| /* Direct3D Vertex Buffer |
| * Copyright (c) 2002 Lionel ULMER |
| * Copyright (c) 2006 Stefan DÖSINGER |
| * |
| * This file contains the implementation of Direct3DVertexBuffer COM object |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static inline IDirect3DVertexBufferImpl *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_iface); |
| } |
| |
| static inline IDirect3DVertexBufferImpl *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7_iface); |
| } |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::QueryInterface |
| * |
| * The QueryInterface Method for Vertex Buffers |
| * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface |
| * |
| * Params |
| * riid: Queried Interface id |
| * obj: Address to return the interface pointer |
| * |
| * Returns: |
| * S_OK on success |
| * E_NOINTERFACE if the interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface, |
| REFIID riid, void **obj) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); |
| |
| /* By default, set the object pointer to NULL */ |
| *obj = NULL; |
| |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) |
| { |
| IUnknown_AddRef(iface); |
| *obj = iface; |
| TRACE(" Creating IUnknown interface at %p.\n", *obj); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) ) |
| { |
| IUnknown_AddRef(iface); |
| *obj = &This->IDirect3DVertexBuffer_iface; |
| TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) ) |
| { |
| IUnknown_AddRef(iface); |
| *obj = iface; |
| TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj); |
| return S_OK; |
| } |
| FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); |
| return E_NOINTERFACE; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface, |
| REFIID riid, void **obj) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); |
| |
| return IDirect3DVertexBuffer7_QueryInterface(&This->IDirect3DVertexBuffer7_iface, riid, obj); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::AddRef |
| * |
| * AddRef for Vertex Buffers |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DVertexBuffer7_AddRef(&This->IDirect3DVertexBuffer7_iface); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Release |
| * |
| * Release for Vertex Buffers |
| * |
| * Returns: |
| * The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (ref == 0) |
| { |
| struct wined3d_buffer *curVB = NULL; |
| UINT offset, stride; |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* D3D7 Vertex buffers don't stay bound in the device, they are passed |
| * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the |
| * stream source in wined3d, and they should get unset there before |
| * they are destroyed. */ |
| wined3d_device_get_stream_source(This->ddraw->wined3d_device, |
| 0, &curVB, &offset, &stride); |
| if (curVB == This->wineD3DVertexBuffer) |
| wined3d_device_set_stream_source(This->ddraw->wined3d_device, 0, NULL, 0, 0); |
| if (curVB) |
| wined3d_buffer_decref(curVB); /* For the GetStreamSource */ |
| |
| wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration); |
| wined3d_buffer_decref(This->wineD3DVertexBuffer); |
| LeaveCriticalSection(&ddraw_cs); |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| return 0; |
| } |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DVertexBuffer7_Release(&This->IDirect3DVertexBuffer7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Lock |
| * |
| * Locks the vertex buffer and returns a pointer to the vertex data |
| * Locking vertex buffers is similar to locking surfaces, because Windows |
| * uses surfaces to store vertex data internally (According to the DX sdk) |
| * |
| * Params: |
| * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY, |
| * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE. |
| * Data: Returns a pointer to the vertex data |
| * Size: Returns the size of the buffer if not NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Data is NULL |
| * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface, DWORD Flags, |
| void **Data, DWORD *Size) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| HRESULT hr; |
| DWORD wined3d_flags = 0; |
| |
| TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size); |
| |
| /* Writeonly: Pointless. Event: Unsupported by native according to the sdk |
| * nosyslock: Not applicable |
| */ |
| if(!(Flags & DDLOCK_WAIT)) wined3d_flags |= WINED3DLOCK_DONOTWAIT; |
| if(Flags & DDLOCK_READONLY) wined3d_flags |= WINED3DLOCK_READONLY; |
| if(Flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3DLOCK_NOOVERWRITE; |
| if(Flags & DDLOCK_DISCARDCONTENTS) wined3d_flags |= WINED3DLOCK_DISCARD; |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(Size) |
| { |
| /* Get the size, for returning it, and for locking */ |
| wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| *Size = wined3d_desc.size; |
| } |
| |
| hr = wined3d_buffer_map(This->wineD3DVertexBuffer, 0, 0, (BYTE **)Data, wined3d_flags); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags, |
| void **Data, DWORD *Size) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size); |
| |
| return IDirect3DVertexBuffer7_Lock(&This->IDirect3DVertexBuffer7_iface, Flags, Data, Size); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Unlock |
| * |
| * Unlocks a vertex Buffer |
| * |
| * Returns: |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| EnterCriticalSection(&ddraw_cs); |
| wined3d_buffer_unmap(This->wineD3DVertexBuffer); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IDirect3DVertexBuffer7_Unlock(&This->IDirect3DVertexBuffer7_iface); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::ProcessVertices |
| * |
| * Processes untransformed Vertices into a transformed or optimized vertex |
| * buffer. It can also perform other operations, such as lighting or clipping |
| * |
| * Params |
| * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM |
| * DestIndex: Index in the destination buffer(This), where the vertices are |
| * placed |
| * Count: Number of Vertices in the Source buffer to process |
| * SrcBuffer: Source vertex buffer |
| * SrcIndex: Index of the first vertex in the src buffer to process |
| * D3DDevice: Device to use for transformation |
| * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying |
| * unchaned vertices |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface, |
| DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer7 *SrcBuffer, |
| DWORD SrcIndex, IDirect3DDevice7 *device, DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer); |
| IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice7(device); |
| BOOL oldClip, doClip; |
| HRESULT hr; |
| |
| TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n", |
| iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags); |
| |
| /* Vertex operations: |
| * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information |
| * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP) |
| * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices |
| * D3DVOP_LIGHT: Lights the vertices |
| * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary |
| * |
| * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT |
| * are not implemented. Clipping is disabled ATM, because of unsure conditions. |
| */ |
| if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* WineD3D doesn't know d3d7 vertex operation, it uses |
| * render states instead. Set the render states according to |
| * the vertex ops |
| */ |
| doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE; |
| wined3d_device_get_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip); |
| if (doClip != oldClip) |
| wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, doClip); |
| |
| wined3d_device_set_stream_source(device_impl->wined3d_device, |
| 0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf)); |
| wined3d_device_set_vertex_declaration(device_impl->wined3d_device, Src->wineD3DVertexDeclaration); |
| hr = wined3d_device_process_vertices(device_impl->wined3d_device, SrcIndex, DestIndex, |
| Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf); |
| |
| /* Restore the states if needed */ |
| if (doClip != oldClip) |
| wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, oldClip); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface, |
| DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer, |
| DWORD SrcIndex, IDirect3DDevice3 *device, DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer); |
| IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device); |
| |
| TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n", |
| iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags); |
| |
| return IDirect3DVertexBuffer7_ProcessVertices(&This->IDirect3DVertexBuffer7_iface, VertexOp, |
| DestIndex, Count, &Src->IDirect3DVertexBuffer7_iface, SrcIndex, |
| device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::GetVertexBufferDesc |
| * |
| * Returns the description of a vertex buffer |
| * |
| * Params: |
| * Desc: Address to write the description to |
| * |
| * Returns |
| * DDERR_INVALIDPARAMS if Desc is NULL |
| * D3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, |
| D3DVERTEXBUFFERDESC *Desc) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| |
| TRACE("iface %p, desc %p.\n", iface, Desc); |
| |
| if(!Desc) return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| /* Now fill the Desc structure */ |
| Desc->dwCaps = This->Caps; |
| Desc->dwFVF = This->fvf; |
| Desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(This->fvf); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, |
| D3DVERTEXBUFFERDESC *Desc) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, Desc); |
| |
| return IDirect3DVertexBuffer7_GetVertexBufferDesc(&This->IDirect3DVertexBuffer7_iface, Desc); |
| } |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::Optimize |
| * |
| * Converts an unoptimized vertex buffer into an optimized buffer |
| * |
| * Params: |
| * D3DDevice: Device for which this buffer is optimized |
| * Flags: Not used, should be set to 0 |
| * |
| * Returns |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface, |
| IDirect3DDevice7 *D3DDevice, DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface); |
| static BOOL hide = FALSE; |
| |
| TRACE("iface %p, device %p, flags %#x.\n", iface, D3DDevice, Flags); |
| |
