| /* | |
| * shaders implementation | |
| * | |
| * Copyright 2002-2004 Raphael Junqueira | |
| * Copyright 2004 Jason Edmeades | |
| * Copyright 2004 Christian Costa | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <math.h> | |
| #include <stdarg.h> | |
| #include <stdio.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "wingdi.h" | |
| #include "wine/debug.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); | |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_hw_shader); | |
| /* Shader debugging - Change the following line to enable debugging of software | |
| vertex shaders */ | |
| #if 0 /* Must not be 1 in cvs version */ | |
| # define VSTRACE(A) TRACE A | |
| # define TRACE_VSVECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w) | |
| #else | |
| # define VSTRACE(A) | |
| # define TRACE_VSVECTOR(name) | |
| #endif | |
| /** | |
| * DirectX9 SDK download | |
| * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp | |
| * | |
| * Exploring D3DX | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp | |
| * | |
| * Using Vertex Shaders | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp | |
| * | |
| * Dx9 New | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp | |
| * | |
| * Dx9 Shaders | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp | |
| * | |
| * Dx9 D3DX | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp | |
| * | |
| * FVF | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp | |
| * | |
| * NVIDIA: DX8 Vertex Shader to NV Vertex Program | |
| * http://developer.nvidia.com/view.asp?IO=vstovp | |
| * | |
| * NVIDIA: Memory Management with VAR | |
| * http://developer.nvidia.com/view.asp?IO=var_memory_management | |
| */ | |
| typedef void (*shader_fct_t)(); | |
| typedef struct SHADER_OPCODE { | |
| CONST WORD opcode; | |
| const char* name; | |
| CONST UINT num_params; | |
| shader_fct_t soft_fct; | |
| DWORD min_version; | |
| DWORD max_version; | |
| } SHADER_OPCODE; | |
| /******************************* | |
| * vshader functions software VM | |
| */ | |
| void vshader_add(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = s0->x + s1->x; | |
| d->y = s0->y + s1->y; | |
| d->z = s0->z + s1->z; | |
| d->w = s0->w + s1->w; | |
| VSTRACE(("executing add: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_dp3(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = d->y = d->z = d->w = s0->x * s1->x + s0->y * s1->y + s0->z * s1->z; | |
| VSTRACE(("executing dp3: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_dp4(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = d->y = d->z = d->w = s0->x * s1->x + s0->y * s1->y + s0->z * s1->z + s0->w * s1->w; | |
| VSTRACE(("executing dp4: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_dst(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = 1.0f; | |
| d->y = s0->y * s1->y; | |
| d->z = s0->z; | |
| d->w = s1->w; | |
| VSTRACE(("executing dst: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_expp(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| union { | |
| float f; | |
| DWORD d; | |
| } tmp; | |
| tmp.f = floorf(s0->w); | |
| d->x = powf(2.0f, tmp.f); | |
| d->y = s0->w - tmp.f; | |
| tmp.f = powf(2.0f, s0->w); | |
| tmp.d &= 0xFFFFFF00U; | |
| d->z = tmp.f; | |
| d->w = 1.0f; | |
| VSTRACE(("executing exp: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_lit(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| d->x = 1.0f; | |
| d->y = (0.0f < s0->x) ? s0->x : 0.0f; | |
| d->z = (0.0f < s0->x && 0.0f < s0->y) ? powf(s0->y, s0->w) : 0.0f; | |
| d->w = 1.0f; | |
| VSTRACE(("executing lit: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_logp(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| float tmp_f = fabsf(s0->w); | |
| d->x = d->y = d->z = d->w = (0.0f != tmp_f) ? logf(tmp_f) / logf(2.0f) : -HUGE_VAL; | |
| VSTRACE(("executing logp: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_mad(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1, D3DSHADERVECTOR* s2) { | |
| d->x = s0->x * s1->x + s2->x; | |
| d->y = s0->y * s1->y + s2->y; | |
| d->z = s0->z * s1->z + s2->z; | |
| d->w = s0->w * s1->w + s2->w; | |
| VSTRACE(("executing mad: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) s2=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, s2->x, s2->y, s2->z, s2->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_max(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = (s0->x >= s1->x) ? s0->x : s1->x; | |
| d->y = (s0->y >= s1->y) ? s0->y : s1->y; | |
| d->z = (s0->z >= s1->z) ? s0->z : s1->z; | |
| d->w = (s0->w >= s1->w) ? s0->w : s1->w; | |
| VSTRACE(("executing max: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_min(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = (s0->x < s1->x) ? s0->x : s1->x; | |
| d->y = (s0->y < s1->y) ? s0->y : s1->y; | |
| d->z = (s0->z < s1->z) ? s0->z : s1->z; | |
| d->w = (s0->w < s1->w) ? s0->w : s1->w; | |
| VSTRACE(("executing min: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_mov(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| d->x = s0->x; | |
| d->y = s0->y; | |
| d->z = s0->z; | |
| d->w = s0->w; | |
| VSTRACE(("executing mov: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_mul(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = s0->x * s1->x; | |
| d->y = s0->y * s1->y; | |
| d->z = s0->z * s1->z; | |
| d->w = s0->w * s1->w; | |
| VSTRACE(("executing mul: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_nop(void) { | |
| /* NOPPPP ahhh too easy ;) */ | |
| } | |
| void vshader_rcp(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| d->x = d->y = d->z = d->w = (0.0f == s0->w) ? HUGE_VAL : 1.0f / s0->w; | |
| VSTRACE(("executing rcp: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_rsq(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| float tmp_f = fabsf(s0->w); | |
| d->x = d->y = d->z = d->w = (0.0f == tmp_f) ? HUGE_VAL : ((1.0f != tmp_f) ? 1.0f / sqrtf(tmp_f) : 1.0f); | |
| VSTRACE(("executing rsq: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_sge(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = (s0->x >= s1->x) ? 1.0f : 0.0f; | |
| d->y = (s0->y >= s1->y) ? 1.0f : 0.0f; | |
| d->z = (s0->z >= s1->z) ? 1.0f : 0.0f; | |
| d->w = (s0->w >= s1->w) ? 1.0f : 0.0f; | |
| VSTRACE(("executing sge: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_slt(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = (s0->x < s1->x) ? 1.0f : 0.0f; | |
| d->y = (s0->y < s1->y) ? 1.0f : 0.0f; | |
| d->z = (s0->z < s1->z) ? 1.0f : 0.0f; | |
| d->w = (s0->w < s1->w) ? 1.0f : 0.0f; | |
| VSTRACE(("executing slt: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_sub(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| d->x = s0->x - s1->x; | |
| d->y = s0->y - s1->y; | |
