| /* |
| * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers) |
| * Copyright (C) 2008 Alexander Dorofeyev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| /* See comment in dlls/d3d9/tests/visual.c for general guidelines */ |
| |
| #include "wine/test.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| struct vec3 |
| { |
| float x, y, z; |
| }; |
| |
| struct vec4 |
| { |
| float x, y, z, w; |
| }; |
| |
| static HWND window; |
| static IDirectDraw7 *DirectDraw; |
| static IDirectDrawSurface7 *Surface; |
| static IDirectDrawSurface7 *depth_buffer; |
| static IDirect3D7 *Direct3D; |
| static IDirect3DDevice7 *Direct3DDevice; |
| |
| static BOOL refdevice = FALSE; |
| |
| static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid, |
| void **ddraw, REFIID interface_iid, IUnknown *outer); |
| |
| static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) |
| { |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| return TRUE; |
| } |
| |
| static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx) |
| { |
| DDPIXELFORMAT *zfmt = ctx; |
| |
| if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth) |
| { |
| *zfmt = *fmt; |
| } |
| return DDENUMRET_OK; |
| } |
| |
| static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx) |
| { |
| BOOL *hal_ok = ctx; |
| if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice)) |
| { |
| *hal_ok = TRUE; |
| return DDENUMRET_CANCEL; |
| } |
| return DDENUMRET_OK; |
| } |
| |
| static BOOL createObjects(void) |
| { |
| HRESULT hr; |
| HMODULE hmod = GetModuleHandleA("ddraw.dll"); |
| WNDCLASSA wc = {0}; |
| DDSURFACEDESC2 ddsd; |
| DDPIXELFORMAT zfmt; |
| BOOL hal_ok = FALSE; |
| const GUID *devtype = &IID_IDirect3DHALDevice; |
| |
| if(!hmod) return FALSE; |
| pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); |
| if(!pDirectDrawCreateEx) return FALSE; |
| |
| hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL); |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr); |
| if(!DirectDraw) goto err; |
| |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "d3d7_test_wc"; |
| RegisterClassA(&wc); |
| window = CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr); |
| if(FAILED(hr)) goto err; |
| hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0); |
| if(FAILED(hr)) { |
| /* 24 bit is fine too */ |
| hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0); |
| |
| } |
| ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr); |
| if(FAILED(hr)) { |
| /* use trace, the caller calls skip() */ |
| trace("SetDisplayMode failed\n"); |
| goto err; |
| } |
| |
| hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D); |
| if (hr == E_NOINTERFACE) goto err; |
| ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr); |
| |
| /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently |
| * than hardware implementations. Request single buffering, that seems to work everywhere |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; |
| U5(ddsd).dwBackBufferCount = 1; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL); |
| if(FAILED(hr)) goto err; |
| |
| hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok); |
| ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr); |
| if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice; |
| |
| memset(&zfmt, 0, sizeof(zfmt)); |
| hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt); |
| if (FAILED(hr)) goto err; |
| if (zfmt.dwSize == 0) goto err; |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; |
| U4(ddsd).ddpfPixelFormat = zfmt; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr); |
| if (FAILED(hr)) goto err; |
| |
| hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer); |
| ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr); |
| if (FAILED(hr)) goto err; |
| |
| hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice); |
| if (FAILED(hr) || !Direct3DDevice) goto err; |
| return TRUE; |
| |
| err: |
| if(DirectDraw) IDirectDraw7_Release(DirectDraw); |
| if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer); |
| if(Surface) IDirectDrawSurface7_Release(Surface); |
| if(Direct3D) IDirect3D7_Release(Direct3D); |
| if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice); |
| if(window) DestroyWindow(window); |
| return FALSE; |
| } |
| |
| static void releaseObjects(void) |
| { |
| IDirect3DDevice7_Release(Direct3DDevice); |
| IDirect3D7_Release(Direct3D); |
| IDirectDrawSurface7_Release(depth_buffer); |
| IDirectDrawSurface7_Release(Surface); |
| IDirectDraw7_Release(DirectDraw); |
| DestroyWindow(window); |
| } |
| |
| static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y) |
| { |
| DWORD ret; |
| HRESULT hr; |
| DDSURFACEDESC2 ddsd; |
| RECT rectToLock = {x, y, x+1, y+1}; |
| IDirectDrawSurface7 *surf = NULL; |
| |
| /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer |
| * to an offscreen surface and lock it instead of the front buffer |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL); |
| ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr); |
| if(!surf) |
| { |
| trace("cannot create helper surface\n"); |
| return 0xdeadbeef; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| |
| hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0); |
| ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr); |
| if(FAILED(hr)) |
| { |
| trace("Cannot blit\n"); |
| ret = 0xdeadbee; |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't lock the offscreen surface, hr=%08x\n", hr); |
| ret = 0xdeadbeec; |
| goto out; |
| } |
| |
| /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't |
| * really important for these tests |
| */ |
| ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; |
| hr = IDirectDrawSurface7_Unlock(surf, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't unlock the offscreen surface, hr=%08x\n", hr); |
| } |
| |
| out: |
| IDirectDrawSurface7_Release(surf); |
| return ret; |
| } |
| |
| static void set_viewport_size(IDirect3DDevice7 *device) |
| { |
| D3DVIEWPORT7 vp = {0}; |
| DDSURFACEDESC2 ddsd; |
| HRESULT hr; |
| IDirectDrawSurface7 *target; |
| |
| hr = IDirect3DDevice7_GetRenderTarget(device, &target); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd); |
| ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr); |
| IDirectDrawSurface7_Release(target); |
| |
| vp.dwWidth = ddsd.dwWidth; |
| vp.dwHeight = ddsd.dwHeight; |
| hr = IDirect3DDevice7_SetViewport(device, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr); |
| return; |
| } |
| |
| static void clear_test(IDirect3DDevice7 *device) |
| { |
| /* Tests the correctness of clearing parameters */ |
| HRESULT hr; |
| D3DRECT rect[2]; |
| D3DRECT rect_negneg; |
| DWORD color; |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| /* Positive x, negative y */ |
| U1(rect[0]).x1 = 0; |
| U2(rect[0]).y1 = 480; |
| U3(rect[0]).x2 = 320; |
| U4(rect[0]).y2 = 240; |
| |
| /* Positive x, positive y */ |
| U1(rect[1]).x1 = 0; |
| U2(rect[1]).y1 = 0; |
| U3(rect[1]).x2 = 320; |
| U4(rect[1]).y2 = 240; |
| /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle |
| * is ignored, the positive is still cleared afterwards |
| */ |
| hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| /* negative x, negative y */ |
| U1(rect_negneg).x1 = 640; |
| U2(rect_negneg).y1 = 240; |
| U3(rect_negneg).x2 = 320; |
| U4(rect_negneg).y2 = 0; |
| hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad */ |
| ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color); |
| color = getPixelColor(device, 480, 360); /* lower right quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); /* upper right quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color); |
| } |
| |
| static void fog_test(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| DWORD color; |
| float start = 0.0, end = 1.0; |
| D3DDEVICEDESC7 caps; |
| |
| struct |
| { |
| struct vec3 position; |
| DWORD diffuse; |
| DWORD specular; |
| } |
| /* Gets full z based fog with linear fog, no fog with specular color */ |
| untransformed_1[] = |
| { |
| {{-1.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000}, |
| {{-1.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, 0.0f, 0.1f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, -1.0f, 0.1f}, 0xffff0000, 0xff000000}, |
| }, |
| /* Ok, I am too lazy to deal with transform matrices */ |
| untransformed_2[] = |
| { |
| {{-1.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000}, |
| {{-1.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, 1.0f, 1.0f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, 0.0f, 1.0f}, 0xffff0000, 0xff000000}, |
| }, |
| far_quad1[] = |
| { |
| {{-1.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000}, |
| {{-1.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, 0.0f, 0.5f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, -1.0f, 0.5f}, 0xffff0000, 0xff000000}, |
| }, |
| far_quad2[] = |
| { |
| {{-1.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000}, |
| {{-1.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, 1.0f, 1.5f}, 0xffff0000, 0xff000000}, |
| {{ 0.0f, 0.0f, 1.5f}, 0xffff0000, 0xff000000}, |
| }; |
| /* Untransformed ones. Give them a different diffuse color to make the |
| * test look nicer. It also helps making sure that they are drawn |
| * correctly. */ |
| struct |
| { |
| struct vec4 position; |
| DWORD diffuse; |
| DWORD specular; |
| } |
| transformed_1[] = |
| { |
| {{320.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| {{640.0f, 0.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| {{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| {{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| }, |
| transformed_2[] = |
| { |
| {{320.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| {{640.0f, 240.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| {{640.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| {{320.0f, 480.0f, 1.0f, 1.0f}, 0xffffff00, 0xff000000}, |
| }; |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| D3DMATRIX ident_mat = |
