| /* | |
| * IDirect3DDevice8 implementation | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2004 Christian Costa | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include <math.h> | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "wingdi.h" | |
| #include "wine/debug.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | |
| static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {} | |
| static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops = | |
| { | |
| d3d8_null_wined3d_object_destroyed, | |
| }; | |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) | |
| { | |
| BYTE *c = (BYTE *)&format; | |
| /* Don't translate FOURCC formats */ | |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; | |
| switch(format) | |
| { | |
| case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; | |
| case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; | |
| case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; | |
| case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; | |
| case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; | |
| case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; | |
| case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; | |
| case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; | |
| case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; | |
| case WINED3DFMT_A8_UNORM: return D3DFMT_A8; | |
| case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; | |
| case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; | |
| case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; | |
| case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; | |
| case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; | |
| case WINED3DFMT_P8_UINT: return D3DFMT_P8; | |
| case WINED3DFMT_L8_UNORM: return D3DFMT_L8; | |
| case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; | |
| case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; | |
| case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; | |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; | |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; | |
| case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; | |
| case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; | |
| case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; | |
| case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; | |
| case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; | |
| case WINED3DFMT_D32_UNORM: return D3DFMT_D32; | |
| case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; | |
| case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; | |
| case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; | |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; | |
| case WINED3DFMT_D16_UNORM: return D3DFMT_D16; | |
| case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; | |
| case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; | |
| default: | |
| FIXME("Unhandled wined3d format %#x.\n", format); | |
| return D3DFMT_UNKNOWN; | |
| } | |
| } | |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) | |
| { | |
| BYTE *c = (BYTE *)&format; | |
| /* Don't translate FOURCC formats */ | |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; | |
| switch(format) | |
| { | |
| case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; | |
| case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; | |
| case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; | |
| case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; | |
| case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; | |
| case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; | |
| case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; | |
| case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; | |
| case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; | |
| case D3DFMT_A8: return WINED3DFMT_A8_UNORM; | |
| case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; | |
| case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; | |
| case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; | |
| case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; | |
| case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; | |
| case D3DFMT_P8: return WINED3DFMT_P8_UINT; | |
| case D3DFMT_L8: return WINED3DFMT_L8_UNORM; | |
| case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; | |
| case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; | |
| case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; | |
| case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; | |
| case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; | |
| case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; | |
| case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; | |
| case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; | |
| case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; | |
| case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; | |
| case D3DFMT_D32: return WINED3DFMT_D32_UNORM; | |
| case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; | |
| case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; | |
| case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; | |
| case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; | |
| case D3DFMT_D16: return WINED3DFMT_D16_UNORM; | |
| case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; | |
| case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; | |
| default: | |
| FIXME("Unhandled D3DFORMAT %#x.\n", format); | |
| return WINED3DFMT_UNKNOWN; | |
| } | |
| } | |
| static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) | |
| { | |
| switch(primitive_type) | |
| { | |
| case D3DPT_POINTLIST: | |
| return primitive_count; | |
| case D3DPT_LINELIST: | |
| return primitive_count * 2; | |
| case D3DPT_LINESTRIP: | |
| return primitive_count + 1; | |
| case D3DPT_TRIANGLELIST: | |
| return primitive_count * 3; | |
| case D3DPT_TRIANGLESTRIP: | |
| case D3DPT_TRIANGLEFAN: | |
| return primitive_count + 2; | |
| default: | |
| FIXME("Unhandled primitive type %#x\n", primitive_type); | |
| return 0; | |
| } | |
| } | |
| static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, | |
| const struct wined3d_swapchain_desc *swapchain_desc) | |
| { | |
| present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width; | |
| present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height; | |
| present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format); | |
| present_parameters->BackBufferCount = swapchain_desc->backbuffer_count; | |
| present_parameters->MultiSampleType = swapchain_desc->multisample_type; | |
| present_parameters->SwapEffect = swapchain_desc->swap_effect; | |
| present_parameters->hDeviceWindow = swapchain_desc->device_window; | |
| present_parameters->Windowed = swapchain_desc->windowed; | |
| present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil; | |
| present_parameters->AutoDepthStencilFormat | |
| = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format); | |
| present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK; | |
| present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate; | |
| present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval; | |
| } | |
| static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, | |
| const D3DPRESENT_PARAMETERS *present_parameters) | |
| { | |
| if (!present_parameters->SwapEffect || present_parameters->SwapEffect > D3DSWAPEFFECT_COPY_VSYNC) | |
| { | |
| WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect); | |
| return FALSE; | |
| } | |
| if (present_parameters->BackBufferCount > 3 | |
| || ((present_parameters->SwapEffect == D3DSWAPEFFECT_COPY | |
| || present_parameters->SwapEffect == D3DSWAPEFFECT_COPY_VSYNC) | |
| && present_parameters->BackBufferCount > 1)) | |
| { | |
| WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount); | |
| return FALSE; | |
| } | |
| swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth; | |
| swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight; | |
| swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); | |
| swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount); | |
| swapchain_desc->multisample_type = present_parameters->MultiSampleType; | |
| swapchain_desc->multisample_quality = 0; /* d3d9 only */ | |
| swapchain_desc->swap_effect = present_parameters->SwapEffect; | |
| swapchain_desc->device_window = present_parameters->hDeviceWindow; | |
| swapchain_desc->windowed = present_parameters->Windowed; | |
| swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; | |
| swapchain_desc->auto_depth_stencil_format | |
| = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); | |
| swapchain_desc->flags | |
| = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH; | |
| swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; | |
| swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval; | |
| swapchain_desc->auto_restore_display_mode = TRUE; | |
| if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK) | |
| FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK); | |
| return TRUE; | |
| } | |
| /* Handle table functions */ | |
| static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) | |
| { | |
| struct d3d8_handle_entry *entry; | |
| if (t->free_entries) | |
| { | |
| DWORD index = t->free_entries - t->entries; | |
| /* Use a free handle */ | |
| entry = t->free_entries; | |
| if (entry->type != D3D8_HANDLE_FREE) | |
| { | |
| ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); | |
| return D3D8_INVALID_HANDLE; | |
| } | |
| t->free_entries = entry->object; | |
| entry->object = object; | |
| entry->type = type; | |
| return index; | |
