| /* |
| * Copyright 2007 Vijay Kiran Kamuju |
| * Copyright 2007 David ADAM |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __D3DRMDEFS_H__ |
| #define __D3DRMDEFS_H__ |
| |
| #include <stddef.h> |
| #include <d3dtypes.h> |
| |
| #if defined(__cplusplus) |
| extern "C" { |
| #endif |
| |
| typedef D3DVALUE D3DRMMATRIX4D[4][4]; |
| typedef struct _D3DRMQUATERNION |
| { |
| D3DVALUE s; |
| D3DVECTOR v; |
| } D3DRMQUATERNION, *LPD3DRMQUATERNION; |
| |
| void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION); |
| |
| LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE); |
| LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION); |
| LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); |
| |
| LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); |
| LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); |
| D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR); |
| LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR); |
| |
| #define D3DRMVectorNormalise D3DRMVectorNormalize |
| |
| D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR); |
| LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR); |
| LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); |
| LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); |
| LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); |
| LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); |
| |
| D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); |
| D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); |
| D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); |
| D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); |
| D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); |
| D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); |
| |
| #if defined(__cplusplus) |
| } |
| #endif |
| |
| #endif |