| /* |
| * Copyright 2008-2012 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #define NONAMELESSUNION |
| #include "d3d11_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d11); |
| |
| static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {} |
| |
| static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops = |
| { |
| d3d_null_wined3d_object_destroyed, |
| }; |
| |
| /* ID3D11DeviceContext - immediate context methods */ |
| |
| static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface); |
| } |
| |
| static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface) |
| { |
| struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface); |
| return CONTAINING_RECORD(context, struct d3d_device, immediate_context); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface, |
| REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11DeviceContext) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11DeviceContext_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface) |
| { |
| struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface); |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| ULONG refcount = InterlockedIncrement(&context->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", context, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(&device->ID3D11Device_iface); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface) |
| { |
| struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface); |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| ULONG refcount = InterlockedDecrement(&context->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", context, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device_Release(&device->ID3D11Device_iface); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device) |
| { |
| struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = &device_object->ID3D11Device_iface; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid, |
| UINT *data_size, void *data) |
| { |
| struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&context->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid, |
| UINT data_size, const void *data) |
| { |
| struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&context->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&context->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]); |
| |
| wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface, |
| ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader); |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances) |
| FIXME("Dynamic linking is not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); |
| |
| wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface, |
| ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader); |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances) |
| FIXME("Dynamic linking is not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface, |
| UINT index_count, UINT start_index_location, INT base_vertex_location) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", |
| iface, index_count, start_index_location, base_vertex_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); |
| wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface, |
| UINT vertex_count, UINT start_vertex_location) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n", |
| iface, vertex_count, start_vertex_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource, |
| UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource) |
| { |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_map_desc map_desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n", |
| iface, resource, subresource_idx, map_type, map_flags, mapped_subresource); |
| |
| if (map_flags) |
| FIXME("Ignoring map_flags %#x.\n", map_flags); |
| |
| wined3d_resource = wined3d_resource_from_d3d11_resource(resource); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_resource_map(wined3d_resource, subresource_idx, |
| &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type)); |
| wined3d_mutex_unlock(); |
| |
| mapped_subresource->pData = map_desc.data; |
| mapped_subresource->RowPitch = map_desc.row_pitch; |
| mapped_subresource->DepthPitch = map_desc.slice_pitch; |
| |
| return hr; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource, |
| UINT subresource_idx) |
| { |
| struct wined3d_resource *wined3d_resource; |
| |
| TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx); |
| |
| wined3d_resource = wined3d_resource_from_d3d11_resource(resource); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_unmap(wined3d_resource, subresource_idx); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface, |
| ID3D11InputLayout *input_layout) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout); |
| |
| TRACE("iface %p, input_layout %p.\n", iface, input_layout); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n", |
| iface, start_slot, buffer_count, buffers, strides, offsets); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_stream_source(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface, |
| ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer); |
| |
| TRACE("iface %p, buffer %p, format %s, offset %u.\n", |
| iface, buffer, debug_dxgi_format(format), offset); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_index_buffer(device->wined3d_device, |
| buffer_impl ? buffer_impl->wined3d_buffer : NULL, |
| wined3dformat_from_dxgi_format(format), offset); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface, |
| UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location, |
| UINT start_instance_location) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, " |
| "base_vertex_location %d, start_instance_location %u.\n", |
| iface, instance_index_count, instance_count, start_index_location, |
| base_vertex_location, start_instance_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); |
| wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location, |
| instance_index_count, start_instance_location, instance_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface, |
| UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, " |
| "start_instance_location %u.\n", |
| iface, instance_vertex_count, instance_count, start_vertex_location, |
| start_instance_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location, |
| instance_vertex_count, start_instance_location, instance_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface, |
| ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader); |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances) |
| FIXME("Dynamic linking is not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface, |
| D3D11_PRIMITIVE_TOPOLOGY topology) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| enum wined3d_primitive_type primitive_type; |
| unsigned int patch_vertex_count; |
| |
| TRACE("iface %p, topology %#x.\n", iface, topology); |
| |
| wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, patch_vertex_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]); |
| |
| wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); |
| |
| wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface, |
| ID3D11Asynchronous *asynchronous) |
| { |
| struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous); |
| HRESULT hr; |
| |
| TRACE("iface %p, asynchronous %p.\n", iface, asynchronous); |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN))) |
| ERR("Failed to issue query, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface, |
| ID3D11Asynchronous *asynchronous) |
| { |
| struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous); |
| HRESULT hr; |
| |
| TRACE("iface %p, asynchronous %p.\n", iface, asynchronous); |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END))) |
| ERR("Failed to issue query, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface, |
| ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags) |
| { |
| struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous); |
| unsigned int wined3d_flags; |
| HRESULT hr; |
| |
| TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n", |
| iface, asynchronous, data, data_size, data_flags); |
| |
| if (!data && data_size) |
| return E_INVALIDARG; |
| |
| wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags); |
| |
| wined3d_mutex_lock(); |
| if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size) |
| { |
| hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags); |
| if (hr == WINED3DERR_INVALIDCALL) |
| hr = DXGI_ERROR_INVALID_CALL; |
| } |
| else |
| { |
| WARN("Invalid data size %u.\n", data_size); |
| hr = E_INVALIDARG; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface, |
| ID3D11Predicate *predicate, BOOL value) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_query *query; |
| |
| TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value); |
| |
| query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]); |
| |
| wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); |
| |
| wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface, |
| UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views, |
| ID3D11DepthStencilView *depth_stencil_view) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_depthstencil_view *dsv; |
| unsigned int i; |
| |
| TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", |
| iface, render_target_view_count, render_target_views, depth_stencil_view); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < render_target_view_count; ++i) |
| { |
| struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]); |
| wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE); |
| } |
| for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE); |
| } |
| |
| dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view); |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews( |
| ID3D11DeviceContext *iface, UINT render_target_view_count, |
| ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view, |
| UINT unordered_access_view_start_slot, UINT unordered_access_view_count, |
| ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, " |
| "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, " |
| "initial_counts %p.\n", |
| iface, render_target_view_count, render_target_views, depth_stencil_view, |
| unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views, |
| initial_counts); |
| |
| if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) |
| { |
| d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views, |
| depth_stencil_view); |
| } |
| |
| if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) |
| { |
| wined3d_mutex_lock(); |
| for (i = 0; i < unordered_access_view_start_slot; ++i) |
| { |
| wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u); |
| } |
| for (i = 0; i < unordered_access_view_count; ++i) |
| { |
| struct d3d11_unordered_access_view *view |
| = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]); |
| |
| wined3d_device_set_unordered_access_view(device->wined3d_device, |
| unordered_access_view_start_slot + i, |
| view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u); |
| } |
| for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i) |
| { |
| wined3d_device_set_unordered_access_view(device->wined3d_device, |
| unordered_access_view_start_slot + i, NULL, ~0u); |
| } |
| wined3d_mutex_unlock(); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface, |
| ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| const D3D11_BLEND_DESC *desc; |
| |
| TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n", |
| iface, blend_state, debug_float4(blend_factor), sample_mask); |
| |
| if (!blend_factor) |
| blend_factor = default_blend_factor; |
| |
| wined3d_mutex_lock(); |
| memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor)); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask); |
| if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state))) |
| { |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL); |
| wined3d_mutex_unlock(); |
| return; |
| } |
| |
| desc = &device->blend_state->desc; |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, |
| desc->RenderTarget[0].BlendEnable); |
| if (desc->RenderTarget[0].BlendEnable) |
| { |
| const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0]; |
| |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, d->SrcBlend); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, d->DestBlend); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, d->BlendOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha); |
| |
| if (memcmp(blend_factor, default_blend_factor, sizeof(default_blend_factor)) |
| && (d->SrcBlend == D3D11_BLEND_BLEND_FACTOR || d->SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR |
| || d->DestBlend == D3D11_BLEND_BLEND_FACTOR || d->DestBlend == D3D11_BLEND_INV_BLEND_FACTOR |
| || d->SrcBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->SrcBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR |
| || d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR)) |
| FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor)); |
| } |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface, |
| ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| const D3D11_DEPTH_STENCILOP_DESC *front, *back; |
| const D3D11_DEPTH_STENCIL_DESC *desc; |
| |
| TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n", |
| iface, depth_stencil_state, stencil_ref); |
| |
| wined3d_mutex_lock(); |
| device->stencil_ref = stencil_ref; |
| if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state))) |
| { |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE); |
| wined3d_mutex_unlock(); |
| return; |
| } |
| |
| desc = &device->depth_stencil_state->desc; |
| |
| front = &desc->FrontFace; |
| back = &desc->BackFace; |
| |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable); |
| if (desc->DepthEnable) |
| { |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc); |
| } |
| |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable); |
| if (desc->StencilEnable) |
