| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #define NONAMELESSUNION |
| #include "d3d11_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d11); |
| |
| static HRESULT set_dsv_desc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| |
| desc->Flags = 0; |
| |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| D3D11_TEXTURE1D_DESC texture_desc; |
| ID3D11Texture1D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture1D_GetDesc(texture, &texture_desc); |
| ID3D11Texture1D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.ArraySize == 1) |
| { |
| desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D; |
| desc->u.Texture1D.MipSlice = 0; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY; |
| desc->u.Texture1DArray.MipSlice = 0; |
| desc->u.Texture1DArray.FirstArraySlice = 0; |
| desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; |
| } |
| |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11Texture2D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture2D_GetDesc(texture, &texture_desc); |
| ID3D11Texture2D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.ArraySize == 1) |
| { |
| if (texture_desc.SampleDesc.Count == 1) |
| { |
| desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| desc->u.Texture2D.MipSlice = 0; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS; |
| } |
| } |
| else |
| { |
| if (texture_desc.SampleDesc.Count == 1) |
| { |
| desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| desc->u.Texture2DArray.MipSlice = 0; |
| desc->u.Texture2DArray.FirstArraySlice = 0; |
| desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY; |
| desc->u.Texture2DMSArray.FirstArraySlice = 0; |
| desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; |
| } |
| } |
| |
| return S_OK; |
| } |
| |
| default: |
| ERR("Unhandled resource dimension %#x.\n", dimension); |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| return E_INVALIDARG; |
| } |
| } |
| |
| static HRESULT normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| unsigned int layer_count; |
| DXGI_FORMAT format; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| if (desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D |
| && desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| FIXME("Unhandled 1D texture resource.\n"); |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| const struct d3d_texture2d *texture; |
| |
| if (desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D |
| && desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY |
| && desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS |
| && desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture2D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| layer_count = texture->desc.ArraySize; |
| break; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| WARN("Invalid resource dimension %#x.\n", dimension); |
| return E_INVALIDARG; |
| |
| default: |
| ERR("Unhandled resource dimension %#x.\n", dimension); |
| return E_FAIL; |
| } |
| |
| if (desc->Format == DXGI_FORMAT_UNKNOWN) |
| desc->Format = format; |
| |
| switch (desc->ViewDimension) |
| { |
| case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: |
| if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) |
| desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: |
| if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: |
| if (desc->u.Texture2DMSArray.ArraySize == ~0u && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; |
| break; |
| |
| default: |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT set_rtv_desc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| HRESULT hr; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| ID3D11Texture1D *texture; |
| D3D11_TEXTURE1D_DESC texture_desc; |
| |
| hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture); |
| if (FAILED(hr)) |
| { |
| ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D?\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture1D_GetDesc(texture, &texture_desc); |
| ID3D11Texture1D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.ArraySize == 1) |
| { |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D; |
| desc->u.Texture1D.MipSlice = 0; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY; |
| desc->u.Texture1DArray.MipSlice = 0; |
| desc->u.Texture1DArray.FirstArraySlice = 0; |
| desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; |
| } |
| |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| ID3D11Texture2D *texture; |
| D3D11_TEXTURE2D_DESC texture_desc; |
| |
| hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture); |
| if (FAILED(hr)) |
| { |
| ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D?\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture2D_GetDesc(texture, &texture_desc); |
| ID3D11Texture2D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.ArraySize == 1) |
| { |
| if (texture_desc.SampleDesc.Count == 1) |
| { |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| desc->u.Texture2D.MipSlice = 0; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS; |
| } |
| } |
| else |
| { |
| if (texture_desc.SampleDesc.Count == 1) |
| { |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| desc->u.Texture2DArray.MipSlice = 0; |
| desc->u.Texture2DArray.FirstArraySlice = 0; |
| desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY; |
| desc->u.Texture2DMSArray.FirstArraySlice = 0; |
| desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; |
| } |
| } |
| |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| { |
| ID3D11Texture3D *texture; |
| D3D11_TEXTURE3D_DESC texture_desc; |
| |
| hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture); |
| if (FAILED(hr)) |
| { |
| ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D?\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture3D_GetDesc(texture, &texture_desc); |
| ID3D11Texture3D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| desc->u.Texture3D.MipSlice = 0; |
| desc->u.Texture3D.FirstWSlice = 0; |
| desc->u.Texture3D.WSize = texture_desc.Depth; |
| |
| return S_OK; |
| } |
| |
| default: |
| FIXME("Unhandled resource dimension %#x.\n", dimension); |
| return E_INVALIDARG; |
| } |
| } |
| |
| static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| unsigned int layer_count; |
| DXGI_FORMAT format; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| { |
| if (desc->ViewDimension != D3D11_RTV_DIMENSION_BUFFER) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1D |
| && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1DARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| FIXME("Unhandled 1D texture resource.\n"); |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| const struct d3d_texture2d *texture; |
| |
| if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2D |
| && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DARRAY |
| && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMS |
| && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture2D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| layer_count = texture->desc.ArraySize; |
| break; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| { |
| const struct d3d_texture3d *texture; |
| |
| if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE3D) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture3D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| layer_count = texture->desc.Depth; |
| break; |
| } |
| |
| default: |
| ERR("Unhandled resource dimension %#x.\n", dimension); |
| return E_FAIL; |
| } |
| |
| if (desc->Format == DXGI_FORMAT_UNKNOWN) |
| desc->Format = format; |
| |
| switch (desc->ViewDimension) |
| { |
| case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: |
| if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) |
| desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: |
| if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: |
| if (desc->u.Texture2DMSArray.ArraySize == ~0u && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE3D: |
| layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice); |
| if (desc->u.Texture3D.WSize == ~0u && desc->u.Texture3D.FirstWSlice < layer_count) |
| desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice; |
| break; |
| |
| default: |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT set_srv_desc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| { |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11Buffer *buffer; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Buffer, (void **)&buffer))) |
| { |
| ERR("Resource of type BUFFER doesn't implement ID3D11Buffer.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Buffer_GetDesc(buffer, &buffer_desc); |
| ID3D11Buffer_Release(buffer); |
| |
| if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) |
| { |
| desc->Format = DXGI_FORMAT_UNKNOWN; |
| desc->ViewDimension = D3D11_SRV_DIMENSION_BUFFER; |
| desc->u.Buffer.u1.FirstElement = 0; |
| desc->u.Buffer.u2.NumElements = buffer_desc.ByteWidth / buffer_desc.StructureByteStride; |
| return S_OK; |
| } |
| |
| return E_INVALIDARG; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| D3D11_TEXTURE1D_DESC texture_desc; |
| ID3D11Texture1D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture1D_GetDesc(texture, &texture_desc); |
| ID3D11Texture1D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.ArraySize == 1) |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; |
| desc->u.Texture1D.MostDetailedMip = 0; |
| desc->u.Texture1D.MipLevels = texture_desc.MipLevels; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; |
| desc->u.Texture1DArray.MostDetailedMip = 0; |
| desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels; |
| desc->u.Texture1DArray.FirstArraySlice = 0; |
| desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; |
| } |
| |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11Texture2D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture2D_GetDesc(texture, &texture_desc); |
| ID3D11Texture2D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) |
| { |
| if (texture_desc.ArraySize >= 12) |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; |
| desc->u.TextureCubeArray.MostDetailedMip = 0; |
| desc->u.TextureCubeArray.MipLevels = texture_desc.MipLevels; |
| desc->u.TextureCubeArray.First2DArrayFace = 0; |
| desc->u.TextureCubeArray.NumCubes = texture_desc.ArraySize / 6; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| desc->u.TextureCube.MostDetailedMip = 0; |
| desc->u.TextureCube.MipLevels = texture_desc.MipLevels; |
| } |
| } |
| else if (texture_desc.ArraySize == 1) |
| { |
| if (texture_desc.SampleDesc.Count == 1) |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| desc->u.Texture2D.MostDetailedMip = 0; |
| desc->u.Texture2D.MipLevels = texture_desc.MipLevels; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; |
| } |
| } |
| else |
| { |
| if (texture_desc.SampleDesc.Count == 1) |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| desc->u.Texture2DArray.MostDetailedMip = 0; |
| desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels; |
| desc->u.Texture2DArray.FirstArraySlice = 0; |
| desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| desc->u.Texture2DMSArray.FirstArraySlice = 0; |
| desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; |
| } |
| } |
| |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| { |
| D3D11_TEXTURE3D_DESC texture_desc; |
| ID3D11Texture3D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture3D_GetDesc(texture, &texture_desc); |
| ID3D11Texture3D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; |
| desc->u.Texture3D.MostDetailedMip = 0; |
| desc->u.Texture3D.MipLevels = texture_desc.MipLevels; |
| |
| return S_OK; |
| } |
| |
| default: |
| ERR("Unhandled resource dimension %#x.\n", dimension); |
| return E_INVALIDARG; |
| } |
| } |
| |
| static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| unsigned int miplevel_count, layer_count; |
| D3D11_RESOURCE_DIMENSION dimension; |
| DXGI_FORMAT format; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| { |
| if (desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| FIXME("Unhandled 1D texture resource.\n"); |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| const struct d3d_texture2d *texture; |
| |
| if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE |
| && desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture2D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| miplevel_count = texture->desc.MipLevels; |
| layer_count = texture->desc.ArraySize; |
