| /* | |
| * IWineD3D implementation | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2003-2004 Raphael Junqueira | |
| * Copyright 2004 Christian Costa | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| /* Compile time diagnostics: */ | |
| /* Uncomment this to force only a single display mode to be exposed: */ | |
| /*#define DEBUG_SINGLE_MODE*/ | |
| #include "config.h" | |
| #include "wined3d_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); | |
| #define GLINFO_LOCATION This->gl_info | |
| /********************************************************** | |
| * Utility functions follow | |
| **********************************************************/ | |
| /* x11drv GDI escapes */ | |
| #define X11DRV_ESCAPE 6789 | |
| enum x11drv_escape_codes | |
| { | |
| X11DRV_GET_DISPLAY, /* get X11 display for a DC */ | |
| X11DRV_GET_DRAWABLE, /* get current drawable for a DC */ | |
| X11DRV_GET_FONT, /* get current X font for a DC */ | |
| }; | |
| /* retrieve the X display to use on a given DC */ | |
| inline static Display *get_display( HDC hdc ) | |
| { | |
| Display *display; | |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; | |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, | |
| sizeof(display), (LPSTR)&display )) display = NULL; | |
| return display; | |
| } | |
| /** | |
| * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created | |
| * ie there is no GL Context - Get a default rendering context to enable the | |
| * function query some info from GL | |
| */ | |
| static WineD3D_Context* WineD3D_CreateFakeGLContext(void) { | |
| static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 }; | |
| WineD3D_Context* ret = NULL; | |
| if (glXGetCurrentContext() == NULL) { | |
| BOOL gotContext = FALSE; | |
| BOOL created = FALSE; | |
| XVisualInfo template; | |
| HDC device_context; | |
| Visual* visual; | |
| BOOL failed = FALSE; | |
| int num; | |
| XWindowAttributes win_attr; | |
| TRACE_(d3d_caps)("Creating Fake GL Context\n"); | |
| ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window"); | |
| /* Get the display */ | |
| device_context = GetDC(0); | |
| ctx.display = get_display(device_context); | |
| ReleaseDC(0, device_context); | |
| /* Get the X visual */ | |
| ENTER_GL(); | |
| if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) { | |
| visual = win_attr.visual; | |
| } else { | |
| visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display)); | |
| } | |
| template.visualid = XVisualIDFromVisual(visual); | |
| ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num); | |
| if (ctx.visInfo == NULL) { | |
| LEAVE_GL(); | |
| WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n"); | |
| failed = TRUE; | |
| } | |
| /* Create a GL context */ | |
| if (!failed) { | |
| ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE); | |
| if (ctx.glCtx == NULL) { | |
| LEAVE_GL(); | |
| WARN_(d3d_caps)("Error creating default context for capabilities initialization\n"); | |
| failed = TRUE; | |
| } | |
| } | |
| /* Make it the current GL context */ | |
| if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) { | |
| glXDestroyContext(ctx.display, ctx.glCtx); | |
| LEAVE_GL(); | |
| WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n"); | |
| failed = TRUE; | |
| } | |
| /* It worked! Wow... */ | |
| if (!failed) { | |
| gotContext = TRUE; | |
| created = TRUE; | |
| ret = &ctx; | |
| } else { | |
| ret = NULL; | |
| } | |
| } else { | |
| if (ctx.ref > 0) ret = &ctx; | |
| } | |
| if (NULL != ret) InterlockedIncrement(&ret->ref); | |
| return ret; | |
| } | |
| static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) { | |
| /* If we created a dummy context, throw it away */ | |
| if (NULL != ctx) { | |
| if (0 == InterlockedDecrement(&ctx->ref)) { | |
| glXMakeCurrent(ctx->display, None, NULL); | |
| glXDestroyContext(ctx->display, ctx->glCtx); | |
| ctx->display = NULL; | |
| ctx->glCtx = NULL; | |
| LEAVE_GL(); | |
| } | |
| } | |
| } | |
| /********************************************************** | |
| * IUnknown parts follows | |
| **********************************************************/ | |
| HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj) | |
| { | |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; | |
| /* FIXME: This needs to extend a IWineD3DBaseObject */ | |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IWineD3DDevice)) { | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| ULONG refCount = InterlockedIncrement(&This->ref); | |
| TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1); | |
| return refCount; | |
| } | |
| ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| ULONG ref; | |
| TRACE("(%p) : Releasing from %ld\n", This, This->ref); | |
| ref = InterlockedDecrement(&This->ref); | |
| if (ref == 0) { | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /********************************************************** | |
| * IWineD3D parts follows | |
| **********************************************************/ | |
| static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) { | |
| const char *GL_Extensions = NULL; | |
| const char *GLX_Extensions = NULL; | |
| const char *gl_string = NULL; | |
| const char *gl_string_cursor = NULL; | |
| GLint gl_max; | |
| Bool test = 0; | |
| int major, minor; | |
| TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display); | |
| /* Fill in the GL info retrievable depending on the display */ | |
| if (NULL != display) { | |
| test = glXQueryVersion(display, &major, &minor); | |
| gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF); | |
| gl_string = glXGetClientString(display, GLX_VENDOR); | |
| } else { | |
| gl_string = glGetString(GL_VENDOR); | |
| } | |
| /* Fill in the GL vendor */ | |
| if (strstr(gl_string, "NVIDIA")) { | |
| gl_info->gl_vendor = VENDOR_NVIDIA; | |
| } else if (strstr(gl_string, "ATI")) { | |
| gl_info->gl_vendor = VENDOR_ATI; | |
| } else { | |
| gl_info->gl_vendor = VENDOR_WINE; | |
| } | |
| TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor); | |
| /* Parse the GL_VERSION field into major and minor information */ | |
| gl_string = glGetString(GL_VERSION); | |
| switch (gl_info->gl_vendor) { | |
| case VENDOR_NVIDIA: | |
| gl_string_cursor = strstr(gl_string, "NVIDIA"); | |
| gl_string_cursor = strstr(gl_string_cursor, " "); | |
| while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor; | |
| if (*gl_string_cursor) { | |
| char tmp[16]; | |
| int cursor = 0; | |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { | |
| tmp[cursor++] = *gl_string_cursor; | |
| ++gl_string_cursor; | |
| } | |
| tmp[cursor] = 0; | |
| major = atoi(tmp); | |
| if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); | |
| ++gl_string_cursor; | |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { | |
| tmp[cursor++] = *gl_string_cursor; | |
| ++gl_string_cursor; | |
| } | |
| tmp[cursor] = 0; | |
| minor = atoi(tmp); | |
| } | |
| break; | |
| case VENDOR_ATI: | |
| major = minor = 0; | |
| gl_string_cursor = strchr(gl_string, '-'); | |
| if (gl_string_cursor) { | |
| int error = 0; | |
| gl_string_cursor++; | |
| /* Check if version number is of the form x.y.z */ | |
| if (*gl_string_cursor > '9' && *gl_string_cursor < '0') | |
| error = 1; | |
| if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0') | |
| error = 1; | |
| if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0') | |
| error = 1; | |
| if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.') | |
| error = 1; | |
| /* Mark version number as malformed */ | |
| if (error) | |
| gl_string_cursor = 0; | |
| } | |
| if (!gl_string_cursor) | |
| WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); | |
| else { | |
| major = *gl_string_cursor - '0'; | |
| minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0'); | |
| } | |
| break; | |
| default: | |
| major = 0; | |
| minor = 9; | |
| } | |
| gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor); | |
| TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version); | |
| /* Fill in the renderer information */ | |
| gl_string = glGetString(GL_RENDERER); | |
| strcpy(gl_info->gl_renderer, gl_string); | |
| switch (gl_info->gl_vendor) { | |
| case VENDOR_NVIDIA: | |
| if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) { | |
| gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600; | |
| } else if (strstr(gl_info->gl_renderer, "GeForceFX")) { | |
| gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA; | |
| } else { | |
| gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600; | |
| } | |
| break; | |
| case VENDOR_ATI: | |
| if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) { | |
| gl_info->gl_card = CARD_ATI_RADEON_9800PRO; | |
| } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) { | |
| gl_info->gl_card = CARD_ATI_RADEON_9700PRO; | |
| } else { | |
| gl_info->gl_card = CARD_ATI_RADEON_8500; | |
| } | |
| break; | |
| default: | |
| gl_info->gl_card = CARD_WINE; | |
| break; | |
| } | |
| TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card); | |
| /* | |
| * Initialize openGL extension related variables | |
| * with Default values | |
| */ | |
| memset(&gl_info->supported, 0, sizeof(gl_info->supported)); | |
| gl_info->max_textures = 1; | |
| gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED; | |
| gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED; | |
| gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED; | |
| gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED; | |
| /* Now work out what GL support this card really has */ | |
| #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL; | |
| GL_EXT_FUNCS_GEN; | |
| #undef USE_GL_FUNC | |
| /* Retrieve opengl defaults */ | |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | |
| gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max); | |
| TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max); | |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | |
| gl_info->max_lights = gl_max; | |
| TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max); | |
| /* Parse the gl supported features, in theory enabling parts of our code appropriately */ | |
| GL_Extensions = glGetString(GL_EXTENSIONS); | |
| TRACE_(d3d_caps)("GL_Extensions reported:\n"); | |
| if (NULL == GL_Extensions) { | |
| ERR(" GL_Extensions returns NULL\n"); | |
| } else { | |
| while (*GL_Extensions != 0x00) { | |
| const char *Start = GL_Extensions; | |
| char ThisExtn[256]; | |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); | |
| while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { | |
| GL_Extensions++; | |
| } | |
| memcpy(ThisExtn, Start, (GL_Extensions - Start)); | |
| TRACE_(d3d_caps)("- %s\n", ThisExtn); | |
| /** | |
| * ARB | |
| */ | |
| if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) { | |
| gl_info->ps_arb_version = PS_VERSION_11; | |
| TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version); | |
| gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n"); | |
| gl_info->supported[ARB_MULTISAMPLE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { | |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | |
| TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max); | |
| gl_info->supported[ARB_MULTITEXTURE] = TRUE; | |
| gl_info->max_textures = min(8, gl_max); | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n"); | |
| gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE; | |
| TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n"); | |
| gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n"); | |
| gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n"); | |
| gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n"); | |
| gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n"); | |
| gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n"); | |
| gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n"); | |
| gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE; | |
| } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) { | |
| gl_info->vs_arb_version = VS_VERSION_11; | |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version); | |
| gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support\n"); | |
| gl_info->supported[ARB_VERTEX_BLEND] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n"); | |
| gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE; | |
| /** | |
| * EXT | |
| */ | |
| } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n"); | |
| gl_info->supported[EXT_FOG_COORD] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */ | |
| TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n"); | |
| gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n"); | |
| gl_info->supported[EXT_POINT_PARAMETERS] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n"); | |
| gl_info->supported[EXT_SECONDARY_COLOR] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n"); | |
| gl_info->supported[EXT_STENCIL_WRAP] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n"); | |
| gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n"); | |
| gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n"); | |
| gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n"); | |
| gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n"); | |
| gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n"); | |
| gl_info->supported[EXT_TEXTURE_LOD] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n"); | |
| gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n"); | |
| gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE; | |
| /** | |
| * NVIDIA | |
| */ | |
| } else if (strstr(ThisExtn, "GL_NV_fog_distance")) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n"); | |
| gl_info->supported[NV_FOG_DISTANCE] = TRUE; | |
| } else if (strstr(ThisExtn, "GL_NV_fragment_program")) { | |
| gl_info->ps_nv_version = PS_VERSION_11; | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version); | |
| } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n"); | |
| gl_info->supported[NV_REGISTER_COMBINERS] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n"); | |
| gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n"); | |
| gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n"); | |
| gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n"); | |
| gl_info->supported[NV_TEXTURE_SHADER] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n"); | |
| gl_info->supported[NV_TEXTURE_SHADER2] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n"); | |
| gl_info->supported[NV_TEXTURE_SHADER3] = TRUE; | |
| } else if (strstr(ThisExtn, "GL_NV_vertex_program")) { | |
| gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10); | |
| gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10); | |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version); | |
| gl_info->supported[NV_VERTEX_PROGRAM] = TRUE; | |
| /** | |
| * ATI | |
| */ | |
| /** TODO */ | |
| } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n"); | |
| gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) { | |
| TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n"); | |
| gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE; | |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) { | |
| gl_info->vs_ati_version = VS_VERSION_11; | |
| TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version); | |
| gl_info->supported[EXT_VERTEX_SHADER] = TRUE; | |
| } | |
| if (*GL_Extensions == ' ') GL_Extensions++; | |
| } | |
| } | |
| #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn); | |
| GL_EXT_FUNCS_GEN; | |
| #undef USE_GL_FUNC | |
| if (display != NULL) { | |
| GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display)); | |
| TRACE_(d3d_caps)("GLX_Extensions reported:\n"); | |
| if (NULL == GLX_Extensions) { | |
| ERR(" GLX_Extensions returns NULL\n"); | |
| } else { | |
| while (*GLX_Extensions != 0x00) { | |
| const char *Start = GLX_Extensions; | |
| char ThisExtn[256]; | |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); | |
| while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { | |
| GLX_Extensions++; | |
| } | |
| memcpy(ThisExtn, Start, (GLX_Extensions - Start)); | |
| TRACE_(d3d_caps)("- %s\n", ThisExtn); | |
| if (*GLX_Extensions == ' ') GLX_Extensions++; | |
| } | |
| } | |
| } | |
| #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn); | |
| GLX_EXT_FUNCS_GEN; | |
| #undef USE_GL_FUNC | |
| /* Only save the values obtained when a display is provided */ | |
| if (display != NULL) { | |
| return TRUE; | |
| } else { | |
| return FALSE; | |
| } | |
| } | |
| /********************************************************** | |
| * IWineD3D implementation follows | |
| **********************************************************/ | |
| UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| /* FIXME: Set to one for now to imply the display */ | |
| TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This); | |
| return 1; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); | |
| return D3D_OK; | |
| } | |
| HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter); | |
| if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) { | |
| return NULL; | |
| } | |
| return D3D_OK; | |
| } | |
| /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes | |
| of the same bpp but different resolutions */ | |
| /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ | |
| UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format)); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return 0; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| int i = 0; | |
| int j = 0; | |
| #if !defined( DEBUG_SINGLE_MODE ) | |
| DEVMODEW DevModeW; | |
| /* Work out the current screen bpp */ | |
| HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
| int bpp = GetDeviceCaps(hdc, BITSPIXEL); | |
| DeleteDC(hdc); | |
| while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) { | |
| j++; | |
| switch (Format) | |
| { | |
| case D3DFMT_UNKNOWN: | |
| i++; | |
| break; | |
| case D3DFMT_X8R8G8B8: | |
| case D3DFMT_A8R8G8B8: | |
| if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++; | |
| if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++; | |
| break; | |
| case D3DFMT_X1R5G5B5: | |
| case D3DFMT_A1R5G5B5: | |
| case D3DFMT_R5G6B5: | |
| if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++; | |
| break; | |
| default: | |
| /* Skip other modes as they do not match requested format */ | |
| break; | |
| } | |
| } | |
| #else | |
| i = 1; | |
| j = 1; | |
| #endif | |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j); | |
| return i; | |
| } else { | |
| FIXME_(d3d_caps)("Adapter not primary display\n"); | |
| } | |
| return 0; | |
| } | |
| /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ | |
| HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format)); | |
| /* Validate the parameters as much as possible */ | |
| if (NULL == pMode || | |
| Adapter >= IWineD3DImpl_GetAdapterCount(iface) || | |
| Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| #if !defined( DEBUG_SINGLE_MODE ) | |
| DEVMODEW DevModeW; | |
| int ModeIdx = 0; | |
| /* Work out the current screen bpp */ | |
| HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
| int bpp = GetDeviceCaps(hdc, BITSPIXEL); | |
| DeleteDC(hdc); | |
| /* If we are filtering to a specific format, then need to skip all unrelated | |
| modes, but if mode is irrelevant, then we can use the index directly */ | |
| if (Format == D3DFMT_UNKNOWN) | |
| { | |
| ModeIdx = Mode; | |
| } else { | |
| int i = 0; | |
| int j = 0; | |
| DEVMODEW DevModeWtmp; | |
| while (i<(Mode+1) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) { | |
| j++; | |
| switch (Format) | |
| { | |
| case D3DFMT_UNKNOWN: | |
| i++; | |
| break; | |
