| /* | |
| * IWineD3DIndexBuffer Implementation | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2003-2004 Raphael Junqueira | |
| * Copyright 2004 Christian Costa | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "wined3d_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info | |
| /* ******************************************* | |
| IWineD3DIndexBuffer IUnknown parts follow | |
| ******************************************* */ | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; | |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IWineD3DResource) | |
| || IsEqualGUID(riid, &IID_IWineD3DIndexBuffer)){ | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) { | |
| IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->resource.ref); | |
| TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1); | |
| IUnknown_AddRef(This->resource.parent); | |
| return ref; | |
| } | |
| ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) { | |
| IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->resource.ref); | |
| TRACE("(%p) : Releasing from %ld\n", This, ref + 1); | |
| if (ref == 0) { | |
| HeapFree(GetProcessHeap(), 0, This->allocatedMemory); | |
| IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } else { | |
| IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ | |
| } | |
| return ref; | |
| } | |
| /* **************************************************** | |
| IWineD3DIndexBuffer IWineD3DResource parts follow | |
| **************************************************** */ | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) { | |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); | |
| } | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); | |
| } | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); | |
| } | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) { | |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); | |
| } | |
| DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) { | |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); | |
| } | |
| DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) { | |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); | |
| } | |
| void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) { | |
| return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); | |
| } | |
| D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) { | |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); | |
| } | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) { | |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); | |
| } | |
| /* ****************************************************** | |
| IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow | |
| ****************************************************** */ | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { | |
| IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; | |
| TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags); | |
| *ppbData = (BYTE *)This->allocatedMemory + OffsetToLock; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) { | |
| IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; | |
| TRACE("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC *pDesc) { | |
| IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; | |
| TRACE("(%p)\n", This); | |
| pDesc->Format = This->currentDesc.Format; | |
| pDesc->Type = This->resource.resourceType; | |
| pDesc->Usage = This->currentDesc.Usage; | |
| pDesc->Pool = This->currentDesc.Pool; | |
| pDesc->Size = This->currentDesc.Size; | |
| return D3D_OK; | |
| } | |
| IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl = | |
| { | |
| IWineD3DIndexBufferImpl_QueryInterface, | |
| IWineD3DIndexBufferImpl_AddRef, | |
| IWineD3DIndexBufferImpl_Release, | |
| IWineD3DIndexBufferImpl_GetParent, | |
| IWineD3DIndexBufferImpl_GetDevice, | |
| IWineD3DIndexBufferImpl_SetPrivateData, | |
| IWineD3DIndexBufferImpl_GetPrivateData, | |
| IWineD3DIndexBufferImpl_FreePrivateData, | |
| IWineD3DIndexBufferImpl_SetPriority, | |
| IWineD3DIndexBufferImpl_GetPriority, | |
| IWineD3DIndexBufferImpl_PreLoad, | |
| IWineD3DIndexBufferImpl_GetType, | |
| IWineD3DIndexBufferImpl_Lock, | |
| IWineD3DIndexBufferImpl_Unlock, | |
| IWineD3DIndexBufferImpl_GetDesc | |
| }; |