| { |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref); |
| |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, front->StencilFailOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL, front->StencilDepthFailOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, front->StencilPassOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, front->StencilFunc); |
| if (front->StencilFailOp != back->StencilFailOp |
| || front->StencilDepthFailOp != back->StencilDepthFailOp |
| || front->StencilPassOp != back->StencilPassOp |
| || front->StencilFunc != back->StencilFunc) |
| { |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, TRUE); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFAIL, back->StencilFailOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILZFAIL, |
| back->StencilDepthFailOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILPASS, back->StencilPassOp); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFUNC, back->StencilFunc); |
| } |
| else |
| { |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, FALSE); |
| } |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count, |
| ID3D11Buffer *const *buffers, const UINT *offsets) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int count, i; |
| |
| TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets); |
| |
| count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT); |
| wined3d_mutex_lock(); |
| for (i = 0; i < count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_stream_output(device->wined3d_device, i, |
| buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0); |
| } |
| for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface, |
| ID3D11Buffer *buffer, UINT offset) |
| { |
| FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface, |
| ID3D11Buffer *buffer, UINT offset) |
| { |
| FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface, |
| UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n", |
| iface, thread_group_count_x, thread_group_count_y, thread_group_count_z); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_dispatch_compute(device->wined3d_device, |
| thread_group_count_x, thread_group_count_y, thread_group_count_z); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface, |
| ID3D11Buffer *buffer, UINT offset) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_buffer *buffer_impl; |
| |
| TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset); |
| |
| buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_dispatch_compute_indirect(device->wined3d_device, |
| buffer_impl->wined3d_buffer, offset); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface, |
| ID3D11RasterizerState *rasterizer_state) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_rasterizer_state *rasterizer_state_impl; |
| const D3D11_RASTERIZER_DESC *desc; |
| |
| TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); |
| |
| wined3d_mutex_lock(); |
| if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state))) |
| { |
| wined3d_device_set_rasterizer_state(device->wined3d_device, NULL); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE); |
| wined3d_mutex_unlock(); |
| return; |
| } |
| |
| wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state); |
| |
| desc = &rasterizer_state_impl->desc; |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode); |
| /* OpenGL style depth bias. */ |
| if (desc->DepthBias || desc->SlopeScaledDepthBias) |
| FIXME("Ignoring depth bias.\n"); |
| /* GL_DEPTH_CLAMP */ |
| if (!desc->DepthClipEnable) |
| FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable); |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable); |
| wined3d_device_set_render_state(device->wined3d_device, |
| WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface, |
| UINT viewport_count, const D3D11_VIEWPORT *viewports) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_viewport wined3d_vp; |
| |
| TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports); |
| |
| if (viewport_count > 1) |
| FIXME("Multiple viewports not implemented.\n"); |
| |
| if (!viewport_count) |
| return; |
| |
| wined3d_vp.x = viewports[0].TopLeftX; |
| wined3d_vp.y = viewports[0].TopLeftY; |
| wined3d_vp.width = viewports[0].Width; |
| wined3d_vp.height = viewports[0].Height; |
| wined3d_vp.min_z = viewports[0].MinDepth; |
| wined3d_vp.max_z = viewports[0].MaxDepth; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface, |
| UINT rect_count, const D3D11_RECT *rects) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects); |
| |
| if (rect_count > 1) |
| FIXME("Multiple scissor rects not implemented.\n"); |
| |
| if (!rect_count) |
| return; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_scissor_rect(device->wined3d_device, rects); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface, |
| ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z, |
| ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource; |
| struct wined3d_box wined3d_src_box; |
| |
| TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, " |
| "src_resource %p, src_subresource_idx %u, src_box %p.\n", |
| iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, |
| src_resource, src_subresource_idx, src_box); |
| |
| if (src_box) |
| wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top, |
| src_box->right, src_box->bottom, src_box->front, src_box->back); |
| |
| wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource); |
| wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource); |
| wined3d_mutex_lock(); |
| wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx, |
| dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface, |
| ID3D11Resource *dst_resource, ID3D11Resource *src_resource) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource; |
| |
| TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource); |
| |
| wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource); |
| wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource); |
| wined3d_mutex_lock(); |
| wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface, |
| ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, |
| const void *data, UINT row_pitch, UINT depth_pitch) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_box wined3d_box; |
| |
| TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n", |
| iface, resource, subresource_idx, box, data, row_pitch, depth_pitch); |
| |
| if (box) |
| wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back); |
| |
| wined3d_resource = wined3d_resource_from_d3d11_resource(resource); |
| wined3d_mutex_lock(); |
| wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource, |
| subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface, |
| ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_unordered_access_view *uav; |
| struct d3d_buffer *buffer_impl; |
| |
| TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n", |
| iface, dst_buffer, dst_offset, src_view); |
| |
| buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer); |
| uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_copy_uav_counter(device->wined3d_device, |
| buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface, |
| ID3D11RenderTargetView *render_target_view, const float color_rgba[4]) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view); |
| const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]}; |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target_view %p, color_rgba %s.\n", |
| iface, render_target_view, debug_float4(color_rgba)); |
| |
| if (!view) |
| return; |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, |
| WINED3DCLEAR_TARGET, &color, 0.0f, 0))) |
| ERR("Failed to clear view, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface, |
| ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4]) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_unordered_access_view *view; |
| |
| TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n", |
| iface, unordered_access_view, values[0], values[1], values[2], values[3]); |
| |
| view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view); |
| wined3d_mutex_lock(); |
| wined3d_device_clear_unordered_access_view_uint(device->wined3d_device, |
| view->wined3d_view, (const struct wined3d_uvec4 *)values); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface, |
| ID3D11UnorderedAccessView *unordered_access_view, const float values[4]) |
| { |
| FIXME("iface %p, unordered_access_view %p, values %s stub!\n", |
| iface, unordered_access_view, debug_float4(values)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface, |
| ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view); |
| DWORD wined3d_flags; |
| HRESULT hr; |
| |
| TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n", |
| iface, depth_stencil_view, flags, depth, stencil); |
| |
| if (!view) |
| return; |
| |
| wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags); |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, |
| wined3d_flags, NULL, depth, stencil))) |
| ERR("Failed to clear view, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface, |
| ID3D11ShaderResourceView *view) |
| { |
| FIXME("iface %p, view %p stub!\n", iface, view); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface, |
| ID3D11Resource *resource, FLOAT min_lod) |
| { |
| FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod); |
| } |
| |
| static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface, |
| ID3D11Resource *resource) |
| { |
| FIXME("iface %p, resource %p stub!\n", iface, resource); |
| |
| return 0.0f; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface, |
| ID3D11Resource *dst_resource, UINT dst_subresource_idx, |
| ID3D11Resource *src_resource, UINT src_subresource_idx, |
| DXGI_FORMAT format) |
| { |
| FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, " |
| "format %s stub!\n", |
| iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx, |
| debug_dxgi_format(format)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface, |
| ID3D11CommandList *command_list, BOOL restore_state) |
| { |
| FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]); |
| |
| wined3d_device_set_hs_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface, |
| ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader); |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances) |
| FIXME("Dynamic linking is not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_hull_shader(device->wined3d_device, hs ? hs->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); |
| |
| wined3d_device_set_hs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]); |
| |
| wined3d_device_set_ds_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface, |
| ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader); |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances) |
| FIXME("Dynamic linking is not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_domain_shader(device->wined3d_device, ds ? ds->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); |
| |
| wined3d_device_set_ds_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_ds_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]); |
| |
| wined3d_device_set_cs_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n", |
| iface, start_slot, view_count, views, initial_counts); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]); |
| |
| wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface, |
| ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader); |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances) |
| FIXME("Dynamic linking is not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_compute_shader(device->wined3d_device, cs ? cs->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); |
| |
| wined3d_device_set_cs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); |
| |
| wined3d_device_set_cs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D11Buffer_iface; |
| ID3D11Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| views[i] = &view_impl->ID3D11ShaderResourceView_iface; |
| ID3D11ShaderResourceView_AddRef(views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface, |
| ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_shader *wined3d_shader; |
| struct d3d_pixel_shader *shader_impl; |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances || class_instance_count) |
| FIXME("Dynamic linking not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| *shader = &shader_impl->ID3D11PixelShader_iface; |
| ID3D11PixelShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct wined3d_sampler *wined3d_sampler; |
| struct d3d_sampler_state *sampler_impl; |
| |
| if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D11SamplerState_iface; |
| ID3D11SamplerState_AddRef(samplers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface, |
| ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_vertex_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances || class_instance_count) |
| FIXME("Dynamic linking not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| *shader = &shader_impl->ID3D11VertexShader_iface; |
| ID3D11VertexShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D11Buffer_iface; |
| ID3D11Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface, |
| ID3D11InputLayout **input_layout) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct d3d_input_layout *input_layout_impl; |
| |
| TRACE("iface %p, input_layout %p.\n", iface, input_layout); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *input_layout = NULL; |
| return; |
| } |
| |
| input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| wined3d_mutex_unlock(); |
| *input_layout = &input_layout_impl->ID3D11InputLayout_iface; |
| ID3D11InputLayout_AddRef(*input_layout); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n", |
| iface, start_slot, buffer_count, buffers, strides, offsets); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer = NULL; |
| struct d3d_buffer *buffer_impl; |
| |
| if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i, |
