| /* |
| * Copyright 2008 Henri Verbeet for CodeWeavers |
| * Copyright 2015 Józef Kucia for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "initguid.h" |
| #include "d3d11.h" |
| #include "wine/test.h" |
| |
| static const D3D_FEATURE_LEVEL d3d11_feature_levels[] = |
| { |
| D3D_FEATURE_LEVEL_11_1, |
| D3D_FEATURE_LEVEL_11_0, |
| D3D_FEATURE_LEVEL_10_1, |
| D3D_FEATURE_LEVEL_10_0, |
| D3D_FEATURE_LEVEL_9_3, |
| D3D_FEATURE_LEVEL_9_2, |
| D3D_FEATURE_LEVEL_9_1 |
| }; |
| |
| static ULONG get_refcount(IUnknown *iface) |
| { |
| IUnknown_AddRef(iface); |
| return IUnknown_Release(iface); |
| } |
| |
| static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level) |
| { |
| ID3D11Device *device; |
| UINT feature_level_count = feature_level ? 1 : 0; |
| |
| if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count, |
| D3D11_SDK_VERSION, &device, NULL, NULL))) |
| return device; |
| if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count, |
| D3D11_SDK_VERSION, &device, NULL, NULL))) |
| return device; |
| if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count, |
| D3D11_SDK_VERSION, &device, NULL, NULL))) |
| return device; |
| |
| return NULL; |
| } |
| |
| static void test_create_device(void) |
| { |
| D3D_FEATURE_LEVEL feature_level, supported_feature_level; |
| DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc; |
| ID3D11DeviceContext *immediate_context = NULL; |
| IDXGISwapChain *swapchain; |
| ID3D11Device *device; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, |
| NULL, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create HAL device, skipping tests.\n"); |
| return; |
| } |
| |
| supported_feature_level = ID3D11Device_GetFeatureLevel(device); |
| ID3D11Device_Release(device); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, |
| &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, |
| &immediate_context); |
| ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); |
| |
| todo_wine ok(!!immediate_context, "Immediate context is NULL.\n"); |
| if (immediate_context) |
| { |
| refcount = get_refcount((IUnknown *)immediate_context); |
| ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); |
| |
| ID3D11DeviceContext_GetDevice(immediate_context, &device); |
| refcount = ID3D11Device_Release(device); |
| ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); |
| |
| refcount = ID3D11DeviceContext_Release(immediate_context); |
| ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount); |
| } |
| |
| device = (ID3D11Device *)0xdeadbeef; |
| feature_level = 0xdeadbeef; |
| immediate_context = (ID3D11DeviceContext *)0xdeadbeef; |
| hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &device, &feature_level, &immediate_context); |
| todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDevice returned %#x.\n", hr); |
| ok(!device, "Got unexpected device pointer %p.\n", device); |
| ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); |
| ok(!immediate_context, "Got unexpected immediate_context pointer %p.\n", immediate_context); |
| |
| window = CreateWindowA("static", "d3d11_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| |
| swapchain_desc.BufferDesc.Width = 800; |
| swapchain_desc.BufferDesc.Height = 600; |
| swapchain_desc.BufferDesc.RefreshRate.Numerator = 60; |
| swapchain_desc.BufferDesc.RefreshRate.Denominator = 60; |
| swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; |
| swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; |
| swapchain_desc.SampleDesc.Count = 1; |
| swapchain_desc.SampleDesc.Quality = 0; |
| swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
| swapchain_desc.BufferCount = 1; |
| swapchain_desc.OutputWindow = window; |
| swapchain_desc.Windowed = TRUE; |
| swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
| swapchain_desc.Flags = 0; |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, NULL, &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, &swapchain, &device, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| memset(&obtained_desc, 0, sizeof(obtained_desc)); |
| hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc); |
| ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr); |
| ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width, |
| "Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width); |
| ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height, |
| "Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height); |
| todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator, |
| "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n", |
| obtained_desc.BufferDesc.RefreshRate.Numerator); |
| todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator, |
| "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n", |
| obtained_desc.BufferDesc.RefreshRate.Denominator); |
| ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format, |
| "Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format); |
| ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering, |
| "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering); |
| ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling, |
| "Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling); |
| ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count, |
| "Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count); |
| ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality, |
| "Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality); |
| todo_wine ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage, |
| "Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage); |
| ok(obtained_desc.BufferCount == swapchain_desc.BufferCount, |
| "Got unexpected BufferCount %u.\n", obtained_desc.BufferCount); |
| ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow, |
| "Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow); |
| ok(obtained_desc.Windowed == swapchain_desc.Windowed, |
| "Got unexpected Windowed %#x.\n", obtained_desc.Windowed); |
| ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect, |
| "Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect); |
| ok(obtained_desc.Flags == swapchain_desc.Flags, |
| "Got unexpected Flags %#x.\n", obtained_desc.Flags); |
| |
| refcount = IDXGISwapChain_Release(swapchain); |
| ok(!refcount, "Swapchain has %u references left.\n", refcount); |
| |
| feature_level = ID3D11Device_GetFeatureLevel(device); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| NULL, NULL, &device, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ID3D11Device_Release(device); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| NULL, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| NULL, NULL, NULL, &feature_level, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", |
| feature_level, supported_feature_level); |
| |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| |
| swapchain_desc.OutputWindow = NULL; |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, NULL, &device, NULL, NULL); |
| ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); |
| ID3D11Device_Release(device); |
| |
| swapchain = (IDXGISwapChain *)0xdeadbeef; |
| device = (ID3D11Device *)0xdeadbeef; |
| feature_level = 0xdeadbeef; |
| immediate_context = (ID3D11DeviceContext *)0xdeadbeef; |
| swapchain_desc.OutputWindow = NULL; |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, &swapchain, &device, &feature_level, &immediate_context); |
| todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr); |
| ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain); |
| ok(!device, "Got unexpected device pointer %p.\n", device); |
| ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); |
| ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); |
| |
| swapchain = (IDXGISwapChain *)0xdeadbeef; |
| device = (ID3D11Device *)0xdeadbeef; |
| feature_level = 0xdeadbeef; |
| immediate_context = (ID3D11DeviceContext *)0xdeadbeef; |
| swapchain_desc.OutputWindow = window; |
| swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM; |
| hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, |
| &swapchain_desc, &swapchain, &device, &feature_level, &immediate_context); |
| todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr); |
| ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain); |
| ok(!device, "Got unexpected device pointer %p.\n", device); |
| ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); |
| ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); |
| |
| DestroyWindow(window); |
| } |
| |
| static void test_device_interfaces(void) |
| { |
| ID3D11Device *device; |
| IUnknown *iface; |
| ULONG refcount; |
| unsigned int i; |
| HRESULT hr; |
| |
| for (i = 0; i < sizeof(d3d11_feature_levels) / sizeof(*d3d11_feature_levels); ++i) |
| { |
| if (!(device = create_device(&d3d11_feature_levels[i]))) |
| { |
| skip("Failed to create device for feature level %#x.\n", d3d11_feature_levels[i]); |
| continue; |
| } |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IUnknown, (void **)&iface); |
| ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr); |
| IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface); |
| ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr); |
| IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&iface); |
| ok(SUCCEEDED(hr), "Device should implement IDXGIDevice interface, hr %#x.\n", hr); |
| IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Device should implement ID3D10Multithread interface, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device, (void **)&iface); |
| todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device interface, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface); |
| todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device1 interface, hr %#x.\n", hr); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| } |
| |
| static void test_create_texture2d(void) |
| { |
| ULONG refcount, expected_refcount; |
| D3D11_SUBRESOURCE_DATA data = {0}; |
| ID3D11Device *device, *tmp; |
| D3D11_TEXTURE2D_DESC desc; |
| ID3D11Texture2D *texture; |
| IDXGISurface *surface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture2D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n"); |