| case D3DFMT_X8R8G8B8: | |
| case D3DFMT_A8R8G8B8: | |
| if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++; | |
| if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++; | |
| break; | |
| case D3DFMT_X1R5G5B5: | |
| case D3DFMT_A1R5G5B5: | |
| case D3DFMT_R5G6B5: | |
| if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++; | |
| break; | |
| default: | |
| /* Skip other modes as they do not match requested format */ | |
| break; | |
| } | |
| } | |
| ModeIdx = j; | |
| } | |
| /* Now get the display mode via the calculated index */ | |
| if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) | |
| { | |
| pMode->Width = DevModeW.dmPelsWidth; | |
| pMode->Height = DevModeW.dmPelsHeight; | |
| bpp = min(DevModeW.dmBitsPerPel, bpp); | |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; | |
| if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) | |
| { | |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; | |
| } | |
| if (Format == D3DFMT_UNKNOWN) | |
| { | |
| switch (bpp) { | |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; | |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; | |
| case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */ | |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; | |
| default: pMode->Format = D3DFMT_UNKNOWN; | |
| } | |
| } else { | |
| pMode->Format = Format; | |
| } | |
| } | |
| else | |
| { | |
| TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| #else | |
| /* Return one setting of the format requested */ | |
| if (Mode > 0) return D3DERR_INVALIDCALL; | |
| pMode->Width = 800; | |
| pMode->Height = 600; | |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; | |
| pMode->Format = (Format==D3DFMT_UNKNOWN)?D3DFMT_A8R8G8B8:Format; | |
| bpp = 32; | |
| #endif | |
| TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height, | |
| pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp); | |
| } else { | |
| FIXME_(d3d_caps)("Adapter not primary display\n"); | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); | |
| if (NULL == pMode || | |
| Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display */ | |
| int bpp = 0; | |
| DEVMODEW DevModeW; | |
| EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0); | |
| pMode->Width = DevModeW.dmPelsWidth; | |
| pMode->Height = DevModeW.dmPelsHeight; | |
| bpp = DevModeW.dmBitsPerPel; | |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; | |
| if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) | |
| { | |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; | |
| } | |
| switch (bpp) { | |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; | |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; | |
| case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */ | |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; | |
| default: pMode->Format = D3DFMT_UNKNOWN; | |
| } | |
| } else { | |
| FIXME_(d3d_caps)("Adapter not primary display\n"); | |
| } | |
| TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width, | |
| pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format)); | |
| return D3D_OK; | |
| } | |
| /* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, | |
| and fields being inserted in the middle, a new structure is used in place */ | |
| HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, | |
| WINED3DADAPTER_IDENTIFIER* pIdentifier) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (Adapter == 0) { /* Display - only device supported for now */ | |
| BOOL isGLInfoValid = This->isGLInfoValid; | |
| /* FillGLCaps updates gl_info, but we only want to store and | |
| reuse the values once we have a context which is valid. Values from | |
| a temporary context may differ from the final ones */ | |
| if (isGLInfoValid == FALSE) { | |
| /* If we don't know the device settings, go query them now via a | |
| fake context */ | |
| WineD3D_Context* ctx = WineD3D_CreateFakeGLContext(); | |
| if (NULL != ctx) { | |
| isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, ctx->display); | |
| WineD3D_ReleaseFakeGLContext(ctx); | |
| } | |
| } | |
| /* If it worked, return the information requested */ | |
| if (isGLInfoValid) { | |
| TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n"); | |
| strcpy(pIdentifier->Driver, "Display"); | |
| strcpy(pIdentifier->Description, "Direct3D HAL"); | |
| /* Note dx8 doesn't supply a DeviceName */ | |
| if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */ | |
| pIdentifier->DriverVersion->u.HighPart = 0xa; | |
| pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version; | |
| *(pIdentifier->VendorId) = This->gl_info.gl_vendor; | |
| *(pIdentifier->DeviceId) = This->gl_info.gl_card; | |
| *(pIdentifier->SubSysId) = 0; | |
| *(pIdentifier->Revision) = 0; | |
| } else { | |
| /* If it failed, return dummy values from an NVidia driver */ | |
| WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n"); | |
| strcpy(pIdentifier->Driver, "Display"); | |
| strcpy(pIdentifier->Description, "Direct3D HAL"); | |
| if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */ | |
| pIdentifier->DriverVersion->u.HighPart = 0xa; | |
| pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */ | |
| *(pIdentifier->VendorId) = VENDOR_NVIDIA; | |
| *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600; | |
| *(pIdentifier->SubSysId) = 0; | |
| *(pIdentifier->Revision) = 0; | |
| } | |
| /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ | |
| if (Flags & D3DENUM_NO_WHQL_LEVEL) { | |
| *(pIdentifier->WHQLLevel) = 0; | |
| } else { | |
| *(pIdentifier->WHQLLevel) = 1; | |
| } | |
| } else { | |
| FIXME_(d3d_caps)("Adapter not primary display\n"); | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, | |
| D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", | |
| This, Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| AdapterFormat, debug_d3dformat(AdapterFormat), | |
| RenderTargetFormat, debug_d3dformat(RenderTargetFormat), | |
| DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, | |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n", | |
| This, | |
| Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| SurfaceFormat, debug_d3dformat(SurfaceFormat), | |
| Windowed, | |
| MultiSampleType, | |
| pQualityLevels); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (pQualityLevels != NULL) { | |
| static int s_single_shot = 0; | |
| if (!s_single_shot) { | |
| FIXME("Quality levels unsupported at present\n"); | |
| s_single_shot = 1; | |
| } | |
| *pQualityLevels = 1; /* Guess at a value! */ | |
| } | |
| if (D3DMULTISAMPLE_NONE == MultiSampleType) | |
| return D3D_OK; | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, | |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, | |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n", | |
| This, | |
| Adapter, | |
| CheckType, debug_d3ddevicetype(CheckType), | |
| DisplayFormat, debug_d3dformat(DisplayFormat), | |
| BackBufferFormat, debug_d3dformat(BackBufferFormat), | |
| Windowed); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| switch (DisplayFormat) { | |
| /*case D3DFMT_R5G6B5:*/ | |
| case D3DFMT_R3G3B2: | |
| return D3DERR_NOTAVAILABLE; | |
| default: | |
| break; | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ", | |
| This, | |
| Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| AdapterFormat, debug_d3dformat(AdapterFormat), | |
| Usage, debug_d3dusage(Usage), | |
| RType, debug_d3dresourcetype(RType), | |
| CheckFormat, debug_d3dformat(CheckFormat)); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { | |
| switch (CheckFormat) { | |
| case D3DFMT_DXT1: | |
| case D3DFMT_DXT3: | |
| case D3DFMT_DXT5: | |
| TRACE_(d3d_caps)("[OK]\n"); | |
| return D3D_OK; | |
| default: | |
| break; /* Avoid compiler warnings */ | |
| } | |
| } | |
| switch (CheckFormat) { | |
| /***** | |
| * check supported using GL_SUPPORT | |
| */ | |
| case D3DFMT_DXT1: | |
| case D3DFMT_DXT2: | |
| case D3DFMT_DXT3: | |
| case D3DFMT_DXT4: | |
| case D3DFMT_DXT5: | |
| /***** | |
| * supported | |
| */ | |
| /*case D3DFMT_R5G6B5: */ | |
| /*case D3DFMT_X1R5G5B5:*/ | |
| /*case D3DFMT_A1R5G5B5: */ | |
| /*case D3DFMT_A4R4G4B4:*/ | |
| /***** | |
| * unsupported | |
| */ | |
| /* color buffer */ | |
| /*case D3DFMT_X8R8G8B8:*/ | |
| case D3DFMT_A8R3G3B2: | |
| /* Paletted */ | |
| case D3DFMT_P8: | |
| case D3DFMT_A8P8: | |
| /* Luminance */ | |
| case D3DFMT_L8: | |
| case D3DFMT_A8L8: | |
| case D3DFMT_A4L4: | |
| /* Bump */ | |
| #if 0 | |
| case D3DFMT_V8U8: | |
| case D3DFMT_V16U16: | |
| #endif | |
| case D3DFMT_L6V5U5: | |
| case D3DFMT_X8L8V8U8: | |
| case D3DFMT_Q8W8V8U8: | |
| case D3DFMT_W11V11U10: | |
| /**** | |
| * currently hard to support | |
| */ | |
| case D3DFMT_UYVY: | |
| case D3DFMT_YUY2: | |
| /* Since we do not support these formats right now, don't pretend to. */ | |
| TRACE_(d3d_caps)("[FAILED]\n"); | |
| return D3DERR_NOTAVAILABLE; | |
| default: | |
| break; | |
| } | |
| TRACE_(d3d_caps)("[OK]\n"); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))", | |
| This, | |
| Adapter, | |
| DeviceType, debug_d3ddevicetype(DeviceType), | |
| SourceFormat, debug_d3dformat(SourceFormat), | |
| TargetFormat, debug_d3dformat(TargetFormat)); | |
| return D3D_OK; | |
| } | |
| /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true | |
| subset of a D3DCAPS9 structure. However, it has to come via a void * | |
| as the d3d8 interface cannot import the d3d9 header */ | |
| HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCapsIn) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| BOOL gotContext = FALSE; | |
| GLint gl_tex_size = 0; | |
| WineD3D_Context *fake_ctx = NULL; | |
| D3DCAPS9 *pCaps = (D3DCAPS9 *)pCapsIn; | |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created | |
| ie there is no GL Context - Get a default rendering context to enable the | |
| function query some info from GL */ | |
| if (glXGetCurrentContext() == NULL) { | |
| fake_ctx = WineD3D_CreateFakeGLContext(); | |
| if (NULL != fake_ctx) gotContext = TRUE; | |
| } else { | |
| gotContext = TRUE; | |
| } | |
| if (gotContext == FALSE) { | |
| FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n"); | |
| gl_tex_size=65535; | |
| pCaps->MaxTextureBlendStages = 2; | |
| pCaps->MaxSimultaneousTextures = 2; | |
| pCaps->MaxUserClipPlanes = 8; | |
| pCaps->MaxActiveLights = 8; | |
| pCaps->MaxVertexBlendMatrices = 0; | |
| pCaps->MaxVertexBlendMatrixIndex = 1; | |
| pCaps->MaxAnisotropy = 0; | |
| pCaps->MaxPointSize = 255.0; | |
| } else { | |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size); | |
| } | |
| /* If we don't know the device settings, go query them now */ | |
| if (This->isGLInfoValid == FALSE) { | |
| BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, NULL); | |
| /* If we are running off a real context, save the values */ | |
| if (rc && ((NULL != fake_ctx))) This->isGLInfoValid = TRUE; | |
| } | |
| /* ------------------------------------------------ | |
| The following fields apply to both d3d8 and d3d9 | |
| ------------------------------------------------ */ | |
| pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ | |
| pCaps->AdapterOrdinal = Adapter; | |
| pCaps->Caps = 0; | |
| pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; | |
| pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; | |
| pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; | |
| pCaps->CursorCaps = 0; | |
| pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | | |
| D3DDEVCAPS_HWTRANSFORMANDLIGHT | | |
| D3DDEVCAPS_PUREDEVICE; | |
| pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | | |
| D3DPMISCCAPS_CULLCW | | |
| D3DPMISCCAPS_COLORWRITEENABLE | | |
| D3DPMISCCAPS_CLIPTLVERTS | | |
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | | |
| D3DPMISCCAPS_MASKZ; | |
| /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ | |
| pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | | |
| D3DPRASTERCAPS_PAT | | |
| D3DPRASTERCAPS_WFOG | | |
| D3DPRASTERCAPS_ZFOG | | |
| D3DPRASTERCAPS_FOGVERTEX | | |
| D3DPRASTERCAPS_FOGTABLE | | |
| D3DPRASTERCAPS_FOGRANGE; | |
| if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { | |
| pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY; | |
| } | |
| /* FIXME Add: | |
| D3DPRASTERCAPS_MIPMAPLODBIAS | |
| D3DPRASTERCAPS_ZBIAS | |
| D3DPRASTERCAPS_COLORPERSPECTIVE | |
| D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE | |
| D3DPRASTERCAPS_ANTIALIASEDGES | |
| D3DPRASTERCAPS_ZBUFFERLESSHSR | |
| D3DPRASTERCAPS_WBUFFER */ | |
| pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | | |
| D3DPCMPCAPS_EQUAL | | |
| D3DPCMPCAPS_GREATER | | |
| D3DPCMPCAPS_GREATEREQUAL | | |
| D3DPCMPCAPS_LESS | | |
| D3DPCMPCAPS_LESSEQUAL | | |
| D3DPCMPCAPS_NEVER | | |
| D3DPCMPCAPS_NOTEQUAL; | |
| pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ | |
| pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ | |
| pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ | |
| pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | | |
| D3DPSHADECAPS_COLORGOURAUDRGB; | |
| pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | | |
| D3DPTEXTURECAPS_ALPHAPALETTE | | |
