| /* Direct3D Texture | |
| * Copyright (c) 1998 Lionel ULMER | |
| * | |
| * This file contains the implementation of interface Direct3DTexture2. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <string.h> | |
| #include "windef.h" | |
| #include "winerror.h" | |
| #include "wine/obj_base.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "wine/debug.h" | |
| #include "mesa_private.h" | |
| #define D3DDPRIVATE(x) mesa_d3dd_private*odev=(mesa_d3dd_private*)(x)->private | |
| #define D3DTPRIVATE(x) mesa_d3dt_private*dtpriv=(mesa_d3dt_private*)(x)->private | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| /* Define this if you want to save to a file all the textures used by a game | |
| (can be funny to see how they managed to cram all the pictures in | |
| texture memory) */ | |
| #undef TEXTURE_SNOOP | |
| #ifdef TEXTURE_SNOOP | |
| #include <stdio.h> | |
| #define SNOOP_PALETTED() \ | |
| { \ | |
| FILE *f; \ | |
| char buf[32]; \ | |
| int x, y; \ | |
| \ | |
| sprintf(buf, "%ld.pnm", dtpriv->tex_name); \ | |
| f = fopen(buf, "wb"); \ | |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ | |
| for (y = 0; y < src_d->dwHeight; y++) { \ | |
| for (x = 0; x < src_d->dwWidth; x++) { \ | |
| unsigned char c = ((unsigned char *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \ | |
| fputc(table[c][0], f); \ | |
| fputc(table[c][1], f); \ | |
| fputc(table[c][2], f); \ | |
| } \ | |
| } \ | |
| fclose(f); \ | |
| } | |
| #define SNOOP_5650() \ | |
| { \ | |
| FILE *f; \ | |
| char buf[32]; \ | |
| int x, y; \ | |
| \ | |
| sprintf(buf, "%ld.pnm", dtpriv->tex_name); \ | |
| f = fopen(buf, "wb"); \ | |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ | |
| for (y = 0; y < src_d->dwHeight; y++) { \ | |
| for (x = 0; x < src_d->dwWidth; x++) { \ | |
| unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \ | |
| fputc((c & 0xF800) >> 8, f); \ | |
| fputc((c & 0x07E0) >> 3, f); \ | |
| fputc((c & 0x001F) << 3, f); \ | |
| } \ | |
| } \ | |
| fclose(f); \ | |
| } | |
| #define SNOOP_5551() \ | |
| { \ | |
| FILE *f; \ | |
| char buf[32]; \ | |
| int x, y; \ | |
| \ | |
| sprintf(buf, "%ld.pnm", dtpriv->tex_name); \ | |
| f = fopen(buf, "wb"); \ | |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ | |
| for (y = 0; y < src_d->dwHeight; y++) { \ | |
| for (x = 0; x < src_d->dwWidth; x++) { \ | |
| unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \ | |
| fputc((c & 0xF800) >> 8, f); \ | |
| fputc((c & 0x07C0) >> 3, f); \ | |
| fputc((c & 0x003E) << 2, f); \ | |
| } \ | |
| } \ | |
| fclose(f); \ | |
| } | |
| #else | |
| #define SNOOP_PALETTED() | |
| #define SNOOP_5650() | |
| #define SNOOP_5551() | |
| #endif | |
| extern ICOM_VTABLE(IDirect3DTexture2) mesa_texture2_vtable; | |
| extern ICOM_VTABLE(IDirect3DTexture) mesa_texture_vtable; | |
| /******************************************************************************* | |
| * Texture2 Creation functions | |
| */ | |
| LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurfaceImpl* surf) | |
| { | |
| IDirect3DTexture2Impl* tex; | |
| tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl)); | |
| tex->ref = 1; | |
| ICOM_VTBL(tex) = &mesa_texture2_vtable; | |
| tex->surface = surf; | |
| tex->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dt_private)); | |
| return (LPDIRECT3DTEXTURE2)tex; | |
| } | |
| /******************************************************************************* | |
| * Texture Creation functions | |
| */ | |
| LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurfaceImpl* surf) | |
| { | |
| IDirect3DTexture2Impl* tex; | |
| tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl)); | |
| tex->ref = 1; | |
| ICOM_VTBL(tex) = (ICOM_VTABLE(IDirect3DTexture2)*)&mesa_texture_vtable; | |
| tex->surface = surf; | |
| tex->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dt_private)); | |
| return (LPDIRECT3DTEXTURE)tex; | |
| } | |
| /******************************************************************************* | |
| * IDirectSurface callback methods | |
| */ | |
| HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ) | |