| &wined3d_buffer, &offsets[i], &strides[i]))) |
| { |
| FIXME("Failed to get vertex buffer %u.\n", start_slot + i); |
| if (strides) |
| strides[i] = 0; |
| if (offsets) |
| offsets[i] = 0; |
| } |
| |
| if (!wined3d_buffer) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface, |
| ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| enum wined3d_format_id wined3d_format; |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset); |
| |
| wined3d_mutex_lock(); |
| wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset); |
| *format = dxgi_format_from_wined3dformat(wined3d_format); |
| if (!wined3d_buffer) |
| { |
| wined3d_mutex_unlock(); |
| *buffer = NULL; |
| return; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| wined3d_mutex_unlock(); |
| ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D11Buffer_iface; |
| ID3D11Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface, |
| ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_geometry_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances || class_instance_count) |
| FIXME("Dynamic linking not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| *shader = &shader_impl->ID3D11GeometryShader_iface; |
| ID3D11GeometryShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface, |
| D3D11_PRIMITIVE_TOPOLOGY *topology) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| enum wined3d_primitive_type primitive_type; |
| unsigned int patch_vertex_count; |
| |
| TRACE("iface %p, topology %p.\n", iface, topology); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_primitive_type(device->wined3d_device, &primitive_type, &patch_vertex_count); |
| wined3d_mutex_unlock(); |
| |
| d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| views[i] = &view_impl->ID3D11ShaderResourceView_iface; |
| ID3D11ShaderResourceView_AddRef(views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct wined3d_sampler *wined3d_sampler; |
| struct d3d_sampler_state *sampler_impl; |
| |
| if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D11SamplerState_iface; |
| ID3D11SamplerState_AddRef(samplers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface, |
| ID3D11Predicate **predicate, BOOL *value) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_query *wined3d_predicate; |
| struct d3d_query *predicate_impl; |
| |
| TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value))) |
| { |
| wined3d_mutex_unlock(); |
| *predicate = NULL; |
| return; |
| } |
| |
| predicate_impl = wined3d_query_get_parent(wined3d_predicate); |
| wined3d_mutex_unlock(); |
| *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface; |
| ID3D11Predicate_AddRef(*predicate); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| views[i] = &view_impl->ID3D11ShaderResourceView_iface; |
| ID3D11ShaderResourceView_AddRef(views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D11SamplerState_iface; |
| ID3D11SamplerState_AddRef(samplers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface, |
| UINT render_target_view_count, ID3D11RenderTargetView **render_target_views, |
| ID3D11DepthStencilView **depth_stencil_view) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_rendertarget_view *wined3d_view; |
| |
| TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", |
| iface, render_target_view_count, render_target_views, depth_stencil_view); |
| |
| wined3d_mutex_lock(); |
| if (render_target_views) |
| { |
| struct d3d_rendertarget_view *view_impl; |
| unsigned int i; |
| |
| for (i = 0; i < render_target_view_count; ++i) |
| { |
| if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)) |
| || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) |
| { |
| render_target_views[i] = NULL; |
| continue; |
| } |
| |
| render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface; |
| ID3D11RenderTargetView_AddRef(render_target_views[i]); |
| } |
| } |
| |
| if (depth_stencil_view) |
| { |
| struct d3d_depthstencil_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)) |
| || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) |
| { |
| *depth_stencil_view = NULL; |
| } |
| else |
| { |
| *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface; |
| ID3D11DepthStencilView_AddRef(*depth_stencil_view); |
| } |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews( |
| ID3D11DeviceContext *iface, |
| UINT render_target_view_count, ID3D11RenderTargetView **render_target_views, |
| ID3D11DepthStencilView **depth_stencil_view, |
| UINT unordered_access_view_start_slot, UINT unordered_access_view_count, |
| ID3D11UnorderedAccessView **unordered_access_views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_unordered_access_view *wined3d_view; |
| struct d3d11_unordered_access_view *view_impl; |
| unsigned int i; |
| |
| TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, " |
| "unordered_access_view_start_slot %u, unordered_access_view_count %u, " |
| "unordered_access_views %p.\n", |
| iface, render_target_view_count, render_target_views, depth_stencil_view, |
| unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views); |
| |
| if (render_target_views || depth_stencil_view) |
| d3d11_immediate_context_OMGetRenderTargets(iface, render_target_view_count, |
| render_target_views, depth_stencil_view); |
| |
| if (unordered_access_views) |
| { |
| wined3d_mutex_lock(); |
| for (i = 0; i < unordered_access_view_count; ++i) |
| { |
| if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device, |
| unordered_access_view_start_slot + i))) |
| { |
| unordered_access_views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_unordered_access_view_get_parent(wined3d_view); |
| unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface; |
| ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface, |
| ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n", |
| iface, blend_state, blend_factor, sample_mask); |
| |
| if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL)) |
| ID3D11BlendState_AddRef(*blend_state); |
| wined3d_mutex_lock(); |
| memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor)); |
| *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface, |
| ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n", |
| iface, depth_stencil_state, stencil_ref); |
| |
| if ((*depth_stencil_state = device->depth_stencil_state |
| ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL)) |
| ID3D11DepthStencilState_AddRef(*depth_stencil_state); |
| *stencil_ref = device->stencil_ref; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface, |
| UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D11Buffer_iface; |
| ID3D11Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface, |
| ID3D11RasterizerState **rasterizer_state) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d_rasterizer_state *rasterizer_state_impl; |
| struct wined3d_rasterizer_state *wined3d_state; |
| |
| TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device))) |
| { |
| rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state); |
| ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface); |
| } |
| else |
| { |
| *rasterizer_state = NULL; |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface, |
| UINT *viewport_count, D3D11_VIEWPORT *viewports) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct wined3d_viewport wined3d_vp; |
| |
| TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports); |
| |
| if (!viewports) |
| { |
| *viewport_count = 1; |
| return; |
| } |
| |
| if (!*viewport_count) |
| return; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp); |
| wined3d_mutex_unlock(); |
| |
| viewports[0].TopLeftX = wined3d_vp.x; |
| viewports[0].TopLeftY = wined3d_vp.y; |
| viewports[0].Width = wined3d_vp.width; |
| viewports[0].Height = wined3d_vp.height; |
| viewports[0].MinDepth = wined3d_vp.min_z; |
| viewports[0].MaxDepth = wined3d_vp.max_z; |
| |
| if (*viewport_count > 1) |
| memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface, |
| UINT *rect_count, D3D11_RECT *rects) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| |
| TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects); |
| |
| if (!rects) |
| { |
| *rect_count = 1; |
| return; |
| } |
| |
| if (!*rect_count) |
| return; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_scissor_rect(device->wined3d_device, rects); |
| wined3d_mutex_unlock(); |
| if (*rect_count > 1) |
| memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_hs_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface, |
| ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_hull_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances || class_instance_count) |
| FIXME("Dynamic linking not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_hull_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct wined3d_sampler *wined3d_sampler; |
| struct d3d_sampler_state *sampler_impl; |
| |
| if (!(wined3d_sampler = wined3d_device_get_hs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_hs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_ds_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface, |
| ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_domain_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances || class_instance_count) |
| FIXME("Dynamic linking not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_domain_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct wined3d_sampler *wined3d_sampler; |
| struct d3d_sampler_state *sampler_impl; |
| |
| if (!(wined3d_sampler = wined3d_device_get_ds_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_ds_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_cs_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_unordered_access_view *wined3d_view; |
| struct d3d11_unordered_access_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_cs_uav(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_unordered_access_view_get_parent(wined3d_view); |
| ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface, |
| ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| struct d3d11_compute_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", |
| iface, shader, class_instances, class_instance_count); |
| |
| if (class_instances || class_instance_count) |
| FIXME("Dynamic linking not implemented yet.\n"); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_compute_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct wined3d_sampler *wined3d_sampler; |
| struct d3d_sampler_state *sampler_impl; |
| |
| if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface, |
| UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_cs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface) |
| { |
| struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); |
| static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| unsigned int i; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_shader(device->wined3d_device, NULL); |
| wined3d_device_set_hull_shader(device->wined3d_device, NULL); |
| wined3d_device_set_domain_shader(device->wined3d_device, NULL); |
| wined3d_device_set_geometry_shader(device->wined3d_device, NULL); |
| wined3d_device_set_pixel_shader(device->wined3d_device, NULL); |
| wined3d_device_set_compute_shader(device->wined3d_device, NULL); |
| for (i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL); |
| wined3d_device_set_hs_sampler(device->wined3d_device, i, NULL); |
| wined3d_device_set_ds_sampler(device->wined3d_device, i, NULL); |
| wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL); |
| wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL); |
| wined3d_device_set_cs_sampler(device->wined3d_device, i, NULL); |
| } |
| for (i = 0; i < D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL); |
| wined3d_device_set_hs_resource_view(device->wined3d_device, i, NULL); |
| wined3d_device_set_ds_resource_view(device->wined3d_device, i, NULL); |
| wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL); |
| wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL); |
| wined3d_device_set_cs_resource_view(device->wined3d_device, i, NULL); |
| } |
| for (i = 0; i < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_vs_cb(device->wined3d_device, i, NULL); |
| wined3d_device_set_hs_cb(device->wined3d_device, i, NULL); |
| wined3d_device_set_ds_cb(device->wined3d_device, i, NULL); |
| wined3d_device_set_gs_cb(device->wined3d_device, i, NULL); |
| wined3d_device_set_ps_cb(device->wined3d_device, i, NULL); |
| wined3d_device_set_cs_cb(device->wined3d_device, i, NULL); |
| } |
| for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0); |
| } |
| wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0); |
| wined3d_device_set_vertex_declaration(device->wined3d_device, NULL); |
| wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0); |
| for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE); |
| } |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL); |
| for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i) |
| { |
| wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u); |
| wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u); |
| } |
| ID3D11DeviceContext_OMSetDepthStencilState(iface, NULL, 0); |
| ID3D11DeviceContext_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK); |
| ID3D11DeviceContext_RSSetViewports(iface, 0, NULL); |
| ID3D11DeviceContext_RSSetScissorRects(iface, 0, NULL); |
| ID3D11DeviceContext_RSSetState(iface, NULL); |
| for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); |
| } |
| wined3d_device_set_predication(device->wined3d_device, NULL, FALSE); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3D11_DEVICE_CONTEXT_IMMEDIATE; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface, |
| BOOL restore, ID3D11CommandList **command_list) |
| { |
| FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_immediate_context_QueryInterface, |
| d3d11_immediate_context_AddRef, |
| d3d11_immediate_context_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_immediate_context_GetDevice, |
| d3d11_immediate_context_GetPrivateData, |
