| /* | 
 |  * Direct3D wine internal private include file | 
 |  * | 
 |  * Copyright 2002-2003 The wine-d3d team | 
 |  * Copyright 2002-2003 Raphael Junqueira | 
 |  * Copyright 2002-2003, 2004 Jason Edmeades | 
 |  * Copyright 2005 Oliver Stieber | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | #ifndef __WINE_WINED3D_PRIVATE_H | 
 | #define __WINE_WINED3D_PRIVATE_H | 
 |  | 
 | #include <stdarg.h> | 
 | #include <math.h> | 
 | #define NONAMELESSUNION | 
 | #define NONAMELESSSTRUCT | 
 | #define COBJMACROS | 
 | #include "windef.h" | 
 | #include "winbase.h" | 
 | #include "winreg.h" | 
 | #include "wingdi.h" | 
 | #include "winuser.h" | 
 | #include "wine/debug.h" | 
 | #include "wine/unicode.h" | 
 |  | 
 | #include "objbase.h" | 
 | #include "wine/wined3d.h" | 
 | #include "wined3d_gl.h" | 
 | #include "wine/list.h" | 
 | #include "wine/rbtree.h" | 
 |  | 
 | /* Texture format fixups */ | 
 |  | 
 | enum fixup_channel_source | 
 | { | 
 |     CHANNEL_SOURCE_ZERO = 0, | 
 |     CHANNEL_SOURCE_ONE = 1, | 
 |     CHANNEL_SOURCE_X = 2, | 
 |     CHANNEL_SOURCE_Y = 3, | 
 |     CHANNEL_SOURCE_Z = 4, | 
 |     CHANNEL_SOURCE_W = 5, | 
 |     CHANNEL_SOURCE_YUV0 = 6, | 
 |     CHANNEL_SOURCE_YUV1 = 7, | 
 | }; | 
 |  | 
 | enum yuv_fixup | 
 | { | 
 |     YUV_FIXUP_YUY2 = 0, | 
 |     YUV_FIXUP_UYVY = 1, | 
 |     YUV_FIXUP_YV12 = 2, | 
 | }; | 
 |  | 
 | #include <pshpack2.h> | 
 | struct color_fixup_desc | 
 | { | 
 |     unsigned x_sign_fixup : 1; | 
 |     unsigned x_source : 3; | 
 |     unsigned y_sign_fixup : 1; | 
 |     unsigned y_source : 3; | 
 |     unsigned z_sign_fixup : 1; | 
 |     unsigned z_source : 3; | 
 |     unsigned w_sign_fixup : 1; | 
 |     unsigned w_source : 3; | 
 | }; | 
 | #include <poppack.h> | 
 |  | 
 | static const struct color_fixup_desc COLOR_FIXUP_IDENTITY = | 
 |         {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W}; | 
 |  | 
 | static inline struct color_fixup_desc create_color_fixup_desc( | 
 |         int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1, | 
 |         int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3) | 
 | { | 
 |     struct color_fixup_desc fixup = | 
 |     { | 
 |         sign0, src0, | 
 |         sign1, src1, | 
 |         sign2, src2, | 
 |         sign3, src3, | 
 |     }; | 
 |     return fixup; | 
 | } | 
 |  | 
 | static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup) | 
 | { | 
 |     struct color_fixup_desc fixup = | 
 |     { | 
 |         0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, | 
 |         0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, | 
 |         0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, | 
 |         0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, | 
 |     }; | 
 |     return fixup; | 
 | } | 
 |  | 
 | static inline BOOL is_identity_fixup(struct color_fixup_desc fixup) | 
 | { | 
 |     return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup)); | 
 | } | 
 |  | 
 | static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup) | 
 | { | 
 |     return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1; | 
 | } | 
 |  | 
 | static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup) | 
 | { | 
 |     enum yuv_fixup yuv_fixup = 0; | 
 |     if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0); | 
 |     if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1); | 
 |     if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2); | 
 |     if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3); | 
 |     return yuv_fixup; | 
 | } | 
 |  | 
 | void *wined3d_rb_alloc(size_t size); | 
 | void *wined3d_rb_realloc(void *ptr, size_t size); | 
 | void wined3d_rb_free(void *ptr); | 
 |  | 
 | /* Device caps */ | 
 | #define MAX_PALETTES            65536 | 
 | #define MAX_STREAMS             16 | 
 | #define MAX_TEXTURES            8 | 
 | #define MAX_FRAGMENT_SAMPLERS   16 | 
 | #define MAX_VERTEX_SAMPLERS     4 | 
 | #define MAX_COMBINED_SAMPLERS   (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) | 
 | #define MAX_ACTIVE_LIGHTS       8 | 
 | #define MAX_CLIPPLANES          WINED3DMAXUSERCLIPPLANES | 
 |  | 
 | /* Used for CreateStateBlock */ | 
 | #define NUM_SAVEDPIXELSTATES_R     35 | 
 | #define NUM_SAVEDPIXELSTATES_T     18 | 
 | #define NUM_SAVEDPIXELSTATES_S     12 | 
 | #define NUM_SAVEDVERTEXSTATES_R    34 | 
 | #define NUM_SAVEDVERTEXSTATES_T    2 | 
 | #define NUM_SAVEDVERTEXSTATES_S    1 | 
 |  | 
 | extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R]; | 
 | extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T]; | 
 | extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S]; | 
 | extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R]; | 
 | extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T]; | 
 | extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S]; | 
 |  | 
 | typedef enum _WINELOOKUP { | 
 |     WINELOOKUP_WARPPARAM = 0, | 
 |     MAX_LOOKUPS          = 1 | 
 | } WINELOOKUP; | 
 |  | 
 | extern const int minLookup[MAX_LOOKUPS]; | 
 | extern const int maxLookup[MAX_LOOKUPS]; | 
 | extern DWORD *stateLookup[MAX_LOOKUPS]; | 
 |  | 
 | struct min_lookup | 
 | { | 
 |     GLenum mip[WINED3DTEXF_LINEAR + 1]; | 
 | }; | 
 |  | 
 | struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1]; | 
 | const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1]; | 
 | GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1]; | 
 | const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1]; | 
 |  | 
 | extern const struct filter_lookup filter_lookup_nofilter; | 
 | extern struct filter_lookup filter_lookup; | 
 |  | 
 | /* float_16_to_32() and float_32_to_16() (see implementation in | 
 |  * surface_base.c) convert 16 bit floats in the FLOAT16 data type | 
 |  * to standard C floats and vice versa. They do not depend on the encoding | 
 |  * of the C float, so they are platform independent, but slow. On x86 and | 
 |  * other IEEE 754 compliant platforms the conversion can be accelerated by | 
 |  * bit shifting the exponent and mantissa. There are also some SSE-based | 
 |  * assembly routines out there. | 
 |  * | 
 |  * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format | 
 |  */ | 
 | static inline float float_16_to_32(const unsigned short *in) { | 
 |     const unsigned short s = ((*in) & 0x8000); | 
 |     const unsigned short e = ((*in) & 0x7C00) >> 10; | 
 |     const unsigned short m = (*in) & 0x3FF; | 
 |     const float sgn = (s ? -1.0 : 1.0); | 
 |  | 
 |     if(e == 0) { | 
 |         if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */ | 
 |         else return sgn * pow(2, -14.0) * ( (float) m / 1024.0); | 
 |     } else if(e < 31) { | 
 |         return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0)); | 
 |     } else { | 
 |         if(m == 0) return sgn / 0.0; /* +INF / -INF */ | 
 |         else return 0.0 / 0.0; /* NAN */ | 
 |     } | 
 | } | 
 |  | 
 | static inline float float_24_to_32(DWORD in) | 
 | { | 
 |     const float sgn = in & 0x800000 ? -1.0f : 1.0f; | 
 |     const unsigned short e = (in & 0x780000) >> 19; | 
 |     const unsigned short m = in & 0x7ffff; | 
 |  | 
 |     if (e == 0) | 
 |     { | 
 |         if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ | 
 |         else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f); | 
 |     } | 
 |     else if (e < 15) | 
 |     { | 
 |         return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f)); | 
 |     } | 
 |     else | 
 |     { | 
 |         if (m == 0) return sgn / 0.0; /* +INF / -INF */ | 
 |         else return 0.0 / 0.0; /* NAN */ | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * Settings  | 
 |  */ | 
 | #define VS_NONE    0 | 
 | #define VS_HW      1 | 
 |  | 
 | #define PS_NONE    0 | 
 | #define PS_HW      1 | 
 |  | 
 | #define VBO_NONE   0 | 
 | #define VBO_HW     1 | 
 |  | 
 | #define NP2_NONE   0 | 
 | #define NP2_REPACK 1 | 
 | #define NP2_NATIVE 2 | 
 |  | 
 | #define ORM_BACKBUFFER  0 | 
 | #define ORM_PBUFFER     1 | 
 | #define ORM_FBO         2 | 
 |  | 
 | #define SHADER_ARB  1 | 
 | #define SHADER_GLSL 2 | 
 | #define SHADER_ATI  3 | 
 | #define SHADER_NONE 4 | 
 |  | 
 | #define RTL_DISABLE   -1 | 
 | #define RTL_AUTO       0 | 
 | #define RTL_READDRAW   1 | 
 | #define RTL_READTEX    2 | 
 | #define RTL_TEXDRAW    3 | 
 | #define RTL_TEXTEX     4 | 
 |  | 
 | #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */ | 
 | #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */ | 
 |  | 
 | /* NOTE: When adding fields to this structure, make sure to update the default | 
 |  * values in wined3d_main.c as well. */ | 
 | typedef struct wined3d_settings_s { | 
 | /* vertex and pixel shader modes */ | 
 |   int vs_mode; | 
 |   int ps_mode; | 
 |   int vbo_mode; | 
 | /* Ideally, we don't want the user to have to request GLSL.  If the hardware supports GLSL, | 
 |     we should use it.  However, until it's fully implemented, we'll leave it as a registry | 
 |     setting for developers. */ | 
 |   BOOL glslRequested; | 
 |   int offscreen_rendering_mode; | 
 |   int rendertargetlock_mode; | 
 |   unsigned short pci_vendor_id; | 
 |   unsigned short pci_device_id; | 
 | /* Memory tracking and object counting */ | 
 |   unsigned int emulated_textureram; | 
 |   char *logo; | 
 |   int allow_multisampling; | 
 | } wined3d_settings_t; | 
 |  | 
 | extern wined3d_settings_t wined3d_settings; | 
 |  | 
 | typedef enum _WINED3DSAMPLER_TEXTURE_TYPE | 
 | { | 
 |     WINED3DSTT_UNKNOWN = 0, | 
 |     WINED3DSTT_1D = 1, | 
 |     WINED3DSTT_2D = 2, | 
 |     WINED3DSTT_CUBE = 3, | 
 |     WINED3DSTT_VOLUME = 4, | 
 | } WINED3DSAMPLER_TEXTURE_TYPE; | 
 |  | 
 | typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE | 
 | { | 
 |     WINED3DSPR_TEMP = 0, | 
 |     WINED3DSPR_INPUT = 1, | 
 |     WINED3DSPR_CONST = 2, | 
 |     WINED3DSPR_ADDR = 3, | 
 |     WINED3DSPR_TEXTURE = 3, | 
 |     WINED3DSPR_RASTOUT = 4, | 
 |     WINED3DSPR_ATTROUT = 5, | 
 |     WINED3DSPR_TEXCRDOUT = 6, | 
 |     WINED3DSPR_OUTPUT = 6, | 
 |     WINED3DSPR_CONSTINT = 7, | 
 |     WINED3DSPR_COLOROUT = 8, | 
 |     WINED3DSPR_DEPTHOUT = 9, | 
 |     WINED3DSPR_SAMPLER = 10, | 
 |     WINED3DSPR_CONST2 = 11, | 
 |     WINED3DSPR_CONST3 = 12, | 
 |     WINED3DSPR_CONST4 = 13, | 
 |     WINED3DSPR_CONSTBOOL = 14, | 
 |     WINED3DSPR_LOOP = 15, | 
 |     WINED3DSPR_TEMPFLOAT16 = 16, | 
 |     WINED3DSPR_MISCTYPE = 17, | 
 |     WINED3DSPR_LABEL = 18, | 
 |     WINED3DSPR_PREDICATE = 19, | 
 |     WINED3DSPR_IMMCONST, | 
 | } WINED3DSHADER_PARAM_REGISTER_TYPE; | 
 |  | 
 | enum wined3d_immconst_type | 
 | { | 
 |     WINED3D_IMMCONST_FLOAT, | 
 |     WINED3D_IMMCONST_FLOAT4, | 
 | }; | 
 |  | 
 | typedef enum _WINED3DVS_RASTOUT_OFFSETS | 
 | { | 
 |     WINED3DSRO_POSITION = 0, | 
 |     WINED3DSRO_FOG = 1, | 
 |     WINED3DSRO_POINT_SIZE = 2, | 
 | } WINED3DVS_RASTOUT_OFFSETS; | 
 |  | 
 | #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6)) | 
 |  | 
 | typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE | 
 | { | 
 |     WINED3DSPSM_NONE = 0, | 
 |     WINED3DSPSM_NEG = 1, | 
 |     WINED3DSPSM_BIAS = 2, | 
 |     WINED3DSPSM_BIASNEG = 3, | 
 |     WINED3DSPSM_SIGN = 4, | 
 |     WINED3DSPSM_SIGNNEG = 5, | 
 |     WINED3DSPSM_COMP = 6, | 
 |     WINED3DSPSM_X2 = 7, | 
 |     WINED3DSPSM_X2NEG = 8, | 
 |     WINED3DSPSM_DZ = 9, | 
 |     WINED3DSPSM_DW = 10, | 
 |     WINED3DSPSM_ABS = 11, | 
 |     WINED3DSPSM_ABSNEG = 12, | 
 |     WINED3DSPSM_NOT = 13, | 
 | } WINED3DSHADER_PARAM_SRCMOD_TYPE; | 
 |  | 
 | #define WINED3DSP_WRITEMASK_0   0x1 /* .x r */ | 
 | #define WINED3DSP_WRITEMASK_1   0x2 /* .y g */ | 
 | #define WINED3DSP_WRITEMASK_2   0x4 /* .z b */ | 
 | #define WINED3DSP_WRITEMASK_3   0x8 /* .w a */ | 
 | #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ | 
 |  | 
 | typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE | 
 | { | 
 |     WINED3DSPDM_NONE = 0, | 
 |     WINED3DSPDM_SATURATE = 1, | 
 |     WINED3DSPDM_PARTIALPRECISION = 2, | 
 |     WINED3DSPDM_MSAMPCENTROID = 4, | 
 | } WINED3DSHADER_PARAM_DSTMOD_TYPE; | 
 |  | 
 | typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE | 
 | { | 
 |     WINED3DSIO_NOP = 0, | 
 |     WINED3DSIO_MOV = 1, | 
 |     WINED3DSIO_ADD = 2, | 
 |     WINED3DSIO_SUB = 3, | 
 |     WINED3DSIO_MAD = 4, | 
 |     WINED3DSIO_MUL = 5, | 
 |     WINED3DSIO_RCP = 6, | 
 |     WINED3DSIO_RSQ = 7, | 
 |     WINED3DSIO_DP3 = 8, | 
 |     WINED3DSIO_DP4 = 9, | 
 |     WINED3DSIO_MIN = 10, | 
 |     WINED3DSIO_MAX = 11, | 
 |     WINED3DSIO_SLT = 12, | 
 |     WINED3DSIO_SGE = 13, | 
 |     WINED3DSIO_EXP = 14, | 
 |     WINED3DSIO_LOG = 15, | 
 |     WINED3DSIO_LIT = 16, | 
 |     WINED3DSIO_DST = 17, | 
 |     WINED3DSIO_LRP = 18, | 
 |     WINED3DSIO_FRC = 19, | 
 |     WINED3DSIO_M4x4 = 20, | 
 |     WINED3DSIO_M4x3 = 21, | 
 |     WINED3DSIO_M3x4 = 22, | 
 |     WINED3DSIO_M3x3 = 23, | 
 |     WINED3DSIO_M3x2 = 24, | 
 |     WINED3DSIO_CALL = 25, | 
 |     WINED3DSIO_CALLNZ = 26, | 
 |     WINED3DSIO_LOOP = 27, | 
 |     WINED3DSIO_RET = 28, | 
 |     WINED3DSIO_ENDLOOP = 29, | 
 |     WINED3DSIO_LABEL = 30, | 
 |     WINED3DSIO_DCL = 31, | 
 |     WINED3DSIO_POW = 32, | 
 |     WINED3DSIO_CRS = 33, | 
 |     WINED3DSIO_SGN = 34, | 
 |     WINED3DSIO_ABS = 35, | 
 |     WINED3DSIO_NRM = 36, | 
 |     WINED3DSIO_SINCOS = 37, | 
 |     WINED3DSIO_REP = 38, | 
 |     WINED3DSIO_ENDREP = 39, | 
 |     WINED3DSIO_IF = 40, | 
 |     WINED3DSIO_IFC = 41, | 
 |     WINED3DSIO_ELSE = 42, | 
 |     WINED3DSIO_ENDIF = 43, | 
 |     WINED3DSIO_BREAK = 44, | 
 |     WINED3DSIO_BREAKC = 45, | 
 |     WINED3DSIO_MOVA = 46, | 
 |     WINED3DSIO_DEFB = 47, | 
 |     WINED3DSIO_DEFI = 48, | 
 |  | 
 |     WINED3DSIO_TEXCOORD = 64, | 
 |     WINED3DSIO_TEXKILL = 65, | 
 |     WINED3DSIO_TEX = 66, | 
 |     WINED3DSIO_TEXBEM = 67, | 