| { | |
| DDSURFACEDESC *tex_d; | |
| D3DTPRIVATE(texture); | |
| int bpp; | |
| GLuint current_texture; | |
| TRACE("(%p) : colorkey callback\n", texture); | |
| /* Get the texture description */ | |
| tex_d = (DDSURFACEDESC *)&(texture->surface->surface_desc); | |
| bpp = (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ? | |
| 1 /* 8 bit of palette index */: | |
| tex_d->ddpfPixelFormat.u1.dwRGBBitCount / 8 /* RGB bits for each colors */ ); | |
| /* Now, save the current texture */ | |
| ENTER_GL(); | |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); | |
| /* If the GetHandle was not done yet, it's an error */ | |
| if (dtpriv->tex_name == 0) { | |
| ERR("Unloaded texture !\n"); | |
| LEAVE_GL(); | |
| return DD_OK; | |
| } | |
| glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name); | |
| if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { | |
| FIXME("Todo Paletted\n"); | |
| } else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { | |
| if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) { | |
| FIXME("Todo 3_3_2_0\n"); | |
| } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) { | |
| if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) { | |
| /* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */ | |
| unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(), | |
| HEAP_ZERO_MEMORY, | |
| tex_d->dwWidth * tex_d->dwHeight * bpp); | |
| unsigned short *src = (unsigned short *) tex_d->lpSurface; | |
| int x, y; | |
| for (y = 0; y < tex_d->dwHeight; y++) { | |
| for (x = 0; x < tex_d->dwWidth; x++) { | |
| unsigned short cpixel = src[x + y * tex_d->dwWidth]; | |
| if ((dwFlags & DDCKEY_SRCBLT) && | |
| (cpixel >= ckey->dwColorSpaceLowValue) && | |
| (cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */ | |
| dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000; | |
| else /* Alpha bit is set => this pixel will be seen */ | |
| dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001; | |
| } | |
| } | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGBA, | |
| tex_d->dwWidth, tex_d->dwHeight, | |
| 0, | |
| GL_RGBA, | |
| GL_UNSIGNED_SHORT_5_5_5_1, | |
| dest); | |
| /* Frees the temporary surface */ | |
| HeapFree(GetProcessHeap(),0,dest); | |
| } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) { | |
| FIXME("Todo 5_5_5_1\n"); | |
| } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) { | |
| FIXME("Todo 4_4_4_4\n"); | |
| } else { | |
| ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); | |
| } | |
| } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) { | |
| FIXME("Todo 8_8_8_0\n"); | |
| } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) { | |
| FIXME("Todo 8_8_8_8\n"); | |
| } else { | |
| ERR("Unhandled texture format (bad RGB count)\n"); | |
| } | |
| } else { | |
| ERR("Unhandled texture format (neither RGB nor INDEX)\n"); | |
| } | |
| LEAVE_GL(); | |
| return DD_OK; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DTexture2 methods | |
| */ | |
| HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface, | |
| REFIID riid, | |
| LPVOID* ppvObj) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj); | |
| return S_OK; | |
| } | |
| ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| TRACE("(%p)->()incrementing from %lu.\n", This, This->ref ); | |
| return ++(This->ref); | |
| } | |
| ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| D3DTPRIVATE(This); | |
| FIXME("(%p)->() decrementing from %lu.\n", This, This->ref ); | |
| if (!--(This->ref)) { | |
| /* Delete texture from OpenGL */ | |
| ENTER_GL(); | |
| glDeleteTextures(1, &(dtpriv->tex_name)); | |
| LEAVE_GL(); | |
| /* Release surface */ | |
| IDirectDrawSurface4_Release((IDirectDrawSurface4*)This->surface); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return This->ref; | |
| } | |
| /*** IDirect3DTexture methods ***/ | |
| HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface, | |
| LPDIRECT3DDEVICE lpD3DDevice, | |
| LPD3DTEXTUREHANDLE lpHandle) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| D3DTPRIVATE(This); | |
