| /* Direct3D Texture |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains the implementation of interface Direct3DTexture2. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <string.h> |
| |
| #include "windef.h" |
| #include "winerror.h" |
| #include "objbase.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "wine/debug.h" |
| |
| #include "mesa_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /* Define this if you want to save to a file all the textures used by a game |
| (can be funny to see how they managed to cram all the pictures in |
| texture memory) */ |
| #undef TEXTURE_SNOOP |
| |
| #ifdef TEXTURE_SNOOP |
| #include <stdio.h> |
| |
| #define SNOOP_PALETTED() \ |
| { \ |
| FILE *f; \ |
| char buf[32]; \ |
| int x, y; \ |
| \ |
| sprintf(buf, "%ld.pnm", glThis->tex_name); \ |
| f = fopen(buf, "wb"); \ |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ |
| for (y = 0; y < src_d->dwHeight; y++) { \ |
| for (x = 0; x < src_d->dwWidth; x++) { \ |
| unsigned char c = ((unsigned char *) src_d->lpSurface)[y * src_d->dwWidth + x]; \ |
| fputc(table[c][0], f); \ |
| fputc(table[c][1], f); \ |
| fputc(table[c][2], f); \ |
| } \ |
| } \ |
| fclose(f); \ |
| } |
| |
| #define SNOOP_5650() \ |
| { \ |
| FILE *f; \ |
| char buf[32]; \ |
| int x, y; \ |
| \ |
| sprintf(buf, "%ld.pnm", glThis->tex_name); \ |
| f = fopen(buf, "wb"); \ |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ |
| for (y = 0; y < src_d->dwHeight; y++) { \ |
| for (x = 0; x < src_d->dwWidth; x++) { \ |
| unsigned short c = ((unsigned short *) src_d->lpSurface)[y * src_d->dwWidth + x]; \ |
| fputc((c & 0xF800) >> 8, f); \ |
| fputc((c & 0x07E0) >> 3, f); \ |
| fputc((c & 0x001F) << 3, f); \ |
| } \ |
| } \ |
| fclose(f); \ |
| } |
| |
| #define SNOOP_5551() \ |
| { \ |
| FILE *f; \ |
| char buf[32]; \ |
| int x, y; \ |
| \ |
| sprintf(buf, "%ld.pnm", glThis->tex_name); \ |
| f = fopen(buf, "wb"); \ |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ |
| for (y = 0; y < src_d->dwHeight; y++) { \ |
| for (x = 0; x < src_d->dwWidth; x++) { \ |
| unsigned short c = ((unsigned short *) src_d->lpSurface)[y * src_d->dwWidth + x]; \ |
| fputc((c & 0xF800) >> 8, f); \ |
| fputc((c & 0x07C0) >> 3, f); \ |
| fputc((c & 0x003E) << 2, f); \ |
| } \ |
| } \ |
| fclose(f); \ |
| } |
| |
| #define SNOOP_1555() \ |
| { \ |
| FILE *f; \ |
| char buf[32]; \ |
| int x, y; \ |
| \ |
| sprintf(buf, "%ld.pnm", glThis->tex_name); \ |
| f = fopen(buf, "wb"); \ |
| fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ |
| for (y = 0; y < src_d->dwHeight; y++) { \ |
| for (x = 0; x < src_d->dwWidth; x++) { \ |
| unsigned short c = ((unsigned short *) src_d->lpSurface)[y * src_d->dwWidth + x]; \ |
| fputc((c & 0x7C00) >> 7, f); \ |
| fputc((c & 0x03E0) >> 2, f); \ |
| fputc((c & 0x001F) << 3, f); \ |
| } \ |
| } \ |
| fclose(f); \ |
| } |
| #else |
| #define SNOOP_PALETTED() |
| #define SNOOP_5650() |
| #define SNOOP_5551() |
| #define SNOOP_1555() |
| #endif |
| |
| /******************************************************************************* |
| * IDirectSurface callback methods |
| */ |
| HRESULT WINAPI gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ) |
| { |
| DDSURFACEDESC *tex_d; |
| GLuint current_texture; |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) texture->tex_private; |
| |
| TRACE("(%p) : colorkey callback\n", texture); |
| |
| /* Get the texture description */ |
| tex_d = (DDSURFACEDESC *)&(texture->surface_desc); |
| |
| /* Now, save the current texture */ |
| ENTER_GL(); |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); |
| if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n"); |
| glBindTexture(GL_TEXTURE_2D, glThis->tex_name); |
| |
| if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { |
| FIXME("Todo Paletted\n"); |
| } else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { |
| if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) { |
| FIXME("Todo 3_3_2_0\n"); |
| } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) { |
| if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) { |
| /* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */ |
| unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(), |
| HEAP_ZERO_MEMORY, |
| tex_d->u1.lPitch * tex_d->dwHeight); |
| unsigned short *src = (unsigned short *) tex_d->lpSurface; |
| int x, y; |
| |
| for (y = 0; y < tex_d->dwHeight; y++) { |
| for (x = 0; x < tex_d->dwWidth; x++) { |
| unsigned short cpixel = src[x + y * tex_d->dwWidth]; |
| |
| if ((dwFlags & DDCKEY_SRCBLT) && |
| (cpixel >= ckey->dwColorSpaceLowValue) && |
| (cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */ |
| dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000; |
| else /* Alpha bit is set => this pixel will be seen */ |
| dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001; |