| IDXGISurface_Release(surface); |
| ID3D11Texture2D_Release(texture); |
| |
| desc.MipLevels = 0; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture2D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11Texture2D_GetDesc(texture, &desc); |
| ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width); |
| ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height); |
| ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels); |
| ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize); |
| ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); |
| ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count); |
| ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality); |
| ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage); |
| ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags); |
| ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags); |
| ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture2D_Release(texture); |
| |
| desc.MipLevels = 1; |
| desc.ArraySize = 2; |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_texture2d_interfaces(void) |
| { |
| ID3D10Texture2D *d3d10_texture; |
| D3D11_TEXTURE2D_DESC desc; |
| ID3D11Texture2D *texture; |
| IDXGISurface *surface; |
| ID3D11Device *device; |
| unsigned int i; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const struct test |
| { |
| BOOL implements_d3d10_interfaces; |
| UINT bind_flags; |
| UINT misc_flags; |
| UINT expected_bind_flags; |
| UINT expected_misc_flags; |
| } |
| desc_conversion_tests[] = |
| { |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_UNORDERED_ACCESS, 0, |
| D3D11_BIND_UNORDERED_ACCESS, 0 |
| }, |
| { |
| FALSE, |
| 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 0; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Texture should implement ID3D10Texture2D.\n"); |
| if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture); |
| ID3D11Texture2D_Release(texture); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("2D textures do not implement ID3D10Texture2D, skipping tests.\n"); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_TEXTURE2D_DESC d3d10_desc; |
| ID3D10Device *d3d10_device; |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = current->bind_flags; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = current->misc_flags; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); |
| /* Shared resources are not supported by REF and WARP devices. */ |
| ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), |
| "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr); |
| if (FAILED(hr)) |
| { |
| win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i); |
| continue; |
| } |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i); |
| IDXGISurface_Release(surface); |
| |
| hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); |
| ID3D11Texture2D_Release(texture); |
| |
| if (current->implements_d3d10_interfaces) |
| { |
| ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture2D.\n", i); |
| } |
| else |
| { |
| todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture2D.\n", i); |
| if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture); |
| continue; |
| } |
| |
| ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_desc); |
| |
| ok(d3d10_desc.Width == desc.Width, |
| "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); |
| ok(d3d10_desc.Height == desc.Height, |
| "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); |
| ok(d3d10_desc.MipLevels == desc.MipLevels, |
| "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); |
| ok(d3d10_desc.ArraySize == desc.ArraySize, |
| "Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize); |
| ok(d3d10_desc.Format == desc.Format, |
| "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); |
| ok(d3d10_desc.SampleDesc.Count == desc.SampleDesc.Count, |
| "Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d10_desc.SampleDesc.Count); |
| ok(d3d10_desc.SampleDesc.Quality == desc.SampleDesc.Quality, |
| "Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d10_desc.SampleDesc.Quality); |
| ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, |
| "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); |
| ok(d3d10_desc.BindFlags == current->expected_bind_flags, |
| "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); |
| ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, |
| "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); |
| ok(d3d10_desc.MiscFlags == current->expected_misc_flags, |
| "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); |
| |
| d3d10_device = (ID3D10Device *)0xdeadbeef; |
| ID3D10Texture2D_GetDevice(d3d10_texture, &d3d10_device); |
| todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); |
| if (d3d10_device) ID3D10Device_Release(d3d10_device); |
| |
| ID3D10Texture2D_Release(d3d10_texture); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_texture3d(void) |
| { |
| ULONG refcount, expected_refcount; |
| D3D11_SUBRESOURCE_DATA data = {0}; |
| ID3D11Device *device, *tmp; |
| D3D11_TEXTURE3D_DESC desc; |
| ID3D11Texture3D *texture; |
