| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d11_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d11); |
| |
| struct aon9_header |
| { |
| DWORD chunk_size; |
| DWORD shader_version; |
| DWORD unknown; |
| DWORD byte_code_offset; |
| }; |
| |
| struct shader_handler_context |
| { |
| D3D_FEATURE_LEVEL feature_level; |
| struct wined3d_shader_desc *desc; |
| }; |
| |
| static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context) |
| { |
| const struct shader_handler_context *ctx = context; |
| struct wined3d_shader_desc *desc = ctx->desc; |
| HRESULT hr; |
| |
| switch (tag) |
| { |
| case TAG_ISGN: |
| if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) |
| { |
| TRACE("Skipping shader input signature on feature level %#x.\n", ctx->feature_level); |
| break; |
| } |
| if (desc->input_signature.elements) |
| { |
| FIXME("Multiple input signatures.\n"); |
| break; |
| } |
| if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->input_signature))) |
| return hr; |
| break; |
| |
| case TAG_OSGN: |
| case TAG_OSG5: |
| if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) |
| { |
| TRACE("Skipping shader output signature on feature level %#x.\n", ctx->feature_level); |
| break; |
| } |
| if (desc->output_signature.elements) |
| { |
| FIXME("Multiple output signatures.\n"); |
| break; |
| } |
| if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->output_signature))) |
| return hr; |
| break; |
| |
| case TAG_PCSG: |
| if (desc->patch_constant_signature.elements) |
| { |
| FIXME("Multiple patch constant signatures.\n"); |
| break; |
| } |
| if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->patch_constant_signature))) |
| return hr; |
| break; |
| |
| case TAG_SHDR: |
| case TAG_SHEX: |
| if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) |
| { |
| TRACE("Skipping SM4+ shader code on feature level %#x.\n", ctx->feature_level); |
| break; |
| } |
| if (desc->byte_code) |
| FIXME("Multiple shader code chunks.\n"); |
| desc->byte_code = (const DWORD *)data; |
| desc->byte_code_size = data_size; |
| desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM4; |
| break; |
| |
| case TAG_AON9: |
| if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3) |
| { |
| const struct aon9_header *header = (const struct aon9_header *)data; |
| unsigned int unknown_dword_count; |
| const char *byte_code; |
| |
| if (data_size < sizeof(*header)) |
| { |
| WARN("Invalid Aon9 data size %#x.\n", data_size); |
| return E_FAIL; |
| } |
| byte_code = data + header->byte_code_offset; |
| unknown_dword_count = (header->byte_code_offset - sizeof(*header)) / sizeof(DWORD); |
| |
| if (data_size - 2 * sizeof(DWORD) < header->byte_code_offset) |
| { |
| WARN("Invalid byte code offset %#x (size %#x).\n", header->byte_code_offset, data_size); |
| return E_FAIL; |
| } |
| FIXME("Skipping %u unknown DWORDs.\n", unknown_dword_count); |
| |
| if (desc->byte_code) |
| FIXME("Multiple shader code chunks.\n"); |
| desc->byte_code = (const DWORD *)byte_code; |
| desc->byte_code_size = data_size - header->byte_code_offset; |
| desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1; |
| TRACE("Feature level 9 shader version 0%08x, 0%08x.\n", header->shader_version, *desc->byte_code); |
| } |
| else |
| { |
| TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level); |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static void free_shader_desc(struct wined3d_shader_desc *desc) |
| { |
| shader_free_signature(&desc->input_signature); |
| shader_free_signature(&desc->output_signature); |
| shader_free_signature(&desc->patch_constant_signature); |
| } |
| |
| static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, |
| struct wined3d_shader_desc *desc, D3D_FEATURE_LEVEL feature_level) |
| { |
| struct shader_handler_context ctx = {feature_level, desc}; |
| HRESULT hr; |
| |
| desc->byte_code = NULL; |
| desc->byte_code_size = 0; |
| memset(&desc->input_signature, 0, sizeof(desc->input_signature)); |
| memset(&desc->output_signature, 0, sizeof(desc->output_signature)); |
| memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature)); |
| |
| hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, &ctx); |
| if (!desc->byte_code) |
| hr = E_INVALIDARG; |
| |
| if (FAILED(hr)) |
| { |
| FIXME("Failed to parse shader, hr %#x.\n", hr); |
| free_shader_desc(desc); |
| } |
| |
| return hr; |
| } |
| |
| static const char *shader_get_string(const char *data, size_t data_size, DWORD offset) |
| { |
| size_t len, max_len; |
| |
| if (offset >= data_size) |
| { |
| WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); |
| return NULL; |
| } |
| |
| max_len = data_size - offset; |
| len = strnlen(data + offset, max_len); |
| |
| if (len == max_len) |
| return NULL; |
| |
| return data + offset; |
| } |
| |
| HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size, |
| struct wined3d_shader_signature *s) |
| { |
| struct wined3d_shader_signature_element *e; |