 |     WINED3DSIO_TEXBEML = 68, | 
 |     WINED3DSIO_TEXREG2AR = 69, | 
 |     WINED3DSIO_TEXREG2GB = 70, | 
 |     WINED3DSIO_TEXM3x2PAD = 71, | 
 |     WINED3DSIO_TEXM3x2TEX = 72, | 
 |     WINED3DSIO_TEXM3x3PAD = 73, | 
 |     WINED3DSIO_TEXM3x3TEX = 74, | 
 |     WINED3DSIO_TEXM3x3DIFF = 75, | 
 |     WINED3DSIO_TEXM3x3SPEC = 76, | 
 |     WINED3DSIO_TEXM3x3VSPEC = 77, | 
 |     WINED3DSIO_EXPP = 78, | 
 |     WINED3DSIO_LOGP = 79, | 
 |     WINED3DSIO_CND = 80, | 
 |     WINED3DSIO_DEF = 81, | 
 |     WINED3DSIO_TEXREG2RGB = 82, | 
 |     WINED3DSIO_TEXDP3TEX = 83, | 
 |     WINED3DSIO_TEXM3x2DEPTH = 84, | 
 |     WINED3DSIO_TEXDP3 = 85, | 
 |     WINED3DSIO_TEXM3x3 = 86, | 
 |     WINED3DSIO_TEXDEPTH = 87, | 
 |     WINED3DSIO_CMP = 88, | 
 |     WINED3DSIO_BEM = 89, | 
 |     WINED3DSIO_DP2ADD = 90, | 
 |     WINED3DSIO_DSX = 91, | 
 |     WINED3DSIO_DSY = 92, | 
 |     WINED3DSIO_TEXLDD = 93, | 
 |     WINED3DSIO_SETP = 94, | 
 |     WINED3DSIO_TEXLDL = 95, | 
 |     WINED3DSIO_BREAKP = 96, | 
 |  | 
 |     WINED3DSIO_PHASE = 0xfffd, | 
 |     WINED3DSIO_COMMENT = 0xfffe, | 
 |     WINED3DSIO_END = 0Xffff, | 
 | } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE; | 
 |  | 
 | /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ | 
 | #define WINED3DSI_TEXLD_PROJECT 1 | 
 | #define WINED3DSI_TEXLD_BIAS    2 | 
 |  | 
 | typedef enum COMPARISON_TYPE | 
 | { | 
 |     COMPARISON_GT = 1, | 
 |     COMPARISON_EQ = 2, | 
 |     COMPARISON_GE = 3, | 
 |     COMPARISON_LT = 4, | 
 |     COMPARISON_NE = 5, | 
 |     COMPARISON_LE = 6, | 
 | } COMPARISON_TYPE; | 
 |  | 
 | #define WINED3D_SM1_VS  0xfffe | 
 | #define WINED3D_SM1_PS  0xffff | 
 | #define WINED3D_SM4_PS  0x0000 | 
 | #define WINED3D_SM4_VS  0x0001 | 
 | #define WINED3D_SM4_GS  0x0002 | 
 |  | 
 | /* Shader version tokens, and shader end tokens */ | 
 | #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor)) | 
 | #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) | 
 |  | 
 | /* Shader backends */ | 
 |  | 
 | /* TODO: Make this dynamic, based on shader limits ? */ | 
 | #define MAX_ATTRIBS 16 | 
 | #define MAX_REG_ADDR 1 | 
 | #define MAX_REG_TEMP 32 | 
 | #define MAX_REG_TEXCRD 8 | 
 | #define MAX_REG_INPUT 12 | 
 | #define MAX_REG_OUTPUT 12 | 
 | #define MAX_CONST_I 16 | 
 | #define MAX_CONST_B 16 | 
 |  | 
 | /* FIXME: This needs to go up to 2048 for | 
 |  * Shader model 3 according to msdn (and for software shaders) */ | 
 | #define MAX_LABELS 16 | 
 |  | 
 | #define SHADER_PGMSIZE 65535 | 
 | typedef struct SHADER_BUFFER { | 
 |     char* buffer; | 
 |     unsigned int bsize; | 
 |     unsigned int lineNo; | 
 |     BOOL newline; | 
 | } SHADER_BUFFER; | 
 |  | 
 | enum WINED3D_SHADER_INSTRUCTION_HANDLER | 
 | { | 
 |     WINED3DSIH_ABS, | 
 |     WINED3DSIH_ADD, | 
 |     WINED3DSIH_BEM, | 
 |     WINED3DSIH_BREAK, | 
 |     WINED3DSIH_BREAKC, | 
 |     WINED3DSIH_BREAKP, | 
 |     WINED3DSIH_CALL, | 
 |     WINED3DSIH_CALLNZ, | 
 |     WINED3DSIH_CMP, | 
 |     WINED3DSIH_CND, | 
 |     WINED3DSIH_CRS, | 
 |     WINED3DSIH_DCL, | 
 |     WINED3DSIH_DEF, | 
 |     WINED3DSIH_DEFB, | 
 |     WINED3DSIH_DEFI, | 
 |     WINED3DSIH_DP2ADD, | 
 |     WINED3DSIH_DP3, | 
 |     WINED3DSIH_DP4, | 
 |     WINED3DSIH_DST, | 
 |     WINED3DSIH_DSX, | 
 |     WINED3DSIH_DSY, | 
 |     WINED3DSIH_ELSE, | 
 |     WINED3DSIH_ENDIF, | 
 |     WINED3DSIH_ENDLOOP, | 
 |     WINED3DSIH_ENDREP, | 
 |     WINED3DSIH_EXP, | 
 |     WINED3DSIH_EXPP, | 
 |     WINED3DSIH_FRC, | 
 |     WINED3DSIH_IF, | 
 |     WINED3DSIH_IFC, | 
 |     WINED3DSIH_LABEL, | 
 |     WINED3DSIH_LIT, | 
 |     WINED3DSIH_LOG, | 
 |     WINED3DSIH_LOGP, | 
 |     WINED3DSIH_LOOP, | 
 |     WINED3DSIH_LRP, | 
 |     WINED3DSIH_M3x2, | 
 |     WINED3DSIH_M3x3, | 
 |     WINED3DSIH_M3x4, | 
 |     WINED3DSIH_M4x3, | 
 |     WINED3DSIH_M4x4, | 
 |     WINED3DSIH_MAD, | 
 |     WINED3DSIH_MAX, | 
 |     WINED3DSIH_MIN, | 
 |     WINED3DSIH_MOV, | 
 |     WINED3DSIH_MOVA, | 
 |     WINED3DSIH_MUL, | 
 |     WINED3DSIH_NOP, | 
 |     WINED3DSIH_NRM, | 
 |     WINED3DSIH_PHASE, | 
 |     WINED3DSIH_POW, | 
 |     WINED3DSIH_RCP, | 
 |     WINED3DSIH_REP, | 
 |     WINED3DSIH_RET, | 
 |     WINED3DSIH_RSQ, | 
 |     WINED3DSIH_SETP, | 
 |     WINED3DSIH_SGE, | 
 |     WINED3DSIH_SGN, | 
 |     WINED3DSIH_SINCOS, | 
 |     WINED3DSIH_SLT, | 
 |     WINED3DSIH_SUB, | 
 |     WINED3DSIH_TEX, | 
 |     WINED3DSIH_TEXBEM, | 
 |     WINED3DSIH_TEXBEML, | 
 |     WINED3DSIH_TEXCOORD, | 
 |     WINED3DSIH_TEXDEPTH, | 
 |     WINED3DSIH_TEXDP3, | 
 |     WINED3DSIH_TEXDP3TEX, | 
 |     WINED3DSIH_TEXKILL, | 
 |     WINED3DSIH_TEXLDD, | 
 |     WINED3DSIH_TEXLDL, | 
 |     WINED3DSIH_TEXM3x2DEPTH, | 
 |     WINED3DSIH_TEXM3x2PAD, | 
 |     WINED3DSIH_TEXM3x2TEX, | 
 |     WINED3DSIH_TEXM3x3, | 
 |     WINED3DSIH_TEXM3x3DIFF, | 
 |     WINED3DSIH_TEXM3x3PAD, | 
 |     WINED3DSIH_TEXM3x3SPEC, | 
 |     WINED3DSIH_TEXM3x3TEX, | 
 |     WINED3DSIH_TEXM3x3VSPEC, | 
 |     WINED3DSIH_TEXREG2AR, | 
 |     WINED3DSIH_TEXREG2GB, | 
 |     WINED3DSIH_TEXREG2RGB, | 
 |     WINED3DSIH_TABLE_SIZE | 
 | }; | 
 |  | 
 | enum wined3d_shader_type | 
 | { | 
 |     WINED3D_SHADER_TYPE_PIXEL, | 
 |     WINED3D_SHADER_TYPE_VERTEX, | 
 |     WINED3D_SHADER_TYPE_GEOMETRY, | 
 | }; | 
 |  | 
 | struct wined3d_shader_version | 
 | { | 
 |     enum wined3d_shader_type type; | 
 |     BYTE major; | 
 |     BYTE minor; | 
 | }; | 
 |  | 
 | #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) | 
 |  | 
 | typedef struct shader_reg_maps | 
 | { | 
 |     struct wined3d_shader_version shader_version; | 
 |     char texcoord[MAX_REG_TEXCRD];          /* pixel < 3.0 */ | 
 |     char temporary[MAX_REG_TEMP];           /* pixel, vertex */ | 
 |     char address[MAX_REG_ADDR];             /* vertex */ | 
 |     char labels[MAX_LABELS];                /* pixel, vertex */ | 
 |     DWORD *constf;                          /* pixel, vertex */ | 
 |     DWORD texcoord_mask[MAX_REG_TEXCRD];    /* vertex < 3.0 */ | 
 |     WORD input_registers;                   /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */ | 
 |     WORD output_registers;                  /* MAX_REG_OUTPUT, 12 */ | 
 |     WORD integer_constants;                 /* MAX_CONST_I, 16 */ | 
 |     WORD boolean_constants;                 /* MAX_CONST_B, 16 */ | 
 |     WORD local_int_consts;                  /* MAX_CONST_I, 16 */ | 
 |     WORD local_bool_consts;                 /* MAX_CONST_B, 16 */ | 
 |  | 
 |     WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; | 
 |     BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES]; | 
 |  | 
 |     unsigned usesnrm        : 1; | 
 |     unsigned vpos           : 1; | 
 |     unsigned usesdsx        : 1; | 
 |     unsigned usesdsy        : 1; | 
 |     unsigned usestexldd     : 1; | 
 |     unsigned usesmova       : 1; | 
 |     unsigned usesfacing     : 1; | 
 |     unsigned usesrelconstF  : 1; | 
 |     unsigned fog            : 1; | 
 |     unsigned usestexldl     : 1; | 
 |     unsigned usesifc        : 1; | 
 |     unsigned usescall       : 1; | 
 |     unsigned padding        : 4; | 
 |  | 
 |     /* Whether or not loops are used in this shader, and nesting depth */ | 
 |     unsigned loop_depth; | 
 |     unsigned highest_render_target; | 
 |  | 
 | } shader_reg_maps; | 
 |  | 
 | struct wined3d_shader_context | 
 | { | 
 |     IWineD3DBaseShader *shader; | 
 |     const struct shader_reg_maps *reg_maps; | 
 |     SHADER_BUFFER *buffer; | 
 |     void *backend_data; | 
 | }; | 
 |  | 
 | struct wined3d_shader_register | 
 | { | 
 |     WINED3DSHADER_PARAM_REGISTER_TYPE type; | 
 |     UINT idx; | 
 |     const struct wined3d_shader_src_param *rel_addr; | 
 |     enum wined3d_immconst_type immconst_type; | 
 |     DWORD immconst_data[4]; | 
 | }; | 
 |  | 
 | struct wined3d_shader_dst_param | 
 | { | 
 |     struct wined3d_shader_register reg; | 
 |     DWORD write_mask; | 
 |     DWORD modifiers; | 
 |     DWORD shift; | 
 | }; | 
 |  | 
 | struct wined3d_shader_src_param | 
 | { | 
 |     struct wined3d_shader_register reg; | 
 |     DWORD swizzle; | 
 |     DWORD modifiers; | 
 | }; | 
 |  | 
 | struct wined3d_shader_instruction | 
 | { | 
 |     const struct wined3d_shader_context *ctx; | 
 |     enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; | 
 |     DWORD flags; | 
 |     BOOL coissue; | 
 |     DWORD predicate; | 
 |     UINT dst_count; | 
 |     const struct wined3d_shader_dst_param *dst; | 
 |     UINT src_count; | 
 |     const struct wined3d_shader_src_param *src; | 
 | }; | 
 |  | 
 | struct wined3d_shader_semantic | 
 | { | 
 |     WINED3DDECLUSAGE usage; | 
 |     UINT usage_idx; | 
 |     WINED3DSAMPLER_TEXTURE_TYPE sampler_type; | 
 |     struct wined3d_shader_dst_param reg; | 
 | }; | 
 |  | 
 | struct wined3d_shader_attribute | 
 | { | 
 |     WINED3DDECLUSAGE usage; | 
 |     UINT usage_idx; | 
 | }; | 
 |  | 
 | struct wined3d_shader_frontend | 
 | { | 
 |     void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature); | 
 |     void (*shader_free)(void *data); | 
 |     void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); | 
 |     void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size); | 
 |     void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, | 
 |             struct wined3d_shader_src_param *src_rel_addr); | 
 |     void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, | 
 |             struct wined3d_shader_src_param *dst_rel_addr); | 
 |     void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic); | 
 |     void (*shader_read_comment)(const DWORD **ptr, const char **comment); | 
 |     BOOL (*shader_is_end)(void *data, const DWORD **ptr); | 
 | }; | 
 |  | 
 | extern const struct wined3d_shader_frontend sm1_shader_frontend; | 
 | extern const struct wined3d_shader_frontend sm4_shader_frontend; | 
 |  | 
 | typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); | 
 |  | 
 | struct shader_caps { | 
 |     DWORD               VertexShaderVersion; | 
 |     DWORD               MaxVertexShaderConst; | 
 |  | 
 |     DWORD               PixelShaderVersion; | 
 |     float               PixelShader1xMaxValue; | 
 |     DWORD               MaxPixelShaderConst; | 
 |  | 
 |     WINED3DVSHADERCAPS2_0   VS20Caps; | 
 |     WINED3DPSHADERCAPS2_0   PS20Caps; | 
 |  | 
 |     DWORD               MaxVShaderInstructionsExecuted; | 
 |     DWORD               MaxPShaderInstructionsExecuted; | 
 |     DWORD               MaxVertexShader30InstructionSlots; | 
 |     DWORD               MaxPixelShader30InstructionSlots; | 
 |  | 
 |     BOOL                VSClipping; | 
 | }; | 
 |  | 
 | enum tex_types | 
 | { | 
 |     tex_1d       = 0, | 
 |     tex_2d       = 1, | 
 |     tex_3d       = 2, | 
 |     tex_cube     = 3, | 
 |     tex_rect     = 4, | 
 |     tex_type_count = 5, | 
 | }; | 
 |  | 
 | enum vertexprocessing_mode { | 
 |     fixedfunction, | 
 |     vertexshader, | 
 |     pretransformed | 
 | }; | 
 |  | 
 | #define WINED3D_CONST_NUM_UNUSED ~0U | 
 |  | 
 | enum fogmode { | 
 |     FOG_OFF, | 
 |     FOG_LINEAR, | 
 |     FOG_EXP, | 
 |     FOG_EXP2 | 
 | }; | 
 |  | 
 | /* Stateblock dependent parameters which have to be hardcoded | 
 |  * into the shader code | 
 |  */ | 
 | struct ps_compile_args { | 
 |     struct color_fixup_desc     color_fixup[MAX_FRAGMENT_SAMPLERS]; | 
 |     enum vertexprocessing_mode  vp_mode; | 
 |     enum fogmode                fog; | 
 |     /* Projected textures(ps 1.0-1.3) */ | 
 |     /* Texture types(2D, Cube, 3D) in ps 1.x */ | 
 |     BOOL                        srgb_correction; | 
 |     WORD                        np2_fixup; | 
 |     /* Bitmap for NP2 texcoord fixups (16 samplers max currently). | 
 |        D3D9 has a limit of 16 samplers and the fixup is superfluous | 
 |        in D3D10 (unconditional NP2 support mandatory). */ | 
 | }; | 
 |  | 
 | enum fog_src_type { | 
 |     VS_FOG_Z        = 0, | 
 |     VS_FOG_COORD    = 1 | 
 | }; | 
 |  | 
 | struct vs_compile_args { | 
 |     WORD                        fog_src; | 
 |     WORD                        swizzle_map;   /* MAX_ATTRIBS, 16 */ | 
 | }; | 
 |  | 
 | typedef struct { | 
 |     void (*shader_handle_instruction)(const struct wined3d_shader_instruction *); | 
 |     void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS); | 
 |     void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type); | 
 |     void (*shader_deselect_depth_blt)(IWineD3DDevice *iface); | 
 |     void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count); | 
 |     void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count); | 
 |     void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS); | 
 |     void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS); | 
 |     void (*shader_destroy)(IWineD3DBaseShader *iface); | 
 |     HRESULT (*shader_alloc_private)(IWineD3DDevice *iface); | 
 |     void (*shader_free_private)(IWineD3DDevice *iface); | 
 |     BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface); | 
 |     void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps); | 
 |     BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup); | 
 |     void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins); | 
 | } shader_backend_t; | 
 |  | 
 | extern const shader_backend_t glsl_shader_backend; | 
 | extern const shader_backend_t arb_program_shader_backend; | 
 | extern const shader_backend_t none_shader_backend; | 
 |  | 
 | /* X11 locking */ | 
 |  | 
 | extern void (* CDECL wine_tsx11_lock_ptr)(void); | 
 | extern void (* CDECL wine_tsx11_unlock_ptr)(void); | 
 |  | 
 | /* As GLX relies on X, this is needed */ | 
 | extern int num_lock; | 
 |  | 
 | #if 0 | 
 | #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() | 
 | #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() | 
 | #else | 
 | #define ENTER_GL() wine_tsx11_lock_ptr() | 
 | #define LEAVE_GL() wine_tsx11_unlock_ptr() | 
 | #endif | 
 |  | 
 | /***************************************************************************** | 
 |  * Defines | 
 |  */ | 
 |  | 
 | /* GL related defines */ | 
 | /* ------------------ */ | 
 | #define GL_SUPPORT(ExtName)           (GLINFO_LOCATION.supported[ExtName] != 0) | 
 | #define GL_LIMITS(ExtName)            (GLINFO_LOCATION.max_##ExtName) | 
 | #define GL_EXTCALL(FuncName)          (GLINFO_LOCATION.FuncName) | 
 | #define GL_VEND(_VendName)            (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE) | 
 |  | 
 | #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) | 
 | #define D3DCOLOR_B_G(dw) (((dw) >>  8) & 0xFF) | 
 | #define D3DCOLOR_B_B(dw) (((dw) >>  0) & 0xFF) | 
 | #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF) | 
 |  | 
 | #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) | 
 | #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f) | 
 | #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f) | 
 | #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) | 
 |  | 
 | #define D3DCOLORTOGLFLOAT4(dw, vec) do { \ | 
 |   (vec)[0] = D3DCOLOR_R(dw); \ | 
 |   (vec)[1] = D3DCOLOR_G(dw); \ | 
 |   (vec)[2] = D3DCOLOR_B(dw); \ | 
 |   (vec)[3] = D3DCOLOR_A(dw); \ | 
 | } while(0) | 
 |  | 
 | /* DirectX Device Limits */ | 
 | /* --------------------- */ | 
 | #define MAX_MIP_LEVELS 32  /* Maximum number of mipmap levels. */ | 
 | #define MAX_STREAMS  16  /* Maximum possible streams - used for fixed size arrays | 
 |                             See MaxStreams in MSDN under GetDeviceCaps */ | 
 | #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */ | 
 |  | 
 | /* Checking of API calls */ | 
 | /* --------------------- */ | 
 | #ifndef WINE_NO_DEBUG_MSGS | 
 | #define checkGLcall(A)                                          \ | 
 | do {                                                            \ | 
 |     GLint err = glGetError();                                   \ | 
 |     if (err == GL_NO_ERROR) {                                   \ | 
 |        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__);    \ | 
 |                                                                 \ | 
 |     } else do {                                                 \ | 
 |         FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ | 
 |             debug_glerror(err), err, A, __FILE__, __LINE__);    \ | 
 |        err = glGetError();                                      \ | 
 |     } while (err != GL_NO_ERROR);                               \ | 
 | } while(0) | 
 | #else | 
 | #define checkGLcall(A) do {} while(0) | 
 | #endif | 
 |  | 
 | /* Trace routines / diagnostics */ | 
 | /* ---------------------------- */ | 
 |  | 
 | /* Dump out a matrix and copy it */ | 
 | #define conv_mat(mat,gl_mat)                                                                \ | 
 | do {                                                                                        \ | 
 |     TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ | 
 |     TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ | 
 |     TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ | 
 |     TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ | 
 |     memcpy(gl_mat, (mat), 16 * sizeof(float));                                              \ | 
 | } while (0) | 
 |  | 
 | /* Macro to dump out the current state of the light chain */ | 
 | #define DUMP_LIGHT_CHAIN()                    \ | 
 | do {                                          \ | 
 |   PLIGHTINFOEL *el = This->stateBlock->lights;\ | 
 |   while (el) {                                \ | 
 |     TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ | 
 |     el = el->next;                            \ | 
 |   }                                           \ | 
 | } while(0) | 
 |  | 
 | /* Trace vector and strided data information */ | 
 | #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); | 
 | #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \ | 
 |         si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \ | 
 |         si->elements[name].buffer_object, si->elements[name].stream_idx); | 
 |  | 
 | /* Defines used for optimizations */ | 
 |  | 
 | /*    Only reapply what is necessary */ | 
 | #define REAPPLY_ALPHAOP  0x0001 | 
 | #define REAPPLY_ALL      0xFFFF | 
 |  | 
 | /* Advance declaration of structures to satisfy compiler */ | 
 | typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; | 
 | typedef struct IWineD3DSurfaceImpl    IWineD3DSurfaceImpl; | 
 | typedef struct IWineD3DPaletteImpl    IWineD3DPaletteImpl; | 
 | typedef struct IWineD3DDeviceImpl     IWineD3DDeviceImpl; | 
 |  | 
 | /* Global variables */ | 
 | extern const float identity[16]; | 
 |  | 
 | /***************************************************************************** | 
 |  * Compilable extra diagnostics | 
 |  */ | 
 |  | 
 | /* Trace information per-vertex: (extremely high amount of trace) */ | 
 | #if 0 /* NOTE: Must be 0 in cvs */ | 
 | # define VTRACE(A) TRACE A | 
 | #else  | 
 | # define VTRACE(A)  | 
 | #endif | 
 |  | 
 | /* TODO: Confirm each of these works when wined3d move completed */ | 
 | #if 0 /* NOTE: Must be 0 in cvs */ | 
 |   /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start | 
 |      of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace | 
 |      is enabled, and if it doesn't exist it is disabled. */ | 
 | # define FRAME_DEBUGGING | 
 |   /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before | 
 |       the file is deleted                                                                            */ | 
 | # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ | 
 | #  define SINGLE_FRAME_DEBUGGING | 
 | # endif   | 
 |   /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. | 
 |      It can only be enabled when FRAME_DEBUGGING is also enabled                                | 
 |      The contents of the back buffer are written into /tmp/backbuffer_* after each primitive  | 
 |      array is drawn.                                                                            */ | 
 | # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */                                                                                        | 
 | #  define SHOW_FRAME_MAKEUP 1 | 
 | # endif   | 
 |   /* The following, when enabled, lets you see the makeup of the all the textures used during each | 
 |      of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. | 
 |      The contents of the textures assigned to each stage are written into  | 
 |      /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */ | 
 | # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ | 
 | #  define SHOW_TEXTURE_MAKEUP 0 | 
 | # endif   | 
 | extern BOOL isOn; | 
 | extern BOOL isDumpingFrames; | 
 | extern LONG primCounter; | 
 | #endif | 
 |  | 
 | enum wined3d_ffp_idx | 
 | { | 
 |     WINED3D_FFP_POSITION = 0, | 
 |     WINED3D_FFP_BLENDWEIGHT = 1, | 
 |     WINED3D_FFP_BLENDINDICES = 2, | 
 |     WINED3D_FFP_NORMAL = 3, | 
 |     WINED3D_FFP_PSIZE = 4, | 
 |     WINED3D_FFP_DIFFUSE = 5, | 
 |     WINED3D_FFP_SPECULAR = 6, | 
 |     WINED3D_FFP_TEXCOORD0 = 7, | 
 |     WINED3D_FFP_TEXCOORD1 = 8, | 
 |     WINED3D_FFP_TEXCOORD2 = 9, | 
 |     WINED3D_FFP_TEXCOORD3 = 10, | 
 |     WINED3D_FFP_TEXCOORD4 = 11, | 
 |     WINED3D_FFP_TEXCOORD5 = 12, | 
 |     WINED3D_FFP_TEXCOORD6 = 13, | 
 |     WINED3D_FFP_TEXCOORD7 = 14, | 
 | }; | 
 |  | 
 | enum wined3d_ffp_emit_idx | 
 | { | 
 |     WINED3D_FFP_EMIT_FLOAT1 = 0, | 
 |     WINED3D_FFP_EMIT_FLOAT2 = 1, | 
 |     WINED3D_FFP_EMIT_FLOAT3 = 2, | 
 |     WINED3D_FFP_EMIT_FLOAT4 = 3, | 
 |     WINED3D_FFP_EMIT_D3DCOLOR = 4, | 
 |     WINED3D_FFP_EMIT_UBYTE4 = 5, | 
 |     WINED3D_FFP_EMIT_SHORT2 = 6, | 
 |     WINED3D_FFP_EMIT_SHORT4 = 7, | 
 |     WINED3D_FFP_EMIT_UBYTE4N = 8, | 
 |     WINED3D_FFP_EMIT_SHORT2N = 9, | 
 |     WINED3D_FFP_EMIT_SHORT4N = 10, | 
 |     WINED3D_FFP_EMIT_USHORT2N = 11, | 
 |     WINED3D_FFP_EMIT_USHORT4N = 12, | 
 |     WINED3D_FFP_EMIT_UDEC3 = 13, | 
 |     WINED3D_FFP_EMIT_DEC3N = 14, | 
 |     WINED3D_FFP_EMIT_FLOAT16_2 = 15, | 
 |     WINED3D_FFP_EMIT_FLOAT16_4 = 16, | 
 |     WINED3D_FFP_EMIT_COUNT = 17 | 
 | }; | 
 |  | 
 | struct wined3d_stream_info_element | 
 | { | 
 |     const struct GlPixelFormatDesc *format_desc; | 
 |     GLsizei stride; | 
 |     const BYTE *data; | 
 |     UINT stream_idx; | 
 |     GLuint buffer_object; | 
 | }; | 
 |  | 
 | struct wined3d_stream_info | 
 | { | 
 |     struct wined3d_stream_info_element elements[MAX_ATTRIBS]; | 
 |     BOOL position_transformed; | 
 |     WORD swizzle_map; /* MAX_ATTRIBS, 16 */ | 
 |     WORD use_map; /* MAX_ATTRIBS, 16 */ | 
 | }; | 
 |  | 
 | /***************************************************************************** | 
 |  * Prototypes | 
 |  */ | 
 |  | 
 | /* Routine common to the draw primitive and draw indexed primitive routines */ | 
 | void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertices, | 
 |         UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex); | 
 | DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); | 
 |  | 
 | typedef void (WINE_GLAPI *glAttribFunc)(const void *data); | 
 | typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data); | 
 | extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT]; | 
 | extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT]; | 
 | extern glAttribFunc specular_func_3ubv; | 
 | extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT]; | 
 | extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT]; | 
 | extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT]; | 
 |  | 
 | #define eps 1e-8 | 
 |  | 
 | #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ | 
 |     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) | 
 |  | 
 | /* Routines and structures related to state management */ | 
 | typedef struct WineD3DContext WineD3DContext; | 
 | typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx); | 
 |  | 
 | #define STATE_RENDER(a) (a) | 
 | #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE)) | 
 |  | 
 | #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num)) | 
 | #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE)) | 
 |  | 
 | /* + 1 because samplers start with 0 */ | 
 | #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num)) | 
 | #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1)) | 
 |  | 
 | #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) | 
 | #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) | 
 |  | 
 | #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a)) | 
 | #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255))) | 
 |  | 
 | #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1) | 
 | #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC) | 
 | #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) | 
 | #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) | 
 |  | 
 | #define STATE_VDECL (STATE_INDEXBUFFER + 1) | 
 | #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) | 
 |  | 
 | #define STATE_VSHADER (STATE_VDECL + 1) | 
 | #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER) | 
 |  | 
 | #define STATE_VIEWPORT (STATE_VSHADER + 1) | 
 | #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) | 
 |  | 
 | #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) | 
 | #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) | 
 | #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT) | 
 | #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) | 
 |  | 
 | #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) | 
 | #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) | 
 |  | 
 | #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) | 
 | #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT) | 
 |  | 
 | #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a)) | 
 | #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1)) | 
 |  | 
 | #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) | 
 |  | 
 | #define STATE_FRONTFACE (STATE_MATERIAL + 1) | 
 |  | 
 | #define STATE_HIGHEST (STATE_FRONTFACE) | 
 |  | 
 | struct StateEntry | 
 | { | 
 |     DWORD               representative; | 
 |     APPLYSTATEFUNC      apply; | 
 | }; | 
 |  | 
 | struct StateEntryTemplate | 
 | { | 
 |     DWORD               state; | 
 |     struct StateEntry   content; | 
 |     GL_SupportedExt     extension; | 
 | }; | 
 |  | 
 | struct fragment_caps { | 
 |     DWORD               PrimitiveMiscCaps; | 
 |  | 
 |     DWORD               TextureOpCaps; | 
 |     DWORD               MaxTextureBlendStages; | 
 |     DWORD               MaxSimultaneousTextures; | 
 | }; | 
 |  | 
 | struct fragment_pipeline { | 
 |     void (*enable_extension)(IWineD3DDevice *iface, BOOL enable); | 
 |     void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps); | 
 |     HRESULT (*alloc_private)(IWineD3DDevice *iface); | 
 |     void (*free_private)(IWineD3DDevice *iface); | 
 |     BOOL (*color_fixup_supported)(struct color_fixup_desc fixup); | 
 |     const struct StateEntryTemplate *states; | 
 |     BOOL ffp_proj_control; | 
 | }; | 
 |  | 
 | extern const struct StateEntryTemplate misc_state_template[]; | 
 | extern const struct StateEntryTemplate ffp_vertexstate_template[]; | 
 | extern const struct fragment_pipeline ffp_fragment_pipeline; | 
 | extern const struct fragment_pipeline atifs_fragment_pipeline; | 
 | extern const struct fragment_pipeline arbfp_fragment_pipeline; | 
 | extern const struct fragment_pipeline nvts_fragment_pipeline; | 
 | extern const struct fragment_pipeline nvrc_fragment_pipeline; | 
 |  | 
 | /* "Base" state table */ | 
 | HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, | 
 |         const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex, | 
 |         const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc); | 
 |  | 
 | /* Shaders for color conversions in blits */ | 
 | struct blit_shader { | 
 |     HRESULT (*alloc_private)(IWineD3DDevice *iface); | 
 |     void (*free_private)(IWineD3DDevice *iface); | 
 |     HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc, | 
 |             GLenum textype, UINT width, UINT height); | 
 |     void (*unset_shader)(IWineD3DDevice *iface); | 
 |     BOOL (*color_fixup_supported)(struct color_fixup_desc fixup); | 
 | }; | 
 |  | 
 | extern const struct blit_shader ffp_blit; | 
 | extern const struct blit_shader arbfp_blit; | 
 |  | 
 | enum fogsource { | 
 |     FOGSOURCE_FFP, | 
 |     FOGSOURCE_VS, | 
 |     FOGSOURCE_COORD, | 
 | }; | 
 |  | 
 | #define WINED3D_MAX_FBO_ENTRIES 64 | 
 |  | 
 | /* The new context manager that should deal with onscreen and offscreen rendering */ | 
 | struct WineD3DContext { | 
 |     /* State dirtification | 
 |      * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices | 
 |      * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed, | 
 |      * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states | 
 |      * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. | 
 |      */ | 
 |     DWORD                   dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ | 
 |     DWORD                   numDirtyEntries; | 
 |     DWORD                   isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */ | 
 |  | 
 |     IWineD3DSurface         *surface; | 
 |     DWORD                   tid;    /* Thread ID which owns this context at the moment */ | 
 |  | 
 |     /* Stores some information about the context state for optimization */ | 
 |     WORD draw_buffer_dirty : 1; | 
 |     WORD last_was_rhw : 1;              /* true iff last draw_primitive was in xyzrhw mode */ | 
 |     WORD last_was_pshader : 1; | 
 |     WORD last_was_vshader : 1; | 
 |     WORD namedArraysLoaded : 1; | 
 |     WORD numberedArraysLoaded : 1; | 
 |     WORD last_was_blit : 1; | 
 |     WORD last_was_ckey : 1; | 
 |     WORD fog_coord : 1; | 
 |     WORD isPBuffer : 1; | 
 |     WORD fog_enabled : 1; | 
 |     WORD num_untracked_materials : 2;   /* Max value 2 */ | 
 |     WORD padding : 3; | 
 |     BYTE texShaderBumpMap;              /* MAX_TEXTURES, 8 */ | 
 |     BYTE lastWasPow2Texture;            /* MAX_TEXTURES, 8 */ | 
 |     DWORD                   numbered_array_mask; | 
 |     GLenum                  tracking_parm;     /* Which source is tracking current colour         */ | 
 |     GLenum                  untracked_materials[2]; | 
 |     UINT                    blit_w, blit_h; | 
 |     enum fogsource          fog_source; | 
 |  | 
 |     char                    *vshader_const_dirty, *pshader_const_dirty; | 
 |  | 
 |     /* The actual opengl context */ | 
 |     HGLRC                   glCtx; | 
 |     HWND                    win_handle; | 
 |     HDC                     hdc; | 
 |     HPBUFFERARB             pbuffer; | 
 |     GLint                   aux_buffers; | 
 |  | 
 |     /* FBOs */ | 
 |     UINT                    fbo_entry_count; | 
 |     struct list             fbo_list; | 
 |     struct fbo_entry        *current_fbo; | 
 |     GLuint                  src_fbo; | 
 |     GLuint                  dst_fbo; | 
 |  | 
 |     /* Extension emulation */ | 
 |     GLint                   gl_fog_source; | 
 |     GLfloat                 fog_coord_value; | 
 |     GLfloat                 color[4], fogstart, fogend, fogcolor[4]; | 
 |     GLuint                  dummy_arbfp_prog; | 
 | }; | 
 |  | 
 | typedef enum ContextUsage { | 
 |     CTXUSAGE_RESOURCELOAD       = 1,    /* Only loads textures: No State is applied */ | 
 |     CTXUSAGE_DRAWPRIM           = 2,    /* OpenGL states are set up for blitting DirectDraw surfaces */ | 
 |     CTXUSAGE_BLIT               = 3,    /* OpenGL states are set up 3D drawing */ | 
 |     CTXUSAGE_CLEAR              = 4,    /* Drawable and states are set up for clearing */ | 
 | } ContextUsage; | 
 |  | 
 | void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage); | 
 | WineD3DContext *getActiveContext(void); | 
 | WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms); | 
 | void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context); | 
 | void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type); | 
 | void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo); | 
 | void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer); | 
 | void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface); | 
 |  | 
 | void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain); | 
 | HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain); | 
 |  | 
 | /* Macros for doing basic GPU detection based on opengl capabilities */ | 
 | #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE]) | 
 | #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3]) | 
 | #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) | 
 | #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER]) | 
 |  | 
 | /* Default callbacks for implicit object destruction */ | 
 | extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface); | 
 |  | 
 | extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface); | 
 |  | 
 | /***************************************************************************** | 
 |  * Internal representation of a light | 
 |  */ | 
 | typedef struct PLIGHTINFOEL PLIGHTINFOEL; | 
 | struct PLIGHTINFOEL { | 
 |     WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ | 
 |     DWORD        OriginalIndex; | 
 |     LONG         glIndex; | 
 |     BOOL         changed; | 
 |     BOOL         enabledChanged; | 
 |     BOOL         enabled; | 
 |  | 
 |     /* Converted parms to speed up swapping lights */ | 
 |     float                         lightPosn[4]; | 
 |     float                         lightDirn[4]; | 
 |     float                         exponent; | 
 |     float                         cutoff; | 
 |  | 
 |     struct list entry; | 
 | }; | 
 |  | 
 | /* The default light parameters */ | 
 | extern const WINED3DLIGHT WINED3D_default_light; | 
 |  | 
 | typedef struct WineD3D_PixelFormat | 
 | { | 
 |     int iPixelFormat; /* WGL pixel format */ | 
 |     int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */ | 
 |     int redSize, greenSize, blueSize, alphaSize; | 
 |     int depthSize, stencilSize; | 
 |     BOOL windowDrawable; | 
 |     BOOL pbufferDrawable; | 
 |     BOOL doubleBuffer; | 
 |     int auxBuffers; | 
 |     int numSamples; | 
 | } WineD3D_PixelFormat; | 
 |  | 
 | /* The adapter structure */ | 
 | struct WineD3DAdapter | 
 | { | 
 |     UINT                    num; | 
 |     BOOL                    opengl; | 
 |     POINT                   monitorPoint; | 
 |     WineD3D_GL_Info         gl_info; | 
 |     const char              *driver; | 
 |     const char              *description; | 
 |     WCHAR                   DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */ | 
 |     int                     nCfgs; | 
 |     WineD3D_PixelFormat     *cfgs; | 
 |     BOOL                    brokenStencil; /* Set on cards which only offer mixed depth+stencil */ | 
 |     unsigned int            TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */ | 
 |     unsigned int            UsedTextureRam; | 
 | }; | 
 |  | 
 | extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info); | 
 | BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info); | 
 | extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram); | 
 | extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info); | 
 |  | 
 | /***************************************************************************** | 
 |  * High order patch management | 
 |  */ | 
 | struct WineD3DRectPatch | 
 | { | 
 |     UINT                            Handle; | 
 |     float                          *mem; | 
 |     WineDirect3DVertexStridedData   strided; | 
 |     WINED3DRECTPATCH_INFO           RectPatchInfo; | 
 |     float                           numSegs[4]; | 
 |     char                            has_normals, has_texcoords; | 
 |     struct list                     entry; | 
 | }; | 
 |  | 
 | HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch); | 
 |  | 
 | enum projection_types | 
 | { | 
 |     proj_none    = 0, | 
 |     proj_count3  = 1, | 
 |     proj_count4  = 2 | 
 | }; | 
 |  | 
 | enum dst_arg | 
 | { | 
 |     resultreg    = 0, | 
 |     tempreg      = 1 | 
 | }; | 
 |  | 
 | /***************************************************************************** | 
 |  * Fixed function pipeline replacements | 
 |  */ | 
 | #define ARG_UNUSED          0xff | 
 | struct texture_stage_op | 
 | { | 
 |     unsigned                cop : 8; | 
 |     unsigned                carg1 : 8; | 
 |     unsigned                carg2 : 8; | 
 |     unsigned                carg0 : 8; | 
 |  | 
 |     unsigned                aop : 8; | 
 |     unsigned                aarg1 : 8; | 
 |     unsigned                aarg2 : 8; | 
 |     unsigned                aarg0 : 8; | 
 |  | 
 |     struct color_fixup_desc color_fixup; | 
 |     unsigned                tex_type : 3; | 
 |     unsigned                dst : 1; | 
 |     unsigned                projected : 2; | 
 |     unsigned                padding : 10; | 
 | }; | 
 |  | 
 | struct ffp_frag_settings { | 
 |     struct texture_stage_op     op[MAX_TEXTURES]; | 
 |     enum fogmode fog; | 
 |     /* Use shorts instead of chars to get dword alignment */ | 
 |     unsigned short sRGB_write; | 
 |     unsigned short emul_clipplanes; | 
 | }; | 
 |  | 
 | struct ffp_frag_desc | 
 | { | 
 |     struct wine_rb_entry entry; | 
 |     struct ffp_frag_settings    settings; | 
 | }; | 
 |  | 
 | extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions; | 
 |  | 
 | void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype); | 
 | const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, | 
 |         const struct ffp_frag_settings *settings); | 
 | void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc); | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3D implementation structure | 
 |  */ | 
 | typedef struct IWineD3DImpl | 
 | { | 
 |     /* IUnknown fields */ | 
 |     const IWineD3DVtbl     *lpVtbl; | 
 |     LONG                    ref;     /* Note: Ref counting not required */ | 
 |  | 
 |     /* WineD3D Information */ | 
 |     IUnknown               *parent; | 
 |     UINT                    dxVersion; | 
 |  | 
 |     UINT adapter_count; | 
 |     struct WineD3DAdapter adapters[1]; | 
 | } IWineD3DImpl; | 
 |  | 
 | extern const IWineD3DVtbl IWineD3D_Vtbl; | 
 |  | 
 | BOOL InitAdapters(IWineD3DImpl *This); | 
 |  | 
 | /* TODO: setup some flags in the registry to enable, disable pbuffer support | 
 | (since it will break quite a few things until contexts are managed properly!) */ | 
 | extern BOOL pbuffer_support; | 
 | /* allocate one pbuffer per surface */ | 
 | extern BOOL pbuffer_per_surface; | 
 |  | 
 | /* A helper function that dumps a resource list */ | 
 | void dumpResources(struct list *list); | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DDevice implementation structure | 
 |  */ | 
 | #define WINED3D_UNMAPPED_STAGE ~0U | 
 |  | 
 | /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */ | 
 | #define WINED3DCREATE_MULTITHREADED 0x00000004 | 
 |  | 
 | struct IWineD3DDeviceImpl | 
 | { | 
 |     /* IUnknown fields      */ | 
 |     const IWineD3DDeviceVtbl *lpVtbl; | 
 |     LONG                    ref;     /* Note: Ref counting not required */ | 
 |  | 
 |     /* WineD3D Information  */ | 
 |     IUnknown               *parent; | 
 |     IWineD3DDeviceParent   *device_parent; | 
 |     IWineD3D               *wineD3D; | 
 |     struct WineD3DAdapter  *adapter; | 
 |  | 
 |     /* Window styles to restore when switching fullscreen mode */ | 
 |     LONG                    style; | 
 |     LONG                    exStyle; | 
 |  | 
 |     /* X and GL Information */ | 
 |     GLint                   maxConcurrentLights; | 
 |     GLenum                  offscreenBuffer; | 
 |  | 
 |     /* Selected capabilities */ | 
 |     int vs_selected_mode; | 
 |     int ps_selected_mode; | 
 |     const shader_backend_t *shader_backend; | 
 |     void *shader_priv; | 
 |     void *fragment_priv; | 
 |     void *blit_priv; | 
 |     struct StateEntry StateTable[STATE_HIGHEST + 1]; | 
 |     /* Array of functions for states which are handled by more than one pipeline part */ | 
 |     APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; | 
 |     const struct fragment_pipeline *frag_pipe; | 
 |     const struct blit_shader *blitter; | 
 |  | 
 |     unsigned int max_ffp_textures, max_ffp_texture_stages; | 
 |     DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */ | 
 |     DWORD vs_clipping; | 
 |  | 
 |     WORD view_ident : 1;                /* true iff view matrix is identity */ | 
 |     WORD untransformed : 1; | 
 |     WORD vertexBlendUsed : 1;           /* To avoid needless setting of the blend matrices */ | 
 |     WORD isRecordingState : 1; | 
 |     WORD isInDraw : 1; | 
 |     WORD render_offscreen : 1; | 
 |     WORD bCursorVisible : 1; | 
 |     WORD haveHardwareCursor : 1; | 
 |     WORD d3d_initialized : 1; | 
 |     WORD inScene : 1;                   /* A flag to check for proper BeginScene / EndScene call pairs */ | 
 |     WORD softwareVertexProcessing : 1;  /* process vertex shaders using software or hardware */ | 
 |     WORD useDrawStridedSlow : 1; | 
 |     WORD instancedDraw : 1; | 
 |     WORD padding : 3; | 
 |  | 
 |     BYTE fixed_function_usage_map;      /* MAX_TEXTURES, 8 */ | 
 |  | 
 | #define DDRAW_PITCH_ALIGNMENT 8 | 
 | #define D3D8_PITCH_ALIGNMENT 4 | 
