| /* |
| * IDirect3DDevice8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; |
| case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8; |
| case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8; |
| case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8; |
| case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5; |
| case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5; |
| case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5; |
| case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4; |
| case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2; |
| case WINED3DFMT_A8_UNORM: return D3DFMT_A8; |
| case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2; |
| case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4; |
| case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; |
| case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; |
| case WINED3DFMT_A8P8: return D3DFMT_A8P8; |
| case WINED3DFMT_P8: return D3DFMT_P8; |
| case WINED3DFMT_L8: return D3DFMT_L8; |
| case WINED3DFMT_A8L8: return D3DFMT_A8L8; |
| case WINED3DFMT_A4L4: return D3DFMT_A4L4; |
| case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; |
| case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5; |
| case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8; |
| case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; |
| case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; |
| case WINED3DFMT_W11V11U10: return D3DFMT_W11V11U10; |
| case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10; |
| case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; |
| case WINED3DFMT_D32: return D3DFMT_D32; |
| case WINED3DFMT_D15S1: return D3DFMT_D15S1; |
| case WINED3DFMT_D24S8: return D3DFMT_D24S8; |
| case WINED3DFMT_D24X8: return D3DFMT_D24X8; |
| case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4; |
| case WINED3DFMT_D16_UNORM: return D3DFMT_D16; |
| case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; |
| case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; |
| case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; |
| default: |
| FIXME("Unhandled WINED3DFORMAT %#x\n", format); |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; |
| case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8; |
| case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8; |
| case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8; |
| case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5; |
| case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5; |
| case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5; |
| case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4; |
| case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2; |
| case D3DFMT_A8: return WINED3DFMT_A8_UNORM; |
| case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2; |
| case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4; |
| case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; |
| case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; |
| case D3DFMT_A8P8: return WINED3DFMT_A8P8; |
| case D3DFMT_P8: return WINED3DFMT_P8; |
| case D3DFMT_L8: return WINED3DFMT_L8; |
| case D3DFMT_A8L8: return WINED3DFMT_A8L8; |
| case D3DFMT_A4L4: return WINED3DFMT_A4L4; |
| case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; |
| case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5; |
| case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8; |
| case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; |
| case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; |
| case D3DFMT_W11V11U10: return WINED3DFMT_W11V11U10; |
| case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10; |
| case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; |
| case D3DFMT_D32: return WINED3DFMT_D32; |
| case D3DFMT_D15S1: return WINED3DFMT_D15S1; |
| case D3DFMT_D24S8: return WINED3DFMT_D24S8; |
| case D3DFMT_D24X8: return WINED3DFMT_D24X8; |
| case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4; |
| case D3DFMT_D16: return WINED3DFMT_D16_UNORM; |
| case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; |
| case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; |
| case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; |
| default: |
| FIXME("Unhandled D3DFORMAT %#x\n", format); |
| return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) |
| { |
| switch(primitive_type) |
| { |
| case D3DPT_POINTLIST: |
| return primitive_count; |
| |
| case D3DPT_LINELIST: |
| return primitive_count * 2; |
| |
| case D3DPT_LINESTRIP: |
| return primitive_count + 1; |
| |
| case D3DPT_TRIANGLELIST: |
| return primitive_count * 3; |
| |
| case D3DPT_TRIANGLESTRIP: |
| case D3DPT_TRIANGLEFAN: |
| return primitive_count + 2; |
| |
| default: |
| FIXME("Unhandled primitive type %#x\n", primitive_type); |
| return 0; |
| } |
| } |
| |
| /* Handle table functions */ |
| static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| |
| if (t->free_entries) |
| { |
| /* Use a free handle */ |
| entry = t->free_entries; |
| if (entry->type != D3D8_HANDLE_FREE) |
| { |
| ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type); |
| return D3D8_INVALID_HANDLE; |
| } |
| t->free_entries = entry->object; |
| entry->object = object; |
| entry->type = type; |
| |
| return entry - t->entries; |
| } |
| |
| if (!(t->entry_count < t->table_size)) |
| { |
| /* Grow the table */ |
| UINT new_size = t->table_size + (t->table_size >> 1); |
| struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), |
| 0, t->entries, new_size * sizeof(*t->entries)); |
| if (!new_entries) |
| { |
| ERR("Failed to grow the handle table.\n"); |
| return D3D8_INVALID_HANDLE; |
| } |
| t->entries = new_entries; |
| t->table_size = new_size; |
| } |
| |
| entry = &t->entries[t->entry_count]; |
| entry->object = object; |
| entry->type = type; |
| |
| return t->entry_count++; |
| } |
| |
| static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| void *object; |
| |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %u passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); |
| return NULL; |
| } |
| |
| object = entry->object; |
| entry->object = t->free_entries; |
| entry->type = D3D8_HANDLE_FREE; |
| t->free_entries = entry; |
| |
| return object; |
| } |
| |
| static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %u passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); |
| return NULL; |
| } |
| |
| return entry->object; |
| } |
| |
| /* IDirect3D IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent)) |
| { |
| IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl); |
| *ppobj = &This->device_parent_vtbl; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| unsigned i; |
| |
| TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); |
| |
| wined3d_mutex_lock(); |
| |
| This->inDestruction = TRUE; |
| |
| for(i = 0; i < This->numConvertedDecls; i++) { |
| IDirect3DVertexDeclaration8_Release(This->decls[i].decl); |
| } |
| HeapFree(GetProcessHeap(), 0, This->decls); |
| |
| IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain); |
| IWineD3DDevice_Release(This->WineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, This->handle_table.entries); |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| wined3d_mutex_unlock(); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("(%p) : Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("(%p) : Relay bytes(%d)\n", This, Bytes); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3D* pWineD3D; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if (NULL == ppD3D8) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); |
| if (hr == D3D_OK && pWineD3D != NULL) |
| { |
| IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8); |
| IWineD3D_Release(pWineD3D); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); |
| *ppD3D8 = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) returning %p\n",This , *ppD3D8); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("(%p) : Relay pCaps %p\n", This, pCaps); |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); |
| wined3d_mutex_unlock(); |
| |
| fixup_caps(pWineCaps); |
| WINECAPSTOD3D8CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| if(!pCursorBitmap) { |
| WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); |
| wined3d_mutex_unlock(); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| BOOL ret; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSwapChain8Impl* object; |
| HRESULT hrc = D3D_OK; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* Fix the back buffer count */ |
| if(pPresentationParameters->BackBufferCount == 0) { |
| pPresentationParameters->BackBufferCount = 1; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *pSwapChain = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| object->ref = 1; |
| object->lpVtbl = &Direct3DSwapChain8_Vtbl; |
| |
| /* Allocate an associated WineD3DDevice object */ |
| localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); |
| localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = 0; /* d3d9 only */ |
| localParameters.SwapEffect = pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); |
| localParameters.Flags = pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; |
| localParameters.AutoRestoreDisplayMode = TRUE; |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters, |
| &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL); |
| wined3d_mutex_unlock(); |
| |
| pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; |
| pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; |
| pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); |
| pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; |
| pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; |
| pPresentationParameters->SwapEffect = localParameters.SwapEffect; |
| pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; |
| pPresentationParameters->Windowed = localParameters.Windowed; |
| pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; |
| pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); |
| pPresentationParameters->Flags = localParameters.Flags; |
| pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; |
| pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; |
| |
| if (hrc != D3D_OK) { |
| FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This); |
| HeapFree(GetProcessHeap(), 0 , object); |
| *pSwapChain = NULL; |
| }else{ |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *pSwapChain = (IDirect3DSwapChain8 *)object; |
| } |
| TRACE("(%p) returning %p\n", This, *pSwapChain); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| HRESULT hr; |
| |
| TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); |
| |
| localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); |
| localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = 0; /* d3d9 only */ |
| localParameters.SwapEffect = pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); |
| localParameters.Flags = pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; |
| localParameters.AutoRestoreDisplayMode = TRUE; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); |
| wined3d_mutex_unlock(); |
| |
| pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; |
| pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; |
| pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); |
| pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; |
| pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; |
| pPresentationParameters->SwapEffect = localParameters.SwapEffect; |
| pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; |
| pPresentationParameters->Windowed = localParameters.Windowed; |
| pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; |
| pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); |
| pPresentationParameters->Flags = localParameters.Flags; |
| pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; |
| pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DSurface *retSurface = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); |
| if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { |
| IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); |
| IWineD3DSurface_Release(retSurface); |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) { |
| IDirect3DTexture8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl)); |
| |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| /* *ppTexture = NULL; */ |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DTexture8_Vtbl; |
| object->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK, |
| wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object); |
| wined3d_mutex_unlock(); |
| |
| if (FAILED(hrc)) { |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| /* *ppTexture = NULL; */ |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppTexture = (LPDIRECT3DTEXTURE8) object; |
| TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture); |
| } |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, |
| UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, |
| D3DPOOL Pool, IDirect3DVolumeTexture8 **ppVolumeTexture) |
| { |
| IDirect3DVolumeTexture8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl)); |
| if (NULL == object) { |
| FIXME("(%p) allocation of memory failed\n", This); |
| *ppVolumeTexture = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DVolumeTexture8_Vtbl; |
| object->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, |
| Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), |
| Pool, &object->wineD3DVolumeTexture, (IUnknown *)object); |
| wined3d_mutex_unlock(); |
| |
| if (hrc != D3D_OK) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppVolumeTexture = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object; |
| } |
| TRACE("(%p) returning %p\n", This , *ppVolumeTexture); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength, |
| UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8 **ppCubeTexture) |
| { |
| IDirect3DCubeTexture8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| |
| if (NULL == object) { |
| FIXME("(%p) allocation of CubeTexture failed\n", This); |
| *ppCubeTexture = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DCubeTexture8_Vtbl; |
| object->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK, |
| wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object); |
| wined3d_mutex_unlock(); |
| |
| if (hr != D3D_OK){ |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppCubeTexture = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object; |
| } |
| |
| TRACE("(%p) returning %p\n",This, *ppCubeTexture); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) { |
| IDirect3DVertexBuffer8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppVertexBuffer = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DVertexBuffer8_Vtbl; |
| object->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, |
| 0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object); |
| wined3d_mutex_unlock(); |
| |
| object->fvf = FVF; |
| |
| if (D3D_OK != hrc) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppVertexBuffer = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object; |
| } |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) { |
| IDirect3DIndexBuffer8Impl *object; |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppIndexBuffer = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DIndexBuffer8_Vtbl; |
| object->ref = 1; |
| object->format = wined3dformat_from_d3dformat(Format); |
| TRACE("Calling wined3d create index buffer\n"); |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, |
| (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object); |
| wined3d_mutex_unlock(); |
| |
| if (D3D_OK != hrc) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppIndexBuffer = NULL; |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object; |
| } |
| return hrc; |
| } |
| |
| static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, |
| D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface, |
| UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *object; |
| HRESULT hr; |
| |
| TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); |
| if (!object) |
| { |
| FIXME("Failed to allocate surface memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = surface_init(object, This, Width, Height, Format, Lockable, Discard, |
| Level, Usage, Pool, MultiSample, MultisampleQuality); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize surface, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created surface %p.\n", object); |
| *ppSurface = (IDirect3DSurface8 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { |
| HRESULT hr; |
| TRACE("Relay\n"); |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, |
| 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { |
| HRESULT hr; |
| TRACE("Relay\n"); |
| |
| /* TODO: Verify that Discard is false */ |
| hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, |
| 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); |
| |
| return hr; |
| } |
| |
| /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { |
| HRESULT hr; |
| TRACE("Relay\n"); |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, |
| 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, |
| 0 /* MultisampleQuality */); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { |
| IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface; |
| IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface; |
| |
| HRESULT hr = WINED3D_OK; |
| WINED3DFORMAT srcFormat, destFormat; |
| UINT srcWidth, destWidth; |
| UINT srcHeight, destHeight; |
| UINT srcSize; |
| WINED3DSURFACE_DESC winedesc; |
| |
| TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface, |
| pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); |
| |
| |
| /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */ |
| |
| wined3d_mutex_lock(); |
| IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc); |
| srcFormat = winedesc.format; |
| srcWidth = winedesc.width; |
| srcHeight = winedesc.height; |
| srcSize = winedesc.size; |
| |
| IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc); |
| destFormat = winedesc.format; |
| destWidth = winedesc.width; |
| destHeight = winedesc.height; |
| |
| /* Check that the source and destination formats match */ |
| if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) { |
| WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface); |
| wined3d_mutex_unlock(); |
| return WINED3DERR_INVALIDCALL; |
| } else if (WINED3DFMT_UNKNOWN == destFormat) { |
| TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); |
| IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat); |
| destFormat = srcFormat; |
| } |
| |