| IDXGISurface *surface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device, skipping tests.\n"); |
| return; |
| } |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture3D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture3D_Release(texture); |
| |
| desc.MipLevels = 0; |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Texture3D_GetDevice(texture, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11Texture3D_GetDesc(texture, &desc); |
| ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width); |
| ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height); |
| ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth); |
| ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels); |
| ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); |
| ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage); |
| ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags); |
| ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); |
| ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); |
| ID3D11Texture3D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_texture3d_interfaces(void) |
| { |
| ID3D10Texture3D *d3d10_texture; |
| D3D11_TEXTURE3D_DESC desc; |
| ID3D11Texture3D *texture; |
| IDXGISurface *surface; |
| ID3D11Device *device; |
| unsigned int i; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const struct test |
| { |
| BOOL implements_d3d10_interfaces; |
| UINT bind_flags; |
| UINT misc_flags; |
| UINT expected_bind_flags; |
| UINT expected_misc_flags; |
| } |
| desc_conversion_tests[] = |
| { |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_UNORDERED_ACCESS, 0, |
| D3D11_BIND_UNORDERED_ACCESS, 0 |
| }, |
| { |
| FALSE, |
| 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device.\n"); |
| return; |
| } |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 0; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Texture should implement ID3D10Texture3D.\n"); |
| if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); |
| ID3D11Texture3D_Release(texture); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("3D textures do not implement ID3D10Texture3D.\n"); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_TEXTURE3D_DESC d3d10_desc; |
| ID3D10Device *d3d10_device; |
| |
| desc.Width = 64; |
| desc.Height = 64; |
| desc.Depth = 64; |
| desc.MipLevels = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = current->bind_flags; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = current->misc_flags; |
| |
| hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); |
| /* Shared resources are not supported by REF and WARP devices. */ |
| ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), |
| "Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr); |
| if (FAILED(hr)) |
| { |
| win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i); |
| continue; |
| } |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); |
| |
| hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); |
| ID3D11Texture3D_Release(texture); |
| |
| if (current->implements_d3d10_interfaces) |
| { |
| ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture3D.\n", i); |
| } |
| else |
| { |
| todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture3D.\n", i); |
| if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); |
| continue; |
| } |
| |
| ID3D10Texture3D_GetDesc(d3d10_texture, &d3d10_desc); |
| |
| ok(d3d10_desc.Width == desc.Width, |
| "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); |
| ok(d3d10_desc.Height == desc.Height, |
| "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); |
| ok(d3d10_desc.Depth == desc.Depth, |
| "Test %u: Got unexpected Depth %u.\n", i, d3d10_desc.Depth); |
| ok(d3d10_desc.MipLevels == desc.MipLevels, |
| "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); |
| ok(d3d10_desc.Format == desc.Format, |
| "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); |
| ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, |
| "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); |
| ok(d3d10_desc.BindFlags == current->expected_bind_flags, |
| "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); |
| ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, |
| "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); |
| ok(d3d10_desc.MiscFlags == current->expected_misc_flags, |
| "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); |
| |
| d3d10_device = (ID3D10Device *)0xdeadbeef; |
| ID3D10Texture3D_GetDevice(d3d10_texture, &d3d10_device); |
| todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); |
| if (d3d10_device) ID3D10Device_Release(d3d10_device); |
| |
| ID3D10Texture3D_Release(d3d10_texture); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_buffer_interfaces(void) |
| { |
| ID3D10Buffer *d3d10_buffer; |
| D3D11_BUFFER_DESC desc; |
| ID3D11Buffer *buffer; |
| ID3D11Device *device; |
| unsigned int i; |
| ULONG refcount; |
| HRESULT hr; |
| |
| static const struct test |
| { |
| BOOL implements_d3d10_interfaces; |
| UINT bind_flags; |
| UINT misc_flags; |
| UINT structure_stride; |
