| This file contains information on the implementation of the direct play |
| and direct play lobby features. |
| |
| Most methods and APIs are not implemented at this point. Examine the code |
| to see what has been implemented. Stay tuned for some information here once |
| there is more implementation (and I figure out what the heck I'm doing). |
| |
| The files are include/dplay.h, include/dplobby.h, multimedia/dplobby.c and multimedia/dplay.c. |
| The .c files will be moved to appropriate dll directories at some later time. |
| |
| I think I can safely say that any application which requires direct play |
| or direct play lobby will not work at this point. Priority will be to get |
| examples from the sdk running. Once they're at least partially working, I can |
| get down to trying to get some of the games working. |
| |
| A small issue will be the fact that DirectX 6.1(ie. DirectPlay4) introduces a layer of functionality |
| inside the DP objects which provide guaranteed protocol delivery. This is |
| even if the native protocol, IPX or modem for instance, doesn't guarantee it. I'm going to leave |
| this kind of implementation to as close to the end as possible. However, I |
| will implement an abstraction layer, where possible, for this functionality. |
| It will do nothing to start, but will require only the implementation of the |
| guaranteness to give final implementation. |
| |
| |
| TODO: |
| - (done) Header files for DP4 and DPL3 |
| - (done) Add stub functions for all DP4 and DPL3 interfaces |
| - (done) Correct naming of the parameters for DP3 and DPL2 |
| - (done) Seperate out DP and DPL into multiple .c files |
| - (done) Allow CoCreateInstance to create the new interfaces |
| - (started)Implement mutual exclusion on object data for existing functions |
| - (done) Create and move to correct dll directories (dplay and dplayx) |
| - (done) Implement dplay in terms of dplayx |
| - (done) Need a better internal implementation for the objects which scales and |
| preferably doesn't involve casting structures. Solution is a crude ctor/dtor |
| which can actually trap some runtime errors. |
| - (done) More generic initialization and destruction helper methods based off |
| the chosen internal implementation. Solution is a crude ctor/dtor. |
| - Use only windows routines where an equivalent is available |
| - (done) Fix wine dplay.h and dplobby.h header files to allow apps to create the ansi versions |
| - (started) Port some WineLib test programs using sdk programs (both C and C++ progs) |
| - (done) Implement a lib main for the dplayx dll (required for RunApplication, etc.) |
| - Figure out how to share the global memory correctly |
| - Ensure that all dll stubs are present and the ordinals are correct |
| - (started)Implementation of functionality |
| - Addition of DirectX 7.0 functionality for direct play (try to catch that moving train) |
| - bug fixes ;) |
| - Implement some WineLib test programs using sdk programs as a skeleton |
| - Change all RegEnumKey calls to RegEnumKeyEx and change enumeration pattern to allow |
| error handling. |
| |
| Programs to make work: |
| - lserver.exe (from sdk) |
| - override.exe (from sdk) |
| - dpchat.exe (from sdk) |
| - duel.exe (from sdk) |
| - dplaunch.exe (from sdk) |
| |
| Next API to implement on a per program basis: |
| override.exe |
| - fixme:dplay:DirectPlayCreate Modem binding not supported yet |
| - DirectPlay3AImpl_InitializeConnection |
| - DirectPlay2AImpl_Open |
| - ? |
| |
| dplaunch.exe |
| - IDirectPlayLobby2AImpl_CreateCompoundAddress |
| - IDirectPlayLobbyAImpl_RunApplication |
| - ? |
| |
| lserver.exe |
| - IDirectPlayLobby2WImpl_Connect |
| - fixme:dplay:DirectPlayCreate Modem binding not supported yet |
| - IDirectPlay3WImpl_CreatePlayer |
| - IDirectPlay3WImpl_CreateGroup |
| - IDirectPlay3WImpl_SetGroupData |
| - IDirectPlay3WImpl_Send |
| - ? |
| |
| bellhop.exe |
| - DirectPlay3AImpl_EnumConnections (lobby applications) |
| - ? |
| |
| dpslots.exe |
| - IDirectPlayLobby3AImpl_ConnectEx |
| - ? |
| |
| Other TODO: |
| |
| - look at problem with parsing the resource file for dplaunch. wrc problem? |
| - I should be getting the dialog box to come up for dpchat when something is selected |
| Call OLE32.7: CoCreateInstance(010017f0,00000000,00000001,010017e0,010094b4) ret=01002f38 fs=0237 |
| Call ADVAPI32.188: RegOpenKeyExA(80000002,5e08dd90 "Software\\Microsoft\\DirectPlay\\Compatibility",00000000,00020019,40e7f49c) ret=5e0b6e5a fs=0237 |
| |
| |
| Peter Hunnisett - hunnise@nortelnetworks.com |