| d->z = s0->z - s1->z; | |
| d->w = s0->w - s1->w; | |
| VSTRACE(("executing sub: s0=(%f, %f, %f, %f) s1=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, s1->x, s1->y, s1->z, s1->w, d->x, d->y, d->z, d->w)); | |
| } | |
| /** | |
| * Version 1.1 specific | |
| */ | |
| void vshader_exp(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| d->x = d->y = d->z = d->w = powf(2.0f, s0->w); | |
| VSTRACE(("executing exp: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_log(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| float tmp_f = fabsf(s0->w); | |
| d->x = d->y = d->z = d->w = (0.0f != tmp_f) ? logf(tmp_f) / logf(2.0f) : -HUGE_VAL; | |
| VSTRACE(("executing log: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| void vshader_frc(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| d->x = s0->x - floorf(s0->x); | |
| d->y = s0->y - floorf(s0->y); | |
| d->z = 0.0f; | |
| d->w = 1.0f; | |
| VSTRACE(("executing frc: s0=(%f, %f, %f, %f) => d=(%f, %f, %f, %f)\n", | |
| s0->x, s0->y, s0->z, s0->w, d->x, d->y, d->z, d->w)); | |
| } | |
| typedef FLOAT D3DMATRIX44[4][4]; | |
| typedef FLOAT D3DMATRIX43[4][3]; | |
| typedef FLOAT D3DMATRIX34[4][4]; | |
| typedef FLOAT D3DMATRIX33[4][3]; | |
| typedef FLOAT D3DMATRIX32[4][2]; | |
| void vshader_m4x4(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, /*D3DSHADERVECTOR* mat1*/ D3DMATRIX44 mat) { | |
| /* | |
| * BuGGY CODE: here only if cast not work for copy/paste | |
| D3DSHADERVECTOR* mat2 = mat1 + 1; | |
| D3DSHADERVECTOR* mat3 = mat1 + 2; | |
| D3DSHADERVECTOR* mat4 = mat1 + 3; | |
| d->x = mat1->x * s0->x + mat2->x * s0->y + mat3->x * s0->z + mat4->x * s0->w; | |
| d->y = mat1->y * s0->x + mat2->y * s0->y + mat3->y * s0->z + mat4->y * s0->w; | |
| d->z = mat1->z * s0->x + mat2->z * s0->y + mat3->z * s0->z + mat4->z * s0->w; | |
| d->w = mat1->w * s0->x + mat2->w * s0->y + mat3->w * s0->z + mat4->w * s0->w; | |
| */ | |
| d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z + mat[0][3] * s0->w; | |
| d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z + mat[1][3] * s0->w; | |
| d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z + mat[2][3] * s0->w; | |
| d->w = mat[3][0] * s0->x + mat[3][1] * s0->y + mat[3][2] * s0->z + mat[3][3] * s0->w; | |
| VSTRACE(("executing m4x4(1): mat=(%f, %f, %f, %f) s0=(%f) d=(%f) \n", mat[0][0], mat[0][1], mat[0][2], mat[0][3], s0->x, d->x)); | |
| VSTRACE(("executing m4x4(2): mat=(%f, %f, %f, %f) (%f) (%f) \n", mat[1][0], mat[1][1], mat[1][2], mat[1][3], s0->y, d->y)); | |
| VSTRACE(("executing m4x4(3): mat=(%f, %f, %f, %f) X (%f) = (%f) \n", mat[2][0], mat[2][1], mat[2][2], mat[2][3], s0->z, d->z)); | |
| VSTRACE(("executing m4x4(4): mat=(%f, %f, %f, %f) (%f) (%f) \n", mat[3][0], mat[3][1], mat[3][2], mat[3][3], s0->w, d->w)); | |
| } | |
| void vshader_m4x3(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DMATRIX43 mat) { | |
| d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z + mat[0][3] * s0->w; | |
| d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z + mat[1][3] * s0->w; | |
| d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z + mat[2][3] * s0->w; | |
| d->w = 1.0f; | |
| VSTRACE(("executing m4x3(1): mat=(%f, %f, %f, %f) s0=(%f) d=(%f) \n", mat[0][0], mat[0][1], mat[0][2], mat[0][3], s0->x, d->x)); | |
| VSTRACE(("executing m4x3(2): mat=(%f, %f, %f, %f) (%f) (%f) \n", mat[1][0], mat[1][1], mat[1][2], mat[1][3], s0->y, d->y)); | |
| VSTRACE(("executing m4x3(3): mat=(%f, %f, %f, %f) X (%f) = (%f) \n", mat[2][0], mat[2][1], mat[2][2], mat[2][3], s0->z, d->z)); | |
| VSTRACE(("executing m4x3(4): (%f) (%f) \n", s0->w, d->w)); | |
| } | |
| void vshader_m3x4(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DMATRIX34 mat) { | |
| d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z; | |
| d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z; | |
| d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z; | |
| d->w = mat[3][0] * s0->x + mat[3][1] * s0->y + mat[3][2] * s0->z; | |
| VSTRACE(("executing m3x4(1): mat=(%f, %f, %f) s0=(%f) d=(%f) \n", mat[0][0], mat[0][1], mat[0][2], s0->x, d->x)); | |
| VSTRACE(("executing m3x4(2): mat=(%f, %f, %f) (%f) (%f) \n", mat[1][0], mat[1][1], mat[1][2], s0->y, d->y)); | |
| VSTRACE(("executing m3x4(3): mat=(%f, %f, %f) X (%f) = (%f) \n", mat[2][0], mat[2][1], mat[2][2], s0->z, d->z)); | |
| VSTRACE(("executing m3x4(4): mat=(%f, %f, %f) (%f) (%f) \n", mat[3][0], mat[3][1], mat[3][2], s0->w, d->w)); | |
| } | |
| void vshader_m3x3(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DMATRIX33 mat) { | |
| d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z; | |
| d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z; | |
| d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z; | |
| d->w = 1.0f; | |
| VSTRACE(("executing m3x3(1): mat=(%f, %f, %f) s0=(%f) d=(%f) \n", mat[0][0], mat[0][1], mat[0][2], s0->x, d->x)); | |
| VSTRACE(("executing m3x3(2): mat=(%f, %f, %f) (%f) (%f) \n", mat[1][0], mat[1][1], mat[1][2], s0->y, d->y)); | |
| VSTRACE(("executing m3x3(3): mat=(%f, %f, %f) X (%f) = (%f) \n", mat[2][0], mat[2][1], mat[2][2], s0->z, d->z)); | |
| VSTRACE(("executing m3x3(4): (%f) \n", d->w)); | |
| } | |
| void vshader_m3x2(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DMATRIX32 mat) { | |
| FIXME("check\n"); | |
| d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z; | |
| d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z; | |
| d->z = 0.0f; | |
| d->w = 1.0f; | |
| } | |
| /** | |
| * Version 2.0 specific | |
| */ | |
| void vshader_lrp(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1, D3DSHADERVECTOR* s2, D3DSHADERVECTOR* s3) { | |
| d->x = s0->x * (s1->x - s2->x) + s2->x; | |
| d->y = s0->y * (s1->y - s2->y) + s2->y; | |
| d->z = s0->z * (s1->z - s2->z) + s2->z; | |
| d->w = s0->w * (s1->w - s2->w) + s2->x; | |
| } | |
| /** | |
| * log, exp, frc, m*x* seems to be macros ins ... to see | |
| * Note opcode must be in uppercase if direct mapping to GL hw shaders | |
| */ | |
| static CONST SHADER_OPCODE vshader_ins [] = { | |
| {D3DSIO_NOP, "NOP", 0, vshader_nop, 0, 0}, | |
| {D3DSIO_MOV, "MOV", 2, vshader_mov, 0, 0}, | |
| {D3DSIO_ADD, "ADD", 3, vshader_add, 0, 0}, | |
| {D3DSIO_SUB, "SUB", 3, vshader_sub, 0, 0}, | |
| {D3DSIO_MAD, "MAD", 4, vshader_mad, 0, 0}, | |
| {D3DSIO_MUL, "MUL", 3, vshader_mul, 0, 0}, | |
| {D3DSIO_RCP, "RCP", 2, vshader_rcp, 0, 0}, | |
| {D3DSIO_RSQ, "RSQ", 2, vshader_rsq, 0, 0}, | |
| {D3DSIO_DP3, "DP3", 3, vshader_dp3, 0, 0}, | |
| {D3DSIO_DP4, "DP4", 3, vshader_dp4, 0, 0}, | |
| {D3DSIO_MIN, "MIN", 3, vshader_min, 0, 0}, | |
| {D3DSIO_MAX, "MAX", 3, vshader_max, 0, 0}, | |
| {D3DSIO_SLT, "SLT", 3, vshader_slt, 0, 0}, | |
| {D3DSIO_SGE, "SGE", 3, vshader_sge, 0, 0}, | |
