| /* |
| * Copyright 2008 David Adam |
| * Copyright 2008 Luis Busquets |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "d3dx8.h" |
| |
| #include "wine/test.h" |
| |
| #define admitted_error 0.0001f |
| |
| #define compare_vertex_sizes(type, exp) \ |
| got=D3DXGetFVFVertexSize(type); \ |
| ok(got==exp, "Expected: %d, Got: %d\n", exp, got); |
| |
| static BOOL compare(FLOAT u, FLOAT v) |
| { |
| return (fabs(u-v) < admitted_error); |
| } |
| |
| static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v) |
| { |
| return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) ); |
| } |
| |
| static void D3DXBoundProbeTest(void) |
| { |
| BOOL result; |
| D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition; |
| FLOAT radius; |
| |
| /*____________Test the Box case___________________________*/ |
| bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f; |
| top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f; |
| |
| raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f; |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f; |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; |
| top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f; |
| rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f; |
| raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f; |
| top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f; |
| |
| raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f; |
| rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; |
| top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f; |
| |
| raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f; |
| rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f; |
| rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| /*____________Test the Sphere case________________________*/ |
| radius = sqrt(77.0f); |
| center.x = 1.0f; center.y = 2.0f; center.z = 3.0f; |
| raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f; |
| |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = 5.0f; rayposition.y = 7.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| } |
| |
| static void D3DXComputeBoundingBoxTest(void) |
| { |
| D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5]; |
| HRESULT hr; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; |
| vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; |
| vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; |
| vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; |
| |
| exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f; |
| exp_max.x = 1.0f; exp_max.y = 1.0f; exp_max.z = 1.0f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[3],2,D3DFVF_XYZ,&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_min.x = -6.92f; exp_min.y = -0.90f; exp_min.z = -3.80f; |
| exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[0],5,D3DFVF_XYZ,&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_min.x = -1.87f; exp_min.y = -0.90f; exp_min.z = -1.20f; |
| exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[0],4,D3DFVF_XYZ,&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(NULL,5,D3DFVF_XYZ,&got_min,&got_max); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(&vertex[3],5,D3DFVF_XYZ,NULL,&got_max); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(&vertex[3],5,D3DFVF_XYZ,&got_min,NULL); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| static void D3DXComputeBoundingSphereTest(void) |
| { |
| D3DXVECTOR3 exp_cen, got_cen, vertex[5]; |
| FLOAT exp_rad, got_rad; |
| HRESULT hr; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; |
| vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; |
| vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; |
| vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; |
| |
| exp_rad = 6.928203f; |
| exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0; |
| |
| hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DFVF_XYZ,&got_cen,&got_rad); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); |
| ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_rad = 13.707883f; |
| exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f; |
| |
| hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DFVF_XYZ,&got_cen,&got_rad); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); |
| ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(NULL,5,D3DFVF_XYZ,&got_cen,&got_rad); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DFVF_XYZ,NULL,&got_rad); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DFVF_XYZ,&got_cen,NULL); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| static void D3DXGetFVFVertexSizeTest(void) |
| { |
| UINT got; |
| |
| compare_vertex_sizes (D3DFVF_XYZ, 12); |
| |
| compare_vertex_sizes (D3DFVF_XYZB3, 24); |
| |
| compare_vertex_sizes (D3DFVF_XYZB5, 32); |
| |
| compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24); |
| |
| compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE1(0), 16); |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE1(0) | |
| D3DFVF_TEXCOORDSIZE1(1), 20); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE2(0), 20); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1), 28); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX6 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1) | |
| D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE2(3) | |
| D3DFVF_TEXCOORDSIZE2(4) | |
| D3DFVF_TEXCOORDSIZE2(5), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX8 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1) | |
| D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE2(3) | |
| D3DFVF_TEXCOORDSIZE2(4) | |
| D3DFVF_TEXCOORDSIZE2(5) | |
| D3DFVF_TEXCOORDSIZE2(6) | |
| D3DFVF_TEXCOORDSIZE2(7), 76); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE3(0), 24); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX4 | |
| D3DFVF_TEXCOORDSIZE3(0) | |
| D3DFVF_TEXCOORDSIZE3(1) | |
| D3DFVF_TEXCOORDSIZE3(2) | |
| D3DFVF_TEXCOORDSIZE3(3), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE4(0), 28); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1), 44); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX3 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1) | |
| D3DFVF_TEXCOORDSIZE4(2), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZB5 | |
| D3DFVF_NORMAL | |
| D3DFVF_DIFFUSE | |
| D3DFVF_SPECULAR | |
| D3DFVF_TEX8 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1) | |
| D3DFVF_TEXCOORDSIZE4(2) | |
| D3DFVF_TEXCOORDSIZE4(3) | |
| D3DFVF_TEXCOORDSIZE4(4) | |
| D3DFVF_TEXCOORDSIZE4(5) | |
| D3DFVF_TEXCOORDSIZE4(6) | |
| D3DFVF_TEXCOORDSIZE4(7), 180); |
| } |
| |
| static void D3DXIntersectTriTest(void) |
| { |
| BOOL exp_res, got_res; |
| D3DXVECTOR3 position, ray, vertex[3]; |
| FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; |
| |
| position.x = -14.5f; position.y = -23.75f; position.z = -32.0f; |
| |
| ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; |
| |
| exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u); |
| ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v); |
| ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist); |
| |
| /*Only positive ray is taken in account*/ |
| |
| vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; |
| |
| position.x = 17.5f; position.y = 24.25f; position.z = 32.0f; |
| |
| ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; |
| |
| exp_res = FALSE; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| |
| /*Intersection between ray and triangle in a same plane is considered as empty*/ |
| |
| vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f; |
| |
| position.x = 1.0f; position.y = 1.0f; position.z = 0.0f; |
| |
| ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f; |
| |
| exp_res = FALSE; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| } |
| |
| START_TEST(mesh) |
| { |
| D3DXBoundProbeTest(); |
| D3DXComputeBoundingBoxTest(); |
| D3DXComputeBoundingSphereTest(); |
| D3DXGetFVFVertexSizeTest(); |
| D3DXIntersectTriTest(); |
| } |