| d3d11_immediate_context_SetPrivateData, |
| d3d11_immediate_context_SetPrivateDataInterface, |
| /* ID3D11DeviceContext methods */ |
| d3d11_immediate_context_VSSetConstantBuffers, |
| d3d11_immediate_context_PSSetShaderResources, |
| d3d11_immediate_context_PSSetShader, |
| d3d11_immediate_context_PSSetSamplers, |
| d3d11_immediate_context_VSSetShader, |
| d3d11_immediate_context_DrawIndexed, |
| d3d11_immediate_context_Draw, |
| d3d11_immediate_context_Map, |
| d3d11_immediate_context_Unmap, |
| d3d11_immediate_context_PSSetConstantBuffers, |
| d3d11_immediate_context_IASetInputLayout, |
| d3d11_immediate_context_IASetVertexBuffers, |
| d3d11_immediate_context_IASetIndexBuffer, |
| d3d11_immediate_context_DrawIndexedInstanced, |
| d3d11_immediate_context_DrawInstanced, |
| d3d11_immediate_context_GSSetConstantBuffers, |
| d3d11_immediate_context_GSSetShader, |
| d3d11_immediate_context_IASetPrimitiveTopology, |
| d3d11_immediate_context_VSSetShaderResources, |
| d3d11_immediate_context_VSSetSamplers, |
| d3d11_immediate_context_Begin, |
| d3d11_immediate_context_End, |
| d3d11_immediate_context_GetData, |
| d3d11_immediate_context_SetPredication, |
| d3d11_immediate_context_GSSetShaderResources, |
| d3d11_immediate_context_GSSetSamplers, |
| d3d11_immediate_context_OMSetRenderTargets, |
| d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews, |
| d3d11_immediate_context_OMSetBlendState, |
| d3d11_immediate_context_OMSetDepthStencilState, |
| d3d11_immediate_context_SOSetTargets, |
| d3d11_immediate_context_DrawAuto, |
| d3d11_immediate_context_DrawIndexedInstancedIndirect, |
| d3d11_immediate_context_DrawInstancedIndirect, |
| d3d11_immediate_context_Dispatch, |
| d3d11_immediate_context_DispatchIndirect, |
| d3d11_immediate_context_RSSetState, |
| d3d11_immediate_context_RSSetViewports, |
| d3d11_immediate_context_RSSetScissorRects, |
| d3d11_immediate_context_CopySubresourceRegion, |
| d3d11_immediate_context_CopyResource, |
| d3d11_immediate_context_UpdateSubresource, |
| d3d11_immediate_context_CopyStructureCount, |
| d3d11_immediate_context_ClearRenderTargetView, |
| d3d11_immediate_context_ClearUnorderedAccessViewUint, |
| d3d11_immediate_context_ClearUnorderedAccessViewFloat, |
| d3d11_immediate_context_ClearDepthStencilView, |
| d3d11_immediate_context_GenerateMips, |
| d3d11_immediate_context_SetResourceMinLOD, |
| d3d11_immediate_context_GetResourceMinLOD, |
| d3d11_immediate_context_ResolveSubresource, |
| d3d11_immediate_context_ExecuteCommandList, |
| d3d11_immediate_context_HSSetShaderResources, |
| d3d11_immediate_context_HSSetShader, |
| d3d11_immediate_context_HSSetSamplers, |
| d3d11_immediate_context_HSSetConstantBuffers, |
| d3d11_immediate_context_DSSetShaderResources, |
| d3d11_immediate_context_DSSetShader, |
| d3d11_immediate_context_DSSetSamplers, |
| d3d11_immediate_context_DSSetConstantBuffers, |
| d3d11_immediate_context_CSSetShaderResources, |
| d3d11_immediate_context_CSSetUnorderedAccessViews, |
| d3d11_immediate_context_CSSetShader, |
| d3d11_immediate_context_CSSetSamplers, |
| d3d11_immediate_context_CSSetConstantBuffers, |
| d3d11_immediate_context_VSGetConstantBuffers, |
| d3d11_immediate_context_PSGetShaderResources, |
| d3d11_immediate_context_PSGetShader, |
| d3d11_immediate_context_PSGetSamplers, |
| d3d11_immediate_context_VSGetShader, |
| d3d11_immediate_context_PSGetConstantBuffers, |
| d3d11_immediate_context_IAGetInputLayout, |
| d3d11_immediate_context_IAGetVertexBuffers, |
| d3d11_immediate_context_IAGetIndexBuffer, |
| d3d11_immediate_context_GSGetConstantBuffers, |
| d3d11_immediate_context_GSGetShader, |
| d3d11_immediate_context_IAGetPrimitiveTopology, |
| d3d11_immediate_context_VSGetShaderResources, |
| d3d11_immediate_context_VSGetSamplers, |
| d3d11_immediate_context_GetPredication, |
| d3d11_immediate_context_GSGetShaderResources, |
| d3d11_immediate_context_GSGetSamplers, |
| d3d11_immediate_context_OMGetRenderTargets, |
| d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews, |
| d3d11_immediate_context_OMGetBlendState, |
| d3d11_immediate_context_OMGetDepthStencilState, |
| d3d11_immediate_context_SOGetTargets, |
| d3d11_immediate_context_RSGetState, |
| d3d11_immediate_context_RSGetViewports, |
| d3d11_immediate_context_RSGetScissorRects, |
| d3d11_immediate_context_HSGetShaderResources, |
| d3d11_immediate_context_HSGetShader, |
| d3d11_immediate_context_HSGetSamplers, |
| d3d11_immediate_context_HSGetConstantBuffers, |
| d3d11_immediate_context_DSGetShaderResources, |
| d3d11_immediate_context_DSGetShader, |
| d3d11_immediate_context_DSGetSamplers, |
| d3d11_immediate_context_DSGetConstantBuffers, |
| d3d11_immediate_context_CSGetShaderResources, |
| d3d11_immediate_context_CSGetUnorderedAccessViews, |
| d3d11_immediate_context_CSGetShader, |
| d3d11_immediate_context_CSGetSamplers, |
| d3d11_immediate_context_CSGetConstantBuffers, |
| d3d11_immediate_context_ClearState, |
| d3d11_immediate_context_Flush, |
| d3d11_immediate_context_GetType, |
| d3d11_immediate_context_GetContextFlags, |
| d3d11_immediate_context_FinishCommandList, |
| }; |
| |
| static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device) |
| { |
| context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl; |
| context->refcount = 1; |
| |
| ID3D11Device_AddRef(&device->ID3D11Device_iface); |
| |
| wined3d_private_store_init(&context->private_store); |
| } |
| |
| static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context) |
| { |
| wined3d_private_store_cleanup(&context->private_store); |
| } |
| |
| /* ID3D11Device methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| return IUnknown_QueryInterface(device->outer_unk, riid, out); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| return IUnknown_AddRef(device->outer_unk); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| return IUnknown_Release(device->outer_unk); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc, |
| const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_buffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer); |
| |
| if (FAILED(hr = d3d_buffer_create(device, desc, data, &object))) |
| return hr; |
| |
| *buffer = &object->ID3D11Buffer_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface, |
| const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture) |
| { |
| FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface, |
| const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_texture2d *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); |
| |
| if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object))) |
| return hr; |
| |
| *texture = &object->ID3D11Texture2D_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface, |
| const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_texture3d *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); |
| |
| if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object))) |
| return hr; |
| |
| *texture = &object->ID3D11Texture3D_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface, |
| ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_shader_resource_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (!resource) |
| return E_INVALIDARG; |
| |
| if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object))) |
| return hr; |
| |
| *view = &object->ID3D11ShaderResourceView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface, |
| ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d11_unordered_access_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object))) |
| return hr; |
| |
| *view = &object->ID3D11UnorderedAccessView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface, |
| ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_rendertarget_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (!resource) |
| return E_INVALIDARG; |
| |
| if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object))) |
| return hr; |
| |
| *view = &object->ID3D11RenderTargetView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface, |
| ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_depthstencil_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object))) |
| return hr; |
| |
| *view = &object->ID3D11DepthStencilView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface, |
| const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, |
| SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_input_layout *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, " |
| "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code, |
| shader_byte_code_length, input_layout); |
| |
| if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count, |
| shader_byte_code, shader_byte_code_length, &object))) |
| return hr; |
| |
| *input_layout = &object->ID3D11InputLayout_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code, |
| SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_vertex_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D11VertexShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code, |
| SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_geometry_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, |
| NULL, 0, NULL, 0, 0, &object))) |
| return hr; |
| |
| *shader = &object->ID3D11GeometryShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface, |
| const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries, |
| UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream, |
| ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_geometry_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, " |
| "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count, |
| rasterizer_stream, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, |
| so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object))) |
| { |
| *shader = NULL; |
| return hr; |
| } |
| |
| *shader = &object->ID3D11GeometryShader_iface; |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code, |
| SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_pixel_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D11PixelShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code, |
| SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d11_hull_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D11HullShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code, |
| SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d11_domain_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D11DomainShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code, |
| SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d11_compute_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", |
| iface, byte_code, byte_code_length, class_linkage, shader); |
| |
| if (class_linkage) |
| FIXME("Class linkage is not implemented yet.\n"); |
| |
| if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D11ComputeShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface, |
| ID3D11ClassLinkage **class_linkage) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d11_class_linkage *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, class_linkage %p.\n", iface, class_linkage); |
| |
| if (FAILED(hr = d3d11_class_linkage_create(device, &object))) |
| return hr; |
| |
| *class_linkage = &object->ID3D11ClassLinkage_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface, |
| const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_blend_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); |
| |
| if (FAILED(hr = d3d_blend_state_create(device, desc, &object))) |
| return hr; |
| |
| *blend_state = &object->ID3D11BlendState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface, |
| const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_depthstencil_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); |
| |
| if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object))) |
| return hr; |
| |
| *depth_stencil_state = &object->ID3D11DepthStencilState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface, |
| const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_rasterizer_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state); |
| |
| if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object))) |
| return hr; |
| |
| *rasterizer_state = &object->ID3D11RasterizerState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface, |
| const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_sampler_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); |
| |
| if (FAILED(hr = d3d_sampler_state_create(device, desc, &object))) |
| return hr; |
| |
| *sampler_state = &object->ID3D11SamplerState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface, |
| const D3D11_QUERY_DESC *desc, ID3D11Query **query) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, query %p.\n", iface, desc, query); |
| |
| if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object))) |
| return hr; |
| |
| if (query) |
| { |
| *query = &object->ID3D11Query_iface; |
| return S_OK; |
| } |
| |
| ID3D11Query_Release(&object->ID3D11Query_iface); |
| return S_FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc, |
| ID3D11Predicate **predicate) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct d3d_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate); |
| |
| if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object))) |
| return hr; |
| |
| if (predicate) |
| { |
| *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface; |
| return S_OK; |
| } |
| |
| ID3D11Query_Release(&object->ID3D11Query_iface); |
| return S_FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc, |
| ID3D11Counter **counter) |
| { |
| FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags, |
| ID3D11DeviceContext **context) |
| { |
| FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid, |
| void **out) |
| { |
| FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format, |
| UINT *format_support) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct wined3d_device_creation_parameters params; |
| enum wined3d_format_id wined3d_format; |
