| /* |
| * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers) |
| * Copyright (C) 2008 Alexander Dorofeyev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| /* See comment in dlls/d3d9/tests/visual.c for general guidelines */ |
| |
| #include <assert.h> |
| #include "wine/test.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| HWND window; |
| IDirectDraw7 *DirectDraw = NULL; |
| IDirectDrawSurface7 *Surface; |
| IDirect3D7 *Direct3D = NULL; |
| IDirect3DDevice7 *Direct3DDevice = NULL; |
| |
| IDirectDraw *DirectDraw1 = NULL; |
| IDirectDrawSurface *Surface1 = NULL; |
| IDirect3D *Direct3D1 = NULL; |
| IDirect3DDevice *Direct3DDevice1 = NULL; |
| IDirect3DExecuteBuffer *ExecuteBuffer = NULL; |
| IDirect3DViewport *Viewport = NULL; |
| |
| static BOOL refdevice = FALSE; |
| |
| static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); |
| |
| static BOOL createObjects(void) |
| { |
| HRESULT hr; |
| HMODULE hmod = GetModuleHandleA("ddraw.dll"); |
| WNDCLASS wc = {0}; |
| DDSURFACEDESC2 ddsd; |
| |
| |
| if(!hmod) return FALSE; |
| pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); |
| if(!pDirectDrawCreateEx) return FALSE; |
| |
| hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL); |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr); |
| if(!DirectDraw) goto err; |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d7_test_wc"; |
| RegisterClass(&wc); |
| window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr); |
| if(FAILED(hr)) goto err; |
| hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0); |
| if(FAILED(hr)) { |
| /* 24 bit is fine too */ |
| hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0); |
| |
| } |
| ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr); |
| if(FAILED(hr)) { |
| /* use trace, the caller calls skip() */ |
| trace("SetDisplayMode failed\n"); |
| goto err; |
| } |
| |
| hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D); |
| if (hr == E_NOINTERFACE) goto err; |
| ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr); |
| |
| /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently |
| * than hardware implementations. Request single buffering, that seems to work everywhere |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; |
| ddsd.dwBackBufferCount = 1; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL); |
| if(FAILED(hr)) goto err; |
| |
| hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice); |
| if(FAILED(hr)) |
| { |
| trace("Creating a TnLHal Device failed, trying HAL\n"); |
| hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice); |
| if(FAILED(hr)) |
| { |
| trace("Creating a HAL device failed, trying Ref\n"); |
| hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice); |
| if (SUCCEEDED(hr)) |
| refdevice = TRUE; |
| } |
| } |
| if(!Direct3DDevice) goto err; |
| return TRUE; |
| |
| err: |
| if(DirectDraw) IDirectDraw7_Release(DirectDraw); |
| if(Surface) IDirectDrawSurface7_Release(Surface); |
| if(Direct3D) IDirect3D7_Release(Direct3D); |
| if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice); |
| if(window) DestroyWindow(window); |
| return FALSE; |
| } |
| |
| static void releaseObjects(void) |
| { |
| IDirect3DDevice7_Release(Direct3DDevice); |
| IDirect3D7_Release(Direct3D); |
| IDirectDrawSurface7_Release(Surface); |
| IDirectDraw7_Release(DirectDraw); |
| DestroyWindow(window); |
| } |
| |
| static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y) |
| { |
| DWORD ret; |
| HRESULT hr; |
| DDSURFACEDESC2 ddsd; |
| RECT rectToLock = {x, y, x+1, y+1}; |
| IDirectDrawSurface7 *surf = NULL; |
| |
| /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer |
| * to an offscreen surface and lock it instead of the front buffer |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL); |
| ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr); |
| if(!surf) |
| { |
| trace("cannot create helper surface\n"); |
| return 0xdeadbeef; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| |
| hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0); |
| ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr); |
| if(FAILED(hr)) |
| { |
| trace("Cannot blit\n"); |
| ret = 0xdeadbee; |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't lock the offscreen surface, hr=%08x\n", hr); |
| ret = 0xdeadbeec; |
| goto out; |
| } |
| |
| /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't |
| * really important for these tests |
| */ |
| ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; |
| hr = IDirectDrawSurface7_Unlock(surf, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't unlock the offscreen surface, hr=%08x\n", hr); |
| } |
| |
| out: |
| IDirectDrawSurface7_Release(surf); |
| return ret; |
| } |
| |
| /* |
| * Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug? |
| * This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering. |
| */ |
| static void set_the_same_viewport_again(IDirect3DDevice7 *device) |
| { |
| D3DVIEWPORT7 vp = {0}; |
| HRESULT hr; |
| hr = IDirect3DDevice7_GetViewport(device,&vp); |
| ok(hr == D3D_OK && vp.dwWidth == 640 && vp.dwHeight == 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetViewport(device, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr); |
| return; |
| } |
| |
| struct vertex |
| { |
| float x, y, z; |
| DWORD diffuse; |
| }; |
| |
| struct nvertex |
| { |
| float x, y, z; |
| float nx, ny, nz; |
| DWORD diffuse; |
| }; |
| |
| static void lighting_test(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; |
| DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL; |
| DWORD color; |
| |
| float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f }; |
| |
| struct vertex unlitquad[] = |
| { |
| {-1.0f, -1.0f, 0.1f, 0xffff0000}, |
| {-1.0f, 0.0f, 0.1f, 0xffff0000}, |
| { 0.0f, 0.0f, 0.1f, 0xffff0000}, |
| { 0.0f, -1.0f, 0.1f, 0xffff0000}, |
| }; |
| struct vertex litquad[] = |
| { |
| {-1.0f, 0.0f, 0.1f, 0xff00ff00}, |
| {-1.0f, 1.0f, 0.1f, 0xff00ff00}, |
| { 0.0f, 1.0f, 0.1f, 0xff00ff00}, |
| { 0.0f, 0.0f, 0.1f, 0xff00ff00}, |
| }; |
| struct nvertex unlitnquad[] = |
| { |
| { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff}, |
| }; |
| struct nvertex litnquad[] = |
| { |
| { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00}, |
| }; |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| /* Setup some states that may cause issues */ |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice7_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| if(hr == D3D_OK) |
| { |
| /* No lights are defined... That means, lit vertices should be entirely black */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */, |
| Indices, 6 /* Indexcount */, 0 /* flags */); |
| ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */, |
| Indices, 6 /* Indexcount */, 0 /* flags */); |
| ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */, |
| Indices, 6 /* Indexcount */, 0 /* flags */); |
| ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */, |
| Indices, 6 /* Indexcount */, 0 /* flags */); |
| ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); |
| |
| IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); |
| } |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */ |
| ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */ |
| ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color); |
| color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */ |
| ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */ |
| ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); |
| } |
| |
| static void clear_test(IDirect3DDevice7 *device) |
| { |
| /* Tests the correctness of clearing parameters */ |
| HRESULT hr; |
| D3DRECT rect[2]; |
| D3DRECT rect_negneg; |
| DWORD color; |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| /* Positive x, negative y */ |
| U1(rect[0]).x1 = 0; |
| U2(rect[0]).y1 = 480; |
| U3(rect[0]).x2 = 320; |
| U4(rect[0]).y2 = 240; |
| |
| /* Positive x, positive y */ |
| U1(rect[1]).x1 = 0; |
| U2(rect[1]).y1 = 0; |
| U3(rect[1]).x2 = 320; |
| U4(rect[1]).y2 = 240; |
| /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle |
| * is ignored, the positive is still cleared afterwards |
| */ |
| hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| /* negative x, negative y */ |
| U1(rect_negneg).x1 = 640; |
| U2(rect_negneg).y1 = 240; |
| U3(rect_negneg).x2 = 320; |
| U4(rect_negneg).y2 = 0; |
| hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad */ |
| ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color); |
| color = getPixelColor(device, 480, 360); /* lower right quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); /* upper right quad */ |
| ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color); |
| } |
| |
| struct sVertex { |
| float x, y, z; |
| DWORD diffuse; |
| DWORD specular; |
| }; |
| |
| struct sVertexT { |
| float x, y, z, rhw; |
| DWORD diffuse; |
| DWORD specular; |
| }; |
| |
| static void fog_test(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| DWORD color; |
| float start = 0.0, end = 1.0; |
| D3DDEVICEDESC7 caps; |
| |
| /* Gets full z based fog with linear fog, no fog with specular color */ |
| struct sVertex unstransformed_1[] = { |
| {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, |
| }; |
| /* Ok, I am too lazy to deal with transform matrices */ |
| struct sVertex unstransformed_2[] = { |
| {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 }, |
| }; |
| /* Untransformed ones. Give them a different diffuse color to make the test look |
| * nicer. It also makes making sure that they are drawn correctly easier. |
| */ |
| struct sVertexT transformed_1[] = { |
| {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| }; |
| struct sVertexT transformed_2[] = { |
| {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 }, |
| }; |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice7_GetCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr); |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr); |
| |
| /* Setup initial states: No lighting, fog on, fog color */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE); |
| ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */); |
| ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); |
| |
| /* First test: Both table fog and vertex fog off */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE); |
| ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); |
| |
| /* Start = 0, end = 1. Should be default, but set them */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start)); |
| ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end)); |
| ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); |
| |
| if(IDirect3DDevice7_BeginScene(device) == D3D_OK) |
| { |
| /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| unstransformed_1, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| /* That makes it use the Z value */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR); |
| ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); |
| /* Untransformed, vertex fog != none (or table fog != none): |
| * Use the Z value as input into the equation |
| */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| unstransformed_2, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| /* transformed verts */ |
| ok( hr == D3D_OK, "SetFVF returned %08x\n", hr); |
| /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| transformed_1, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR); |
| ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr); |
| /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog |
| * equation |
| */ |
| hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, |
| transformed_2, 4, Indices, 6, 0); |
| ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "EndScene returned %08x\n", hr); |
| } |
| else |
| { |
| ok(FALSE, "BeginScene failed\n"); |
| } |
| |
| color = getPixelColor(device, 160, 360); |
| ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color); |
| color = getPixelColor(device, 160, 120); |
| ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color); |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); |
| if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) |
| { |
| color = getPixelColor(device, 480, 360); |
| ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color); |
| } |
| else |
| { |
| /* Without fog table support the vertex fog is still applied, even though table fog is turned on. |
| * The settings above result in no fogging with vertex fog |
| */ |
| color = getPixelColor(device, 480, 120); |
| ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); |
| trace("Info: Table fog not supported by this device\n"); |
| } |
| |
| /* Turn off the fog master switch to avoid confusing other tests */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr); |
| } |
| |
| static void offscreen_test(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; |
| DWORD color; |
| DDSURFACEDESC2 ddsd; |
| |
| static const float quad[][5] = { |
| {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f}, |
| {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f}, |
| { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f}, |
| { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f}, |
| }; |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 128; |
| ddsd.dwHeight = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); |
| ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); |
| if(!offscreen) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| if(!backbuffer) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr); |
| |
| if (refdevice) { |
| win_skip("Tests would crash on W2K with a refdevice\n"); |
| goto out; |
| } |
| |
| if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { |
| hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0); |
| ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| /* Draw without textures - Should result in a white quad */ |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); |
| ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr); |
| set_the_same_viewport_again(device); |
| |
| hr = IDirect3DDevice7_SetTexture(device, 0, offscreen); |
| ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr); |
| |
| /* This time with the texture */ |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| IDirect3DDevice7_EndScene(device); |
| } |
| |
| /* Center quad - should be white */ |
| color = getPixelColor(device, 320, 240); |
| ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color); |
| /* Some quad in the cleared part of the texture */ |
| color = getPixelColor(device, 170, 240); |
| ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color); |
| /* Part of the originally cleared back buffer */ |
| color = getPixelColor(device, 10, 10); |
| ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| if(0) { |
| /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture. |
| * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on |
| * the offscreen rendering mode this test would succeed or fail |
| */ |
| color = getPixelColor(device, 10, 470); |
| ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); |
| } |
| |
| out: |
| hr = IDirect3DDevice7_SetTexture(device, 0, NULL); |
| |
| /* restore things */ |
| if(backbuffer) { |
| hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); |
| IDirectDrawSurface7_Release(backbuffer); |
| } |
| if(offscreen) { |
| IDirectDrawSurface7_Release(offscreen); |
| } |
| } |
| |
| static void alpha_test(IDirect3DDevice7 *device) |
| { |
| HRESULT hr; |
| IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; |
| DWORD color, red, green, blue; |
| DDSURFACEDESC2 ddsd; |
| |
| struct vertex quad1[] = |
| { |
| {-1.0f, -1.0f, 0.1f, 0x4000ff00}, |
| {-1.0f, 0.0f, 0.1f, 0x4000ff00}, |
| { 1.0f, -1.0f, 0.1f, 0x4000ff00}, |
| { 1.0f, 0.0f, 0.1f, 0x4000ff00}, |
| }; |
| struct vertex quad2[] = |
| { |
| {-1.0f, 0.0f, 0.1f, 0xc00000ff}, |
| {-1.0f, 1.0f, 0.1f, 0xc00000ff}, |
| { 1.0f, 0.0f, 0.1f, 0xc00000ff}, |
| { 1.0f, 1.0f, 0.1f, 0xc00000ff}, |
| }; |
| static const float composite_quad[][5] = { |
| { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, |
| { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, |
| { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, |
| { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, |
| }; |
| |
| /* Clear the render target with alpha = 0.5 */ |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; |
| ddsd.dwWidth = 128; |
| ddsd.dwHeight = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; |
| U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000; |
| U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00; |
| U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff; |
| U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; |
| hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); |
| ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); |
| if(!offscreen) { |
| goto out; |
| } |
| hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| if(!backbuffer) { |
| goto out; |
| } |
| |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST); |
| ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| |
| if (refdevice) { |
| win_skip("Tests would crash on W2K with a refdevice\n"); |
| goto out; |
| } |
| |
| if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { |
| |
| /* Draw two quads, one with src alpha blending, one with dest alpha blending. The |
| * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on |
| * the input alpha |
| * |
| * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha. |
| * They give essentially ZERO and ONE blend factors |
| */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer |
| * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the |
| * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA |
| * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input |
| * vertices |
| */ |
| hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); |
| ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); |
| set_the_same_viewport_again(device); |
| |
| /* Render the offscreen texture onto the frame buffer to be able to compare it regularly. |
| * Disable alpha blending for the final composition |
| */ |
| hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetTexture(device, 0, offscreen); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice7_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = getPixelColor(device, 160, 360); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, |
| "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color); |
| |
| color = getPixelColor(device, 160, 120); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff , |
| "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color); |
| |
| color = getPixelColor(device, 480, 360); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, |
| "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color); |
| |
| color = getPixelColor(device, 480, 120); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81, |
| "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color); |
| |
| out: |
| if(offscreen) IDirectDrawSurface7_Release(offscreen); |
| if(backbuffer) IDirectDrawSurface7_Release(backbuffer); |
| } |
| |
| static void rhw_zero_test(IDirect3DDevice7 *device) |
| { |
| /* Test if it will render a quad correctly when vertex rhw = 0 */ |
| HRESULT hr; |
| DWORD color; |
| |
| struct { |
| float x, y, z; |
| float rhw; |
| DWORD diffuse; |
| } quad1[] = |
| { |
| {0, 100, 0, 0, 0xffffffff}, |
| {0, 0, 0, 0, 0xffffffff}, |
| {100, 100, 0, 0, 0xffffffff}, |
| {100, 0, 0, 0, 0xffffffff}, |
| }; |
| |
| /* Clear to black */ |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0); |
| ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0); |
| ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = getPixelColor(device, 5, 5); |
| ok(color == 0xffffff || |
| broken(color == 0), /* VMware */ |
| "Got color %08x, expected 00ffffff\n", color); |
| |
| color = getPixelColor(device, 105, 105); |
| ok(color == 0, "Got color %08x, expected 00000000\n", color); |
| } |
| |
| static BOOL D3D1_createObjects(void) |
| { |
| WNDCLASS wc = {0}; |
| HRESULT hr; |
| DDSURFACEDESC ddsd; |
| D3DEXECUTEBUFFERDESC exdesc; |
| D3DVIEWPORT vp_data; |
| |
| /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */ |
| hr = DirectDrawCreate(NULL, &DirectDraw1, NULL); |
| |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); |
| if (FAILED(hr)) { |
| return FALSE; |
| } |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "texturemapblend_test_wc"; |
| RegisterClass(&wc); |
| window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); |
| if(FAILED(hr)) { |
| return FALSE; |
| } |
| |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32); |
| if(FAILED(hr)) { |
| /* 24 bit is fine too */ |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24); |
| } |
| ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr); |
| if (FAILED(hr)) { |
| return FALSE; |
| } |
| |
| hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1); |
| ok(hr==DD_OK, "QueryInterface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| return FALSE; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL); |
| ok(hr==DD_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| return FALSE; |
| } |
| |
| hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1); |
| if(FAILED(hr)) { |
| trace("Creating a HAL device failed, trying Ref\n"); |
| hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1); |
| } |
| ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr); |
| if(FAILED(hr)) { |
| return FALSE; |
| } |
| |
| hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL); |
| ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr); |
| if (FAILED(hr)) { |
| return FALSE; |
| } |
| |
| hr = IDirect3DViewport_Initialize(Viewport, Direct3D1); |
| ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr); |
| hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport); |
| ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr); |
| vp_data.dwSize = sizeof(vp_data); |
| vp_data.dwX = 0; |
| vp_data.dwY = 0; |
| vp_data.dwWidth = 640; |
| vp_data.dwHeight = 480; |
| vp_data.dvScaleX = 1; |
| vp_data.dvScaleY = 1; |
| vp_data.dvMaxX = 640; |
| vp_data.dvMaxY = 480; |
| vp_data.dvMinZ = 0; |
| vp_data.dvMaxZ = 1; |
| hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| |
| memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); |
| exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); |
| exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; |
| exdesc.dwBufferSize = 512; |
| exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY; |
| hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr); |
| if (FAILED(hr)) { |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| static void D3D1_releaseObjects(void) |
| { |
| if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer); |
| if(Surface1) IDirectDrawSurface_Release(Surface1); |
| if(Viewport) IDirect3DViewport_Release(Viewport); |
| if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1); |
| if(Direct3D1) IDirect3D_Release(Direct3D1); |
| if(DirectDraw1) IDirectDraw_Release(DirectDraw1); |
| if(window) DestroyWindow(window); |
| } |
| |
| static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y) |
| { |
| DWORD ret; |
| HRESULT hr; |
| DDSURFACEDESC ddsd; |
| RECT rectToLock = {x, y, x+1, y+1}; |
| IDirectDrawSurface *surf = NULL; |
| |
| /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer |
| * to an offscreen surface and lock it instead of the front buffer |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL); |
| ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr); |
| if(!surf) |
| { |
| trace("cannot create helper surface\n"); |
| return 0xdeadbeef; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| |
| hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0); |
| ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr); |
| if(FAILED(hr)) |
| { |
| trace("Cannot blit\n"); |
| ret = 0xdeadbee; |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't lock the offscreen surface, hr=%08x\n", hr); |
| ret = 0xdeadbeec; |
| goto out; |
| } |
| |
| /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't |
| * really important for these tests |
| */ |
| ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; |
| hr = IDirectDrawSurface_Unlock(surf, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't unlock the offscreen surface, hr=%08x\n", hr); |
| } |
| |
| out: |
| IDirectDrawSurface_Release(surf); |
| return ret; |
| } |
| |
| #define EXEBUF_START_RENDER_STATES(count, ptr) do {\ |
| ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\ |
| ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\ |
| ((D3DINSTRUCTION*)(ptr))->wCount = count;\ |
| ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0) |
| |
| #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\ |
| U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \ |
| U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \ |
| ptr = ((D3DSTATE*)(ptr))+1; } while (0) |
| |
| #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\ |
| ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\ |
| ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\ |