| {D3DSIO_EXP, "EXP", 2, vshader_exp, 0, 0}, | |
| {D3DSIO_LOG, "LOG", 2, vshader_log, 0, 0}, | |
| {D3DSIO_LIT, "LIT", 2, vshader_lit, 0, 0}, | |
| {D3DSIO_DST, "DST", 3, vshader_dst, 0, 0}, | |
| {D3DSIO_LRP, "LRP", 5, vshader_lrp, 0, 0}, | |
| {D3DSIO_FRC, "FRC", 2, vshader_frc, 0, 0}, | |
| {D3DSIO_M4x4, "M4X4", 3, vshader_m4x4, 0, 0}, | |
| {D3DSIO_M4x3, "M4X3", 3, vshader_m4x3, 0, 0}, | |
| {D3DSIO_M3x4, "M3X4", 3, vshader_m3x4, 0, 0}, | |
| {D3DSIO_M3x3, "M3X3", 3, vshader_m3x3, 0, 0}, | |
| {D3DSIO_M3x2, "M3X2", 3, vshader_m3x2, 0, 0}, | |
| /** FIXME: use direct access so add the others opcodes as stubs */ | |
| {D3DSIO_EXPP, "EXPP", 2, vshader_expp, 0, 0}, | |
| {D3DSIO_LOGP, "LOGP", 2, vshader_logp, 0, 0}, | |
| {0, NULL, 0, NULL, 0, 0} | |
| }; | |
| inline static const SHADER_OPCODE* vshader_program_get_opcode(const DWORD code) { | |
| DWORD i = 0; | |
| /** TODO: use dichotomic search */ | |
| while (NULL != vshader_ins[i].name) { | |
| if ((code & D3DSI_OPCODE_MASK) == vshader_ins[i].opcode) { | |
| return &vshader_ins[i]; | |
| } | |
| ++i; | |
| } | |
| return NULL; | |
| } | |
| inline static BOOL vshader_is_version_token(DWORD token) { | |
| return 0xFFFE0000 == (token & 0xFFFE0000); | |
| } | |
| inline static BOOL vshader_is_comment_token(DWORD token) { | |
| return D3DSIO_COMMENT == (token & D3DSI_OPCODE_MASK); | |
| } | |
| inline static void vshader_program_dump_param(const DWORD param, int input) { | |
| static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" }; | |
| static const char swizzle_reg_chars[] = "xyzw"; | |
| DWORD reg = param & 0x00001FFF; | |
| DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); | |
| if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-"); | |
| switch (regtype << D3DSP_REGTYPE_SHIFT) { | |
| case D3DSPR_TEMP: | |
| TRACE("R[%lu]", reg); | |
| break; | |
| case D3DSPR_INPUT: | |
| TRACE("V[%lu]", reg); | |
| break; | |
| case D3DSPR_CONST: | |
| TRACE("C[%s%lu]", (param & D3DVS_ADDRMODE_RELATIVE) ? "a0.x + " : "", reg); | |
| break; | |
| case D3DSPR_ADDR: /*case D3DSPR_TEXTURE:*/ | |
| TRACE("a[%lu]", reg); | |
| break; | |
| case D3DSPR_RASTOUT: | |
| TRACE("%s", rastout_reg_names[reg]); | |
| break; | |
| case D3DSPR_ATTROUT: | |
| TRACE("oD[%lu]", reg); | |
| break; | |
| case D3DSPR_TEXCRDOUT: | |
| TRACE("oT[%lu]", reg); | |
| break; | |
| default: | |
| break; | |
| } | |
| if (!input) { | |
| /** operand output */ | |
| if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) { | |
| if (param & D3DSP_WRITEMASK_0) TRACE(".x"); | |
| if (param & D3DSP_WRITEMASK_1) TRACE(".y"); | |
| if (param & D3DSP_WRITEMASK_2) TRACE(".z"); | |
| if (param & D3DSP_WRITEMASK_3) TRACE(".w"); | |
| } | |
| } else { | |
| /** operand input */ | |
| DWORD swizzle = (param & D3DVS_SWIZZLE_MASK) >> D3DVS_SWIZZLE_SHIFT; | |
| DWORD swizzle_x = swizzle & 0x03; | |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; | |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; | |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; | |
| /** | |
| * swizzle bits fields: | |
| * WWZZYYXX | |
| */ | |
| if ((D3DVS_NOSWIZZLE >> D3DVS_SWIZZLE_SHIFT) != swizzle) { /* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */ | |
| if (swizzle_x == swizzle_y && | |
| swizzle_x == swizzle_z && | |
| swizzle_x == swizzle_w) { | |
| TRACE(".%c", swizzle_reg_chars[swizzle_x]); | |
| } else { | |
| TRACE(".%c%c%c%c", | |
| swizzle_reg_chars[swizzle_x], | |
| swizzle_reg_chars[swizzle_y], | |
| swizzle_reg_chars[swizzle_z], | |
| swizzle_reg_chars[swizzle_w]); | |
| } | |
| } | |
| } | |
| } | |
| inline static void vshader_program_add_param(const DWORD param, int input, char *hwLine) { | |
| /*static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" }; */ | |
| static const char* hwrastout_reg_names[] = { "result.position", "result.fogcoord", "result.pointsize" }; | |
| static const char swizzle_reg_chars[] = "xyzw"; | |
| DWORD reg = param & 0x00001FFF; | |
| DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); | |
| char tmpReg[255]; | |
| if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) { | |
| strcat(hwLine, " -"); | |
| } else { | |
| strcat(hwLine, " "); | |
| } | |
| switch (regtype << D3DSP_REGTYPE_SHIFT) { | |
| case D3DSPR_TEMP: | |
| sprintf(tmpReg, "T%lu", reg); | |
| strcat(hwLine, tmpReg); | |
| break; | |
| case D3DSPR_INPUT: | |
| sprintf(tmpReg, "vertex.attrib[%lu]", reg); | |
| strcat(hwLine, tmpReg); | |
| break; | |
| case D3DSPR_CONST: | |
| sprintf(tmpReg, "C[%s%lu]", (param & D3DVS_ADDRMODE_RELATIVE) ? "A0.x + " : "", reg); | |
| strcat(hwLine, tmpReg); | |
| break; | |
| case D3DSPR_ADDR: /*case D3DSPR_TEXTURE:*/ | |
| sprintf(tmpReg, "A%lu", reg); | |
| strcat(hwLine, tmpReg); | |
| break; | |
| case D3DSPR_RASTOUT: | |
| sprintf(tmpReg, "%s", hwrastout_reg_names[reg]); | |
| strcat(hwLine, tmpReg); | |
| break; | |
| case D3DSPR_ATTROUT: | |
| if (reg==0) { | |
| strcat(hwLine, "result.color.primary"); | |
| } else { | |
| strcat(hwLine, "result.color.secondary"); | |
| } | |
| break; | |
| case D3DSPR_TEXCRDOUT: | |
| sprintf(tmpReg, "result.texcoord[%lu]", reg); | |
| strcat(hwLine, tmpReg); | |
| break; | |
| default: | |
| break; | |
| } | |
| if (!input) { | |
| /** operand output */ | |
| if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) { | |
| strcat(hwLine, "."); | |
| if (param & D3DSP_WRITEMASK_0) { | |
| strcat(hwLine, "x"); | |
| } | |
| if (param & D3DSP_WRITEMASK_1) { | |
| strcat(hwLine, "y"); | |
| } | |
| if (param & D3DSP_WRITEMASK_2) { | |
| strcat(hwLine, "z"); | |
| } | |
| if (param & D3DSP_WRITEMASK_3) { | |
| strcat(hwLine, "w"); | |
| } | |
| } | |
| } else { | |
| /** operand input */ | |
| DWORD swizzle = (param & D3DVS_SWIZZLE_MASK) >> D3DVS_SWIZZLE_SHIFT; | |
| DWORD swizzle_x = swizzle & 0x03; | |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; | |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; | |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; | |
| /** | |
| * swizzle bits fields: | |
| * WWZZYYXX | |
| */ | |
| if ((D3DVS_NOSWIZZLE >> D3DVS_SWIZZLE_SHIFT) != swizzle) { /* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */ | |
| if (swizzle_x == swizzle_y && | |
| swizzle_x == swizzle_z && | |
| swizzle_x == swizzle_w) { | |
| sprintf(tmpReg, ".%c", swizzle_reg_chars[swizzle_x]); | |
| strcat(hwLine, tmpReg); | |
| } else { | |
| sprintf(tmpReg, ".%c%c%c%c", | |
| swizzle_reg_chars[swizzle_x], | |
| swizzle_reg_chars[swizzle_y], | |
| swizzle_reg_chars[swizzle_z], | |
| swizzle_reg_chars[swizzle_w]); | |
| strcat(hwLine, tmpReg); | |
| } | |
| } | |
| } | |
| } | |
| DWORD MacroExpansion[4*4]; | |
| int ExpandMxMacro(DWORD macro_opcode, const DWORD* args) { | |
| int i; | |
| int nComponents = 0; | |
