| /* |
| * IDirect3DVolumeTexture9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info |
| |
| /* ******************************************* |
| IWineD3DTexture IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); |
| IUnknown_AddRef(This->resource.parent); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| ULONG ref; |
| int i; |
| TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (ref == 0) { |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| if (This->volumes[i] != NULL) { |
| TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]); |
| IWineD3DVolume_Release((IWineD3DSurface *) This->volumes[i]); |
| } |
| } |
| IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, This); |
| } else { |
| IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DVolumeTexture IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) { |
| /* Overrider the IWineD3DResource Preload method */ |
| unsigned int i; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| TRACE("(%p) : About to load texture\n", This); |
| |
| ENTER_GL(); |
| |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| |
| if (i == 0 && This->volumes[i]->textureName != 0 && This->baseTexture.dirty == FALSE) { |
| glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName); |
| checkGLcall("glBindTexture"); |
| TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName); |
| /* No need to walk through all mip-map levels, since already all assigned */ |
| i = This->baseTexture.levels; |
| |
| } else { |
| |
| if (i == 0) { |
| if (This->volumes[i]->textureName == 0) { |
| glGenTextures(1, &This->volumes[i]->textureName); |
| checkGLcall("glGenTextures"); |
| TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName); |
| } |
| |
| glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName); |
| checkGLcall("glBindTexture"); |
| |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1); |
| glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1); |
| checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)"); |
| } |
| |
| TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n", |
| GL_TEXTURE_3D, |
| i, |
| D3DFmt2GLIntFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format), |
| This->volumes[i]->currentDesc.Width, |
| This->volumes[i]->currentDesc.Height, |
| This->volumes[i]->currentDesc.Depth, |
| 0, |
| D3DFmt2GLFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format), |
| D3DFmt2GLType(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format), |
| This->volumes[i]->allocatedMemory); |
| glTexImage3D(GL_TEXTURE_3D, |
| i, |
| D3DFmt2GLIntFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format), |
| This->volumes[i]->currentDesc.Width, |
| This->volumes[i]->currentDesc.Height, |
| This->volumes[i]->currentDesc.Depth, |
| 0, |
| D3DFmt2GLFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format), |
| D3DFmt2GLType(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format), |
| This->volumes[i]->allocatedMemory); |
| checkGLcall("glTexImage3D"); |
| |
| This->baseTexture.dirty = FALSE; |
| } |
| } |
| |
| LEAVE_GL(); |
| |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) { |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) { |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DVolumeTexture IWineD3DBaseTexture parts follow |
| ****************************************************** */ |
| DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) { |
| return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) { |
| return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType); |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface); |
| } |
| |
| void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* Internal function, No d3d mapping */ |
| BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) { |
| return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE); |
| } |
| |
| BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* ******************************************* |
| IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| if (Level < This->baseTexture.levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc); |
| } else { |
| FIXME("(%p) Level (%d)\n", This, Level); |
| } |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| if (Level < This->baseTexture.levels) { |
| *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level]; |
| IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel); |
| TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); |
| } else { |
| FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| |
| } |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { |
| HRESULT hr; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) { |
| HRESULT hr; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]); |
| TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr); |
| |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| This->baseTexture.dirty = TRUE; |
| TRACE("(%p) : dirtyfication of volume Level (0)\n", This); |
| return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox); |
| } |
| |
| |
| IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl = |
| { |
| IWineD3DVolumeTextureImpl_QueryInterface, |
| IWineD3DVolumeTextureImpl_AddRef, |
| IWineD3DVolumeTextureImpl_Release, |
| IWineD3DVolumeTextureImpl_GetParent, |
| IWineD3DVolumeTextureImpl_GetDevice, |
| IWineD3DVolumeTextureImpl_SetPrivateData, |
| IWineD3DVolumeTextureImpl_GetPrivateData, |
| IWineD3DVolumeTextureImpl_FreePrivateData, |
| IWineD3DVolumeTextureImpl_SetPriority, |
| IWineD3DVolumeTextureImpl_GetPriority, |
| IWineD3DVolumeTextureImpl_PreLoad, |
| IWineD3DVolumeTextureImpl_GetType, |
| IWineD3DVolumeTextureImpl_SetLOD, |
| IWineD3DVolumeTextureImpl_GetLOD, |
| IWineD3DVolumeTextureImpl_GetLevelCount, |
| IWineD3DVolumeTextureImpl_SetAutoGenFilterType, |
| IWineD3DVolumeTextureImpl_GetAutoGenFilterType, |
| IWineD3DVolumeTextureImpl_GenerateMipSubLevels, |
| IWineD3DVolumeTextureImpl_SetDirty, |
| IWineD3DVolumeTextureImpl_GetDirty, |
| IWineD3DVolumeTextureImpl_GetLevelDesc, |
| IWineD3DVolumeTextureImpl_GetVolumeLevel, |
| IWineD3DVolumeTextureImpl_LockBox, |
| IWineD3DVolumeTextureImpl_UnlockBox, |
| IWineD3DVolumeTextureImpl_AddDirtyBox |
| }; |