| /* DirectSound | |
| * | |
| * Copyright 1998 Marcus Meissner | |
| * Copyright 1998 Rob Riggs | |
| * Copyright 2000-2001 TransGaming Technologies, Inc. | |
| * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| /* | |
| * Most thread locking is complete. There may be a few race | |
| * conditions still lurking. | |
| * | |
| * Tested with a Soundblaster clone, a Gravis UltraSound Classic, | |
| * and a Turtle Beach Tropez+. | |
| * | |
| * TODO: | |
| * Implement SetCooperativeLevel properly (need to address focus issues) | |
| * Implement DirectSound3DBuffers (stubs in place) | |
| * Use hardware 3D support if available | |
| * Add critical section locking inside Release and AddRef methods | |
| * Handle static buffers - put those in hardware, non-static not in hardware | |
| * Hardware DuplicateSoundBuffer | |
| * Proper volume calculation, and setting volume in HEL primary buffer | |
| * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN | |
| */ | |
| #include <stdarg.h> | |
| #include <math.h> /* Insomnia - pow() function */ | |
| #define NONAMELESSUNION | |
| #define NONAMELESSSTRUCT | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "mmsystem.h" | |
| #include "winreg.h" | |
| #include "winternl.h" | |
| #include "mmddk.h" | |
| #include "wine/debug.h" | |
| #include "dsound.h" | |
| #include "dsdriver.h" | |
| #include "dsound_private.h" | |
| /* default intensity level for human ears */ | |
| #define DEFAULT_INTENSITY 0.000000000001f | |
| /* default velocity of sound in the air */ | |
| #define DEFAULT_VELOCITY 340 | |
| WINE_DEFAULT_DEBUG_CHANNEL(dsound3d); | |
| /******************************************************************************* | |
| * Auxiliary functions | |
| */ | |
| /* scalar product (i believe it's called dot product in english) */ | |
| static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b) | |
| { | |
| D3DVALUE c; | |
| c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z); | |
| TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y, \ | |
| b->z, c); | |
| return c; | |
| } | |
| /* vector product (i believe it's called cross product in english */ | |
| static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b) | |
| { | |
| D3DVECTOR c; | |
| c.x = (a->y*b->z) - (a->z*b->y); | |
| c.y = (a->z*b->x) - (a->x*b->z); | |
| c.z = (a->x*b->y) - (a->y*b->x); | |
| TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, \ | |
| b->z, c.x, c.y, c.z); | |
| return c; | |
| } | |
| /* magnitude (length) of vector */ | |
| static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a) | |
| { | |
| D3DVALUE l; | |
| l = sqrt (ScalarProduct (a, a)); | |
| TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l); | |
| return l; | |
| } | |
| /* conversion between radians and degrees */ | |
| static inline D3DVALUE RadToDeg (D3DVALUE angle) | |
| { | |
| D3DVALUE newangle; | |
| newangle = angle * (360/(2*M_PI)); | |
| TRACE("%f rad = %f deg\n", angle, newangle); | |
| return newangle; | |
| } | |
| /* conversion between degrees and radians */ | |
| static inline D3DVALUE DegToRad (D3DVALUE angle) | |
| { | |
| D3DVALUE newangle; | |
| newangle = angle * (2*M_PI/360); | |
| TRACE("%f deg = %f rad\n", angle, newangle); | |
| return newangle; | |
| } | |
| /* angle between vectors - deg version */ | |
| static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b) | |
| { | |
| D3DVALUE la, lb, product, angle, cos; | |
| /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */ | |
| product = ScalarProduct (a,b); | |
| la = VectorMagnitude (a); | |
| lb = VectorMagnitude (b); | |
| cos = product/(la*lb); | |
| angle = acos(cos); | |
| /* we now have angle in radians */ | |
| angle = RadToDeg(angle); | |
| TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x, | |
| b->y, b->z, angle); | |
| return angle; | |
| } | |
| /* angle between vectors - rad version */ | |
| static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b) | |
| { | |
| D3DVALUE la, lb, product, angle, cos; | |
| /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */ | |
| product = ScalarProduct (a,b); | |
| la = VectorMagnitude (a); | |
| lb = VectorMagnitude (b); | |
| cos = product/(la*lb); | |