| UINT expected_bind_flags; |
| UINT expected_misc_flags; |
| } |
| desc_conversion_tests[] = |
| { |
| { |
| TRUE, |
| D3D11_BIND_VERTEX_BUFFER, 0, 0, |
| D3D10_BIND_VERTEX_BUFFER, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_INDEX_BUFFER, 0, 0, |
| D3D10_BIND_INDEX_BUFFER, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_CONSTANT_BUFFER, 0, 0, |
| D3D10_BIND_CONSTANT_BUFFER, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, 0, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_STREAM_OUTPUT, 0, 0, |
| D3D10_BIND_STREAM_OUTPUT, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_RENDER_TARGET, 0, 0, |
| D3D10_BIND_RENDER_TARGET, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_UNORDERED_ACCESS, 0, 0, |
| D3D11_BIND_UNORDERED_ACCESS, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED, 0, |
| 0, D3D10_RESOURCE_MISC_SHARED |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0, |
| D3D10_BIND_SHADER_RESOURCE, 0 |
| }, |
| { |
| FALSE /* Structured buffers do not implement ID3D10Buffer. */, |
| 0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16, |
| 0, 0 |
| }, |
| { |
| TRUE, |
| 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0, |
| 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX |
| }, |
| }; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create ID3D11Device.\n"); |
| return; |
| } |
| |
| desc.ByteWidth = 1024; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Buffer should implement ID3D10Buffer.\n"); |
| if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); |
| ID3D11Buffer_Release(buffer); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("Buffers do not implement ID3D10Buffer.\n"); |
| ID3D11Device_Release(device); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) |
| { |
| const struct test *current = &desc_conversion_tests[i]; |
| D3D10_BUFFER_DESC d3d10_desc; |
| ID3D10Device *d3d10_device; |
| |
| desc.ByteWidth = 1024; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = current->bind_flags; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = current->misc_flags; |
| desc.StructureByteStride = current->structure_stride; |
| |
| hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); |
| /* Shared resources are not supported by REF and WARP devices. */ |
| ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr); |
| if (FAILED(hr)) |
| { |
| win_skip("Failed to create a buffer, skipping test %u.\n", i); |
| continue; |
| } |
| |
| hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); |
| ID3D11Buffer_Release(buffer); |
| |
| if (current->implements_d3d10_interfaces) |
| { |
| ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D10Buffer.\n", i); |
| } |
| else |
| { |
| todo_wine ok(hr == E_NOINTERFACE, "Test %u: Buffer should not implement ID3D10Buffer.\n", i); |
| if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); |
| continue; |
| } |
| |
| ID3D10Buffer_GetDesc(d3d10_buffer, &d3d10_desc); |
| |
| ok(d3d10_desc.ByteWidth == desc.ByteWidth, |
| "Test %u: Got unexpected ByteWidth %u.\n", i, d3d10_desc.ByteWidth); |
| ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, |
| "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); |
| ok(d3d10_desc.BindFlags == current->expected_bind_flags, |
| "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); |
| ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, |
| "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); |
| ok(d3d10_desc.MiscFlags == current->expected_misc_flags, |
| "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); |
| |
| d3d10_device = (ID3D10Device *)0xdeadbeef; |
| ID3D10Buffer_GetDevice(d3d10_buffer, &d3d10_device); |
| todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); |
| if (d3d10_device) ID3D10Device_Release(d3d10_device); |
| |
| ID3D10Buffer_Release(d3d10_buffer); |
| } |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_depthstencil_view(void) |
| { |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| ID3D11DepthStencilView *dsview; |
| ID3D11Device *device, *tmp; |
| ID3D11Texture2D *texture; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsview); |
| ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11DepthStencilView_GetDevice(dsview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| ID3D11DepthStencilView_GetDesc(dsview, &dsv_desc); |
| ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); |
| ok(dsv_desc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); |
| ok(!dsv_desc.Flags, "Got unexpected flags %#x.\n", dsv_desc.Flags); |
| ok(U(dsv_desc).Texture2D.MipSlice == 0, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); |
| |
| ID3D11DepthStencilView_Release(dsview); |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_depthstencil_view_interfaces(void) |
| { |
| D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc; |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; |
| ID3D10DepthStencilView *d3d10_dsview; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11DepthStencilView *dsview; |
| ID3D11Texture2D *texture; |
| ID3D11Device *device; |
