|  | /* | 
|  | *  Clock (winclock.c) | 
|  | * | 
|  | *  Copyright 1998 by Marcel Baur <mbaur@g26.ethz.ch> | 
|  | * | 
|  | *  This file is based on  rolex.c  by Jim Peterson. | 
|  | * | 
|  | *  I just managed to move the relevant parts into the Clock application | 
|  | *  and made it look like the original Windows one. You can find the original | 
|  | *  rolex.c in the wine /libtest directory. | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  |  | 
|  | #include <math.h> | 
|  | #include <stdlib.h> | 
|  | #include <string.h> | 
|  | #include "windows.h" | 
|  | #include "winclock.h" | 
|  |  | 
|  | #define FaceColor (GetSysColor(COLOR_3DFACE)) | 
|  | #define HandColor (GetSysColor(COLOR_3DHIGHLIGHT)) | 
|  | #define TickColor (GetSysColor(COLOR_3DHIGHLIGHT)) | 
|  | #define ShadowColor (GetSysColor(COLOR_3DDKSHADOW)) | 
|  | #define BackgroundColor (GetSysColor(COLOR_3DFACE)) | 
|  |  | 
|  | static const int SHADOW_DEPTH = 2; | 
|  |  | 
|  | typedef struct | 
|  | { | 
|  | POINT Start; | 
|  | POINT End; | 
|  | } HandData; | 
|  |  | 
|  | HandData HourHand, MinuteHand, SecondHand; | 
|  |  | 
|  | static void DrawTicks(HDC dc, const POINT* centre, int radius) | 
|  | { | 
|  | int t; | 
|  |  | 
|  | /* Minute divisions */ | 
|  | if (radius>64) | 
|  | for(t=0; t<60; t++) { | 
|  | MoveToEx(dc, | 
|  | centre->x + sin(t*M_PI/30)*0.9*radius, | 
|  | centre->y - cos(t*M_PI/30)*0.9*radius, | 
|  | NULL); | 
|  | LineTo(dc, | 
|  | centre->x + sin(t*M_PI/30)*0.89*radius, | 
|  | centre->y - cos(t*M_PI/30)*0.89*radius); | 
|  | } | 
|  |  | 
|  | /* Hour divisions */ | 
|  | for(t=0; t<12; t++) { | 
|  |  | 
|  | MoveToEx(dc, | 
|  | centre->x + sin(t*M_PI/6)*0.9*radius, | 
|  | centre->y - cos(t*M_PI/6)*0.9*radius, | 
|  | NULL); | 
|  | LineTo(dc, | 
|  | centre->x + sin(t*M_PI/6)*0.8*radius, | 
|  | centre->y - cos(t*M_PI/6)*0.8*radius); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void DrawFace(HDC dc, const POINT* centre, int radius, int border) | 
|  | { | 
|  | /* Ticks */ | 
|  | SelectObject(dc, CreatePen(PS_SOLID, 2, ShadowColor)); | 
|  | OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); | 
|  | DrawTicks(dc, centre, radius); | 
|  | DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 2, TickColor))); | 
|  | OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); | 
|  | DrawTicks(dc, centre, radius); | 
|  | if (border) | 
|  | { | 
|  | SelectObject(dc, GetStockObject(NULL_BRUSH)); | 
|  | DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 5, ShadowColor))); | 
|  | Ellipse(dc, centre->x - radius, centre->y - radius, centre->x + radius, centre->y + radius); | 
|  | } | 
|  | DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); | 
|  | } | 
|  |  | 
|  | static void DrawHand(HDC dc,HandData* hand) | 
|  | { | 
|  | MoveToEx(dc, hand->Start.x, hand->Start.y, NULL); | 
|  | LineTo(dc, hand->End.x, hand->End.y); | 
|  | } | 
|  |  | 
|  | static void DrawHands(HDC dc, BOOL bSeconds) | 
|  | { | 
|  | if (bSeconds) { | 
|  | #if 0 | 
|  | SelectObject(dc, CreatePen(PS_SOLID, 1, ShadowColor)); | 
|  | OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); | 
|  | DrawHand(dc, &SecondHand); | 
|  | DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor))); | 
|  | OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); | 
|  | #else | 
|  | SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor)); | 
|  | #endif | 
|  | DrawHand(dc, &SecondHand); | 
|  | DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); | 
|  | } | 
|  |  | 
|  | SelectObject(dc, CreatePen(PS_SOLID, 4, ShadowColor)); | 
|  |  | 
|  | OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); | 
|  | DrawHand(dc, &MinuteHand); | 
|  | DrawHand(dc, &HourHand); | 
|  |  | 
|  | DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 4, HandColor))); | 
|  | OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); | 
|  | DrawHand(dc, &MinuteHand); | 
|  | DrawHand(dc, &HourHand); | 
|  |  | 
|  | DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); | 
|  | } | 
|  |  | 
|  | static void PositionHand(const POINT* centre, double length, double angle, HandData* hand) | 
|  | { | 
|  | hand->Start = *centre; | 
|  | hand->End.x = centre->x + sin(angle)*length; | 
|  | hand->End.y = centre->y - cos(angle)*length; | 
|  | } | 
|  |  | 
|  | static void PositionHands(const POINT* centre, int radius, BOOL bSeconds) | 
|  | { | 
|  | SYSTEMTIME st; | 
|  | double hour, minute, second; | 
|  |  | 
|  | /* 0 <= hour,minute,second < 2pi */ | 
|  | /* Adding the millisecond count makes the second hand move more smoothly */ | 
|  |  | 
|  | GetLocalTime(&st); | 
|  |  | 
|  | second = st.wSecond + st.wMilliseconds/1000.0; | 
|  | minute = st.wMinute + second/60.0; | 
|  | hour   = st.wHour % 12 + minute/60.0; | 
|  |  | 
|  | PositionHand(centre, radius * 0.5,  hour/12   * 2*M_PI, &HourHand); | 
|  | PositionHand(centre, radius * 0.65, minute/60 * 2*M_PI, &MinuteHand); | 
|  | if (bSeconds) | 
|  | PositionHand(centre, radius * 0.79, second/60 * 2*M_PI, &SecondHand); | 
|  | } | 
|  |  | 
|  | void AnalogClock(HDC dc, int x, int y, BOOL bSeconds, BOOL border) | 
|  | { | 
|  | POINT centre; | 
|  | int radius; | 
|  |  | 
|  | radius = min(x, y)/2 - SHADOW_DEPTH; | 
|  | if (radius < 0) | 
|  | return; | 
|  |  | 
|  | centre.x = x/2; | 
|  | centre.y = y/2; | 
|  |  | 
|  | DrawFace(dc, ¢re, radius, border); | 
|  |  | 
|  | PositionHands(¢re, radius, bSeconds); | 
|  | DrawHands(dc, bSeconds); | 
|  | } | 
|  |  | 
|  |  | 
|  | HFONT SizeFont(HDC dc, int x, int y, BOOL bSeconds, const LOGFONT* font) | 
|  | { | 
|  | SIZE extent; | 
|  | LOGFONT lf; | 
|  | double xscale, yscale; | 
|  | HFONT oldFont, newFont; | 
|  | CHAR szTime[255]; | 
|  | int chars; | 
|  |  | 
|  | chars = GetTimeFormat(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL, | 
|  | NULL, szTime, sizeof (szTime)); | 
|  | if (!chars) | 
|  | return 0; | 
|  |  | 
|  | --chars; | 
|  |  | 
|  | lf = *font; | 
|  | lf.lfHeight = -20; | 
|  |  | 
|  | x -= 2 * SHADOW_DEPTH; | 
|  | y -= 2 * SHADOW_DEPTH; | 
|  |  | 
|  | oldFont = SelectObject(dc, CreateFontIndirect(&lf)); | 
|  | GetTextExtentPoint(dc, szTime, chars, &extent); | 
|  | DeleteObject(SelectObject(dc, oldFont)); | 
|  |  | 
|  | xscale = (double)x/extent.cx; | 
|  | yscale = (double)y/extent.cy; | 
|  | lf.lfHeight *= min(xscale, yscale); | 
|  | newFont = CreateFontIndirect(&lf); | 
|  |  | 
|  | return newFont; | 
|  | } | 
|  |  | 
|  | void DigitalClock(HDC dc, int x, int y, BOOL bSeconds, HFONT font) | 
|  | { | 
|  | SIZE extent; | 
|  | HFONT oldFont; | 
|  | CHAR szTime[255]; | 
|  | int chars; | 
|  |  | 
|  | chars = GetTimeFormat(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL, | 
|  | NULL, szTime, sizeof (szTime)); | 
|  | if (!chars) | 
|  | return; | 
|  | --chars; | 
|  |  | 
|  | oldFont = SelectObject(dc, font); | 
|  | GetTextExtentPoint(dc, szTime, chars, &extent); | 
|  |  | 
|  | SetBkColor(dc, BackgroundColor); | 
|  | SetTextColor(dc, ShadowColor); | 
|  | TextOut(dc, (x - extent.cx)/2 + SHADOW_DEPTH, (y - extent.cy)/2 + SHADOW_DEPTH, | 
|  | szTime, chars); | 
|  | SetBkMode(dc, TRANSPARENT); | 
|  |  | 
|  | SetTextColor(dc, HandColor); | 
|  | TextOut(dc, (x - extent.cx)/2, (y - extent.cy)/2, szTime, chars); | 
|  |  | 
|  | SelectObject(dc, oldFont); | 
|  | } |