| /* | |
| * IDirect3DBaseTexture8 implementation | |
| * | |
| * Copyright 2002 Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "wingdi.h" | |
| #include "wine/debug.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| /* IDirect3DBaseTexture8 (Inherited from IUnknown) */ | |
| HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID riid,LPVOID *ppobj) | |
| { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| TRACE("(%p) : QueryInterface\n", This); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) | |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) { | |
| IDirect3DBaseTexture8Impl_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | |
| return ref; | |
| } | |
| ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | |
| if (ref == 0) | |
| HeapFree(GetProcessHeap(), 0, This); | |
| return ref; | |
| } | |
| /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */ | |
| HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| TRACE("(%p) : returning %p\n", This, This->Device); | |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; | |
| /** | |
| * Note Calling this method will increase the internal reference count | |
| * on the IDirect3DDevice8 interface. | |
| */ | |
| IDirect3DDevice8Impl_AddRef(*ppDevice); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| } | |
| D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/ | |
| return This->ResourceType; | |
| } | |
| /* IDirect3DBaseTexture8 */ | |
| DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return 0; | |
| } | |
| DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| TRACE("(%p) : returning %d\n", This, This->levels); | |
| return This->levels; | |
| } | |
| IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl = | |
| { | |
| IDirect3DBaseTexture8Impl_QueryInterface, | |
| IDirect3DBaseTexture8Impl_AddRef, | |
| IDirect3DBaseTexture8Impl_Release, | |
| IDirect3DBaseTexture8Impl_GetDevice, | |
| IDirect3DBaseTexture8Impl_SetPrivateData, | |
| IDirect3DBaseTexture8Impl_GetPrivateData, | |
| IDirect3DBaseTexture8Impl_FreePrivateData, | |
| IDirect3DBaseTexture8Impl_SetPriority, | |
| IDirect3DBaseTexture8Impl_GetPriority, | |
| IDirect3DBaseTexture8Impl_PreLoad, | |
| IDirect3DBaseTexture8Impl_GetType, | |
| IDirect3DBaseTexture8Impl_SetLOD, | |
| IDirect3DBaseTexture8Impl_GetLOD, | |
| IDirect3DBaseTexture8Impl_GetLevelCount, | |
| }; | |
| BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface) { | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| return This->Dirty; | |
| } | |
| BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty) { | |
| BOOL old; | |
| IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; | |
| old = This->Dirty; | |
| This->Dirty = dirty; | |
| return old; | |
| } |