| DWORD opcode =0; | |
| switch(macro_opcode) { | |
| case D3DSIO_M4x4: | |
| nComponents = 4; | |
| opcode = D3DSIO_DP4; | |
| break; | |
| case D3DSIO_M4x3: | |
| nComponents = 3; | |
| opcode = D3DSIO_DP4; | |
| break; | |
| case D3DSIO_M3x4: | |
| nComponents = 4; | |
| opcode = D3DSIO_DP3; | |
| break; | |
| case D3DSIO_M3x3: | |
| nComponents = 3; | |
| opcode = D3DSIO_DP3; | |
| break; | |
| case D3DSIO_M3x2: | |
| nComponents = 2; | |
| opcode = D3DSIO_DP3; | |
| break; | |
| default: | |
| break; | |
| } | |
| for (i = 0; i < nComponents; i++) { | |
| MacroExpansion[i*4+0] = opcode; | |
| MacroExpansion[i*4+1] = ((*args) & ~D3DSP_WRITEMASK_ALL)|(D3DSP_WRITEMASK_0<<i); | |
| MacroExpansion[i*4+2] = *(args+1); | |
| MacroExpansion[i*4+3] = (*(args+2))+i; | |
| } | |
| return nComponents; | |
| } | |
| /** | |
| * Function parser ... | |
| */ | |
| inline static VOID IDirect3DVertexShaderImpl_GenerateProgramArbHW(IDirect3DVertexShaderImpl* vshader, CONST DWORD* pFunction) { | |
| const DWORD* pToken = pFunction; | |
| const DWORD* pSavedToken = NULL; | |
| const SHADER_OPCODE* curOpcode = NULL; | |
| int nRemInstr = -1; | |
| DWORD i; | |
| unsigned lineNum = 0; | |
| char *pgmStr = NULL; | |
| char tmpLine[255]; | |
| DWORD nUseAddressRegister = 0; | |
| DWORD nUseTempRegister = 0; | |
| DWORD regtype; | |
| DWORD reg; | |
| IDirect3DDevice8Impl* This = vshader->device; | |
| pgmStr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 65535); /* 64kb should be enough */ | |
| /** | |
| * First pass to determine what we need to declare: | |
| * - Temporary variables | |
| * - Address variables | |
| */ | |
| if (NULL != pToken) { | |
| while (D3DVS_END() != *pToken) { | |
| if (vshader_is_version_token(*pToken)) { | |
| /** skip version */ | |
| ++pToken; | |
| continue; | |
| } | |
| if (vshader_is_comment_token(*pToken)) { /** comment */ | |
| DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; | |
| ++pToken; | |
| pToken += comment_len; | |
| continue; | |
| } | |
| curOpcode = vshader_program_get_opcode(*pToken); | |
| ++pToken; | |
| if (NULL == curOpcode) { | |
| while (*pToken & 0x80000000) { | |
| /* skip unrecognized opcode */ | |
| ++pToken; | |
| } | |
| } else { | |
| if (curOpcode->num_params > 0) { | |
| regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) << D3DSP_REGTYPE_SHIFT); | |
| reg = ((*pToken) & 0x00001FFF); | |
| /** we should validate GL_MAX_PROGRAM_ADDRESS_REGISTERS_AR limits here */ | |
| if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1; | |
| /** we should validate GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB limits here */ | |
| if (D3DSPR_TEMP == regtype && nUseTempRegister <= reg) nUseTempRegister = reg + 1; | |
| ++pToken; | |
| for (i = 1; i < curOpcode->num_params; ++i) { | |
| regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) << D3DSP_REGTYPE_SHIFT); | |
| reg = ((*pToken) & 0x00001FFF); | |
| /** we should validate GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB limits here */ | |
| if (D3DSPR_TEMP == regtype && nUseTempRegister <= reg) nUseTempRegister = reg + 1; | |
| ++pToken; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /** second pass, now generate */ | |
| pToken = pFunction; | |
| if (NULL != pToken) { | |
| while (1) { | |
| tmpLine[0] = 0; | |
| if ((nRemInstr >= 0) && (--nRemInstr == -1)) | |
| /* Macro is finished, continue normal path */ | |
| pToken = pSavedToken; | |
| if (D3DVS_END() == *pToken) | |
| break; | |
| if (vshader_is_version_token(*pToken)) { /** version */ | |
| /* Extract version *10 into integer value (ie. 1.0 == 10, 1.1==11 etc */ | |
| int version = (((*pToken >> 8) & 0x0F) * 10) + (*pToken & 0x0F); | |
| int numTemps; | |
| int numConstants; | |
| TRACE_(d3d_hw_shader)("vs.%lu.%lu;\n", (*pToken >> 8) & 0x0F, (*pToken & 0x0F)); | |
| /* Each release of vertex shaders has had different numbers of temp registers */ | |
| switch (version) { | |
| case 10: | |
| case 11: numTemps=12; | |
| numConstants=96; | |
| strcpy(tmpLine, "!!ARBvp1.0\n"); | |
| TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| break; | |
| case 20: numTemps=12; | |
| numConstants=256; | |
| strcpy(tmpLine, "!!ARBvp2.0\n"); | |
| FIXME_(d3d_hw_shader)("No work done yet to support vs2.0 in hw\n"); | |
| TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| break; | |
| case 30: numTemps=32; | |
| numConstants=256; | |
| strcpy(tmpLine, "!!ARBvp3.0\n"); | |
| FIXME_(d3d_hw_shader)("No work done yet to support vs3.0 in hw\n"); | |
| TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| break; | |
| default: | |
| numTemps=12; | |
| numConstants=96; | |
| strcpy(tmpLine, "!!ARBvp1.0\n"); | |
| FIXME_(d3d_hw_shader)("Unrecognized vertex shader version!\n"); | |
| } | |
| strcat(pgmStr,tmpLine); | |
| ++lineNum; | |
| for (i = 0; i < nUseTempRegister/*we should check numTemps here*/; i++) { | |
| sprintf(tmpLine, "TEMP T%ld;\n", i); | |
| ++lineNum; | |
| TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| strcat(pgmStr,tmpLine); | |
| } | |
| for (i = 0; i < nUseAddressRegister; i++) { | |
| sprintf(tmpLine, "ADDRESS A%ld;\n", i); | |
| ++lineNum; | |
| TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| strcat(pgmStr,tmpLine); | |
| } | |
| /* Due to the dynamic constants binding mechanism, we need to declare | |
| * all the constants for relative addressing. */ | |
| /* Mesa supports nly 95 constants for VS1.X although we should have at least 96. */ | |
| if (This->direct3d8->gl_info.gl_vendor == VENDOR_MESA || | |
| This->direct3d8->gl_info.gl_vendor == VENDOR_WINE) { | |
| numConstants = 95; | |
| } | |
| sprintf(tmpLine, "PARAM C[%d] = { program.env[0..%d] };\n", numConstants, numConstants-1); | |
| TRACE_(d3d_hw_shader)("GL HW (%u,%u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| strcat(pgmStr, tmpLine); | |
| ++lineNum; | |
| ++pToken; | |
| continue; | |
| } | |
| if (vshader_is_comment_token(*pToken)) { /** comment */ | |
| DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; | |
| ++pToken; | |
| /*TRACE("comment[%ld] ;%s\n", comment_len, (char*)pToken);*/ | |
| pToken += comment_len; | |
| continue; | |
| } | |
| curOpcode = vshader_program_get_opcode(*pToken); | |
| ++pToken; | |
| if (NULL == curOpcode) { | |
| /* unkown current opcode ... */ | |
| while (*pToken & 0x80000000) { | |
| TRACE_(d3d_hw_shader)("unrecognized opcode: %08lx\n", *pToken); | |
| ++pToken; | |
| } | |
| } else { | |
| /* Build opcode for GL vertex_program */ | |
| switch (curOpcode->opcode) { | |
| case D3DSIO_NOP: | |
| continue; | |
| case D3DSIO_MOV: | |
| /* Address registers must be loaded with the ARL instruction */ | |
| if (((*pToken) & D3DSP_REGTYPE_MASK) == D3DSPR_ADDR) { | |
| if (0 < nUseAddressRegister) { | |
| strcpy(tmpLine, "ARL"); | |
| break; | |
| } else | |
| FIXME_(d3d_hw_shader)("Try to load an undeclared address register!\n"); | |
| } | |
| /* fall through */ | |
| case D3DSIO_ADD: | |
| case D3DSIO_SUB: | |
| case D3DSIO_MAD: | |
| case D3DSIO_MUL: | |
| case D3DSIO_RCP: | |
| case D3DSIO_RSQ: | |
| case D3DSIO_DP3: | |
| case D3DSIO_DP4: | |
| case D3DSIO_MIN: | |
| case D3DSIO_MAX: | |
| case D3DSIO_SLT: | |
| case D3DSIO_SGE: | |
| case D3DSIO_LIT: | |
| case D3DSIO_DST: | |
| case D3DSIO_FRC: | |
| strcpy(tmpLine, curOpcode->name); | |
| break; | |
| case D3DSIO_EXPP: | |
| strcpy(tmpLine, "EXP"); | |
| break; | |
| case D3DSIO_LOGP: | |
| strcpy(tmpLine, "LOG"); | |
| break; | |
| case D3DSIO_EXP: | |
| strcpy(tmpLine, "EX2"); | |
| break; | |
| case D3DSIO_LOG: | |
| strcpy(tmpLine, "LG2"); | |
| break; | |
| case D3DSIO_M4x4: | |
| case D3DSIO_M4x3: | |
| case D3DSIO_M3x4: | |
| case D3DSIO_M3x3: | |
| case D3DSIO_M3x2: | |
| /* Expand the macro and get number of generated instruction */ | |
| nRemInstr = ExpandMxMacro(curOpcode->opcode, pToken); | |
| /* Save point to next instruction */ | |
| pSavedToken = pToken + 3; | |
| /* Execute expanded macro */ | |
| pToken = MacroExpansion; | |
| continue; | |
| default: | |
| FIXME_(d3d_hw_shader)("Can't handle opcode %s in hwShader\n", curOpcode->name); | |
| } | |
| if (curOpcode->num_params > 0) { | |
| vshader_program_add_param(*pToken, 0, tmpLine); | |
| ++pToken; | |
| for (i = 1; i < curOpcode->num_params; ++i) { | |
| strcat(tmpLine, ","); | |
| vshader_program_add_param(*pToken, 1, tmpLine); | |
| ++pToken; | |
| } | |
| } | |
| strcat(tmpLine,";\n"); | |
| ++lineNum; | |
| TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| strcat(pgmStr, tmpLine); | |
| } | |
| } | |
| strcpy(tmpLine, "END\n"); | |
| ++lineNum; | |
| TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ | |
| strcat(pgmStr, tmpLine); | |
| } | |
| /* Create the hw shader */ | |
| GL_EXTCALL(glGenProgramsARB(1, &vshader->prgId)); | |
| TRACE_(d3d_hw_shader)("Creating a hw vertex shader, prg=%d\n", vshader->prgId); | |
| GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vshader->prgId)); | |
| /* Create the program and check for errors */ | |
| GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(pgmStr), pgmStr)); | |
| if (glGetError() == GL_INVALID_OPERATION) { | |
| GLint errPos; | |
| glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos); | |
| FIXME_(d3d_hw_shader)("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB)); | |
| vshader->prgId = -1; | |
| } | |
| HeapFree(GetProcessHeap(), 0, pgmStr); | |
| } | |
| inline static VOID IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* vshader, CONST DWORD* pFunction, int useHW) { | |
| const DWORD* pToken = pFunction; | |
| const SHADER_OPCODE* curOpcode = NULL; | |
| DWORD len = 0; | |
| DWORD i; | |
| if (NULL != pToken) { | |
| while (D3DVS_END() != *pToken) { | |
| if (vshader_is_version_token(*pToken)) { /** version */ | |
| TRACE("vs.%lu.%lu\n", (*pToken >> 8) & 0x0F, (*pToken & 0x0F)); | |
| ++pToken; | |
| ++len; | |
| continue; | |
| } | |
| if (vshader_is_comment_token(*pToken)) { /** comment */ | |
| DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; | |
| ++pToken; | |
| /*TRACE("comment[%ld] ;%s\n", comment_len, (char*)pToken);*/ | |
| pToken += comment_len; | |
| len += comment_len + 1; | |
| continue; | |
| } | |
| curOpcode = vshader_program_get_opcode(*pToken); | |
| ++pToken; | |
| ++len; | |
| if (NULL == curOpcode) { | |
| /* unkown current opcode ... */ | |
| while (*pToken & 0x80000000) { | |
| TRACE("unrecognized opcode: %08lx\n", *pToken); | |
| ++pToken; | |
| ++len; | |
| } | |
| } else { | |
| TRACE("%s ", curOpcode->name); | |
| if (curOpcode->num_params > 0) { | |
| vshader_program_dump_param(*pToken, 0); | |
| ++pToken; | |
| ++len; | |
| for (i = 1; i < curOpcode->num_params; ++i) { | |
| TRACE(", "); | |
| vshader_program_dump_param(*pToken, 1); | |
| ++pToken; | |
| ++len; | |
| } | |
| } | |
| TRACE("\n"); | |
| } | |
| } | |
| vshader->functionLength = (len + 1) * sizeof(DWORD); | |
| } else { | |
| vshader->functionLength = 1; /* no Function defined use fixed function vertex processing */ | |
| } | |
| /* Generate HW shader in needed */ | |
| if (useHW && NULL != pFunction) { | |
| IDirect3DVertexShaderImpl_GenerateProgramArbHW(vshader, pFunction); | |
| } | |
| /* copy the function ... because it will certainly be released by application */ | |
| if (NULL != pFunction) { | |
| vshader->function = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, vshader->functionLength); | |
| memcpy(vshader->function, pFunction, vshader->functionLength); | |
| } else { | |
| vshader->function = NULL; | |
| } | |
| } | |
| HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader) { | |
| IDirect3DVertexShaderImpl* object; | |
| int useHW; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexShaderImpl)); | |
| if (NULL == object) { | |
| *ppVertexShader = NULL; | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| } | |
| /*object->lpVtbl = &Direct3DVextexShader9_Vtbl;*/ | |
| object->device = This; /* FIXME: AddRef(This) */ | |
| object->ref = 1; | |
| object->usage = Usage; | |
| object->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(VSHADERDATA8)); | |
| useHW = (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) && | |
| This->devType != D3DDEVTYPE_REF && | |
| object->usage != D3DUSAGE_SOFTWAREPROCESSING); | |
| IDirect3DVertexShaderImpl_ParseProgram(object, pFunction, useHW); | |
| *ppVertexShader = object; | |
| return D3D_OK; | |
| } | |
| BOOL IDirect3DVertexShaderImpl_ExecuteHAL(IDirect3DVertexShaderImpl* vshader, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output) { | |
| /** | |
| * TODO: use the NV_vertex_program (or 1_1) extension | |
| * and specifics vendors (ARB_vertex_program??) variants for it | |
| */ | |
| return TRUE; | |
| } | |
| HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* vshader, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output) { | |
| /** Vertex Shader Temporary Registers */ | |
| D3DSHADERVECTOR R[12]; | |
| /*D3DSHADERSCALAR A0;*/ | |
| D3DSHADERVECTOR A[1]; | |
| /** temporary Vector for modifier management */ | |
| D3DSHADERVECTOR d; | |
| D3DSHADERVECTOR s[3]; | |
| /** parser datas */ | |
| const DWORD* pToken = vshader->function; | |
| const SHADER_OPCODE* curOpcode = NULL; | |
| /** functions parameters */ | |
| D3DSHADERVECTOR* p[4]; | |
| D3DSHADERVECTOR* p_send[4]; | |
| DWORD i; | |
| /** init temporary register */ | |
| memset(R, 0, 12 * sizeof(D3DSHADERVECTOR)); | |
| /* vshader_program_parse(vshader); */ | |
| #if 0 /* Must not be 1 in cvs */ | |
| TRACE("Input:\n"); | |
