| /* | |
| * Direct3D 9 | |
| * | |
| * Copyright 2002-2003 Jason Edmeades | |
| * Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "initguid.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| void (*wine_tsx11_lock_ptr)(void) = NULL; | |
| void (*wine_tsx11_unlock_ptr)(void) = NULL; | |
| HRESULT WINAPI D3D9GetSWInfo(void) { | |
| FIXME("(void): stub\n"); | |
| return 0; | |
| } | |
| void WINAPI DebugSetMute(void) { | |
| /* nothing to do */ | |
| } | |
| IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) { | |
| IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl)); | |
| object->lpVtbl = &Direct3D9_Vtbl; | |
| object->ref = 1; | |
| object->WineD3D = WineDirect3DCreate(SDKVersion, 9, (IUnknown *)object); | |
| TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); | |
| return (IDirect3D9*) object; | |
| } | |
| /* At process attach */ | |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { | |
| TRACE("fdwReason=%ld\n", fdwReason); | |
| if (fdwReason == DLL_PROCESS_ATTACH) { | |
| HMODULE mod; | |
| DisableThreadLibraryCalls(hInstDLL); | |
| mod = GetModuleHandleA( "x11drv.dll" ); | |
| if (mod) | |
| { | |
| wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock"); | |
| wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock"); | |
| } | |
| } | |
| return TRUE; | |
| } | |
| /*********************************************************************** | |
| * ValidateVertexShader (D3D9.@) | |
| */ | |
| BOOL WINAPI ValidateVertexShader(LPVOID what, LPVOID toto) { | |
| FIXME("(void): stub: %p %p\n", what, toto); | |
| return TRUE; | |
| } | |
| /*********************************************************************** | |
| * ValidatePixelShader (D3D9.@) | |
| */ | |
| BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) { | |
| FIXME("(void): stub: %p %p\n", what, toto); | |
| return TRUE; | |
| } |