 |     unsigned char           surface_alignment; /* Line Alignment of surfaces                      */ | 
 |  | 
 |     /* State block related */ | 
 |     IWineD3DStateBlockImpl *stateBlock; | 
 |     IWineD3DStateBlockImpl *updateStateBlock; | 
 |  | 
 |     /* Internal use fields  */ | 
 |     WINED3DDEVICE_CREATION_PARAMETERS createParms; | 
 |     UINT                            adapterNo; | 
 |     WINED3DDEVTYPE                  devType; | 
 |  | 
 |     IWineD3DSwapChain     **swapchains; | 
 |     UINT                    NumberOfSwapChains; | 
 |  | 
 |     struct list             resources; /* a linked list to track resources created by the device */ | 
 |     struct list             shaders;   /* a linked list to track shaders (pixel and vertex)      */ | 
 |     unsigned int            highest_dirty_ps_const, highest_dirty_vs_const; | 
 |  | 
 |     /* Render Target Support */ | 
 |     IWineD3DSurface       **render_targets; | 
 |     IWineD3DSurface        *auto_depth_stencil_buffer; | 
 |     IWineD3DSurface        *stencilBufferTarget; | 
 |  | 
 |     /* Caches to avoid unneeded context changes */ | 
 |     IWineD3DSurface        *lastActiveRenderTarget; | 
 |     IWineD3DSwapChain      *lastActiveSwapChain; | 
 |  | 
 |     /* palettes texture management */ | 
 |     UINT                    NumberOfPalettes; | 
 |     PALETTEENTRY            **palettes; | 
 |     UINT                    currentPalette; | 
 |     UINT                    paletteConversionShader; | 
 |  | 
 |     /* For rendering to a texture using glCopyTexImage */ | 
 |     GLenum                  *draw_buffers; | 
 |     GLuint                  depth_blt_texture; | 
 |     GLuint                  depth_blt_rb; | 
 |     UINT                    depth_blt_rb_w; | 
 |     UINT                    depth_blt_rb_h; | 
 |  | 
 |     /* Cursor management */ | 
 |     UINT                    xHotSpot; | 
 |     UINT                    yHotSpot; | 
 |     UINT                    xScreenSpace; | 
 |     UINT                    yScreenSpace; | 
 |     UINT                    cursorWidth, cursorHeight; | 
 |     GLuint                  cursorTexture; | 
 |     HCURSOR                 hardwareCursor; | 
 |  | 
 |     /* The Wine logo surface */ | 
 |     IWineD3DSurface        *logo_surface; | 
 |  | 
 |     /* Textures for when no other textures are mapped */ | 
 |     UINT                          dummyTextureName[MAX_TEXTURES]; | 
 |  | 
 |     /* Device state management */ | 
 |     HRESULT                 state; | 
 |  | 
 |     /* DirectDraw stuff */ | 
 |     DWORD ddraw_width, ddraw_height; | 
 |     WINED3DFORMAT ddraw_format; | 
 |  | 
 |     /* Final position fixup constant */ | 
 |     float                       posFixup[4]; | 
 |  | 
 |     /* With register combiners we can skip junk texture stages */ | 
 |     DWORD                     texUnitMap[MAX_COMBINED_SAMPLERS]; | 
 |     DWORD                     rev_tex_unit_map[MAX_COMBINED_SAMPLERS]; | 
 |  | 
 |     /* Stream source management */ | 
 |     struct wined3d_stream_info strided_streams; | 
 |     const WineDirect3DVertexStridedData *up_strided; | 
 |  | 
 |     /* Context management */ | 
 |     WineD3DContext          **contexts;                  /* Dynamic array containing pointers to context structures */ | 
 |     WineD3DContext          *activeContext; | 
 |     DWORD                   lastThread; | 
 |     UINT                    numContexts; | 
 |     WineD3DContext          *pbufferContext;             /* The context that has a pbuffer as drawable */ | 
 |     DWORD                   pbufferWidth, pbufferHeight; /* Size of the buffer drawable */ | 
 |  | 
 |     /* High level patch management */ | 
 | #define PATCHMAP_SIZE 43 | 
 | #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */ | 
 |     struct list             patches[PATCHMAP_SIZE]; | 
 |     struct WineD3DRectPatch *currentPatch; | 
 | }; | 
 |  | 
 | extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl; | 
 |  | 
 | void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource); | 
 | void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource); | 
 | void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, | 
 |         BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup); | 
 | void device_stream_info_from_strided(IWineD3DDeviceImpl *This, | 
 |         const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info); | 
 | HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This,  IWineD3DSurfaceImpl *target, DWORD Count, | 
 |                                         CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color, | 
 |                                         float Z, DWORD Stencil); | 
 | void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This); | 
 | void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state); | 
 | static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) { | 
 |     DWORD idx = state >> 5; | 
 |     BYTE shift = state & 0x1f; | 
 |     return context->isStateDirty[idx] & (1 << shift); | 
 | } | 
 |  | 
 | /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */ | 
 | typedef struct PrivateData | 
 | { | 
 |     struct list entry; | 
 |  | 
 |     GUID tag; | 
 |     DWORD flags; /* DDSPD_* */ | 
 |  | 
 |     union | 
 |     { | 
 |         LPVOID data; | 
 |         LPUNKNOWN object; | 
 |     } ptr; | 
 |  | 
 |     DWORD size; | 
 | } PrivateData; | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DResource implementation structure | 
 |  */ | 
 | typedef struct IWineD3DResourceClass | 
 | { | 
 |     /* IUnknown fields */ | 
 |     LONG                    ref;     /* Note: Ref counting not required */ | 
 |  | 
 |     /* WineD3DResource Information */ | 
 |     IUnknown               *parent; | 
 |     WINED3DRESOURCETYPE     resourceType; | 
 |     IWineD3DDeviceImpl     *wineD3DDevice; | 
 |     WINED3DPOOL             pool; | 
 |     UINT                    size; | 
 |     DWORD                   usage; | 
 |     const struct GlPixelFormatDesc *format_desc; | 
 |     DWORD                   priority; | 
 |     BYTE                   *allocatedMemory; /* Pointer to the real data location */ | 
 |     BYTE                   *heapMemory; /* Pointer to the HeapAlloced block of memory */ | 
 |     struct list             privateData; | 
 |     struct list             resource_list_entry; | 
 |  | 
 | } IWineD3DResourceClass; | 
 |  | 
 | typedef struct IWineD3DResourceImpl | 
 | { | 
 |     /* IUnknown & WineD3DResource Information     */ | 
 |     const IWineD3DResourceVtbl *lpVtbl; | 
 |     IWineD3DResourceClass   resource; | 
 | } IWineD3DResourceImpl; | 
 |  | 
 | void resource_cleanup(IWineD3DResource *iface); | 
 | HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid); | 
 | HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device); | 
 | HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent); | 
 | DWORD resource_get_priority(IWineD3DResource *iface); | 
 | HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid, | 
 |         void *data, DWORD *data_size); | 
 | HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type, | 
 |         IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc, | 
 |         WINED3DPOOL pool, IUnknown *parent); | 
 | WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface); | 
 | DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority); | 
 | HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid, | 
 |         const void *data, DWORD data_size, DWORD flags); | 
 |  | 
 | /* Tests show that the start address of resources is 32 byte aligned */ | 
 | #define RESOURCE_ALIGNMENT 32 | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DBaseTexture D3D- > openGL state map lookups | 
 |  */ | 
 |  | 
 | typedef enum winetexturestates { | 
 |     WINED3DTEXSTA_ADDRESSU       = 0, | 
 |     WINED3DTEXSTA_ADDRESSV       = 1, | 
 |     WINED3DTEXSTA_ADDRESSW       = 2, | 
 |     WINED3DTEXSTA_BORDERCOLOR    = 3, | 
 |     WINED3DTEXSTA_MAGFILTER      = 4, | 
 |     WINED3DTEXSTA_MINFILTER      = 5, | 
 |     WINED3DTEXSTA_MIPFILTER      = 6, | 
 |     WINED3DTEXSTA_MAXMIPLEVEL    = 7, | 
 |     WINED3DTEXSTA_MAXANISOTROPY  = 8, | 
 |     WINED3DTEXSTA_SRGBTEXTURE    = 9, | 
 |     WINED3DTEXSTA_ELEMENTINDEX   = 10, | 
 |     WINED3DTEXSTA_DMAPOFFSET     = 11, | 
 |     WINED3DTEXSTA_TSSADDRESSW    = 12, | 
 |     MAX_WINETEXTURESTATES        = 13, | 
 | } winetexturestates; | 
 |  | 
 | enum WINED3DSRGB | 
 | { | 
 |     SRGB_ANY                                = 0,    /* Uses the cached value(e.g. external calls) */ | 
 |     SRGB_RGB                                = 1,    /* Loads the rgb texture */ | 
 |     SRGB_SRGB                               = 2,    /* Loads the srgb texture */ | 
 |     SRGB_BOTH                               = 3,    /* Loads both textures */ | 
 | }; | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl) | 
 |  */ | 
 | typedef struct IWineD3DBaseTextureClass | 
 | { | 
 |     DWORD                   states[MAX_WINETEXTURESTATES]; | 
 |     DWORD                   srgbstates[MAX_WINETEXTURESTATES]; | 
 |     UINT                    levels; | 
 |     BOOL                    dirty, srgbDirty; | 
 |     UINT                    textureName, srgbTextureName; | 
 |     float                   pow2Matrix[16]; | 
 |     UINT                    LOD; | 
 |     WINED3DTEXTUREFILTERTYPE filterType; | 
 |     LONG                    bindCount; | 
 |     DWORD                   sampler; | 
 |     BOOL                    is_srgb; | 
 |     BOOL                    pow2Matrix_identity; | 
 |     const struct min_lookup *minMipLookup; | 
 |     const GLenum            *magLookup; | 
 |     void                    (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb); | 
 | } IWineD3DBaseTextureClass; | 
 |  | 
 | void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb); | 
 |  | 
 | typedef struct IWineD3DBaseTextureImpl | 
 | { | 
 |     /* IUnknown & WineD3DResource Information     */ | 
 |     const IWineD3DBaseTextureVtbl *lpVtbl; | 
 |     IWineD3DResourceClass     resource; | 
 |     IWineD3DBaseTextureClass  baseTexture; | 
 |  | 
 | } IWineD3DBaseTextureImpl; | 
 |  | 
 | void basetexture_apply_state_changes(IWineD3DBaseTexture *iface, | 
 |         const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1], | 
 |         const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]); | 
 | HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc); | 
 | void basetexture_cleanup(IWineD3DBaseTexture *iface); | 
 | void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface); | 
 | WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface); | 
 | BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface); | 
 | DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface); | 
 | DWORD basetexture_get_lod(IWineD3DBaseTexture *iface); | 
 | HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, | 
 |         IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc, | 
 |         WINED3DPOOL pool, IUnknown *parent); | 
 | HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type); | 
 | BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty); | 
 | DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod); | 
 | void basetexture_unload(IWineD3DBaseTexture *iface); | 
 | static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) { | 
 |     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | 
 |     This->baseTexture.is_srgb = srgb; | 
 | } | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) | 
 |  */ | 
 | typedef struct IWineD3DTextureImpl | 
 | { | 
 |     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */ | 
 |     const IWineD3DTextureVtbl *lpVtbl; | 
 |     IWineD3DResourceClass     resource; | 
 |     IWineD3DBaseTextureClass  baseTexture; | 
 |  | 
 |     /* IWineD3DTexture */ | 
 |     IWineD3DSurface          *surfaces[MAX_MIP_LEVELS]; | 
 |     UINT                      target; | 
 |     BOOL                      cond_np2; | 
 |  | 
 | } IWineD3DTextureImpl; | 
 |  | 
 | extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl; | 
 |  | 
 | HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, | 
 |         IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent); | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) | 
 |  */ | 
 | typedef struct IWineD3DCubeTextureImpl | 
 | { | 
 |     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */ | 
 |     const IWineD3DCubeTextureVtbl *lpVtbl; | 
 |     IWineD3DResourceClass     resource; | 
 |     IWineD3DBaseTextureClass  baseTexture; | 
 |  | 
 |     /* IWineD3DCubeTexture */ | 
 |     IWineD3DSurface          *surfaces[6][MAX_MIP_LEVELS]; | 
 | } IWineD3DCubeTextureImpl; | 
 |  | 
 | extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl; | 
 |  | 
 | HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, | 
 |         IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent); | 
 |  | 
 | typedef struct _WINED3DVOLUMET_DESC | 
 | { | 
 |     UINT                    Width; | 
 |     UINT                    Height; | 
 |     UINT                    Depth; | 
 | } WINED3DVOLUMET_DESC; | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DVolume implementation structure (extends IUnknown) | 
 |  */ | 
 | typedef struct IWineD3DVolumeImpl | 
 | { | 
 |     /* IUnknown & WineD3DResource fields */ | 
 |     const IWineD3DVolumeVtbl  *lpVtbl; | 
 |     IWineD3DResourceClass      resource; | 
 |  | 
 |     /* WineD3DVolume Information */ | 
 |     WINED3DVOLUMET_DESC      currentDesc; | 
 |     IWineD3DBase            *container; | 
 |     BOOL                    lockable; | 
 |     BOOL                    locked; | 
 |     WINED3DBOX              lockedBox; | 
 |     WINED3DBOX              dirtyBox; | 
 |     BOOL                    dirty; | 
 | } IWineD3DVolumeImpl; | 