| const char *ptr = data; |
| unsigned int i; |
| DWORD count; |
| |
| if (!require_space(0, 2, sizeof(DWORD), data_size)) |
| { |
| WARN("Invalid data size %#x.\n", data_size); |
| return E_INVALIDARG; |
| } |
| |
| read_dword(&ptr, &count); |
| TRACE("%u elements.\n", count); |
| |
| skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */ |
| |
| if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size)) |
| { |
| WARN("Invalid count %#x (data size %#x).\n", count, data_size); |
| return E_INVALIDARG; |
| } |
| |
| if (!(e = d3d11_calloc(count, sizeof(*e)))) |
| { |
| ERR("Failed to allocate input signature memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| DWORD name_offset; |
| |
| if (tag == TAG_OSG5) |
| read_dword(&ptr, &e[i].stream_idx); |
| else |
| e[i].stream_idx = 0; |
| read_dword(&ptr, &name_offset); |
| if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) |
| { |
| WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size); |
| HeapFree(GetProcessHeap(), 0, e); |
| return E_INVALIDARG; |
| } |
| read_dword(&ptr, &e[i].semantic_idx); |
| read_dword(&ptr, &e[i].sysval_semantic); |
| read_dword(&ptr, &e[i].component_type); |
| read_dword(&ptr, &e[i].register_idx); |
| read_dword(&ptr, &e[i].mask); |
| |
| TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " |
| "type %u, register idx: %u, use_mask %#x, input_mask %#x.\n", |
| e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic, |
| e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); |
| } |
| |
| s->elements = e; |
| s->element_count = count; |
| |
| return S_OK; |
| } |
| |
| struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s, |
| const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) |
| { |
| struct wined3d_shader_signature_element *e = s->elements; |
| unsigned int i; |
| |
| for (i = 0; i < s->element_count; ++i) |
| { |
| if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx |
| && e[i].stream_idx == stream_idx) |
| return &e[i]; |
| } |
| |
| return NULL; |
| } |
| |
| void shader_free_signature(struct wined3d_shader_signature *s) |
| { |
| HeapFree(GetProcessHeap(), 0, s->elements); |
| } |
| |
| /* ID3D11VertexShader methods */ |
| |
| static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11VertexShader) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11VertexShader_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10VertexShader) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| IUnknown_AddRef(&shader->ID3D10VertexShader_iface); |
| *object = &shader->ID3D10VertexShader_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(shader->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = shader->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| /* Release the device last, it may cause the wined3d device to be |
| * destroyed. */ |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = shader->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_vertex_shader_QueryInterface, |
| d3d11_vertex_shader_AddRef, |
| d3d11_vertex_shader_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_vertex_shader_GetDevice, |
| d3d11_vertex_shader_GetPrivateData, |
| d3d11_vertex_shader_SetPrivateData, |
| d3d11_vertex_shader_SetPrivateDataInterface, |
| }; |
| |
| /* ID3D10VertexShader methods */ |
| |
| static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_vertex_shader_QueryInterface, |
| d3d10_vertex_shader_AddRef, |
| d3d10_vertex_shader_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_vertex_shader_GetDevice, |
| d3d10_vertex_shader_GetPrivateData, |
| d3d10_vertex_shader_SetPrivateData, |
| d3d10_vertex_shader_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_vertex_shader *shader = parent; |
| |
| wined3d_private_store_cleanup(&shader->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops = |
| { |
| d3d_vertex_shader_wined3d_object_destroyed, |
| }; |
| |
| static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level) |
| { |
| switch (feature_level) |
| { |
| case D3D_FEATURE_LEVEL_11_1: |
| case D3D_FEATURE_LEVEL_11_0: |
| return 5; |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: |
| return 4; |
| case D3D_FEATURE_LEVEL_9_3: |
| return 3; |
| case D3D_FEATURE_LEVEL_9_2: |
| case D3D_FEATURE_LEVEL_9_1: |
| return 2; |
| default: |
| ERR("Unexpected feature_level %#x.\n", feature_level); |
| } |
| return 0; |
| } |
| |
| static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, |
| const void *byte_code, SIZE_T byte_code_length) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl; |
| shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl; |
| shader->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&shader->private_store); |
| |
| if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) |
| { |
| WARN("Failed to extract shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| desc.max_version = d3d_sm_from_feature_level(device->feature_level); |
| |
| hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader, |