| angle = acos(cos); | |
| TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x, | |
| b->y, b->z, angle); | |
| return angle; | |
| } | |
| /* calculates vector between two points */ | |
| static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b) | |
| { | |
| D3DVECTOR c; | |
| c.x = b->x - a->x; | |
| c.y = b->y - a->y; | |
| c.z = b->z - a->z; | |
| TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, | |
| b->z, c.x, c.y, c.z); | |
| return c; | |
| } | |
| /* calculates the length of vector's projection on another vector */ | |
| static inline D3DVALUE ProjectVector (LPD3DVECTOR a, LPD3DVECTOR p) | |
| { | |
| D3DVALUE prod, result; | |
| prod = ScalarProduct(a, p); | |
| result = prod/VectorMagnitude(p); | |
| TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x, | |
| p->y, p->z, result); | |
| return result; | |
| } | |
| /******************************************************************************* | |
| * 3D Buffer and Listener mixing | |
| */ | |
| void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb) | |
| { | |
| /* volume, at which the sound will be played after all calcs. */ | |
| D3DVALUE lVolume = 0; | |
| /* intensity (used for distance related stuff) */ | |
| double flIntensity; | |
| double flTemp; | |
| /* stuff for distance related stuff calc. */ | |
| D3DVECTOR vDistance; | |
| D3DVALUE flDistance = 0; | |
| /* panning related stuff */ | |
| D3DVALUE flAngle; | |
| D3DVECTOR vLeft; | |
| /* doppler shift related stuff */ | |
| #if 0 | |
| D3DVALUE flFreq, flBufferVel, flListenerVel; | |
| #endif | |
| TRACE("(%p)\n",dsb); | |
| /* initial buffer volume */ | |
| lVolume = dsb->ds3db_lVolume; | |
| switch (dsb->ds3db_ds3db.dwMode) | |
| { | |
| case DS3DMODE_DISABLE: | |
| TRACE("3D processing disabled\n"); | |
| /* this one is here only to eliminate annoying warning message */ | |
| DSOUND_RecalcVolPan (&dsb->volpan); | |
| DSOUND_ForceRemix (dsb); | |
| break; | |
| case DS3DMODE_NORMAL: | |
| TRACE("Normal 3D processing mode\n"); | |
| /* we need to calculate distance between buffer and listener*/ | |
| vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->dsound->ds3dl.vPosition); | |
| flDistance = VectorMagnitude (&vDistance); | |
| break; | |
| case DS3DMODE_HEADRELATIVE: | |
| TRACE("Head-relative 3D processing mode\n"); | |
| /* distance between buffer and listener is same as buffer's position */ | |
| flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition); | |
| break; | |
| } | |
| if (flDistance > dsb->ds3db_ds3db.flMaxDistance) | |
| { | |
| /* some apps don't want you to hear too distant sounds... */ | |
| if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE) | |
| { | |
| dsb->volpan.lVolume = DSBVOLUME_MIN; | |
| DSOUND_RecalcVolPan (&dsb->volpan); | |
| /* i guess mixing here would be a waste of power */ | |
| return; | |
| } | |
| else | |
| flDistance = dsb->ds3db_ds3db.flMaxDistance; | |
| } | |
| if (flDistance < dsb->ds3db_ds3db.flMinDistance) | |
| flDistance = dsb->ds3db_ds3db.flMinDistance; | |
| /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */ | |
| lVolume += 10000; /* ms likes working with negative volume...i don't */ | |
| lVolume /= 1000; /* convert hundreths of dB into B */ | |
| /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */ | |
| flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY; | |
| flTemp = (flDistance/dsb->ds3db_ds3db.flMinDistance)*(flDistance/dsb->ds3db_ds3db.flMinDistance); | |
| flIntensity /= flTemp; | |
| lVolume = log10(flIntensity/DEFAULT_INTENSITY); | |
| lVolume *= 1000; /* convert back to hundreths of dB */ | |
| lVolume -= 10000; /* we need to do it in ms way */ | |
| TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume); | |
| /* conning */ | |
| /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/ | |
| if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0) | |
| { | |
| TRACE("conning: cones not set\n"); | |
| } | |
| else | |
| { | |
| /* calculate angle */ | |
| flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance); | |
| /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */ | |
| if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle) | |
