| /* |
| * Copyright (C) 2005 Henri Verbeet |
| * Copyright (C) 2006 Ivan Gyurdiev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| #define VDECL_CHECK(fcall) \ |
| if(fcall != S_OK) \ |
| trace(" Test failed on line #%d\n", __LINE__); |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(void) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hres; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr) return NULL; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); |
| |
| return device_ptr; |
| } |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef(object); |
| return IUnknown_Release(object); |
| } |
| |
| static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl) |
| { |
| IDirect3DVertexDeclaration9 *decl_ptr = 0; |
| HRESULT hret = 0; |
| |
| hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr); |
| ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%lx, decl_ptr %p. " |
| "Expected hret 0x%lx, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL); |
| |
| return decl_ptr; |
| } |
| |
| static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr) |
| { |
| IDirect3DVertexDeclaration9 *current_decl_ptr = 0; |
| HRESULT hret = 0; |
| int decl_refcount = 0; |
| int i = 0; |
| |
| /* SetVertexDeclaration should not touch the declaration's refcount. */ |
| i = get_refcount((IUnknown *)decl_ptr); |
| hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr); |
| decl_refcount = get_refcount((IUnknown *)decl_ptr); |
| ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%lx, refcount %d. " |
| "Expected hret 0x%lx, refcount %d.\n", hret, decl_refcount, D3D_OK, i); |
| |
| /* GetVertexDeclaration should increase the declaration's refcount by one. */ |
| i = decl_refcount+1; |
| hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, ¤t_decl_ptr); |
| decl_refcount = get_refcount((IUnknown *)decl_ptr); |
| ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, |
| "GetVertexDeclaration returned: hret 0x%lx, current_decl_ptr %p refcount %d. " |
| "Expected hret 0x%lx, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i); |
| } |
| |
| static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements) |
| { |
| int i; |
| UINT num_elements = 0; |
| D3DVERTEXELEMENT9 *decl = 0; |
| HRESULT hret = 0; |
| |
| /* First test only getting the number of elements */ |
| num_elements = 0x1337c0de; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%lx, num_elements %d. " |
| "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| |
| num_elements = 0; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%lx, num_elements %d. " |
| "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| |
| /* Also test the returned data */ |
| decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); |
| |
| num_elements = 0x1337c0de; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%lx, num_elements %d. " |
| "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| i = memcmp(decl, vertex_decl, sizeof(vertex_decl)); |
| ok (!i, "Original and returned vertexdeclarations are not the same\n"); |
| ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements); |
| |
| num_elements = 0; |
| hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements); |
| ok(hret == D3D_OK && num_elements == expected_num_elements, |
| "GetDeclaration returned: hret 0x%lx, num_elements %d. " |
| "Expected hret 0x%lx, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements); |
| i = memcmp(decl, vertex_decl, sizeof(vertex_decl)); |
| ok (!i, "Original and returned vertexdeclarations are not the same\n"); |
| |
| HeapFree(GetProcessHeap(), 0, decl); |
| } |
| |
| /* FIXME: also write a test, which shows that attempting to set |
| * an invalid vertex declaration returns E_FAIL */ |
| |
| static HRESULT test_fvf_to_decl( |
| IDirect3DDevice9* device, |
| IDirect3DVertexDeclaration9* default_decl, |
| DWORD test_fvf, |
| CONST D3DVERTEXELEMENT9 expected_elements[], |
| D3DVERTEXELEMENT9* result_elements_ptr, |
| UINT expected_size, |
| char object_should_change) |
| { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9 *result_decl = NULL; |
| UINT result_size = 12345; |
| |
| /* Set a default declaration to make sure it is changed */ |
| hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl ); |
| ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Set an FVF */ |
| hr = IDirect3DDevice9_SetFVF( device, test_fvf); |
| ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Check if the declaration object changed underneath */ |
| hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl); |
| ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| if (object_should_change) { |
| ok(result_decl != default_decl, "result declaration matches original\n"); |
| if (result_decl == default_decl) goto fail; |
| } else { |
| ok(result_decl == default_decl, "result declaration does not match original\n"); |
| if (result_decl != default_decl) goto fail; |
| } |
| |
| /* Declaration content/size test */ |
| ok(result_decl != NULL, "result declaration was null\n"); |
| if (result_decl == NULL) |
| goto fail; |
| else { |
| |
| int status; |
| |
| /* Check if the size changed, and abort if it did */ |
| hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, NULL, &result_size ); |
| ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| ok(result_size == expected_size, "result declaration size: %d, " |
| "expected: %d\n", result_size, expected_size); |
| if (result_size != expected_size) goto fail; |
| |
| /* Check the actual elements. Write it them in a caller-allocated array of the correct size |
| * That's fine, since we aborted above if the size didn't match the caller's expectations */ |
| hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, result_elements_ptr, &result_size ); |
| ok(SUCCEEDED(hr), "GetDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| ok(result_size == expected_size, "result declaration size: %d, " |
| "expected: %d\n", result_size, expected_size); |
| if (result_size != expected_size) goto fail; |
| |
| status = memcmp(expected_elements, result_elements_ptr, expected_size * sizeof(D3DVERTEXELEMENT9)); |
| ok(!status, "result declaration differs from expected\n"); |
| if (status) { |
| unsigned int i; |
| |
| for (i = 0; i < expected_size; i++) { |
| |
| trace( |
| "Stream = %d, Offset = %d, Type = %d, " |
| "Method = %d, Usage = %d, UsageIndex = %d\n", |
| result_elements_ptr[i].Stream, |
| result_elements_ptr[i].Offset, |
| result_elements_ptr[i].Type, |
| result_elements_ptr[i].Method, |
| result_elements_ptr[i].Usage, |
| result_elements_ptr[i].UsageIndex); |
| } |
| goto fail; |
| } |
| } |
| |