| struct wined3d *wined3d; |
| unsigned int i; |
| |
| static const struct |
| { |
| enum wined3d_resource_type rtype; |
| unsigned int usage; |
| D3D11_FORMAT_SUPPORT flag; |
| } |
| flag_mapping[] = |
| { |
| {WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE2D}, |
| {WINED3D_RTYPE_TEXTURE_3D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE3D}, |
| {WINED3D_RTYPE_NONE, WINED3DUSAGE_RENDERTARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET}, |
| {WINED3D_RTYPE_NONE, WINED3DUSAGE_DEPTHSTENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL}, |
| }; |
| HRESULT hr; |
| |
| FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support); |
| |
| wined3d_format = wined3dformat_from_dxgi_format(format); |
| if (format && !wined3d_format) |
| { |
| WARN("Invalid format %#x.\n", format); |
| *format_support = 0; |
| return E_FAIL; |
| } |
| |
| *format_support = 0; |
| |
| wined3d_mutex_lock(); |
| wined3d = wined3d_device_get_wined3d(device->wined3d_device); |
| wined3d_device_get_creation_parameters(device->wined3d_device, ¶ms); |
| for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i) |
| { |
| hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type, |
| WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format); |
| if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOAUTOGEN) |
| continue; |
| if (hr != WINED3D_OK) |
| { |
| WARN("Failed to check device format support, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| |
| *format_support |= flag_mapping[i].flag; |
| } |
| wined3d_mutex_unlock(); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface, |
| DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| struct wined3d_device_creation_parameters params; |
| struct wined3d *wined3d; |
| HRESULT hr; |
| |
| TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n", |
| iface, debug_dxgi_format(format), sample_count, quality_level_count); |
| |
| if (!quality_level_count) |
| return E_INVALIDARG; |
| |
| *quality_level_count = 0; |
| |
| if (!sample_count) |
| return E_FAIL; |
| if (sample_count == 1) |
| { |
| *quality_level_count = 1; |
| return S_OK; |
| } |
| if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT) |
| return E_FAIL; |
| |
| wined3d_mutex_lock(); |
| wined3d = wined3d_device_get_wined3d(device->wined3d_device); |
| wined3d_device_get_creation_parameters(device->wined3d_device, ¶ms); |
| hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type, |
| wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count); |
| wined3d_mutex_unlock(); |
| |
| if (hr == WINED3DERR_INVALIDCALL) |
| return E_INVALIDARG; |
| if (hr == WINED3DERR_NOTAVAILABLE) |
| return S_OK; |
| return hr; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info) |
| { |
| FIXME("iface %p, info %p stub!\n", iface, info); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc, |
| D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length, |
| char *units, UINT *units_length, char *description, UINT *description_length) |
| { |
| FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, " |
| "units %p, units_length %p, description %p, description_length %p stub!\n", |
| iface, desc, type, active_counter_count, name, name_length, |
| units, units_length, description, description_length); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature, |
| void *feature_support_data, UINT feature_support_data_size) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| WINED3DCAPS wined3d_caps; |
| HRESULT hr; |
| |
| TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n", |
| iface, feature, feature_support_data, feature_support_data_size); |
| |
| switch (feature) |
| { |
| case D3D11_FEATURE_THREADING: |
| { |
| D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data; |
| if (feature_support_data_size != sizeof(*threading_data)) |
| { |
| WARN("Invalid data size.\n"); |
| return E_INVALIDARG; |
| } |
| |
| /* We lie about the threading support to make Tomb Raider 2013 and |
| * Deus Ex: Human Revolution happy. */ |
| FIXME("Returning fake threading support data.\n"); |
| threading_data->DriverConcurrentCreates = TRUE; |
| threading_data->DriverCommandLists = TRUE; |
| return S_OK; |
| } |
| |
| case D3D11_FEATURE_DOUBLES: |
| { |
| D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data; |
| if (feature_support_data_size != sizeof(*doubles_data)) |
| { |
| WARN("Invalid data size.\n"); |
| return E_INVALIDARG; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get device caps, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision; |
| return S_OK; |
| } |
| |
| case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: |
| { |
| D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data; |
| if (feature_support_data_size != sizeof(*options)) |
| { |
| WARN("Invalid data size.\n"); |
| return E_INVALIDARG; |
| } |
| |
| options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE; |
| return S_OK; |
| } |
| |
| default: |
| FIXME("Unhandled feature %#x.\n", feature); |
| return E_NOTIMPL; |
| } |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid, |
| UINT *data_size, void *data) |
| { |
| IDXGIDevice *dxgi_device; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) |
| return hr; |
| hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data); |
| IDXGIDevice_Release(dxgi_device); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid, |
| UINT data_size, const void *data) |
| { |
| IDXGIDevice *dxgi_device; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) |
| return hr; |
| hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data); |
| IDXGIDevice_Release(dxgi_device); |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid, |
| const IUnknown *data) |
| { |
| IDXGIDevice *dxgi_device; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) |
| return hr; |
| hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data); |
| IDXGIDevice_Release(dxgi_device); |
| |
| return hr; |
| } |
| |
| static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return device->feature_level; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return S_OK; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface, |
| ID3D11DeviceContext **immediate_context) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(iface); |
| |
| TRACE("iface %p, immediate_context %p.\n", iface, immediate_context); |
| |
| *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface; |
| ID3D11DeviceContext_AddRef(*immediate_context); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags) |
| { |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static const struct ID3D11DeviceVtbl d3d11_device_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_device_QueryInterface, |
| d3d11_device_AddRef, |
| d3d11_device_Release, |
| /* ID3D11Device methods */ |
| d3d11_device_CreateBuffer, |
| d3d11_device_CreateTexture1D, |
| d3d11_device_CreateTexture2D, |
| d3d11_device_CreateTexture3D, |
| d3d11_device_CreateShaderResourceView, |
| d3d11_device_CreateUnorderedAccessView, |
| d3d11_device_CreateRenderTargetView, |
| d3d11_device_CreateDepthStencilView, |
| d3d11_device_CreateInputLayout, |
| d3d11_device_CreateVertexShader, |
| d3d11_device_CreateGeometryShader, |
| d3d11_device_CreateGeometryShaderWithStreamOutput, |
| d3d11_device_CreatePixelShader, |
| d3d11_device_CreateHullShader, |
| d3d11_device_CreateDomainShader, |
| d3d11_device_CreateComputeShader, |
| d3d11_device_CreateClassLinkage, |
| d3d11_device_CreateBlendState, |
| d3d11_device_CreateDepthStencilState, |
| d3d11_device_CreateRasterizerState, |
| d3d11_device_CreateSamplerState, |
| d3d11_device_CreateQuery, |
| d3d11_device_CreatePredicate, |
| d3d11_device_CreateCounter, |
| d3d11_device_CreateDeferredContext, |
| d3d11_device_OpenSharedResource, |
| d3d11_device_CheckFormatSupport, |
| d3d11_device_CheckMultisampleQualityLevels, |
| d3d11_device_CheckCounterInfo, |
| d3d11_device_CheckCounter, |
| d3d11_device_CheckFeatureSupport, |
| d3d11_device_GetPrivateData, |
| d3d11_device_SetPrivateData, |
| d3d11_device_SetPrivateDataInterface, |
| d3d11_device_GetFeatureLevel, |
| d3d11_device_GetCreationFlags, |
| d3d11_device_GetDeviceRemovedReason, |
| d3d11_device_GetImmediateContext, |
| d3d11_device_SetExceptionMode, |
| d3d11_device_GetExceptionMode, |
| }; |
| |
| /* Inner IUnknown methods */ |
| |
| static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out) |
| { |
| struct d3d_device *device = impl_from_IUnknown(iface); |
| |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11Device) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| *out = &device->ID3D11Device_iface; |
| } |
| else if (IsEqualGUID(riid, &IID_ID3D10Device1) |
| || IsEqualGUID(riid, &IID_ID3D10Device)) |
| { |
| *out = &device->ID3D10Device1_iface; |
| } |
| else if (IsEqualGUID(riid, &IID_ID3D10Multithread)) |
| { |
| *out = &device->ID3D10Multithread_iface; |
| } |
| else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent)) |
| { |
| *out = &device->IWineDXGIDeviceParent_iface; |
| } |
| else |
| { |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef((IUnknown *)*out); |
| return S_OK; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface) |
| { |
| struct d3d_device *device = impl_from_IUnknown(iface); |
| ULONG refcount = InterlockedIncrement(&device->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", device, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface) |
| { |
| struct d3d_device *device = impl_from_IUnknown(iface); |
| ULONG refcount = InterlockedDecrement(&device->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", device, refcount); |
| |
| if (!refcount) |
| { |
| d3d11_immediate_context_destroy(&device->immediate_context); |
| if (device->wined3d_device) |
| { |
| wined3d_mutex_lock(); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| } |
| wine_rb_destroy(&device->sampler_states, NULL, NULL); |
| wine_rb_destroy(&device->rasterizer_states, NULL, NULL); |
| wine_rb_destroy(&device->depthstencil_states, NULL, NULL); |
| wine_rb_destroy(&device->blend_states, NULL, NULL); |
| } |
| |
| return refcount; |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid, |
| void **ppv) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| return IUnknown_QueryInterface(device->outer_unk, riid, ppv); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| return IUnknown_AddRef(device->outer_unk); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| return IUnknown_Release(device->outer_unk); |
| } |
| |
| /* ID3D10Device methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]); |
| |
| wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface, |
| ID3D10PixelShader *shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader); |
| |
| TRACE("iface %p, shader %p\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); |
| |
| wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface, |
| ID3D10VertexShader *shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader); |
| |
| TRACE("iface %p, shader %p\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count, |
| UINT start_index_location, INT base_vertex_location) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", |
| iface, index_count, start_index_location, base_vertex_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); |
| wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count, |
| UINT start_vertex_location) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, vertex_count %u, start_vertex_location %u\n", |
| iface, vertex_count, start_vertex_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface, |
| ID3D10InputLayout *input_layout) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout); |
| |
| TRACE("iface %p, input_layout %p\n", iface, input_layout); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_declaration(device->wined3d_device, |
| layout ? layout->wined3d_decl : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot, |
| UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n", |
| iface, start_slot, buffer_count, buffers, strides, offsets); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_stream_source(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface, |
| ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer); |
| |
| TRACE("iface %p, buffer %p, format %s, offset %u.\n", |
| iface, buffer, debug_dxgi_format(format), offset); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_index_buffer(device->wined3d_device, |
| buffer_impl ? buffer_impl->wined3d_buffer : NULL, |
| wined3dformat_from_dxgi_format(format), offset); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface, |
| UINT instance_index_count, UINT instance_count, UINT start_index_location, |
| INT base_vertex_location, UINT start_instance_location) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, " |
| "base_vertex_location %d, start_instance_location %u.\n", |
| iface, instance_index_count, instance_count, start_index_location, |
| base_vertex_location, start_instance_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); |
| wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location, |
| instance_index_count, start_instance_location, instance_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface, |
| UINT instance_vertex_count, UINT instance_count, |
| UINT start_vertex_location, UINT start_instance_location) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, " |
| "start_instance_location %u.\n", iface, instance_vertex_count, instance_count, |
| start_vertex_location, start_instance_location); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location, |
| instance_vertex_count, start_instance_location, instance_count); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader); |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface, |
| D3D10_PRIMITIVE_TOPOLOGY topology) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology)); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology, 0); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]); |
| |
| wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); |