| /* Quick if complete copy ... */ |
| if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); |
| } else { |
| unsigned int i; |
| /* Copy rect by rect */ |
| if (NULL != pSourceRects && NULL != pDestPoints) { |
| for (i = 0; i < cRects; ++i) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); |
| } |
| } else { |
| for (i = 0; i < cRects; ++i) { |
| IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); |
| } |
| } |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; |
| HRESULT hr; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if (pDestSurface == NULL) { |
| WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; |
| IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; |
| IWineD3DSurface *original_ds = NULL; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds); |
| if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) |
| { |
| hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL); |
| if (SUCCEEDED(hr) && pSurface) |
| hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface); |
| if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds); |
| } |
| if (original_ds) IWineD3DSurface_Release(original_ds); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pRenderTarget; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget); |
| |
| if (hr == D3D_OK && pRenderTarget != NULL) { |
| IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); |
| IWineD3DSurface_Release(pRenderTarget); |
| } else { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppRenderTarget = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr = D3D_OK; |
| IWineD3DSurface *pZStencilSurface; |
| |
| TRACE("(%p) Relay\n" , This); |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); |
| if (hr == WINED3D_OK) { |
| IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); |
| IWineD3DSurface_Release(pZStencilSurface); |
| }else{ |
| if (hr != WINED3DERR_NOTFOUND) |
| FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); |
| *ppZStencilSurface = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_EndScene(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p)\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| IWineD3DStateBlock* wineD3DStateBlock; |
| IDirect3DStateBlock8Impl* object; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* Tell wineD3D to endstateblock before anything else (in case we run out |
| * of memory later and cause locking problems) |
| */ |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock); |
| if (hr != D3D_OK) { |
| WARN("IWineD3DDevice_EndStateBlock returned an error\n"); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* allocate a new IDirectD3DStateBlock */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl)); |
| object->ref = 1; |
| object->lpVtbl = &Direct3DStateBlock8_Vtbl; |
| |
| object->wineD3DStateBlock = wineD3DStateBlock; |
| |
| *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (*pToken == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to create a handle\n"); |
| IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object); |
| return E_FAIL; |
| } |
| ++*pToken; |
| |
| TRACE("Returning %#x (%p).\n", *pToken, object); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DStateBlock8Impl *pSB; |
| HRESULT hr; |
| |
| TRACE("(%p) %#x Relay\n", This, Token); |
| |
| wined3d_mutex_lock(); |
| pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| if (!pSB) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DStateBlock8Impl *pSB; |
| HRESULT hr; |
| |
| TRACE("(%p) %#x Relay\n", This, Token); |
| |
| wined3d_mutex_lock(); |
| pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| if (!pSB) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DStateBlock8Impl *pSB; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (!pSB) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (IUnknown_Release((IUnknown *)pSB)) |
| { |
| ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface, |
| D3DSTATEBLOCKTYPE Type, DWORD *handle) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DStateBlock8Impl *object; |
| HRESULT hr; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if (Type != D3DSBT_ALL |
| && Type != D3DSBT_PIXELSTATE |
| && Type != D3DSBT_VERTEXSTATE) |
| { |
| WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl)); |
| if (!object) |
| { |
| ERR("Failed to allocate memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DStateBlock8_Vtbl; |
| object->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, |
| &object->wineD3DStateBlock, (IUnknown *)object); |
| if (FAILED(hr)) |
| { |
| wined3d_mutex_unlock(); |
| ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (*handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate a handle.\n"); |
| IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object); |
| return E_FAIL; |
| } |
| ++*handle; |
| |
| TRACE("Returning %#x (%p).\n", *handle, object); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBaseTexture *retTexture = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); |
| if (rc == D3D_OK && NULL != retTexture) { |
| IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); |
| IWineD3DBaseTexture_Release(retTexture); |
| } else { |
| FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture); |
| *ppTexture = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, |
| pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const struct tss_lookup |
| { |
| BOOL sampler_state; |
| DWORD state; |
| } |
| tss_lookup[] = |
| { |
| {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */ |
| {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */ |
| {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */ |
| {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */ |
| {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */ |
| {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */ |
| {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ |
| {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ |
| {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ |
| {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */ |
| {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */ |
| {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */ |
| {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */ |
| {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */ |
| {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */ |
| {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */ |
| {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ |
| {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ |
| {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ |
| {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ |
| {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */ |
| {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */ |
| {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */ |
| {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */ |
| }; |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| const struct tss_lookup *l = &tss_lookup[Type]; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue); |
| else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| const struct tss_lookup *l = &tss_lookup[Type]; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value); |
| else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, |
| UINT StartVertex, UINT PrimitiveCount) |
| { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, |
| UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex, |
| vertex_count_from_primitive_count(PrimitiveType, primCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), |
| pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, |
| UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, |
| D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, |
| UINT VertexStreamZeroStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); |
| hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, |
| wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexDeclaration8Impl *object; |
| WINED3DVERTEXELEMENT *wined3d_elements; |
| UINT wined3d_element_count; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("(%p) : declaration %p\n", This, declaration); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) { |
| ERR("Memory allocation failed\n"); |
| *decl_ptr = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->ref_count = 1; |
| object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl; |
| |
| wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements); |
| object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size); |
| if (!object->elements) { |
| ERR("Memory allocation failed\n"); |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); |
| HeapFree(GetProcessHeap(), 0, object); |
| *decl_ptr = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| CopyMemory(object->elements, declaration, object->elements_size); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration, |
| (IUnknown *)object, wined3d_elements, wined3d_element_count); |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); |
| |
| if (FAILED(hr)) { |
| ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object->elements); |
| HeapFree(GetProcessHeap(), 0, object); |
| } else { |
| *decl_ptr = (IDirect3DVertexDeclaration8 *)object; |
| TRACE("(%p) : Created vertex declaration %p\n", This, object); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IDirect3DVertexShader8Impl *object; |
| const DWORD *token = pDeclaration; |
| DWORD handle; |
| |
| /* Test if the vertex declaration is valid */ |
| while (D3DVSD_END() != *token) { |
| D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); |
| |
| if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) { |
| DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); |
| DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); |
| |
| if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) { |
| WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| token += parse_token(token); |
| } |
| |
| /* Setup a stub object for now */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppShader = 0; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->ref = 1; |
| object->lpVtbl = &Direct3DVertexShader8_Vtbl; |
| |
| hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration); |
| if (FAILED(hrc)) { |
| ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppShader = 0; |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); |
| if (handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate shader handle\n"); |
| wined3d_mutex_unlock(); |
| IDirect3DVertexDeclaration8_Release(object->vertex_declaration); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppShader = 0; |
| return E_OUTOFMEMORY; |
| } |
| else |
| { |
| DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; |
| *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle; |
| } |
| |
| if (pFunction) |
| { |
| /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */ |
| hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction, |
| NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object); |
| |
| if (FAILED(hrc)) |
| { |
| /* free up object */ |
| FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n"); |
| d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); |
| IDirect3DVertexDeclaration8_Release(object->vertex_declaration); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppShader = 0; |
| } |
| else |
| { |
| load_local_constants(pDeclaration, object->wineD3DVertexShader); |
| TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader); |
| } |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hrc; |
| } |
| |
| static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) |
| { |
| IDirect3DVertexDeclaration8Impl *d3d8_declaration; |
| HRESULT hr; |
| int p, low, high; /* deliberately signed */ |
| struct FvfToDecl *convertedDecls = This->decls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(convertedDecls[p].fvf == fvf) { |
| TRACE("found %p\n", convertedDecls[p].decl); |
| return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl; |
| } else if(convertedDecls[p].fvf < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)); |
| if (!d3d8_declaration) |
| { |
| ERR("Memory allocation failed.\n"); |
| return NULL; |
| } |
| |
| d3d8_declaration->ref_count = 1; |
| d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl; |
| d3d8_declaration->elements = NULL; |
| d3d8_declaration->elements_size = 0; |
| d3d8_declaration->shader_handle = fvf; |
| |
| hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice, |
| &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to create wined3d vertex declaration.\n"); |
| HeapFree(GetProcessHeap(), 0, d3d8_declaration); |
| return NULL; |
| } |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = This->declArraySize / 2; |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if(!convertedDecls) { |
| /* This will destroy it */ |
| IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration); |
| return NULL; |
| } |
| This->decls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); |
| convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration; |
| convertedDecls[low].fvf = fvf; |
| This->numConvertedDecls++; |
| |
| TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls); |
| return d3d8_declaration; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *shader; |
| HRESULT hr; |
| |
| TRACE("(%p) : Relay\n", This); |
| |
| if (VS_HIGHESTFIXEDFXF >= pShader) { |
| TRACE("Setting FVF, %#x\n", pShader); |
| |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, |
| IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); |
| IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| TRACE("Setting shader\n"); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, |
| ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration); |
| if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader); |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning hr %#x\n", hr); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DVertexDeclaration *wined3d_declaration; |
| IDirect3DVertexDeclaration8 *d3d8_declaration; |
| HRESULT hrc; |
| |
| TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice); |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration); |
| if (FAILED(hrc)) |
| { |
| wined3d_mutex_unlock(); |
| WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n", |
| This, hrc, This->WineD3DDevice); |
| return hrc; |
| } |
| |
| if (!wined3d_declaration) |
| { |
| wined3d_mutex_unlock(); |
| *ppShader = 0; |
| return D3D_OK; |
| } |
| |
| hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration); |
| IWineD3DVertexDeclaration_Release(wined3d_declaration); |
| wined3d_mutex_unlock(); |
| if (SUCCEEDED(hrc)) |
| { |
| *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; |
| IDirect3DVertexDeclaration8_Release(d3d8_declaration); |
| } |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *shader; |
| IWineD3DVertexShader *cur = NULL; |
| |
| TRACE("(%p) : pShader %#x\n", This, pShader); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur); |
| |
| if (cur) |
| { |
| if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0); |
| IWineD3DVertexShader_Release(cur); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| if (IUnknown_Release((IUnknown *)shader)) |
| { |
| ERR("Shader %p has references left, this shouldn't happen.\n", shader); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", |
| Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) : Relay\n", This); |
| |
| if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", |
| Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexDeclaration8Impl *declaration; |
| IDirect3DVertexShader8Impl *shader; |
| |
| TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pVertexShader); |
| return D3DERR_INVALIDCALL; |
| } |
| declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration; |
| |
| /* If pData is NULL, we just return the required size of the buffer. */ |
| if (!pData) { |
| *pSizeOfData = declaration->elements_size; |
| return D3D_OK; |
| } |
| |
| /* MSDN claims that if *pSizeOfData is smaller than the required size |
| * we should write the required size and return D3DERR_MOREDATA. |
| * That's not actually true. */ |
| if (*pSizeOfData < declaration->elements_size) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| CopyMemory(pData, declaration->elements, declaration->elements_size); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DVertexShader8Impl *shader = NULL; |
| HRESULT hr; |
| |
| TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pVertexShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (!shader->wineD3DVertexShader) |
| { |
| wined3d_mutex_unlock(); |
| *pSizeOfData = 0; |
| return D3D_OK; |
| } |
| |
| hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData; |
| TRACE("(%p) Relay\n", This); |
| |
| /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that |
| * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large |
| * vertex buffers can't be created to address them with an index that requires the 32nd bit |
| * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least |
| * problem) |
| */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex); |
| hr = IWineD3DDevice_SetIndices(This->WineD3DDevice, |
| ib ? ib->wineD3DIndexBuffer : NULL, |
| ib ? ib->format : WINED3DFMT_UNKNOWN); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBuffer *retIndexData = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* The case from UINT to INT is safe because d3d8 will never set negative values */ |
| wined3d_mutex_lock(); |
| IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex); |
| rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData); |
| if (SUCCEEDED(rc) && retIndexData) { |
| IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); |
| IWineD3DBuffer_Release(retIndexData); |
| } else { |
| if (FAILED(rc)) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *object; |
| DWORD handle; |
| HRESULT hr; |
| |
| TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader); |
| |
| if (NULL == ppShader) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate memmory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->ref = 1; |
| object->lpVtbl = &Direct3DPixelShader8_Vtbl; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, |
| NULL, &object->wineD3DPixelShader, (IUnknown *)object); |
| if (FAILED(hr)) |
| { |
| wined3d_mutex_unlock(); |
| FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This); |
| HeapFree(GetProcessHeap(), 0 , object); |
| *ppShader = 0; |
| return hr; |
| } |
| |
| handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); |
| wined3d_mutex_unlock(); |
| |
| if (handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate shader handle\n"); |