| break; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| { |
| const struct d3d_texture3d *texture; |
| |
| if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture3D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| miplevel_count = texture->desc.MipLevels; |
| layer_count = 1; |
| break; |
| } |
| |
| default: |
| ERR("Unhandled resource dimension %#x.\n", dimension); |
| return E_FAIL; |
| } |
| |
| if (desc->Format == DXGI_FORMAT_UNKNOWN) |
| desc->Format = format; |
| |
| switch (desc->ViewDimension) |
| { |
| case D3D11_SRV_DIMENSION_TEXTURE1D: |
| if (desc->u.Texture1D.MipLevels == ~0u && desc->u.Texture1D.MostDetailedMip < miplevel_count) |
| desc->u.Texture1D.MipLevels = miplevel_count - desc->u.Texture1D.MostDetailedMip; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: |
| if (desc->u.Texture1DArray.MipLevels == ~0u && desc->u.Texture1DArray.MostDetailedMip < miplevel_count) |
| desc->u.Texture1DArray.MipLevels = miplevel_count - desc->u.Texture1DArray.MostDetailedMip; |
| if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < miplevel_count) |
| desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2D: |
| if (desc->u.Texture2D.MipLevels == ~0u && desc->u.Texture2D.MostDetailedMip < miplevel_count) |
| desc->u.Texture2D.MipLevels = miplevel_count - desc->u.Texture2D.MostDetailedMip; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: |
| if (desc->u.Texture2DArray.MipLevels == ~0u && desc->u.Texture2DArray.MostDetailedMip < miplevel_count) |
| desc->u.Texture2DArray.MipLevels = miplevel_count - desc->u.Texture2DArray.MostDetailedMip; |
| if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: |
| if (desc->u.Texture2DMSArray.ArraySize == ~0u && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE3D: |
| if (desc->u.Texture3D.MipLevels == ~0u && desc->u.Texture3D.MostDetailedMip < miplevel_count) |
| desc->u.Texture3D.MipLevels = miplevel_count - desc->u.Texture3D.MostDetailedMip; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURECUBE: |
| if (desc->u.TextureCube.MipLevels == ~0u && desc->u.TextureCube.MostDetailedMip < miplevel_count) |
| desc->u.TextureCube.MipLevels = miplevel_count - desc->u.TextureCube.MostDetailedMip; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: |
| if (desc->u.TextureCubeArray.MipLevels == ~0u && desc->u.TextureCubeArray.MostDetailedMip < miplevel_count) |
| desc->u.TextureCubeArray.MipLevels = miplevel_count - desc->u.TextureCubeArray.MostDetailedMip; |
| if (desc->u.TextureCubeArray.NumCubes == ~0u && desc->u.TextureCubeArray.First2DArrayFace < layer_count) |
| desc->u.TextureCubeArray.NumCubes = (layer_count - desc->u.TextureCubeArray.First2DArrayFace) / 6; |
| break; |
| |
| default: |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT set_uav_desc_from_resource(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| { |
| D3D11_BUFFER_DESC buffer_desc; |
| ID3D11Buffer *buffer; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Buffer, (void **)&buffer))) |
| { |
| ERR("Resource of type BUFFER doesn't implement ID3D11Buffer.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Buffer_GetDesc(buffer, &buffer_desc); |
| ID3D11Buffer_Release(buffer); |
| |
| if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) |
| { |
| desc->Format = DXGI_FORMAT_UNKNOWN; |
| desc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER; |
| desc->u.Buffer.FirstElement = 0; |
| desc->u.Buffer.NumElements = buffer_desc.ByteWidth / buffer_desc.StructureByteStride; |
| desc->u.Buffer.Flags = 0; |
| return S_OK; |
| } |
| |
| return E_INVALIDARG; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| D3D11_TEXTURE2D_DESC texture_desc; |
| ID3D11Texture2D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture2D_GetDesc(texture, &texture_desc); |
| ID3D11Texture2D_Release(texture); |
| |
| if (texture_desc.SampleDesc.Count != 1) |
| { |
| WARN("Trying to create view for multisample texture.\n"); |
| return E_INVALIDARG; |
| } |
| |
| desc->Format = texture_desc.Format; |
| if (texture_desc.ArraySize == 1) |
| { |
| desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; |
| desc->u.Texture2D.MipSlice = 0; |
| } |
| else |
| { |
| desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY; |
| desc->u.Texture2DArray.MipSlice = 0; |
| desc->u.Texture2DArray.FirstArraySlice = 0; |
| desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; |
| } |
| |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| { |
| D3D11_TEXTURE3D_DESC texture_desc; |
| ID3D11Texture3D *texture; |
| |
| if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture))) |
| { |
| ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n"); |
| return E_INVALIDARG; |
| } |
| |
| ID3D11Texture3D_GetDesc(texture, &texture_desc); |
| ID3D11Texture3D_Release(texture); |
| |
| desc->Format = texture_desc.Format; |
| desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; |
| desc->u.Texture3D.MipSlice = 0; |
| desc->u.Texture3D.FirstWSlice = 0; |
| desc->u.Texture3D.WSize = texture_desc.Depth; |
| |
| return S_OK; |
| } |
| |
| default: |
| FIXME("Unhandled resource dimension %#x.\n", dimension); |
| return E_INVALIDARG; |
| } |
| } |
| |
| static HRESULT normalize_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource) |
| { |
| D3D11_RESOURCE_DIMENSION dimension; |
| unsigned int layer_count; |
| DXGI_FORMAT format; |
| |
| ID3D11Resource_GetType(resource, &dimension); |
| switch (dimension) |
| { |
| case D3D11_RESOURCE_DIMENSION_BUFFER: |
| { |
| if (desc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE1D: |
| { |
| if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D |
| && desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| FIXME("Unhandled 1D texture resource.\n"); |
| return S_OK; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE2D: |
| { |
| const struct d3d_texture2d *texture; |
| |
| if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D |
| && desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture2D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| layer_count = texture->desc.ArraySize; |
| break; |
| } |
| |
| case D3D11_RESOURCE_DIMENSION_TEXTURE3D: |
| { |
| const struct d3d_texture3d *texture; |
| |
| if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D) |
| { |
| WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension); |
| return E_INVALIDARG; |
| } |
| |
| if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) |
| { |
| ERR("Cannot get implementation from ID3D11Texture3D.\n"); |
| return E_FAIL; |
| } |
| |
| format = texture->desc.Format; |
| layer_count = texture->desc.Depth; |
| break; |
| } |
| |
| default: |
| ERR("Unhandled resource dimension %#x.\n", dimension); |
| return E_FAIL; |
| } |
| |
| if (desc->Format == DXGI_FORMAT_UNKNOWN) |
| desc->Format = format; |
| |
| switch (desc->ViewDimension) |
| { |
| case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: |
| if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) |
| desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: |
| if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count) |
| desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE3D: |
| layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice); |
| if (desc->u.Texture3D.WSize == ~0u && desc->u.Texture3D.FirstWSlice < layer_count) |
| desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice; |
| break; |
| |
| default: |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| /* ID3D11DepthStencilView methods */ |
| |
| static inline struct d3d_depthstencil_view *impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D11DepthStencilView_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_QueryInterface(ID3D11DepthStencilView *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11DepthStencilView) |
| || IsEqualGUID(riid, &IID_ID3D11View) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11DepthStencilView_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView) |
| || IsEqualGUID(riid, &IID_ID3D10View) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10DepthStencilView_AddRef(&view->ID3D10DepthStencilView_iface); |
| *object = &view->ID3D10DepthStencilView_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencilView *iface) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(view->device); |
| wined3d_mutex_lock(); |
| wined3d_rendertarget_view_incref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStencilView *iface) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = view->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_rendertarget_view_decref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStencilView *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = view->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_GetPrivateData(ID3D11DepthStencilView *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateData(ID3D11DepthStencilView *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface(ID3D11DepthStencilView *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface, |
| ID3D11Resource **resource) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, resource %p.\n", iface, resource); |
| |
| *resource = view->resource; |
| ID3D11Resource_AddRef(*resource); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface, |
| D3D11_DEPTH_STENCIL_VIEW_DESC *desc) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = view->desc; |
| } |
| |
| static const struct ID3D11DepthStencilViewVtbl d3d11_depthstencil_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_depthstencil_view_QueryInterface, |
| d3d11_depthstencil_view_AddRef, |
| d3d11_depthstencil_view_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_depthstencil_view_GetDevice, |
| d3d11_depthstencil_view_GetPrivateData, |
| d3d11_depthstencil_view_SetPrivateData, |
| d3d11_depthstencil_view_SetPrivateDataInterface, |
| /* ID3D11View methods */ |
| d3d11_depthstencil_view_GetResource, |
| /* ID3D11DepthStencilView methods */ |
| d3d11_depthstencil_view_GetDesc, |
| }; |
| |
| /* ID3D10DepthStencilView methods */ |
| |
| static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_depthstencil_view_QueryInterface(&view->ID3D11DepthStencilView_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_depthstencil_view_AddRef(&view->ID3D11DepthStencilView_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_depthstencil_view_Release(&view->ID3D11DepthStencilView_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| /* ID3D10View methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface, |
| ID3D10Resource **resource) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| |
| TRACE("iface %p, resource %p.\n", iface, resource); |
| |
| ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource); |
| } |
| |
| /* ID3D10DepthStencilView methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface, |
| D3D10_DEPTH_STENCIL_VIEW_DESC *desc) |
| { |
| struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *d3d11_desc = &view->desc; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| desc->Format = d3d11_desc->Format; |
| desc->ViewDimension = (D3D10_DSV_DIMENSION)d3d11_desc->ViewDimension; |
| memcpy(&desc->u, &d3d11_desc->u, sizeof(desc->u)); |
| } |
| |
| static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_depthstencil_view_QueryInterface, |
| d3d10_depthstencil_view_AddRef, |
| d3d10_depthstencil_view_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_depthstencil_view_GetDevice, |
| d3d10_depthstencil_view_GetPrivateData, |
| d3d10_depthstencil_view_SetPrivateData, |
| d3d10_depthstencil_view_SetPrivateDataInterface, |
| /* ID3D10View methods */ |
| d3d10_depthstencil_view_GetResource, |
| /* ID3D10DepthStencilView methods */ |
| d3d10_depthstencil_view_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_depth_stencil_view_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_depthstencil_view *view = parent; |
| |
| wined3d_private_store_cleanup(&view->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_depth_stencil_view_wined3d_parent_ops = |
| { |
| d3d_depth_stencil_view_wined3d_object_destroyed, |
| }; |
| |
| static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_view_desc *wined3d_desc, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) |
| { |
| wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); |
| |
| if (desc->Flags) |
| FIXME("Unhandled depth stencil view flags %#x.\n", desc->Flags); |
| |
| wined3d_desc->flags = 0; |
| wined3d_desc->u.texture.level_count = 1; |
| switch (desc->ViewDimension) |
| { |