| } | |
| if (!(t->entry_count < t->table_size)) | |
| { | |
| /* Grow the table */ | |
| UINT new_size = t->table_size + (t->table_size >> 1); | |
| struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), | |
| 0, t->entries, new_size * sizeof(*t->entries)); | |
| if (!new_entries) | |
| { | |
| ERR("Failed to grow the handle table.\n"); | |
| return D3D8_INVALID_HANDLE; | |
| } | |
| t->entries = new_entries; | |
| t->table_size = new_size; | |
| } | |
| entry = &t->entries[t->entry_count]; | |
| entry->object = object; | |
| entry->type = type; | |
| return t->entry_count++; | |
| } | |
| static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) | |
| { | |
| struct d3d8_handle_entry *entry; | |
| void *object; | |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) | |
| { | |
| WARN("Invalid handle %u passed.\n", handle); | |
| return NULL; | |
| } | |
| entry = &t->entries[handle]; | |
| if (entry->type != type) | |
| { | |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); | |
| return NULL; | |
| } | |
| object = entry->object; | |
| entry->object = t->free_entries; | |
| entry->type = D3D8_HANDLE_FREE; | |
| t->free_entries = entry; | |
| return object; | |
| } | |
| static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) | |
| { | |
| struct d3d8_handle_entry *entry; | |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) | |
| { | |
| WARN("Invalid handle %u passed.\n", handle); | |
| return NULL; | |
| } | |
| entry = &t->entries[handle]; | |
| if (entry->type != type) | |
| { | |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); | |
| return NULL; | |
| } | |
| return entry->object; | |
| } | |
| static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out) | |
| { | |
| TRACE("iface %p, riid %s, out %p.\n", | |
| iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DDevice8) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DDevice8_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| ULONG ref = InterlockedIncrement(&device->ref); | |
| TRACE("%p increasing refcount to %u.\n", iface, ref); | |
| return ref; | |
| } | |
| static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| ULONG ref; | |
| if (device->inDestruction) | |
| return 0; | |
| ref = InterlockedDecrement(&device->ref); | |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); | |
| if (!ref) | |
| { | |
| IDirect3D8 *parent = device->d3d_parent; | |
| unsigned i; | |
| TRACE("Releasing wined3d device %p.\n", device->wined3d_device); | |
| wined3d_mutex_lock(); | |
| device->inDestruction = TRUE; | |
| for (i = 0; i < device->numConvertedDecls; ++i) | |
| { | |
| d3d8_vertex_declaration_destroy(device->decls[i].declaration); | |
| } | |
| HeapFree(GetProcessHeap(), 0, device->decls); | |
| if (device->vertex_buffer) | |
| wined3d_buffer_decref(device->vertex_buffer); | |
| if (device->index_buffer) | |
| wined3d_buffer_decref(device->index_buffer); | |
| wined3d_device_uninit_3d(device->wined3d_device); | |
| wined3d_device_release_focus_window(device->wined3d_device); | |
| wined3d_device_decref(device->wined3d_device); | |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | |
| HeapFree(GetProcessHeap(), 0, device); | |
| wined3d_mutex_unlock(); | |
| IDirect3D8_Release(parent); | |
| } | |
| return ref; | |
| } | |
| static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p.\n", iface); | |
| TRACE("device state: %#x.\n", device->device_state); | |
| switch (device->device_state) | |
| { | |
| default: | |
| case D3D8_DEVICE_STATE_OK: | |
| return D3D_OK; | |
| case D3D8_DEVICE_STATE_LOST: | |
| return D3DERR_DEVICELOST; | |
| case D3D8_DEVICE_STATE_NOT_RESET: | |
| return D3DERR_DEVICENOTRESET; | |
| } | |
| } | |
| static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| UINT ret; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| ret = wined3d_device_get_available_texture_mem(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| return ret; | |
| } | |
| static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, byte_count %u.\n", iface, byte_count); | |
| if (byte_count) | |
| FIXME("Byte count ignored.\n"); | |
| wined3d_mutex_lock(); | |
| wined3d_device_evict_managed_resources(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, d3d8 %p.\n", iface, d3d8); | |
| if (!d3d8) | |
| return D3DERR_INVALIDCALL; | |
| return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8); | |
| } | |
| static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| WINED3DCAPS *wined3d_caps; | |
| HRESULT hr; | |
| TRACE("iface %p, caps %p.\n", iface, caps); | |
| if (!caps) | |
| return D3DERR_INVALIDCALL; | |
| if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps)))) | |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps); | |
| wined3d_mutex_unlock(); | |
| fixup_caps(wined3d_caps); | |
| WINECAPSTOD3D8CAPS(caps, wined3d_caps) | |
| HeapFree(GetProcessHeap(), 0, wined3d_caps); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_display_mode wined3d_mode; | |
| HRESULT hr; | |
| TRACE("iface %p, mode %p.\n", iface, mode); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL); | |
| wined3d_mutex_unlock(); | |
| if (SUCCEEDED(hr)) | |
| { | |
| mode->Width = wined3d_mode.width; | |
| mode->Height = wined3d_mode.height; | |
| mode->RefreshRate = wined3d_mode.refresh_rate; | |
| mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); | |
| } | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface, | |
| D3DDEVICE_CREATION_PARAMETERS *parameters) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, parameters %p.\n", iface, parameters); | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_creation_parameters(device->wined3d_device, | |
| (struct wined3d_device_creation_parameters *)parameters); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface, | |
| UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap); | |
| HRESULT hr; | |
| TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", | |
| iface, hotspot_x, hotspot_y, bitmap); | |
| if (!bitmap) | |
| { | |
| WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_cursor_properties(device->wined3d_device, | |
| hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags); | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags); | |
| wined3d_mutex_unlock(); | |
| } | |
| static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| BOOL ret; | |
| TRACE("iface %p, show %#x.\n", iface, show); | |
| wined3d_mutex_lock(); | |
| ret = wined3d_device_show_cursor(device->wined3d_device, show); | |
| wined3d_mutex_unlock(); | |
| return ret; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface, | |
| D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_swapchain_desc desc; | |
| struct d3d8_swapchain *object; | |
| UINT i, count; | |
| HRESULT hr; | |
| TRACE("iface %p, present_parameters %p, swapchain %p.\n", | |
| iface, present_parameters, swapchain); | |
| if (!present_parameters->Windowed) | |
| { | |
| WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| count = wined3d_device_get_swapchain_count(device->wined3d_device); | |
| for (i = 0; i < count; ++i) | |
| { | |
| struct wined3d_swapchain *wined3d_swapchain; | |
| wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i); | |
| wined3d_swapchain_get_desc(wined3d_swapchain, &desc); | |
| if (!desc.windowed) | |
| { | |
| wined3d_mutex_unlock(); | |
| WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| } | |
| wined3d_mutex_unlock(); | |
| if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters)) | |
| return D3DERR_INVALIDCALL; | |
| if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object))) | |
| *swapchain = &object->IDirect3DSwapChain8_iface; | |
| present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc); | |
| return hr; | |
| } | |
| static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) | |
| { | |
| struct wined3d_resource_desc desc; | |
| IDirect3DBaseTexture8 *texture; | |
| struct d3d8_surface *surface; | |
| IUnknown *parent; | |
| wined3d_resource_get_desc(resource, &desc); | |
| if (desc.pool != WINED3D_POOL_DEFAULT) | |
| return D3D_OK; | |
| if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D) | |
| { | |
| WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); | |
| return D3DERR_DEVICELOST; | |
| } | |
| parent = wined3d_resource_get_parent(resource); | |
| if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture8, (void **)&texture))) | |
| { | |
| IDirect3DBaseTexture8_Release(texture); | |
| WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource); | |
| return D3DERR_DEVICELOST; | |
| } | |
| surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0); | |
| if (!surface->resource.refcount) | |
| return D3D_OK; | |
| WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface); | |
| return D3DERR_DEVICELOST; | |
| } | |
| static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, | |
| D3DPRESENT_PARAMETERS *present_parameters) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_swapchain_desc swapchain_desc; | |
| HRESULT hr; | |
| TRACE("iface %p, present_parameters %p.\n", iface, present_parameters); | |
| if (device->device_state == D3D8_DEVICE_STATE_LOST) | |
| { | |
| WARN("App not active, returning D3DERR_DEVICELOST.\n"); | |
| return D3DERR_DEVICELOST; | |
| } | |
| if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters)) | |
| return D3DERR_INVALIDCALL; | |
| wined3d_mutex_lock(); | |
| if (device->vertex_buffer) | |
| { | |
| wined3d_buffer_decref(device->vertex_buffer); | |
| device->vertex_buffer = NULL; | |
| device->vertex_buffer_size = 0; | |
| } | |
| if (device->index_buffer) | |
| { | |
| wined3d_buffer_decref(device->index_buffer); | |
| device->index_buffer = NULL; | |
| device->index_buffer_size = 0; | |
| } | |
