commit | e41831990df6991c5ed06b5c98a556f0381abe73 | [log] [tgz] |
---|---|---|
author | Henri Verbeet <hverbeet@codeweavers.com> | Wed Jul 08 09:49:28 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Wed Jul 08 20:14:35 2009 +0200 |
tree | f3e3d6474c05cd5ec8f066d137249062e938f901 | |
parent | 949cd089d52299b2e56c97313755fdb16c162ddc [diff] [blame] |
wined3d: Fix a sign compare warning in glsl_shader.c.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index da51604..d3d32e4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h
@@ -2747,7 +2747,7 @@ struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT]; DWORD input_reg_map[MAX_REG_INPUT]; BOOL input_reg_used[MAX_REG_INPUT]; - int declared_in_count; + unsigned int declared_in_count; /* The GL shader */ void *backend_priv;