| case D3D11_DSV_DIMENSION_TEXTURE1D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DMS: |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; |
| break; |
| |
| default: |
| FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| } |
| } |
| |
| static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, |
| ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) |
| { |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_view_desc wined3d_desc; |
| HRESULT hr; |
| |
| view->ID3D11DepthStencilView_iface.lpVtbl = &d3d11_depthstencil_view_vtbl; |
| view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl; |
| view->refcount = 1; |
| |
| if (!desc) |
| { |
| hr = set_dsv_desc_from_resource(&view->desc, resource); |
| } |
| else |
| { |
| view->desc = *desc; |
| hr = normalize_dsv_desc(&view->desc, resource); |
| } |
| if (FAILED(hr)) |
| return hr; |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) |
| { |
| wined3d_mutex_unlock(); |
| ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); |
| return E_FAIL; |
| } |
| |
| wined3d_depth_stencil_view_desc_from_d3d11(&wined3d_desc, &view->desc); |
| if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, |
| view, &d3d_depth_stencil_view_wined3d_parent_ops, &view->wined3d_view))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| wined3d_private_store_init(&view->private_store); |
| wined3d_mutex_unlock(); |
| view->resource = resource; |
| view->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(view->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) |
| { |
| struct d3d_depthstencil_view *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc))) |
| { |
| WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created depthstencil view %p.\n", object); |
| *view = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_depthstencil_view_vtbl); |
| |
| return impl_from_ID3D11DepthStencilView(iface); |
| } |
| |
| struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl); |
| |
| return impl_from_ID3D10DepthStencilView(iface); |
| } |
| |
| /* ID3D11RenderTargetView methods */ |
| |
| static inline struct d3d_rendertarget_view *impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D11RenderTargetView_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_QueryInterface(ID3D11RenderTargetView *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11RenderTargetView) |
| || IsEqualGUID(riid, &IID_ID3D11View) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11RenderTargetView_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView) |
| || IsEqualGUID(riid, &IID_ID3D10View) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10RenderTargetView_AddRef(&view->ID3D10RenderTargetView_iface); |
| *object = &view->ID3D10RenderTargetView_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTargetView *iface) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(view->device); |
| wined3d_mutex_lock(); |
| wined3d_rendertarget_view_incref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTargetView *iface) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = view->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_rendertarget_view_decref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDevice(ID3D11RenderTargetView *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = view->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_GetPrivateData(ID3D11RenderTargetView *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateData(ID3D11RenderTargetView *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateDataInterface(ID3D11RenderTargetView *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetResource(ID3D11RenderTargetView *iface, |
| ID3D11Resource **resource) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, resource %p.\n", iface, resource); |
| |
| *resource = view->resource; |
| ID3D11Resource_AddRef(*resource); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDesc(ID3D11RenderTargetView *iface, |
| D3D11_RENDER_TARGET_VIEW_DESC *desc) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = view->desc; |
| } |
| |
| static const struct ID3D11RenderTargetViewVtbl d3d11_rendertarget_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_rendertarget_view_QueryInterface, |
| d3d11_rendertarget_view_AddRef, |
| d3d11_rendertarget_view_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_rendertarget_view_GetDevice, |
| d3d11_rendertarget_view_GetPrivateData, |
| d3d11_rendertarget_view_SetPrivateData, |
| d3d11_rendertarget_view_SetPrivateDataInterface, |
| /* ID3D11View methods */ |
| d3d11_rendertarget_view_GetResource, |
| /* ID3D11RenderTargetView methods */ |
| d3d11_rendertarget_view_GetDesc, |
| }; |
| |
| /* ID3D10RenderTargetView methods */ |
| |
| static inline struct d3d_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D10RenderTargetView_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_rendertarget_view_QueryInterface(&view->ID3D11RenderTargetView_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_rendertarget_view_AddRef(&view->ID3D11RenderTargetView_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_rendertarget_view_Release(&view->ID3D11RenderTargetView_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| /* ID3D10View methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface, |
| ID3D10Resource **resource) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, resource %p\n", iface, resource); |
| |
| ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource); |
| } |
| |
| /* ID3D10RenderTargetView methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface, |
| D3D10_RENDER_TARGET_VIEW_DESC *desc) |
| { |
| struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| memcpy(desc, &view->desc, sizeof(*desc)); |
| } |
| |
| static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_rendertarget_view_QueryInterface, |
| d3d10_rendertarget_view_AddRef, |
| d3d10_rendertarget_view_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_rendertarget_view_GetDevice, |
| d3d10_rendertarget_view_GetPrivateData, |
| d3d10_rendertarget_view_SetPrivateData, |
| d3d10_rendertarget_view_SetPrivateDataInterface, |
| /* ID3D10View methods */ |
| d3d10_rendertarget_view_GetResource, |
| /* ID3D10RenderTargetView methods */ |