| |
| wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_query *query; |
| |
| TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value); |
| |
| query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate); |
| wined3d_mutex_lock(); |
| wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]); |
| |
| wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i, |
| view ? view->wined3d_view : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); |
| |
| wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface, |
| UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views, |
| ID3D10DepthStencilView *depth_stencil_view) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_depthstencil_view *dsv; |
| unsigned int i; |
| |
| TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", |
| iface, render_target_view_count, render_target_views, depth_stencil_view); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < render_target_view_count; ++i) |
| { |
| struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]); |
| |
| wined3d_device_set_rendertarget_view(device->wined3d_device, i, |
| rtv ? rtv->wined3d_view : NULL, FALSE); |
| } |
| for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE); |
| } |
| |
| dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view); |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, |
| dsv ? dsv->wined3d_view : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, |
| ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_blend_state *blend_state_object; |
| |
| TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n", |
| iface, blend_state, debug_float4(blend_factor), sample_mask); |
| |
| blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state); |
| d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface, |
| blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface, |
| ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_depthstencil_state *ds_state_object; |
| |
| TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n", |
| iface, depth_stencil_state, stencil_ref); |
| |
| ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state); |
| d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface, |
| ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface, |
| UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int count, i; |
| |
| TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets); |
| |
| count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT); |
| wined3d_mutex_lock(); |
| for (i = 0; i < count; ++i) |
| { |
| struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]); |
| |
| wined3d_device_set_stream_output(device->wined3d_device, i, |
| buffer ? buffer->wined3d_buffer : NULL, offsets[i]); |
| } |
| |
| for (i = count; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i) |
| { |
| wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_rasterizer_state *rasterizer_state_object; |
| |
| TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); |
| |
| rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state); |
| d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface, |
| rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface, |
| UINT viewport_count, const D3D10_VIEWPORT *viewports) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_viewport wined3d_vp; |
| |
| TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports); |
| |
| if (viewport_count > 1) |
| FIXME("Multiple viewports not implemented.\n"); |
| |
| if (!viewport_count) |
| return; |
| |
| wined3d_vp.x = viewports[0].TopLeftX; |
| wined3d_vp.y = viewports[0].TopLeftY; |
| wined3d_vp.width = viewports[0].Width; |
| wined3d_vp.height = viewports[0].Height; |
| wined3d_vp.min_z = viewports[0].MinDepth; |
| wined3d_vp.max_z = viewports[0].MaxDepth; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface, |
| UINT rect_count, const D3D10_RECT *rects) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects); |
| |
| if (rect_count > 1) |
| FIXME("Multiple scissor rects not implemented.\n"); |
| |
| if (!rect_count) |
| return; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_scissor_rect(device->wined3d_device, rects); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface, |
| ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z, |
| ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box) |
| { |
| struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource; |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_box wined3d_src_box; |
| |
| TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, " |
| "src_resource %p, src_subresource_idx %u, src_box %p.\n", |
| iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, |
| src_resource, src_subresource_idx, src_box); |
| |
| if (src_box) |
| wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top, |
| src_box->right, src_box->bottom, src_box->front, src_box->back); |
| |
| wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); |
| wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); |
| wined3d_mutex_lock(); |
| wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx, |
| dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface, |
| ID3D10Resource *dst_resource, ID3D10Resource *src_resource) |
| { |
| struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource; |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource); |
| |
| wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); |
| wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); |
| wined3d_mutex_lock(); |
| wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface, |
| ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box, |
| const void *data, UINT row_pitch, UINT depth_pitch) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| ID3D11Resource *d3d11_resource; |
| |
| TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n", |
| iface, resource, subresource_idx, box, data, row_pitch, depth_pitch); |
| |
| ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource); |
| d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface, |
| d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch); |
| ID3D11Resource_Release(d3d11_resource); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface, |
| ID3D10RenderTargetView *render_target_view, const float color_rgba[4]) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view); |
| const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]}; |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target_view %p, color_rgba %s.\n", |
| iface, render_target_view, debug_float4(color_rgba)); |
| |
| if (!view) |
| return; |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, |
| WINED3DCLEAR_TARGET, &color, 0.0f, 0))) |
| ERR("Failed to clear view, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface, |
| ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view); |
| DWORD wined3d_flags; |
| HRESULT hr; |
| |
| TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n", |
| iface, depth_stencil_view, flags, depth, stencil); |
| |
| if (!view) |
| return; |
| |
| wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags); |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, |
| wined3d_flags, NULL, depth, stencil))) |
| ERR("Failed to clear view, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface, |
| ID3D10ShaderResourceView *shader_resource_view) |
| { |
| FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface, |
| ID3D10Resource *dst_resource, UINT dst_subresource_idx, |
| ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format) |
| { |
| FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, " |
| "src_resource %p, src_subresource_idx %u, format %s stub!\n", |
| iface, dst_resource, dst_subresource_idx, |
| src_resource, src_subresource_idx, debug_dxgi_format(format)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface; |
| ID3D10ShaderResourceView_AddRef(views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_pixel_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| *shader = &shader_impl->ID3D10PixelShader_iface; |
| ID3D10PixelShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(samplers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_vertex_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| *shader = &shader_impl->ID3D10VertexShader_iface; |
| ID3D10VertexShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct d3d_input_layout *input_layout_impl; |
| |
| TRACE("iface %p, input_layout %p.\n", iface, input_layout); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *input_layout = NULL; |
| return; |
| } |
| |
| input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| wined3d_mutex_unlock(); |
| *input_layout = &input_layout_impl->ID3D10InputLayout_iface; |
| ID3D10InputLayout_AddRef(*input_layout); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n", |
| iface, start_slot, buffer_count, buffers, strides, offsets); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer = NULL; |
| struct d3d_buffer *buffer_impl; |
| |
| if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i, |
| &wined3d_buffer, &offsets[i], &strides[i]))) |
| ERR("Failed to get vertex buffer.\n"); |
| |
| if (!wined3d_buffer) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface, |
| ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| enum wined3d_format_id wined3d_format; |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset); |
| |
| wined3d_mutex_lock(); |
| wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset); |
| *format = dxgi_format_from_wined3dformat(wined3d_format); |
| if (!wined3d_buffer) |
| { |
| wined3d_mutex_unlock(); |
| *buffer = NULL; |
| return; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| wined3d_mutex_unlock(); |
| *buffer = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(*buffer); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_geometry_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device))) |
| { |
| wined3d_mutex_unlock(); |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| wined3d_mutex_unlock(); |
| *shader = &shader_impl->ID3D10GeometryShader_iface; |
| ID3D10GeometryShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface, |
| D3D10_PRIMITIVE_TOPOLOGY *topology) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, topology %p.\n", iface, topology); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology, NULL); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface; |
| ID3D10ShaderResourceView_AddRef(views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(samplers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface, |
| ID3D10Predicate **predicate, BOOL *value) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_query *wined3d_predicate; |
| struct d3d_query *predicate_impl; |
| |
| TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value); |
| |
| wined3d_mutex_lock(); |
| if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value))) |
| { |
| wined3d_mutex_unlock(); |
| *predicate = NULL; |
| return; |
| } |
| |
| predicate_impl = wined3d_query_get_parent(wined3d_predicate); |
| wined3d_mutex_unlock(); |
| *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface; |
| ID3D10Predicate_AddRef(*predicate); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", |
| iface, start_slot, view_count, views); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < view_count; ++i) |
| { |
| struct wined3d_shader_resource_view *wined3d_view; |
| struct d3d_shader_resource_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i))) |
| { |
| views[i] = NULL; |
| continue; |
| } |
| |
| view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); |
| views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface; |
| ID3D10ShaderResourceView_AddRef(views[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(samplers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface, |
| UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_rendertarget_view *wined3d_view; |
| |
| TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n", |
| iface, view_count, render_target_views, depth_stencil_view); |
| |
| wined3d_mutex_lock(); |
| if (render_target_views) |
| { |
| struct d3d_rendertarget_view *view_impl; |
| unsigned int i; |
| |
| for (i = 0; i < view_count; ++i) |
| { |
| if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)) |
| || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) |
| { |
| render_target_views[i] = NULL; |
| continue; |
| } |
| |
| render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface; |
| ID3D10RenderTargetView_AddRef(render_target_views[i]); |
| } |
| } |
| |
| if (depth_stencil_view) |
| { |
| struct d3d_depthstencil_view *view_impl; |
| |
| if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)) |
| || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) |
| { |
| *depth_stencil_view = NULL; |
| } |
| else |
| { |
| *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface; |
| ID3D10DepthStencilView_AddRef(*depth_stencil_view); |
| } |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface, |
| ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| ID3D11BlendState *d3d11_blend_state; |
| |
| TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n", |
| iface, blend_state, blend_factor, sample_mask); |
| |
| d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface, |
| &d3d11_blend_state, blend_factor, sample_mask); |
| |
| if (d3d11_blend_state) |
| *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface; |
| else |
| *blend_state = NULL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface, |
| ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| ID3D11DepthStencilState *d3d11_iface; |
| |
| TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n", |
| iface, depth_stencil_state, stencil_ref); |
| |
| d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface, |
| &d3d11_iface, stencil_ref); |
| |
| if (d3d11_iface) |
| *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface; |
| else |
| *depth_stencil_state = NULL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface, |
| UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", |
| iface, buffer_count, buffers, offsets); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i]))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_rasterizer_state *rasterizer_state_impl; |
| struct wined3d_rasterizer_state *wined3d_state; |
| |
| TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device))) |
| { |
| rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state); |
| ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface); |
| } |
| else |
| { |
| *rasterizer_state = NULL; |
| } |
| wined3d_mutex_unlock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface, |
| UINT *viewport_count, D3D10_VIEWPORT *viewports) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_viewport wined3d_vp; |
| |
| TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports); |
| |
| if (!viewports) |
| { |
| *viewport_count = 1; |
| return; |
| } |
| |
| if (!*viewport_count) |
| return; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp); |
| wined3d_mutex_unlock(); |
| |
| viewports[0].TopLeftX = wined3d_vp.x; |
| viewports[0].TopLeftY = wined3d_vp.y; |
| viewports[0].Width = wined3d_vp.width; |
| viewports[0].Height = wined3d_vp.height; |
| viewports[0].MinDepth = wined3d_vp.min_z; |
| viewports[0].MaxDepth = wined3d_vp.max_z; |
| |
| if (*viewport_count > 1) |
| memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects); |
| |
| if (!rects) |
| { |
| *rect_count = 1; |
| return; |
| } |
| |
| if (!*rect_count) |
| return; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_scissor_rect(device->wined3d_device, rects); |
| wined3d_mutex_unlock(); |
| if (*rect_count > 1) |
| memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects)); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| /* In the current implementation the device is never removed, so we can |
| * just return S_OK here. */ |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags) |
| { |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| d3d11_immediate_context_ClearState(&device->immediate_context.ID3D11DeviceContext_iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface, |
| const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| D3D11_BUFFER_DESC d3d11_desc; |
| struct d3d_buffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer); |
| |
| d3d11_desc.ByteWidth = desc->ByteWidth; |
| d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage); |
| d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags); |
| d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags); |
| d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags); |
| d3d11_desc.StructureByteStride = 0; |
| |
| if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object))) |
| return hr; |
| |
| *buffer = &object->ID3D10Buffer_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface, |
| const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture) |
| { |
| FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface, |
| const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, |
| ID3D10Texture2D **texture) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| D3D11_TEXTURE2D_DESC d3d11_desc; |
| struct d3d_texture2d *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); |
| |
| d3d11_desc.Width = desc->Width; |
| d3d11_desc.Height = desc->Height; |
| d3d11_desc.MipLevels = desc->MipLevels; |
| d3d11_desc.ArraySize = desc->ArraySize; |
| d3d11_desc.Format = desc->Format; |
| d3d11_desc.SampleDesc = desc->SampleDesc; |
| d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage); |
| d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags); |
| d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags); |
| d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags); |
| |
| if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object))) |
| return hr; |
| |
| *texture = &object->ID3D10Texture2D_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface, |
| const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, |
| ID3D10Texture3D **texture) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| D3D11_TEXTURE3D_DESC d3d11_desc; |
| struct d3d_texture3d *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); |
| |
| d3d11_desc.Width = desc->Width; |
| d3d11_desc.Height = desc->Height; |
| d3d11_desc.Depth = desc->Depth; |
| d3d11_desc.MipLevels = desc->MipLevels; |
| d3d11_desc.Format = desc->Format; |
| d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage); |
| d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags); |
| d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags); |
| d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags); |
| |
| if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object))) |
| return hr; |
| |
| *texture = &object->ID3D10Texture3D_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface, |
| ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_shader_resource_view *object; |
| ID3D11Resource *d3d11_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (!resource) |
| return E_INVALIDARG; |
| |
| if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) |
| { |
| ERR("Resource does not implement ID3D11Resource.\n"); |
| return E_FAIL; |
| } |
| |
| hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc, |
| &object); |
| ID3D11Resource_Release(d3d11_resource); |
| if (FAILED(hr)) |
| return hr; |
| |
| *view = &object->ID3D10ShaderResourceView1_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface, |
| ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view) |
| { |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| return d3d10_device_CreateShaderResourceView1(iface, resource, |
| (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface, |
| ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_rendertarget_view *object; |
| ID3D11Resource *d3d11_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (!resource) |
| return E_INVALIDARG; |
| |
| if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) |
| { |
| ERR("Resource does not implement ID3D11Resource.\n"); |
| return E_FAIL; |
| } |
| |
| hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object); |
| ID3D11Resource_Release(d3d11_resource); |
| if (FAILED(hr)) |
| return hr; |
| |
| *view = &object->ID3D10RenderTargetView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface, |
| ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc; |
| struct d3d_depthstencil_view *object; |
| ID3D11Resource *d3d11_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| if (desc) |
| { |
| d3d11_desc.Format = desc->Format; |
| d3d11_desc.ViewDimension = desc->ViewDimension; |
| d3d11_desc.Flags = 0; |
| memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u)); |
| } |
| |
| if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) |
| { |
| ERR("Resource does not implement ID3D11Resource.\n"); |
| return E_FAIL; |
| } |
| |
| hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object); |
| ID3D11Resource_Release(d3d11_resource); |
| if (FAILED(hr)) |
| return hr; |
| |
| *view = &object->ID3D10DepthStencilView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface, |
| const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, |
| const void *shader_byte_code, SIZE_T shader_byte_code_length, |
| ID3D10InputLayout **input_layout) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_input_layout *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, " |
| "shader_byte_code_length %lu, input_layout %p\n", |
| iface, element_descs, element_count, shader_byte_code, |
| shader_byte_code_length, input_layout); |
| |
| if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count, |
| shader_byte_code, shader_byte_code_length, &object))) |
| return hr; |
| |
| *input_layout = &object->ID3D10InputLayout_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface, |
| const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_vertex_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", |
| iface, byte_code, byte_code_length, shader); |
| |
| if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D10VertexShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface, |
| const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_geometry_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", |
| iface, byte_code, byte_code_length, shader); |
| |
| if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, |
| NULL, 0, NULL, 0, 0, &object))) |
| return hr; |
| |
| *shader = &object->ID3D10GeometryShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface, |
| const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls, |
| UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| D3D11_SO_DECLARATION_ENTRY *so_entries = NULL; |
| struct d3d_geometry_shader *object; |
| unsigned int i, stride_count = 1; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, " |
| "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n", |
| iface, byte_code, byte_code_length, output_stream_decls, |
| output_stream_decl_count, output_stream_stride, shader); |
| |
| if (!output_stream_decl_count && output_stream_stride) |
| { |
| WARN("Stride must be 0 when declaration entry count is 0.\n"); |
| *shader = NULL; |
| return E_INVALIDARG; |
| } |
| |
| if (output_stream_decl_count |
| && !(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries)))) |
| { |
| ERR("Failed to allocate D3D11 SO declaration array memory.\n"); |
| *shader = NULL; |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < output_stream_decl_count; ++i) |
| { |
| so_entries[i].Stream = 0; |
| so_entries[i].SemanticName = output_stream_decls[i].SemanticName; |
| so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex; |
| so_entries[i].StartComponent = output_stream_decls[i].StartComponent; |
| so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount; |
| so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot; |
| |
| if (output_stream_decls[i].OutputSlot) |
| { |
| stride_count = 0; |
| if (output_stream_stride) |
| { |
| WARN("Stride must be 0 when multiple output slots are used.\n"); |
| HeapFree(GetProcessHeap(), 0, so_entries); |
| *shader = NULL; |
| return E_INVALIDARG; |
| } |
| } |
| } |
| |
| hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, |
| so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object); |
| HeapFree(GetProcessHeap(), 0, so_entries); |
| if (FAILED(hr)) |
| { |
| *shader = NULL; |
| return hr; |
| } |
| |
| *shader = &object->ID3D10GeometryShader_iface; |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface, |
| const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_pixel_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", |
| iface, byte_code, byte_code_length, shader); |
| |
| if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object))) |
| return hr; |
| |
| *shader = &object->ID3D10PixelShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface, |
| const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_blend_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); |
| |
| if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object))) |
| return hr; |
| |
| *blend_state = &object->ID3D10BlendState1_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface, |
| const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) |
| { |
| D3D10_BLEND_DESC1 d3d10_1_desc; |
| unsigned int i; |
| |
| TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable; |
| d3d10_1_desc.IndependentBlendEnable = FALSE; |
| for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i) |
| { |
| if (desc->BlendEnable[i] != desc->BlendEnable[i + 1] |
| || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1]) |
| d3d10_1_desc.IndependentBlendEnable = TRUE; |
| } |
| |
| for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i]; |
| d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend; |
| d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend; |
| d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp; |
| d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha; |
| d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha; |
| d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha; |
| d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i]; |
| } |
| |
| return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface, |
| const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_depthstencil_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); |
| |
| if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object))) |
| return hr; |
| |
| *depth_stencil_state = &object->ID3D10DepthStencilState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface, |
| const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_rasterizer_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state); |
| |
| if (FAILED(hr = d3d_rasterizer_state_create(device, (const D3D11_RASTERIZER_DESC *)desc, &object))) |
| return hr; |
| |
| *rasterizer_state = &object->ID3D10RasterizerState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface, |
| const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_sampler_state *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); |
| |
| if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object))) |
| return hr; |
| |
| *sampler_state = &object->ID3D10SamplerState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface, |
| const D3D10_QUERY_DESC *desc, ID3D10Query **query) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, query %p.\n", iface, desc, query); |
| |
| if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object))) |
| return hr; |
| |
| if (query) |
| { |
| *query = &object->ID3D10Query_iface; |
| return S_OK; |
| } |
| |
| ID3D10Query_Release(&object->ID3D10Query_iface); |
| return S_FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface, |
| const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| struct d3d_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate); |
| |
| if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object))) |