| &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader); |
| free_shader_desc(&desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| shader->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(shader->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| struct d3d_vertex_shader **shader) |
| { |
| struct d3d_vertex_shader *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length))) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p.\n", object); |
| *shader = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl); |
| |
| return impl_from_ID3D11VertexShader(iface); |
| } |
| |
| struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl); |
| |
| return impl_from_ID3D10VertexShader(iface); |
| } |
| |
| /* ID3D11HullShader methods */ |
| |
| static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface, |
| REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11HullShader) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11HullShader_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface) |
| { |
| struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(shader->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface) |
| { |
| struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = shader->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, it may cause the wined3d device to be |
| * destroyed. */ |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface, |
| ID3D11Device **device) |
| { |
| struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = shader->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_hull_shader_QueryInterface, |
| d3d11_hull_shader_AddRef, |
| d3d11_hull_shader_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_hull_shader_GetDevice, |
| d3d11_hull_shader_GetPrivateData, |
| d3d11_hull_shader_SetPrivateData, |
| d3d11_hull_shader_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d11_hull_shader *shader = parent; |
| |
| wined3d_private_store_cleanup(&shader->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops = |
| { |
| d3d11_hull_shader_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device, |
| const void *byte_code, SIZE_T byte_code_length) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl; |
| shader->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&shader->private_store); |
| |
| if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) |
| { |
| WARN("Failed to extract shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| desc.max_version = d3d_sm_from_feature_level(device->feature_level); |
| |
| hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader, |
| &d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader); |
| free_shader_desc(&desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d hull shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| shader->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(shader->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| struct d3d11_hull_shader **shader) |
| { |
| struct d3d11_hull_shader *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created hull shader %p.\n", object); |
| *shader = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_hull_shader_vtbl); |
| |
| return impl_from_ID3D11HullShader(iface); |
| } |
| |
| /* ID3D11DomainShader methods */ |
| |
| static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface, |
| REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11DomainShader) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11DomainShader_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface) |
| { |
| struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(shader->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface) |
| { |
| struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = shader->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, it may cause the wined3d device to be |
| * destroyed. */ |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface, |
| ID3D11Device **device) |
| { |
| struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = shader->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_domain_shader_QueryInterface, |
| d3d11_domain_shader_AddRef, |
| d3d11_domain_shader_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_domain_shader_GetDevice, |
| d3d11_domain_shader_GetPrivateData, |
| d3d11_domain_shader_SetPrivateData, |
| d3d11_domain_shader_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d11_domain_shader *shader = parent; |
| |
| wined3d_private_store_cleanup(&shader->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops = |
| { |
| d3d11_domain_shader_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device, |
| const void *byte_code, SIZE_T byte_code_length) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl; |
| shader->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&shader->private_store); |
| |
| if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) |
| { |
| WARN("Failed to extract shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| desc.max_version = d3d_sm_from_feature_level(device->feature_level); |
| |
| hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader, |
| &d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader); |
| free_shader_desc(&desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d domain shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| shader->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(shader->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| struct d3d11_domain_shader **shader) |
| { |
| struct d3d11_domain_shader *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created domain shader %p.\n", object); |
| *shader = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_domain_shader_vtbl); |
| |
| return impl_from_ID3D11DomainShader(iface); |
| } |
| |
| /* ID3D11GeometryShader methods */ |
| |
| static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11GeometryShader) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11GeometryShader_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10GeometryShader) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface); |
| *object = &shader->ID3D10GeometryShader_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(shader->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = shader->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, it may cause the wined3d device to be |
| * destroyed. */ |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = shader->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_geometry_shader_QueryInterface, |
| d3d11_geometry_shader_AddRef, |
| d3d11_geometry_shader_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_geometry_shader_GetDevice, |
| d3d11_geometry_shader_GetPrivateData, |
| d3d11_geometry_shader_SetPrivateData, |
| d3d11_geometry_shader_SetPrivateDataInterface, |
| }; |
| |
| /* ID3D10GeometryShader methods */ |
| |
| static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_geometry_shader_QueryInterface, |
| d3d10_geometry_shader_AddRef, |
| d3d10_geometry_shader_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_geometry_shader_GetDevice, |
| d3d10_geometry_shader_GetPrivateData, |
| d3d10_geometry_shader_SetPrivateData, |
| d3d10_geometry_shader_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_geometry_shader *shader = parent; |
| |
| wined3d_private_store_cleanup(&shader->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops = |
| { |
| d3d_geometry_shader_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_output_element *elements, |
| const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count, |
| const unsigned int *buffer_strides, unsigned int buffer_stride_count, |
| const struct wined3d_shader_signature *os, D3D_FEATURE_LEVEL feature_level) |
| { |
| unsigned int i, j, mask; |
| |
| for (i = 0; i < entry_count; ++i) |
| { |
| struct wined3d_stream_output_element *e = &elements[i]; |
| const D3D11_SO_DECLARATION_ENTRY *f = &entries[i]; |
| struct wined3d_shader_signature_element *output; |
| |
| TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, " |
| "component count %u, output slot %u.\n", |
| f->Stream, debugstr_a(f->SemanticName), f->SemanticIndex, |
| f->StartComponent, f->ComponentCount, f->OutputSlot); |
| |
| if (f->Stream >= D3D11_SO_STREAM_COUNT) |
| { |
| WARN("Invalid stream %u.\n", f->Stream); |
| return E_INVALIDARG; |
| } |
| if (f->Stream && feature_level < D3D_FEATURE_LEVEL_11_0) |
| { |
| WARN("Invalid stream %u for feature level %#x.\n", f->Stream, feature_level); |
| return E_INVALIDARG; |
| } |
| if (f->Stream) |
| { |
| FIXME("Streams not implemented yet.\n"); |
| return E_INVALIDARG; |
| } |
| if (f->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT) |
| { |
| WARN("Invalid output slot %u.\n", f->OutputSlot); |
| return E_INVALIDARG; |
| } |
| |
| e->stream_idx = f->Stream; |
| e->component_idx = f->StartComponent; |
| e->component_count = f->ComponentCount; |
| e->output_slot = f->OutputSlot; |
| |
| if (!f->SemanticName) |
| { |
| if (f->SemanticIndex) |
| { |
| WARN("Invalid semantic idx %u for stream output gap.\n", f->SemanticIndex); |
| return E_INVALIDARG; |
| } |
| if (e->component_idx || !e->component_count) |
| { |
| WARN("Invalid stream output gap %u-%u.\n", e->component_idx, e->component_count); |
| return E_INVALIDARG; |
| } |
| |
| e->register_idx = WINED3D_STREAM_OUTPUT_GAP; |
| } |
| else if ((output = shader_find_signature_element(os, f->SemanticName, f->SemanticIndex, f->Stream))) |
| { |
| if (e->component_idx > 3 || e->component_count > 4 || !e->component_count |
| || e->component_idx + e->component_count > 4) |
| { |
| WARN("Invalid component range %u-%u.\n", e->component_idx, e->component_count); |
| return E_INVALIDARG; |
| } |
| |
| for (j = 0; j < 4; ++j) |
| { |
| if ((1u << j) & output->mask) |
| break; |
| } |
| e->component_idx += j; |
| mask = ((1u << e->component_count) - 1) << e->component_idx; |
| if ((output->mask & 0xff & mask) != mask) |
| { |
| WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n", |
| e->component_idx, e->component_count, mask, output->mask & 0xff); |
| return E_INVALIDARG; |
| } |
| |
| e->register_idx = output->register_idx; |
| TRACE("Register idx: %u, register component idx %u, register mask %#x.\n", |
| e->register_idx, e->component_idx, mask); |
| } |
| else |
| { |
| WARN("Failed to find output signature element for stream output entry.\n"); |
| return E_INVALIDARG; |
| } |
| } |
| |
| for (i = 0; i < entry_count; ++i) |
| { |
| const struct wined3d_stream_output_element *e1 = &elements[i]; |
| if (e1->register_idx == WINED3D_STREAM_OUTPUT_GAP) |
| continue; |
| |
| for (j = i + 1; j < entry_count; ++j) |
| { |
| const struct wined3d_stream_output_element *e2 = &elements[j]; |
| |
| if (e1->register_idx == e2->register_idx |
| && e1->component_idx < e2->component_idx + e2->component_count |
| && e1->component_idx + e1->component_count > e2->component_idx) |
| { |
| WARN("Stream output elements %u and %u overlap.\n", i, j); |
| return E_INVALIDARG; |
| } |
| } |
| } |
| |
| for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i) |
| { |
| unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0}; |
| unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0}; |
| unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0}; |
| |
| for (j = 0; j < entry_count; ++j) |
| { |
| const struct wined3d_stream_output_element *e = &elements[j]; |
| |
| if (e->stream_idx != i) |
| continue; |
| current_stride[e->output_slot] += 4 * e->component_count; |
| ++element_count[e->output_slot]; |
| if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP) |
| ++gap_count[e->output_slot]; |
| } |
| |
| for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j) |
| { |
| if (!element_count[j]) |
| continue; |
| if (element_count[j] == gap_count[j]) |
| { |
| WARN("Stream %u, output slot %u contains only gaps.\n", i, j); |
| return E_INVALIDARG; |
| } |
| if (buffer_stride_count) |
| { |
| if (buffer_stride_count <= j) |
| { |
| WARN("Buffer strides are required for all buffer slots.\n"); |
| return E_INVALIDARG; |
| } |
| if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4) |
| { |
| WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j); |
| return E_INVALIDARG; |
| } |
| } |
| } |
| |
| if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count) |
| { |
| for (j = 0; j < ARRAY_SIZE(element_count); ++j) |
| { |
| if (element_count[j] > 1) |
| { |
| WARN("Only one element per output slot is allowed.\n"); |
| return E_INVALIDARG; |
| } |
| } |
| } |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, |
| struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count, |
| const unsigned int *buffer_strides, unsigned int buffer_stride_count, |
| unsigned int rasterizer_stream) |
| { |
| struct wined3d_stream_output_desc so_desc; |
| struct wined3d_shader_desc desc; |
| unsigned int i; |
| HRESULT hr; |
| |
| if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) |
| { |
| WARN("Entry count %u is greater than %u.\n", |
| so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT); |
| return E_INVALIDARG; |
| } |
| if (so_entries && !so_entry_count) |
| { |
| WARN("Invalid SO entry count %u.\n", so_entry_count); |
| return E_INVALIDARG; |
| } |
| if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT) |
| { |
| WARN("Invalid rasterizer stream %u.\n", rasterizer_stream); |
| return E_INVALIDARG; |
| } |
| if (device->feature_level < D3D_FEATURE_LEVEL_11_0) |
| { |
| if (rasterizer_stream) |
| { |
| WARN("Invalid rasterizer stream %u for feature level %#x.\n", |
| rasterizer_stream, device->feature_level); |
| return E_INVALIDARG; |
| } |
| if (buffer_stride_count && buffer_stride_count != 1) |
| { |
| WARN("Invalid buffer stride count %u for feature level %#x.\n", |
| buffer_stride_count, device->feature_level); |
| return E_INVALIDARG; |
| } |
| } |
| |
| if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) |
| { |
| WARN("Failed to extract shader, hr %#x.\n", hr); |
| return hr; |
| } |
| desc.max_version = d3d_sm_from_feature_level(device->feature_level); |
| |
| memset(&so_desc, 0, sizeof(so_desc)); |
| if (so_entries) |
| { |
| so_desc.element_count = so_entry_count; |
| for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i) |
| so_desc.buffer_strides[i] = buffer_strides[i]; |
| so_desc.buffer_stride_count = buffer_stride_count; |
| so_desc.rasterizer_stream_idx = rasterizer_stream; |
| |
| if (!(so_desc.elements = d3d11_calloc(so_entry_count, sizeof(*so_desc.elements)))) |
| { |
| ERR("Failed to allocate wined3d stream output element array memory.\n"); |
| free_shader_desc(&desc); |
| return E_OUTOFMEMORY; |
| } |
| if (FAILED(hr = wined3d_so_elements_from_d3d11_so_entries(so_desc.elements, |
| so_entries, so_entry_count, buffer_strides, buffer_stride_count, |
| &desc.output_signature, device->feature_level))) |
| { |
