| /* Direct3D Light | |
| * Copyright (c) 1998 Lionel ULMER | |
| * | |
| * This file contains the implementation of Direct3DLight. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "windef.h" | |
| #include "winerror.h" | |
| #include "wine/obj_base.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "wine/debug.h" | |
| #include "mesa_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| #define D3DLPRIVATE(x) mesa_d3dl_private*dlpriv=((mesa_d3dl_private*)x->private) | |
| static ICOM_VTABLE(IDirect3DLight) light_vtable; | |
| enum { | |
| D3D_1, | |
| D3D_2 | |
| }; | |
| /******************************************************************************* | |
| * Light static functions | |
| */ | |
| static const float zero_value[] = { | |
| 0.0, 0.0, 0.0, 0.0 | |
| }; | |
| static void update(IDirect3DLightImpl* This) { | |
| D3DLPRIVATE(This); | |
| switch (This->light.dltType) { | |
| case D3DLIGHT_POINT: /* 1 */ | |
| TRACE("Activating POINT\n"); | |
| break; | |
| case D3DLIGHT_SPOT: /* 2 */ | |
| TRACE("Activating SPOT\n"); | |
| break; | |
| case D3DLIGHT_DIRECTIONAL: { /* 3 */ | |
| float direction[4]; | |
| TRACE("Activating DIRECTIONAL\n"); | |
| TRACE(" direction : %f %f %f\n", | |
| This->light.dvDirection.u1.x, | |
| This->light.dvDirection.u2.y, | |
| This->light.dvDirection.u3.z); | |
| _dump_colorvalue(" color ", This->light.dcvColor); | |
| glLightfv(dlpriv->light_num, GL_AMBIENT, (float *) zero_value); | |
| glLightfv(dlpriv->light_num, GL_DIFFUSE, (float *) &(This->light.dcvColor)); | |
| direction[0] = -This->light.dvDirection.u1.x; | |
| direction[1] = -This->light.dvDirection.u2.y; | |
| direction[2] = -This->light.dvDirection.u3.z; | |
| direction[3] = 0.0; /* This is a directional light */ | |
| glLightfv(dlpriv->light_num, GL_POSITION, (float *) direction); | |
| } break; | |
| case D3DLIGHT_PARALLELPOINT: /* 4 */ | |
| TRACE("Activating PARRALLEL-POINT\n"); | |
| break; | |
| default: | |
| TRACE("Not a known Light Type: %d\n",This->light.dltType); | |
| break; | |
| } | |
| } | |
| static void activate(IDirect3DLightImpl* This) { | |
| D3DLPRIVATE(This); | |
| ENTER_GL(); | |
| update(This); | |
| /* If was not active, activate it */ | |
| if (This->is_active == 0) { | |
| glEnable(dlpriv->light_num); | |
| This->is_active = 1; | |
| } | |
| LEAVE_GL(); | |
| return ; | |
| } | |
| /******************************************************************************* | |
| * Light Creation functions | |
| */ | |
| LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2) | |
| { | |
| IDirect3DLightImpl* light; | |
| light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl)); | |
| light->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dl_private)); | |
| light->ref = 1; | |
| ICOM_VTBL(light) = &light_vtable; | |
| light->d3d.d3d2 = d3d2; | |
| light->type = D3D_2; | |
| light->next = NULL; | |
| light->prev = NULL; | |
| light->activate = activate; | |
| light->is_active = 0; | |
| return (LPDIRECT3DLIGHT)light; | |
| } | |
| LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1) | |
| { | |
| IDirect3DLightImpl* light; | |
| light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl)); | |
| light->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dl_private)); | |
| light->ref = 1; | |
| ICOM_VTBL(light) = &light_vtable; | |
| light->d3d.d3d1 = d3d1; | |
| light->type = D3D_1; | |
| light->next = NULL; | |
| light->prev = NULL; | |
| light->activate = activate; | |
| light->is_active = 0; | |
| return (LPDIRECT3DLIGHT)light; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DLight methods | |
| */ | |
| static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface, | |
| REFIID riid, | |
| LPVOID* ppvObj) | |
| { | |
| ICOM_THIS(IDirect3DLightImpl,iface); | |
| FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj); | |
| return S_OK; | |
| } | |
| static ULONG WINAPI IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface) | |
| { | |
| ICOM_THIS(IDirect3DLightImpl,iface); | |
| TRACE("(%p)->()incrementing from %lu.\n", This, This->ref ); | |
| return ++(This->ref); | |
| } | |
| static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface) | |
| { | |
| ICOM_THIS(IDirect3DLightImpl,iface); | |
| TRACE("(%p)->() decrementing from %lu.\n", This, This->ref ); | |
| if (!--(This->ref)) { | |
| HeapFree(GetProcessHeap(),0,This->private); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return This->ref; | |
| } | |
| /*** IDirect3DLight methods ***/ | |
| static void dump_light(LPD3DLIGHT light) | |
| { | |
| DPRINTF(" dwSize : %ld\n", light->dwSize); | |
| } | |
| static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface, | |
| LPD3DLIGHT lpLight) | |
| { | |
| ICOM_THIS(IDirect3DLightImpl,iface); | |
| TRACE("(%p)->(%p)\n", This, lpLight); | |
| if (TRACE_ON(ddraw)) | |
| dump_light(lpLight); | |
| /* Copies the light structure */ | |
| switch (This->type) { | |
| case D3D_1: | |
| *((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(This->light)); | |
| break; | |
| case D3D_2: | |
| *((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(This->light)); | |
| break; | |
| } | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface, | |
| LPD3DLIGHT lpLight) | |
| { | |
| ICOM_THIS(IDirect3DLightImpl,iface); | |
| TRACE("(%p)->(%p)\n", This, lpLight); | |
| if (TRACE_ON(ddraw)) | |
| dump_light(lpLight); | |
| /* Stores the light */ | |
| switch (This->type) { | |
| case D3D_1: | |
| *((LPD3DLIGHT) &(This->light)) = *((LPD3DLIGHT)lpLight); | |
| break; | |
| case D3D_2: | |
| *((LPD3DLIGHT2) &(This->light)) = *((LPD3DLIGHT2)lpLight); | |
| break; | |
| } | |
| ENTER_GL(); | |
| if (This->is_active) | |
| update(This); | |
| LEAVE_GL(); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface, | |
| LPDIRECT3D lpDirect3D) | |
| { | |
| ICOM_THIS(IDirect3DLightImpl,iface); | |
| TRACE("(%p)->(%p)\n", This, lpDirect3D); | |
| return DDERR_ALREADYINITIALIZED; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DLight VTable | |
| */ | |
| static ICOM_VTABLE(IDirect3DLight) light_vtable = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| /*** IUnknown methods ***/ | |
| IDirect3DLightImpl_QueryInterface, | |
| IDirect3DLightImpl_AddRef, | |
| IDirect3DLightImpl_Release, | |
| /*** IDirect3DLight methods ***/ | |
| IDirect3DLightImpl_Initialize, | |
| IDirect3DLightImpl_SetLight, | |
| IDirect3DLightImpl_GetLight | |
| }; |