| IDirect3DVertexShader8_Release((IUnknown *)object); |
| return E_OUTOFMEMORY; |
| } |
| |
| *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1; |
| TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader; |
| HRESULT hr; |
| |
| TRACE("(%p) : pShader %#x\n", This, pShader); |
| |
| wined3d_mutex_lock(); |
| |
| if (!pShader) |
| { |
| hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| TRACE("(%p) : Setting shader %p\n", This, shader); |
| hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DPixelShader *object; |
| |
| HRESULT hrc = D3D_OK; |
| TRACE("(%p) Relay\n", This); |
| if (NULL == ppShader) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); |
| if (D3D_OK == hrc && NULL != object) { |
| IDirect3DPixelShader8Impl *d3d8_shader; |
| hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); |
| IWineD3DPixelShader_Release(object); |
| *ppShader = d3d8_shader->handle; |
| IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader); |
| } else { |
| *ppShader = 0; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader; |
| IWineD3DPixelShader *cur = NULL; |
| |
| TRACE("(%p) : pShader %#x\n", This, pShader); |
| |
| wined3d_mutex_lock(); |
| |
| shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| return D3D_OK; |
| } |
| |
| IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur); |
| |
| if (cur) |
| { |
| if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0); |
| IWineD3DPixelShader_Release(cur); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| if (IUnknown_Release((IUnknown *)shader)) |
| { |
| ERR("Shader %p has references left, this shouldn't happen.\n", shader); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IDirect3DPixelShader8Impl *shader = NULL; |
| HRESULT hr; |
| |
| TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pPixelShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| HRESULT hr; |
| TRACE("(%p) Relay\n" , This); |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, |
| NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer, |
| 0/* Offset in bytes */, Stride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { |
| IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; |
| IWineD3DBuffer *retStream = NULL; |
| HRESULT rc = D3D_OK; |
| |
| TRACE("(%p) Relay\n" , This); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride); |
| if (rc == D3D_OK && NULL != retStream) { |
| IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream); |
| IWineD3DBuffer_Release(retStream); |
| }else{ |
| if (rc != D3D_OK){ |
| FIXME("Call to GetStreamSource failed %p\n", pStride); |
| } |
| *pStream = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return rc; |
| } |
| |
| |
| const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = |
| { |
| IDirect3DDevice8Impl_QueryInterface, |
| IDirect3DDevice8Impl_AddRef, |
| IDirect3DDevice8Impl_Release, |
| IDirect3DDevice8Impl_TestCooperativeLevel, |
| IDirect3DDevice8Impl_GetAvailableTextureMem, |
| IDirect3DDevice8Impl_ResourceManagerDiscardBytes, |
| IDirect3DDevice8Impl_GetDirect3D, |
| IDirect3DDevice8Impl_GetDeviceCaps, |
| IDirect3DDevice8Impl_GetDisplayMode, |
| IDirect3DDevice8Impl_GetCreationParameters, |
| IDirect3DDevice8Impl_SetCursorProperties, |
| IDirect3DDevice8Impl_SetCursorPosition, |
| IDirect3DDevice8Impl_ShowCursor, |
| IDirect3DDevice8Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice8Impl_Reset, |
| IDirect3DDevice8Impl_Present, |
| IDirect3DDevice8Impl_GetBackBuffer, |
| IDirect3DDevice8Impl_GetRasterStatus, |
| IDirect3DDevice8Impl_SetGammaRamp, |
| IDirect3DDevice8Impl_GetGammaRamp, |
| IDirect3DDevice8Impl_CreateTexture, |
| IDirect3DDevice8Impl_CreateVolumeTexture, |
| IDirect3DDevice8Impl_CreateCubeTexture, |
| IDirect3DDevice8Impl_CreateVertexBuffer, |
| IDirect3DDevice8Impl_CreateIndexBuffer, |
| IDirect3DDevice8Impl_CreateRenderTarget, |
| IDirect3DDevice8Impl_CreateDepthStencilSurface, |
| IDirect3DDevice8Impl_CreateImageSurface, |
| IDirect3DDevice8Impl_CopyRects, |
| IDirect3DDevice8Impl_UpdateTexture, |
| IDirect3DDevice8Impl_GetFrontBuffer, |
| IDirect3DDevice8Impl_SetRenderTarget, |
| IDirect3DDevice8Impl_GetRenderTarget, |
| IDirect3DDevice8Impl_GetDepthStencilSurface, |
| IDirect3DDevice8Impl_BeginScene, |
| IDirect3DDevice8Impl_EndScene, |
| IDirect3DDevice8Impl_Clear, |
| IDirect3DDevice8Impl_SetTransform, |
| IDirect3DDevice8Impl_GetTransform, |
| IDirect3DDevice8Impl_MultiplyTransform, |
| IDirect3DDevice8Impl_SetViewport, |
| IDirect3DDevice8Impl_GetViewport, |
| IDirect3DDevice8Impl_SetMaterial, |
| IDirect3DDevice8Impl_GetMaterial, |
| IDirect3DDevice8Impl_SetLight, |
| IDirect3DDevice8Impl_GetLight, |
| IDirect3DDevice8Impl_LightEnable, |
| IDirect3DDevice8Impl_GetLightEnable, |
| IDirect3DDevice8Impl_SetClipPlane, |
| IDirect3DDevice8Impl_GetClipPlane, |
| IDirect3DDevice8Impl_SetRenderState, |
| IDirect3DDevice8Impl_GetRenderState, |
| IDirect3DDevice8Impl_BeginStateBlock, |
| IDirect3DDevice8Impl_EndStateBlock, |
| IDirect3DDevice8Impl_ApplyStateBlock, |
| IDirect3DDevice8Impl_CaptureStateBlock, |
| IDirect3DDevice8Impl_DeleteStateBlock, |
| IDirect3DDevice8Impl_CreateStateBlock, |
| IDirect3DDevice8Impl_SetClipStatus, |
| IDirect3DDevice8Impl_GetClipStatus, |
| IDirect3DDevice8Impl_GetTexture, |
| IDirect3DDevice8Impl_SetTexture, |
| IDirect3DDevice8Impl_GetTextureStageState, |
| IDirect3DDevice8Impl_SetTextureStageState, |
| IDirect3DDevice8Impl_ValidateDevice, |
| IDirect3DDevice8Impl_GetInfo, |
| IDirect3DDevice8Impl_SetPaletteEntries, |
| IDirect3DDevice8Impl_GetPaletteEntries, |
| IDirect3DDevice8Impl_SetCurrentTexturePalette, |
| IDirect3DDevice8Impl_GetCurrentTexturePalette, |
| IDirect3DDevice8Impl_DrawPrimitive, |
| IDirect3DDevice8Impl_DrawIndexedPrimitive, |
| IDirect3DDevice8Impl_DrawPrimitiveUP, |
| IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice8Impl_ProcessVertices, |
| IDirect3DDevice8Impl_CreateVertexShader, |
| IDirect3DDevice8Impl_SetVertexShader, |
| IDirect3DDevice8Impl_GetVertexShader, |
| IDirect3DDevice8Impl_DeleteVertexShader, |
| IDirect3DDevice8Impl_SetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderDeclaration, |
| IDirect3DDevice8Impl_GetVertexShaderFunction, |
| IDirect3DDevice8Impl_SetStreamSource, |
