| /* Direct3D 8 | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winreg.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "wine/debug.h" | |
| #include "d3d8.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| int num_lock = 0; | |
| void (*wine_tsx11_lock_ptr)(void) = NULL; | |
| void (*wine_tsx11_unlock_ptr)(void) = NULL; | |
| int vs_mode = VS_HW; /* Hardware by default */ | |
| int ps_mode = PS_NONE; /* Disabled by default */ | |
| HRESULT WINAPI D3D8GetSWInfo(void) | |
| { | |
| FIXME("(void): stub\n"); | |
| return 0; | |
| } | |
| void WINAPI DebugSetMute(void) | |
| { | |
| /* nothing to do */ | |
| } | |
| IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) | |
| { | |
| IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); | |
| object->lpVtbl = &Direct3D8_Vtbl; | |
| object->direct3d8 = object; | |
| object->ref = 1; | |
| object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object); | |
| TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); | |
| return (IDirect3D8 *)object; | |
| } | |
| /* At process attach */ | |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) | |
| { | |
| TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason); | |
| if (fdwReason == DLL_PROCESS_ATTACH) | |
| { | |
| HMODULE mod; | |
| char buffer[32]; | |
| DWORD size = sizeof(buffer); | |
| HKEY hkey = 0; | |
| DisableThreadLibraryCalls(hInstDLL); | |
| mod = GetModuleHandleA( "x11drv.dll" ); | |
| if (mod) | |
| { | |
| wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); | |
| wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); | |
| } | |
| if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) ) | |
| { | |
| if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) ) | |
| { | |
| if (!strcmp(buffer,"none")) | |
| { | |
| TRACE("Disable vertex shaders\n"); | |
| vs_mode = VS_NONE; | |
| } | |
| else if (!strcmp(buffer,"emulation")) | |
| { | |
| TRACE("Force SW vertex shaders\n"); | |
| vs_mode = VS_SW; | |
| } | |
| } | |
| if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) ) | |
| { | |
| if (!strcmp(buffer,"enabled")) | |
| { | |
| TRACE("Allow pixel shaders\n"); | |
| ps_mode = PS_HW; | |
| } | |
| } | |
| } | |
| if (vs_mode == VS_HW) | |
| TRACE("Allow HW vertex shaders\n"); | |
| if (ps_mode == PS_NONE) | |
| TRACE("Disable pixel shaders\n"); | |
| } | |
| return TRUE; | |
| } |