| d3d10_rendertarget_view_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_render_target_view_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_rendertarget_view *view = parent; |
| |
| wined3d_private_store_cleanup(&view->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_render_target_view_wined3d_parent_ops = |
| { |
| d3d_render_target_view_wined3d_object_destroyed, |
| }; |
| |
| static void wined3d_rendertarget_view_desc_from_d3d11(struct wined3d_view_desc *wined3d_desc, |
| const D3D11_RENDER_TARGET_VIEW_DESC *desc) |
| { |
| wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); |
| |
| wined3d_desc->flags = 0; |
| wined3d_desc->u.texture.level_count = 1; |
| switch (desc->ViewDimension) |
| { |
| case D3D11_RTV_DIMENSION_BUFFER: |
| wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement; |
| wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE1D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DMS: |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE3D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize; |
| break; |
| |
| default: |
| FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| } |
| } |
| |
| static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device, |
| ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc) |
| { |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_view_desc wined3d_desc; |
| HRESULT hr; |
| |
| view->ID3D11RenderTargetView_iface.lpVtbl = &d3d11_rendertarget_view_vtbl; |
| view->ID3D10RenderTargetView_iface.lpVtbl = &d3d10_rendertarget_view_vtbl; |
| view->refcount = 1; |
| |
| if (!desc) |
| { |
| hr = set_rtv_desc_from_resource(&view->desc, resource); |
| } |
| else |
| { |
| view->desc = *desc; |
| hr = normalize_rtv_desc(&view->desc, resource); |
| } |
| if (FAILED(hr)) |
| return hr; |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) |
| { |
| wined3d_mutex_unlock(); |
| ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); |
| return E_FAIL; |
| } |
| |
| wined3d_rendertarget_view_desc_from_d3d11(&wined3d_desc, &view->desc); |
| if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, |
| view, &d3d_render_target_view_wined3d_parent_ops, &view->wined3d_view))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| wined3d_private_store_init(&view->private_store); |
| wined3d_mutex_unlock(); |
| view->resource = resource; |
| view->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(view->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource, |
| const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) |
| { |
| struct d3d_rendertarget_view *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc))) |
| { |
| WARN("Failed to initialize rendertarget view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created rendertarget view %p.\n", object); |
| *view = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_rendertarget_view_vtbl); |
| |
| return impl_from_ID3D11RenderTargetView(iface); |
| } |
| |
| struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl); |
| |
| return impl_from_ID3D10RenderTargetView(iface); |
| } |
| |
| /* ID3D11ShaderResourceView methods */ |
| |
| static inline struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView) |
| || IsEqualGUID(riid, &IID_ID3D11View) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11ShaderResourceView_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView1) |
| || IsEqualGUID(riid, &IID_ID3D10ShaderResourceView) |
| || IsEqualGUID(riid, &IID_ID3D10View) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10ShaderResourceView1_AddRef(&view->ID3D10ShaderResourceView1_iface); |
| *object = &view->ID3D10ShaderResourceView1_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(view->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_resource_view_incref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = view->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_resource_view_decref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = view->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface, |
| ID3D11Resource **resource) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, resource %p.\n", iface, resource); |
| |
| *resource = view->resource; |
| ID3D11Resource_AddRef(*resource); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface, |
| D3D11_SHADER_RESOURCE_VIEW_DESC *desc) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = view->desc; |
| } |
| |
| static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_shader_resource_view_QueryInterface, |
| d3d11_shader_resource_view_AddRef, |
| d3d11_shader_resource_view_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_shader_resource_view_GetDevice, |
| d3d11_shader_resource_view_GetPrivateData, |
| d3d11_shader_resource_view_SetPrivateData, |
| d3d11_shader_resource_view_SetPrivateDataInterface, |
| /* ID3D11View methods */ |
| d3d11_shader_resource_view_GetResource, |
| /* ID3D11ShaderResourceView methods */ |
| d3d11_shader_resource_view_GetDesc, |
| }; |
| |
| /* ID3D10ShaderResourceView methods */ |
| |
| static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView1 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView1 *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView1 *iface) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView1 *iface) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView1 *iface, |
| ID3D10Device **device) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView1 *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView1 *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| /* ID3D10View methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView1 *iface, |
| ID3D10Resource **resource) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, resource %p.\n", iface, resource); |
| |
| ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource); |
| } |
| |
| /* ID3D10ShaderResourceView methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView1 *iface, |
| D3D10_SHADER_RESOURCE_VIEW_DESC *desc) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| memcpy(desc, &view->desc, sizeof(*desc)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc1(ID3D10ShaderResourceView1 *iface, |
| D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc) |
| { |
| struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| memcpy(desc, &view->desc, sizeof(*desc)); |
| } |
| |
| static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_shader_resource_view_QueryInterface, |
| d3d10_shader_resource_view_AddRef, |
| d3d10_shader_resource_view_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_shader_resource_view_GetDevice, |
| d3d10_shader_resource_view_GetPrivateData, |
| d3d10_shader_resource_view_SetPrivateData, |
| d3d10_shader_resource_view_SetPrivateDataInterface, |
| /* ID3D10View methods */ |
| d3d10_shader_resource_view_GetResource, |
| /* ID3D10ShaderResourceView methods */ |
| d3d10_shader_resource_view_GetDesc, |
| /* ID3D10ShaderResourceView1 methods */ |
| d3d10_shader_resource_view_GetDesc1, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_shader_resource_view_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_shader_resource_view *view = parent; |
| |
| wined3d_private_store_cleanup(&view->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_shader_resource_view_wined3d_parent_ops = |
| { |
| d3d_shader_resource_view_wined3d_object_destroyed, |
| }; |
| |
| static unsigned int wined3d_view_flags_from_d3d11_bufferex_flags(unsigned int d3d11_flags) |
| { |
| unsigned int wined3d_flags = d3d11_flags & WINED3D_VIEW_BUFFER_RAW; |
| |
| if (d3d11_flags != wined3d_flags) |
| FIXME("Unhandled flags %#x.\n", d3d11_flags & ~wined3d_flags); |
| |
| return wined3d_flags; |
| } |
| |
| static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_view_desc *wined3d_desc, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) |
| { |
| wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); |
| wined3d_desc->flags = 0; |
| |
| switch (desc->ViewDimension) |
| { |
| case D3D11_SRV_DIMENSION_BUFFER: |
| wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement; |
| wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE1D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.Texture1D.MipLevels; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.Texture1DArray.MipLevels; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.Texture2D.MipLevels; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.Texture2DArray.MipLevels; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2DMS: |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.level_count = 1; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = 0; |
| wined3d_desc->u.texture.level_count = 1; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURE3D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.Texture3D.MipLevels; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURECUBE: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_CUBE; |
| wined3d_desc->u.texture.level_idx = desc->u.TextureCube.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.TextureCube.MipLevels; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 6; |
| break; |
| |
| case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.TextureCubeArray.MostDetailedMip; |
| wined3d_desc->u.texture.level_count = desc->u.TextureCubeArray.MipLevels; |
| wined3d_desc->u.texture.layer_idx = desc->u.TextureCubeArray.First2DArrayFace; |
| wined3d_desc->u.texture.layer_count = 6 * desc->u.TextureCubeArray.NumCubes; |
| break; |
| |
| case D3D11_SRV_DIMENSION_BUFFEREX: |
| wined3d_desc->flags = wined3d_view_flags_from_d3d11_bufferex_flags(desc->u.BufferEx.Flags); |
| wined3d_desc->u.buffer.start_idx = desc->u.BufferEx.FirstElement; |
| wined3d_desc->u.buffer.count = desc->u.BufferEx.NumElements; |
| break; |
| |
| default: |
| WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension); |
| return E_FAIL; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, |
| ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) |
| { |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_view_desc wined3d_desc; |
| HRESULT hr; |
| |
| view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl; |
| view->ID3D10ShaderResourceView1_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; |
| view->refcount = 1; |
| |
| if (!desc) |
| { |
| hr = set_srv_desc_from_resource(&view->desc, resource); |
| } |
| else |
| { |
| view->desc = *desc; |
| hr = normalize_srv_desc(&view->desc, resource); |
| } |
| if (FAILED(hr)) |
| return hr; |
| |
| if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc))) |
| return hr; |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) |
| { |
| wined3d_mutex_unlock(); |
| ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); |
| return E_FAIL; |
| } |
| |
| if (FAILED(hr = wined3d_shader_resource_view_create(&wined3d_desc, wined3d_resource, |
| view, &d3d_shader_resource_view_wined3d_parent_ops, &view->wined3d_view))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| wined3d_private_store_init(&view->private_store); |
| wined3d_mutex_unlock(); |
| view->resource = resource; |
| view->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(view->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) |
| { |
| struct d3d_shader_resource_view *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc))) |
| { |
| WARN("Failed to initialize shader resource view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created shader resource view %p.\n", object); |
| *view = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_shader_resource_view_vtbl); |
| return impl_from_ID3D11ShaderResourceView(iface); |
| } |
| |
| struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == (ID3D10ShaderResourceViewVtbl *)&d3d10_shader_resource_view_vtbl); |
| return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface); |
| } |
| |
| /* ID3D11UnorderedAccessView methods */ |
| |
| static inline struct d3d11_unordered_access_view *impl_from_ID3D11UnorderedAccessView(ID3D11UnorderedAccessView *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d11_unordered_access_view, ID3D11UnorderedAccessView_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_QueryInterface(ID3D11UnorderedAccessView *iface, |
| REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11UnorderedAccessView) |
| || IsEqualGUID(riid, &IID_ID3D11View) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11UnorderedAccessView_AddRef(*object = iface); |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11UnorderedAccessView *iface) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(view->device); |