| { | |
| /* my test show that for my way of calc., we need only half of angles */ | |
| DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2; | |
| DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2; | |
| /* full volume */ | |
| if (flAngle < dwInsideConeAngle) | |
| flAngle = dwInsideConeAngle; | |
| /* min (app defined) volume */ | |
| if (flAngle > dwOutsideConeAngle) | |
| flAngle = dwOutsideConeAngle; | |
| /* this probably isn't the right thing, but it's ok for the time being */ | |
| lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle; | |
| } | |
| TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n", | |
| flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume); | |
| } | |
| dsb->volpan.lVolume = lVolume; | |
| /* panning */ | |
| if (dsb->dsound->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x && | |
| dsb->dsound->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y && | |
| dsb->dsound->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) { | |
| dsb->volpan.lPan = 0; | |
| flAngle = 0.0; | |
| } | |
| else | |
| { | |
| vDistance = VectorBetweenTwoPoints(&dsb->dsound->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition); | |
| vLeft = VectorProduct(&dsb->dsound->ds3dl.vOrientFront, &dsb->dsound->ds3dl.vOrientTop); | |
| flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance); | |
| /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */ | |
| dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000; | |
| } | |
| TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, dsb->volpan.lPan); | |
| /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */ | |
| #if 0 | |
| /* doppler shift*/ | |
| if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->dsound->ds3dl.vVelocity) == 0)) | |
| { | |
| TRACE("doppler: Buffer and Listener don't have velocities\n"); | |
| } | |
| else | |
| { | |
| /* calculate length of ds3db.vVelocity component which causes Doppler Effect | |
| NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE | |
| if buffer moves AWAY from listener, it's velocity component is POSITIVE */ | |
| flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance); | |
| /* calculate length of ds3dl.vVelocity component which causes Doppler Effect | |
| NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE | |
| if listener moves AWAY from buffer, it's velocity component is NEGATIVE */ | |
| flListenerVel = ProjectVector(&dsb->dsound->ds3dl.vVelocity, &vDistance); | |
| /* formula taken from Gianicoli D.: Physics, 4th edition: */ | |
| /* FIXME: replace dsb->freq with appropriate frequency ! */ | |
| flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel)); | |
| TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \ | |
| dsb->freq, flFreq); | |
| /* FIXME: replace following line with correct frequency setting ! */ | |
| dsb->freq = flFreq; | |
| } | |
| #endif | |
| /* time for remix */ | |
| DSOUND_RecalcVolPan(&dsb->volpan); | |
| } | |
| static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb) | |
| { | |
| TRACE("(%p)\n",dsb); | |
| DSOUND_Calc3DBuffer(dsb); | |
| DSOUND_ForceRemix(dsb); | |
| } | |
| static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl) | |
| { | |
| int i; | |
| TRACE("(%p)\n",ds3dl); | |
| for (i = 0; i < ds3dl->dsound->nrofbuffers; i++) | |
| { | |
| /* some buffers don't have 3d buffer (Ultima IX seems to | |
| crash without the following line) */ | |
| if (ds3dl->dsound->buffers[i]->ds3db == NULL) | |
| continue; | |
| if (ds3dl->dsound->buffers[i]->ds3db_need_recalc) | |
| { | |
| DSOUND_Mix3DBuffer(ds3dl->dsound->buffers[i]); | |
| } | |
| } | |
| } | |
| /******************************************************************************* | |
| * IDirectSound3DBuffer | |
| */ | |
| /* IUnknown methods */ | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface( | |
| LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj); | |
| } | |
| static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&(This->ref)); | |
| TRACE("(%p) ref was %ld\n", This, ref - 1); | |
| return ref; | |
| } | |
| static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&(This->ref)); | |
| TRACE("(%p) ref was %ld\n", This, ref + 1); | |