| { |
| 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| }; |
| D3DMATRIX world_mat1 = |
| { |
| 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, -0.5f, 1.0f, |
| }; |
| D3DMATRIX world_mat2 = |
| { |
| 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 1.0f, |
| }; |
| D3DMATRIX proj_mat = |
| { |
| 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, -1.0f, 1.0f, |
| }; |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice7_GetCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr); |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); |
| ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
| ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE); |
| ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */); |
| ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr); |
| |
| /* First test: Both table fog and vertex fog off */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr); |
| |
| /* Start = 0, end = 1. Should be default, but set them */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start)); |
| ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end)); |
| ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr); |
| |
| if(IDirect3DDevice7_BeginScene(device) == D3D_OK) |
| { |
| /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| untransformed_1, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| /* That makes it use the Z value */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR); |
| ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr); |
| /* Untransformed, vertex fog != none (or table fog != none): |
| * Use the Z value as input into the equation |
| */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| untransformed_2, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| transformed_1, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR); |
| ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr); |
| /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog |
| * equation |
| */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| transformed_2, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "EndScene returned %08x\n", hr); |
| } |
| else |
| { |
| ok(FALSE, "BeginScene failed\n"); |
| } |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color); |
| if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) |
| { |
| color = getPixelColor(device, 480, 360); |
| ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color); |
| } |
| else |
| { |
| /* Without fog table support the vertex fog is still applied, even though table fog is turned on. |
| * The settings above result in no fogging with vertex fog |
| */ |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); |
| trace("Info: Table fog not supported by this device\n"); |
| } |
| |
| if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) |
| { |
| /* A simple fog + non-identity world matrix test */ |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat1); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR); |
| ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr); |
| |
| if (IDirect3DDevice7_BeginScene(device) == D3D_OK) |
| { |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, |
| D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, |
| D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "EndScene returned %#08x\n", hr); |
| } |
| else |
| { |
| ok(FALSE, "BeginScene failed\n"); |
| } |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color); |
| |
| /* Test fog behavior with an orthogonal (but not identity) projection matrix */ |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat2); |
| ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj_mat); |
| ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "Clear returned %#08x\n", hr); |
| |
| if (IDirect3DDevice7_BeginScene(device) == D3D_OK) |
| { |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, |
| D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, |
| D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "EndScene returned %#08x\n", hr); |
| } |
| else |
| { |
| ok(FALSE, "BeginScene failed\n"); |
| } |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color); |
| |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &ident_mat); |
| ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &ident_mat); |
| ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr); |
| } |
| else |
| { |
| skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n"); |
| } |
| |
| /* Turn off the fog master switch to avoid confusing other tests */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr); |
| } |
| |
| static void offscreen_test(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; |
| DWORD color; |
| DDSURFACEDESC2 ddsd; |
| |
| static float quad[][5] = { |
| {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f}, |
| {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f}, |
| { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f}, |
| { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f}, |
| }; |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 128; |
| ddsd.dwHeight = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); |
| ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); |
| if(!offscreen) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| if(!backbuffer) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr); |
| |
| if (refdevice) { |
| win_skip("Tests would crash on W2K with a refdevice\n"); |
| goto out; |
| } |
| |
| if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { |
| hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0); |
| ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr); |
| set_viewport_size(device); |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| /* Draw without textures - Should result in a white quad */ |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); |
| ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr); |
| set_viewport_size(device); |
| |
| hr = IDirect3DDevice7_SetTexture(device, 0, offscreen); |
| ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr); |
| |
| /* This time with the texture */ |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| IDirect3DDevice7_EndScene(device); |
| } |
| |
| /* Center quad - should be white */ |
| color = getPixelColor(device, 320, 240); |
| ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| /* Some quad in the cleared part of the texture */ |
| color = getPixelColor(device, 170, 240); |
| ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color); |
| /* Part of the originally cleared back buffer */ |
| color = getPixelColor(device, 10, 10); |
| ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| if(0) { |
| /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture. |
| * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on |
| * the offscreen rendering mode this test would succeed or fail |
| */ |
| color = getPixelColor(device, 10, 470); |
| ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| } |
| |
| out: |
| hr = IDirect3DDevice7_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr); |
| |
| /* restore things */ |
| if(backbuffer) { |
| hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); |
| ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr); |
| IDirectDrawSurface7_Release(backbuffer); |
| } |
| if(offscreen) { |
| IDirectDrawSurface7_Release(offscreen); |
| } |
| } |
| |
| static void test_blend(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; |
| DWORD color, red, green, blue; |
| DDSURFACEDESC2 ddsd; |
| |
| struct |
| { |
| struct vec3 position; |
| DWORD diffuse; |
| } |
| quad1[] = |
| { |
| {{-1.0f, -1.0f, 0.1f}, 0x4000ff00}, |
| {{-1.0f, 0.0f, 0.1f}, 0x4000ff00}, |
| {{ 1.0f, -1.0f, 0.1f}, 0x4000ff00}, |
| {{ 1.0f, 0.0f, 0.1f}, 0x4000ff00}, |
| }, |
| quad2[] = |
| { |
| {{-1.0f, 0.0f, 0.1f}, 0xc00000ff}, |
| {{-1.0f, 1.0f, 0.1f}, 0xc00000ff}, |
| {{ 1.0f, 0.0f, 0.1f}, 0xc00000ff}, |
| {{ 1.0f, 1.0f, 0.1f}, 0xc00000ff}, |
| }; |
| static float composite_quad[][5] = { |
| { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, |
| { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, |
| { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, |
| { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, |
| }; |
| |
| /* Clear the render target with alpha = 0.5 */ |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; |
| ddsd.dwWidth = 128; |
| ddsd.dwHeight = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; |
| U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; |
| U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; |
| U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; |
| U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); |
| ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); |
| if(!offscreen) { |
| goto out; |
| } |
| hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| if(!backbuffer) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| |
| if (refdevice) { |
| win_skip("Tests would crash on W2K with a refdevice\n"); |
| goto out; |
| } |
| |
| if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { |
| |
| /* Draw two quads, one with src alpha blending, one with dest alpha blending. The |
| * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on |
| * the input alpha |
| * |
| * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha. |
| * They give essentially ZERO and ONE blend factors |
| */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer |
| * has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the |
| * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA |
| * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input |
| * vertices |
| */ |
| hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr); |
| set_viewport_size(device); |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr); |
| set_viewport_size(device); |
| |
| /* Render the offscreen texture onto the frame buffer to be able to compare it regularly. |