| ((D3DINSTRUCTION*)(ptr))->wCount = 1;\ |
| ptr = ((D3DINSTRUCTION*)(ptr))+1;\ |
| ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\ |
| ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\ |
| ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\ |
| ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\ |
| ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\ |
| ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0) |
| |
| #define EXEBUF_END(ptr) do {\ |
| ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\ |
| ((D3DINSTRUCTION*)(ptr))->bSize = 0;\ |
| ((D3DINSTRUCTION*)(ptr))->wCount = 0;\ |
| ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0) |
| |
| #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\ |
| ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\ |
| ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\ |
| ((D3DINSTRUCTION*)(ptr))->wCount = 2;\ |
| ptr = ((D3DINSTRUCTION*)(ptr))+1;\ |
| U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\ |
| U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \ |
| U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \ |
| ((D3DTRIANGLE*)(ptr))->wFlags = 0;\ |
| ptr = ((D3DTRIANGLE*)ptr)+1;\ |
| U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \ |
| U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \ |
| U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \ |
| ((D3DTRIANGLE*)(ptr))->wFlags = 0;\ |
| ptr = ((D3DTRIANGLE*)(ptr))+1;\ |
| } while (0) |
| |
| static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext) |
| { |
| if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { |
| *(BOOL*)lpContext = TRUE; |
| } |
| |
| return DDENUMRET_OK; |
| } |
| |
| static void D3D1_TextureMapBlendTest(void) |
| { |
| HRESULT hr; |
| DDSURFACEDESC ddsd; |
| D3DEXECUTEBUFFERDESC exdesc; |
| D3DEXECUTEDATA exdata; |
| DDBLTFX ddbltfx; |
| RECT rect = { 0, 0, 64, 128 }; |
| DWORD color, red, blue, green; |
| void *exe_buffer_ptr; |
| DWORD exe_length; |
| D3DTEXTUREHANDLE htex; |
| DDCOLORKEY clrKey; |
| IDirectDrawSurface *TexSurface = NULL; |
| IDirect3DTexture *Texture = NULL; |
| IDirectDrawPalette *Palette = NULL; |
| PALETTEENTRY table1[256]; |
| BOOL p8_textures_supported = FALSE; |
| |
| struct { |
| float x, y, z; |
| float rhw; |
| DWORD diffuse; |
| DWORD specular; |
| float tu, tv; |
| } test1_quads[] = |
| { |
| {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f}, |
| {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f}, |
| {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f}, |
| {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f}, |
| {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f}, |
| {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f}, |
| {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f}, |
| {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f} |
| }, test2_quads[] = |
| { |
| {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f}, |
| {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f}, |
| {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f}, |
| {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f}, |
| {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f}, |
| {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f}, |
| {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f}, |
| {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f} |
| }; |
| |
| /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/ |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwHeight = 128; |
| ddsd.dwWidth = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; |
| U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; |
| U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; |
| U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); |
| ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, |
| (void *)&Texture); |
| ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("Can't get IDirect3DTexture interface; skipping further tests\n"); |
| goto out; |
| } |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| U5(ddbltfx).dwFillColor = 0xff0000ff; |
| hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 0x800000ff; |
| hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); |
| exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); |
| hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); |
| |
| exe_buffer_ptr = 256 + (char*)exdesc.lpData; |
| |
| EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); |
| |
| EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr); |
| hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); |
| ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr); |
| |
| EXEBUF_PUT_QUAD(0, exe_buffer_ptr); |
| EXEBUF_PUT_QUAD(4, exe_buffer_ptr); |
| |
| EXEBUF_END(exe_buffer_ptr); |
| |
| exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; |
| |
| hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); |
| if (FAILED(hr)) { |
| trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); |
| } |
| |
| memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); |
| exdata.dwSize = sizeof(D3DEXECUTEDATA); |
| exdata.dwVertexCount = 8; |
| exdata.dwInstructionOffset = 256; |
| exdata.dwInstructionLength = exe_length; |
| hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice_BeginScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); |
| ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice_EndScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); |
| |
| /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */ |
| if(Texture) IDirect3DTexture_Release(Texture); |
| Texture = NULL; |
| if(TexSurface) IDirectDrawSurface_Release(TexSurface); |
| TexSurface = NULL; |
| |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwHeight = 128; |
| ddsd.dwWidth = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; |
| U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; |
| U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); |
| ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, |
| (void *)&Texture); |
| ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("Can't get IDirect3DTexture interface; skipping further tests\n"); |
| goto out; |
| } |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| U5(ddbltfx).dwFillColor = 0xff0000ff; |
| hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 0x800000ff; |
| hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); |
| exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); |
| hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); |
| |
| exe_buffer_ptr = 256 + (char*)exdesc.lpData; |
| |
| EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); |
| |
| EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr); |
| hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); |
| ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr); |
| |
| EXEBUF_PUT_QUAD(0, exe_buffer_ptr); |
| EXEBUF_PUT_QUAD(4, exe_buffer_ptr); |
| |
| EXEBUF_END(exe_buffer_ptr); |
| |
| exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; |
| |
| hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); |
| if (FAILED(hr)) { |
| trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); |
| } |
| |
| memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); |
| exdata.dwSize = sizeof(D3DEXECUTEDATA); |
| exdata.dwVertexCount = 8; |
| exdata.dwInstructionOffset = 256; |
| exdata.dwInstructionLength = exe_length; |
| hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice_BeginScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); |
| ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice_EndScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); |
| |
| /* 3) Test RGB - should multiply color components from diffuse color and texture */ |
| if(Texture) IDirect3DTexture_Release(Texture); |
| Texture = NULL; |
| if(TexSurface) IDirectDrawSurface_Release(TexSurface); |
| TexSurface = NULL; |
| |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwHeight = 128; |
| ddsd.dwWidth = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; |
| U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; |
| U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; |
| U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); |
| ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, |
| (void *)&Texture); |
| ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("Can't get IDirect3DTexture interface; skipping further tests\n"); |
| goto out; |
| } |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| U5(ddbltfx).dwFillColor = 0x00ffffff; |
| hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 0x00ffff80; |
| hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); |
| exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); |
| hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads)); |
| |
| exe_buffer_ptr = 256 + (char*)exdesc.lpData; |
| |
| EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); |
| |
| EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr); |
| hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); |
| ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr); |
| |
| EXEBUF_PUT_QUAD(0, exe_buffer_ptr); |
| EXEBUF_PUT_QUAD(4, exe_buffer_ptr); |
| |
| EXEBUF_END(exe_buffer_ptr); |
| |
| exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; |
| |
| hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); |
| if (FAILED(hr)) { |
| trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); |
| } |
| |
| memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); |
| exdata.dwSize = sizeof(D3DEXECUTEDATA); |
| exdata.dwVertexCount = 8; |
| exdata.dwInstructionOffset = 256; |
| exdata.dwInstructionLength = exe_length; |
| hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice_BeginScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); |
| ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice_EndScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color); |
| |
| /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */ |
| if(Texture) IDirect3DTexture_Release(Texture); |
| Texture = NULL; |
| if(TexSurface) IDirectDrawSurface_Release(TexSurface); |
| TexSurface = NULL; |
| |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwHeight = 128; |
| ddsd.dwWidth = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16; |
| U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800; |
| U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0; |
| U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); |
| ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, |
| (void *)&Texture); |
| ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("Can't get IDirect3DTexture interface; skipping further tests\n"); |
| goto out; |
| } |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 0xf800; |
| hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 0x001f; |
| hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| clrKey.dwColorSpaceLowValue = 0x001f; |
| clrKey.dwColorSpaceHighValue = 0x001f; |
| hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey); |
| ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr); |
| |
| memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); |
| exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); |
| hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); |
| |
| exe_buffer_ptr = 256 + (char*)exdesc.lpData; |
| |
| EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); |
| |
| EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr); |
| hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); |
| ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr); |
| |
| EXEBUF_PUT_QUAD(0, exe_buffer_ptr); |
| EXEBUF_PUT_QUAD(4, exe_buffer_ptr); |
| |
| EXEBUF_END(exe_buffer_ptr); |
| |
| exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; |
| |
| hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); |
| if (FAILED(hr)) { |
| trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); |
| } |
| |
| memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); |
| exdata.dwSize = sizeof(D3DEXECUTEDATA); |
| exdata.dwVertexCount = 8; |
| exdata.dwInstructionOffset = 256; |
| exdata.dwInstructionLength = exe_length; |
| hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice_BeginScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); |
| ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice_EndScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); |
| ok(color == 0, "Got color %08x, expected 00000000\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); |
| ok(color == 0, "Got color %08x, expected 00000000\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color); |
| |
| /* 5) Test alpha again, now with color keyed P8 texture */ |
| if(Texture) IDirect3DTexture_Release(Texture); |
| Texture = NULL; |
| if(TexSurface) IDirectDrawSurface_Release(TexSurface); |
| TexSurface = NULL; |
| |
| hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback, |
| &p8_textures_supported); |
| ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr); |
| |
| if (!p8_textures_supported) { |
| skip("device has no P8 texture support, skipping test\n"); |
| } else { |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwHeight = 128; |
| ddsd.dwWidth = 128; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); |
| ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| memset(table1, 0, sizeof(table1)); |
| table1[0].peBlue = 0xff; |
| table1[1].peRed = 0xff; |
| |
| hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL); |
| ok(hr == DD_OK, "CreatePalette returned %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_SetPalette(TexSurface, Palette); |
| ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr); |
| |
| hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, |
| (void *)&Texture); |
| ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| skip("Can't get IDirect3DTexture interface; skipping further tests\n"); |
| goto out; |
| } |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| U5(ddbltfx).dwFillColor = 1; |
| hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| clrKey.dwColorSpaceLowValue = 1; |
| clrKey.dwColorSpaceHighValue = 1; |
| hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey); |
| ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr); |
| |
| memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); |
| exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); |
| hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); |
| |
| exe_buffer_ptr = 256 + (char*)exdesc.lpData; |
| |
| EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); |
| |
| EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr); |
| hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); |
| ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); |
| EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr); |
| |
| EXEBUF_PUT_QUAD(0, exe_buffer_ptr); |
| EXEBUF_PUT_QUAD(4, exe_buffer_ptr); |
| |
| EXEBUF_END(exe_buffer_ptr); |
| |
| exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; |
| |
| hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); |
| if (FAILED(hr)) { |
| trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); |
| } |
| |
| memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); |
| exdata.dwSize = sizeof(D3DEXECUTEDATA); |
| exdata.dwVertexCount = 8; |
| exdata.dwInstructionOffset = 256; |
| exdata.dwInstructionLength = exe_length; |
| hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice_BeginScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); |
| ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); |
| hr = IDirect3DDevice_EndScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); |
| ok(color == 0, "Got color %08x, expected 00000000\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); |
| ok(color == 0, "Got color %08x, expected 00000000\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); |
| } |
| |
| out: |
| |
| if (Palette) IDirectDrawPalette_Release(Palette); |
| if (TexSurface) IDirectDrawSurface_Release(TexSurface); |
| if (Texture) IDirect3DTexture_Release(Texture); |
| } |
| |
| static void D3D1_ViewportClearTest(void) |
| { |
| HRESULT hr; |
| IDirect3DMaterial *bgMaterial = NULL; |
| D3DMATERIAL mat; |
| D3DMATERIALHANDLE hMat; |
| D3DVIEWPORT vp_data; |
| IDirect3DViewport *Viewport2 = NULL; |
| DWORD color, red, green, blue; |
| |
| hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL); |
| ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr); |
| if (FAILED(hr)) { |
| goto out; |
| } |
| |
| hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL); |
| ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr); |
| if (FAILED(hr)) { |
| goto out; |
| } |
| |
| hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1); |
| ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr); |
| hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2); |
| ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr); |
| vp_data.dwSize = sizeof(vp_data); |
| vp_data.dwX = 200; |
| vp_data.dwY = 200; |
| vp_data.dwWidth = 100; |
| vp_data.dwHeight = 100; |
| vp_data.dvScaleX = 1; |
| vp_data.dvScaleY = 1; |
| vp_data.dvMaxX = 100; |
| vp_data.dvMaxY = 100; |
| vp_data.dvMinZ = 0; |
| vp_data.dvMaxZ = 1; |
| hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| |
| memset(&mat, 0, sizeof(mat)); |
| mat.dwSize = sizeof(mat); |
| U1(U(mat).diffuse).r = 1.0f; |
| hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat); |
| ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr); |
| |
| hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat); |
| ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr); |
| |
| hr = IDirect3DViewport_SetBackground(Viewport, hMat); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr); |
| hr = IDirect3DViewport_SetBackground(Viewport2, hMat); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr); |
| |
| hr = IDirect3DDevice_BeginScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| D3DRECT rect; |
| |
| U1(rect).x1 = U2(rect).y1 = 0; |
| U3(rect).x2 = 640; |
| U4(rect).y2 = 480; |
| |
| hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET); |
| ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr); |
| |
| memset(&mat, 0, sizeof(mat)); |
| mat.dwSize = sizeof(mat); |
| U3(U(mat).diffuse).b = 1.0f; |
| hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat); |
| ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr); |
| |
| hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET); |
| ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr); |
| |
| hr = IDirect3DDevice_EndScene(Direct3DDevice1); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok((red == 0xff && green == 0 && blue == 0) || |
| broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */ |
| "Got color %08x, expected 00ff0000\n", color); |
| |
| color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color); |
| |
| out: |
| |
| if (bgMaterial) IDirect3DMaterial_Release(bgMaterial); |
| if (Viewport2) IDirect3DViewport_Release(Viewport2); |
| } |
| |
| static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y) |
| { |
| DWORD ret; |
| HRESULT hr; |
| DDSURFACEDESC2 ddsd; |
| RECT rectToLock = {x, y, x+1, y+1}; |
| IDirectDrawSurface4 *surf = NULL; |
| |
| /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer |
| * to an offscreen surface and lock it instead of the front buffer |
| */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; |
| hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL); |
| ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr); |
| if(!surf) |
| { |
| trace("cannot create helper surface\n"); |
| return 0xdeadbeef; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| |
| hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0); |
| ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr); |
| if(FAILED(hr)) |
| { |
| trace("Cannot blit\n"); |
| ret = 0xdeadbee; |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't lock the offscreen surface, hr=%08x\n", hr); |
| ret = 0xdeadbeec; |
| goto out; |
| } |
| |
| /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't |
| * really important for these tests |
| */ |
| ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; |
| hr = IDirectDrawSurface4_Unlock(surf, NULL); |
| if(FAILED(hr)) |
| { |
| trace("Can't unlock the offscreen surface, hr=%08x\n", hr); |
| } |
| |
| out: |
| IDirectDrawSurface4_Release(surf); |
| return ret; |
| } |
| |
| static void D3D3_ViewportClearTest(void) |
| { |
| HRESULT hr; |
| IDirectDraw *DirectDraw1 = NULL; |
| IDirectDraw4 *DirectDraw4 = NULL; |
| IDirectDrawSurface4 *Primary = NULL; |
| IDirect3D3 *Direct3D3 = NULL; |
| IDirect3DViewport3 *Viewport3 = NULL; |
| IDirect3DViewport3 *SmallViewport3 = NULL; |
| IDirect3DDevice3 *Direct3DDevice3 = NULL; |
| WNDCLASS wc = {0}; |
| DDSURFACEDESC2 ddsd; |
| D3DVIEWPORT2 vp_data; |
| DWORD color, red, green, blue; |
| D3DRECT rect; |
| float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f }; |
| struct vertex quad[] = |
| { |
| {-1.0f, -1.0f, 0.1f, 0xffffffff}, |
| {-1.0f, 1.0f, 0.1f, 0xffffffff}, |
| { 1.0f, 1.0f, 0.1f, 0xffffffff}, |
| { 1.0f, -1.0f, 0.1f, 0xffffffff}, |
| }; |
| |
| WORD Indices[] = {0, 1, 2, 2, 3, 0}; |
| DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "D3D3_ViewportClearTest_wc"; |
| RegisterClass(&wc); |
| window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = DirectDrawCreate( NULL, &DirectDraw1, NULL ); |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32); |
| if(FAILED(hr)) { |
| /* 24 bit is fine too */ |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24); |
| } |
| ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr); |
| if (FAILED(hr)) goto out; |
| |
| hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4); |
| ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| memset(&ddsd, 0, sizeof(DDSURFACEDESC2)); |
| ddsd.dwSize = sizeof(DDSURFACEDESC2); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; |
| |
| hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL); |
| ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3); |
| ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL); |
| if(FAILED(hr)) { |
| trace("Creating a HAL device failed, trying Ref\n"); |
| hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL); |
| } |
| ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL); |
| ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3); |
| ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr); |
| |
| memset(&vp_data, 0, sizeof(D3DVIEWPORT2)); |
| vp_data.dwSize = sizeof(D3DVIEWPORT2); |
| vp_data.dwWidth = 640; |
| vp_data.dwHeight = 480; |
| vp_data.dvClipX = -1.0f; |
| vp_data.dvClipWidth = 2.0f; |
| vp_data.dvClipY = 1.0f; |
| vp_data.dvClipHeight = 2.0f; |
| vp_data.dvMaxZ = 1.0f; |
| hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data); |
| ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr); |
| |
| hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL); |
| ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr); |
| if(FAILED(hr)) goto out; |
| |
| hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3); |
| ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr); |
| |
| memset(&vp_data, 0, sizeof(D3DVIEWPORT2)); |
| vp_data.dwSize = sizeof(D3DVIEWPORT2); |
| vp_data.dwX = 400; |
| vp_data.dwY = 100; |
| vp_data.dwWidth = 100; |
| vp_data.dwHeight = 100; |
| vp_data.dvClipX = -1.0f; |
| vp_data.dvClipWidth = 2.0f; |
| vp_data.dvClipY = 1.0f; |
| vp_data.dvClipHeight = 2.0f; |
| vp_data.dvMaxZ = 1.0f; |
| hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data); |
| ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice3_BeginScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr); |
| hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| U1(rect).x1 = U2(rect).y1 = 0; |
| U3(rect).x2 = 640; |
| U4(rect).y2 = 480; |
| |
| hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice3_EndScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color); |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color); |
| |
| /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */ |
| hr = IDirect3DDevice3_BeginScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr); |
| |
| hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */, |
| Indices, 6 /* Indexcount */, 0 /* flags */); |
| ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice3_EndScene(Direct3DDevice3); |
| ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); |
| } |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color); |
| |
| color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105); |
| red = (color & 0x00ff0000) >> 16; |
| green = (color & 0x0000ff00) >> 8; |
| blue = (color & 0x000000ff); |
| ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color); |
| |
| out: |
| |
| if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3); |
| if (Viewport3) IDirect3DViewport3_Release(Viewport3); |
| if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3); |
| if (Direct3D3) IDirect3D3_Release(Direct3D3); |
| if (Primary) IDirectDrawSurface4_Release(Primary); |
| if (DirectDraw1) IDirectDraw_Release(DirectDraw1); |
| if (DirectDraw4) IDirectDraw4_Release(DirectDraw4); |
| if(window) DestroyWindow(window); |
| } |
| |
| static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex) |