| IDirect3DDevice8Impl_GetStreamSource, |
| IDirect3DDevice8Impl_SetIndices, |
| IDirect3DDevice8Impl_GetIndices, |
| IDirect3DDevice8Impl_CreatePixelShader, |
| IDirect3DDevice8Impl_SetPixelShader, |
| IDirect3DDevice8Impl_GetPixelShader, |
| IDirect3DDevice8Impl_DeletePixelShader, |
| IDirect3DDevice8Impl_SetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderFunction, |
| IDirect3DDevice8Impl_DrawRectPatch, |
| IDirect3DDevice8Impl_DrawTriPatch, |
| IDirect3DDevice8Impl_DeletePatch |
| }; |
| |
| /* IWineD3DDeviceParent IUnknown methods */ |
| |
| static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface) |
| { |
| return (struct IDirect3DDevice8Impl *)((char*)iface |
| - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl)); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This); |
| } |
| |
| /* IWineD3DDeviceParent methods */ |
| |
| static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) |
| { |
| TRACE("iface %p, device %p\n", iface, device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, |
| WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSurface8Impl *d3d_surface; |
| BOOL lockable = TRUE; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p\n", |
| iface, superior, width, height, format, usage, pool, level, face, surface); |
| |
| |
| if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE; |
| |
| hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height, |
| d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, |
| (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| d3d_surface->container = superior; |
| IUnknown_Release(d3d_surface->parentDevice); |
| d3d_surface->parentDevice = NULL; |
| |
| IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface); |
| d3d_surface->forwardReference = superior; |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSurface8Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, lockable %u, surface %p\n", |
| iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); |
| |
| hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| d3d_surface->container = (IUnknown *)This; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IUnknown_Release((IUnknown *)d3d_surface); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSurface8Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, discard %u, surface %p\n", |
| iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface); |
| |
| hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| d3d_surface->container = (IUnknown *)This; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IUnknown_Release((IUnknown *)d3d_surface); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, |
| WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DVolume8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", |
| iface, superior, width, height, depth, format, pool, usage, volume); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| FIXME("Allocation of memory failed\n"); |
| *volume = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volume_init(object, This, width, height, depth, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *volume = object->wineD3DVolume; |
| IWineD3DVolume_AddRef(*volume); |
| IDirect3DVolume8_Release((IDirect3DVolume8 *)object); |
| |
| object->container = superior; |
| object->forwardReference = superior; |
| |
| TRACE("(%p) Created volume %p\n", iface, object); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, |
| WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) |
| { |
| struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); |
| IDirect3DSwapChain8Impl *d3d_swapchain; |
| D3DPRESENT_PARAMETERS local_parameters; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); |
| |
| /* Copy the presentation parameters */ |
| local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; |
| local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; |
| local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); |
| local_parameters.BackBufferCount = present_parameters->BackBufferCount; |
| local_parameters.MultiSampleType = present_parameters->MultiSampleType; |
| local_parameters.SwapEffect = present_parameters->SwapEffect; |
| local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; |
| local_parameters.Windowed = present_parameters->Windowed; |
| local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; |
| local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); |
| local_parameters.Flags = present_parameters->Flags; |
| local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; |
| local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval; |
| |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This, |
| &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| *swapchain = d3d_swapchain->wineD3DSwapChain; |
| IUnknown_Release(d3d_swapchain->parentDevice); |
| d3d_swapchain->parentDevice = NULL; |
| |
| /* Copy back the presentation parameters */ |
| present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; |
| present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; |
| present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); |
| present_parameters->BackBufferCount = local_parameters.BackBufferCount; |
| present_parameters->MultiSampleType = local_parameters.MultiSampleType; |
| present_parameters->SwapEffect = local_parameters.SwapEffect; |
| present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; |
| present_parameters->Windowed = local_parameters.Windowed; |
| present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; |
| present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); |
| present_parameters->Flags = local_parameters.Flags; |
| present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; |
| present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval; |
| |
| return hr; |
| } |
| |
| const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl = |
| { |
| /* IUnknown methods */ |
| device_parent_QueryInterface, |
| device_parent_AddRef, |
| device_parent_Release, |
| /* IWineD3DDeviceParent methods */ |
| device_parent_WineD3DDeviceCreated, |
| device_parent_CreateSurface, |
| device_parent_CreateRenderTarget, |
| device_parent_CreateDepthStencilSurface, |
| device_parent_CreateVolume, |
| device_parent_CreateSwapChain, |
| }; |