| wined3d_mutex_lock(); |
| wined3d_unordered_access_view_incref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11UnorderedAccessView *iface) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = view->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_unordered_access_view_decref(view->wined3d_view); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDevice(ID3D11UnorderedAccessView *iface, |
| ID3D11Device **device) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_AddRef(*device = view->device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_GetPrivateData(ID3D11UnorderedAccessView *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_SetPrivateData(ID3D11UnorderedAccessView *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&view->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_SetPrivateDataInterface(ID3D11UnorderedAccessView *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&view->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetResource(ID3D11UnorderedAccessView *iface, |
| ID3D11Resource **resource) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| |
| TRACE("iface %p, resource %p.\n", iface, resource); |
| |
| ID3D11Resource_AddRef(*resource = view->resource); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDesc(ID3D11UnorderedAccessView *iface, |
| D3D11_UNORDERED_ACCESS_VIEW_DESC *desc) |
| { |
| struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = view->desc; |
| } |
| |
| static const struct ID3D11UnorderedAccessViewVtbl d3d11_unordered_access_view_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_unordered_access_view_QueryInterface, |
| d3d11_unordered_access_view_AddRef, |
| d3d11_unordered_access_view_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_unordered_access_view_GetDevice, |
| d3d11_unordered_access_view_GetPrivateData, |
| d3d11_unordered_access_view_SetPrivateData, |
| d3d11_unordered_access_view_SetPrivateDataInterface, |
| /* ID3D11View methods */ |
| d3d11_unordered_access_view_GetResource, |
| /* ID3D11UnorderedAccessView methods */ |
| d3d11_unordered_access_view_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d11_unordered_access_view_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d11_unordered_access_view *view = parent; |
| |
| wined3d_private_store_cleanup(&view->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d11_unordered_access_view_wined3d_parent_ops = |
| { |
| d3d11_unordered_access_view_wined3d_object_destroyed, |
| }; |
| |
| static unsigned int wined3d_view_flags_from_d3d11_buffer_uav_flags(unsigned int d3d11_flags) |
| { |
| unsigned int wined3d_flags = d3d11_flags & (WINED3D_VIEW_BUFFER_RAW |
| | WINED3D_VIEW_BUFFER_APPEND | WINED3D_VIEW_BUFFER_COUNTER); |
| |
| if (d3d11_flags != wined3d_flags) |
| FIXME("Unhandled flags %#x.\n", d3d11_flags & ~wined3d_flags); |
| |
| return wined3d_flags; |
| } |
| |
| static HRESULT wined3d_unordered_access_view_desc_from_d3d11(struct wined3d_view_desc *wined3d_desc, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc) |
| { |
| wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); |
| |
| wined3d_desc->flags = 0; |
| wined3d_desc->u.texture.level_count = 1; |
| switch (desc->ViewDimension) |
| { |
| case D3D11_UAV_DIMENSION_BUFFER: |
| wined3d_desc->flags = wined3d_view_flags_from_d3d11_buffer_uav_flags(desc->u.Buffer.Flags); |
| wined3d_desc->u.buffer.start_idx = desc->u.Buffer.FirstElement; |
| wined3d_desc->u.buffer.count = desc->u.Buffer.NumElements; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE1D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE2D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = 0; |
| wined3d_desc->u.texture.layer_count = 1; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: |
| wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; |
| wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; |
| break; |
| |
| case D3D11_UAV_DIMENSION_TEXTURE3D: |
| wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice; |
| wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice; |
| wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize; |
| break; |
| |
| default: |
| WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension); |
| return E_FAIL; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_view *view, |
| struct d3d_device *device, ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc) |
| { |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_view_desc wined3d_desc; |
| HRESULT hr; |
| |
| view->ID3D11UnorderedAccessView_iface.lpVtbl = &d3d11_unordered_access_view_vtbl; |
| view->refcount = 1; |
| |
| if (!desc) |
| { |
| hr = set_uav_desc_from_resource(&view->desc, resource); |
| } |
| else |
| { |
| view->desc = *desc; |
| hr = normalize_uav_desc(&view->desc, resource); |
| } |
| if (FAILED(hr)) |
| return hr; |
| |
| if (FAILED(hr = wined3d_unordered_access_view_desc_from_d3d11(&wined3d_desc, &view->desc))) |
| return hr; |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) |
| { |
| wined3d_mutex_unlock(); |
| ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); |
| return E_FAIL; |
| } |
| |
| if (FAILED(hr = wined3d_unordered_access_view_create(&wined3d_desc, wined3d_resource, |
| view, &d3d11_unordered_access_view_wined3d_parent_ops, &view->wined3d_view))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Failed to create wined3d unordered access view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| wined3d_private_store_init(&view->private_store); |
| wined3d_mutex_unlock(); |
| view->resource = resource; |
| ID3D11Device_AddRef(view->device = &device->ID3D11Device_iface); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) |
| { |
| struct d3d11_unordered_access_view *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d11_unordered_access_view_init(object, device, resource, desc))) |
| { |
| WARN("Failed to initialize unordered access view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created unordered access view %p.\n", object); |
| *view = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(ID3D11UnorderedAccessView *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_unordered_access_view_vtbl); |
| |
| return impl_from_ID3D11UnorderedAccessView(iface); |
| } |