| IDirect3DDeviceImpl* ilpD3DDevice=(IDirect3DDeviceImpl*)lpD3DDevice; | |
| FIXME("(%p)->(%p,%p): stub\n", This, ilpD3DDevice, lpHandle); | |
| *lpHandle = (D3DTEXTUREHANDLE) This; | |
| /* Now, bind a new texture */ | |
| ilpD3DDevice->set_context(ilpD3DDevice); | |
| This->D3Ddevice = (void *) ilpD3DDevice; | |
| ENTER_GL(); | |
| if (dtpriv->tex_name == 0) | |
| glGenTextures(1, &(dtpriv->tex_name)); | |
| LEAVE_GL(); | |
| /* Associate the texture with the device and perform the appropriate AddRef/Release */ | |
| /* FIXME: Is there only one or several textures associated with the device ? */ | |
| if (ilpD3DDevice->current_texture) | |
| IDirect3DTexture2Impl_Release((LPDIRECT3DTEXTURE2)ilpD3DDevice->current_texture); | |
| IDirect3DTexture2Impl_AddRef((LPDIRECT3DTEXTURE2)iface); | |
| ilpD3DDevice->current_texture = (IDirect3DTexture2Impl*)iface; | |
| TRACE("OpenGL texture handle is : %d\n", dtpriv->tex_name); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface, | |
| LPDIRECT3DDEVICE lpD3DDevice, | |
| LPDIRECTDRAWSURFACE lpSurface) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| TRACE("(%p)->(%p,%p)\n", This, lpD3DDevice, lpSurface); | |
| return DDERR_ALREADYINITIALIZED; | |
| } | |
| HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| FIXME("(%p)->(): stub\n", This); | |
| return D3D_OK; | |
| } | |
| /*** IDirect3DTexture2 methods ***/ | |
| HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface, | |
| LPDIRECT3DDEVICE2 lpD3DDevice2, | |
| LPD3DTEXTUREHANDLE lpHandle) | |
| { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| D3DTPRIVATE(This); | |
| IDirect3DDevice2Impl* ilpD3DDevice2=(IDirect3DDevice2Impl*)lpD3DDevice2; | |
| TRACE("(%p)->(%p,%p)\n", This, ilpD3DDevice2, lpHandle); | |
| /* For 32 bits OSes, handles = pointers */ | |
| *lpHandle = (D3DTEXTUREHANDLE) This; | |
| /* Now, bind a new texture */ | |
| ilpD3DDevice2->set_context(ilpD3DDevice2); | |
| This->D3Ddevice = (void *) ilpD3DDevice2; | |
| ENTER_GL(); | |
| if (dtpriv->tex_name == 0) | |
| glGenTextures(1, &(dtpriv->tex_name)); | |
| LEAVE_GL(); | |
| /* Associate the texture with the device and perform the appropriate AddRef/Release */ | |
| /* FIXME: Is there only one or several textures associated with the device ? */ | |
| if (ilpD3DDevice2->current_texture) | |
| IDirect3DTexture2Impl_Release((LPDIRECT3DTEXTURE2)ilpD3DDevice2->current_texture); | |
| IDirect3DTexture2Impl_AddRef(iface); | |
| ilpD3DDevice2->current_texture = (IDirect3DTexture2Impl*)iface; | |
| TRACE("OpenGL texture handle is : %d\n", dtpriv->tex_name); | |
| return D3D_OK; | |
| } | |
| /* Common methods */ | |
| HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged( | |
| LPDIRECT3DTEXTURE2 iface, DWORD dwStart, DWORD dwCount | |
| ) { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| FIXME("(%p)->(%8ld,%8ld): stub\n", This, dwStart, dwCount); | |
| return D3D_OK; | |
| } | |
| /* NOTE : if you experience crashes in this function, you must have a buggy | |
| version of Mesa. See the file d3dtexture.c for a cure */ | |
| HRESULT WINAPI IDirect3DTexture2Impl_Load( | |
| LPDIRECT3DTEXTURE2 iface, LPDIRECT3DTEXTURE2 lpD3DTexture2 | |
| ) { | |
| ICOM_THIS(IDirect3DTexture2Impl,iface); | |
| D3DTPRIVATE(This); | |
| IDirect3DTexture2Impl* ilpD3DTexture2=(IDirect3DTexture2Impl*)lpD3DTexture2; | |
| DDSURFACEDESC *src_d, *dst_d; | |
| static void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat, | |
| GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL; | |
| #if 0 | |
| static BOOL color_table_queried = FALSE; | |
| #endif | |
| TRACE("(%p)->(%p)\n", This, ilpD3DTexture2); | |
| TRACE("Copied surface %p to surface %p\n", ilpD3DTexture2->surface, This->surface); | |
| if ( This->surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD ) | |
| /* If the surface is not allocated and its location is not yet specified, | |
| force it to video memory */ | |
| if ( !(This->surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) ) | |
| This->surface->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY; | |
| /* Suppress the ALLOCONLOAD flag */ | |
