wined3d: Fix a sign compare warning in glsl_shader.c.
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index bc84737..e15436c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -769,9 +769,9 @@
}
}
-static int vec4_varyings(DWORD shader_major, const WineD3D_GL_Info *gl_info)
+static unsigned int vec4_varyings(DWORD shader_major, const WineD3D_GL_Info *gl_info)
{
- int ret = GL_LIMITS(glsl_varyings) / 4;
+ unsigned int ret = GL_LIMITS(glsl_varyings) / 4;
/* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */
if(shader_major > 3) return ret;
@@ -1186,7 +1186,7 @@
if (This->baseShader.reg_maps.shader_version.major >= 3)
{
DWORD idx = ((IWineD3DPixelShaderImpl *)This)->input_reg_map[reg->idx];
- DWORD in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info);
+ unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info);
if (reg->rel_addr)
{
@@ -3351,7 +3351,7 @@
UINT semantic_idx_in, semantic_idx_out;
DWORD *set;
DWORD in_idx;
- DWORD in_count = vec4_varyings(3, gl_info);
+ unsigned int in_count = vec4_varyings(3, gl_info);
char reg_mask[6], reg_mask_out[6];
char destination[50];
WORD input_map, output_map;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index da51604..d3d32e4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2747,7 +2747,7 @@
struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT];
DWORD input_reg_map[MAX_REG_INPUT];
BOOL input_reg_used[MAX_REG_INPUT];
- int declared_in_count;
+ unsigned int declared_in_count;
/* The GL shader */
void *backend_priv;