| /* | |
| * IDirect3DTexture9 implementation | |
| * | |
| * Copyright 2002-2003 Jason Edmeades | |
| * Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| /* IDirect3DTexture9 IUnknown parts follow: */ | |
| HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) | |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) | |
| || IsEqualGUID(riid, &IID_IDirect3DTexture9)) { | |
| IDirect3DTexture9Impl_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); | |
| return ++(This->ref); | |
| } | |
| ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| ULONG ref = --This->ref; | |
| unsigned int i; | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | |
| if (ref == 0) { | |
| for (i = 0; i < This->levels; i++) { | |
| if (NULL != This->surfaces[i]) { | |
| TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]); | |
| IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[i]); | |
| } | |
| } | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */ | |
| HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); | |
| } | |
| DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); | |
| } | |
| void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return ; | |
| } | |
| D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); | |
| } | |
| /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ | |
| DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew); | |
| } | |
| DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); | |
| } | |
| DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This); | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType); | |
| } | |
| D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This); | |
| } | |
| void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return ; | |
| } | |
| /* IDirect3DTexture9 Interface follow: */ | |
| HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| if (Level < This->levels) { | |
| TRACE("(%p) Level (%d)\n", This, Level); | |
| return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[Level], pDesc); | |
| } else { | |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| *ppSurfaceLevel = (LPDIRECT3DSURFACE9) This->surfaces[Level]; | |
| IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) This->surfaces[Level]); | |
| TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { | |
| HRESULT hr; | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| if (Level < This->levels) { | |
| /** | |
| * Not dirtified while Surfaces don't notify dirtification | |
| * This->impl.parent.Dirty = TRUE; | |
| */ | |
| hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[Level], pLockedRect, pRect, Flags); | |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); | |
| } else { | |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| return hr; | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) { | |
| HRESULT hr; | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| if (Level < This->levels) { | |
| hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[Level]); | |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); | |
| } else { | |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| return hr; | |
| } | |
| HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) { | |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| This->Dirty = TRUE; | |
| return D3D_OK; | |
| } | |
| IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl = | |
| { | |
| IDirect3DTexture9Impl_QueryInterface, | |
| IDirect3DTexture9Impl_AddRef, | |
| IDirect3DTexture9Impl_Release, | |
| IDirect3DTexture9Impl_GetDevice, | |
| IDirect3DTexture9Impl_SetPrivateData, | |
| IDirect3DTexture9Impl_GetPrivateData, | |
| IDirect3DTexture9Impl_FreePrivateData, | |
| IDirect3DTexture9Impl_SetPriority, | |
| IDirect3DTexture9Impl_GetPriority, | |
| IDirect3DTexture9Impl_PreLoad, | |
| IDirect3DTexture9Impl_GetType, | |
| IDirect3DTexture9Impl_SetLOD, | |
| IDirect3DTexture9Impl_GetLOD, | |
| IDirect3DTexture9Impl_GetLevelCount, | |
| IDirect3DTexture9Impl_SetAutoGenFilterType, | |
| IDirect3DTexture9Impl_GetAutoGenFilterType, | |
| IDirect3DTexture9Impl_GenerateMipSubLevels, | |
| IDirect3DTexture9Impl_GetLevelDesc, | |
| IDirect3DTexture9Impl_GetSurfaceLevel, | |
| IDirect3DTexture9Impl_LockRect, | |
| IDirect3DTexture9Impl_UnlockRect, | |
| IDirect3DTexture9Impl_AddDirtyRect | |
| }; | |
| /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */ | |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, | |
| D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } |