| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d11_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d11); |
| |
| static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) |
| { |
| struct wined3d_shader_signature *is = ctx; |
| |
| if (tag != TAG_ISGN) |
| return S_OK; |
| |
| if (is->elements) |
| { |
| FIXME("Multiple input signatures.\n"); |
| shader_free_signature(is); |
| } |
| return shader_parse_signature(tag, data, data_size, is); |
| } |
| |
| static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs, |
| UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, |
| struct wined3d_vertex_element **wined3d_elements) |
| { |
| struct wined3d_shader_signature is; |
| unsigned int i; |
| HRESULT hr; |
| |
| memset(&is, 0, sizeof(is)); |
| if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is))) |
| { |
| ERR("Failed to parse input signature.\n"); |
| return E_FAIL; |
| } |
| |
| if (!(*wined3d_elements = d3d11_calloc(element_count, sizeof(**wined3d_elements)))) |
| { |
| ERR("Failed to allocate wined3d vertex element array memory.\n"); |
| shader_free_signature(&is); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < element_count; ++i) |
| { |
| struct wined3d_vertex_element *e = &(*wined3d_elements)[i]; |
| const D3D11_INPUT_ELEMENT_DESC *f = &element_descs[i]; |
| struct wined3d_shader_signature_element *element; |
| |
| e->format = wined3dformat_from_dxgi_format(f->Format); |
| e->input_slot = f->InputSlot; |
| e->offset = f->AlignedByteOffset; |
| e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED; |
| e->input_slot_class = f->InputSlotClass; |
| e->instance_data_step_rate = f->InstanceDataStepRate; |
| e->method = WINED3D_DECL_METHOD_DEFAULT; |
| e->usage = 0; |
| e->usage_idx = 0; |
| |
| if ((element = shader_find_signature_element(&is, f->SemanticName, f->SemanticIndex, 0))) |
| e->output_slot = element->register_idx; |
| else |
| WARN("Unused input element %u.\n", i); |
| } |
| |
| shader_free_signature(&is); |
| |
| return S_OK; |
| } |
| |
| /* ID3D11InputLayout methods */ |
| |
| static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11InputLayout) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11InputLayout_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10InputLayout) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface); |
| *object = &layout->ID3D10InputLayout_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| ULONG refcount = InterlockedIncrement(&layout->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", layout, refcount); |
| |
| if (refcount == 1) |
| { |
| wined3d_mutex_lock(); |
| wined3d_vertex_declaration_incref(layout->wined3d_decl); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| ULONG refcount = InterlockedDecrement(&layout->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", layout, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = layout->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_vertex_declaration_decref(layout->wined3d_decl); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_AddRef(*device = layout->device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&layout->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&layout->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&layout->private_store, guid, data); |
| } |
| |
| static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_input_layout_QueryInterface, |
| d3d11_input_layout_AddRef, |
| d3d11_input_layout_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_input_layout_GetDevice, |
| d3d11_input_layout_GetPrivateData, |
| d3d11_input_layout_SetPrivateData, |
| d3d11_input_layout_SetPrivateDataInterface, |
| }; |
| |
| /* ID3D10InputLayout methods */ |
| |
| static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&layout->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&layout->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&layout->private_store, guid, data); |
| } |
| |
| static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_input_layout_QueryInterface, |
| d3d10_input_layout_AddRef, |
| d3d10_input_layout_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_input_layout_GetDevice, |
| d3d10_input_layout_GetPrivateData, |
| d3d10_input_layout_SetPrivateData, |
| d3d10_input_layout_SetPrivateDataInterface, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_input_layout *layout = parent; |
| |
| wined3d_private_store_cleanup(&layout->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops = |
| { |
| d3d_input_layout_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device, |
| const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, |
| const void *shader_byte_code, SIZE_T shader_byte_code_length) |
| { |
| struct wined3d_vertex_element *wined3d_elements; |
| HRESULT hr; |
| |
| layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl; |
| layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl; |
| layout->refcount = 1; |
| wined3d_mutex_lock(); |
| wined3d_private_store_init(&layout->private_store); |
| |
| if (FAILED(hr = d3d11_input_layout_to_wined3d_declaration(element_descs, element_count, |
| shader_byte_code, shader_byte_code_length, &wined3d_elements))) |
| { |
| WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&layout->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count, |
| layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl); |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&layout->private_store); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_AddRef(layout->device = &device->ID3D11Device_iface); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_input_layout_create(struct d3d_device *device, |
| const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, |
| const void *shader_byte_code, SIZE_T shader_byte_code_length, |
| struct d3d_input_layout **layout) |
| { |
| struct d3d_input_layout *object; |
| HRESULT hr; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count, |
| shader_byte_code, shader_byte_code_length))) |
| { |
| WARN("Failed to initialize input layout, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created input layout %p.\n", object); |
| *layout = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_input_layout_vtbl); |
| |
| return impl_from_ID3D11InputLayout(iface); |
| } |
| |
| struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_input_layout_vtbl); |
| |
| return impl_from_ID3D10InputLayout(iface); |
| } |