| return hr; |
| |
| if (predicate) |
| { |
| *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface; |
| return S_OK; |
| } |
| |
| ID3D10Query_Release(&object->ID3D10Query_iface); |
| return S_FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface, |
| const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter) |
| { |
| FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface, |
| DXGI_FORMAT format, UINT *format_support) |
| { |
| FIXME("iface %p, format %s, format_support %p stub!\n", |
| iface, debug_dxgi_format(format), format_support); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface, |
| DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n", |
| iface, debug_dxgi_format(format), sample_count, quality_level_count); |
| |
| return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format, |
| sample_count, quality_level_count); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info) |
| { |
| FIXME("iface %p, counter_info %p stub!\n", iface, counter_info); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface, |
| const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name, |
| UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length) |
| { |
| FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, " |
| "units %p, units_length %p, description %p, description_length %p stub!\n", |
| iface, desc, type, active_counters, name, name_length, |
| units, units_length, description, description_length); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface, |
| HANDLE resource_handle, REFIID guid, void **resource) |
| { |
| FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n", |
| iface, resource_handle, debugstr_guid(guid), resource); |
| |
| return E_NOTIMPL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height) |
| { |
| FIXME("iface %p, width %u, height %u stub!\n", iface, width, height); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height) |
| { |
| FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); |
| } |
| |
| static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return device->feature_level; |
| } |
| |
| static const struct ID3D10Device1Vtbl d3d10_device1_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_device_QueryInterface, |
| d3d10_device_AddRef, |
| d3d10_device_Release, |
| /* ID3D10Device methods */ |
| d3d10_device_VSSetConstantBuffers, |
| d3d10_device_PSSetShaderResources, |
| d3d10_device_PSSetShader, |
| d3d10_device_PSSetSamplers, |
| d3d10_device_VSSetShader, |
| d3d10_device_DrawIndexed, |
| d3d10_device_Draw, |
| d3d10_device_PSSetConstantBuffers, |
| d3d10_device_IASetInputLayout, |
| d3d10_device_IASetVertexBuffers, |
| d3d10_device_IASetIndexBuffer, |
| d3d10_device_DrawIndexedInstanced, |
| d3d10_device_DrawInstanced, |
| d3d10_device_GSSetConstantBuffers, |
| d3d10_device_GSSetShader, |
| d3d10_device_IASetPrimitiveTopology, |
| d3d10_device_VSSetShaderResources, |
| d3d10_device_VSSetSamplers, |
| d3d10_device_SetPredication, |
| d3d10_device_GSSetShaderResources, |
| d3d10_device_GSSetSamplers, |
| d3d10_device_OMSetRenderTargets, |
| d3d10_device_OMSetBlendState, |
| d3d10_device_OMSetDepthStencilState, |
| d3d10_device_SOSetTargets, |
| d3d10_device_DrawAuto, |
| d3d10_device_RSSetState, |
| d3d10_device_RSSetViewports, |
| d3d10_device_RSSetScissorRects, |
| d3d10_device_CopySubresourceRegion, |
| d3d10_device_CopyResource, |
| d3d10_device_UpdateSubresource, |
| d3d10_device_ClearRenderTargetView, |
| d3d10_device_ClearDepthStencilView, |
| d3d10_device_GenerateMips, |
| d3d10_device_ResolveSubresource, |
| d3d10_device_VSGetConstantBuffers, |
| d3d10_device_PSGetShaderResources, |
| d3d10_device_PSGetShader, |
| d3d10_device_PSGetSamplers, |
| d3d10_device_VSGetShader, |
| d3d10_device_PSGetConstantBuffers, |
| d3d10_device_IAGetInputLayout, |
| d3d10_device_IAGetVertexBuffers, |
| d3d10_device_IAGetIndexBuffer, |
| d3d10_device_GSGetConstantBuffers, |
| d3d10_device_GSGetShader, |
| d3d10_device_IAGetPrimitiveTopology, |
| d3d10_device_VSGetShaderResources, |
| d3d10_device_VSGetSamplers, |
| d3d10_device_GetPredication, |
| d3d10_device_GSGetShaderResources, |
| d3d10_device_GSGetSamplers, |
| d3d10_device_OMGetRenderTargets, |
| d3d10_device_OMGetBlendState, |
| d3d10_device_OMGetDepthStencilState, |
| d3d10_device_SOGetTargets, |
| d3d10_device_RSGetState, |
| d3d10_device_RSGetViewports, |
| d3d10_device_RSGetScissorRects, |
| d3d10_device_GetDeviceRemovedReason, |
| d3d10_device_SetExceptionMode, |
| d3d10_device_GetExceptionMode, |
| d3d10_device_GetPrivateData, |
| d3d10_device_SetPrivateData, |
| d3d10_device_SetPrivateDataInterface, |
| d3d10_device_ClearState, |
| d3d10_device_Flush, |
| d3d10_device_CreateBuffer, |
| d3d10_device_CreateTexture1D, |
| d3d10_device_CreateTexture2D, |
| d3d10_device_CreateTexture3D, |
| d3d10_device_CreateShaderResourceView, |
| d3d10_device_CreateRenderTargetView, |
| d3d10_device_CreateDepthStencilView, |
| d3d10_device_CreateInputLayout, |
| d3d10_device_CreateVertexShader, |
| d3d10_device_CreateGeometryShader, |
| d3d10_device_CreateGeometryShaderWithStreamOutput, |
| d3d10_device_CreatePixelShader, |
| d3d10_device_CreateBlendState, |
| d3d10_device_CreateDepthStencilState, |
| d3d10_device_CreateRasterizerState, |
| d3d10_device_CreateSamplerState, |
| d3d10_device_CreateQuery, |
| d3d10_device_CreatePredicate, |
| d3d10_device_CreateCounter, |
| d3d10_device_CheckFormatSupport, |
| d3d10_device_CheckMultisampleQualityLevels, |
| d3d10_device_CheckCounterInfo, |
| d3d10_device_CheckCounter, |
| d3d10_device_GetCreationFlags, |
| d3d10_device_OpenSharedResource, |
| d3d10_device_SetTextFilterSize, |
| d3d10_device_GetTextFilterSize, |
| d3d10_device_CreateShaderResourceView1, |
| d3d10_device_CreateBlendState1, |
| d3d10_device_GetFeatureLevel, |
| }; |
| |
| static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d_device_inner_QueryInterface, |
| d3d_device_inner_AddRef, |
| d3d_device_inner_Release, |
| }; |
| |
| /* ID3D10Multithread methods */ |
| |
| static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out) |
| { |
| struct d3d_device *device = impl_from_ID3D10Multithread(iface); |
| |
| TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); |
| |
| return IUnknown_QueryInterface(device->outer_unk, iid, out); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D10Multithread(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_AddRef(device->outer_unk); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface) |
| { |
| struct d3d_device *device = impl_from_ID3D10Multithread(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return IUnknown_Release(device->outer_unk); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_unlock(); |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect) |
| { |
| FIXME("iface %p, protect %#x stub!\n", iface, protect); |
| |
| return TRUE; |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return TRUE; |
| } |
| |
| static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl = |
| { |
| d3d10_multithread_QueryInterface, |
| d3d10_multithread_AddRef, |
| d3d10_multithread_Release, |
| d3d10_multithread_Enter, |
| d3d10_multithread_Leave, |
| d3d10_multithread_SetMultithreadProtected, |
| d3d10_multithread_GetMultithreadProtected, |
| }; |
| |
| /* IWineDXGIDeviceParent IUnknown methods */ |
| |
| static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface, |
| REFIID riid, void **ppv) |
| { |
| struct d3d_device *device = device_from_dxgi_device_parent(iface); |
| return IUnknown_QueryInterface(device->outer_unk, riid, ppv); |
| } |
| |
| static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface) |
| { |
| struct d3d_device *device = device_from_dxgi_device_parent(iface); |
| return IUnknown_AddRef(device->outer_unk); |
| } |
| |
| static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface) |
| { |
| struct d3d_device *device = device_from_dxgi_device_parent(iface); |
| return IUnknown_Release(device->outer_unk); |
| } |
| |
| static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent( |
| IWineDXGIDeviceParent *iface) |
| { |
| struct d3d_device *device = device_from_dxgi_device_parent(iface); |
| return &device->device_parent; |
| } |
| |
| static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl = |
| { |
| /* IUnknown methods */ |
| dxgi_device_parent_QueryInterface, |
| dxgi_device_parent_AddRef, |
| dxgi_device_parent_Release, |
| /* IWineDXGIDeviceParent methods */ |
| dxgi_device_parent_get_wined3d_device_parent, |
| }; |
| |
| static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent) |
| { |
| return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent); |
| } |
| |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_device *wined3d_device) |
| { |
| struct d3d_device *device = device_from_wined3d_device_parent(device_parent); |
| |
| TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device); |
| |
| wined3d_device_incref(wined3d_device); |
| device->wined3d_device = wined3d_device; |
| } |
| |
| static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) |
| { |
| TRACE("device_parent %p.\n", device_parent); |
| } |
| |
| static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate) |
| { |
| TRACE("device_parent %p, activate %#x.\n", device_parent, activate); |
| } |
| |
| static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent, |
| const struct wined3d_parent_ops **parent_ops) |
| { |
| TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", |
| device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); |
| |
| *parent = NULL; |
| *parent_ops = &d3d_null_wined3d_parent_ops; |
| |
| return S_OK; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent, |
| void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags, |
| struct wined3d_texture **wined3d_texture) |
| { |
| struct d3d_device *device = device_from_wined3d_device_parent(device_parent); |
| struct d3d_texture2d *texture; |
| ID3D10Texture2D *texture_iface; |
| D3D10_TEXTURE2D_DESC desc; |
| HRESULT hr; |
| |
| FIXME("device_parent %p, container_parent %p, wined3d_desc %p, texture flags %#x, " |
| "wined3d_texture %p partial stub!\n", device_parent, container_parent, |
| wined3d_desc, texture_flags, wined3d_texture); |
| |
| FIXME("Implement DXGI<->wined3d usage conversion.\n"); |
| |
| desc.Width = wined3d_desc->width; |
| desc.Height = wined3d_desc->height; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format); |
| desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1; |
| desc.SampleDesc.Quality = wined3d_desc->multisample_quality; |
| desc.Usage = D3D10_USAGE_DEFAULT; |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC) |
| { |
| desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE; |
| texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC; |
| } |
| |
| if (texture_flags) |
| FIXME("Unhandled flags %#x.\n", texture_flags); |
| |
| if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface, |
| &desc, NULL, &texture_iface))) |
| { |
| WARN("CreateTexture2D failed, returning %#x.\n", hr); |
| return hr; |
| } |
| |
| texture = impl_from_ID3D10Texture2D(texture_iface); |
| |
| *wined3d_texture = texture->wined3d_texture; |
| wined3d_texture_incref(*wined3d_texture); |
| ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface); |
| |
| return S_OK; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, |
| struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) |
| { |
| struct d3d_device *device = device_from_wined3d_device_parent(device_parent); |
| IWineDXGIDevice *wine_device; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); |
| |
| if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface, |
| &IID_IWineDXGIDevice, (void **)&wine_device))) |
| { |
| ERR("Device should implement IWineDXGIDevice.\n"); |
| return E_FAIL; |
| } |
| |
| hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain); |
| IWineDXGIDevice_Release(wine_device); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to create DXGI swapchain, returning %#x\n", hr); |
| return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops = |
| { |
| device_parent_wined3d_device_created, |
| device_parent_mode_changed, |
| device_parent_activate, |
| device_parent_sub_resource_created, |
| device_parent_sub_resource_created, |
| device_parent_create_swapchain_texture, |
| device_parent_create_swapchain, |
| }; |
| |
| static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D11_SAMPLER_DESC *ka = key; |
| const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D11_BLEND_DESC *ka = key; |
| const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D11_DEPTH_STENCIL_DESC *ka = key; |
| const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, |
| const struct d3d_depthstencil_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D11_RASTERIZER_DESC *ka = key; |
| const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| void d3d_device_init(struct d3d_device *device, void *outer_unknown) |
| { |
| device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl; |
| device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl; |
| device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl; |
| device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl; |
| device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl; |
| device->device_parent.ops = &d3d_wined3d_device_parent_ops; |
| device->refcount = 1; |
| /* COM aggregation always takes place */ |
| device->outer_unk = outer_unknown; |
| |
| d3d11_immediate_context_init(&device->immediate_context, device); |
| ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface); |
| |
| device->blend_factor[0] = 1.0f; |
| device->blend_factor[1] = 1.0f; |
| device->blend_factor[2] = 1.0f; |
| device->blend_factor[3] = 1.0f; |
| |
| wine_rb_init(&device->blend_states, d3d_blend_state_compare); |
| wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare); |
| wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare); |
| wine_rb_init(&device->sampler_states, d3d_sampler_state_compare); |
| } |