| This->surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD; | |
| /* Copy one surface on the other */ | |
| dst_d = (DDSURFACEDESC *)&(This->surface->surface_desc); | |
| src_d = (DDSURFACEDESC *)&(ilpD3DTexture2->surface->surface_desc); | |
| /* Install the callbacks to the destination surface */ | |
| This->surface->texture = This; | |
| This->surface->SetColorKey_cb = SetColorKey_cb; | |
| if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) { | |
| /* Should also check for same pixel format, lPitch, ... */ | |
| ERR("Error in surface sizes\n"); | |
| return D3DERR_TEXTURE_LOAD_FAILED; | |
| } else { | |
| /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */ | |
| /* I should put a macro for the calculus of bpp */ | |
| int bpp = (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ? | |
| 1 /* 8 bit of palette index */: | |
| src_d->ddpfPixelFormat.u1.dwRGBBitCount / 8 /* RGB bits for each colors */ ); | |
| GLuint current_texture; | |
| /* Copy the main memry texture into the surface that corresponds to the OpenGL | |
| texture object. */ | |
| memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->dwWidth * src_d->dwHeight * bpp); | |
| ENTER_GL(); | |
| /* Now, load the texture */ | |
| /* d3dd->set_context(d3dd); We need to set the context somehow.... */ | |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); | |
| /* If the GetHandle was not done, get the texture name here */ | |
| if (dtpriv->tex_name == 0) | |
| glGenTextures(1, &(dtpriv->tex_name)); | |
| glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name); | |
| if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { | |
| /* **************** | |
| Paletted Texture | |
| **************** */ | |
| IDirectDrawPaletteImpl* pal = ilpD3DTexture2->surface->palette; | |
| BYTE table[256][4]; | |
| int i; | |
| #if 0 | |
| if (color_table_queried == FALSE) { | |
| ptr_ColorTableEXT = | |
| ((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT; | |
| } | |
| #endif | |
| if (pal == NULL) { | |
| ERR("Palettized texture Loading with a NULL palette !\n"); | |
| LEAVE_GL(); | |
| return D3DERR_TEXTURE_LOAD_FAILED; | |
| } | |
| /* Get the surface's palette */ | |
| for (i = 0; i < 256; i++) { | |
| table[i][0] = pal->palents[i].peRed; | |
| table[i][1] = pal->palents[i].peGreen; | |
| table[i][2] = pal->palents[i].peBlue; | |
| if ((This->surface->surface_desc.dwFlags & DDSD_CKSRCBLT) && | |
| (i >= This->surface->surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) && | |
| (i <= This->surface->surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| table[i][3] = 0x00; | |
| else | |
| table[i][3] = 0xFF; | |
| } | |
| /* Texture snooping */ | |
| SNOOP_PALETTED(); | |
| if (ptr_ColorTableEXT != NULL) { | |
| /* use Paletted Texture Extension */ | |
| ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */ | |
| GL_RGBA, /* internal format */ | |
| 256, /* table size */ | |
| GL_RGBA, /* table format */ | |
| GL_UNSIGNED_BYTE, /* table type */ | |
| table); /* the color table */ | |
| glTexImage2D(GL_TEXTURE_2D, /* target */ | |
| 0, /* level */ | |
| GL_COLOR_INDEX8_EXT, /* internal format */ | |
| src_d->dwWidth, src_d->dwHeight, /* width, height */ | |
| 0, /* border */ | |
| GL_COLOR_INDEX, /* texture format */ | |
| GL_UNSIGNED_BYTE, /* texture type */ | |
| src_d->lpSurface); /* the texture */ | |
| } else { | |
| DWORD *surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); | |
| DWORD i; | |
| BYTE *src = (BYTE *) src_d->lpSurface, *dst = (BYTE *) surface; | |
| for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { | |
| BYTE color = *src++; | |
| *dst++ = table[color][0]; | |
| *dst++ = table[color][1]; | |
| *dst++ = table[color][2]; | |
| *dst++ = table[color][3]; | |
| } | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGBA, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGBA, | |
| GL_UNSIGNED_BYTE, | |
| surface); | |
| HeapFree(GetProcessHeap(), 0, surface); | |
| } | |
| } else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { | |
| /* ************ | |
| RGB Textures | |
| ************ */ | |