| } |
| } |
| |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| tex_d->dwWidth, tex_d->dwHeight, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| dest); |
| |
| /* Frees the temporary surface */ |
| HeapFree(GetProcessHeap(),0,dest); |
| } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) { |
| FIXME("Todo 5_5_5_1\n"); |
| } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) { |
| FIXME("Todo 4_4_4_4\n"); |
| } else { |
| ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); |
| } |
| } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) { |
| FIXME("Todo 8_8_8_0\n"); |
| } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) { |
| FIXME("Todo 8_8_8_8\n"); |
| } else { |
| ERR("Unhandled texture format (bad RGB count)\n"); |
| } |
| } else { |
| ERR("Unhandled texture format (neither RGB nor INDEX)\n"); |
| } |
| glBindTexture(GL_TEXTURE_2D, current_texture); |
| LEAVE_GL(); |
| |
| return DD_OK; |
| } |
| |
| static void |
| gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) { |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; |
| GLuint current_texture; |
| #if 0 |
| static BOOL color_table_queried = FALSE; |
| #endif |
| void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat, |
| GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL; |
| |
| DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(This->surface_desc); |
| |
| TRACE(" uploading texture to GL id %d (initial = %d).\n", glThis->tex_name, init_upload); |
| |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); |
| glBindTexture(GL_TEXTURE_2D, glThis->tex_name); |
| |
| if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { |
| /* **************** |
| Paletted Texture |
| **************** */ |
| IDirectDrawPaletteImpl* pal = This->palette; |
| BYTE table[256][4]; |
| int i; |
| |
| #if 0 |
| if (color_table_queried == FALSE) { |
| ptr_ColorTableEXT = |
| ((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT; |
| } |
| #endif |
| |
| if (pal == NULL) { |
| ERR("Palettized texture Loading with a NULL palette !\n"); |
| LEAVE_GL(); |
| return; |
| } |
| /* Get the surface's palette */ |
| for (i = 0; i < 256; i++) { |
| table[i][0] = pal->palents[i].peRed; |
| table[i][1] = pal->palents[i].peGreen; |
| table[i][2] = pal->palents[i].peBlue; |
| if ((src_d->dwFlags & DDSD_CKSRCBLT) && |
| (i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) && |
| (i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) |
| table[i][3] = 0x00; |
| else |
| table[i][3] = 0xFF; |
| } |
| |
| /* Texture snooping */ |
| SNOOP_PALETTED(); |
| |
| if (ptr_ColorTableEXT != NULL) { |
| /* use Paletted Texture Extension */ |
| ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */ |
| GL_RGBA, /* internal format */ |
| 256, /* table size */ |
| GL_RGBA, /* table format */ |
| GL_UNSIGNED_BYTE, /* table type */ |
| table); /* the color table */ |
| |
| glTexImage2D(GL_TEXTURE_2D, /* target */ |
| glThis->mipmap_level, /* level */ |
| GL_COLOR_INDEX8_EXT, /* internal format */ |
| src_d->dwWidth, src_d->dwHeight, /* width, height */ |
| 0, /* border */ |
| GL_COLOR_INDEX, /* texture format */ |
| GL_UNSIGNED_BYTE, /* texture type */ |
| src_d->lpSurface); /* the texture */ |
| } else { |
| DWORD *surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); |
| DWORD i; |
| BYTE *src = (BYTE *) src_d->lpSurface, *dst = (BYTE *) surface; |
| |
| for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { |
| BYTE color = *src++; |
| *dst++ = table[color][0]; |
| *dst++ = table[color][1]; |
| *dst++ = table[color][2]; |
| *dst++ = table[color][3]; |
| } |
| |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| surface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| surface); |
| |
| HeapFree(GetProcessHeap(), 0, surface); |
| } |
| } else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { |
| /* ************ |
| RGB Textures |
| ************ */ |
| if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) { |
| /* ********************** |
| GL_UNSIGNED_BYTE_3_3_2 |
| ********************** */ |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGB, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGB, |
| GL_UNSIGNED_BYTE_3_3_2, |
| src_d->lpSurface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGB, |
| GL_UNSIGNED_BYTE_3_3_2, |
| src_d->lpSurface); |
| } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) { |
| if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) { |
| /* Texture snooping */ |
| SNOOP_5650(); |
| |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGB, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGB, |
| GL_UNSIGNED_SHORT_5_6_5, |
| src_d->lpSurface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGB, |
| GL_UNSIGNED_SHORT_5_6_5, |
| src_d->lpSurface); |
| |
| } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) { |
| /* Texture snooping */ |
| SNOOP_5551(); |
| |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| src_d->lpSurface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| src_d->lpSurface); |
| } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) { |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_4_4_4_4, |
| src_d->lpSurface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_4_4_4_4, |
| src_d->lpSurface); |
| } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) { |
| /* Converting the 1555 format in 5551 packed */ |
| WORD *surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); |
| DWORD i; |
| WORD *src = (WORD *) src_d->lpSurface, *dst = surface; |
| |
| for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { |
| *dst++ = (((*src & 0x8000) >> 15) | |
| ((*src & 0x7FFF) << 1)); |
| src++; |
| } |
| SNOOP_1555(); |
| |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| surface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGBA, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| surface); |
| |
| HeapFree(GetProcessHeap(), 0, surface); |
| } else { |
| ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); |
| } |
| } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) { |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGB, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGB, |
| GL_UNSIGNED_BYTE, |
| src_d->lpSurface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGB, |
| GL_UNSIGNED_BYTE, |
| src_d->lpSurface); |
| } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) { |
| if (init_upload) |
| glTexImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| GL_RGBA, |
| src_d->dwWidth, src_d->dwHeight, |
| 0, |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| src_d->lpSurface); |
| else |
| glTexSubImage2D(GL_TEXTURE_2D, |
| glThis->mipmap_level, |
| 0, 0, |
| src_d->dwWidth, src_d->dwHeight, |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| src_d->lpSurface); |
| } else { |
| ERR("Unhandled texture format (bad RGB count)\n"); |
| } |
| } else { |
| ERR("Unhandled texture format (neither RGB nor INDEX)\n"); |
| } |
| glBindTexture(GL_TEXTURE_2D, current_texture); |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface, |
| LPDIRECT3DDEVICE lpDirect3DDevice, |
| LPDIRECTDRAWSURFACE lpDDSurface) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface); |
| FIXME("(%p/%p)->(%p,%p) no-op...\n", This, iface, lpDirect3DDevice, lpDDSurface); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface, |
| DWORD dwStart, |
| DWORD dwCount) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface); |
| FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This, iface, dwStart, dwCount); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface); |
| FIXME("(%p/%p)->(): stub!\n", This, iface); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface, |
| LPDIRECT3DDEVICE2 lpDirect3DDevice2, |
| LPD3DTEXTUREHANDLE lpHandle) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface); |
| FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpDirect3DDevice2, lpHandle); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface, |
| LPDIRECT3DTEXTURE2 lpD3DTexture2) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface); |
| FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DTexture2); |
| return DD_OK; |
| } |
| |
| static void |
| gltex_final_release(IDirectDrawSurfaceImpl *This) |
| { |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; |
| DWORD mem_used; |
| |
| TRACE(" deleting texture with GL id %d.\n", glThis->tex_name); |
| |
| /* And delete texture handle */ |
| ENTER_GL(); |
| if (glThis->tex_name != 0) |
| glDeleteTextures(1, &(glThis->tex_name)); |
| LEAVE_GL(); |
| |
| /* And if this texture was the current one, remove it at the device level */ |
| if (This->d3ddevice != NULL) |
| if (This->d3ddevice->current_texture[0] == This) |
| This->d3ddevice->current_texture[0] = NULL; |
| |
| /* All this should be part of main surface management not just a hack for texture.. */ |
| if (glThis->loaded) { |
| mem_used = This->surface_desc.dwHeight * |
| This->surface_desc.dwHeight * |
| This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount; |
| This->ddraw_owner->free_memory(This->ddraw_owner, mem_used); |
| } |
| |
| glThis->final_release(This); |
| } |
| |
| static void |
| gltex_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags) |
| { |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; |
| |
| glThis->lock_update(This, pRect, dwFlags); |
| } |
| |
| static void |
| gltex_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect) |
| { |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; |
| |
| ENTER_GL(); |
| gltex_upload_texture(This, glThis->first_unlock); |
| LEAVE_GL(); |
| glThis->first_unlock = FALSE; |
| |
| glThis->unlock_update(This, pRect); |
| } |
| |
| HRESULT WINAPI |
| GL_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface, |
| LPDIRECT3DDEVICE2 lpDirect3DDevice2, |
| LPD3DTEXTUREHANDLE lpHandle) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface); |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; |
| IDirect3DDeviceImpl *lpDeviceImpl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, lpDirect3DDevice2); |
| |
| TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice2, lpHandle); |
| |
| /* The handle is simply the pointer to the implementation structure */ |
| *lpHandle = (D3DTEXTUREHANDLE) This; |
| |
| TRACE(" returning handle %08lx.\n", *lpHandle); |
| |
| /* Now, bind a new texture */ |
| This->d3ddevice = lpDeviceImpl; |
| |
| /* Associate the texture with the device and perform the appropriate AddRef/Release */ |
| /* FIXME: Is there only one or several textures associated with the device ? */ |
| if (lpDeviceImpl->current_texture[0] != NULL) |
| IDirectDrawSurface7_Release(ICOM_INTERFACE(lpDeviceImpl->current_texture[0], IDirectDrawSurface7)); |
| IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7)); |
| lpDeviceImpl->current_texture[0] = This; |
| |
| TRACE("OpenGL texture handle is : %d\n", glThis->tex_name); |
| |
| return D3D_OK; |
| } |
| |
| /* NOTE : if you experience crashes in this function, you must have a buggy |
| version of Mesa. See the file d3dtexture.c for a cure */ |
| HRESULT WINAPI |
| GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface, |
| LPDIRECT3DTEXTURE2 lpD3DTexture2) |
| { |
| ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface); |
| IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private; |
| IDirectDrawSurfaceImpl *lpD3DTextureImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2); |
| DWORD mem_used; |
| DDSURFACEDESC *src_d, *dst_d; |
| |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2); |
| |
| if (glThis->loaded == FALSE) { |
| /* Only check memory for not already loaded texture... */ |
| mem_used = This->surface_desc.dwHeight * |
| This->surface_desc.dwHeight * |
| This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount; |
| if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) { |
| TRACE(" out of virtual memory... Warning application.\n"); |
| return D3DERR_TEXTURE_LOAD_FAILED; |
| } |
| } |
| glThis->loaded = TRUE; |
| |
| TRACE("Copied surface %p to surface %p\n", lpD3DTextureImpl, This); |
| |
| if ( This->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD ) |
| /* If the surface is not allocated and its location is not yet specified, |
| force it to video memory */ |
| if ( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) ) { |
| This->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY; |
| WARN("This case is not properly handled yet.. Expect errors !\n"); |
| } |
| |
| /* Suppress the ALLOCONLOAD flag */ |
| This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD; |
| This->palette = lpD3DTextureImpl->palette; |
| |
| /* Copy one surface on the other */ |
| dst_d = (DDSURFACEDESC *)&(This->surface_desc); |
| src_d = (DDSURFACEDESC *)&(lpD3DTextureImpl->surface_desc); |
| |
| if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) { |
| /* Should also check for same pixel format, u1.lPitch, ... */ |
| ERR("Error in surface sizes\n"); |
| return D3DERR_TEXTURE_LOAD_FAILED; |
| } else { |
| /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */ |
| /* I should put a macro for the calculus of bpp */ |
| |
| /* Copy also the ColorKeying stuff */ |
| if (src_d->dwFlags & DDSD_CKSRCBLT) { |
| dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue; |
| dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue; |
| } |
| |
| /* Copy the main memry texture into the surface that corresponds to the OpenGL |
| texture object. */ |
| memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight); |
| |
| /* If the GetHandle was not done, it is an error... */ |
| if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n"); |
| |
| ENTER_GL(); |
| |
| /* Now, load the texture */ |
| /* d3dd->set_context(d3dd); We need to set the context somehow.... */ |
| |
| gltex_upload_texture(This, glThis->first_unlock); |
| glThis->first_unlock = FALSE; |
| |
| LEAVE_GL(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DTextureImpl_2_QueryInterface(LPDIRECT3DTEXTURE2 iface, |
| REFIID riid, |
| LPVOID* obp) |
| { |
| TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp); |
| return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface), |
| riid, |
| obp); |
| } |
| |
| ULONG WINAPI |
| Thunk_IDirect3DTextureImpl_2_AddRef(LPDIRECT3DTEXTURE2 iface) |
| { |
| TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface); |
| return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface)); |
| } |
| |
| ULONG WINAPI |
| Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface) |
| { |
| TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface); |
| return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface)); |
| } |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface, |
| REFIID riid, |
| LPVOID* obp) |
| { |
| TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp); |
| return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface), |
| riid, |
| obp); |
| } |
| |
| ULONG WINAPI |
| Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface) |
| { |
| TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface); |
| return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface)); |
| } |
| |
| ULONG WINAPI |
| Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface) |
| { |
| TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface); |
| return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface)); |
| } |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface, |
| DWORD dwStart, |
| DWORD dwCount) |
| { |
| TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface, dwStart, dwCount); |
| return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface), |
| dwStart, |
| dwCount); |
| } |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface, |
| LPDIRECT3DDEVICE lpDirect3DDevice, |
| LPD3DTEXTUREHANDLE lpHandle) |
| { |
| TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface, lpDirect3DDevice, lpHandle); |
| return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface), |
| COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, lpDirect3DDevice), |
| lpHandle); |
| } |
| |
| HRESULT WINAPI |
| Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface, |
| LPDIRECT3DTEXTURE lpD3DTexture) |
| { |
| TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface, lpD3DTexture); |
| return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface), |
| COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTexture)); |
| } |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DTexture2) VTABLE_IDirect3DTexture2 = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_2_QueryInterface, |
| XCAST(AddRef) Thunk_IDirect3DTextureImpl_2_AddRef, |
| XCAST(Release) Thunk_IDirect3DTextureImpl_2_Release, |
| XCAST(GetHandle) GL_IDirect3DTextureImpl_2_1T_GetHandle, |
| XCAST(PaletteChanged) Main_IDirect3DTextureImpl_2_1T_PaletteChanged, |
| XCAST(Load) GL_IDirect3DTextureImpl_2_1T_Load, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DTexture) VTABLE_IDirect3DTexture = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_1_QueryInterface, |
| XCAST(AddRef) Thunk_IDirect3DTextureImpl_1_AddRef, |
| XCAST(Release) Thunk_IDirect3DTextureImpl_1_Release, |
| XCAST(Initialize) Main_IDirect3DTextureImpl_1_Initialize, |
| XCAST(GetHandle) Thunk_IDirect3DTextureImpl_1_GetHandle, |
| XCAST(PaletteChanged) Thunk_IDirect3DTextureImpl_1_PaletteChanged, |
| XCAST(Load) Thunk_IDirect3DTextureImpl_1_Load, |
| XCAST(Unload) Main_IDirect3DTextureImpl_1_Unload, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, |
| IDirectDrawSurfaceImpl *main, DWORD mipmap_level) |
| { |
| IDirect3DTextureGLImpl *private; |
| |
| private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTextureGLImpl)); |
| if (private == NULL) return DDERR_OUTOFMEMORY; |
| |
| private->final_release = surf->final_release; |
| private->lock_update = surf->lock_update; |
| private->unlock_update = surf->unlock_update; |
| private->mipmap_level = mipmap_level; |
| |
| /* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL. |
| Otherwise, it will be uploaded here (and may be invalid). */ |
| if (at_creation == TRUE) |
| private->first_unlock = TRUE; |
| else |
| private->first_unlock = FALSE; |
| surf->final_release = gltex_final_release; |
| surf->lock_update = gltex_lock_update; |
| surf->unlock_update = gltex_unlock_update; |
| surf->tex_private = private; |
| surf->SetColorKey_cb = gltex_setcolorkey_cb; |
| |
| ICOM_INIT_INTERFACE(surf, IDirect3DTexture, VTABLE_IDirect3DTexture); |
| ICOM_INIT_INTERFACE(surf, IDirect3DTexture2, VTABLE_IDirect3DTexture2); |
| |
| if (mipmap_level == 0) { |
| ENTER_GL(); |
| glGenTextures(1, &(private->tex_name)); |
| if (private->tex_name == 0) ERR("Error at creation of OpenGL texture ID !\n"); |
| TRACE(" GL texture created (private data at %p and GL id %d).\n", private, private->tex_name); |
| } else { |
| private->tex_name = ((IDirect3DTextureGLImpl *) main->tex_private)->tex_name; |
| TRACE(" GL texture created (private data at %p and GL id reusing id %d).\n", private, private->tex_name); |
| } |
| |
| if ((at_creation == FALSE) && |
| ((surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) == 0)) |
| { |
| gltex_upload_texture(surf, TRUE); |
| } |
| LEAVE_GL(); |
| |
| return D3D_OK; |
| } |