| /* |
| * IDirect3DVolume8 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DVolume IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DVolume8)) { |
| IDirect3DVolume8Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| ULONG ref = --This->ref; |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| HeapFree(GetProcessHeap(), 0, This->allocatedMemory); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolume8: */ |
| HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| TRACE("(%p) : returning %p\n", This, This->Device); |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; |
| |
| /* Note Calling this method will increase the internal reference count |
| on the IDirect3DDevice8 interface. */ |
| IDirect3DDevice8Impl_AddRef(*ppDevice); |
| |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| TRACE("(%p) : returning %p\n", This, This->Container); |
| *ppContainer = This->Container; |
| IUnknown_AddRef(This->Container); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| TRACE("(%p) : copying into %p\n", This, pDesc); |
| memcpy(pDesc, &This->myDesc, sizeof(D3DVOLUME_DESC)); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| FIXME("(%p) : pBox=%p stub\n", This, pBox); |
| |
| /* fixme: should we really lock as such? */ |
| TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory); |
| |
| pLockedVolume->RowPitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */ |
| pLockedVolume->SlicePitch = This->bytesPerPixel * This->myDesc.Width * This->myDesc.Height; /* Bytes / slice */ |
| if (!pBox) { |
| TRACE("No box supplied - all is ok\n"); |
| pLockedVolume->pBits = This->allocatedMemory; |
| This->lockedBox.Left = 0; |
| This->lockedBox.Top = 0; |
| This->lockedBox.Front = 0; |
| This->lockedBox.Right = This->myDesc.Width; |
| This->lockedBox.Bottom = This->myDesc.Height; |
| This->lockedBox.Back = This->myDesc.Depth; |
| } else { |
| TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back); |
| pLockedVolume->pBits = This->allocatedMemory + |
| (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */ |
| (pLockedVolume->RowPitch * pBox->Top) + |
| (pBox->Left * This->bytesPerPixel); |
| This->lockedBox.Left = pBox->Left; |
| This->lockedBox.Top = pBox->Top; |
| This->lockedBox.Front = pBox->Front; |
| This->lockedBox.Right = pBox->Right; |
| This->lockedBox.Bottom = pBox->Bottom; |
| This->lockedBox.Back = pBox->Back; |
| } |
| |
| if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) { |
| /* Dont dirtify */ |
| } else { |
| /** |
| * Dirtify on lock |
| * as seen in msdn docs |
| */ |
| IDirect3DVolume8Impl_AddDirtyBox(iface, &This->lockedBox); |
| |
| /** Dirtify Container if needed */ |
| if (NULL != This->Container) { |
| IDirect3DVolumeTexture8* cont = (IDirect3DVolumeTexture8*) This->Container; |
| D3DRESOURCETYPE containerType = IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8) cont); |
| if (containerType == D3DRTYPE_VOLUMETEXTURE) { |
| IDirect3DBaseTexture8Impl* pTexture = (IDirect3DBaseTexture8Impl*) cont; |
| pTexture->Dirty = TRUE; |
| } else { |
| FIXME("Set dirty on container type %d\n", containerType); |
| } |
| } |
| } |
| |
| This->locked = TRUE; |
| TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| if (FALSE == This->locked) { |
| ERR("trying to lock unlocked volume@%p\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| TRACE("(%p) : unlocking volume\n", This); |
| This->locked = FALSE; |
| memset(&This->lockedBox, 0, sizeof(RECT)); |
| return D3D_OK; |
| } |
| |
| |
| ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirect3DVolume8Impl_QueryInterface, |
| IDirect3DVolume8Impl_AddRef, |
| IDirect3DVolume8Impl_Release, |
| IDirect3DVolume8Impl_GetDevice, |
| IDirect3DVolume8Impl_SetPrivateData, |
| IDirect3DVolume8Impl_GetPrivateData, |
| IDirect3DVolume8Impl_FreePrivateData, |
| IDirect3DVolume8Impl_GetContainer, |
| IDirect3DVolume8Impl_GetDesc, |
| IDirect3DVolume8Impl_LockBox, |
| IDirect3DVolume8Impl_UnlockBox |
| }; |
| |
| HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| This->Dirty = FALSE; |
| This->lockedBox.Left = This->myDesc.Width; |
| This->lockedBox.Top = This->myDesc.Height; |
| This->lockedBox.Front = This->myDesc.Depth; |
| This->lockedBox.Right = 0; |
| This->lockedBox.Bottom = 0; |
| This->lockedBox.Back = 0; |
| return D3D_OK; |
| } |
| |
| /** |
| * Raphael: |
| * very stupid way to handle multiple dirty box but it works :) |
| */ |
| HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox) { |
| ICOM_THIS(IDirect3DVolume8Impl,iface); |
| This->Dirty = TRUE; |
| This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left); |
| This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top); |
| This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front); |
| This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right); |
| This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom); |
| This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back); |
| return D3D_OK; |
| } |