| * Disable alpha blending for the final composition |
| */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetTexture(device, 0, offscreen); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = getPixelColor(device, 160, 360); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, |
| "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color); |
| |
| color = getPixelColor(device, 160, 120); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff , |
| "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 480, 360); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, |
| "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color); |
| |
| color = getPixelColor(device, 480, 120); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81, |
| "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color); |
| |
| out: |
| if(offscreen) IDirectDrawSurface7_Release(offscreen); |
| if(backbuffer) IDirectDrawSurface7_Release(backbuffer); |
| } |
| |
| static void rhw_zero_test(IDirect3DDevice7 *device) |
| { |
| /* Test if it will render a quad correctly when vertex rhw = 0 */ |
| HRESULT hr; |
| DWORD color; |
| |
| struct { |
| float x, y, z; |
| float rhw; |
| DWORD diffuse; |
| } quad1[] = |
| { |
| {0, 100, 0, 0, 0xffffffff}, |
| {0, 0, 0, 0, 0xffffffff}, |
| {100, 100, 0, 0, 0xffffffff}, |
| {100, 0, 0, 0, 0xffffffff}, |
| }; |
| |
| /* Clear to black */ |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = getPixelColor(device, 5, 5); |
| ok(color == 0xffffff || |
| broken(color == 0), /* VMware */ |
| "Got color %08x, expected 00ffffff\n", color); |
| |
| color = getPixelColor(device, 105, 105); |
| ok(color == 0, "Got color %08x, expected 00000000\n", color); |
| } |
| |
| static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y) |
| { |
| DWORD ret; |
| HRESULT hr; |
| DDSURFACEDESC2 ddsd; |
| RECT rectToLock = {x, y, x+1, y+1}; |
| IDirectDrawSurface4 *surf = NULL; |
| |
| /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer |
| * to an offscreen surface and lock it instead of the front buffer |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; |
| hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL); |
| ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr); |
| if(!surf) |
| { |
| trace("cannot create helper surface\n"); |
| return 0xdeadbeef; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| |
| hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0); |
| ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr); |
| if(FAILED(hr)) |
| { |
| trace("Cannot blit\n"); |
| ret = 0xdeadbee; |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't lock the offscreen surface, hr=%08x\n", hr); |
| ret = 0xdeadbeec; |
| goto out; |
| } |
| |
| /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't |
| * really important for these tests |
| */ |
| ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; |
| hr = IDirectDrawSurface4_Unlock(surf, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't unlock the offscreen surface, hr=%08x\n", hr); |
| } |
| |
| out: |
| IDirectDrawSurface4_Release(surf); |
| return ret; |
| } |
| |
| static void D3D3_ViewportClearTest(void) |
| { |
| HRESULT hr; |
| IDirectDraw *DirectDraw1 = NULL; |
| IDirectDraw4 *DirectDraw4 = NULL; |
| IDirectDrawSurface4 *Primary = NULL; |
| IDirect3D3 *Direct3D3 = NULL; |
| IDirect3DViewport3 *Viewport3 = NULL; |
| IDirect3DViewport3 *SmallViewport3 = NULL; |
| IDirect3DDevice3 *Direct3DDevice3 = NULL; |
| WNDCLASSA wc = {0}; |
| DDSURFACEDESC2 ddsd; |
| D3DVIEWPORT2 vp_data; |
| DWORD color, red, green, blue; |
| D3DRECT rect; |
| D3DMATRIX mat = |
| { |
| 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f, |
| }; |
| struct |
| { |
| struct vec3 position; |
| DWORD diffuse; |
| } |
| quad[] = |
| { |
| {{-1.0f, -1.0f, 0.1f}, 0xffffffff}, |
| {{-1.0f, 1.0f, 0.1f}, 0xffffffff}, |
| {{ 1.0f, 1.0f, 0.1f}, 0xffffffff}, |
| {{ 1.0f, -1.0f, 0.1f}, 0xffffffff}, |
| }; |
| |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; |
| |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "D3D3_ViewportClearTest_wc"; |
| RegisterClassA(&wc); |
| window = CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = DirectDrawCreate( NULL, &DirectDraw1, NULL ); |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32); |
| if(FAILED(hr)) { |
| /* 24 bit is fine too */ |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24); |
| } |
| ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr); |
| if (FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4); |
| ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| memset(&ddsd, 0, sizeof(DDSURFACEDESC2)); |
| ddsd.dwSize = sizeof(DDSURFACEDESC2); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL); |
| ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3); |
| ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL); |
| if(FAILED(hr)) { |
| trace("Creating a HAL device failed, trying Ref\n"); |
| hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL); |
| } |
| ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL); |
| ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3); |
| ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr); |
| |
| memset(&vp_data, 0, sizeof(D3DVIEWPORT2)); |
| vp_data.dwSize = sizeof(D3DVIEWPORT2); |
| vp_data.dwWidth = 640; |
| vp_data.dwHeight = 480; |
| vp_data.dvClipX = -1.0f; |
| vp_data.dvClipWidth = 2.0f; |
| vp_data.dvClipY = 1.0f; |
| vp_data.dvClipHeight = 2.0f; |
| vp_data.dvMaxZ = 1.0f; |
| hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data); |
| ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr); |
| |
| hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL); |
| ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3); |
| ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr); |
| |
| memset(&vp_data, 0, sizeof(D3DVIEWPORT2)); |
| vp_data.dwSize = sizeof(D3DVIEWPORT2); |
| vp_data.dwX = 400; |
| vp_data.dwY = 100; |
| vp_data.dwWidth = 100; |
| vp_data.dwHeight = 100; |
| vp_data.dvClipX = -1.0f; |
| vp_data.dvClipWidth = 2.0f; |
| vp_data.dvClipY = 1.0f; |
| vp_data.dvClipHeight = 2.0f; |
| vp_data.dvMaxZ = 1.0f; |
| hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data); |
| ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice3_BeginScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, &mat); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| U1(rect).x1 = U2(rect).y1 = 0; |
| U3(rect).x2 = 640; |
| U4(rect).y2 = 480; |
| |
| hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice3_EndScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color); |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color); |
| |
| /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */ |
| hr = IDirect3DDevice3_BeginScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr); |
| |
| hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */, |
| Indices, 6 /* Indexcount */, 0 /* flags */); |
| ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice3_EndScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color); |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color); |
| |
| out: |
| |
| if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3); |
| if (Viewport3) IDirect3DViewport3_Release(Viewport3); |
| if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3); |
| if (Direct3D3) IDirect3D3_Release(Direct3D3); |
| if (Primary) IDirectDrawSurface4_Release(Primary); |
| if (DirectDraw1) IDirectDraw_Release(DirectDraw1); |
| if (DirectDraw4) IDirectDraw4_Release(DirectDraw4); |
| if(window) DestroyWindow(window); |
| } |
| |
| static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y) |
| { |
| COLORREF clr = CLR_INVALID; |
| HDC hdc; |
| HRESULT hr; |
| |
| hr = IDirectDrawSurface_GetDC(Surface, &hdc); |
| ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| clr = GetPixel(hdc, x, y); |
| |
| hr = IDirectDrawSurface_ReleaseDC(Surface, hdc); |
| ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr); |
| } |
| |
| return clr; |
| } |
| |
| static void cubemap_test(IDirect3DDevice7 *device) |
| { |
| IDirect3D7 *d3d; |
| IDirectDraw7 *ddraw; |
| IDirectDrawSurface7 *cubemap, *surface; |
| D3DDEVICEDESC7 d3dcaps; |
| HRESULT hr; |
| DWORD color; |
| DDSURFACEDESC2 ddsd; |
| DDBLTFX DDBltFx; |
| DDSCAPS2 caps; |
| static float quad[] = { |
| -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */ |
| 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, |
| -1.0, 0.0, 0.1, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, |
| |
| 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */ |
| 1.0, -1.0, 0.1, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.1, 0.0, 1.0, 0.0, |
| 1.0, 0.0, 0.1, 0.0, 1.0, 0.0, |
| |
| 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */ |
| 1.0, 0.0, 0.1, 0.0, 0.0, 1.0, |
| 0.0, 1.0, 0.1, 0.0, 0.0, 1.0, |
| 1.0, 1.0, 0.1, 0.0, 0.0, 1.0, |
| |
| -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */ |
| 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, |
| -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, |
| 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, |
| }; |
| |
| memset(&DDBltFx, 0, sizeof(DDBltFx)); |
| DDBltFx.dwSize = sizeof(DDBltFx); |
| |
| memset(&d3dcaps, 0, sizeof(d3dcaps)); |
| hr = IDirect3DDevice7_GetCaps(device, &d3dcaps); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr); |
| if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP)) |
| { |
| skip("No cubemap support\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice7_GetDirect3D(device, &d3d); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr); |
| hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw); |
| ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr); |
| IDirect3D7_Release(d3d); |
| |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS; |
| ddsd.dwWidth = 16; |
| ddsd.dwHeight = 16; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE; |
| U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; |