| D3DPTEXTURECAPS_POW2 | | |
| D3DPTEXTURECAPS_VOLUMEMAP | | |
| D3DPTEXTURECAPS_MIPMAP | | |
| D3DPTEXTURECAPS_PROJECTED; | |
| if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { | |
| pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP | | |
| D3DPTEXTURECAPS_MIPCUBEMAP | | |
| D3DPTEXTURECAPS_CUBEMAP_POW2; | |
| } | |
| pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | | |
| D3DPTFILTERCAPS_MAGFPOINT | | |
| D3DPTFILTERCAPS_MINFLINEAR | | |
| D3DPTFILTERCAPS_MINFPOINT | | |
| D3DPTFILTERCAPS_MIPFLINEAR | | |
| D3DPTFILTERCAPS_MIPFPOINT; | |
| pCaps->CubeTextureFilterCaps = 0; | |
| pCaps->VolumeTextureFilterCaps = 0; | |
| pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | | |
| D3DPTADDRESSCAPS_CLAMP | | |
| D3DPTADDRESSCAPS_WRAP; | |
| if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) { | |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER; | |
| } | |
| if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) { | |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; | |
| } | |
| if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) { | |
| pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE; | |
| } | |
| pCaps->VolumeTextureAddressCaps = 0; | |
| pCaps->LineCaps = D3DLINECAPS_TEXTURE | | |
| D3DLINECAPS_ZTEST; | |
| /* FIXME: Add | |
| D3DLINECAPS_BLEND | |
| D3DLINECAPS_ALPHACMP | |
| D3DLINECAPS_FOG */ | |
| pCaps->MaxTextureWidth = gl_tex_size; | |
| pCaps->MaxTextureHeight = gl_tex_size; | |
| pCaps->MaxVolumeExtent = 0; | |
| pCaps->MaxTextureRepeat = 32768; | |
| pCaps->MaxTextureAspectRatio = 32768; | |
| pCaps->MaxVertexW = 1.0; | |
| pCaps->GuardBandLeft = 0; | |
| pCaps->GuardBandTop = 0; | |
| pCaps->GuardBandRight = 0; | |
| pCaps->GuardBandBottom = 0; | |
| pCaps->ExtentsAdjust = 0; | |
| pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | | |
| D3DSTENCILCAPS_INCRSAT | | |
| D3DSTENCILCAPS_INVERT | | |
| D3DSTENCILCAPS_KEEP | | |
| D3DSTENCILCAPS_REPLACE | | |
| D3DSTENCILCAPS_ZERO; | |
| if (GL_SUPPORT(EXT_STENCIL_WRAP)) { | |
| pCaps->StencilCaps |= D3DSTENCILCAPS_DECR | | |
| D3DSTENCILCAPS_INCR; | |
| } | |
| pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */ | |
| pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD | | |
| D3DTEXOPCAPS_ADDSIGNED | | |
| D3DTEXOPCAPS_ADDSIGNED2X | | |
| D3DTEXOPCAPS_MODULATE | | |
| D3DTEXOPCAPS_MODULATE2X | | |
| D3DTEXOPCAPS_MODULATE4X | | |
| D3DTEXOPCAPS_SELECTARG1 | | |
| D3DTEXOPCAPS_SELECTARG2 | | |
| D3DTEXOPCAPS_DISABLE; | |
| #if defined(GL_VERSION_1_3) | |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 | | |
| D3DTEXOPCAPS_SUBTRACT; | |
| #endif | |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) || | |
| GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) || | |
| GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { | |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA | | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHA | | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | | |
| D3DTEXOPCAPS_BLENDCURRENTALPHA | | |
| D3DTEXOPCAPS_LERP; | |
| } | |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { | |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH | | |
| D3DTEXOPCAPS_MULTIPLYADD | | |
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | | |
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM; | |
| } | |
| #if 0 | |
| pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP; | |
| /* FIXME: Add | |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | |
| D3DTEXOPCAPS_PREMODULATE */ | |
| #endif | |
| if (gotContext) { | |
| GLint gl_max; | |
| GLfloat gl_float; | |
| #if defined(GL_VERSION_1_3) | |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max); | |
| #else | |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | |
| #endif | |
| TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); | |
| pCaps->MaxTextureBlendStages = min(8, gl_max); | |
| pCaps->MaxSimultaneousTextures = min(8, gl_max); | |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | |
| pCaps->MaxUserClipPlanes = min(D3DMAXUSERCLIPPLANES, gl_max); | |
| TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes); | |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | |
| pCaps->MaxActiveLights = gl_max; | |
| TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights); | |
| if (GL_SUPPORT(ARB_VERTEX_BLEND)) { | |
| glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); | |
| pCaps->MaxVertexBlendMatrices = gl_max; | |
| pCaps->MaxVertexBlendMatrixIndex = 1; | |
| } else { | |
| pCaps->MaxVertexBlendMatrices = 0; | |
| pCaps->MaxVertexBlendMatrixIndex = 1; | |
| } | |
| if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { | |
| glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); | |
| pCaps->MaxAnisotropy = gl_max; | |
| } else { | |
| pCaps->MaxAnisotropy = 0; | |
| } | |
| glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float); | |
| pCaps->MaxPointSize = gl_float; | |
| } | |
| pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | | |
| D3DVTXPCAPS_MATERIALSOURCE7 | | |
| D3DVTXPCAPS_POSITIONALLIGHTS | | |
| D3DVTXPCAPS_LOCALVIEWER | | |
| D3DVTXPCAPS_TEXGEN; | |
| /* FIXME: Add | |
| D3DVTXPCAPS_TWEENING */ | |
| pCaps->MaxPrimitiveCount = 0xFFFFFFFF; | |
| pCaps->MaxVertexIndex = 0xFFFFFFFF; | |
| pCaps->MaxStreams = MAX_STREAMS; | |
| pCaps->MaxStreamStride = 1024; | |
| if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) { | |
| pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); | |
| if (This->gl_info.gl_vendor == VENDOR_MESA || | |
| This->gl_info.gl_vendor == VENDOR_WINE) { | |
| pCaps->MaxVertexShaderConst = 95; | |
| } else { | |
| pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS; | |
| } | |
| } else { | |
| pCaps->VertexShaderVersion = 0; | |
| pCaps->MaxVertexShaderConst = 0; | |
| } | |
| if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) { | |
| pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); | |
| pCaps->MaxPixelShaderValue = 1.0; | |
| } else { | |
| pCaps->PixelShaderVersion = 0; | |
| pCaps->MaxPixelShaderValue = 0.0; | |
| } | |
| /* ------------------------------------------------ | |
| The following fields apply to d3d9 only | |
| ------------------------------------------------ */ | |
| if (This->dxVersion > 8) { | |
| FIXME("Caps support for directx9 is nonexistent at the moment!\n"); | |
| pCaps->DevCaps2 = 0; | |
| pCaps->MaxNpatchTessellationLevel = 0; | |
| pCaps->MasterAdapterOrdinal = 0; | |
| pCaps->AdapterOrdinalInGroup = 0; | |
| pCaps->NumberOfAdaptersInGroup = 1; | |
| pCaps->DeclTypes = 0; | |
| pCaps->NumSimultaneousRTs = 0; | |
| pCaps->StretchRectFilterCaps = 0; | |
| pCaps->VS20Caps.Caps = 0; | |
| pCaps->PS20Caps.Caps = 0; | |
| pCaps->VertexTextureFilterCaps = 0; | |
| pCaps->MaxVShaderInstructionsExecuted = 0; | |
| pCaps->MaxPShaderInstructionsExecuted = 0; | |
| pCaps->MaxVertexShader30InstructionSlots = 0; | |
| pCaps->MaxPixelShader30InstructionSlots = 0; | |
| } | |
| /* If we created a dummy context, throw it away */ | |
| if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx); | |
| return D3D_OK; | |
| } | |
| /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS, | |
| and fields being inserted in the middle, a new structure is used in place */ | |
| HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, | |
| DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters, | |
| IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN D3DCB_CreateRenderTarget) { | |
| HWND whichHWND; | |
| HDC hDc; | |
| IWineD3DDeviceImpl *object = NULL; | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| int num; | |
| XVisualInfo template; | |
| /* Validate the adapter number */ | |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| /* Create a WineD3DDevice object */ | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl)); | |
| *ppReturnedDeviceInterface = (IWineD3DDevice *)object; | |
| TRACE("Created WineD3DDevice object @ %p \n", object); | |
| if (NULL == object) { | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| } | |
| /* Set up initial COM information */ | |
| object->lpVtbl = &IWineD3DDevice_Vtbl; | |
| object->ref = 1; | |
| object->wineD3D = iface; | |
| IWineD3D_AddRef(object->wineD3D); | |
| object->parent = parent; | |
| TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, | |
| hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); | |
| TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, | |
| *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)), | |
| *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat))); | |
| /* Save the creation parameters */ | |
| object->createParms.AdapterOrdinal = Adapter; | |
| object->createParms.DeviceType = DeviceType; | |
| object->createParms.hFocusWindow = hFocusWindow; | |
| object->createParms.BehaviorFlags = BehaviourFlags; | |
| /* Initialize other useful values */ | |
| object->presentParms.BackBufferCount = 1; /* Opengl only supports one? */ | |
| object->adapterNo = Adapter; | |
| object->devType = DeviceType; | |
| /* Setup hwnd we are using, plus which display this equates to */ | |
| whichHWND = *(pPresentationParameters->hDeviceWindow); | |
| if (!whichHWND) { | |
| whichHWND = hFocusWindow; | |
| } | |
| object->win_handle = whichHWND; | |
| object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" ); | |
| hDc = GetDC(whichHWND); | |
| object->display = get_display(hDc); | |
| ReleaseDC(whichHWND, hDc); | |
| /* FIXME: Use for dx8 code eventually too! */ | |
| /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */ | |
| if (This->dxVersion > 8) { | |
| /* Create a context based off the properties of the existing visual */ | |
| /* Note the visual is chosen as the window is created and the glcontext cannot | |
| use different properties after that point in time. FIXME: How to handle when requested format | |
| doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one | |
| it chooses is identical to the one already being used! */ | |
| /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ | |
| ENTER_GL(); | |
| template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id"); | |
| object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num); | |
| if (NULL == object->visInfo) { | |
| ERR("cannot really get XVisual\n"); | |
| LEAVE_GL(); | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); | |
| if (NULL == object->glCtx) { | |
| ERR("cannot create glxContext\n"); | |
| LEAVE_GL(); | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| LEAVE_GL(); | |
| if (object->glCtx == NULL) { | |
| ERR("Error in context creation !\n"); | |
| return D3DERR_INVALIDCALL; | |
| } else { | |
| TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", | |
| whichHWND, object->glCtx, object->win, object->visInfo); | |
| } | |
| /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */ | |
| /* dimensions */ | |
| if (!*(pPresentationParameters->Windowed)) { | |
| DEVMODEW devmode; | |
| HDC hdc; | |
| int bpp = 0; | |
| /* Get info on the current display setup */ | |
| hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
| bpp = GetDeviceCaps(hdc, BITSPIXEL); | |
| DeleteDC(hdc); | |
| /* Change the display settings */ | |
| memset(&devmode, 0, sizeof(DEVMODEW)); | |
| devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp; /*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/ | |
| devmode.dmPelsWidth = *(pPresentationParameters->BackBufferWidth); | |
| devmode.dmPelsHeight = *(pPresentationParameters->BackBufferHeight); | |
| MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME); | |
| ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL); | |
| /* Make popup window */ | |
| SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP); | |
| SetWindowPos(object->win_handle, HWND_TOP, 0, 0, | |
| *(pPresentationParameters->BackBufferWidth), | |
| *(pPresentationParameters->BackBufferHeight), SWP_SHOWWINDOW | SWP_FRAMECHANGED); | |
| } | |
| /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, | |
| then the corresponding dimension of the client area of the hDeviceWindow | |
| (or the focus window, if hDeviceWindow is NULL) is taken. */ | |
| if (*(pPresentationParameters->Windowed) && | |
| ((*(pPresentationParameters->BackBufferWidth) == 0) || | |
| (*(pPresentationParameters->BackBufferHeight) == 0))) { | |
| RECT Rect; | |
| GetClientRect(whichHWND, &Rect); | |
| if (*(pPresentationParameters->BackBufferWidth) == 0) { | |
| *(pPresentationParameters->BackBufferWidth) = Rect.right; | |
| TRACE("Updating width to %d\n", *(pPresentationParameters->BackBufferWidth)); | |
| } | |
| if (*(pPresentationParameters->BackBufferHeight) == 0) { | |
| *(pPresentationParameters->BackBufferHeight) = Rect.bottom; | |
| TRACE("Updating height to %d\n", *(pPresentationParameters->BackBufferHeight)); | |
| } | |
| } | |
| /* Save the presentation parms now filled in correctly */ | |
| object->presentParms.BackBufferWidth = *(pPresentationParameters->BackBufferWidth); | |
| object->presentParms.BackBufferHeight = *(pPresentationParameters->BackBufferHeight); | |
| object->presentParms.BackBufferFormat = *(pPresentationParameters->BackBufferFormat); | |
