| /* |
| * IDirect3DVertexShader8 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3DVertexShader8 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %d\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %d\n", This, ref); |
| |
| if (ref == 0) { |
| IDirect3DVertexDeclaration8_Release(This->vertex_declaration); |
| IWineD3DVertexShader_Release(This->wineD3DVertexShader); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVertexShader8 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; |
| IWineD3DDevice *myDevice = NULL; |
| HRESULT hr = D3D_OK; |
| TRACE("(%p) : Relay\n", This); |
| |
| if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) { |
| hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); |
| IWineD3DDevice_Release(myDevice); |
| } else { |
| *ppDevice = NULL; |
| } |
| TRACE("(%p) returning (%p)\n", This, *ppDevice); |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) { |
| IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface; |
| |
| TRACE("(%p) : Relay\n", This); |
| return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData); |
| } |
| |
| |
| const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DVertexShader8Impl_QueryInterface, |
| IDirect3DVertexShader8Impl_AddRef, |
| IDirect3DVertexShader8Impl_Release, |
| /* IDirect3DVertexShader8 */ |
| IDirect3DVertexShader8Impl_GetDevice, |
| IDirect3DVertexShader8Impl_GetFunction |
| }; |