| /* | |
| * IDirect3DStateBlock9 implementation | |
| * | |
| * Copyright 2002-2003 Raphael Junqueira | |
| * Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| /* IDirect3DStateBlock9 IUnknown parts follow: */ | |
| HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) { | |
| IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) { | |
| IDirect3DStateBlock9Impl_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) { | |
| IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; | |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); | |
| return ++(This->ref); | |
| } | |
| ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) { | |
| IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; | |
| ULONG ref = --This->ref; | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | |
| if (ref == 0) { | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /* IDirect3DStateBlock9 Interface follow: */ | |
| HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) { | |
| IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; | |
| TRACE("(%p) : returning %p\n", This, This->Device); | |
| *ppDevice = (LPDIRECT3DDEVICE9) This->Device; | |
| IDirect3DDevice9Impl_AddRef(*ppDevice); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) { | |
| IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) { | |
| IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl = | |
| { | |
| IDirect3DStateBlock9Impl_QueryInterface, | |
| IDirect3DStateBlock9Impl_AddRef, | |
| IDirect3DStateBlock9Impl_Release, | |
| IDirect3DStateBlock9Impl_GetDevice, | |
| IDirect3DStateBlock9Impl_Capture, | |
| IDirect3DStateBlock9Impl_Apply | |
| }; | |
| /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */ | |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } |