| /* | |
| * IDirect3DBaseTexture9 implementation | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | |
| /* IDirect3DBaseTexture9 IUnknown parts follow: */ | |
| HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) | |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) { | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | |
| return ref; | |
| } | |
| ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | |
| if (ref == 0) { | |
| IWineD3DBaseTexture_Release(This->wineD3DBaseTexture); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */ | |
| HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags); | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData); | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid); | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture); | |
| } | |
| void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture); | |
| return ; | |
| } | |
| D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture); | |
| } | |
| /* IDirect3DBaseTexture9 Interface follow: */ | |
| DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew); | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture); | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType); | |
| } | |
| D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture); | |
| } | |
| void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { | |
| IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | |
| TRACE("(%p) Relay\n" , This); | |
| return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); | |
| } | |
| IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = | |
| { | |
| IDirect3DBaseTexture9Impl_QueryInterface, | |
| IDirect3DBaseTexture9Impl_AddRef, | |
| IDirect3DBaseTexture9Impl_Release, | |
| IDirect3DBaseTexture9Impl_GetDevice, | |
| IDirect3DBaseTexture9Impl_SetPrivateData, | |
| IDirect3DBaseTexture9Impl_GetPrivateData, | |
| IDirect3DBaseTexture9Impl_FreePrivateData, | |
| IDirect3DBaseTexture9Impl_SetPriority, | |
| IDirect3DBaseTexture9Impl_GetPriority, | |
| IDirect3DBaseTexture9Impl_PreLoad, | |
| IDirect3DBaseTexture9Impl_GetType, | |
| IDirect3DBaseTexture9Impl_SetLOD, | |
| IDirect3DBaseTexture9Impl_GetLOD, | |
| IDirect3DBaseTexture9Impl_GetLevelCount, | |
| IDirect3DBaseTexture9Impl_SetAutoGenFilterType, | |
| IDirect3DBaseTexture9Impl_GetAutoGenFilterType, | |
| IDirect3DBaseTexture9Impl_GenerateMipSubLevels | |
| }; |