| object->presentParms.BackBufferCount = *(pPresentationParameters->BackBufferCount); | |
| object->presentParms.MultiSampleType = *(pPresentationParameters->MultiSampleType); | |
| object->presentParms.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); | |
| object->presentParms.SwapEffect = *(pPresentationParameters->SwapEffect); | |
| object->presentParms.hDeviceWindow = *(pPresentationParameters->hDeviceWindow); | |
| object->presentParms.Windowed = *(pPresentationParameters->Windowed); | |
| object->presentParms.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil); | |
| object->presentParms.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat); | |
| object->presentParms.Flags = *(pPresentationParameters->Flags); | |
| object->presentParms.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz); | |
| object->presentParms.PresentationInterval = *(pPresentationParameters->PresentationInterval); | |
| /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */ | |
| IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object, | |
| (D3DSTATEBLOCKTYPE) 0, | |
| (IWineD3DStateBlock **)&object->stateBlock, | |
| NULL); /* Note: No parent needed for initial internal stateblock */ | |
| object->updateStateBlock = object->stateBlock; | |
| /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */ | |
| TRACE("Creating initial device surfaces\n"); | |
| /* We need to 'magic' either d3d8 or d3d9 surfaces for the front and backbuuffer | |
| but the respective CreateRenderTarget functions take a differing number of | |
| parms. Fix this by passing in a function to call which takes identical parms | |
| and handles the differences at the d3dx layer, and returns the IWineD3DSurface | |
| pointer rather than the created D3D8/9 one */ | |
| D3DCB_CreateRenderTarget((IUnknown *) parent, | |
| *(pPresentationParameters->BackBufferWidth), | |
| *(pPresentationParameters->BackBufferHeight), | |
| *(pPresentationParameters->BackBufferFormat), | |
| *(pPresentationParameters->MultiSampleType), | |
| *(pPresentationParameters->MultiSampleQuality), | |
| TRUE, | |
| (IWineD3DSurface **) &object->frontBuffer, | |
| NULL); | |
| D3DCB_CreateRenderTarget((IUnknown *) parent, | |
| *(pPresentationParameters->BackBufferWidth), | |
| *(pPresentationParameters->BackBufferHeight), | |
| *(pPresentationParameters->BackBufferFormat), | |
| *(pPresentationParameters->MultiSampleType), | |
| *(pPresentationParameters->MultiSampleQuality), | |
| TRUE, | |
| (IWineD3DSurface **) &object->backBuffer, | |
| NULL); | |
| /* TODO: | |
| if (*(pPresentationParameters->EnableAutoDepthStencil)) { | |
| IWineD3DDevice_CreateDepthStencilSurface((IWineD3DDevice *) object, | |
| *(pPresentationParameters->BackBufferWidth), | |
| *(pPresentationParameters->BackBufferHeight), | |
| *(pPresentationParameters->AutoDepthStencilFormat, | |
| D3DMULTISAMPLE_NONE, | |
| (IWineD3DSurface *) &object->depthStencilBuffer); | |
| } else { | |
| object->depthStencilBuffer = NULL; | |
| } | |
| TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer); | |
| */ | |
| /* init the default renderTarget management */ | |
| object->drawable = object->win; | |
| object->render_ctx = object->glCtx; | |
| object->renderTarget = object->backBuffer; | |
| IWineD3DSurface_AddRef((IWineD3DSurface *) object->renderTarget); | |
| /* TODO: Depth Stencil support | |
| object->stencilBufferTarget = object->depthStencilBuffer; | |
| if (NULL != object->stencilBufferTarget) { | |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget); | |
| } | |
| */ | |
| /* Set up some starting GL setup */ | |
| ENTER_GL(); | |
| if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { | |
| ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); | |
| } | |
| checkGLcall("glXMakeCurrent"); | |
| /* Clear the screen */ | |
| glClearColor(1.0, 0.0, 0.0, 0.0); | |
| checkGLcall("glClearColor"); | |
| glColor3f(1.0, 1.0, 1.0); | |
| checkGLcall("glColor3f"); | |
| glEnable(GL_LIGHTING); | |
| checkGLcall("glEnable"); | |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); | |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); | |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); | |
| checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); | |
| glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); | |
| checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"); | |
| /* | |
| * Initialize openGL extension related variables | |
| * with Default values | |
| */ | |
| This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, object->display); | |
| /* Setup all the devices defaults */ | |
| IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock); | |
| LEAVE_GL(); | |
| { /* Set a default viewport */ | |
| D3DVIEWPORT9 vp; | |
| vp.X = 0; | |
| vp.Y = 0; | |
| vp.Width = *(pPresentationParameters->BackBufferWidth); | |
| vp.Height = *(pPresentationParameters->BackBufferHeight); | |
| vp.MinZ = 0.0f; | |
| vp.MaxZ = 1.0f; | |
| IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp); | |
| } | |
| /* Initialize the current view state */ | |
| object->modelview_valid = 1; | |
| object->proj_valid = 0; | |
| object->view_ident = 1; | |
| object->last_was_rhw = 0; | |
| glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights); | |
| TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object); | |
| /* Clear the screen */ | |
| IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0); | |
| } /* End of FIXME: remove when dx8 merged in */ | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) { | |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; | |
| IUnknown_AddRef(This->parent); | |
| *pParent = This->parent; | |
| return D3D_OK; | |
| } | |
| /********************************************************** | |
| * IWineD3D VTbl follows | |
| **********************************************************/ | |
| IWineD3DVtbl IWineD3D_Vtbl = | |
| { | |
| IWineD3DImpl_QueryInterface, | |
| IWineD3DImpl_AddRef, | |
| IWineD3DImpl_Release, | |
| IWineD3DImpl_GetParent, | |
| IWineD3DImpl_GetAdapterCount, | |
| IWineD3DImpl_RegisterSoftwareDevice, | |
| IWineD3DImpl_GetAdapterMonitor, | |
| IWineD3DImpl_GetAdapterModeCount, | |
| IWineD3DImpl_EnumAdapterModes, | |
| IWineD3DImpl_GetAdapterDisplayMode, | |
| IWineD3DImpl_GetAdapterIdentifier, | |
| IWineD3DImpl_CheckDeviceMultiSampleType, | |
| IWineD3DImpl_CheckDepthStencilMatch, | |
| IWineD3DImpl_CheckDeviceType, | |
| IWineD3DImpl_CheckDeviceFormat, | |
| IWineD3DImpl_CheckDeviceFormatConversion, | |
| IWineD3DImpl_GetDeviceCaps, | |
| IWineD3DImpl_CreateDevice | |
| }; |