| TRACE_VSVECTOR(vshader->data->C[0]); | |
| TRACE_VSVECTOR(vshader->data->C[1]); | |
| TRACE_VSVECTOR(vshader->data->C[2]); | |
| TRACE_VSVECTOR(vshader->data->C[3]); | |
| TRACE_VSVECTOR(vshader->data->C[4]); | |
| TRACE_VSVECTOR(vshader->data->C[5]); | |
| TRACE_VSVECTOR(vshader->data->C[6]); | |
| TRACE_VSVECTOR(vshader->data->C[7]); | |
| TRACE_VSVECTOR(vshader->data->C[8]); | |
| TRACE_VSVECTOR(vshader->data->C[64]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_POSITION]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_BLENDWEIGHT]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_BLENDINDICES]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_NORMAL]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_PSIZE]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_DIFFUSE]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_SPECULAR]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_TEXCOORD0]); | |
| TRACE_VSVECTOR(input->V[D3DVSDE_TEXCOORD1]); | |
| #endif | |
| TRACE_VSVECTOR(vshader->data->C[64]); | |
| /* the first dword is the version tag */ | |
| /* TODO: parse it */ | |
| if (vshader_is_version_token(*pToken)) { /** version */ | |
| ++pToken; | |
| } | |
| while (D3DVS_END() != *pToken) { | |
| if (vshader_is_comment_token(*pToken)) { /** comment */ | |
| DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; | |
| ++pToken; | |
| pToken += comment_len; | |
| continue ; | |
| } | |
| curOpcode = vshader_program_get_opcode(*pToken); | |
| ++pToken; | |
| if (NULL == curOpcode) { | |
| i = 0; | |
| /* unkown current opcode ... */ | |
| while (*pToken & 0x80000000) { | |
| if (i == 0) { | |
| TRACE("unrecognized opcode: pos=%d token=%08lX\n", (pToken - 1) - vshader->function, *(pToken - 1)); | |
| } | |
| TRACE("unrecognized opcode param: pos=%d token=%08lX what=", pToken - vshader->function, *pToken); | |
| vshader_program_add_param(*pToken, i, NULL); /* Add function just used for trace error scenario */ | |
| TRACE("\n"); | |
| ++i; | |
| ++pToken; | |
| } | |
| /*return FALSE;*/ | |
| } else { | |
| if (curOpcode->num_params > 0) { | |
| /*TRACE(">> execting opcode: pos=%d opcode_name=%s token=%08lX\n", pToken - vshader->function, curOpcode->name, *pToken);*/ | |
| for (i = 0; i < curOpcode->num_params; ++i) { | |
| DWORD reg = pToken[i] & 0x00001FFF; | |
| DWORD regtype = ((pToken[i] & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); | |
| switch (regtype << D3DSP_REGTYPE_SHIFT) { | |
| case D3DSPR_TEMP: | |
| /*TRACE("p[%d]=R[%d]\n", i, reg);*/ | |
| p[i] = &R[reg]; | |
| break; | |
| case D3DSPR_INPUT: | |
| /*TRACE("p[%d]=V[%s]\n", i, VertexShaderDeclRegister[reg]);*/ | |
| p[i] = &input->V[reg]; | |
| break; | |
| case D3DSPR_CONST: | |
| if (pToken[i] & D3DVS_ADDRMODE_RELATIVE) { | |
| p[i] = &vshader->data->C[(DWORD) A[0].x + reg]; | |
| } else { | |
| p[i] = &vshader->data->C[reg]; | |
| } | |
| break; | |
| case D3DSPR_ADDR: /*case D3DSPR_TEXTURE:*/ | |
| if (0 != reg) { | |
| ERR("cannot handle address registers != a0, forcing use of a0\n"); | |
| reg = 0; | |
| } | |
| /*TRACE("p[%d]=A[%d]\n", i, reg);*/ | |
| p[i] = &A[reg]; | |
| break; | |
| case D3DSPR_RASTOUT: | |
| switch (reg) { | |
| case D3DSRO_POSITION: | |
| p[i] = &output->oPos; | |
| break; | |
| case D3DSRO_FOG: | |
| p[i] = &output->oFog; | |
| break; | |
| case D3DSRO_POINT_SIZE: | |
| p[i] = &output->oPts; | |
| break; | |
| } | |
| break; | |
| case D3DSPR_ATTROUT: | |
| /*TRACE("p[%d]=oD[%d]\n", i, reg);*/ | |
| p[i] = &output->oD[reg]; | |
| break; | |
| case D3DSPR_TEXCRDOUT: | |
| /*TRACE("p[%d]=oT[%d]\n", i, reg);*/ | |
| p[i] = &output->oT[reg]; | |
| break; | |
| default: | |
| break; | |
| } | |
| if (i > 0) { /* input reg */ | |
| DWORD swizzle = (pToken[i] & D3DVS_SWIZZLE_MASK) >> D3DVS_SWIZZLE_SHIFT; | |
| UINT isNegative = ((pToken[i] & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG); | |
| if (!isNegative && (D3DVS_NOSWIZZLE >> D3DVS_SWIZZLE_SHIFT) == swizzle) { | |
| /*TRACE("p[%d] not swizzled\n", i);*/ | |
| p_send[i] = p[i]; | |
| } else { | |
| DWORD swizzle_x = swizzle & 0x03; | |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; | |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; | |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; | |
| /*TRACE("p[%d] swizzled\n", i);*/ | |
| float* tt = (float*) p[i]; | |
| s[i].x = (isNegative) ? -tt[swizzle_x] : tt[swizzle_x]; | |
| s[i].y = (isNegative) ? -tt[swizzle_y] : tt[swizzle_y]; | |
| s[i].z = (isNegative) ? -tt[swizzle_z] : tt[swizzle_z]; | |
| s[i].w = (isNegative) ? -tt[swizzle_w] : tt[swizzle_w]; | |
| p_send[i] = &s[i]; | |
| } | |
| } else { /* output reg */ | |
| if ((pToken[i] & D3DSP_WRITEMASK_ALL) == D3DSP_WRITEMASK_ALL) { | |
| p_send[i] = p[i]; | |
| } else { | |
| p_send[i] = &d; /* to be post-processed for modifiers management */ | |
| } | |
| } | |
| } | |
| } | |
| switch (curOpcode->num_params) { | |
| case 0: | |
| curOpcode->soft_fct(); | |
| break; | |
| case 1: | |
| curOpcode->soft_fct(p_send[0]); | |
| break; | |
| case 2: | |
| curOpcode->soft_fct(p_send[0], p_send[1]); | |
| break; | |
| case 3: | |
| curOpcode->soft_fct(p_send[0], p_send[1], p_send[2]); | |
| break; | |
| case 4: | |
| curOpcode->soft_fct(p_send[0], p_send[1], p_send[2], p_send[3]); | |
| break; | |
| case 5: | |
| curOpcode->soft_fct(p_send[0], p_send[1], p_send[2], p_send[3], p_send[4]); | |
| break; | |
| default: | |
| ERR("%s too many params: %u\n", curOpcode->name, curOpcode->num_params); | |
| } | |
| /* check if output reg modifier post-process */ | |
| if (curOpcode->num_params > 0 && (pToken[0] & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) { | |
| if (pToken[0] & D3DSP_WRITEMASK_0) p[0]->x = d.x; | |
| if (pToken[0] & D3DSP_WRITEMASK_1) p[0]->y = d.y; | |
| if (pToken[0] & D3DSP_WRITEMASK_2) p[0]->z = d.z; | |
| if (pToken[0] & D3DSP_WRITEMASK_3) p[0]->w = d.w; | |
| } | |
| #if 0 | |
| TRACE_VSVECTOR(output->oPos); | |
| TRACE_VSVECTOR(output->oD[0]); | |
| TRACE_VSVECTOR(output->oD[1]); | |
| TRACE_VSVECTOR(output->oT[0]); | |
| TRACE_VSVECTOR(output->oT[1]); | |
| TRACE_VSVECTOR(R[0]); | |
| TRACE_VSVECTOR(R[1]); | |
| TRACE_VSVECTOR(R[2]); | |
| TRACE_VSVECTOR(R[3]); | |
| TRACE_VSVECTOR(R[4]); | |
| TRACE_VSVECTOR(R[5]); | |
| #endif | |
| /* to next opcode token */ | |
| pToken += curOpcode->num_params; | |
| } | |
| #if 0 | |
| TRACE("End of current instruction:\n"); | |
| TRACE_VSVECTOR(output->oPos); | |
| TRACE_VSVECTOR(output->oD[0]); | |
| TRACE_VSVECTOR(output->oD[1]); | |
| TRACE_VSVECTOR(output->oT[0]); | |
| TRACE_VSVECTOR(output->oT[1]); | |
| TRACE_VSVECTOR(R[0]); | |
| TRACE_VSVECTOR(R[1]); | |
| TRACE_VSVECTOR(R[2]); | |
| TRACE_VSVECTOR(R[3]); | |
| TRACE_VSVECTOR(R[4]); | |