 |  | 
 | extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl; | 
 |  | 
 | void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box); | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl) | 
 |  */ | 
 | typedef struct IWineD3DVolumeTextureImpl | 
 | { | 
 |     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */ | 
 |     const IWineD3DVolumeTextureVtbl *lpVtbl; | 
 |     IWineD3DResourceClass     resource; | 
 |     IWineD3DBaseTextureClass  baseTexture; | 
 |  | 
 |     /* IWineD3DVolumeTexture */ | 
 |     IWineD3DVolume           *volumes[MAX_MIP_LEVELS]; | 
 | } IWineD3DVolumeTextureImpl; | 
 |  | 
 | extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl; | 
 |  | 
 | HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels, | 
 |         IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent); | 
 |  | 
 | typedef struct _WINED3DSURFACET_DESC | 
 | { | 
 |     WINED3DMULTISAMPLE_TYPE MultiSampleType; | 
 |     DWORD                   MultiSampleQuality; | 
 |     UINT                    Width; | 
 |     UINT                    Height; | 
 | } WINED3DSURFACET_DESC; | 
 |  | 
 | /***************************************************************************** | 
 |  * Structure for DIB Surfaces (GetDC and GDI surfaces) | 
 |  */ | 
 | typedef struct wineD3DSurface_DIB { | 
 |     HBITMAP DIBsection; | 
 |     void* bitmap_data; | 
 |     UINT bitmap_size; | 
 |     HGDIOBJ holdbitmap; | 
 |     BOOL client_memory; | 
 | } wineD3DSurface_DIB; | 
 |  | 
 | typedef struct { | 
 |     struct list entry; | 
 |     GLuint id; | 
 |     UINT width; | 
 |     UINT height; | 
 | } renderbuffer_entry_t; | 
 |  | 
 | struct fbo_entry | 
 | { | 
 |     struct list entry; | 
 |     IWineD3DSurface **render_targets; | 
 |     IWineD3DSurface *depth_stencil; | 
 |     BOOL attached; | 
 |     GLuint id; | 
 | }; | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DClipp implementation structure | 
 |  */ | 
 | typedef struct IWineD3DClipperImpl | 
 | { | 
 |     const IWineD3DClipperVtbl *lpVtbl; | 
 |     LONG ref; | 
 |  | 
 |     IUnknown *Parent; | 
 |     HWND hWnd; | 
 | } IWineD3DClipperImpl; | 
 |  | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DSurface implementation structure | 
 |  */ | 
 | struct IWineD3DSurfaceImpl | 
 | { | 
 |     /* IUnknown & IWineD3DResource Information     */ | 
 |     const IWineD3DSurfaceVtbl *lpVtbl; | 
 |     IWineD3DResourceClass     resource; | 
 |  | 
 |     /* IWineD3DSurface fields */ | 
 |     IWineD3DBase              *container; | 
 |     WINED3DSURFACET_DESC      currentDesc; | 
 |     IWineD3DPaletteImpl       *palette; /* D3D7 style palette handling */ | 
 |     PALETTEENTRY              *palette9; /* D3D8/9 style palette handling */ | 
 |  | 
 |     /* TODO: move this off into a management class(maybe!) */ | 
 |     DWORD                      Flags; | 
 |  | 
 |     UINT                      pow2Width; | 
 |     UINT                      pow2Height; | 
 |  | 
 |     /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */ | 
 |     void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height); | 
 |  | 
 |     /* Oversized texture */ | 
 |     RECT                      glRect; | 
 |  | 
 |     /* PBO */ | 
 |     GLuint                    pbo; | 
 |  | 
 |     RECT                      lockedRect; | 
 |     RECT                      dirtyRect; | 
 |     int                       lockCount; | 
 | #define MAXLOCKCOUNT          50 /* After this amount of locks do not free the sysmem copy */ | 
 |  | 
 |     glDescriptor              glDescription; | 
 |  | 
 |     /* For GetDC */ | 
 |     wineD3DSurface_DIB        dib; | 
 |     HDC                       hDC; | 
 |  | 
 |     /* Color keys for DDraw */ | 
 |     WINEDDCOLORKEY            DestBltCKey; | 
 |     WINEDDCOLORKEY            DestOverlayCKey; | 
 |     WINEDDCOLORKEY            SrcOverlayCKey; | 
 |     WINEDDCOLORKEY            SrcBltCKey; | 
 |     DWORD                     CKeyFlags; | 
 |  | 
 |     WINEDDCOLORKEY            glCKey; | 
 |  | 
 |     struct list               renderbuffers; | 
 |     renderbuffer_entry_t      *current_renderbuffer; | 
 |  | 
 |     /* DirectDraw clippers */ | 
 |     IWineD3DClipper           *clipper; | 
 |  | 
 |     /* DirectDraw Overlay handling */ | 
 |     RECT                      overlay_srcrect; | 
 |     RECT                      overlay_destrect; | 
 |     IWineD3DSurfaceImpl       *overlay_dest; | 
 |     struct list               overlays; | 
 |     struct list               overlay_entry; | 
 | }; | 
 |  | 
 | extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl; | 
 | extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl; | 
 |  | 
 | UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, UINT alignment, UINT width, UINT height); | 
 | void surface_gdi_cleanup(IWineD3DSurfaceImpl *This); | 
 | HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment, | 
 |         UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type, | 
 |         UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, | 
 |         WINED3DPOOL pool, IUnknown *parent); | 
 |  | 
 | /* Predeclare the shared Surface functions */ | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj); | 
 | ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid); | 
 | DWORD   WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew); | 
 | DWORD   WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface); | 
 | WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container); | 
 | DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect, | 
 |         IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format); | 
 | HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface, | 
 |         const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, | 
 |         IWineD3DSurface *Source, const RECT *rsrc, DWORD trans); | 
 | HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); | 
 | void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb); | 
 | const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface); | 
 |  | 
 | void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height); | 
 | void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height); | 
 | void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height); | 
 | void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height); | 
 |  | 
 | void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back); | 
 |  | 
 | /* Surface flags: */ | 
 | #define SFLAG_OVERSIZE      0x00000001 /* Surface is bigger than gl size, blts only */ | 
 | #define SFLAG_CONVERTED     0x00000002 /* Converted for color keying or Palettized */ | 
 | #define SFLAG_DIBSECTION    0x00000004 /* Has a DIB section attached for GetDC */ | 
 | #define SFLAG_LOCKABLE      0x00000008 /* Surface can be locked */ | 
 | #define SFLAG_DISCARD       0x00000010 /* ??? */ | 
 | #define SFLAG_LOCKED        0x00000020 /* Surface is locked atm */ | 
 | #define SFLAG_INTEXTURE     0x00000040 /* The GL texture contains the newest surface content */ | 
 | #define SFLAG_INSRGBTEX     0x00000080 /* The GL srgb texture contains the newest surface content */ | 
 | #define SFLAG_INDRAWABLE    0x00000100 /* The gl drawable contains the most up to date data */ | 
 | #define SFLAG_INSYSMEM      0x00000200 /* The system memory copy is most up to date */ | 
 | #define SFLAG_NONPOW2       0x00000400 /* Surface sizes are not a power of 2 */ | 
 | #define SFLAG_DYNLOCK       0x00000800 /* Surface is often locked by the app */ | 
 | #define SFLAG_DCINUSE       0x00001000 /* Set between GetDC and ReleaseDC calls */ | 
 | #define SFLAG_LOST          0x00002000 /* Surface lost flag for DDraw */ | 
 | #define SFLAG_USERPTR       0x00004000 /* The application allocated the memory for this surface */ | 
 | #define SFLAG_GLCKEY        0x00008000 /* The gl texture was created with a color key */ | 
 | #define SFLAG_CLIENT        0x00010000 /* GL_APPLE_client_storage is used on that texture */ | 
 | #define SFLAG_ALLOCATED     0x00020000 /* A gl texture is allocated for this surface */ | 
 | #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */ | 
 | #define SFLAG_PBO           0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */ | 
 | #define SFLAG_NORMCOORD     0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */ | 
 | #define SFLAG_DS_ONSCREEN   0x00200000 /* Is a depth stencil, last modified onscreen */ | 
 | #define SFLAG_DS_OFFSCREEN  0x00400000 /* Is a depth stencil, last modified offscreen */ | 
 | #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */ | 
 | #define SFLAG_SWAPCHAIN     0x01000000 /* The surface is part of a swapchain */ | 
 |  | 
 | /* In some conditions the surface memory must not be freed: | 
 |  * SFLAG_OVERSIZE: Not all data can be kept in GL | 
 |  * SFLAG_CONVERTED: Converting the data back would take too long | 
 |  * SFLAG_DIBSECTION: The dib code manages the memory | 
 |  * SFLAG_LOCKED: The app requires access to the surface data | 
 |  * SFLAG_DYNLOCK: Avoid freeing the data for performance | 
 |  * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL. | 
 |  * SFLAG_CLIENT: OpenGL uses our memory as backup | 
 |  */ | 
 | #define SFLAG_DONOTFREE     (SFLAG_OVERSIZE   | \ | 
 |                              SFLAG_CONVERTED  | \ | 
 |                              SFLAG_DIBSECTION | \ | 
 |                              SFLAG_LOCKED     | \ | 
 |                              SFLAG_DYNLOCK    | \ | 
 |                              SFLAG_USERPTR    | \ | 
 |                              SFLAG_PBO        | \ | 
 |                              SFLAG_CLIENT) | 
 |  | 
 | #define SFLAG_LOCATIONS     (SFLAG_INSYSMEM   | \ | 
 |                              SFLAG_INTEXTURE  | \ | 
 |                              SFLAG_INDRAWABLE | \ | 
 |                              SFLAG_INSRGBTEX) | 
 |  | 
 | #define SFLAG_DS_LOCATIONS  (SFLAG_DS_ONSCREEN | \ | 
 |                              SFLAG_DS_OFFSCREEN) | 
 | #define SFLAG_DS_DISCARDED   SFLAG_DS_LOCATIONS | 
 |  | 
 | BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]); | 
 |  | 
 | typedef enum { | 
 |     NO_CONVERSION, | 
 |     CONVERT_PALETTED, | 
 |     CONVERT_PALETTED_CK, | 
 |     CONVERT_CK_565, | 
 |     CONVERT_CK_5551, | 
 |     CONVERT_CK_4444, | 
 |     CONVERT_CK_4444_ARGB, | 
 |     CONVERT_CK_1555, | 
 |     CONVERT_555, | 
 |     CONVERT_CK_RGB24, | 
 |     CONVERT_CK_8888, | 
 |     CONVERT_CK_8888_ARGB, | 
 |     CONVERT_RGB32_888, | 
 |     CONVERT_V8U8, | 
 |     CONVERT_L6V5U5, | 
 |     CONVERT_X8L8V8U8, | 
 |     CONVERT_Q8W8V8U8, | 
 |     CONVERT_V16U16, | 
 |     CONVERT_A4L4, | 
 |     CONVERT_G16R16, | 
 |     CONVERT_R16G16F, | 
 |     CONVERT_R32G32F, | 
 |     CONVERT_D15S1, | 
 |     CONVERT_D24X4S4, | 
 |     CONVERT_D24FS8, | 
 | } CONVERT_TYPES; | 
 |  | 
 | HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode); | 
 |  | 
 | BOOL palette9_changed(IWineD3DSurfaceImpl *This); | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DVertexDeclaration implementation structure | 
 |  */ | 
 | #define MAX_ATTRIBS 16 | 
 |  | 
 | struct wined3d_vertex_declaration_element | 
 | { | 
 |     const struct GlPixelFormatDesc *format_desc; | 
 |     BOOL ffp_valid; | 
 |     WORD input_slot; | 
 |     WORD offset; | 
 |     UINT output_slot; | 
 |     BYTE method; | 
 |     BYTE usage; | 
 |     BYTE usage_idx; | 
 | }; | 
 |  | 
 | typedef struct IWineD3DVertexDeclarationImpl { | 
 |     /* IUnknown  Information */ | 
 |     const IWineD3DVertexDeclarationVtbl *lpVtbl; | 
 |     LONG                    ref; | 
 |  | 
 |     IUnknown                *parent; | 
 |     IWineD3DDeviceImpl      *wineD3DDevice; | 
 |  | 
 |     struct wined3d_vertex_declaration_element *elements; | 
 |     UINT element_count; | 
 |  | 
 |     DWORD                   streams[MAX_STREAMS]; | 
 |     UINT                    num_streams; | 
 |     BOOL                    position_transformed; | 
 |     BOOL                    half_float_conv_needed; | 
 | } IWineD3DVertexDeclarationImpl; | 
 |  | 
 | extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl; | 
 |  | 
 | HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This, | 
 |         const WINED3DVERTEXELEMENT *elements, UINT element_count); | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DStateBlock implementation structure | 
 |  */ | 
 |  | 
 | /* Internal state Block for Begin/End/Capture/Create/Apply info  */ | 
 | /*   Note: Very long winded but gl Lists are not flexible enough */ | 
 | /*   to resolve everything we need, so doing it manually for now */ | 
 | typedef struct SAVEDSTATES { | 
 |     DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; | 
 |     WORD streamSource;                          /* MAX_STREAMS, 16 */ | 
 |     WORD streamFreq;                            /* MAX_STREAMS, 16 */ | 
 |     DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; | 
 |     DWORD textureState[MAX_TEXTURES];           /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ | 
 |     WORD samplerState[MAX_COMBINED_SAMPLERS];   /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ | 
 |     DWORD textures;                             /* MAX_COMBINED_SAMPLERS, 20 */ | 
 |     DWORD clipplane;                            /* WINED3DMAXUSERCLIPPLANES, 32 */ | 
 |     WORD pixelShaderConstantsB;                 /* MAX_CONST_B, 16 */ | 
 |     WORD pixelShaderConstantsI;                 /* MAX_CONST_I, 16 */ | 
 |     BOOL *pixelShaderConstantsF; | 
 |     WORD vertexShaderConstantsB;                /* MAX_CONST_B, 16 */ | 
 |     WORD vertexShaderConstantsI;                /* MAX_CONST_I, 16 */ | 
 |     BOOL *vertexShaderConstantsF; | 
 |     WORD primitive_type : 1; | 
 |     WORD indices : 1; | 
 |     WORD material : 1; | 
 |     WORD viewport : 1; | 
 |     WORD vertexDecl : 1; | 