| ULONG refcount; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| dsv_desc.Format = texture_desc.Format; |
| dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| dsv_desc.Flags = 0; |
| U(dsv_desc).Texture2D.MipSlice = 0; |
| |
| hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview); |
| ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); |
| |
| hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview); |
| ID3D11DepthStencilView_Release(dsview); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Depth stencil view should implement ID3D10DepthStencilView.\n"); |
| |
| if (FAILED(hr)) |
| { |
| win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n"); |
| goto done; |
| } |
| |
| ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc); |
| ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format); |
| ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension, |
| "Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension); |
| ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice, |
| "Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice); |
| |
| ID3D10DepthStencilView_Release(d3d10_dsview); |
| |
| done: |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_rendertarget_view(void) |
| { |
| D3D11_RENDER_TARGET_VIEW_DESC rtv_desc; |
| D3D11_SUBRESOURCE_DATA data = {0}; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11RenderTargetView *rtview; |
| ID3D11Device *device, *tmp; |
| ID3D11Texture2D *texture; |
| ID3D11Buffer *buffer; |
| IUnknown *iface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11Buffer_GetDevice(buffer, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER; |
| U(rtv_desc).Buffer.ElementOffset = 0; |
| U(rtv_desc).Buffer.ElementWidth = 64; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)buffer, &rtv_desc, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11RenderTargetView_GetDevice(rtview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Render target view should implement ID3D10RenderTargetView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11RenderTargetView_Release(rtview); |
| ID3D11Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| /* For texture resources it's allowed to specify NULL as desc */ |
| hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); |
| |
| ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc); |
| ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format); |
| ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n", |
| rtv_desc.ViewDimension); |
| ok(U(rtv_desc).Texture2D.MipSlice == 0, "Got unexpected mip slice %#x.\n", U(rtv_desc).Texture2D.MipSlice); |
| |
| hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Render target view should implement ID3D10RenderTargetView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11RenderTargetView_Release(rtview); |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_shader_resource_view(void) |
| { |
| D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ULONG refcount, expected_refcount; |
| ID3D11ShaderResourceView *srview; |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11Device *device, *tmp; |
| ID3D11Texture2D *texture; |
| ID3D11Buffer *buffer; |
| IUnknown *iface; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D11_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| buffer_desc.StructureByteStride = 0; |
| |
| hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; |
| U(srv_desc).Buffer.ElementOffset = 0; |
| U(srv_desc).Buffer.ElementWidth = 64; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11ShaderResourceView_GetDevice(srview, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Shader resource view should implement ID3D10ShaderResourceView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11ShaderResourceView_Release(srview); |
| ID3D11Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 0; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D11_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); |
| |
| hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srview); |
| ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); |
| |
| hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Shader resource view should implement ID3D10ShaderResourceView.\n"); |
| if (SUCCEEDED(hr)) IUnknown_Release(iface); |
| |
| ID3D11ShaderResourceView_GetDesc(srview, &srv_desc); |
| ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); |
| ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D, |
| "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); |
| ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", |
| U(srv_desc).Texture2D.MostDetailedMip); |
| ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); |
| |
| ID3D11ShaderResourceView_Release(srview); |
| ID3D11Texture2D_Release(texture); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| static void test_create_shader(void) |
| { |
| #if 0 |
| float4 light; |
| float4x4 mat; |
| |
| struct input |
| { |
| float4 position : POSITION; |
| float3 normal : NORMAL; |
| }; |
| |
| struct output |
| { |
| float4 position : POSITION; |
| float4 diffuse : COLOR; |
| }; |
| |
| output main(const input v) |
| { |
| output o; |
| |
| o.position = mul(v.position, mat); |
| o.diffuse = dot((float3)light, v.normal); |
| |
| return o; |
| } |
| #endif |
| static const DWORD vs_4_0[] = |
| { |
| 0x43425844, 0x3ae813ca, 0x0f034b91, 0x790f3226, 0x6b4a718a, 0x00000001, 0x000001c0, |
| 0x00000003, 0x0000002c, 0x0000007c, 0x000000cc, 0x4e475349, 0x00000048, 0x00000002, |
| 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, |
| 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000707, 0x49534f50, |
| 0x4e4f4954, 0x524f4e00, 0x004c414d, 0x4e47534f, 0x00000048, 0x00000002, 0x00000008, |
| 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000041, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, |
| 0x4c4f4300, 0xab00524f, 0x52444853, 0x000000ec, 0x00010040, 0x0000003b, 0x04000059, |
| 0x00208e46, 0x00000000, 0x00000005, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, |
| 0x00101072, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, |
| 0x00000001, 0x08000011, 0x00102012, 0x00000000, 0x00101e46, 0x00000000, 0x00208e46, |
| 0x00000000, 0x00000001, 0x08000011, 0x00102022, 0x00000000, 0x00101e46, 0x00000000, |
| 0x00208e46, 0x00000000, 0x00000002, 0x08000011, 0x00102042, 0x00000000, 0x00101e46, |
| 0x00000000, 0x00208e46, 0x00000000, 0x00000003, 0x08000011, 0x00102082, 0x00000000, |
| 0x00101e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000004, 0x08000010, 0x001020f2, |
| 0x00000001, 0x00208246, 0x00000000, 0x00000000, 0x00101246, 0x00000001, 0x0100003e, |
| }; |
| |
| static const DWORD vs_2_0[] = |
| { |
| 0xfffe0200, 0x002bfffe, 0x42415443, 0x0000001c, 0x00000077, 0xfffe0200, 0x00000002, |
| 0x0000001c, 0x00000100, 0x00000070, 0x00000044, 0x00040002, 0x00000001, 0x0000004c, |
| 0x00000000, 0x0000005c, 0x00000002, 0x00000004, 0x00000060, 0x00000000, 0x6867696c, |
| 0xabab0074, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x0074616d, 0x00030003, |
| 0x00040004, 0x00000001, 0x00000000, 0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73, |
| 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, |
| 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, |
| 0x80000003, 0x900f0001, 0x03000009, 0xc0010000, 0x90e40000, 0xa0e40000, 0x03000009, |
| 0xc0020000, 0x90e40000, 0xa0e40001, 0x03000009, 0xc0040000, 0x90e40000, 0xa0e40002, |
| 0x03000009, 0xc0080000, 0x90e40000, 0xa0e40003, 0x03000008, 0xd00f0000, 0xa0e40004, |
| 0x90e40001, 0x0000ffff, |
| }; |
| |
| static const DWORD vs_3_0[] = |
| { |
| 0xfffe0300, 0x002bfffe, 0x42415443, 0x0000001c, 0x00000077, 0xfffe0300, 0x00000002, |
| 0x0000001c, 0x00000100, 0x00000070, 0x00000044, 0x00040002, 0x00000001, 0x0000004c, |
| 0x00000000, 0x0000005c, 0x00000002, 0x00000004, 0x00000060, 0x00000000, 0x6867696c, |
| 0xabab0074, 0x00030001, 0x00040001, 0x00000001, 0x00000000, 0x0074616d, 0x00030003, |
| 0x00040004, 0x00000001, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73, |
| 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, |
| 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, |
| 0x80000003, 0x900f0001, 0x0200001f, 0x80000000, 0xe00f0000, 0x0200001f, 0x8000000a, |
| 0xe00f0001, 0x03000009, 0xe0010000, 0x90e40000, 0xa0e40000, 0x03000009, 0xe0020000, |
| 0x90e40000, 0xa0e40001, 0x03000009, 0xe0040000, 0x90e40000, 0xa0e40002, 0x03000009, |
| 0xe0080000, 0x90e40000, 0xa0e40003, 0x03000008, 0xe00f0001, 0xa0e40004, 0x90e40001, |
| 0x0000ffff, |
| }; |
| |
| #if 0 |
| float4 main(const float4 color : COLOR) : SV_TARGET |
| { |
| float4 o; |
| |
| o = color; |
| |
| return o; |
| } |
| #endif |
| static const DWORD ps_4_0[] = |
| { |
| 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, |
| 0x00000005, 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, |
| 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, |
| 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, |
| 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, |
| 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, |
| 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, |
| 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, |
| 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, |
| 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, |
| 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, |
| }; |
| |
| ULONG refcount, expected_refcount; |
| ID3D11Device *device, *tmp; |
| ID3D11VertexShader *vs; |
| ID3D11PixelShader *ps; |
| unsigned int i; |
| HRESULT hr; |
| |
| for (i = 0; i < sizeof(d3d11_feature_levels) / sizeof(*d3d11_feature_levels); ++i) |
| { |
| D3D_FEATURE_LEVEL feature_level = d3d11_feature_levels[i]; |
| if (!(device = create_device(&feature_level))) |
| { |
| skip("Failed to create device for feature level %#x.\n", feature_level); |
| continue; |
| } |
| |
| hr = ID3D11Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), NULL, &vs); |
| ok(hr == E_INVALIDARG, "Created a SM2 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| hr = ID3D11Device_CreateVertexShader(device, vs_3_0, sizeof(vs_3_0), NULL, &vs); |
| ok(hr == E_INVALIDARG, "Created a SM3 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| |
