| /* |
| * Direct3D wine types include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_WINED3D_TYPES_H |
| #define __WINE_WINED3D_TYPES_H |
| |
| typedef struct _D3DVECTOR_3 { |
| float x; |
| float y; |
| float z; |
| } D3DVECTOR_3; |
| |
| typedef struct _D3DVECTOR_4 { |
| float x; |
| float y; |
| float z; |
| float w; |
| } D3DVECTOR_4; |
| |
| typedef struct D3DSHADERVECTOR { |
| float x; |
| float y; |
| float z; |
| float w; |
| } D3DSHADERVECTOR; |
| |
| typedef struct D3DSHADERSCALAR { |
| float x; |
| } D3DSHADERSCALAR; |
| |
| typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D_VSHADER_MAX_CONSTANTS]; |
| |
| typedef struct VSHADERDATA { |
| /** Run Time Shader Function Constants */ |
| /*D3DXBUFFER* constants;*/ |
| VSHADERCONSTANTS8 C; |
| /** Shader Code as char ... */ |
| CONST DWORD* code; |
| UINT codeLength; |
| } VSHADERDATA; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct VSHADERINPUTDATA { |
| D3DSHADERVECTOR V[17]; |
| } VSHADERINPUTDATA; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct VSHADEROUTPUTDATA { |
| D3DSHADERVECTOR oPos; |
| D3DSHADERVECTOR oD[2]; |
| D3DSHADERVECTOR oT[8]; |
| D3DSHADERVECTOR oFog; |
| D3DSHADERVECTOR oPts; |
| } VSHADEROUTPUTDATA; |
| |
| typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D_PSHADER_MAX_CONSTANTS]; |
| |
| typedef struct PSHADERDATA { |
| /** Run Time Shader Function Constants */ |
| /*D3DXBUFFER* constants;*/ |
| PSHADERCONSTANTS8 C; |
| /** Shader Code as char ... */ |
| CONST DWORD* code; |
| UINT codeLength; |
| } PSHADERDATA; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct PSHADERINPUTDATA { |
| D3DSHADERVECTOR V[2]; |
| D3DSHADERVECTOR T[8]; |
| D3DSHADERVECTOR S[16]; |
| /*D3DSHADERVECTOR R[12];*/ |
| } PSHADERINPUTDATA; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct PSHADEROUTPUTDATA { |
| D3DSHADERVECTOR oC[4]; |
| D3DSHADERVECTOR oDepth; |
| } PSHADEROUTPUTDATA; |
| |
| #endif |