| if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, | |
| NULL, reset_enum_callback, TRUE))) | |
| { | |
| present_parameters->BackBufferCount = swapchain_desc.backbuffer_count; | |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); | |
| device->device_state = D3D8_DEVICE_STATE_OK; | |
| } | |
| else | |
| { | |
| device->device_state = D3D8_DEVICE_STATE_NOT_RESET; | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect, | |
| const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n", | |
| iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region); | |
| /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch | |
| * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly | |
| * shows a framerate on Windows in applications that only call the device | |
| * method, like e.g. the dx8 sdk samples. The conclusion is that native | |
| * calls the swapchain's public method from the device. */ | |
| return IDirect3DSwapChain8_Present(&device->implicit_swapchain->IDirect3DSwapChain8_iface, | |
| src_rect, dst_rect, dst_window_override, dirty_region); | |
| } | |
| static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface, | |
| UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_swapchain *wined3d_swapchain; | |
| struct wined3d_texture *wined3d_texture; | |
| struct d3d8_surface *surface_impl; | |
| TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", | |
| iface, backbuffer_idx, backbuffer_type, backbuffer); | |
| /* backbuffer_type is ignored by native. */ | |
| /* No need to check for backbuffer == NULL, Windows crashes in that case. */ | |
| wined3d_mutex_lock(); | |
| wined3d_swapchain = device->implicit_swapchain->wined3d_swapchain; | |
| if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx))) | |
| { | |
| wined3d_mutex_unlock(); | |
| *backbuffer = NULL; | |
| return D3DERR_INVALIDCALL; | |
| } | |
| surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); | |
| *backbuffer = &surface_impl->IDirect3DSurface8_iface; | |
| IDirect3DSurface8_AddRef(*backbuffer); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, raster_status %p.\n", iface, raster_status); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp); | |
| /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp); | |
| wined3d_mutex_unlock(); | |
| } | |
| static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, ramp %p.\n", iface, ramp); | |
| /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp); | |
| wined3d_mutex_unlock(); | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, | |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, | |
| D3DPOOL pool, IDirect3DTexture8 **texture) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_texture *object; | |
| HRESULT hr; | |
| TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", | |
| iface, width, height, levels, usage, format, pool, texture); | |
| if (!format) | |
| return D3DERR_INVALIDCALL; | |
| *texture = NULL; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| hr = texture_init(object, device, width, height, levels, usage, format, pool); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize texture, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created texture %p.\n", object); | |
| *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, | |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, | |
| D3DPOOL pool, IDirect3DVolumeTexture8 **texture) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_texture *object; | |
| HRESULT hr; | |
| TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", | |
| iface, width, height, depth, levels, usage, format, pool, texture); | |
| if (!format) | |
| return D3DERR_INVALIDCALL; | |
| *texture = NULL; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize volume texture, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created volume texture %p.\n", object); | |
| *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, | |
| UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_texture *object; | |
| HRESULT hr; | |
| TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", | |
| iface, edge_length, levels, usage, format, pool, texture); | |
| if (!format) | |
| return D3DERR_INVALIDCALL; | |
| *texture = NULL; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize cube texture, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created cube texture %p.\n", object); | |
| *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface; | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, | |
| DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertexbuffer *object; | |
| HRESULT hr; | |
| TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", | |
| iface, size, usage, fvf, pool, buffer); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| hr = vertexbuffer_init(object, device, size, usage, fvf, pool); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created vertex buffer %p.\n", object); | |
| *buffer = &object->IDirect3DVertexBuffer8_iface; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, | |
| DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_indexbuffer *object; | |
| HRESULT hr; | |
| TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", | |
| iface, size, usage, format, pool, buffer); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| hr = indexbuffer_init(object, device, size, usage, format, pool); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize index buffer, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created index buffer %p.\n", object); | |
| *buffer = &object->IDirect3DIndexBuffer8_iface; | |
| return D3D_OK; | |
| } | |
| static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height, | |
| D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, | |
| D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) | |
| { | |
| struct wined3d_resource_desc desc; | |
| struct d3d8_surface *surface_impl; | |
| struct wined3d_texture *texture; | |
| HRESULT hr; | |
| TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, " | |
| "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", | |
| device, width, height, format, flags, surface, | |
| usage, pool, multisample_type, multisample_quality); | |
| desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; | |
| desc.format = wined3dformat_from_d3dformat(format); | |
| desc.multisample_type = multisample_type; | |
| desc.multisample_quality = multisample_quality; | |
| desc.usage = usage & WINED3DUSAGE_MASK; | |
| desc.pool = pool; | |
| desc.width = width; | |
| desc.height = height; | |
| desc.depth = 1; | |
| desc.size = 0; | |
| wined3d_mutex_lock(); | |
| if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc, | |
| 1, 1, flags, NULL, NULL, &d3d8_null_wined3d_parent_ops, &texture))) | |
| { | |
| wined3d_mutex_unlock(); | |
| WARN("Failed to create texture, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0); | |
| surface_impl->parent_device = &device->IDirect3DDevice8_iface; | |
| *surface = &surface_impl->IDirect3DSurface8_iface; | |
| IDirect3DSurface8_AddRef(*surface); | |
| wined3d_texture_decref(texture); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width, | |
| UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable, | |
| IDirect3DSurface8 **surface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| DWORD flags = 0; | |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", | |
| iface, width, height, format, multisample_type, lockable, surface); | |
| if (!format) | |
| return D3DERR_INVALIDCALL; | |
| *surface = NULL; | |
| if (lockable) | |
| flags |= WINED3D_TEXTURE_CREATE_MAPPABLE; | |
| return d3d8_device_create_surface(device, width, height, format, flags, surface, | |
| D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0); | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface, | |
| UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, | |
| IDirect3DSurface8 **surface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", | |
| iface, width, height, format, multisample_type, surface); | |
| if (!format) | |
| return D3DERR_INVALIDCALL; | |
| *surface = NULL; | |
| /* TODO: Verify that Discard is false */ | |
| return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE, | |
| surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0); | |
| } | |
| /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ | |
| static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width, | |
| UINT height, D3DFORMAT format, IDirect3DSurface8 **surface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", | |
| iface, width, height, format, surface); | |
| *surface = NULL; | |
| return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE, | |
| surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0); | |
| } | |
| static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, | |
| IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count, | |
| IDirect3DSurface8 *dst_surface, const POINT *dst_points) | |
| { | |
| struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface); | |
| struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface); | |
| enum wined3d_format_id src_format, dst_format; | |
| struct wined3d_sub_resource_desc wined3d_desc; | |
| UINT src_w, src_h; | |
| TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", | |
| iface, src_surface, src_rects, rect_count, dst_surface, dst_points); | |
| /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the | |
| * destination texture is in WINED3D_POOL_DEFAULT. */ | |
| wined3d_mutex_lock(); | |
| wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc); | |
| if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) | |
| { | |
| WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| src_format = wined3d_desc.format; | |
