| /* |
| * IDirect3DVolumeTexture9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3DVolumeTexture9 IUnknown parts follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { |
| IDirect3DVolumeTexture9_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 1) |
| { |
| IDirect3DDevice9Ex_AddRef(This->parentDevice); |
| wined3d_mutex_lock(); |
| IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| IDirect3DDevice9Ex *parentDevice = This->parentDevice; |
| |
| wined3d_mutex_lock(); |
| IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(parentDevice); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device) |
| { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)This->parentDevice; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(refguid), pData, SizeOfData, Flags); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(refguid), pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD priority; |
| |
| TRACE("iface %p, priority %u.\n", iface, PriorityNew); |
| |
| wined3d_mutex_lock(); |
| |
| priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); |
| |
| wined3d_mutex_unlock(); |
| |
| return priority; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD priority; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| |
| return priority; |
| } |
| |
| static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| D3DRESOURCETYPE type; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| |
| return type; |
| } |
| |
| /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD lod; |
| |
| TRACE("iface %p, lod %u.\n", iface, LODNew); |
| |
| wined3d_mutex_lock(); |
| |
| lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); |
| |
| wined3d_mutex_unlock(); |
| |
| return lod; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD lod; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| |
| return lod; |
| } |
| |
| static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| DWORD level_count; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| |
| return level_count; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, filter_type %#x.\n", iface, FilterType); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| D3DTEXTUREFILTERTYPE filter_type; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| |
| return filter_type; |
| } |
| |
| static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| |
| IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); |
| |
| wined3d_mutex_unlock(); |
| } |
| |
| /* IDirect3DVolumeTexture9 Interface follow: */ |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| WINED3DVOLUME_DESC wined3ddesc; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); |
| |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); |
| pDesc->Type = wined3ddesc.Type; |
| pDesc->Usage = wined3ddesc.Usage; |
| pDesc->Pool = wined3ddesc.Pool; |
| pDesc->Width = wined3ddesc.Width; |
| pDesc->Height = wined3ddesc.Height; |
| pDesc->Depth = wined3ddesc.Depth; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IWineD3DVolume *myVolume = NULL; |
| |
| TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel); |
| |
| wined3d_mutex_lock(); |
| |
| hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); |
| if (hrc == D3D_OK && NULL != ppVolumeLevel) { |
| IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); |
| IWineD3DVolumeTexture_Release(myVolume); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", |
| iface, Level, pLockedVolume, pBox, Flags); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, |
| (const WINED3DBOX *)pBox, Flags); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u.\n", iface, Level); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { |
| IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; |
| HRESULT hr; |
| |
| TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox); |
| |
| wined3d_mutex_lock(); |
| |
| hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| |
| static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DVolumeTexture9Impl_QueryInterface, |
| IDirect3DVolumeTexture9Impl_AddRef, |
| IDirect3DVolumeTexture9Impl_Release, |
| /* IDirect3DResource9 */ |
| IDirect3DVolumeTexture9Impl_GetDevice, |
| IDirect3DVolumeTexture9Impl_SetPrivateData, |
| IDirect3DVolumeTexture9Impl_GetPrivateData, |
| IDirect3DVolumeTexture9Impl_FreePrivateData, |
| IDirect3DVolumeTexture9Impl_SetPriority, |
| IDirect3DVolumeTexture9Impl_GetPriority, |
| IDirect3DVolumeTexture9Impl_PreLoad, |
| IDirect3DVolumeTexture9Impl_GetType, |
| /* IDirect3DBaseTexture9 */ |
| IDirect3DVolumeTexture9Impl_SetLOD, |
| IDirect3DVolumeTexture9Impl_GetLOD, |
| IDirect3DVolumeTexture9Impl_GetLevelCount, |
| IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, |
| IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, |
| /* IDirect3DVolumeTexture9 */ |
| IDirect3DVolumeTexture9Impl_GetLevelDesc, |
| IDirect3DVolumeTexture9Impl_GetVolumeLevel, |
| IDirect3DVolumeTexture9Impl_LockBox, |
| IDirect3DVolumeTexture9Impl_UnlockBox, |
| IDirect3DVolumeTexture9Impl_AddDirtyBox |
| }; |
| |
| static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops = |
| { |
| volumetexture_wined3d_object_destroyed, |
| }; |
| |
| HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| HRESULT hr; |
| |
| texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl; |
| texture->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, |
| usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, |
| &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d volume texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->parentDevice = (IDirect3DDevice9Ex *)device; |
| IDirect3DDevice9Ex_AddRef(texture->parentDevice); |
| |
| return D3D_OK; |
| } |