|  | /* | 
|  | * IDirect3DTexture9 implementation | 
|  | * | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #define NONAMELESSUNION | 
|  | #define NONAMELESSSTRUCT | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winuser.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | /* IDirect3DTexture9 IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DTexture9)) { | 
|  | IDirect3DTexture9Impl_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | TRACE("(%p) : AddRef from %ld\n", This, This->ref); | 
|  | return ++(This->ref); | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | ULONG ref = --This->ref; | 
|  | int i; | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | 
|  | if (ref == 0) { | 
|  | for (i = 0; i < This->levels; i++) { | 
|  | if (NULL != This->surfaces[i]) { | 
|  | TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]); | 
|  | IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[i]); | 
|  | } | 
|  | } | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); | 
|  | } | 
|  |  | 
|  | void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return ; | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); | 
|  | } | 
|  |  | 
|  | /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ | 
|  | DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); | 
|  | } | 
|  |  | 
|  | D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); | 
|  | } | 
|  |  | 
|  | void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return ; | 
|  | } | 
|  |  | 
|  | /* IDirect3DTexture9 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  |  | 
|  | if (Level < This->levels) { | 
|  | TRACE("(%p) Level (%d)\n", This, Level); | 
|  | return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[Level], pDesc); | 
|  | } else { | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | *ppSurfaceLevel = (LPDIRECT3DSURFACE9) This->surfaces[Level]; | 
|  | IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) This->surfaces[Level]); | 
|  | TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { | 
|  | HRESULT hr; | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | if (Level < This->levels) { | 
|  | /** | 
|  | * Not dirtified while Surfaces don't notify dirtification | 
|  | * This->impl.parent.Dirty = TRUE; | 
|  | */ | 
|  | hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[Level], pLockedRect, pRect, Flags); | 
|  | TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); | 
|  | } else { | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) { | 
|  | HRESULT hr; | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | if (Level < This->levels) { | 
|  | hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[Level]); | 
|  | TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); | 
|  | } else { | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) { | 
|  | ICOM_THIS(IDirect3DTexture9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | This->Dirty = TRUE; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | ICOM_VTABLE(IDirect3DTexture9) Direct3DTexture9_Vtbl = | 
|  | { | 
|  | ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | 
|  | IDirect3DTexture9Impl_QueryInterface, | 
|  | IDirect3DTexture9Impl_AddRef, | 
|  | IDirect3DTexture9Impl_Release, | 
|  | IDirect3DTexture9Impl_GetDevice, | 
|  | IDirect3DTexture9Impl_SetPrivateData, | 
|  | IDirect3DTexture9Impl_GetPrivateData, | 
|  | IDirect3DTexture9Impl_FreePrivateData, | 
|  | IDirect3DTexture9Impl_SetPriority, | 
|  | IDirect3DTexture9Impl_GetPriority, | 
|  | IDirect3DTexture9Impl_PreLoad, | 
|  | IDirect3DTexture9Impl_GetType, | 
|  | IDirect3DTexture9Impl_SetLOD, | 
|  | IDirect3DTexture9Impl_GetLOD, | 
|  | IDirect3DTexture9Impl_GetLevelCount, | 
|  | IDirect3DTexture9Impl_SetAutoGenFilterType, | 
|  | IDirect3DTexture9Impl_GetAutoGenFilterType, | 
|  | IDirect3DTexture9Impl_GenerateMipSubLevels, | 
|  | IDirect3DTexture9Impl_GetLevelDesc, | 
|  | IDirect3DTexture9Impl_GetSurfaceLevel, | 
|  | IDirect3DTexture9Impl_LockRect, | 
|  | IDirect3DTexture9Impl_UnlockRect, | 
|  | IDirect3DTexture9Impl_AddDirtyRect | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */ | 
|  | HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, | 
|  | D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { | 
|  | ICOM_THIS(IDirect3DDevice9Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } |