|  | /* | 
|  | * IDirect3D8 implementation | 
|  | * | 
|  | * Copyright 2002 Jason Edmeades | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #define NONAMELESSUNION | 
|  | #define NONAMELESSSTRUCT | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "wingdi.h" | 
|  | #include "winuser.h" | 
|  | #include "wine/debug.h" | 
|  | #include "wine/unicode.h" | 
|  |  | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | /* x11drv GDI escapes */ | 
|  | #define X11DRV_ESCAPE 6789 | 
|  | enum x11drv_escape_codes | 
|  | { | 
|  | X11DRV_GET_DISPLAY,   /* get X11 display for a DC */ | 
|  | X11DRV_GET_DRAWABLE,  /* get current drawable for a DC */ | 
|  | X11DRV_GET_FONT,      /* get current X font for a DC */ | 
|  | }; | 
|  |  | 
|  | #define NUM_FORMATS 7 | 
|  | static const D3DFORMAT device_formats[NUM_FORMATS] = { | 
|  | D3DFMT_P8, | 
|  | D3DFMT_R3G3B2, | 
|  | D3DFMT_R5G6B5, | 
|  | D3DFMT_X1R5G5B5, | 
|  | D3DFMT_X4R4G4B4, | 
|  | D3DFMT_R8G8B8, | 
|  | D3DFMT_X8R8G8B8 | 
|  | }; | 
|  |  | 
|  | static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display); | 
|  |  | 
|  | /* retrieve the X display to use on a given DC */ | 
|  | inline static Display *get_display( HDC hdc ) | 
|  | { | 
|  | Display *display; | 
|  | enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; | 
|  |  | 
|  | if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, | 
|  | sizeof(display), (LPSTR)&display )) display = NULL; | 
|  | return display; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* IDirect3D IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj) | 
|  | { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3D8)) { | 
|  | IDirect3D8Impl_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | TRACE("(%p) : AddRef from %ld\n", This, This->ref); | 
|  | return ++(This->ref); | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | ULONG ref = --This->ref; | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | 
|  | if (ref == 0) | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3D Interface follow: */ | 
|  | HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice     (LPDIRECT3D8 iface, void* pInitializeFunction) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | UINT     WINAPI  IDirect3D8Impl_GetAdapterCount            (LPDIRECT3D8 iface) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | /* FIXME: Set to one for now to imply the display */ | 
|  | TRACE("(%p): Mostly stub, only returns primary display\n", This); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier       (LPDIRECT3D8 iface, | 
|  | UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  |  | 
|  | TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); | 
|  |  | 
|  | if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | strcpy(pIdentifier->Driver, "Display"); | 
|  | strcpy(pIdentifier->Description, "Direct3D Display"); | 
|  | pIdentifier->DriverVersion.s.HighPart = 1; | 
|  | pIdentifier->DriverVersion.s.LowPart = 0; | 
|  | pIdentifier->VendorId = 0; | 
|  | pIdentifier->DeviceId = 0; | 
|  | pIdentifier->SubSysId = 0; | 
|  | pIdentifier->Revision = 0; | 
|  | /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ | 
|  | if (Flags & D3DENUM_NO_WHQL_LEVEL) { | 
|  | pIdentifier->WHQLLevel = 0; | 
|  | } else { | 
|  | pIdentifier->WHQLLevel = 1; | 
|  | } | 
|  | } else { | 
|  | FIXME("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount        (LPDIRECT3D8 iface, | 
|  | UINT Adapter) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  |  | 
|  | TRACE("(%p}->(Adapter: %d)\n", This, Adapter); | 
|  |  | 
|  | if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | DEVMODEW DevModeW; | 
|  | int i = 0; | 
|  |  | 
|  | while (EnumDisplaySettingsExW(NULL, i, &DevModeW, 0)) { | 
|  | i++; | 
|  | } | 
|  | TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, i); | 
|  | return i; | 
|  | } else { | 
|  | FIXME("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes           (LPDIRECT3D8 iface, | 
|  | UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  |  | 
|  | TRACE("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode); | 
|  |  | 
|  | if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | HDC hdc; | 
|  | int bpp = 0; | 
|  | DEVMODEW DevModeW; | 
|  |  | 
|  | if (EnumDisplaySettingsExW(NULL, Mode, &DevModeW, 0)) | 
|  | { | 
|  | pMode->Width        = DevModeW.dmPelsWidth; | 
|  | pMode->Height       = DevModeW.dmPelsHeight; | 
|  | bpp                 = DevModeW.dmBitsPerPel; | 
|  | pMode->RefreshRate  = D3DADAPTER_DEFAULT; | 
|  | if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) | 
|  | { | 
|  | pMode->RefreshRate = DevModeW.dmDisplayFrequency; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | TRACE("Requested mode out of range %d\n", Mode); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | 
|  | bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp); | 
|  | DeleteDC(hdc); | 
|  |  | 
|  | switch (bpp) { | 
|  | case  8: pMode->Format = D3DFMT_R3G3B2;   break; | 
|  | case 16: pMode->Format = D3DFMT_R5G6B5;   break; | 
|  | case 24: /* pMode->Format = D3DFMT_R5G6B5;   break;*/ /* Make 24bit appear as 32 bit */ | 
|  | case 32: pMode->Format = D3DFMT_A8R8G8B8; break; | 
|  | default: pMode->Format = D3DFMT_UNKNOWN; | 
|  | } | 
|  | TRACE("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp); | 
|  |  | 
|  | } else { | 
|  | FIXME("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode      (LPDIRECT3D8 iface, | 
|  | UINT Adapter, D3DDISPLAYMODE* pMode) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); | 
|  |  | 
|  | if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | int bpp = 0; | 
|  | DEVMODEW DevModeW; | 
|  |  | 
|  | EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0); | 
|  | pMode->Width        = DevModeW.dmPelsWidth; | 
|  | pMode->Height       = DevModeW.dmPelsHeight; | 
|  | bpp                 = DevModeW.dmBitsPerPel; | 
|  | pMode->RefreshRate  = D3DADAPTER_DEFAULT; | 
|  | if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) | 
|  | { | 
|  | pMode->RefreshRate = DevModeW.dmDisplayFrequency; | 
|  | } | 
|  |  | 
|  | switch (bpp) { | 
|  | case  8: pMode->Format       = D3DFMT_R3G3B2;   break; | 
|  | case 16: pMode->Format       = D3DFMT_R5G6B5;   break; | 
|  | case 24: /*pMode->Format       = D3DFMT_R5G6B5;   break;*/ /* Make 24bit appear as 32 bit */ | 
|  | case 32: pMode->Format       = D3DFMT_A8R8G8B8; break; | 
|  | default: pMode->Format       = D3DFMT_UNKNOWN; | 
|  | } | 
|  |  | 
|  | } else { | 
|  | FIXME("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width, | 
|  | pMode->Height, pMode->RefreshRate, pMode->Format); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 iface, | 
|  | UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, | 
|  | D3DFORMAT BackBufferFormat, BOOL Windowed) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | FIXME("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n", | 
|  | This, | 
|  | Adapter, | 
|  | CheckType, debug_d3ddevicetype(CheckType), | 
|  | DisplayFormat, debug_d3dformat(DisplayFormat), | 
|  | BackBufferFormat, debug_d3dformat(BackBufferFormat), | 
|  | Windowed); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 iface, | 
|  | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | 
|  | DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | FIXME("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n", | 
|  | This, | 
|  | Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | AdapterFormat, debug_d3dformat(AdapterFormat), | 
|  | Usage, debug_d3dusage(Usage), | 
|  | RType, debug_d3dressourcetype(RType), | 
|  | CheckFormat, debug_d3dformat(CheckFormat)); | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { | 
|  | switch (CheckFormat) { | 
|  | case D3DFMT_DXT1: | 
|  | case D3DFMT_DXT3: | 
|  | case D3DFMT_DXT5: | 
|  | return D3D_OK; | 
|  | default: | 
|  | break; /* Avoid compiler warnings */ | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (CheckFormat) { | 
|  | case D3DFMT_UYVY: | 
|  | case D3DFMT_YUY2: | 
|  | case D3DFMT_DXT1: | 
|  | case D3DFMT_DXT2: | 
|  | case D3DFMT_DXT3: | 
|  | case D3DFMT_DXT4: | 
|  | case D3DFMT_DXT5: | 
|  | case D3DFMT_X8L8V8U8: | 
|  | case D3DFMT_L6V5U5: | 
|  | case D3DFMT_V8U8: | 
|  | /* Since we do not support these formats right now, don't pretend to. */ | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, | 
|  | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, | 
|  | BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n", | 
|  | This, | 
|  | Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | SurfaceFormat, debug_d3dformat(SurfaceFormat), | 
|  | Windowed, | 
|  | MultiSampleType); | 
|  |  | 
|  | if (D3DMULTISAMPLE_NONE == MultiSampleType) | 
|  | return D3D_OK; | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, | 
|  | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | 
|  | D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", | 
|  | This, | 
|  | Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | AdapterFormat, debug_d3dformat(AdapterFormat), | 
|  | RenderTargetFormat, debug_d3dformat(RenderTargetFormat), | 
|  | DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); | 
|  |  | 
|  | #if 0 | 
|  | switch (DepthStencilFormat) { | 
|  | case D3DFMT_D24X4S4: | 
|  | case D3DFMT_D24X8: | 
|  | case D3DFMT_D24S8: | 
|  | case D3DFMT_D32: | 
|  | /** | 
|  | * as i don't know how to really check hard caps of graphics cards | 
|  | * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it) | 
|  | */ | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | #endif | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { | 
|  |  | 
|  | BOOL        gotContext  = FALSE; | 
|  | BOOL        created     = FALSE; | 
|  | GLint       gl_tex_size = 0; | 
|  | GLXContext  gl_context  = 0; | 
|  | Display    *display     = NULL; | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  |  | 
|  | TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); | 
|  |  | 
|  | /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created | 
|  | ie there is no GL Context - Get a default rendering context to enable the | 
|  | function query some info from GL                                           */ | 
|  | if (glXGetCurrentContext() == NULL) { | 
|  |  | 
|  | XVisualInfo  template; | 
|  | XVisualInfo *vis; | 
|  | HDC          device_context; | 
|  | Visual      *visual; | 
|  | Drawable     drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window"); | 
|  | XWindowAttributes win_attr; | 
|  | BOOL         failed = FALSE; | 
|  | int          num; | 
|  |  | 
|  | /* Get the display */ | 
|  | device_context = GetDC(0); | 
|  | display = get_display(device_context); | 
|  | ReleaseDC(0, device_context); | 
|  |  | 
|  | /* Get the X visual */ | 
|  | ENTER_GL(); | 
|  | if (XGetWindowAttributes(display, drawable, &win_attr)) { | 
|  | visual = win_attr.visual; | 
|  | } else { | 
|  | visual = DefaultVisual(display, DefaultScreen(display)); | 
|  | } | 
|  | template.visualid = XVisualIDFromVisual(visual); | 
|  | vis = XGetVisualInfo(display, VisualIDMask, &template, &num); | 
|  | if (vis == NULL) { | 
|  | LEAVE_GL(); | 
|  | WARN("Error creating visual info for capabilities initialization\n"); | 
|  | failed = TRUE; | 
|  | } | 
|  |  | 
|  | /* Create a GL context */ | 
|  | if (!failed) { | 
|  | gl_context = glXCreateContext(display, vis, NULL, GL_TRUE); | 
|  |  | 
|  | if (gl_context == NULL) { | 
|  | LEAVE_GL(); | 
|  | WARN("Error creating default context for capabilities initialization\n"); | 
|  | failed = TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Make it the current GL context */ | 
|  | if (!failed && glXMakeCurrent(display, drawable, gl_context) == False) { | 
|  | glXDestroyContext(display, gl_context); | 
|  | LEAVE_GL(); | 
|  | WARN("Error setting default context as current for capabilities initialization\n"); | 
|  | failed = TRUE; | 
|  | } | 
|  |  | 
|  | /* It worked! Wow... */ | 
|  | if (!failed) { | 
|  | gotContext = TRUE; | 
|  | created = TRUE; | 
|  | } | 
|  | } else { | 
|  | gotContext = TRUE; | 
|  | } | 
|  |  | 
|  | if (gotContext == FALSE) { | 
|  |  | 
|  | FIXME("GetDeviceCaps called but no GL Context - Returning dummy values\n"); | 
|  | gl_tex_size=65535; | 
|  | pCaps->MaxTextureBlendStages = 2; | 
|  | pCaps->MaxSimultaneousTextures = 2; | 
|  | pCaps->MaxUserClipPlanes = 8; | 
|  | pCaps->MaxActiveLights = 8; | 
|  | pCaps->MaxVertexBlendMatrices = 0; | 
|  | pCaps->MaxVertexBlendMatrixIndex = 1; | 
|  | pCaps->MaxAnisotropy = 0; | 
|  | pCaps->MaxPointSize = 255.0; | 
|  | } else { | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size); | 
|  | } | 
|  |  | 
|  | /* If we don't know the device settings, go query them now */ | 
|  | if (This->isGLInfoValid == FALSE) IDirect3D8Impl_FillGLCaps(iface, NULL); | 
|  |  | 
|  | pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;  /* Not quite true, but use h/w supported by opengl I suppose */ | 
|  | pCaps->AdapterOrdinal = Adapter; | 
|  |  | 
|  | pCaps->Caps = 0; | 
|  | pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; | 
|  | pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; | 
|  | pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; | 
|  |  | 
|  | pCaps->CursorCaps = 0; | 
|  |  | 
|  | pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX    | | 
|  | D3DDEVCAPS_HWTRANSFORMANDLIGHT | | 
|  | D3DDEVCAPS_PUREDEVICE; | 
|  |  | 
|  | pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW               | | 
|  | D3DPMISCCAPS_CULLCW                | | 
|  | D3DPMISCCAPS_COLORWRITEENABLE      | | 
|  | D3DPMISCCAPS_CLIPTLVERTS           | | 
|  | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | | 
|  | D3DPMISCCAPS_MASKZ; | 
|  | /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ | 
|  |  | 
|  | pCaps->RasterCaps = D3DPRASTERCAPS_DITHER   | | 
|  | D3DPRASTERCAPS_PAT      | | 
|  | D3DPRASTERCAPS_FOGRANGE; | 
|  | /* FIXME Add: | 
|  | D3DPRASTERCAPS_FOGVERTEX | 
|  | D3DPRASTERCAPS_FOGTABLE | 
|  | D3DPRASTERCAPS_MIPMAPLODBIAS | 
|  | D3DPRASTERCAPS_ZBIAS | 
|  | D3DPRASTERCAPS_ANISOTROPY | 
|  | D3DPRASTERCAPS_WFOG | 
|  | D3DPRASTERCAPS_ZFOG | 
|  | D3DPRASTERCAPS_COLORPERSPECTIVE | 
|  | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE | 
|  | D3DPRASTERCAPS_ANTIALIASEDGES | 
|  | D3DPRASTERCAPS_ZBUFFERLESSHSR | 
|  | D3DPRASTERCAPS_WBUFFER */ | 
|  |  | 
|  | pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS       | | 
|  | D3DPCMPCAPS_EQUAL        | | 
|  | D3DPCMPCAPS_GREATER      | | 
|  | D3DPCMPCAPS_GREATEREQUAL | | 
|  | D3DPCMPCAPS_LESS         | | 
|  | D3DPCMPCAPS_LESSEQUAL    | | 
|  | D3DPCMPCAPS_NEVER        | | 
|  | D3DPCMPCAPS_NOTEQUAL; | 
|  |  | 
|  | pCaps->SrcBlendCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */ | 
|  | pCaps->DestBlendCaps = 0xFFFFFFFF;   /*FIXME: Tidy up later */ | 
|  | pCaps->AlphaCmpCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */ | 
|  |  | 
|  | pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | | 
|  | D3DPSHADECAPS_COLORGOURAUDRGB; | 
|  |  | 
|  | pCaps->TextureCaps =  D3DPTEXTURECAPS_ALPHA        | | 
|  | D3DPTEXTURECAPS_ALPHAPALETTE | | 
|  | D3DPTEXTURECAPS_POW2         | | 
|  | D3DPTEXTURECAPS_VOLUMEMAP    | | 
|  | D3DPTEXTURECAPS_MIPMAP; | 
|  | #if defined(GL_VERSION_1_3) || defined(GL_ARB_texture_cube_map) | 
|  | pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP      | | 
|  | D3DPTEXTURECAPS_MIPCUBEMAP   | | 
|  | D3DPTEXTURECAPS_CUBEMAP_POW2; | 
|  | #endif | 
|  |  | 
|  | pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | | 
|  | D3DPTFILTERCAPS_MAGFPOINT  | | 
|  | D3DPTFILTERCAPS_MINFLINEAR | | 
|  | D3DPTFILTERCAPS_MINFPOINT  | | 
|  | D3DPTFILTERCAPS_MIPFLINEAR | | 
|  | D3DPTFILTERCAPS_MIPFPOINT; | 
|  |  | 
|  | pCaps->CubeTextureFilterCaps = 0; | 
|  | pCaps->VolumeTextureFilterCaps = 0; | 
|  |  | 
|  | pCaps->TextureAddressCaps =  D3DPTADDRESSCAPS_BORDER | | 
|  | D3DPTADDRESSCAPS_CLAMP  | | 
|  | D3DPTADDRESSCAPS_WRAP; | 
|  | #if defined(GL_VERSION_1_3) | 
|  | pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; | 
|  | #endif | 
|  | /* FIXME: Add | 
|  | D3DPTADDRESSCAPS_BORDER | 
|  | D3DPTADDRESSCAPS_MIRRORONCE */ | 
|  |  | 
|  | pCaps->VolumeTextureAddressCaps = 0; | 
|  |  | 
|  | pCaps->LineCaps = D3DLINECAPS_TEXTURE | | 
|  | D3DLINECAPS_ZTEST; | 
|  | /* FIXME: Add | 
|  | D3DLINECAPS_BLEND | 
|  | D3DLINECAPS_ALPHACMP | 
|  | D3DLINECAPS_FOG */ | 
|  |  | 
|  | pCaps->MaxTextureWidth = gl_tex_size; | 
|  | pCaps->MaxTextureHeight = gl_tex_size; | 
|  |  | 
|  | pCaps->MaxVolumeExtent = 0; | 
|  |  | 
|  | pCaps->MaxTextureRepeat = 32768; | 
|  | pCaps->MaxTextureAspectRatio = 32768; | 
|  | pCaps->MaxVertexW = 1.0; | 
|  |  | 
|  | pCaps->GuardBandLeft = 0; | 
|  | pCaps->GuardBandTop = 0; | 
|  | pCaps->GuardBandRight = 0; | 
|  | pCaps->GuardBandBottom = 0; | 
|  |  | 
|  | pCaps->ExtentsAdjust = 0; | 
|  |  | 
|  | pCaps->StencilCaps =  D3DSTENCILCAPS_DECRSAT | | 
|  | D3DSTENCILCAPS_INCRSAT | | 
|  | D3DSTENCILCAPS_INVERT  | | 
|  | D3DSTENCILCAPS_KEEP    | | 
|  | D3DSTENCILCAPS_REPLACE | | 
|  | D3DSTENCILCAPS_ZERO; | 
|  | #if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap) | 
|  | pCaps->StencilCaps |= D3DSTENCILCAPS_DECR    | | 
|  | D3DSTENCILCAPS_INCR; | 
|  | #endif | 
|  |  | 
|  | pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000; | 
|  |  | 
|  | pCaps->TextureOpCaps =  D3DTEXOPCAPS_ADD         | | 
|  | D3DTEXOPCAPS_ADDSIGNED   | | 
|  | D3DTEXOPCAPS_ADDSIGNED2X | | 
|  | D3DTEXOPCAPS_MODULATE    | | 
|  | D3DTEXOPCAPS_MODULATE2X  | | 
|  | D3DTEXOPCAPS_MODULATE4X  | | 
|  | D3DTEXOPCAPS_SELECTARG1  | | 
|  | D3DTEXOPCAPS_SELECTARG2  | | 
|  | D3DTEXOPCAPS_DISABLE; | 
|  | #if defined(GL_VERSION_1_3) | 
|  | pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 | | 
|  | D3DTEXOPCAPS_SUBTRACT; | 
|  | #endif | 
|  | /* FIXME: Add | 
|  | D3DTEXOPCAPS_ADDSMOOTH | 
|  | D3DTEXOPCAPS_BLENDCURRENTALPHA | 
|  | D3DTEXOPCAPS_BLENDDIFFUSEALPHA | 
|  | D3DTEXOPCAPS_BLENDFACTORALPHA | 
|  | D3DTEXOPCAPS_BLENDTEXTUREALPHA | 
|  | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | 
|  | D3DTEXOPCAPS_BUMPENVMAP | 
|  | D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | 
|  | D3DTEXOPCAPS_LERP | 
|  | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | 
|  | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | 
|  | D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | 
|  | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | 
|  | D3DTEXOPCAPS_MULTIPLYADD | 
|  | D3DTEXOPCAPS_PREMODULATE */ | 
|  |  | 
|  | if (gotContext) { | 
|  | GLint gl_max; | 
|  | GLfloat gl_float; | 
|  | #if defined(GL_VERSION_1_3) | 
|  | glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max); | 
|  | #else | 
|  | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | 
|  | #endif | 
|  | TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); | 
|  | pCaps->MaxTextureBlendStages = min(8, gl_max); | 
|  | pCaps->MaxSimultaneousTextures = min(8, gl_max); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | 
|  | pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max); | 
|  | TRACE("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | 
|  | pCaps->MaxActiveLights = gl_max; | 
|  | TRACE("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights); | 
|  |  | 
|  | if (GL_SUPPORT(ARB_VERTEX_BLEND)) { | 
|  | glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); | 
|  | pCaps->MaxVertexBlendMatrices = gl_max; | 
|  | pCaps->MaxVertexBlendMatrixIndex = 1; | 
|  | } else { | 
|  | pCaps->MaxVertexBlendMatrices = 0; | 
|  | pCaps->MaxVertexBlendMatrixIndex = 1; | 
|  | } | 
|  |  | 
|  | #if defined(GL_EXT_texture_filter_anisotropic) | 
|  | glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); | 
|  | pCaps->MaxAnisotropy = gl_max; | 
|  | #else | 
|  | pCaps->MaxAnisotropy = 0; | 
|  | #endif | 
|  |  | 
|  | glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float); | 
|  | pCaps->MaxPointSize = gl_float; | 
|  | } | 
|  |  | 
|  | pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | | 
|  | D3DVTXPCAPS_MATERIALSOURCE7   | | 
|  | D3DVTXPCAPS_POSITIONALLIGHTS  | | 
|  | D3DVTXPCAPS_TEXGEN; | 
|  | /* FIXME: Add | 
|  | D3DVTXPCAPS_LOCALVIEWER | 
|  | D3DVTXPCAPS_TWEENING */ | 
|  |  | 
|  | pCaps->MaxPrimitiveCount = 0xFFFFFFFF; | 
|  | pCaps->MaxVertexIndex = 0xFFFFFFFF; | 
|  | pCaps->MaxStreams = MAX_STREAMS; | 
|  | pCaps->MaxStreamStride = 1024; | 
|  |  | 
|  | #if 1 | 
|  | pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); | 
|  | pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; | 
|  | #else | 
|  | pCaps->VertexShaderVersion = 0; | 
|  | pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; | 
|  | #endif | 
|  |  | 
|  | #if 0 | 
|  | pCaps->PixelShaderVersion = D3DPS_VERSION(1,1); | 
|  | pCaps->MaxPixelShaderValue = 1.0; | 
|  | #else | 
|  | pCaps->PixelShaderVersion = 0; | 
|  | pCaps->MaxPixelShaderValue = 0.0; | 
|  | #endif | 
|  |  | 
|  | /* If we created a dummy context, throw it away */ | 
|  | if (created) { | 
|  | glXMakeCurrent(display, None, NULL); | 
|  | glXDestroyContext(display, gl_context); | 
|  | LEAVE_GL(); | 
|  | } | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | FIXME("(%p)->(Adptr:%d)\n", This, Adapter); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) { | 
|  | const char *GL_Extensions = NULL; | 
|  | const char *GLX_Extensions = NULL; | 
|  | GLint gl_max; | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  |  | 
|  | /* | 
|  | * Initialize openGL extension related variables | 
|  | *  with Default values | 
|  | */ | 
|  | memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported)); | 
|  | This->gl_info.max_textures   = 1; | 
|  | This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED; | 
|  | This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED; | 
|  | This->gl_info.vs_nv_version  = VS_VERSION_NOT_SUPPORTED; | 
|  | This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED; | 
|  |  | 
|  | #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL; | 
|  | GL_EXT_FUNCS_GEN; | 
|  | #undef USE_GL_FUNC | 
|  |  | 
|  | /* Retrieve opengl defaults */ | 
|  | glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | 
|  | This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max); | 
|  | TRACE("ClipPlanes support - num Planes=%d\n", gl_max); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | 
|  | This->gl_info.max_lights = gl_max; | 
|  | TRACE("Lights support - max lights=%d\n", gl_max); | 
|  |  | 
|  | /* Parse the gl supported features, in theory enabling parts of our code appropriately */ | 
|  | GL_Extensions = glGetString(GL_EXTENSIONS); | 
|  | FIXME("GL_Extensions reported:\n"); | 
|  |  | 
|  | if (NULL == GL_Extensions) { | 
|  | ERR("   GL_Extensions returns NULL\n"); | 
|  | } else { | 
|  | while (*GL_Extensions != 0x00) { | 
|  | const char *Start = GL_Extensions; | 
|  | char ThisExtn[256]; | 
|  |  | 
|  | memset(ThisExtn, 0x00, sizeof(ThisExtn)); | 
|  | while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { | 
|  | GL_Extensions++; | 
|  | } | 
|  | memcpy(ThisExtn, Start, (GL_Extensions - Start)); | 
|  | FIXME("- %s\n", ThisExtn); | 
|  |  | 
|  | /** | 
|  | * ARB | 
|  | */ | 
|  | if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) { | 
|  | This->gl_info.ps_arb_version = PS_VERSION_11; | 
|  | FIXME(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version); | 
|  | This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) { | 
|  | FIXME(" FOUND: ARB Multisample support\n"); | 
|  | This->gl_info.supported[ARB_MULTISAMPLE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { | 
|  | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | 
|  | FIXME(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max); | 
|  | This->gl_info.supported[ARB_MULTITEXTURE] = TRUE; | 
|  | This->gl_info.max_textures = min(8, gl_max); | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) { | 
|  | FIXME(" FOUND: ARB Texture Cube Map support\n"); | 
|  | This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) { | 
|  | FIXME(" FOUND: ARB Texture Compression support\n"); | 
|  | This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) { | 
|  | FIXME(" FOUND: EXT Texture Env combine support\n"); | 
|  | This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) { | 
|  | if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) { | 
|  | FIXME(" FOUND: EXT Dot3 support\n"); | 
|  | This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE; | 
|  | } | 
|  | } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) { | 
|  | This->gl_info.vs_arb_version = VS_VERSION_11; | 
|  | FIXME(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version); | 
|  | This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE; | 
|  |  | 
|  | /** | 
|  | * EXT | 
|  | */ | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) { | 
|  | FIXME(" FOUND: EXT Fog coord support\n"); | 
|  | This->gl_info.supported[EXT_FOG_COORD] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */ | 
|  | FIXME(" FOUND: EXT Paletted texture support\n"); | 
|  | This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) { | 
|  | FIXME(" FOUND: EXT Point parameters support\n"); | 
|  | This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) { | 
|  | FIXME(" FOUND: EXT Secondary coord support\n"); | 
|  | This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE; | 
|  | #if defined(GL_EXT_texture_compression_s3tc) | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) { | 
|  | FIXME(" FOUND: EXT Texture S3TC compression support\n"); | 
|  | This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE; | 
|  | #endif | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { | 
|  | if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) { | 
|  | FIXME(" FOUND: EXT Dot3 support\n"); | 
|  | This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE; | 
|  | } | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) { | 
|  | FIXME(" FOUND: EXT Texture Anisotropic filter support\n"); | 
|  | This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) { | 
|  | FIXME(" FOUND: EXT Texture LOD support\n"); | 
|  | This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) { | 
|  | FIXME(" FOUND: EXT Texture LOD bias support\n"); | 
|  | This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) { | 
|  | FIXME(" FOUND: EXT Vertex weighting support\n"); | 
|  | This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE; | 
|  |  | 
|  | /** | 
|  | * NVIDIA | 
|  | */ | 
|  | } else if (strstr(ThisExtn, "GL_NV_fragment_program")) { | 
|  | This->gl_info.ps_nv_version = PS_VERSION_11; | 
|  | FIXME(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version); | 
|  | This->gl_info.supported[NV_FRAGMENT_PROGRAM] = TRUE; | 
|  | } else if (strstr(ThisExtn, "GL_NV_vertex_program")) { | 
|  | This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10); | 
|  | This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2"))   ? VS_VERSION_20 : VS_VERSION_10); | 
|  | FIXME(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version); | 
|  | This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE; | 
|  |  | 
|  | /** | 
|  | * ATI | 
|  | */ | 
|  | /** TODO */ | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) { | 
|  | This->gl_info.vs_ati_version = VS_VERSION_11; | 
|  | FIXME(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version); | 
|  | This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE; | 
|  | } | 
|  |  | 
|  |  | 
|  | if (*GL_Extensions == ' ') GL_Extensions++; | 
|  | } | 
|  | } | 
|  |  | 
|  | #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn); | 
|  | GL_EXT_FUNCS_GEN; | 
|  | #undef USE_GL_FUNC | 
|  |  | 
|  | if (display != NULL) { | 
|  | GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display)); | 
|  | FIXME("GLX_Extensions reported:\n"); | 
|  |  | 
|  | if (NULL == GLX_Extensions) { | 
|  | ERR("   GLX_Extensions returns NULL\n"); | 
|  | } else { | 
|  | while (*GLX_Extensions != 0x00) { | 
|  | const char *Start = GLX_Extensions; | 
|  | char ThisExtn[256]; | 
|  |  | 
|  | memset(ThisExtn, 0x00, sizeof(ThisExtn)); | 
|  | while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { | 
|  | GLX_Extensions++; | 
|  | } | 
|  | memcpy(ThisExtn, Start, (GLX_Extensions - Start)); | 
|  | FIXME("- %s\n", ThisExtn); | 
|  | if (*GLX_Extensions == ' ') GLX_Extensions++; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn); | 
|  | GLX_EXT_FUNCS_GEN; | 
|  | #undef USE_GL_FUNC | 
|  |  | 
|  | /* Only save the values obtained when a display is provided */ | 
|  | if (display != NULL) This->isGLInfoValid = TRUE; | 
|  |  | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3D8Impl_CreateDevice               (LPDIRECT3D8 iface, | 
|  | UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, | 
|  | DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, | 
|  | IDirect3DDevice8** ppReturnedDeviceInterface) { | 
|  | IDirect3DDevice8Impl *object; | 
|  | HWND whichHWND; | 
|  | int num; | 
|  | XVisualInfo template; | 
|  | HDC hDc; | 
|  |  | 
|  | ICOM_THIS(IDirect3D8Impl,iface); | 
|  | TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, | 
|  | hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); | 
|  |  | 
|  | /* Allocate the storage for the device */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); | 
|  | if (NULL == object) { | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  | object->lpVtbl = &Direct3DDevice8_Vtbl; | 
|  | object->ref = 1; | 
|  | object->direct3d8 = This; | 
|  | /** The device AddRef the direct3d8 Interface else crash in propers clients codes */ | 
|  | IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8); | 
|  |  | 
|  | /** use StateBlock Factory here, for creating the startup stateBlock */ | 
|  | object->StateBlock = NULL; | 
|  | IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL); | 
|  | object->UpdateStateBlock = object->StateBlock; | 
|  |  | 
|  | /* Save the creation parameters */ | 
|  | object->CreateParms.AdapterOrdinal = Adapter; | 
|  | object->CreateParms.DeviceType = DeviceType; | 
|  | object->CreateParms.hFocusWindow = hFocusWindow; | 
|  | object->CreateParms.BehaviorFlags = BehaviourFlags; | 
|  |  | 
|  | *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object; | 
|  |  | 
|  | /* Initialize settings */ | 
|  | object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */ | 
|  | object->adapterNo = Adapter; | 
|  | object->devType = DeviceType; | 
|  |  | 
|  | /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot | 
|  | use different properties after that point in time. FIXME: How to handle when requested format | 
|  | doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one | 
|  | it chooses is identical to the one already being used!                                        */ | 
|  | /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ | 
|  |  | 
|  | /* Which hwnd are we using? */ | 
|  | whichHWND = pPresentationParameters->hDeviceWindow; | 
|  | if (!whichHWND) { | 
|  | whichHWND = hFocusWindow; | 
|  | } | 
|  | object->win_handle = whichHWND; | 
|  | object->win     = (Window)GetPropA( whichHWND, "__wine_x11_client_window" ); | 
|  |  | 
|  | hDc = GetDC(whichHWND); | 
|  | object->display = get_display(hDc); | 
|  |  | 
|  | TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, | 
|  | pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat), | 
|  | pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat)); | 
|  |  | 
|  | ENTER_GL(); | 
|  |  | 
|  | /* Create a context based off the properties of the existing visual */ | 
|  | template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id"); | 
|  | object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num); | 
|  | if (NULL == object->visInfo) { | 
|  | ERR("cannot really get XVisual\n"); | 
|  | LEAVE_GL(); | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | } | 
|  | object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); | 
|  | if (NULL == object->glCtx) { | 
|  | ERR("cannot create glxContext\n"); | 
|  | LEAVE_GL(); | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | } | 
|  | LEAVE_GL(); | 
|  |  | 
|  | ReleaseDC(whichHWND, hDc); | 
|  |  | 
|  | if (object->glCtx == NULL) { | 
|  | ERR("Error in context creation !\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } else { | 
|  | TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", | 
|  | whichHWND, object->glCtx, object->win, object->visInfo); | 
|  | } | 
|  |  | 
|  | /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate  */ | 
|  | /*        dimensions                                                               */ | 
|  | if (!pPresentationParameters->Windowed) { | 
|  | #if 1 | 
|  | DEVMODEW devmode; | 
|  | HDC hdc; | 
|  | int bpp = 0; | 
|  | memset(&devmode, 0, sizeof(DEVMODEW)); | 
|  | devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; | 
|  | MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME); | 
|  | hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | 
|  | bpp = GetDeviceCaps(hdc, BITSPIXEL); | 
|  | DeleteDC(hdc); | 
|  | devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/ | 
|  | devmode.dmPelsWidth  = pPresentationParameters->BackBufferWidth; | 
|  | devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight; | 
|  | ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL); | 
|  | #else | 
|  | FIXME("Requested full screen support not implemented, expect windowed operation\n"); | 
|  | #endif | 
|  |  | 
|  | /* Make popup window */ | 
|  | ShowWindow(whichHWND, SW_HIDE); | 
|  | SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP); | 
|  | SetWindowPos(object->win_handle, HWND_TOP, 0, 0, | 
|  | pPresentationParameters->BackBufferWidth, | 
|  | pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED); | 
|  | ShowWindow(whichHWND, SW_SHOW); | 
|  | } | 
|  |  | 
|  | TRACE("Creating back buffer\n"); | 
|  | /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, | 
|  | then the corresponding dimension of the client area of the hDeviceWindow | 
|  | (or the focus window, if hDeviceWindow is NULL) is taken. */ | 
|  | if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth  == 0) || | 
|  | (pPresentationParameters->BackBufferHeight == 0))) { | 
|  | RECT Rect; | 
|  |  | 