| src_w = wined3d_desc.width; | |
| src_h = wined3d_desc.height; | |
| wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc); | |
| if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) | |
| { | |
| WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| dst_format = wined3d_desc.format; | |
| /* Check that the source and destination formats match */ | |
| if (src_format != dst_format) | |
| { | |
| WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n", | |
| src_surface, dst_surface); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| /* Quick if complete copy ... */ | |
| if (!rect_count && !src_rects && !dst_points) | |
| { | |
| RECT rect = {0, 0, src_w, src_h}; | |
| wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &rect, | |
| src->wined3d_texture, src->sub_resource_idx, &rect, 0, NULL, WINED3D_TEXF_POINT); | |
| } | |
| else | |
| { | |
| unsigned int i; | |
| /* Copy rect by rect */ | |
| if (src_rects && dst_points) | |
| { | |
| for (i = 0; i < rect_count; ++i) | |
| { | |
| UINT w = src_rects[i].right - src_rects[i].left; | |
| UINT h = src_rects[i].bottom - src_rects[i].top; | |
| RECT dst_rect = {dst_points[i].x, dst_points[i].y, | |
| dst_points[i].x + w, dst_points[i].y + h}; | |
| wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect, | |
| src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT); | |
| } | |
| } | |
| else | |
| { | |
| for (i = 0; i < rect_count; ++i) | |
| { | |
| UINT w = src_rects[i].right - src_rects[i].left; | |
| UINT h = src_rects[i].bottom - src_rects[i].top; | |
| RECT dst_rect = {0, 0, w, h}; | |
| wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect, | |
| src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT); | |
| } | |
| } | |
| } | |
| wined3d_mutex_unlock(); | |
| return WINED3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface, | |
| IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_texture *src_impl, *dst_impl; | |
| HRESULT hr; | |
| TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); | |
| src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture); | |
| dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_update_texture(device->wined3d_device, | |
| src_impl->wined3d_texture, dst_impl->wined3d_texture); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface); | |
| HRESULT hr; | |
| TRACE("iface %p, dst_surface %p.\n", iface, dst_surface); | |
| if (!dst_surface) | |
| { | |
| WARN("Invalid destination surface passed.\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain, | |
| dst_impl->wined3d_texture, dst_impl->sub_resource_idx); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface, | |
| IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target); | |
| struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil); | |
| struct wined3d_rendertarget_view *original_dsv, *rtv; | |
| HRESULT hr = D3D_OK; | |
| TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil); | |
| if (rt_impl && d3d8_surface_get_device(rt_impl) != device) | |
| { | |
| WARN("Render target surface does not match device.\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| if (ds_impl) | |
| { | |
| struct wined3d_sub_resource_desc ds_desc, rt_desc; | |
| struct wined3d_rendertarget_view *original_rtv; | |
| struct d3d8_surface *original_surface; | |
| /* If no render target is passed in check the size against the current RT */ | |
| if (!render_target) | |
| { | |
| if (!(original_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0))) | |
| { | |
| wined3d_mutex_unlock(); | |
| return D3DERR_NOTFOUND; | |
| } | |
| original_surface = wined3d_rendertarget_view_get_sub_resource_parent(original_rtv); | |
| wined3d_texture_get_sub_resource_desc(original_surface->wined3d_texture, | |
| original_surface->sub_resource_idx, &rt_desc); | |
| } | |
| else | |
| wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, | |
| rt_impl->sub_resource_idx, &rt_desc); | |
| wined3d_texture_get_sub_resource_desc(ds_impl->wined3d_texture, ds_impl->sub_resource_idx, &ds_desc); | |
| if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height) | |
| { | |
| WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n"); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (ds_desc.multisample_type != rt_desc.multisample_type | |
| || ds_desc.multisample_quality != rt_desc.multisample_quality) | |
| { | |
| WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n"); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| } | |
| original_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device); | |
| rtv = ds_impl ? d3d8_surface_acquire_rendertarget_view(ds_impl) : NULL; | |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv); | |
| d3d8_surface_release_rendertarget_view(ds_impl, rtv); | |
| rtv = render_target ? d3d8_surface_acquire_rendertarget_view(rt_impl) : NULL; | |
| if (render_target && FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device, 0, rtv, TRUE))) | |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, original_dsv); | |
| d3d8_surface_release_rendertarget_view(rt_impl, rtv); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_rendertarget_view *wined3d_rtv; | |
| struct d3d8_surface *surface_impl; | |
| HRESULT hr; | |
| TRACE("iface %p, render_target %p.\n", iface, render_target); | |
| if (!render_target) | |
| return D3DERR_INVALIDCALL; | |
| wined3d_mutex_lock(); | |
| if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0))) | |
| { | |
| /* We want the sub resource parent here, since the view itself may be | |
| * internal to wined3d and may not have a parent. */ | |
| surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv); | |
| *render_target = &surface_impl->IDirect3DSurface8_iface; | |
| IDirect3DSurface8_AddRef(*render_target); | |
| hr = D3D_OK; | |
| } | |
| else | |
| { | |
| ERR("Failed to get wined3d render target.\n"); | |
| *render_target = NULL; | |
| hr = D3DERR_NOTFOUND; | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_rendertarget_view *wined3d_dsv; | |
| struct d3d8_surface *surface_impl; | |
| HRESULT hr = D3D_OK; | |
| TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil); | |
| if (!depth_stencil) | |
| return D3DERR_INVALIDCALL; | |
| wined3d_mutex_lock(); | |
| if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device))) | |
| { | |
| /* We want the sub resource parent here, since the view itself may be | |
| * internal to wined3d and may not have a parent. */ | |
| surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv); | |
| *depth_stencil = &surface_impl->IDirect3DSurface8_iface; | |
| IDirect3DSurface8_AddRef(*depth_stencil); | |
| } | |
| else | |
| { | |
| hr = D3DERR_NOTFOUND; | |
| *depth_stencil = NULL; | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_begin_scene(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_end_scene(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count, | |
| const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) | |
| { | |
| const struct wined3d_color c = | |
| { | |
| ((color >> 16) & 0xff) / 255.0f, | |
| ((color >> 8) & 0xff) / 255.0f, | |
| (color & 0xff) / 255.0f, | |
| ((color >> 24) & 0xff) / 255.0f, | |
| }; | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", | |
| iface, rect_count, rects, flags, color, z, stencil); | |
| if (rect_count && !rects) | |
| { | |
| WARN("count %u with NULL rects.\n", rect_count); | |
| rect_count = 0; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface, | |
| D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, | |
| D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, material %p.\n", iface, material); | |
| /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, material %p.\n", iface, material); | |
| /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, index %u, light %p.\n", iface, index, light); | |
| /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, index %u, light %p.\n", iface, index, light); | |
| /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, index %u, enable %p.\n", iface, index, enable); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, | |
| D3DRENDERSTATETYPE state, DWORD value) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); | |
| wined3d_mutex_lock(); | |
| switch (state) | |
| { | |
| case D3DRS_ZBIAS: | |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); | |
| break; | |
| default: | |
| wined3d_device_set_render_state(device->wined3d_device, state, value); | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface, | |
| D3DRENDERSTATETYPE state, DWORD *value) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); | |
| wined3d_mutex_lock(); | |
| switch (state) | |
| { | |
| case D3DRS_ZBIAS: | |
| *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS); | |
| break; | |
| default: | |
| *value = wined3d_device_get_render_state(device->wined3d_device, state); | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_begin_stateblock(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_stateblock *stateblock; | |
| HRESULT hr; | |
| TRACE("iface %p, token %p.\n", iface, token); | |
| /* Tell wineD3D to endstateblock before anything else (in case we run out | |
| * of memory later and cause locking problems) | |
| */ | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock); | |
| if (FAILED(hr)) | |
| { | |
| WARN("IWineD3DDevice_EndStateBlock returned an error\n"); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); | |
| wined3d_mutex_unlock(); | |
| if (*token == D3D8_INVALID_HANDLE) | |
| { | |
| ERR("Failed to create a handle\n"); | |
| wined3d_mutex_lock(); | |
| wined3d_stateblock_decref(stateblock); | |
| wined3d_mutex_unlock(); | |
| return E_FAIL; | |
| } | |
| ++*token; | |
| TRACE("Returning %#x (%p).\n", *token, stateblock); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_stateblock *stateblock; | |
| TRACE("iface %p, token %#x.\n", iface, token); | |
| if (!token) | |
| return D3D_OK; | |
| wined3d_mutex_lock(); | |
| stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB); | |
| if (!stateblock) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", token); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_stateblock_apply(stateblock); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_stateblock *stateblock; | |
| TRACE("iface %p, token %#x.\n", iface, token); | |
| wined3d_mutex_lock(); | |
| stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB); | |
| if (!stateblock) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", token); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_stateblock_capture(stateblock); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_stateblock *stateblock; | |
| TRACE("iface %p, token %#x.\n", iface, token); | |
| wined3d_mutex_lock(); | |
| stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB); | |
| if (!stateblock) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", token); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (wined3d_stateblock_decref(stateblock)) | |
| { | |
| ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock); | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface, | |
| D3DSTATEBLOCKTYPE type, DWORD *handle) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_stateblock *stateblock; | |
| HRESULT hr; | |
| TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle); | |
| if (type != D3DSBT_ALL | |
| && type != D3DSBT_PIXELSTATE | |
| && type != D3DSBT_VERTEXSTATE) | |
| { | |
| WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock); | |
| if (FAILED(hr)) | |
| { | |
| wined3d_mutex_unlock(); | |
| ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); | |
| return hr; | |
| } | |
| *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); | |
| wined3d_mutex_unlock(); | |
| if (*handle == D3D8_INVALID_HANDLE) | |
| { | |
| ERR("Failed to allocate a handle.\n"); | |
| wined3d_mutex_lock(); | |
| wined3d_stateblock_decref(stateblock); | |
| wined3d_mutex_unlock(); | |
| return E_FAIL; | |
| } | |
| ++*handle; | |
| TRACE("Returning %#x (%p).\n", *handle, stateblock); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); | |
| /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */ | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_texture *wined3d_texture; | |
| struct d3d8_texture *texture_impl; | |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); | |
| if (!texture) | |
| return D3DERR_INVALIDCALL; | |
| wined3d_mutex_lock(); | |
| if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) | |
| { | |
| texture_impl = wined3d_texture_get_parent(wined3d_texture); | |
| *texture = &texture_impl->IDirect3DBaseTexture8_iface; | |
| IDirect3DBaseTexture8_AddRef(*texture); | |
| } | |
| else | |
| { | |
| *texture = NULL; | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_texture *texture_impl; | |
| HRESULT hr; | |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); | |
| texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_texture(device->wined3d_device, stage, | |
| texture_impl ? texture_impl->wined3d_texture : NULL); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static const struct tss_lookup | |
| { | |
| BOOL sampler_state; | |
| union | |
| { | |
| enum wined3d_texture_stage_state texture_state; | |
| enum wined3d_sampler_state sampler_state; | |
| } u; | |
| } | |
| tss_lookup[] = | |
| { | |
| {FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */ | |
| {FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */ | |
| {FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */ | |
| {FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */ | |
| {FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */ | |
| {FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */ | |
| {FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */ | |
| {FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */ | |
| {FALSE, {WINED3D_TSS_INVALID}}, /* 12, unused */ | |
| {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */ | |
| {TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */ | |
| {TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */ | |
| {TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */ | |
| {TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */ | |
| {TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */ | |
| {TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */ | |
| {TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */ | |
| {TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */ | |
| {FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ | |
| {TRUE, {WINED3D_SAMP_ADDRESS_W}}, /* 25, D3DTSS_ADDRESSW */ | |
| {FALSE, {WINED3D_TSS_COLOR_ARG0}}, /* 26, D3DTSS_COLORARG0 */ | |
| {FALSE, {WINED3D_TSS_ALPHA_ARG0}}, /* 27, D3DTSS_ALPHAARG0 */ | |
| {FALSE, {WINED3D_TSS_RESULT_ARG}}, /* 28, D3DTSS_RESULTARG */ | |
| }; | |
| static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| const struct tss_lookup *l; | |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value); | |
| if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) | |
| { | |
| WARN("Invalid Type %#x passed.\n", Type); | |
| return D3D_OK; | |
| } | |
| l = &tss_lookup[Type]; | |
| wined3d_mutex_lock(); | |
| if (l->sampler_state) | |
| *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->u.sampler_state); | |
| else | |
| *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->u.texture_state); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| const struct tss_lookup *l; | |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value); | |
| if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) | |
| { | |
| WARN("Invalid type %#x passed.\n", type); | |
| return D3D_OK; | |
| } | |
| l = &tss_lookup[type]; | |
| wined3d_mutex_lock(); | |
| if (l->sampler_state) | |
| wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value); | |
| else | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, pass_count %p.\n", iface, pass_count); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_validate_device(device->wined3d_device, pass_count); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface, | |
| DWORD info_id, void *info, DWORD info_size) | |
| { | |
| FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface, | |
| UINT palette_idx, const PALETTEENTRY *entries) | |
| { | |
| WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries); | |
| /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d | |
| * does not have a d3d8/9-style palette API */ | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface, | |
| UINT palette_idx, PALETTEENTRY *entries) | |
| { | |
| FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx) | |
| { | |
| WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx) | |
| { | |
| FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface, | |
| D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", | |
| iface, primitive_type, start_vertex, primitive_count); | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); | |
| hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, | |
| vertex_count_from_primitive_count(primitive_type, primitive_count)); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface, | |
| D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, | |
| UINT start_idx, UINT primitive_count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", | |
| iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count); | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); | |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, | |
| vertex_count_from_primitive_count(primitive_type, primitive_count)); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /* The caller is responsible for wined3d locking */ | |
| static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size) | |
| { | |
| HRESULT hr; | |
| if (device->vertex_buffer_size < min_size || !device->vertex_buffer) | |
| { | |
| UINT size = max(device->vertex_buffer_size * 2, min_size); | |
| struct wined3d_buffer *buffer; | |
| TRACE("Growing vertex buffer to %u bytes\n", size); | |
| hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, | |
| WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr); | |
| return hr; | |
| } | |
| if (device->vertex_buffer) | |
| wined3d_buffer_decref(device->vertex_buffer); | |
| device->vertex_buffer = buffer; | |
| device->vertex_buffer_size = size; | |
| device->vertex_buffer_pos = 0; | |
| } | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface, | |
| D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, | |
| UINT stride) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| UINT size = vtx_count * stride; | |
| struct wined3d_resource *vb; | |
| UINT vb_pos, align; | |
| TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", | |
| iface, primitive_type, primitive_count, data, stride); | |
| if (!primitive_count) | |
| { | |
| WARN("primitive_count is 0, returning D3D_OK\n"); | |
| return D3D_OK; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = d3d8_device_prepare_vertex_buffer(device, size); | |
| if (FAILED(hr)) | |
| goto done; | |
| vb_pos = device->vertex_buffer_pos; | |
| align = vb_pos % stride; | |
| if (align) align = stride - align; | |
| if (vb_pos + size + align > device->vertex_buffer_size) | |
| vb_pos = 0; | |
| else | |
| vb_pos += align; | |
| wined3d_box.left = vb_pos; | |
| wined3d_box.right = vb_pos + size; | |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); | |
| if (FAILED(wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, | |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, data, size); | |