| U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000; |
| U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00; |
| U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF; |
| |
| hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL); |
| ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr); |
| IDirectDraw7_Release(ddraw); |
| |
| /* Positive X */ |
| U5(DDBltFx).dwFillColor = 0x00ff0000; |
| hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| memset(&caps, 0, sizeof(caps)); |
| caps.dwCaps = DDSCAPS_TEXTURE; |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x0000ffff; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x0000ff00; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x000000ff; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x00ffff00; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x00ff00ff; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetTexture(device, 0, cubemap); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_BeginScene(device); |
| ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0); |
| if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW) |
| { |
| /* VMware */ |
| win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n"); |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| goto out; |
| } |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0); |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0); |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0); |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| } |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad - positivex */ |
| ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad - negativex */ |
| ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color); |
| color = getPixelColor(device, 480, 360); /* lower right quad - positivey */ |
| ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color); |
| color = getPixelColor(device, 480, 120); /* upper right quad - positivez */ |
| ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color); |
| |
| out: |
| hr = IDirect3DDevice7_SetTexture(device, 0, NULL); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr); |
| IDirectDrawSurface7_Release(cubemap); |
| } |
| |
| /* This test tests depth clamping / clipping behaviour: |
| * - With software vertex processing, depth values are clamped to the |
| * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped |
| * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the |
| * same as regular vertices here. |
| * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored. |
| * Normal vertices are always clipped. Pretransformed vertices are |
| * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't. |
| * - The viewport's MinZ/MaxZ is irrelevant for this. |
| */ |
| static void depth_clamp_test(IDirect3DDevice7 *device) |
| { |
| struct |
| { |
| struct vec4 position; |
| DWORD diffuse; |
| } |
| quad1[] = |
| { |
| {{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f}, |
| {{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f}, |
| {{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f}, |
| {{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f}, |
| }, |
| quad2[] = |
| { |
| {{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814}, |
| {{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814}, |
| {{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814}, |
| {{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814}, |
| }, |
| quad3[] = |
| { |
| {{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff}, |
| {{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff}, |
| {{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff}, |
| {{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff}, |
| }, |
| quad4[] = |
| { |
| {{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff}, |
| {{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff}, |
| {{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff}, |
| {{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff}, |
| }; |
| struct |
| { |
| struct vec3 position; |
| DWORD diffuse; |
| } |
| quad5[] = |
| { |
| {{-0.5f, 0.5f, 10.0f}, 0xff14f914}, |
| {{ 0.5f, 0.5f, 10.0f}, 0xff14f914}, |
| {{-0.5f, -0.5f, 10.0f}, 0xff14f914}, |
| {{ 0.5f, -0.5f, 10.0f}, 0xff14f914}, |
| }, |
| quad6[] = |
| { |
| {{-1.0f, 0.5f, 10.0f}, 0xfff91414}, |
| {{ 1.0f, 0.5f, 10.0f}, 0xfff91414}, |
| {{-1.0f, 0.25f, 10.0f}, 0xfff91414}, |
| {{ 1.0f, 0.25f, 10.0f}, 0xfff91414}, |
| }; |
| |
| D3DVIEWPORT7 vp; |
| D3DCOLOR color; |
| HRESULT hr; |
| |
| vp.dwX = 0; |
| vp.dwY = 0; |
| vp.dwWidth = 640; |
| vp.dwHeight = 480; |
| vp.dvMinZ = 0.0; |
| vp.dvMaxZ = 7.5; |
| |
| hr = IDirect3DDevice7_SetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE); |
| ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0); |
| ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); |
| |
| color = getPixelColor(device, 75, 75); |
| ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); |