| if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) { | |
| /* ********************** | |
| GL_UNSIGNED_BYTE_3_3_2 | |
| ********************** */ | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGB, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGB, | |
| GL_UNSIGNED_BYTE_3_3_2, | |
| src_d->lpSurface); | |
| } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) { | |
| if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) { | |
| /* Texture snooping */ | |
| SNOOP_5650(); | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGB, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGB, | |
| GL_UNSIGNED_SHORT_5_6_5, | |
| src_d->lpSurface); | |
| } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) { | |
| /* Texture snooping */ | |
| SNOOP_5551(); | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGBA, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGBA, | |
| GL_UNSIGNED_SHORT_5_5_5_1, | |
| src_d->lpSurface); | |
| } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) { | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGBA, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGBA, | |
| GL_UNSIGNED_SHORT_4_4_4_4, | |
| src_d->lpSurface); | |
| } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) { | |
| /* Converting the 1555 format in 5551 packed */ | |
| WORD *surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); | |
| DWORD i; | |
| WORD *src = (WORD *) src_d->lpSurface, *dst = surface; | |
| for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { | |
| *dst++ = (((*src & 0x8000) >> 15) | | |
| ((*src & 0x7FFF) << 1)); | |
| src++; | |
| } | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGBA, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGBA, | |
| GL_UNSIGNED_SHORT_5_5_5_1, | |
| surface); | |
| HeapFree(GetProcessHeap(), 0, surface); | |
| } else { | |
| ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); | |
| } | |
| } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) { | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGB, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGB, | |
| GL_UNSIGNED_BYTE, | |
| src_d->lpSurface); | |
| } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) { | |
| glTexImage2D(GL_TEXTURE_2D, | |
| 0, | |
| GL_RGBA, | |
| src_d->dwWidth, src_d->dwHeight, | |
| 0, | |
| GL_RGBA, | |
| GL_UNSIGNED_BYTE, | |
| src_d->lpSurface); | |
| } else { | |
| ERR("Unhandled texture format (bad RGB count)\n"); | |
| } | |
| } else { | |
| ERR("Unhandled texture format (neither RGB nor INDEX)\n"); | |
| } | |
| glBindTexture(GL_TEXTURE_2D, current_texture); | |
| LEAVE_GL(); | |
| } | |
| return D3D_OK; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DTexture2 VTable | |
| */ | |
| ICOM_VTABLE(IDirect3DTexture2) mesa_texture2_vtable = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| /*** IUnknown methods ***/ | |
| IDirect3DTexture2Impl_QueryInterface, | |
| IDirect3DTexture2Impl_AddRef, | |
| IDirect3DTexture2Impl_Release, | |
| /*** IDirect3DTexture methods ***/ | |
| IDirect3DTexture2Impl_GetHandle, | |
| IDirect3DTexture2Impl_PaletteChanged, | |
| IDirect3DTexture2Impl_Load | |
| }; | |
| /******************************************************************************* | |
| * IDirect3DTexture VTable | |
| */ | |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) | |
| # define XCAST(fun) (typeof(mesa_texture_vtable.fun)) | |
| #else | |
| # define XCAST(fun) (void*) | |
| #endif | |
| ICOM_VTABLE(IDirect3DTexture) mesa_texture_vtable = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| /*** IUnknown methods ***/ | |
| XCAST(QueryInterface)IDirect3DTexture2Impl_QueryInterface, | |
| XCAST(AddRef)IDirect3DTexture2Impl_AddRef, | |
| XCAST(Release)IDirect3DTexture2Impl_Release, | |
| /*** IDirect3DTexture methods ***/ | |
| IDirect3DTextureImpl_Initialize, | |
| IDirect3DTextureImpl_GetHandle, | |
| XCAST(PaletteChanged)IDirect3DTexture2Impl_PaletteChanged, | |
| XCAST(Load)IDirect3DTexture2Impl_Load, | |
| IDirect3DTextureImpl_Unload | |
| }; | |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) | |
| #undef XCAST | |
| #endif |