| if (!hide) |
| { |
| FIXME("iface %p, device %p, flags %#x stub!\n", iface, D3DDevice, Flags); |
| hide = TRUE; |
| } |
| |
| /* We could forward this call to WineD3D and take advantage |
| * of it once we use OpenGL vertex buffers |
| */ |
| EnterCriticalSection(&ddraw_cs); |
| This->Caps |= D3DVBCAPS_OPTIMIZED; |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface, |
| IDirect3DDevice3 *device, DWORD Flags) |
| { |
| IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); |
| IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device); |
| |
| TRACE("iface %p, device %p, flags %#x.\n", iface, device, Flags); |
| |
| return IDirect3DVertexBuffer7_Optimize(&This->IDirect3DVertexBuffer7_iface, |
| device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer7::ProcessVerticesStrided |
| * |
| * This method processes untransformed strided vertices into a processed |
| * or optimized vertex buffer. |
| * |
| * For more details on the parameters, see |
| * IDirect3DVertexBuffer7::ProcessVertices |
| * |
| * Params: |
| * VertexOp: Operations to perform |
| * DestIndex: Destination index to write the vertices to |
| * Count: Number of input vertices |
| * StrideData: Array containing the input vertices |
| * VertexTypeDesc: Vertex Description or source index????????? |
| * D3DDevice: IDirect3DDevice7 to use for processing |
| * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices |
| * |
| * Returns |
| * D3D_OK on success, or DDERR_* |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface, |
| DWORD VertexOp, |
| DWORD DestIndex, |
| DWORD Count, |
| D3DDRAWPRIMITIVESTRIDEDDATA *StrideData, |
| DWORD VertexTypeDesc, |
| IDirect3DDevice7 *D3DDevice, |
| DWORD Flags) |
| { |
| FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n", |
| iface, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3DDevice, Flags); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * The VTables |
| *****************************************************************************/ |
| |
| static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| IDirect3DVertexBufferImpl_QueryInterface, |
| IDirect3DVertexBufferImpl_AddRef, |
| IDirect3DVertexBufferImpl_Release, |
| /*** IDirect3DVertexBuffer Methods ***/ |
| IDirect3DVertexBufferImpl_Lock, |
| IDirect3DVertexBufferImpl_Unlock, |
| IDirect3DVertexBufferImpl_ProcessVertices, |
| IDirect3DVertexBufferImpl_GetVertexBufferDesc, |
| IDirect3DVertexBufferImpl_Optimize, |
| /*** IDirect3DVertexBuffer7 Methods ***/ |
| IDirect3DVertexBufferImpl_ProcessVerticesStrided |
| }; |
| |
| static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| IDirect3DVertexBufferImpl_1_QueryInterface, |
| IDirect3DVertexBufferImpl_1_AddRef, |
| IDirect3DVertexBufferImpl_1_Release, |
| /*** IDirect3DVertexBuffer Methods ***/ |
| IDirect3DVertexBufferImpl_1_Lock, |
| IDirect3DVertexBufferImpl_1_Unlock, |
| IDirect3DVertexBufferImpl_1_ProcessVertices, |
| IDirect3DVertexBufferImpl_1_GetVertexBufferDesc, |
| IDirect3DVertexBufferImpl_1_Optimize |
| }; |
| |
| HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw, |
| D3DVERTEXBUFFERDESC *desc) |
| { |
| IDirect3DVertexBufferImpl *buffer; |
| DWORD usage; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("Vertex buffer description:\n"); |
| TRACE(" dwSize %u\n", desc->dwSize); |
| TRACE(" dwCaps %#x\n", desc->dwCaps); |
| TRACE(" FVF %#x\n", desc->dwFVF); |
| TRACE(" dwNumVertices %u\n", desc->dwNumVertices); |
| |
| buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer)); |
| if (!buffer) |
| return DDERR_OUTOFMEMORY; |
| |
| buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl; |
| buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl; |
| buffer->ref = 1; |
| |
| buffer->ddraw = ddraw; |
| buffer->Caps = desc->dwCaps; |
| buffer->fvf = desc->dwFVF; |
| |
| usage = desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0; |
| usage |= WINED3DUSAGE_STATICDECL; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| hr = wined3d_buffer_create_vb(ddraw->wined3d_device, |
| get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices, |
| usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT, |
| buffer, &ddraw_null_wined3d_parent_ops, &buffer->wineD3DVertexBuffer); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr); |
| if (hr == WINED3DERR_INVALIDCALL) |
| hr = DDERR_INVALIDPARAMS; |
| goto end; |
| } |
| |
| buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF); |
| if (!buffer->wineD3DVertexDeclaration) |
| { |
| ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF); |
| wined3d_buffer_decref(buffer->wineD3DVertexBuffer); |
| hr = DDERR_INVALIDPARAMS; |
| goto end; |
| } |
| wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration); |
| |
| end: |
| LeaveCriticalSection(&ddraw_cs); |
| if (hr == D3D_OK) |
| *vertex_buf = buffer; |
| else |
| HeapFree(GetProcessHeap(), 0, buffer); |
| |
| return hr; |
| } |
| |
| IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl); |
| |
| return impl_from_IDirect3DVertexBuffer(iface); |
| } |
| |
| IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl); |
| |
| return impl_from_IDirect3DVertexBuffer7(iface); |
| } |