| TRACE_VSVECTOR(R[5]); | |
| #endif | |
| } | |
| #if 0 /* Must not be 1 in cvs */ | |
| TRACE("Output:\n"); | |
| TRACE_VSVECTOR(output->oPos); | |
| TRACE_VSVECTOR(output->oD[0]); | |
| TRACE_VSVECTOR(output->oD[1]); | |
| TRACE_VSVECTOR(output->oT[0]); | |
| TRACE_VSVECTOR(output->oT[1]); | |
| #endif | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData) { | |
| if (NULL == pData) { | |
| *pSizeOfData = This->functionLength; | |
| return D3D_OK; | |
| } | |
| if (*pSizeOfData < This->functionLength) { | |
| *pSizeOfData = This->functionLength; | |
| return D3DERR_MOREDATA; | |
| } | |
| if (NULL == This->function) { /* no function defined */ | |
| TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData); | |
| (*(DWORD **) pData) = NULL; | |
| } else { | |
| TRACE("(%p) : GetFunction copying to %p\n", This, pData); | |
| memcpy(pData, This->function, This->functionLength); | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) { | |
| if (StartRegister + Vector4fCount > D3D8_VSHADER_MAX_CONSTANTS) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (NULL == This->data) { /* temporary while datas not supported */ | |
| FIXME("(%p) : VertexShader_SetConstant not fully supported yet\n", This); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| memcpy(&This->data->C[StartRegister], pConstantData, Vector4fCount * 4 * sizeof(FLOAT)); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) { | |
| if (StartRegister + Vector4fCount > D3D8_VSHADER_MAX_CONSTANTS) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (NULL == This->data) { /* temporary while datas not supported */ | |
| return D3DERR_INVALIDCALL; | |
| } | |
| memcpy(pConstantData, &This->data->C[StartRegister], Vector4fCount * 4 * sizeof(FLOAT)); | |
| return D3D_OK; | |
| } | |
| /********************************************************************************************************************************************** | |
| ********************************************************************************************************************************************** | |
| ********************************************************************************************************************************************** | |
| ********************************************************************************************************************************************** | |
| **********************************************************************************************************************************************/ | |
| void pshader_texcoord(D3DSHADERVECTOR* d) { | |
| } | |
| void pshader_texkill(D3DSHADERVECTOR* d) { | |
| } | |
| void pshader_tex(D3DSHADERVECTOR* d) { | |
| } | |
| void pshader_texbem(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texbeml(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texreg2ar(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texreg2gb(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x2pad(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x2tex(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x3pad(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x3tex(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x3diff(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x3spec(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| } | |
| void pshader_texm3x3vspec(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_cnd(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1, D3DSHADERVECTOR* s2) { | |
| } | |
| void pshader_def(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1, D3DSHADERVECTOR* s2, D3DSHADERVECTOR* s3) { | |
| } | |
| void pshader_texreg2rgb(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texdp3tex(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x2depth(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texdp3(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texm3x3(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) { | |
| } | |
| void pshader_texdepth(D3DSHADERVECTOR* d) { | |
| } | |
| void pshader_cmp(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1, D3DSHADERVECTOR* s2) { | |
| } | |
| void pshader_bem(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0, D3DSHADERVECTOR* s1) { | |
| } | |
| static CONST SHADER_OPCODE pshader_ins [] = { | |
| {D3DSIO_NOP, "nop", 0, vshader_nop, 0, 0}, | |
| {D3DSIO_MOV, "mov", 2, vshader_mov, 0, 0}, | |
| {D3DSIO_ADD, "add", 3, vshader_add, 0, 0}, | |
| {D3DSIO_SUB, "sub", 3, vshader_sub, 0, 0}, | |
| {D3DSIO_MAD, "mad", 4, vshader_mad, 0, 0}, | |
| {D3DSIO_MUL, "mul", 3, vshader_mul, 0, 0}, | |
| {D3DSIO_RCP, "rcp", 2, vshader_rcp, 0, 0}, | |
| {D3DSIO_RSQ, "rsq", 2, vshader_rsq, 0, 0}, | |
| {D3DSIO_DP3, "dp3", 3, vshader_dp3, 0, 0}, | |
| {D3DSIO_DP4, "dp4", 3, vshader_dp4, 0, 0}, | |
| {D3DSIO_MIN, "min", 3, vshader_min, 0, 0}, | |
| {D3DSIO_MAX, "max", 3, vshader_max, 0, 0}, | |
| {D3DSIO_SLT, "slt", 3, vshader_slt, 0, 0}, | |
| {D3DSIO_SGE, "sge", 3, vshader_sge, 0, 0}, | |
| {D3DSIO_EXP, "exp", 2, vshader_exp, 0, 0}, | |
| {D3DSIO_LOG, "log", 2, vshader_log, 0, 0}, | |
| {D3DSIO_LIT, "lit", 2, vshader_lit, 0, 0}, | |
| {D3DSIO_DST, "dst", 3, vshader_dst, 0, 0}, | |
| {D3DSIO_LRP, "lrp", 4, vshader_lrp, 0, 0}, | |
| {D3DSIO_FRC, "frc", 2, vshader_frc, 0, 0}, | |
| {D3DSIO_M4x4, "m4x4", 3, vshader_m4x4, 0, 0}, | |
| {D3DSIO_M4x3, "m4x3", 3, vshader_m4x3, 0, 0}, | |
| {D3DSIO_M3x4, "m3x4", 3, vshader_m3x4, 0, 0}, | |
| {D3DSIO_M3x3, "m3x3", 3, vshader_m3x3, 0, 0}, | |
| {D3DSIO_M3x2, "m3x2", 3, vshader_m3x2, 0, 0}, | |
| {D3DSIO_TEXCOORD, "texcoord", 1, pshader_texcoord, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXCOORD, "texcrd", 2, pshader_texcoord, D3DPS_VERSION(1,4), D3DPS_VERSION(1,4)}, | |
| {D3DSIO_TEXKILL, "texkill", 1, pshader_texkill, D3DPS_VERSION(1,0), D3DPS_VERSION(1,4)}, | |
| {D3DSIO_TEX, "tex", 1, pshader_tex, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEX, "texld", 2, pshader_tex, D3DPS_VERSION(1,4), D3DPS_VERSION(1,4)}, | |
| {D3DSIO_TEXBEM, "texbem", 2, pshader_texbem, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXBEML, "texbeml", 2, pshader_texbeml, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXREG2AR, "texreg2ar", 2, pshader_texreg2ar, D3DPS_VERSION(1,1), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXREG2GB, "texreg2gb", 2, pshader_texreg2gb, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, pshader_texm3x2pad, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, pshader_texm3x2tex, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, pshader_texm3x3pad, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, pshader_texm3x3tex, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, pshader_texm3x3diff, D3DPS_VERSION(0,0), D3DPS_VERSION(0,0)}, | |