|  | GetClientRect(whichHWND, &Rect); | 
|  |  | 
|  | if (pPresentationParameters->BackBufferWidth == 0) { | 
|  | pPresentationParameters->BackBufferWidth = Rect.right; | 
|  | TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth); | 
|  | } | 
|  | if (pPresentationParameters->BackBufferHeight == 0) { | 
|  | pPresentationParameters->BackBufferHeight = Rect.bottom; | 
|  | TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Save the presentation parms now filled in correctly */ | 
|  | memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS)); | 
|  |  | 
|  |  | 
|  | IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object, | 
|  | pPresentationParameters->BackBufferWidth, | 
|  | pPresentationParameters->BackBufferHeight, | 
|  | pPresentationParameters->BackBufferFormat, | 
|  | pPresentationParameters->MultiSampleType, | 
|  | TRUE, | 
|  | (LPDIRECT3DSURFACE8*) &object->frontBuffer); | 
|  |  | 
|  | IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object, | 
|  | pPresentationParameters->BackBufferWidth, | 
|  | pPresentationParameters->BackBufferHeight, | 
|  | pPresentationParameters->BackBufferFormat, | 
|  | pPresentationParameters->MultiSampleType, | 
|  | TRUE, | 
|  | (LPDIRECT3DSURFACE8*) &object->backBuffer); | 
|  |  | 
|  | if (pPresentationParameters->EnableAutoDepthStencil) { | 
|  | IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object, | 
|  | pPresentationParameters->BackBufferWidth, | 
|  | pPresentationParameters->BackBufferHeight, | 
|  | pPresentationParameters->AutoDepthStencilFormat, | 
|  | D3DMULTISAMPLE_NONE, | 
|  | (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer); | 
|  | } else { | 
|  | object->depthStencilBuffer = NULL; | 
|  | } | 
|  | TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer); | 
|  |  | 
|  | /* init the default renderTarget management */ | 
|  | object->drawable = object->win; | 
|  | object->render_ctx = object->glCtx; | 
|  | object->renderTarget = object->frontBuffer; | 
|  | IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget); | 
|  | object->stencilBufferTarget = object->depthStencilBuffer; | 
|  | if (NULL != object->stencilBufferTarget) { | 
|  | IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget); | 
|  | } | 
|  |  | 
|  | ENTER_GL(); | 
|  |  | 
|  | if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { | 
|  | ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); | 
|  | } | 
|  | checkGLcall("glXMakeCurrent"); | 
|  |  | 
|  | /* Clear the screen */ | 
|  | glClearColor(1.0, 0.0, 0.0, 0.0); | 
|  | checkGLcall("glClearColor"); | 
|  | glColor3f(1.0, 1.0, 1.0); | 
|  | checkGLcall("glColor3f"); | 
|  |  | 
|  | glEnable(GL_LIGHTING); | 
|  | checkGLcall("glEnable"); | 
|  |  | 
|  | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); | 
|  | checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); | 
|  |  | 
|  | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); | 
|  | checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); | 
|  |  | 
|  | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); | 
|  | checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"); | 
|  |  | 
|  | /* | 
|  | * Initialize openGL extension related variables | 
|  | *  with Default values | 
|  | */ | 
|  | IDirect3D8Impl_FillGLCaps(iface, object->display); | 
|  |  | 
|  | /* Setup all the devices defaults */ | 
|  | IDirect3DDeviceImpl_InitStartupStateBlock(object); | 
|  |  | 
|  | LEAVE_GL(); | 
|  |  | 
|  | { /* Set a default viewport */ | 
|  | D3DVIEWPORT8 vp; | 
|  | vp.X      = 0; | 
|  | vp.Y      = 0; | 
|  | vp.Width  = pPresentationParameters->BackBufferWidth; | 
|  | vp.Height = pPresentationParameters->BackBufferHeight; | 
|  | vp.MinZ   = 0.0f; | 
|  | vp.MaxZ   = 1.0f; | 
|  | IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp); | 
|  | } | 
|  |  | 
|  | /* Initialize the current view state */ | 
|  | object->modelview_valid = 1; | 
|  | object->proj_valid = 0; | 
|  | object->view_ident = 1; | 
|  | object->last_was_rhw = 0; | 
|  | glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights); | 
|  | TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl = | 
|  | { | 
|  | ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | 
|  | IDirect3D8Impl_QueryInterface, | 
|  | IDirect3D8Impl_AddRef, | 
|  | IDirect3D8Impl_Release, | 
|  | IDirect3D8Impl_RegisterSoftwareDevice, | 
|  | IDirect3D8Impl_GetAdapterCount, | 
|  | IDirect3D8Impl_GetAdapterIdentifier, | 
|  | IDirect3D8Impl_GetAdapterModeCount, | 
|  | IDirect3D8Impl_EnumAdapterModes, | 
|  | IDirect3D8Impl_GetAdapterDisplayMode, | 
|  | IDirect3D8Impl_CheckDeviceType, | 
|  | IDirect3D8Impl_CheckDeviceFormat, | 
|  | IDirect3D8Impl_CheckDeviceMultiSampleType, | 
|  | IDirect3D8Impl_CheckDepthStencilMatch, | 
|  | IDirect3D8Impl_GetDeviceCaps, | 
|  | IDirect3D8Impl_GetAdapterMonitor, | 
|  | IDirect3D8Impl_CreateDevice | 
|  | }; |