| { |
| DDSURFACEDESC ddsd; |
| HRESULT hr; |
| UINT i, i1; |
| BYTE *p; |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| |
| hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr); |
| |
| p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x; |
| |
| for (i = 0; i < h; i++) { |
| for (i1 = 0; i1 < w; i1++) { |
| p[i1] = colorindex; |
| } |
| p += U1(ddsd).lPitch; |
| } |
| |
| hr = IDirectDrawSurface_Unlock(dest, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr); |
| } |
| |
| static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y) |
| { |
| COLORREF clr = CLR_INVALID; |
| HDC hdc; |
| HRESULT hr; |
| |
| hr = IDirectDrawSurface_GetDC(Surface, &hdc); |
| ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr); |
| |
| if (SUCCEEDED(hr)) { |
| clr = GetPixel(hdc, x, y); |
| |
| hr = IDirectDrawSurface_ReleaseDC(Surface, hdc); |
| ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr); |
| } |
| |
| return clr; |
| } |
| |
| static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256]) |
| { |
| int i; |
| |
| for (i = 0; i < 256; i++) { |
| if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen || |
| table1[i].peBlue != table2[i].rgbBlue) return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| static void p8_primary_test(void) |
| { |
| /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */ |
| DDSURFACEDESC ddsd; |
| HDC hdc; |
| HRESULT hr; |
| PALETTEENTRY entries[256]; |
| RGBQUAD coltable[256]; |
| UINT i, i1, i2; |
| IDirectDrawPalette *ddprimpal = NULL; |
| IDirectDrawSurface *offscreen = NULL; |
| WNDCLASS wc = {0}; |
| DDBLTFX ddbltfx; |
| COLORREF color; |
| RECT rect; |
| DDCOLORKEY clrKey; |
| unsigned differences; |
| |
| /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */ |
| hr = DirectDrawCreate(NULL, &DirectDraw1, NULL); |
| |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); |
| if (FAILED(hr)) { |
| goto out; |
| } |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "p8_primary_test_wc"; |
| RegisterClass(&wc); |
| window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); |
| ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); |
| if(FAILED(hr)) { |
| goto out; |
| } |
| |
| hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8); |
| ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr); |
| if (FAILED(hr)) { |
| goto out; |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL); |
| ok(hr==DD_OK, "CreateSurface returned: %x\n", hr); |
| if (FAILED(hr)) { |
| goto out; |
| } |
| |
| memset(entries, 0, sizeof(entries)); |
| entries[0].peRed = 0xff; |
| entries[1].peGreen = 0xff; |
| entries[2].peBlue = 0xff; |
| |
| hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL); |
| ok(hr == DD_OK, "CreatePalette returned %08x\n", hr); |
| if (FAILED(hr)) { |
| skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); |
| goto out; |
| } |
| |
| hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal); |
| ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr); |
| |
| p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2); |
| |
| color = getPixelColor_GDI(Surface1, 10, 10); |
| ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF, |
| "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 0; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| color = getPixelColor_GDI(Surface1, 10, 10); |
| ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R FF G 00 B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| U5(ddbltfx).dwFillColor = 1; |
| hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); |
| ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); |
| |
| color = getPixelColor_GDI(Surface1, 10, 10); |
| ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R 00 G FF B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwWidth = 16; |
| ddsd.dwHeight = 16; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL); |
| ok(hr == DD_OK || |
| broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */ |
| broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */ |
| "IDirectDraw_CreateSurface returned %08x\n", hr); |
| if (FAILED(hr)) goto out; |
| |
| memset(entries, 0, sizeof(entries)); |
| for (i = 0; i < 256; i++) { |
| entries[i].peBlue = i; |
| } |
| hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries); |
| ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr); |
| |
| hr = IDirectDrawSurface_GetDC(offscreen, &hdc); |
| ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr); |
| i = GetDIBColorTable(hdc, 0, 256, coltable); |
| ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError()); |
| hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc); |
| ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr); |
| |
| ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n"); |
| |
| p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2); |
| |
| memset(entries, 0, sizeof(entries)); |
| entries[0].peRed = 0xff; |
| entries[1].peGreen = 0xff; |
| entries[2].peBlue = 0xff; |
| entries[3].peRed = 0x80; |
| hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries); |
| ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr); |
| |
| hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0); |
| ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr); |
| |
| color = getPixelColor_GDI(Surface1, 1, 1); |
| ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF, |
| "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| /* Color keyed blit. */ |
| p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3); |
| clrKey.dwColorSpaceLowValue = 3; |
| clrKey.dwColorSpaceHighValue = 3; |
| hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey); |
| ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr); |
| |
| hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY); |
| ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr); |
| |
| color = getPixelColor_GDI(Surface1, 105, 105); |
| ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R 00 G FF B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| color = getPixelColor_GDI(Surface1, 112, 112); |
| ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF, |
| "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| rect.left = 100; |
| rect.top = 200; |
| rect.right = 116; |
| rect.bottom = 216; |
| |
| memset(&ddbltfx, 0, sizeof(ddbltfx)); |
| ddbltfx.dwSize = sizeof(ddbltfx); |
| ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2; |
| hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL, |
| DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx); |
| ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr); |
| hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL, |
| DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx); |
| ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr); |
| |
| color = getPixelColor_GDI(Surface1, 105, 205); |
| ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| color = getPixelColor_GDI(Surface1, 112, 212); |
| ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0, |
| "got R %02X G %02X B %02X, expected R 00 G FF B 00\n", |
| GetRValue(color), GetGValue(color), GetBValue(color)); |
| |
| /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8 |
| surface conversion and uploading/downloading to/from opengl texture). Similar patterns ( |
| blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C |
| Red Alert I. */ |
| IDirectDrawSurface_Release(offscreen); |
| |
| memset (&ddsd, 0, sizeof (ddsd)); |
| ddsd.dwSize = sizeof (ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; |
| ddsd.dwWidth = 640; |
| ddsd.dwHeight = 480; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; |
| ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); |
| ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; |
| U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8; |
| hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL); |
| ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr); |
| |
| if (FAILED(hr)) goto out; |
| |
| /* Test two times, first time front buffer has a palette and second time front buffer |
| has no palette; the latter is somewhat contrived example, but an app could set |
| front buffer palette later. */ |
| for (i2 = 0; i2 < 2; i2++) { |
| if (i2 == 1) { |
| hr = IDirectDrawSurface_SetPalette(Surface1, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr); |
| } |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr); |
| |
| for (i = 0; i < 256; i++) { |