| wined3d_resource_unmap(vb, 0); | |
| device->vertex_buffer_pos = vb_pos + size; | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); | |
| if (FAILED(hr)) | |
| goto done; | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); | |
| hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count); | |
| wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /* The caller is responsible for wined3d locking */ | |
| static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size) | |
| { | |
| HRESULT hr; | |
| if (device->index_buffer_size < min_size || !device->index_buffer) | |
| { | |
| UINT size = max(device->index_buffer_size * 2, min_size); | |
| struct wined3d_buffer *buffer; | |
| TRACE("Growing index buffer to %u bytes\n", size); | |
| hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, | |
| WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr); | |
| return hr; | |
| } | |
| if (device->index_buffer) | |
| wined3d_buffer_decref(device->index_buffer); | |
| device->index_buffer = buffer; | |
| device->index_buffer_size = size; | |
| device->index_buffer_pos = 0; | |
| } | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface, | |
| D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, | |
| UINT primitive_count, const void *index_data, D3DFORMAT index_format, | |
| const void *vertex_data, UINT vertex_stride) | |
| { | |
| UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4; | |
| UINT vtx_size = vertex_count * vertex_stride; | |
| UINT idx_size = idx_count * idx_fmt_size; | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| struct wined3d_resource *ib, *vb; | |
| UINT vb_pos, ib_pos, align; | |
| HRESULT hr; | |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, " | |
| "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", | |
| iface, primitive_type, min_vertex_idx, vertex_count, primitive_count, | |
| index_data, index_format, vertex_data, vertex_stride); | |
| if (!primitive_count) | |
| { | |
| WARN("primitive_count is 0, returning D3D_OK\n"); | |
| return D3D_OK; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = d3d8_device_prepare_vertex_buffer(device, vtx_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| vb_pos = device->vertex_buffer_pos; | |
| align = vb_pos % vertex_stride; | |
| if (align) align = vertex_stride - align; | |
| if (vb_pos + vtx_size + align > device->vertex_buffer_size) | |
| vb_pos = 0; | |
| else | |
| vb_pos += align; | |
| wined3d_box.left = vb_pos; | |
| wined3d_box.right = vb_pos + vtx_size; | |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); | |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, | |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size); | |
| wined3d_resource_unmap(vb, 0); | |
| device->vertex_buffer_pos = vb_pos + vtx_size; | |
| hr = d3d8_device_prepare_index_buffer(device, idx_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| ib_pos = device->index_buffer_pos; | |
| align = ib_pos % idx_fmt_size; | |
| if (align) align = idx_fmt_size - align; | |
| if (ib_pos + idx_size + align > device->index_buffer_size) | |
| ib_pos = 0; | |
| else | |
| ib_pos += align; | |
| wined3d_box.left = ib_pos; | |
| wined3d_box.right = ib_pos + idx_size; | |
| ib = wined3d_buffer_get_resource(device->index_buffer); | |
| if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, | |
| ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, index_data, idx_size); | |
| wined3d_resource_unmap(ib, 0); | |
| device->index_buffer_pos = ib_pos + idx_size; | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride); | |
| if (FAILED(hr)) | |
| goto done; | |
| wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, | |
| wined3dformat_from_d3dformat(index_format), 0); | |
| wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); | |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count); | |
| wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); | |
| wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0); | |
| wined3d_device_set_base_vertex_index(device->wined3d_device, 0); | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx, | |
| UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer); | |
| HRESULT hr; | |
| TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", | |
| iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, | |
| vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, | |
| const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertex_shader *object; | |
| DWORD shader_handle; | |
| DWORD handle; | |
| HRESULT hr; | |
| TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", | |
| iface, declaration, byte_code, shader, usage); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| *shader = 0; | |
| return E_OUTOFMEMORY; | |
| } | |
| wined3d_mutex_lock(); | |
| handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS); | |
| wined3d_mutex_unlock(); | |
| if (handle == D3D8_INVALID_HANDLE) | |
| { | |
| ERR("Failed to allocate vertex shader handle.\n"); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| *shader = 0; | |
| return E_OUTOFMEMORY; | |
| } | |
| shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; | |
| hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); | |
| wined3d_mutex_lock(); | |
| d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| *shader = 0; | |
| return hr; | |
| } | |
| TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); | |
| *shader = shader_handle; | |
| return D3D_OK; | |
| } | |
| static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf) | |
| { | |
| struct d3d8_vertex_declaration *d3d8_declaration; | |
| struct FvfToDecl *convertedDecls = device->decls; | |
| int p, low, high; /* deliberately signed */ | |
| HRESULT hr; | |
| TRACE("Searching for declaration for fvf %08x... ", fvf); | |
| low = 0; | |
| high = device->numConvertedDecls - 1; | |
| while (low <= high) | |
| { | |
| p = (low + high) >> 1; | |
| TRACE("%d ", p); | |
| if (convertedDecls[p].fvf == fvf) | |
| { | |
| TRACE("found %p\n", convertedDecls[p].declaration); | |
| return convertedDecls[p].declaration; | |
| } | |
| if (convertedDecls[p].fvf < fvf) | |
| low = p + 1; | |
| else | |
| high = p - 1; | |
| } | |
| TRACE("not found. Creating and inserting at position %d.\n", low); | |
| if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)))) | |
| return NULL; | |
| if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf))) | |
| { | |
| WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, d3d8_declaration); | |
| return NULL; | |
| } | |
| if (device->declArraySize == device->numConvertedDecls) | |
| { | |
| UINT grow = device->declArraySize / 2; | |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, | |
| sizeof(*convertedDecls) * (device->numConvertedDecls + grow)); | |
| if (!convertedDecls) | |
| { | |
| d3d8_vertex_declaration_destroy(d3d8_declaration); | |
| return NULL; | |
| } | |
| device->decls = convertedDecls; | |
| device->declArraySize += grow; | |
| } | |
| memmove(convertedDecls + low + 1, convertedDecls + low, | |
| sizeof(*convertedDecls) * (device->numConvertedDecls - low)); | |
| convertedDecls[low].declaration = d3d8_declaration; | |
| convertedDecls[low].fvf = fvf; | |
| ++device->numConvertedDecls; | |
| TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls); | |
| return d3d8_declaration; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertex_shader *shader_impl; | |
| TRACE("iface %p, shader %#x.\n", iface, shader); | |
| if (VS_HIGHESTFIXEDFXF >= shader) | |
| { | |
| TRACE("Setting FVF, %#x\n", shader); | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, | |
| d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration); | |
| wined3d_device_set_vertex_shader(device->wined3d_device, NULL); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| TRACE("Setting shader\n"); | |
| wined3d_mutex_lock(); | |
| if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, | |
| shader_impl->vertex_declaration->wined3d_vertex_declaration); | |
| wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_vertex_declaration *wined3d_declaration; | |
| struct d3d8_vertex_declaration *d3d8_declaration; | |
| TRACE("iface %p, shader %p.\n", iface, shader); | |
| wined3d_mutex_lock(); | |
| if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) | |
| { | |
| d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); | |
| *shader = d3d8_declaration->shader_handle; | |
| } | |
| else | |
| { | |
| *shader = 0; | |
| } | |
| wined3d_mutex_unlock(); | |
| TRACE("Returning %#x.\n", *shader); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertex_shader *shader_impl; | |
| TRACE("iface %p, shader %#x.\n", iface, shader); | |
| wined3d_mutex_lock(); | |
| if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (shader_impl->wined3d_shader | |
| && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader) | |
| IDirect3DDevice8_SetVertexShader(iface, 0); | |
| wined3d_mutex_unlock(); | |
| d3d8_vertex_shader_destroy(shader_impl); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface, | |
| DWORD start_register, const void *data, DWORD count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, start_register %u, data %p, count %u.\n", | |
| iface, start_register, data, count); | |
| if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF) | |
| { | |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", | |
| start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface, | |
| DWORD start_register, void *data, DWORD count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, start_register %u, data %p, count %u.\n", | |
| iface, start_register, data, count); | |
| if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF) | |
| { | |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", | |