| hr = ID3D11Device_CreateVertexShader(device, ps_4_0, sizeof(ps_4_0), NULL, &vs); |
| ok(hr == E_INVALIDARG, "Created a SM4 vertex shader from a pixel shader source, hr %#x, feature level %#x.\n", |
| hr, feature_level); |
| |
| if (feature_level < D3D_FEATURE_LEVEL_10_0) |
| { |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| continue; |
| } |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateVertexShader(device, vs_4_0, sizeof(vs_4_0), NULL, &vs); |
| ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", |
| refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11VertexShader_GetDevice(vs, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", |
| refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| ID3D11VertexShader_Release(vs); |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreatePixelShader(device, ps_4_0, sizeof(ps_4_0), NULL, &ps); |
| ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", |
| refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11PixelShader_GetDevice(ps, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", |
| refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| ID3D11PixelShader_Release(ps); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| } |
| |
| static void test_create_rasterizer_state(void) |
| { |
| ID3D11RasterizerState *rast_state1, *rast_state2; |
| ID3D10RasterizerState *d3d10_rast_state; |
| ULONG refcount, expected_refcount; |
| D3D10_RASTERIZER_DESC d3d10_desc; |
| D3D11_RASTERIZER_DESC desc; |
| ID3D11Device *device, *tmp; |
| HRESULT hr; |
| |
| if (!(device = create_device(NULL))) |
| { |
| skip("Failed to create device.\n"); |
| return; |
| } |
| |
| hr = ID3D11Device_CreateRasterizerState(device, NULL, &rast_state1); |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); |
| |
| desc.FillMode = D3D11_FILL_SOLID; |
| desc.CullMode = D3D11_CULL_BACK; |
| desc.FrontCounterClockwise = FALSE; |
| desc.DepthBias = 0; |
| desc.DepthBiasClamp = 0.0f; |
| desc.SlopeScaledDepthBias = 0.0f; |
| desc.DepthClipEnable = TRUE; |
| desc.ScissorEnable = FALSE; |
| desc.MultisampleEnable = FALSE; |
| desc.AntialiasedLineEnable = FALSE; |
| |
| expected_refcount = get_refcount((IUnknown *)device) + 1; |
| hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state1); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state2); |
| ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); |
| ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n"); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); |
| tmp = NULL; |
| expected_refcount = refcount + 1; |
| ID3D11RasterizerState_GetDevice(rast_state1, &tmp); |
| ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ID3D11Device_Release(tmp); |
| |
| hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D10RasterizerState, (void **)&d3d10_rast_state); |
| ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, |
| "Rasterizer state should implement ID3D10RasterizerState.\n"); |
| if (SUCCEEDED(hr)) |
| { |
| ID3D10RasterizerState_GetDesc(d3d10_rast_state, &d3d10_desc); |
| ok(d3d10_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected fill mode %u.\n", d3d10_desc.FillMode); |
| ok(d3d10_desc.CullMode == D3D10_CULL_BACK, "Got unexpected cull mode %u.\n", d3d10_desc.CullMode); |
| ok(!d3d10_desc.FrontCounterClockwise, "Got unexpected front counter clockwise %#x.\n", |
| d3d10_desc.FrontCounterClockwise); |
| ok(!d3d10_desc.DepthBias, "Got unexpected depth bias %d.\n", d3d10_desc.DepthBias); |
| ok(!d3d10_desc.DepthBiasClamp, "Got unexpected depth bias clamp %f.\n", d3d10_desc.DepthBiasClamp); |
| ok(!d3d10_desc.SlopeScaledDepthBias, "Got unexpected slope scaled depth bias %f.\n", |
| d3d10_desc.SlopeScaledDepthBias); |
| ok(!!d3d10_desc.DepthClipEnable, "Got unexpected depth clip enable %#x.\n", d3d10_desc.DepthClipEnable); |
| ok(!d3d10_desc.ScissorEnable, "Got unexpected scissor enable %#x.\n", d3d10_desc.ScissorEnable); |
| ok(!d3d10_desc.MultisampleEnable, "Got unexpected multisample enable %#x.\n", |
| d3d10_desc.MultisampleEnable); |
| ok(!d3d10_desc.AntialiasedLineEnable, "Got unexpected antialiased line enable %#x.\n", |
| d3d10_desc.AntialiasedLineEnable); |
| |
| refcount = ID3D10RasterizerState_Release(d3d10_rast_state); |
| ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); |
| } |
| |
| refcount = ID3D11RasterizerState_Release(rast_state2); |
| ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); |
| refcount = ID3D11RasterizerState_Release(rast_state1); |
| ok(!refcount, "Got unexpected refcount %u.\n", refcount); |
| |
| refcount = ID3D11Device_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| |
| START_TEST(d3d11) |
| { |
| test_create_device(); |
| test_device_interfaces(); |
| test_create_texture2d(); |
| test_texture2d_interfaces(); |
| test_create_texture3d(); |
| test_texture3d_interfaces(); |
| test_buffer_interfaces(); |
| test_create_depthstencil_view(); |
| test_depthstencil_view_interfaces(); |
| test_create_rendertarget_view(); |
| test_create_shader_resource_view(); |
| test_create_shader(); |
| test_create_rasterizer_state(); |
| } |