| unsigned x = (i % 128) * 4; |
| unsigned y = (i / 128) * 4; |
| BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x; |
| |
| for (i1 = 0; i1 < 4; i1++) { |
| p[0] = p[1] = p[2] = p[3] = i; |
| p += U1(ddsd).lPitch; |
| } |
| } |
| |
| hr = IDirectDrawSurface_Unlock(Surface1, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr); |
| |
| hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0); |
| ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr); |
| |
| /* This ensures offscreen surface contents will be downloaded to system memory. */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr); |
| hr = IDirectDrawSurface_Unlock(offscreen, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr); |
| |
| /* Offscreen surface data will have to be converted and uploaded to texture. */ |
| rect.left = 0; |
| rect.top = 0; |
| rect.right = 16; |
| rect.bottom = 16; |
| hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0); |
| ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr); |
| |
| /* This ensures offscreen surface contents will be downloaded to system memory. */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr); |
| hr = IDirectDrawSurface_Unlock(offscreen, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr); |
| |
| hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0); |
| ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr); |
| |
| differences = 0; |
| |
| for (i = 0; i < 256; i++) { |
| unsigned x = (i % 128) * 4 + 1; |
| unsigned y = (i / 128) * 4 + 1; |
| BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x; |
| |
| if (*p != i) differences++; |
| } |
| |
| hr = IDirectDrawSurface_Unlock(Surface1, NULL); |
| ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr); |
| |
| ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" : |
| "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n", |
| differences); |
| } |
| |
| out: |
| |
| if(ddprimpal) IDirectDrawPalette_Release(ddprimpal); |
| if(offscreen) IDirectDrawSurface_Release(offscreen); |
| if(Surface1) IDirectDrawSurface_Release(Surface1); |
| if(DirectDraw1) IDirectDraw_Release(DirectDraw1); |
| if(window) DestroyWindow(window); |
| } |
| |
| static void cubemap_test(IDirect3DDevice7 *device) |
| { |
| IDirect3D7 *d3d; |
| IDirectDraw7 *ddraw; |
| IDirectDrawSurface7 *cubemap, *surface; |
| D3DDEVICEDESC7 d3dcaps; |
| HRESULT hr; |
| DWORD color; |
| DDSURFACEDESC2 ddsd; |
| DDBLTFX DDBltFx; |
| DDSCAPS2 caps; |
| static float quad[] = { |
| -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */ |
| 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, |
| -1.0, 0.0, 0.1, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, |
| |
| 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */ |
| 1.0, -1.0, 0.1, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.1, 0.0, 1.0, 0.0, |
| 1.0, 0.0, 0.1, 0.0, 1.0, 0.0, |
| |
| 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */ |
| 1.0, 0.0, 0.1, 0.0, 0.0, 1.0, |
| 0.0, 1.0, 0.1, 0.0, 0.0, 1.0, |
| 1.0, 1.0, 0.1, 0.0, 0.0, 1.0, |
| |
| -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */ |
| 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, |
| -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, |
| 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, |
| }; |
| |
| memset(&DDBltFx, 0, sizeof(DDBltFx)); |
| DDBltFx.dwSize = sizeof(DDBltFx); |
| |
| memset(&d3dcaps, 0, sizeof(d3dcaps)); |
| hr = IDirect3DDevice7_GetCaps(device, &d3dcaps); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr); |
| if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP)) |
| { |
| skip("No cubemap support\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice7_GetDirect3D(device, &d3d); |
| ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr); |
| hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw); |
| ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr); |
| IDirect3D7_Release(d3d); |
| |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS; |
| ddsd.dwWidth = 16; |
| ddsd.dwHeight = 16; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX; |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE; |
| U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB; |
| U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32; |
| U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000; |
| U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00; |
| U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF; |
| |
| hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL); |
| ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr); |
| IDirectDraw7_Release(ddraw); |
| |
| /* Positive X */ |
| U5(DDBltFx).dwFillColor = 0x00ff0000; |
| hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| memset(&caps, 0, sizeof(caps)); |
| caps.dwCaps = DDSCAPS_TEXTURE; |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x0000ffff; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x0000ff00; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x000000ff; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x00ffff00; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY; |
| hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr); |
| U5(DDBltFx).dwFillColor = 0x00ff00ff; |
| hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx); |
| ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_SetTexture(device, 0, cubemap); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_BeginScene(device); |
| ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0); |
| if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW) |
| { |
| /* VMware */ |
| win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n"); |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| goto out; |
| } |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0); |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0); |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0); |
| ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr); |
| |
| hr = IDirect3DDevice7_EndScene(device); |
| ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| } |
| hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr); |
| |
| color = getPixelColor(device, 160, 360); /* lower left quad - positivex */ |
| ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color); |
| color = getPixelColor(device, 160, 120); /* upper left quad - negativex */ |
| ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color); |
| color = getPixelColor(device, 480, 360); /* lower right quad - positivey */ |
| ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color); |
| color = getPixelColor(device, 480, 120); /* upper right quad - positivez */ |
| ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color); |
| |
| out: |
| hr = IDirect3DDevice7_SetTexture(device, 0, NULL); |
| ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr); |
| IDirectDrawSurface7_Release(cubemap); |
| } |
| |
| START_TEST(visual) |
| { |
| HRESULT hr; |
| DWORD color; |
| if(!createObjects()) |
| { |
| skip("Cannot initialize DirectDraw and Direct3D, skipping\n"); |
| return; |
| } |
| |
| /* Check for the reliability of the returned data */ |
| hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); |
| if(FAILED(hr)) |
| { |
| skip("Clear failed, can't assure correctness of the test results, skipping\n"); |
| goto cleanup; |
| } |
| |
| color = getPixelColor(Direct3DDevice, 1, 1); |
| if(color !=0x00ff0000) |
| { |
| skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0); |
| if(FAILED(hr)) |
| { |
| skip("Clear failed, can't assure correctness of the test results, skipping\n"); |
| goto cleanup; |
| } |
| |
| color = getPixelColor(Direct3DDevice, 639, 479); |
| if(color != 0x0000ddee) |
| { |
| skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); |
| goto cleanup; |
| } |
| |
| /* Now run the tests */ |
| lighting_test(Direct3DDevice); |
| clear_test(Direct3DDevice); |
| fog_test(Direct3DDevice); |
| offscreen_test(Direct3DDevice); |
| alpha_test(Direct3DDevice); |
| rhw_zero_test(Direct3DDevice); |
| cubemap_test(Direct3DDevice); |
| |
| releaseObjects(); /* release DX7 interfaces to test D3D1 */ |
| |
| if(!D3D1_createObjects()) { |
| skip("Cannot initialize D3D1, skipping\n"); |
| } |
| else { |
| D3D1_TextureMapBlendTest(); |
| D3D1_ViewportClearTest(); |
| } |
| D3D1_releaseObjects(); |
| |
| D3D3_ViewportClearTest(); |
| p8_primary_test(); |
| |
| return ; |
| |
| cleanup: |
| releaseObjects(); |
| } |