| start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, count, data); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface, | |
| DWORD shader, void *data, DWORD *data_size) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertex_declaration *declaration; | |
| struct d3d8_vertex_shader *shader_impl; | |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", | |
| iface, shader, data, data_size); | |
| wined3d_mutex_lock(); | |
| shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); | |
| wined3d_mutex_unlock(); | |
| if (!shader_impl) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| declaration = shader_impl->vertex_declaration; | |
| if (!data) | |
| { | |
| *data_size = declaration->elements_size; | |
| return D3D_OK; | |
| } | |
| /* MSDN claims that if *data_size is smaller than the required size | |
| * we should write the required size and return D3DERR_MOREDATA. | |
| * That's not actually true. */ | |
| if (*data_size < declaration->elements_size) | |
| return D3DERR_INVALIDCALL; | |
| memcpy(data, declaration->elements, declaration->elements_size); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface, | |
| DWORD shader, void *data, DWORD *data_size) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertex_shader *shader_impl = NULL; | |
| HRESULT hr; | |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", | |
| iface, shader, data, data_size); | |
| wined3d_mutex_lock(); | |
| if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (!shader_impl->wined3d_shader) | |
| { | |
| wined3d_mutex_unlock(); | |
| *data_size = 0; | |
| return D3D_OK; | |
| } | |
| hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface, | |
| IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer); | |
| TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx); | |
| /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that | |
| * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large | |
| * vertex buffers can't be created to address them with an index that requires the 32nd bit | |
| * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least | |
| * problem) | |
| */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx); | |
| wined3d_device_set_index_buffer(device->wined3d_device, | |
| ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface, | |
| IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| enum wined3d_format_id wined3d_format; | |
| struct wined3d_buffer *wined3d_buffer; | |
| struct d3d8_indexbuffer *buffer_impl; | |
| TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index); | |
| if (!buffer) | |
| return D3DERR_INVALIDCALL; | |
| /* The case from UINT to INT is safe because d3d8 will never set negative values */ | |
| wined3d_mutex_lock(); | |
| *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device); | |
| if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL))) | |
| { | |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); | |
| *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface; | |
| IDirect3DIndexBuffer8_AddRef(*buffer); | |
| } | |
| else | |
| { | |
| *buffer = NULL; | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, | |
| const DWORD *byte_code, DWORD *shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_pixel_shader *object; | |
| DWORD shader_handle; | |
| DWORD handle; | |
| HRESULT hr; | |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); | |
| if (!shader) | |
| return D3DERR_INVALIDCALL; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return E_OUTOFMEMORY; | |
| wined3d_mutex_lock(); | |
| handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS); | |
| wined3d_mutex_unlock(); | |
| if (handle == D3D8_INVALID_HANDLE) | |
| { | |
| ERR("Failed to allocate pixel shader handle.\n"); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return E_OUTOFMEMORY; | |
| } | |
| shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; | |
| hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); | |
| wined3d_mutex_lock(); | |
| d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| *shader = 0; | |
| return hr; | |
| } | |
| TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); | |
| *shader = shader_handle; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_pixel_shader *shader_impl; | |
| TRACE("iface %p, shader %#x.\n", iface, shader); | |
| wined3d_mutex_lock(); | |
| if (!shader) | |
| { | |
| wined3d_device_set_pixel_shader(device->wined3d_device, NULL); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| TRACE("Setting shader %p.\n", shader_impl); | |
| wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct wined3d_shader *object; | |
| TRACE("iface %p, shader %p.\n", iface, shader); | |
| if (!shader) | |
| return D3DERR_INVALIDCALL; | |
| wined3d_mutex_lock(); | |
| if ((object = wined3d_device_get_pixel_shader(device->wined3d_device))) | |
| { | |
| struct d3d8_pixel_shader *d3d8_shader; | |
| d3d8_shader = wined3d_shader_get_parent(object); | |
| *shader = d3d8_shader->handle; | |
| } | |
| else | |
| { | |
| *shader = 0; | |
| } | |
| wined3d_mutex_unlock(); | |
| TRACE("Returning %#x.\n", *shader); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_pixel_shader *shader_impl; | |
| TRACE("iface %p, shader %#x.\n", iface, shader); | |
| wined3d_mutex_lock(); | |
| if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader) | |
| IDirect3DDevice8_SetPixelShader(iface, 0); | |
| wined3d_mutex_unlock(); | |
| d3d8_pixel_shader_destroy(shader_impl); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface, | |
| DWORD start_register, const void *data, DWORD count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, start_register %u, data %p, count %u.\n", | |
| iface, start_register, data, count); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface, | |
| DWORD start_register, void *data, DWORD count) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, start_register %u, data %p, count %u.\n", | |
| iface, start_register, data, count); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, count, data); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface, | |
| DWORD shader, void *data, DWORD *data_size) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_pixel_shader *shader_impl = NULL; | |
| HRESULT hr; | |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", | |
| iface, shader, data, data_size); | |
| wined3d_mutex_lock(); | |
| if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) | |
| { | |
| WARN("Invalid handle (%#x) passed.\n", shader); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle, | |
| const float *segment_count, const D3DRECTPATCH_INFO *patch_info) | |
| { | |
| FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n", | |
| iface, handle, segment_count, patch_info); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle, | |
| const float *segment_count, const D3DTRIPATCH_INFO *patch_info) | |
| { | |
| FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n", | |
| iface, handle, segment_count, patch_info); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle) | |
| { | |
| FIXME("iface %p, handle %#x unimplemented.\n", iface, handle); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface, | |
| UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer); | |
| HRESULT hr; | |
| TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", | |
| iface, stream_idx, buffer, stride); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, | |
| buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface, | |
| UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride) | |
| { | |
| struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); | |
| struct d3d8_vertexbuffer *buffer_impl; | |
| struct wined3d_buffer *wined3d_buffer = NULL; | |
| HRESULT hr; | |
| TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", | |
| iface, stream_idx, buffer, stride); | |
| if (!buffer) | |
| return D3DERR_INVALIDCALL; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride); | |
| if (SUCCEEDED(hr) && wined3d_buffer) | |
| { | |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); | |
| *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface; | |
| IDirect3DVertexBuffer8_AddRef(*buffer); | |
| } | |
| else | |
| { | |
| if (FAILED(hr)) | |
| ERR("Failed to get wined3d stream source, hr %#x.\n", hr); | |
| *buffer = NULL; | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl = | |
| { | |
| d3d8_device_QueryInterface, | |
| d3d8_device_AddRef, | |
| d3d8_device_Release, | |
| d3d8_device_TestCooperativeLevel, | |
| d3d8_device_GetAvailableTextureMem, | |
| d3d8_device_ResourceManagerDiscardBytes, | |
| d3d8_device_GetDirect3D, | |
| d3d8_device_GetDeviceCaps, | |
| d3d8_device_GetDisplayMode, | |
| d3d8_device_GetCreationParameters, | |
| d3d8_device_SetCursorProperties, | |
| d3d8_device_SetCursorPosition, | |
| d3d8_device_ShowCursor, | |
| d3d8_device_CreateAdditionalSwapChain, | |
| d3d8_device_Reset, | |
| d3d8_device_Present, | |
| d3d8_device_GetBackBuffer, | |
| d3d8_device_GetRasterStatus, | |
| d3d8_device_SetGammaRamp, | |
| d3d8_device_GetGammaRamp, | |
| d3d8_device_CreateTexture, | |
| d3d8_device_CreateVolumeTexture, | |
| d3d8_device_CreateCubeTexture, | |
| d3d8_device_CreateVertexBuffer, | |
| d3d8_device_CreateIndexBuffer, | |
| d3d8_device_CreateRenderTarget, | |
| d3d8_device_CreateDepthStencilSurface, | |
| d3d8_device_CreateImageSurface, | |
| d3d8_device_CopyRects, | |
| d3d8_device_UpdateTexture, | |
| d3d8_device_GetFrontBuffer, | |
| d3d8_device_SetRenderTarget, | |
| d3d8_device_GetRenderTarget, | |
| d3d8_device_GetDepthStencilSurface, | |
| d3d8_device_BeginScene, | |
| d3d8_device_EndScene, | |
| d3d8_device_Clear, | |
| d3d8_device_SetTransform, | |