 |     WORD pixelShader : 1; | 
 |     WORD vertexShader : 1; | 
 |     WORD scissorRect : 1; | 
 |     WORD padding : 1; | 
 | } SAVEDSTATES; | 
 |  | 
 | struct StageState { | 
 |     DWORD stage; | 
 |     DWORD state; | 
 | }; | 
 |  | 
 | struct IWineD3DStateBlockImpl | 
 | { | 
 |     /* IUnknown fields */ | 
 |     const IWineD3DStateBlockVtbl *lpVtbl; | 
 |     LONG                      ref;     /* Note: Ref counting not required */ | 
 |  | 
 |     /* IWineD3DStateBlock information */ | 
 |     IUnknown                 *parent; | 
 |     IWineD3DDeviceImpl       *wineD3DDevice; | 
 |     WINED3DSTATEBLOCKTYPE     blockType; | 
 |  | 
 |     /* Array indicating whether things have been set or changed */ | 
 |     SAVEDSTATES               changed; | 
 |  | 
 |     /* Vertex Shader Declaration */ | 
 |     IWineD3DVertexDeclaration *vertexDecl; | 
 |  | 
 |     IWineD3DVertexShader      *vertexShader; | 
 |  | 
 |     /* Vertex Shader Constants */ | 
 |     BOOL                       vertexShaderConstantB[MAX_CONST_B]; | 
 |     INT                        vertexShaderConstantI[MAX_CONST_I * 4]; | 
 |     float                     *vertexShaderConstantF; | 
 |  | 
 |     /* primitive type */ | 
 |     GLenum gl_primitive_type; | 
 |  | 
 |     /* Stream Source */ | 
 |     BOOL                      streamIsUP; | 
 |     UINT                      streamStride[MAX_STREAMS]; | 
 |     UINT                      streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ]; | 
 |     IWineD3DBuffer           *streamSource[MAX_STREAMS]; | 
 |     UINT                      streamFreq[MAX_STREAMS + 1]; | 
 |     UINT                      streamFlags[MAX_STREAMS + 1];     /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA  */ | 
 |  | 
 |     /* Indices */ | 
 |     IWineD3DBuffer*           pIndexData; | 
 |     WINED3DFORMAT             IndexFmt; | 
 |     INT                       baseVertexIndex; | 
 |     INT                       loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */ | 
 |  | 
 |     /* Transform */ | 
 |     WINED3DMATRIX             transforms[HIGHEST_TRANSFORMSTATE + 1]; | 
 |  | 
 |     /* Light hashmap . Collisions are handled using standard wine double linked lists */ | 
 | #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ | 
 | #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */ | 
 |     struct list               lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */ | 
 |     PLIGHTINFOEL             *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ | 
 |  | 
 |     /* Clipping */ | 
 |     double                    clipplane[MAX_CLIPPLANES][4]; | 
 |     WINED3DCLIPSTATUS         clip_status; | 
 |  | 
 |     /* ViewPort */ | 
 |     WINED3DVIEWPORT           viewport; | 
 |  | 
 |     /* Material */ | 
 |     WINED3DMATERIAL           material; | 
 |  | 
 |     /* Pixel Shader */ | 
 |     IWineD3DPixelShader      *pixelShader; | 
 |  | 
 |     /* Pixel Shader Constants */ | 
 |     BOOL                       pixelShaderConstantB[MAX_CONST_B]; | 
 |     INT                        pixelShaderConstantI[MAX_CONST_I * 4]; | 
 |     float                     *pixelShaderConstantF; | 
 |  | 
 |     /* RenderState */ | 
 |     DWORD                     renderState[WINEHIGHEST_RENDER_STATE + 1]; | 
 |  | 
 |     /* Texture */ | 
 |     IWineD3DBaseTexture      *textures[MAX_COMBINED_SAMPLERS]; | 
 |  | 
 |     /* Texture State Stage */ | 
 |     DWORD                     textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; | 
 |     DWORD                     lowest_disabled_stage; | 
 |     /* Sampler States */ | 
 |     DWORD                     samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; | 
 |  | 
 |     /* Scissor test rectangle */ | 
 |     RECT                      scissorRect; | 
 |  | 
 |     /* Contained state management */ | 
 |     DWORD                     contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; | 
 |     unsigned int              num_contained_render_states; | 
 |     DWORD                     contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; | 
 |     unsigned int              num_contained_transform_states; | 
 |     DWORD                     contained_vs_consts_i[MAX_CONST_I]; | 
 |     unsigned int              num_contained_vs_consts_i; | 
 |     DWORD                     contained_vs_consts_b[MAX_CONST_B]; | 
 |     unsigned int              num_contained_vs_consts_b; | 
 |     DWORD                     *contained_vs_consts_f; | 
 |     unsigned int              num_contained_vs_consts_f; | 
 |     DWORD                     contained_ps_consts_i[MAX_CONST_I]; | 
 |     unsigned int              num_contained_ps_consts_i; | 
 |     DWORD                     contained_ps_consts_b[MAX_CONST_B]; | 
 |     unsigned int              num_contained_ps_consts_b; | 
 |     DWORD                     *contained_ps_consts_f; | 
 |     unsigned int              num_contained_ps_consts_f; | 
 |     struct StageState         contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)]; | 
 |     unsigned int              num_contained_tss_states; | 
 |     struct StageState         contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; | 
 |     unsigned int              num_contained_sampler_states; | 
 | }; | 
 |  | 
 | extern void stateblock_savedstates_set( | 
 |     IWineD3DStateBlock* iface, | 
 |     SAVEDSTATES* states, | 
 |     BOOL value); | 
 |  | 
 | extern void stateblock_copy( | 
 |     IWineD3DStateBlock* destination, | 
 |     IWineD3DStateBlock* source); | 
 |  | 
 | extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl; | 
 |  | 
 | /* Direct3D terminology with little modifications. We do not have an issued state | 
 |  * because only the driver knows about it, but we have a created state because d3d | 
 |  * allows GetData on a created issue, but opengl doesn't | 
 |  */ | 
 | enum query_state { | 
 |     QUERY_CREATED, | 
 |     QUERY_SIGNALLED, | 
 |     QUERY_BUILDING | 
 | }; | 
 | /***************************************************************************** | 
 |  * IWineD3DQueryImpl implementation structure (extends IUnknown) | 
 |  */ | 
 | typedef struct IWineD3DQueryImpl | 
 | { | 
 |     const IWineD3DQueryVtbl  *lpVtbl; | 
 |     LONG                      ref;     /* Note: Ref counting not required */ | 
 |      | 
 |     IUnknown                 *parent; | 
 |     /*TODO: replace with iface usage */ | 
 | #if 0 | 
 |     IWineD3DDevice         *wineD3DDevice; | 
 | #else | 
 |     IWineD3DDeviceImpl       *wineD3DDevice; | 
 | #endif | 
 |  | 
 |     /* IWineD3DQuery fields */ | 
 |     enum query_state         state; | 
 |     WINED3DQUERYTYPE         type; | 
 |     /* TODO: Think about using a IUnknown instead of a void* */ | 
 |     void                     *extendedData; | 
 |      | 
 |    | 
 | } IWineD3DQueryImpl; | 
 |  | 
 | extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl; | 
 | extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl; | 
 | extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl; | 
 |  | 
 | /* Datastructures for IWineD3DQueryImpl.extendedData */ | 
 | typedef struct  WineQueryOcclusionData { | 
 |     GLuint  queryId; | 
 |     WineD3DContext *ctx; | 
 | } WineQueryOcclusionData; | 
 |  | 
 | typedef struct  WineQueryEventData { | 
 |     GLuint  fenceId; | 
 |     WineD3DContext *ctx; | 
 | } WineQueryEventData; | 
 |  | 
 | /* IWineD3DBuffer */ | 
 |  | 
 | /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other | 
 |  * fixed function semantics as D3DCOLOR or FLOAT16 */ | 
 | enum wined3d_buffer_conversion_type | 
 | { | 
 |     CONV_NONE, | 
 |     CONV_D3DCOLOR, | 
 |     CONV_POSITIONT, | 
 |     CONV_FLOAT16_2, /* Also handles FLOAT16_4 */ | 
 | }; | 
 |  | 
 | #define WINED3D_BUFFER_OPTIMIZED    0x01    /* Optimize has been called for the buffer */ | 
 | #define WINED3D_BUFFER_DIRTY        0x02    /* Buffer data has been modified */ | 
 | #define WINED3D_BUFFER_HASDESC      0x04    /* A vertex description has been found */ | 
 | #define WINED3D_BUFFER_CREATEBO     0x08    /* Attempt to create a buffer object next PreLoad */ | 
 | #define WINED3D_BUFFER_DOUBLEBUFFER 0x10    /* Use a vbo and local allocated memory */ | 
 |  | 
 | struct wined3d_buffer | 
 | { | 
 |     const struct IWineD3DBufferVtbl *vtbl; | 
 |     IWineD3DResourceClass resource; | 
 |  | 
 |     struct wined3d_buffer_desc desc; | 
 |  | 
 |     GLuint buffer_object; | 
 |     GLenum buffer_object_usage; | 
 |     GLenum buffer_type_hint; | 
 |     UINT buffer_object_size; | 
 |     LONG bind_count; | 
 |     DWORD flags; | 
 |  | 
 |     UINT dirty_start; | 
 |     UINT dirty_end; | 
 |     LONG lock_count; | 
 |  | 
 |     /* conversion stuff */ | 
 |     UINT conversion_count; | 
 |     UINT draw_count; | 
 |     UINT stride;                                            /* 0 if no conversion */ | 
 |     UINT conversion_stride;                                 /* 0 if no shifted conversion */ | 
 |     enum wined3d_buffer_conversion_type *conversion_map;    /* NULL if no conversion */ | 
 |     /* Extra load offsets, for FLOAT16 conversion */ | 
 |     UINT *conversion_shift;                                 /* NULL if no shifted conversion */ | 
 | }; | 
 |  | 
 | extern const IWineD3DBufferVtbl wined3d_buffer_vtbl; | 
 | const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object); | 
 | const BYTE *buffer_get_sysmem(struct wined3d_buffer *This); | 
 |  | 
 | /* IWineD3DRendertargetView */ | 
 | struct wined3d_rendertarget_view | 
 | { | 
 |     const struct IWineD3DRendertargetViewVtbl *vtbl; | 
 |     LONG refcount; | 
 |  | 
 |     IWineD3DResource *resource; | 
 |     IUnknown *parent; | 
 | }; | 
 |  | 
 | extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl; | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DSwapChainImpl implementation structure (extends IUnknown) | 
 |  */ | 
 |  | 
 | typedef struct IWineD3DSwapChainImpl | 
 | { | 
 |     /*IUnknown part*/ | 
 |     const IWineD3DSwapChainVtbl *lpVtbl; | 
 |     LONG                      ref;     /* Note: Ref counting not required */ | 
 |  | 
 |     IUnknown                 *parent; | 
 |     IWineD3DDeviceImpl       *wineD3DDevice; | 
 |  | 
 |     /* IWineD3DSwapChain fields */ | 
 |     IWineD3DSurface         **backBuffer; | 
 |     IWineD3DSurface          *frontBuffer; | 
 |     WINED3DPRESENT_PARAMETERS presentParms; | 
 |     DWORD                     orig_width, orig_height; | 
 |     WINED3DFORMAT             orig_fmt; | 
 |     WINED3DGAMMARAMP          orig_gamma; | 
 |  | 
 |     long prev_time, frames;   /* Performance tracking */ | 
 |     unsigned int vSyncCounter; | 
 |  | 
 |     WineD3DContext        **context; /* Later a array for multithreading */ | 
 |     unsigned int            num_contexts; | 
 |  | 
 |     HWND                    win_handle; | 
 | } IWineD3DSwapChainImpl; | 
 |  | 
 | extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl; | 
 | const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl; | 
 | void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc); | 
 |  | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj); | 
 | ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface); | 
 | ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp); | 
 | HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp); | 
 |  | 
 | WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface); | 
 |  | 
 | /***************************************************************************** | 
 |  * Utility function prototypes  | 
 |  */ | 
 |  | 
 | /* Trace routines */ | 
 | const char* debug_d3dformat(WINED3DFORMAT fmt); | 
 | const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype); | 
 | const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res); | 
 | const char* debug_d3dusage(DWORD usage); | 
 | const char* debug_d3dusagequery(DWORD usagequery); | 
 | const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method); | 
 | const char* debug_d3ddeclusage(BYTE usage); | 
 | const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType); | 
 | const char* debug_d3drenderstate(DWORD state); | 
 | const char* debug_d3dsamplerstate(DWORD state); | 
 | const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type); | 
 | const char* debug_d3dtexturestate(DWORD state); | 
 | const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype); | 
 | const char* debug_d3dpool(WINED3DPOOL pool); | 
 | const char *debug_fbostatus(GLenum status); | 
 | const char *debug_glerror(GLenum error); | 
 | const char *debug_d3dbasis(WINED3DBASISTYPE basis); | 
 | const char *debug_d3ddegree(WINED3DDEGREETYPE order); | 
 | const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop); | 
 | void dump_color_fixup_desc(struct color_fixup_desc fixup); | 
 | const char *debug_surflocation(DWORD flag); | 
 |  | 
 | /* Routines for GL <-> D3D values */ | 
 | GLenum StencilOp(DWORD op); | 
 | GLenum CompareFunc(DWORD func); | 
 | BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); | 
 | void   set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst); | 
 | void   set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj); | 
 | void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 | void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context); | 
 |  | 
 | void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect); | 
 | GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain); | 
 | void surface_load_ds_location(IWineD3DSurface *iface, DWORD location); | 
 | void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location); | 
 | void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height); | 
 | void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name); | 
 | void surface_set_texture_target(IWineD3DSurface *iface, GLenum target); | 
 |  | 
 | BOOL getColorBits(const struct GlPixelFormatDesc *format_desc, | 
 |         short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize); | 
 | BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize); | 
 |  | 
 | /* Math utils */ | 
 | void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2); | 
 | UINT wined3d_log2i(UINT32 x); | 
 | unsigned int count_bits(unsigned int mask); | 
 |  | 
 | typedef struct local_constant { | 
 |     struct list entry; | 
 |     unsigned int idx; | 
 |     DWORD value[4]; | 
 | } local_constant; | 
 |  | 
 | typedef struct SHADER_LIMITS { | 
 |     unsigned int temporary; | 
 |     unsigned int texcoord; | 
 |     unsigned int sampler; | 
 |     unsigned int constant_int; | 
 |     unsigned int constant_float; | 
 |     unsigned int constant_bool; | 
 |     unsigned int address; | 
 |     unsigned int packed_output; | 
 |     unsigned int packed_input; | 
 |     unsigned int attributes; | 
 |     unsigned int label; | 
 | } SHADER_LIMITS; | 
 |  | 
 | /** Keeps track of details for TEX_M#x# shader opcodes which need to  | 
 |     maintain state information between multiple codes */ | 
 | typedef struct SHADER_PARSE_STATE { | 
 |     unsigned int current_row; | 
 |     DWORD texcoord_w[2]; | 
 | } SHADER_PARSE_STATE; | 
 |  | 
 | #ifdef __GNUC__ | 
 | #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) | 
 | #else | 
 | #define PRINTF_ATTR(fmt,args) | 
 | #endif | 
 |  | 
 | /* Base Shader utility functions.  | 
 |  * (may move callers into the same file in the future) */ | 
 | extern int shader_addline( | 
 |     SHADER_BUFFER* buffer, | 
 |     const char* fmt, ...) PRINTF_ATTR(2,3); | 
 | int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args); | 
 |  | 
 | /* Vertex shader utility functions */ | 
 | extern BOOL vshader_get_input( | 
 |     IWineD3DVertexShader* iface, | 
 |     BYTE usage_req, BYTE usage_idx_req, | 
 |     unsigned int* regnum); | 
 |  | 
 | extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object); | 
 |  | 
 | /***************************************************************************** | 
 |  * IDirect3DBaseShader implementation structure | 
 |  */ | 
 | typedef struct IWineD3DBaseShaderClass | 
 | { | 
 |     LONG                            ref; | 
 |     SHADER_LIMITS                   limits; | 
 |     SHADER_PARSE_STATE              parse_state; | 
 |     DWORD                          *function; | 
 |     UINT                            functionLength; | 
 |     UINT                            cur_loop_depth, cur_loop_regno; | 
 |     BOOL                            load_local_constsF; | 
 |     const struct wined3d_shader_frontend *frontend; | 
 |     void *frontend_data; | 
 |  | 
 |     /* Programs this shader is linked with */ | 
 |     struct list linked_programs; | 
 |  | 
 |     /* Immediate constants (override global ones) */ | 
 |     struct list constantsB; | 
 |     struct list constantsF; | 
 |     struct list constantsI; | 
 |     shader_reg_maps reg_maps; | 
 |  | 
 |     /* Pointer to the parent device */ | 
 |     IWineD3DDevice *device; | 
 |     struct list     shader_list_entry; | 
 |  | 
 | } IWineD3DBaseShaderClass; | 
 |  | 
 | typedef struct IWineD3DBaseShaderImpl { | 
 |     /* IUnknown */ | 
 |     const IWineD3DBaseShaderVtbl    *lpVtbl; | 
 |  | 
 |     /* IWineD3DBaseShader */ | 
 |     IWineD3DBaseShaderClass         baseShader; | 
 | } IWineD3DBaseShaderImpl; | 
 |  | 
 | void shader_buffer_init(struct SHADER_BUFFER *buffer); | 
 | void shader_buffer_free(struct SHADER_BUFFER *buffer); | 
 | void shader_cleanup(IWineD3DBaseShader *iface); | 
 | void shader_dump_src_param(const struct wined3d_shader_src_param *param, | 
 |         const struct wined3d_shader_version *shader_version); | 
 | void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, | 
 |         const struct wined3d_shader_version *shader_version); | 
 | void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer, | 
 |         const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx); | 
 | HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe, | 
 |         struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes, | 
 |         struct wined3d_shader_signature_element *input_signature, | 
 |         struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size); | 
 | void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device); | 
 | BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage); | 
 | const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token); | 
 | void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction); | 
 |  | 
 | static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type) | 
 | { | 
 |     return type == WINED3D_SHADER_TYPE_PIXEL; | 
 | } | 
 |  | 
 | static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type) | 
 | { | 
 |     return type == WINED3D_SHADER_TYPE_VERTEX; | 
 | } | 
 |  | 
 | static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) | 
 | { | 
 |     switch (reg->type) | 
 |     { | 
 |         case WINED3DSPR_RASTOUT: | 
 |             /* oFog & oPts */ | 
 |             if (reg->idx != 0) return TRUE; | 
 |             /* oPos */ | 
 |             return FALSE; | 
 |  | 
 |         case WINED3DSPR_DEPTHOUT:   /* oDepth */ | 
 |         case WINED3DSPR_CONSTBOOL:  /* b# */ | 
 |         case WINED3DSPR_LOOP:       /* aL */ | 
 |         case WINED3DSPR_PREDICATE:  /* p0 */ | 
 |             return TRUE; | 
 |  | 
 |         case WINED3DSPR_MISCTYPE: | 
 |             switch(reg->idx) | 
 |             { | 
 |                 case 0: /* vPos */ | 
 |                     return FALSE; | 
 |                 case 1: /* vFace */ | 
 |                     return TRUE; | 
 |                 default: | 
 |                     return FALSE; | 
 |             } | 
 |  | 
 |         case WINED3DSPR_IMMCONST: | 
 |             switch(reg->immconst_type) | 
 |             { | 
 |                 case WINED3D_IMMCONST_FLOAT: | 
 |                     return TRUE; | 
 |                 default: | 
 |                     return FALSE; | 
 |             } | 
 |  | 
 |         default: | 
 |             return FALSE; | 
 |     } | 
 | } | 
 |  | 
 | static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) { | 
 |     local_constant* lconst; | 
 |  | 
 |     if(This->baseShader.load_local_constsF) return FALSE; | 
 |     LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { | 
 |         if(lconst->idx == reg) return TRUE; | 
 |     } | 
 |     return FALSE; | 
 |  | 
 | } | 
 |  | 
 | /***************************************************************************** | 
 |  * IDirect3DVertexShader implementation structures | 
 |  */ | 
 | typedef struct IWineD3DVertexShaderImpl { | 
 |     /* IUnknown parts*/    | 
 |     const IWineD3DVertexShaderVtbl *lpVtbl; | 
 |  | 
 |     /* IWineD3DBaseShader */ | 
 |     IWineD3DBaseShaderClass     baseShader; | 
 |  | 
 |     /* IWineD3DVertexShaderImpl */ | 
 |     IUnknown                    *parent; | 
 |  | 
 |     DWORD                       usage; | 
 |  | 
 |     /* The GL shader */ | 
 |     void                        *backend_priv; | 
 |  | 
 |     /* Vertex shader input and output semantics */ | 
 |     struct wined3d_shader_attribute attributes[MAX_ATTRIBS]; | 
 |     struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT]; | 
 |  | 
 |     UINT                       min_rel_offset, max_rel_offset; | 
 |     UINT                       rel_offset; | 
 |  | 
 |     UINT                       recompile_count; | 
 | } IWineD3DVertexShaderImpl; | 
 | extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl; | 
 |  | 
 | void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args); | 
 |  | 
 | /***************************************************************************** | 
 |  * IDirect3DPixelShader implementation structure | 
 |  */ | 
 |  | 
 | /* Using additional shader constants (uniforms in GLSL / program environment | 
 |  * or local parameters in ARB) is costly: | 
 |  * ARB only knows float4 parameters and GLSL compiler are not really smart | 
 |  * when it comes to efficiently pack float2 uniforms, so no space is wasted | 
 |  * (in fact most compilers map a float2 to a full float4 uniform). | 
 |  * | 
 |  * For NP2 texcoord fixup we only need 2 floats (width and height) for each | 
 |  * 2D texture used in the shader. We therefore pack fixup info for 2 textures | 
 |  * into a single shader constant (uniform / program parameter). | 
 |  * | 
 |  * This structure is shared between the GLSL and the ARB backend.*/ | 
 | struct ps_np2fixup_info { | 
 |     unsigned char     idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */ | 
 |     WORD              active; /* bitfield indicating if we can apply the fixup */ | 
 |     WORD              num_consts; | 
 | }; | 
 |  | 
 | typedef struct IWineD3DPixelShaderImpl { | 
 |     /* IUnknown parts */ | 
 |     const IWineD3DPixelShaderVtbl *lpVtbl; | 
 |  | 
 |     /* IWineD3DBaseShader */ | 
 |     IWineD3DBaseShaderClass     baseShader; | 
 |  | 
 |     /* IWineD3DPixelShaderImpl */ | 
 |     IUnknown                   *parent; | 
 |  | 
 |     /* Pixel shader input semantics */ | 
 |     struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT]; | 
 |     DWORD                 input_reg_map[MAX_REG_INPUT]; | 
 |     BOOL                  input_reg_used[MAX_REG_INPUT]; | 
 |     int                         declared_in_count; | 
 |  | 
 |     /* The GL shader */ | 
 |     void                        *backend_priv; | 
 |  | 
 |     /* Some information about the shader behavior */ | 
 |     char                        vpos_uniform; | 
 |  | 
 |     BOOL                        color0_mov; | 
 |     DWORD                       color0_reg; | 
 |  | 
 | } IWineD3DPixelShaderImpl; | 
 |  | 
 | extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl; | 
 | void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures); | 
 | void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args); | 
 |  | 
 | /* sRGB correction constants */ | 
 | static const float srgb_cmp = 0.0031308; | 
 | static const float srgb_mul_low = 12.92; | 
 | static const float srgb_pow = 0.41666; | 
 | static const float srgb_mul_high = 1.055; | 
 | static const float srgb_sub_high = 0.055; | 
 |  | 
 | /***************************************************************************** | 
 |  * IWineD3DPalette implementation structure | 
 |  */ | 
 | struct IWineD3DPaletteImpl { | 
 |     /* IUnknown parts */ | 
 |     const IWineD3DPaletteVtbl  *lpVtbl; | 
 |     LONG                       ref; | 
 |  | 
 |     IUnknown                   *parent; | 
 |     IWineD3DDeviceImpl         *wineD3DDevice; | 
 |  | 
 |     /* IWineD3DPalette */ | 
 |     HPALETTE                   hpal; | 
 |     WORD                       palVersion;     /*|               */ | 
 |     WORD                       palNumEntries;  /*|  LOGPALETTE   */ | 
 |     PALETTEENTRY               palents[256];   /*|               */ | 
 |     /* This is to store the palette in 'screen format' */ | 
 |     int                        screen_palents[256]; | 
 |     DWORD                      Flags; | 
 | }; | 
 |  | 
 | extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl; | 
 | DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags); | 
 |  | 
 | /* DirectDraw utility functions */ | 
 | extern WINED3DFORMAT pixelformat_for_depth(DWORD depth); | 
 |  | 
 | /***************************************************************************** | 
 |  * Pixel format management | 
 |  */ | 
 |  | 
 | /* WineD3D pixel format flags */ | 
 | #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1 | 
 | #define WINED3DFMT_FLAG_FILTERING                0x2 | 
 | #define WINED3DFMT_FLAG_DEPTH                    0x4 | 
 | #define WINED3DFMT_FLAG_STENCIL                  0x8 | 
 | #define WINED3DFMT_FLAG_RENDERTARGET             0x10 | 
 | #define WINED3DFMT_FLAG_FOURCC                   0x20 | 
 | #define WINED3DFMT_FLAG_FBO_ATTACHABLE           0x40 | 
 | #define WINED3DFMT_FLAG_COMPRESSED               0x80 | 
 |  | 
 | struct GlPixelFormatDesc | 
 | { | 
 |     WINED3DFORMAT format; | 
 |     DWORD red_mask; | 
 |     DWORD green_mask; | 
 |     DWORD blue_mask; | 
 |     DWORD alpha_mask; | 
 |     UINT byte_count; | 
 |     WORD depth_size; | 
 |     WORD stencil_size; | 
 |  | 
 |     UINT block_width; | 
 |     UINT block_height; | 
 |     UINT block_byte_count; | 
 |  | 
 |     enum wined3d_ffp_emit_idx emit_idx; | 
 |     GLint component_count; | 
 |     GLenum gl_vtx_type; | 
 |     GLint gl_vtx_format; | 
 |     GLboolean gl_normalized; | 
 |     unsigned int component_size; | 
 |  | 
 |     GLint glInternal; | 
 |     GLint glGammaInternal; | 
 |     GLint rtInternal; | 
 |     GLint glFormat; | 
 |     GLint glType; | 
 |     unsigned int Flags; | 
 |     float heightscale; | 
 |     struct color_fixup_desc color_fixup; | 
 | }; | 
 |  | 
 | const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const WineD3D_GL_Info *gl_info); | 
 |  | 
 | static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) | 
 | { | 
 |     return (stateblock->vertexShader | 
 |             && !stateblock->wineD3DDevice->strided_streams.position_transformed | 
 |             && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE); | 
 | } | 
 |  | 
 | static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) | 
 | { | 
 |     return (stateblock->pixelShader | 
 |             && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE); | 
 | } | 
 |  | 
 | void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect, | 
 |         IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip); | 
 |  | 
 | /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ | 
 | #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" | 
 |  | 
 | #endif |