| HeapFree(GetProcessHeap(), 0, so_desc.elements); |
| free_shader_desc(&desc); |
| return hr; |
| } |
| } |
| |
| shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl; |
| shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl; |
| shader->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&shader->private_store); |
| |
| hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL, |
| shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader); |
| HeapFree(GetProcessHeap(), 0, so_desc.elements); |
| free_shader_desc(&desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| shader->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(shader->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count, |
| const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream, |
| struct d3d_geometry_shader **shader) |
| { |
| struct d3d_geometry_shader *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length, |
| so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream))) |
| { |
| WARN("Failed to initialize geometry shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created geometry shader %p.\n", object); |
| *shader = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl); |
| |
| return impl_from_ID3D11GeometryShader(iface); |
| } |
| |
| struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl); |
| |
| return impl_from_ID3D10GeometryShader(iface); |
| } |
| |
| /* ID3D11PixelShader methods */ |
| |
| static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11PixelShader) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11PixelShader_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10PixelShader) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| IUnknown_AddRef(&shader->ID3D10PixelShader_iface); |
| *object = &shader->ID3D10PixelShader_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(shader->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = shader->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| /* Release the device last, it may cause the wined3d device to be |
| * destroyed. */ |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = shader->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_pixel_shader_QueryInterface, |
| d3d11_pixel_shader_AddRef, |
| d3d11_pixel_shader_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_pixel_shader_GetDevice, |
| d3d11_pixel_shader_GetPrivateData, |
| d3d11_pixel_shader_SetPrivateData, |
| d3d11_pixel_shader_SetPrivateDataInterface, |
| }; |
| |
| /* ID3D10PixelShader methods */ |
| |
| static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_pixel_shader_QueryInterface, |
| d3d10_pixel_shader_AddRef, |
| d3d10_pixel_shader_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_pixel_shader_GetDevice, |
| d3d10_pixel_shader_GetPrivateData, |
| d3d10_pixel_shader_SetPrivateData, |
| d3d10_pixel_shader_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_pixel_shader *shader = parent; |
| |
| wined3d_private_store_cleanup(&shader->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops = |
| { |
| d3d_pixel_shader_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device, |
| const void *byte_code, SIZE_T byte_code_length) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl; |
| shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl; |
| shader->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&shader->private_store); |
| |
| if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) |
| { |
| WARN("Failed to extract shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| desc.max_version = d3d_sm_from_feature_level(device->feature_level); |
| |
| hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader, |
| &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader); |
| free_shader_desc(&desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| shader->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(shader->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| struct d3d_pixel_shader **shader) |
| { |
| struct d3d_pixel_shader *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length))) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p.\n", object); |
| *shader = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl); |
| |
| return impl_from_ID3D11PixelShader(iface); |
| } |
| |
| struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl); |
| |
| return impl_from_ID3D10PixelShader(iface); |
| } |
| |
| /* ID3D11ComputeShader methods */ |
| |
| static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface, |
| REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11ComputeShader) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11ComputeShader_AddRef(*object = iface); |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface) |
| { |
| struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(shader->device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface) |
| { |
| struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = shader->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, it may cause the wined3d device to be |