| d3d8_device_GetTransform, | |
| d3d8_device_MultiplyTransform, | |
| d3d8_device_SetViewport, | |
| d3d8_device_GetViewport, | |
| d3d8_device_SetMaterial, | |
| d3d8_device_GetMaterial, | |
| d3d8_device_SetLight, | |
| d3d8_device_GetLight, | |
| d3d8_device_LightEnable, | |
| d3d8_device_GetLightEnable, | |
| d3d8_device_SetClipPlane, | |
| d3d8_device_GetClipPlane, | |
| d3d8_device_SetRenderState, | |
| d3d8_device_GetRenderState, | |
| d3d8_device_BeginStateBlock, | |
| d3d8_device_EndStateBlock, | |
| d3d8_device_ApplyStateBlock, | |
| d3d8_device_CaptureStateBlock, | |
| d3d8_device_DeleteStateBlock, | |
| d3d8_device_CreateStateBlock, | |
| d3d8_device_SetClipStatus, | |
| d3d8_device_GetClipStatus, | |
| d3d8_device_GetTexture, | |
| d3d8_device_SetTexture, | |
| d3d8_device_GetTextureStageState, | |
| d3d8_device_SetTextureStageState, | |
| d3d8_device_ValidateDevice, | |
| d3d8_device_GetInfo, | |
| d3d8_device_SetPaletteEntries, | |
| d3d8_device_GetPaletteEntries, | |
| d3d8_device_SetCurrentTexturePalette, | |
| d3d8_device_GetCurrentTexturePalette, | |
| d3d8_device_DrawPrimitive, | |
| d3d8_device_DrawIndexedPrimitive, | |
| d3d8_device_DrawPrimitiveUP, | |
| d3d8_device_DrawIndexedPrimitiveUP, | |
| d3d8_device_ProcessVertices, | |
| d3d8_device_CreateVertexShader, | |
| d3d8_device_SetVertexShader, | |
| d3d8_device_GetVertexShader, | |
| d3d8_device_DeleteVertexShader, | |
| d3d8_device_SetVertexShaderConstant, | |
| d3d8_device_GetVertexShaderConstant, | |
| d3d8_device_GetVertexShaderDeclaration, | |
| d3d8_device_GetVertexShaderFunction, | |
| d3d8_device_SetStreamSource, | |
| d3d8_device_GetStreamSource, | |
| d3d8_device_SetIndices, | |
| d3d8_device_GetIndices, | |
| d3d8_device_CreatePixelShader, | |
| d3d8_device_SetPixelShader, | |
| d3d8_device_GetPixelShader, | |
| d3d8_device_DeletePixelShader, | |
| d3d8_device_SetPixelShaderConstant, | |
| d3d8_device_GetPixelShaderConstant, | |
| d3d8_device_GetPixelShaderFunction, | |
| d3d8_device_DrawRectPatch, | |
| d3d8_device_DrawTriPatch, | |
| d3d8_device_DeletePatch, | |
| }; | |
| static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent) | |
| { | |
| return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent); | |
| } | |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, | |
| struct wined3d_device *device) | |
| { | |
| TRACE("device_parent %p, device %p\n", device_parent, device); | |
| } | |
| static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) | |
| { | |
| TRACE("device_parent %p.\n", device_parent); | |
| } | |
| static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate) | |
| { | |
| struct d3d8_device *device = device_from_device_parent(device_parent); | |
| TRACE("device_parent %p, activate %#x.\n", device_parent, activate); | |
| if (!activate) | |
| InterlockedCompareExchange(&device->device_state, D3D8_DEVICE_STATE_LOST, D3D8_DEVICE_STATE_OK); | |
| else | |
| InterlockedCompareExchange(&device->device_state, D3D8_DEVICE_STATE_NOT_RESET, D3D8_DEVICE_STATE_LOST); | |
| } | |
| static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent, | |
| struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, | |
| void **parent, const struct wined3d_parent_ops **parent_ops) | |
| { | |
| struct d3d8_surface *d3d_surface; | |
| TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", | |
| device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); | |
| if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface)))) | |
| return E_OUTOFMEMORY; | |
| surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops); | |
| *parent = d3d_surface; | |
| TRACE("Created surface %p.\n", d3d_surface); | |
| return D3D_OK; | |
| } | |
| static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent, | |
| struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, | |
| void **parent, const struct wined3d_parent_ops **parent_ops) | |
| { | |
| struct d3d8_volume *d3d_volume; | |
| TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", | |
| device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); | |
| if (!(d3d_volume = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_volume)))) | |
| return E_OUTOFMEMORY; | |
| volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops); | |
| *parent = d3d_volume; | |
| TRACE("Created volume %p.\n", d3d_volume); | |
| return D3D_OK; | |
| } | |
| static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent, | |
| void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, | |
| struct wined3d_texture **texture) | |
| { | |
| struct d3d8_device *device = device_from_device_parent(device_parent); | |
| struct d3d8_surface *d3d_surface; | |
| HRESULT hr; | |
| TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n", | |
| device_parent, container_parent, desc, texture_flags, texture); | |
| if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, | |
| texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface, | |
| &d3d8_null_wined3d_parent_ops, texture))) | |
| { | |
| WARN("Failed to create texture, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0); | |
| d3d_surface->parent_device = &device->IDirect3DDevice8_iface; | |
| return hr; | |
| } | |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, | |
| struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) | |
| { | |
| struct d3d8_device *device = device_from_device_parent(device_parent); | |
| struct d3d8_swapchain *d3d_swapchain; | |
| HRESULT hr; | |
| TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); | |
| if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain))) | |
| { | |
| WARN("Failed to create swapchain, hr %#x.\n", hr); | |
| *swapchain = NULL; | |
| return hr; | |
| } | |
| *swapchain = d3d_swapchain->wined3d_swapchain; | |
| wined3d_swapchain_incref(*swapchain); | |
| IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface); | |
| return hr; | |
| } | |
| static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops = | |
| { | |
| device_parent_wined3d_device_created, | |
| device_parent_mode_changed, | |
| device_parent_activate, | |
| device_parent_surface_created, | |
| device_parent_volume_created, | |
| device_parent_create_swapchain_texture, | |
| device_parent_create_swapchain, | |
| }; | |
| static void setup_fpu(void) | |
| { | |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) | |
| WORD cw; | |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); | |
| cw = (cw & ~0xf3f) | 0x3f; | |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); | |
| #elif defined(__i386__) && defined(_MSC_VER) | |
| WORD cw; | |
| __asm fnstcw cw; | |
| cw = (cw & ~0xf3f) | 0x3f; | |
| __asm fldcw cw; | |
| #else | |
| FIXME("FPU setup not implemented for this platform.\n"); | |
| #endif | |
| } | |
| HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, | |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) | |
| { | |
| struct wined3d_swapchain_desc swapchain_desc; | |
| struct wined3d_swapchain *wined3d_swapchain; | |
| HRESULT hr; | |
| device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl; | |
| device->device_parent.ops = &d3d8_wined3d_device_parent_ops; | |
| device->ref = 1; | |
| device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); | |
| if (!device->handle_table.entries) | |
| { | |
| ERR("Failed to allocate handle table memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; | |
| if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, | |
| &device->device_parent, &device->wined3d_device); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d device, hr %#x.\n", hr); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | |
| return hr; | |
| } | |
| if (!parameters->Windowed) | |
| { | |
| HWND device_window = parameters->hDeviceWindow; | |
| if (!focus_window) | |
| focus_window = device_window; | |
| if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) | |
| { | |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); | |
| wined3d_device_decref(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | |
| return hr; | |
| } | |
| if (!device_window) | |
| device_window = focus_window; | |
| wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, | |
| parameters->BackBufferWidth, | |
| parameters->BackBufferHeight); | |
| } | |
| if (flags & D3DCREATE_MULTITHREADED) | |
| wined3d_device_set_multithreaded(device->wined3d_device); | |
| if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters)) | |
| { | |
| wined3d_device_release_focus_window(device->wined3d_device); | |
| wined3d_device_decref(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize 3D, hr %#x.\n", hr); | |
| wined3d_device_release_focus_window(device->wined3d_device); | |
| wined3d_device_decref(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | |
| return hr; | |
| } | |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); | |
| wined3d_mutex_unlock(); | |
| present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc); | |
| device->declArraySize = 16; | |
| device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); | |
| if (!device->decls) | |
| { | |
| ERR("Failed to allocate FVF vertex declaration map memory.\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err; | |
| } | |
| wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0); | |
| device->implicit_swapchain = wined3d_swapchain_get_parent(wined3d_swapchain); | |
| device->d3d_parent = &parent->IDirect3D8_iface; | |
| IDirect3D8_AddRef(device->d3d_parent); | |
| return D3D_OK; | |
| err: | |
| wined3d_mutex_lock(); | |
| wined3d_device_uninit_3d(device->wined3d_device); | |
| wined3d_device_release_focus_window(device->wined3d_device); | |
| wined3d_device_decref(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | |
| return hr; | |
| } |