commit | 949cd089d52299b2e56c97313755fdb16c162ddc | [log] [tgz] |
---|---|---|
author | Henri Verbeet <hverbeet@codeweavers.com> | Wed Jul 08 09:49:27 2009 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Wed Jul 08 20:14:32 2009 +0200 |
tree | b2bdc94691a0f1012eb5efe499c12ac139cd3750 | |
parent | 6d8e1e52c83edbb3598db90b2e3a4121237fefc0 [diff] |
wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader(). It's quite useful to know to which D3D shader a GLSL shader corresponds.