| if (!ref) { | |
| This->dsb->ds3db = NULL; | |
| IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| TRACE("(%p) released\n", This); | |
| } | |
| return ref; | |
| } | |
| /* IDirectSound3DBuffer methods */ | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPDS3DBUFFER lpDs3dBuffer) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("(%p,%p)\n",This,lpDs3dBuffer); | |
| if (lpDs3dBuffer == NULL) { | |
| WARN("invalid parameter: lpDs3dBuffer == NULL\n"); | |
| return DSERR_INVALIDPARAM; | |
| } | |
| if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) { | |
| WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer->dwSize, sizeof(*lpDs3dBuffer)); | |
| return DSERR_INVALIDPARAM; | |
| } | |
| TRACE("returning: all parameters\n"); | |
| *lpDs3dBuffer = This->dsb->ds3db_ds3db; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPDWORD lpdwInsideConeAngle, | |
| LPDWORD lpdwOutsideConeAngle) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n", | |
| This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle); | |
| *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle; | |
| *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPD3DVECTOR lpvConeOrientation) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n", | |
| This->dsb->ds3db_ds3db.vConeOrientation.x, | |
| This->dsb->ds3db_ds3db.vConeOrientation.y, | |
| This->dsb->ds3db_ds3db.vConeOrientation.z); | |
| *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPLONG lplConeOutsideVolume) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Cone Outside Volume = %ld\n", This->dsb->ds3db_ds3db.lConeOutsideVolume); | |
| *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPD3DVALUE lpfMaxDistance) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance); | |
| *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPD3DVALUE lpfMinDistance) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance); | |
| *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPDWORD lpdwMode) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Mode = %ld\n", This->dsb->ds3db_ds3db.dwMode); | |
| *lpdwMode = This->dsb->ds3db_ds3db.dwMode; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPD3DVECTOR lpvPosition) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Position vector = (%f,%f,%f)\n", | |
| This->dsb->ds3db_ds3db.vPosition.x, | |
| This->dsb->ds3db_ds3db.vPosition.y, | |
| This->dsb->ds3db_ds3db.vPosition.z); | |
| *lpvPosition = This->dsb->ds3db_ds3db.vPosition; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPD3DVECTOR lpvVelocity) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("returning: Velocity vector = (%f,%f,%f)\n", | |
| This->dsb->ds3db_ds3db.vVelocity.x, | |
| This->dsb->ds3db_ds3db.vVelocity.y, | |
| This->dsb->ds3db_ds3db.vVelocity.z); | |
| *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LPCDS3DBUFFER lpcDs3dBuffer, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| DWORD status = DSERR_INVALIDPARAM; | |
| TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply); | |
| if (lpcDs3dBuffer == NULL) { | |
| WARN("invalid parameter: lpcDs3dBuffer == NULL\n"); | |
| return status; | |
| } | |
| if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) { | |
| WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n", | |
| lpcDs3dBuffer->dwSize, sizeof(DS3DBUFFER)); | |
| return status; | |
| } | |
| TRACE("setting: all parameters; dwApply = %ld\n", dwApply); | |
| This->dsb->ds3db_ds3db = *lpcDs3dBuffer; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| status = DS_OK; | |
| return status; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| DWORD dwInsideConeAngle, | |
| DWORD dwOutsideConeAngle, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n", | |
| dwInsideConeAngle, dwOutsideConeAngle, dwApply); | |
| This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle; | |
| This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); | |
| This->dsb->ds3db_ds3db.vConeOrientation.x = x; | |
| This->dsb->ds3db_ds3db.vConeOrientation.y = y; | |
| This->dsb->ds3db_ds3db.vConeOrientation.z = z; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| LONG lConeOutsideVolume, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply); | |
| This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| D3DVALUE fMaxDistance, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply); | |
| This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| D3DVALUE fMinDistance, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply); | |
| This->dsb->ds3db_ds3db.flMinDistance = fMinDistance; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| DWORD dwMode, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply); | |
| This->dsb->ds3db_ds3db.dwMode = dwMode; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); | |
| This->dsb->ds3db_ds3db.vPosition.x = x; | |
| This->dsb->ds3db_ds3db.vPosition.y = y; | |
| This->dsb->ds3db_ds3db.vPosition.z = z; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity( | |
| LPDIRECTSOUND3DBUFFER iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface; | |
| TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); | |
| This->dsb->ds3db_ds3db.vVelocity.x = x; | |
| This->dsb->ds3db_ds3db.vVelocity.y = y; | |
| This->dsb->ds3db_ds3db.vVelocity.z = z; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsb->ds3db_need_recalc = FALSE; | |
| DSOUND_Mix3DBuffer(This->dsb); | |
| } | |
| This->dsb->ds3db_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static IDirectSound3DBufferVtbl ds3dbvt = | |
| { | |
| /* IUnknown methods */ | |
| IDirectSound3DBufferImpl_QueryInterface, | |
| IDirectSound3DBufferImpl_AddRef, | |
| IDirectSound3DBufferImpl_Release, | |
| /* IDirectSound3DBuffer methods */ | |
| IDirectSound3DBufferImpl_GetAllParameters, | |
| IDirectSound3DBufferImpl_GetConeAngles, | |
| IDirectSound3DBufferImpl_GetConeOrientation, | |
| IDirectSound3DBufferImpl_GetConeOutsideVolume, | |
| IDirectSound3DBufferImpl_GetMaxDistance, | |
| IDirectSound3DBufferImpl_GetMinDistance, | |
| IDirectSound3DBufferImpl_GetMode, | |
| IDirectSound3DBufferImpl_GetPosition, | |
| IDirectSound3DBufferImpl_GetVelocity, | |
| IDirectSound3DBufferImpl_SetAllParameters, | |
| IDirectSound3DBufferImpl_SetConeAngles, | |
| IDirectSound3DBufferImpl_SetConeOrientation, | |
| IDirectSound3DBufferImpl_SetConeOutsideVolume, | |
| IDirectSound3DBufferImpl_SetMaxDistance, | |
| IDirectSound3DBufferImpl_SetMinDistance, | |
| IDirectSound3DBufferImpl_SetMode, | |
| IDirectSound3DBufferImpl_SetPosition, | |
| IDirectSound3DBufferImpl_SetVelocity, | |
| }; | |
| HRESULT WINAPI IDirectSound3DBufferImpl_Create( | |
| IDirectSoundBufferImpl *dsb, | |
| IDirectSound3DBufferImpl **pds3db) | |
| { | |
| IDirectSound3DBufferImpl *ds3db; | |
| TRACE("(%p,%p)\n",dsb,pds3db); | |
| ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db)); | |
| if (ds3db == NULL) { | |
| WARN("out of memory\n"); | |
| *pds3db = 0; | |
| return DSERR_OUTOFMEMORY; | |
| } | |
| ds3db->ref = 0; | |
| ds3db->dsb = dsb; | |
| ds3db->lpVtbl = &ds3dbvt; | |
| ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER); | |
| ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0; | |
| ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE; | |
| ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE; | |
| ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0; | |
| ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0; | |
| ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME; | |
| ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE; | |
| ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE; | |
| ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL; | |
| ds3db->dsb->ds3db_need_recalc = TRUE; | |
| IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb); | |
| *pds3db = ds3db; | |
| return S_OK; | |
| } | |
| HRESULT WINAPI IDirectSound3DBufferImpl_Destroy( | |
| IDirectSound3DBufferImpl *pds3db) | |
| { | |
| TRACE("(%p)\n",pds3db); | |
| while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0); | |
| return S_OK; | |
| } | |
| /******************************************************************************* | |
| * IDirectSound3DListener | |
| */ | |
| /* IUnknown methods */ | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface( | |
| LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| if (ppobj == NULL) { | |
| WARN("invalid parameter\n"); | |
| return E_INVALIDARG; | |
| } | |
| *ppobj = NULL; /* assume failure */ | |
| if ( IsEqualGUID(riid, &IID_IUnknown) || | |
| IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) { | |
| IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This); | |
| *ppobj = This; | |
| return S_OK; | |
| } | |
| if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) { | |
| if (!This->dsound->primary) | |
| PrimaryBufferImpl_Create(This->dsound, &(This->dsound->primary), &(This->dsound->dsbd)); | |
| if (This->dsound->primary) { | |
| *ppobj = This->dsound->primary; | |
| IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj); | |
| return S_OK; | |
| } | |
| } | |
| FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&(This->ref)); | |
| TRACE("(%p) ref was %ld\n", This, ref - 1); | |
| return ref; | |
| } | |
| static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&(This->ref)); | |
| TRACE("(%p) ref was %ld\n", This, ref + 1); | |
| if (!ref) { | |
| This->dsound->listener = 0; | |
| HeapFree(GetProcessHeap(), 0, This); | |
| TRACE("(%p) released\n", This); | |
| } | |
| return ref; | |
| } | |
| /* IDirectSound3DListener methods */ | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPDS3DLISTENER lpDS3DL) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("(%p,%p)\n",This,lpDS3DL); | |
| if (lpDS3DL == NULL) { | |
| WARN("invalid parameter: lpDS3DL == NULL\n"); | |
| return DSERR_INVALIDPARAM; | |
| } | |
| if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) { | |
| WARN("invalid parameter: lpDS3DL->dwSize = %ld < %d\n",lpDS3DL->dwSize, sizeof(*lpDS3DL)); | |
| return DSERR_INVALIDPARAM; | |
| } | |
| TRACE("returning: all parameters\n"); | |
| *lpDS3DL = This->dsound->ds3dl; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPD3DVALUE lpfDistanceFactor) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("returning: Distance Factor = %f\n", This->dsound->ds3dl.flDistanceFactor); | |
| *lpfDistanceFactor = This->dsound->ds3dl.flDistanceFactor; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPD3DVALUE lpfDopplerFactor) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("returning: Doppler Factor = %f\n", This->dsound->ds3dl.flDopplerFactor); | |
| *lpfDopplerFactor = This->dsound->ds3dl.flDopplerFactor; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPD3DVECTOR lpvOrientFront, | |
| LPD3DVECTOR lpvOrientTop) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->dsound->ds3dl.vOrientFront.x, \ | |
| This->dsound->ds3dl.vOrientFront.y, This->dsound->ds3dl.vOrientFront.z, This->dsound->ds3dl.vOrientTop.x, This->dsound->ds3dl.vOrientTop.y, \ | |
| This->dsound->ds3dl.vOrientTop.z); | |
| *lpvOrientFront = This->dsound->ds3dl.vOrientFront; | |
| *lpvOrientTop = This->dsound->ds3dl.vOrientTop; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPD3DVECTOR lpvPosition) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("returning: Position vector = (%f,%f,%f)\n", This->dsound->ds3dl.vPosition.x, This->dsound->ds3dl.vPosition.y, This->dsound->ds3dl.vPosition.z); | |
| *lpvPosition = This->dsound->ds3dl.vPosition; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPD3DVALUE lpfRolloffFactor) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("returning: RolloffFactor = %f\n", This->dsound->ds3dl.flRolloffFactor); | |
| *lpfRolloffFactor = This->dsound->ds3dl.flRolloffFactor; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPD3DVECTOR lpvVelocity) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->dsound->ds3dl.vVelocity.x, This->dsound->ds3dl.vVelocity.y, This->dsound->ds3dl.vVelocity.z); | |
| *lpvVelocity = This->dsound->ds3dl.vVelocity; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| LPCDS3DLISTENER lpcDS3DL, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: all parameters; dwApply = %ld\n", dwApply); | |
| This->dsound->ds3dl = *lpcDS3DL; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| D3DVALUE fDistanceFactor, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply); | |
| This->dsound->ds3dl.flDistanceFactor = fDistanceFactor; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| D3DVALUE fDopplerFactor, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply); | |
| This->dsound->ds3dl.flDopplerFactor = fDopplerFactor; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, | |
| D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \ | |
| xFront, yFront, zFront, xTop, yTop, zTop, dwApply); | |
| This->dsound->ds3dl.vOrientFront.x = xFront; | |
| This->dsound->ds3dl.vOrientFront.y = yFront; | |
| This->dsound->ds3dl.vOrientFront.z = zFront; | |
| This->dsound->ds3dl.vOrientTop.x = xTop; | |
| This->dsound->ds3dl.vOrientTop.y = yTop; | |
| This->dsound->ds3dl.vOrientTop.z = zTop; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); | |
| This->dsound->ds3dl.vPosition.x = x; | |
| This->dsound->ds3dl.vPosition.y = y; | |
| This->dsound->ds3dl.vPosition.z = z; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| D3DVALUE fRolloffFactor, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply); | |
| This->dsound->ds3dl.flRolloffFactor = fRolloffFactor; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity( | |
| LPDIRECTSOUND3DLISTENER iface, | |
| D3DVALUE x, D3DVALUE y, D3DVALUE z, | |
| DWORD dwApply) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply); | |
| This->dsound->ds3dl.vVelocity.x = x; | |
| This->dsound->ds3dl.vVelocity.y = y; | |
| This->dsound->ds3dl.vVelocity.z = z; | |
| if (dwApply == DS3D_IMMEDIATE) | |
| { | |
| This->dsound->ds3dl_need_recalc = FALSE; | |
| DSOUND_ChangeListener(This); | |
| } | |
| This->dsound->ds3dl_need_recalc = TRUE; | |
| return DS_OK; | |
| } | |
| static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings( | |
| LPDIRECTSOUND3DLISTENER iface) | |
| { | |
| IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface; | |
| TRACE("\n"); | |
| DSOUND_ChangeListener(This); | |
| return DS_OK; | |
| } | |
| static IDirectSound3DListenerVtbl ds3dlvt = | |
| { | |
| /* IUnknown methods */ | |
| IDirectSound3DListenerImpl_QueryInterface, | |
| IDirectSound3DListenerImpl_AddRef, | |
| IDirectSound3DListenerImpl_Release, | |
| /* IDirectSound3DListener methods */ | |
| IDirectSound3DListenerImpl_GetAllParameter, | |
| IDirectSound3DListenerImpl_GetDistanceFactor, | |
| IDirectSound3DListenerImpl_GetDopplerFactor, | |
| IDirectSound3DListenerImpl_GetOrientation, | |
| IDirectSound3DListenerImpl_GetPosition, | |
| IDirectSound3DListenerImpl_GetRolloffFactor, | |
| IDirectSound3DListenerImpl_GetVelocity, | |
| IDirectSound3DListenerImpl_SetAllParameters, | |
| IDirectSound3DListenerImpl_SetDistanceFactor, | |
| IDirectSound3DListenerImpl_SetDopplerFactor, | |
| IDirectSound3DListenerImpl_SetOrientation, | |
| IDirectSound3DListenerImpl_SetPosition, | |
| IDirectSound3DListenerImpl_SetRolloffFactor, | |
| IDirectSound3DListenerImpl_SetVelocity, | |
| IDirectSound3DListenerImpl_CommitDeferredSettings, | |
| }; | |
| HRESULT WINAPI IDirectSound3DListenerImpl_Create( | |
| PrimaryBufferImpl *This, | |
| IDirectSound3DListenerImpl **pdsl) | |
| { | |
| IDirectSound3DListenerImpl *dsl; | |
| TRACE("(%p,%p)\n",This,pdsl); | |
| dsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsl)); | |
| if (dsl == NULL) { | |
| WARN("out of memory\n"); | |
| *pdsl = 0; | |
| return DSERR_OUTOFMEMORY; | |
| } | |
| dsl->ref = 0; | |
| dsl->lpVtbl = &ds3dlvt; | |
| dsl->dsound = This->dsound; | |
| dsl->dsound->ds3dl.dwSize = sizeof(DS3DLISTENER); | |
| dsl->dsound->ds3dl.vPosition.x = 0.0; | |
| dsl->dsound->ds3dl.vPosition.y = 0.0; | |
| dsl->dsound->ds3dl.vPosition.z = 0.0; | |
| dsl->dsound->ds3dl.vVelocity.x = 0.0; | |
| dsl->dsound->ds3dl.vVelocity.y = 0.0; | |
| dsl->dsound->ds3dl.vVelocity.z = 0.0; | |
| dsl->dsound->ds3dl.vOrientFront.x = 0.0; | |
| dsl->dsound->ds3dl.vOrientFront.y = 0.0; | |
| dsl->dsound->ds3dl.vOrientFront.z = 1.0; | |
| dsl->dsound->ds3dl.vOrientTop.x = 0.0; | |
| dsl->dsound->ds3dl.vOrientTop.y = 1.0; | |
| dsl->dsound->ds3dl.vOrientTop.z = 0.0; | |
| dsl->dsound->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR; | |
| dsl->dsound->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR; | |
| dsl->dsound->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR; | |
| dsl->dsound->ds3dl_need_recalc = TRUE; | |
| *pdsl = dsl; | |
| return S_OK; | |
| } |