| color = getPixelColor(device, 150, 150); |
| ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); |
| color = getPixelColor(device, 320, 240); |
| ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); |
| color = getPixelColor(device, 320, 330); |
| ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); |
| color = getPixelColor(device, 320, 330); |
| ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); |
| |
| vp.dvMinZ = 0.0; |
| vp.dvMaxZ = 1.0; |
| hr = IDirect3DDevice7_SetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); |
| } |
| |
| static void DX1_BackBufferFlipTest(void) |
| { |
| HRESULT hr; |
| IDirectDraw *DirectDraw1 = NULL; |
| IDirectDrawSurface *Primary = NULL; |
| IDirectDrawSurface *Backbuffer = NULL; |
| WNDCLASSA wc = {0}; |
| DDSURFACEDESC ddsd; |
| DDBLTFX ddbltfx; |
| COLORREF color; |
| const DWORD white = 0xffffff; |
| const DWORD red = 0xff0000; |
| BOOL attached = FALSE; |
| |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "DX1_BackBufferFlipTest_wc"; |
| RegisterClassA(&wc); |
| window = CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = DirectDrawCreate( NULL, &DirectDraw1, NULL ); |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32); |
| if(FAILED(hr)) { |
| /* 24 bit is fine too */ |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24); |
| } |
| ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr); |
| if (FAILED(hr)) { |
| goto out; |
| } |
| |
| memset(&ddsd, 0, sizeof(DDSURFACEDESC)); |
| ddsd.dwSize = sizeof(DDSURFACEDESC); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL); |
| ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(DDSURFACEDESC)); |
| ddsd.dwSize = sizeof(DDSURFACEDESC); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; |
| U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; |
| U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL); |
| ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer); |
| todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE), |
| "Attaching a back buffer to a front buffer returned %08x\n", hr); |
| if (FAILED(hr)) goto out; |
| |
| attached = TRUE; |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = red; |
| hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr); |
| |
| U5(ddbltfx).dwFillColor = white; |
| hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr); |
| |
| /* Check it out */ |
| color = getPixelColor_GDI(Primary, 5, 5); |
| ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF, |
| "got R %02X G %02X B %02X, expected R FF G FF B FF\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| color = getPixelColor_GDI(Backbuffer, 5, 5); |
| ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R FF G 00 B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT); |
| todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr); |
| |
| if (hr == DD_OK) |
| { |
| color = getPixelColor_GDI(Primary, 5, 5); |
| ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R FF G 00 B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| color = getPixelColor_GDI(Backbuffer, 5, 5); |
| ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) || |
| broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */ |
| "got R %02X G %02X B %02X, expected R FF G FF B FF\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| } |
| |
| out: |
| |
| if (Backbuffer) |
| { |
| if (attached) |
| IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer); |
| IDirectDrawSurface_Release(Backbuffer); |
| } |
| if (Primary) IDirectDrawSurface_Release(Primary); |
| if (DirectDraw1) IDirectDraw_Release(DirectDraw1); |
| if (window) DestroyWindow(window); |
| } |
| |
| START_TEST(visual) |
| { |
| HRESULT hr; |
| DWORD color; |
| if(!createObjects()) |
| { |
| skip("Cannot initialize DirectDraw and Direct3D, skipping\n"); |
| return; |
| } |
| |
| /* Check for the reliability of the returned data */ |
| hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| if(FAILED(hr)) |
| { |
| skip("Clear failed, can't assure correctness of the test results, skipping\n"); |
| goto cleanup; |
| } |
| |
| color = getPixelColor(Direct3DDevice, 1, 1); |
| if(color !=0x00ff0000) |
| { |
| skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0); |
| if(FAILED(hr)) |
| { |
| skip("Clear failed, can't assure correctness of the test results, skipping\n"); |
| goto cleanup; |
| } |
| |
| color = getPixelColor(Direct3DDevice, 639, 479); |
| if(color != 0x0000ddee) |
| { |
| skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); |
| goto cleanup; |
| } |
| |
| /* Now run the tests */ |
| depth_clamp_test(Direct3DDevice); |
| clear_test(Direct3DDevice); |
| fog_test(Direct3DDevice); |
| offscreen_test(Direct3DDevice); |
| test_blend(Direct3DDevice); |
| rhw_zero_test(Direct3DDevice); |
| cubemap_test(Direct3DDevice); |
| |
| releaseObjects(); /* release DX7 interfaces to test D3D1 */ |
| |
| D3D3_ViewportClearTest(); |
| DX1_BackBufferFlipTest(); |
| |
| return ; |
| |
| cleanup: |
| releaseObjects(); |
| } |