| * destroyed. */ |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface, |
| ID3D11Device **device) |
| { |
| struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_AddRef(*device = shader->device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&shader->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&shader->private_store, guid, data); |
| } |
| |
| static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_compute_shader_QueryInterface, |
| d3d11_compute_shader_AddRef, |
| d3d11_compute_shader_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_compute_shader_GetDevice, |
| d3d11_compute_shader_GetPrivateData, |
| d3d11_compute_shader_SetPrivateData, |
| d3d11_compute_shader_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d11_compute_shader *shader = parent; |
| |
| wined3d_private_store_cleanup(&shader->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops = |
| { |
| d3d11_compute_shader_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device, |
| const void *byte_code, SIZE_T byte_code_length) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl; |
| shader->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&shader->private_store); |
| |
| if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level))) |
| { |
| WARN("Failed to extract shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| desc.max_version = d3d_sm_from_feature_level(device->feature_level); |
| |
| hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader, |
| &d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader); |
| free_shader_desc(&desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d compute shader, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&shader->private_store); |
| wined3d_mutex_unlock(); |
| return E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, |
| struct d3d11_compute_shader **shader) |
| { |
| struct d3d11_compute_shader *object; |
| HRESULT hr; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created compute shader %p.\n", object); |
| *shader = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_compute_shader_vtbl); |
| |
| return impl_from_ID3D11ComputeShader(iface); |
| } |
| |
| /* ID3D11ClassLinkage methods */ |
| |
| static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface, |
| REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11ClassLinkage_AddRef(*object = iface); |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface) |
| { |
| struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); |
| ULONG refcount = InterlockedIncrement(&class_linkage->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", class_linkage, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface) |
| { |
| struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); |
| ULONG refcount = InterlockedDecrement(&class_linkage->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = class_linkage->device; |
| |
| wined3d_private_store_cleanup(&class_linkage->private_store); |
| HeapFree(GetProcessHeap(), 0, class_linkage); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface, |
| ID3D11Device **device) |
| { |
| struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_AddRef(*device = class_linkage->device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&class_linkage->private_store, guid, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface, |
| const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance) |
| { |
| FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n", |
| iface, debugstr_a(instance_name), instance_index, class_instance); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface, |
| const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset, |
| UINT sampler_offset, ID3D11ClassInstance **class_instance) |
| { |
| FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, " |
| "sampler_offset %u, class_instance %p stub!\n", |
| iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset, |
| sampler_offset, class_instance); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_class_linkage_QueryInterface, |
| d3d11_class_linkage_AddRef, |
| d3d11_class_linkage_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_class_linkage_GetDevice, |
| d3d11_class_linkage_GetPrivateData, |
| d3d11_class_linkage_SetPrivateData, |
| d3d11_class_linkage_SetPrivateDataInterface, |
| /* ID3D11ClassLinkage methods */ |
| d3d11_class_linkage_GetClassInstance, |
| d3d11_class_linkage_CreateClassInstance, |
| }; |
| |
| HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage) |
| { |
| struct d3d11_class_linkage *object; |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl; |
| object->refcount = 1; |
| wined3d_private_store_init(&object->private_store); |
| |
| ID3D11Device_AddRef(object->device = &device->ID3D11Device_iface); |
| |
| TRACE("Created class linkage %p.\n", object); |
| *class_linkage = object; |
| |
| return S_OK; |
| } |