| if (result_decl) IUnknown_Release( result_decl ); |
| return S_OK; |
| |
| fail: |
| if (result_decl) IUnknown_Release( result_decl ); |
| return E_FAIL; |
| } |
| |
| static HRESULT test_decl_to_fvf( |
| IDirect3DDevice9* device, |
| DWORD default_fvf, |
| CONST D3DVERTEXELEMENT9 test_decl[], |
| DWORD test_fvf) |
| { |
| |
| HRESULT hr; |
| IDirect3DVertexDeclaration9 *vdecl = NULL; |
| |
| DWORD result_fvf = 0xdeadbeef; |
| |
| /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */ |
| hr = IDirect3DDevice9_SetFVF( device, default_fvf); |
| ok(SUCCEEDED(hr), "SetFVF returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Create a testing declaration */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl ); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Set the declaration */ |
| hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl ); |
| ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| |
| /* Check the FVF */ |
| hr = IDirect3DDevice9_GetFVF( device, &result_fvf); |
| ok(SUCCEEDED(hr), "GetFVF returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto fail; |
| todo_wine { |
| ok(test_fvf == result_fvf, "result FVF was: %#lx, expected: %#lx\n", result_fvf, test_fvf); |
| } |
| if (test_fvf != result_fvf) goto fail; |
| |
| IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); |
| if (vdecl) IUnknown_Release( vdecl ); |
| return S_OK; |
| |
| fail: |
| IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); |
| if (vdecl) IUnknown_Release( vdecl ); |
| return E_FAIL; |
| } |
| |
| static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) |
| { |
| |
| HRESULT hr; |
| D3DVERTEXELEMENT9 result_buffer[MAXD3DDECLLENGTH]; |
| unsigned int i; |
| |
| IDirect3DVertexDeclaration9* default_decl = NULL; |
| DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE; |
| D3DVERTEXELEMENT9 default_elements[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, |
| { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; |
| |
| /* Create a default declaration and FVF that does not match any of the tests */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl ); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx, expected %#lx\n", hr, D3D_OK); |
| if (FAILED(hr)) goto cleanup; |
| |
| /* Test conversions from vertex declaration to an FVF. |
| * For some reason those seem to occur only for POSITION/POSITIONT, |
| * Otherwise the FVF is forced to 0 - maybe this is configuration specific */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW)); |
| } |
| for (i = 0; i < 4; i++) { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| |
| /* Make sure textures of different sizes work */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| |
| /* Make sure the TEXCOORD index works correctly - try several textures */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, |
| { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, |
| { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| |
| /* No FVF mapping available */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| |
| /* Try empty declaration */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| |
| /* Now try a combination test */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, |
| { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, |
| { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, |
| { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); |
| } |
| |
| /* Test conversions from FVF to a vertex declaration |
| * These seem to always occur internally. A new declaration object is created if necessary */ |
| |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, result_buffer, 3, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, |
| test_buffer, result_buffer, 3, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, |
| test_buffer, result_buffer, 3, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, result_buffer, 3, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, result_buffer, 3, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, result_buffer, 3, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, |
| test_buffer, result_buffer, 4, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, result_buffer, 2, 1)); |
| } |
| |
| /* Make sure textures of different sizes work */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, |
| test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, |
| test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, |
| test_buffer, result_buffer, 2, 1)); |
| } |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, |
| test_buffer, result_buffer, 2, 1)); |
| } |
| |
| /* Make sure the TEXCOORD index works correctly - try several textures */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, |
| { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, |
| { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, |
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, result_buffer, 5, 1)); |
| } |
| |
| /* Now try a combination test */ |
| { |
| CONST D3DVERTEXELEMENT9 test_buffer[] = |
| { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, |
| { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, |
| { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, |
| { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, |
| { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE | |
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, result_buffer, 7, 1)); |
| } |
| |
| /* Setting the FVF to 0 should result in no change to the default decl */ |
| VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, result_buffer, 3, 0)); |
| |
| cleanup: |
| IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL ); |
| if ( default_decl ) IUnknown_Release (default_decl); |
| } |
| |
| START_TEST(vertexdeclaration) |
| { |
| static D3DVERTEXELEMENT9 simple_decl[] = { |
| { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| D3DDECL_END()}; |
| UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl); |
| IDirect3DDevice9 *device_ptr = 0; |
| IDirect3DVertexDeclaration9 *decl_ptr = 0; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| trace("Could not load d3d9.dll, skipping tests\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(); |
| if (!device_ptr) |
| { |
| trace("Failed to initialise d3d9, aborting test.\n"); |
| return; |
| } |
| |
| decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl); |
| if (!decl_ptr) |
| { |
| trace("Failed to create a vertex declaration, aborting test.\n"); |
| return; |
| } |
| |
| test_get_set_vertex_declaration(device_ptr, decl_ptr); |
| test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements); |
| test_fvf_decl_conversion(device_ptr); |
| } |