| {D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, pshader_texm3x3spec, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, pshader_texm3x3vspec, D3DPS_VERSION(1,0), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_EXPP, "expp", 2, vshader_expp, 0, 0}, | |
| {D3DSIO_LOGP, "logp", 2, vshader_logp, 0, 0}, | |
| {D3DSIO_CND, "cnd", 4, pshader_cnd, D3DPS_VERSION(1,1), D3DPS_VERSION(1,4)}, | |
| {D3DSIO_DEF, "def", 5, pshader_def, D3DPS_VERSION(1,0), D3DPS_VERSION(3,0)}, | |
| {D3DSIO_TEXREG2RGB, "texbreg2rgb", 2, pshader_texreg2rgb, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXDP3TEX, "texdp3tex", 2, pshader_texdp3tex, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, pshader_texm3x2depth, D3DPS_VERSION(1,3), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXDP3, "texdp3", 2, pshader_texdp3, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXM3x3, "texm3x3", 2, pshader_texm3x3, D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)}, | |
| {D3DSIO_TEXDEPTH, "texdepth", 1, pshader_texdepth, D3DPS_VERSION(1,4), D3DPS_VERSION(1,4)}, | |
| {D3DSIO_CMP, "cmp", 4, pshader_cmp, D3DPS_VERSION(1,1), D3DPS_VERSION(3,0)}, | |
| {D3DSIO_BEM, "bem", 3, pshader_bem, D3DPS_VERSION(1,4), D3DPS_VERSION(1,4)}, | |
| {D3DSIO_PHASE, "phase", 0, vshader_nop, 0, 0}, | |
| {0, NULL, 0, NULL} | |
| }; | |
| inline static const SHADER_OPCODE* pshader_program_get_opcode(const DWORD code, const int version) { | |
| DWORD i = 0; | |
| DWORD hex_version = D3DPS_VERSION(version/10, version%10); | |
| /** TODO: use dichotomic search */ | |
| while (NULL != pshader_ins[i].name) { | |
| if ( ( (code & D3DSI_OPCODE_MASK) == pshader_ins[i].opcode) && | |
| ( ( (hex_version >= pshader_ins[i].min_version) && (hex_version <= pshader_ins[i].max_version)) || | |
| ( (pshader_ins[i].min_version == 0) && (pshader_ins[i].max_version == 0) ) ) ) { | |
| return &pshader_ins[i]; | |
| } | |
| ++i; | |
| } | |
| return NULL; | |
| } | |
| inline static BOOL pshader_is_version_token(DWORD token) { | |
| return 0xFFFF0000 == (token & 0xFFFF0000); | |
| } | |
| inline static BOOL pshader_is_comment_token(DWORD token) { | |
| return D3DSIO_COMMENT == (token & D3DSI_OPCODE_MASK); | |
| } | |
| inline static void pshader_program_dump_opcode(const SHADER_OPCODE* curOpcode, const DWORD code, const DWORD output) { | |
| if (0 != (code & ~D3DSI_OPCODE_MASK)) { | |
| DWORD mask = (code & ~D3DSI_OPCODE_MASK); | |
| switch (mask) { | |
| case 0x40000000: TRACE("+"); break; | |
| default: | |
| TRACE(" unhandled modifier(0x%08lx) ", mask); | |
| } | |
| } | |
| TRACE("%s", curOpcode->name); | |
| /** | |
| * normally this is a destination reg modifier | |
| * but in pixel shaders asm code its specified as: | |
| * dp3_x4 t1.rgba, r1, c1 | |
| * or | |
| * dp3_x2_sat r0, t0_bx2, v0_bx2 | |
| * so for better debbuging i use the same norm | |
| */ | |
| if (0 != (output & D3DSP_DSTSHIFT_MASK)) { | |
| DWORD shift = (output & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT; | |
| if (shift < 8) { | |
| TRACE("_x%u", 1 << shift); | |
| } else { | |
| TRACE("_d%u", 1 << (16-shift)); | |
| } | |
| } | |
| if (0 != (output & D3DSP_DSTMOD_MASK)) { | |
| DWORD mask = output & D3DSP_DSTMOD_MASK; | |
| switch (mask) { | |
| case D3DSPDM_SATURATE: TRACE("_sat"); break; | |
| default: | |
| TRACE("_unhandled_modifier(0x%08lx)", mask); | |
| } | |
| } | |
| TRACE(" "); | |
| } | |
| inline static void pshader_program_dump_param(const DWORD param, int input) { | |
| static const char* rastout_reg_names[] = { "oC0", "oC1", "oC2", "oC3", "oDepth" }; | |
| static const char swizzle_reg_chars[] = "rgba"; | |
| DWORD reg = param & 0x00001FFF; | |
| DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); | |
| if (input) { | |
| if ( ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) || | |
| ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_BIASNEG) || | |
| ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_SIGNNEG) || | |
| ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_X2NEG) ) | |
| TRACE("-"); | |
| else if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_COMP) | |
| TRACE("1-"); | |
| } | |
| switch (regtype << D3DSP_REGTYPE_SHIFT) { | |
| case D3DSPR_TEMP: | |
| TRACE("R[%lu]", reg); | |
| break; | |
| case D3DSPR_INPUT: | |
| TRACE("V[%lu]", reg); | |
| break; | |
| case D3DSPR_CONST: | |
| TRACE("C[%s%lu]", (param & D3DVS_ADDRMODE_RELATIVE) ? "a0.x + " : "", reg); | |
| break; | |
| case D3DSPR_TEXTURE: /* case D3DSPR_ADDR: */ | |
| TRACE("t[%lu]", reg); | |
| break; | |
| case D3DSPR_RASTOUT: | |
| TRACE("%s", rastout_reg_names[reg]); | |
| break; | |
| case D3DSPR_ATTROUT: | |
| TRACE("oD[%lu]", reg); | |
| break; | |
| case D3DSPR_TEXCRDOUT: | |
| TRACE("oT[%lu]", reg); | |
| break; | |
| default: | |
| break; | |
| } | |
| if (!input) { | |
| /** operand output */ | |
| /** | |
| * for better debugging traces it's done into opcode dump code | |
| * @see pshader_program_dump_opcode | |
| if (0 != (param & D3DSP_DSTMOD_MASK)) { | |
| DWORD mask = param & D3DSP_DSTMOD_MASK; | |
| switch (mask) { | |
| case D3DSPDM_SATURATE: TRACE("_sat"); break; | |
| default: | |
| TRACE("_unhandled_modifier(0x%08lx)", mask); | |
| } | |
| } | |
| if (0 != (param & D3DSP_DSTSHIFT_MASK)) { | |
| DWORD shift = (param & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT; | |
| if (shift > 0) { | |
| TRACE("_x%u", 1 << shift); | |
| } | |
| } | |
| */ | |
| if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) { | |
| TRACE("."); | |
| if (param & D3DSP_WRITEMASK_0) TRACE("r"); | |
| if (param & D3DSP_WRITEMASK_1) TRACE("g"); | |
| if (param & D3DSP_WRITEMASK_2) TRACE("b"); | |
| if (param & D3DSP_WRITEMASK_3) TRACE("a"); | |
| } | |
| } else { | |
| /** operand input */ | |
| DWORD swizzle = (param & D3DSP_SWIZZLE_MASK) >> D3DSP_SWIZZLE_SHIFT; | |
| DWORD swizzle_x = swizzle & 0x03; | |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; | |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; | |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; | |
| if (0 != (param & D3DSP_SRCMOD_MASK)) { | |
| DWORD mask = param & D3DSP_SRCMOD_MASK; | |
| /*TRACE("_modifier(0x%08lx) ", mask);*/ | |
| switch (mask) { | |
| case D3DSPSM_NONE: break; | |
| case D3DSPSM_NEG: break; | |
| case D3DSPSM_BIAS: TRACE("_bias"); break; | |
| case D3DSPSM_BIASNEG: TRACE("_bias"); break; | |
| case D3DSPSM_SIGN: TRACE("_bx2"); break; | |
| case D3DSPSM_SIGNNEG: TRACE("_bx2"); break; | |
| case D3DSPSM_COMP: break; | |
| case D3DSPSM_X2: TRACE("_x2"); break; | |
| case D3DSPSM_X2NEG: TRACE("_x2"); break; | |
| case D3DSPSM_DZ: TRACE("_dz"); break; | |
| case D3DSPSM_DW: TRACE("_dw"); break; | |
| default: | |
| TRACE("_unknown(0x%08lx)", mask); | |
| } | |
| } | |
| /** | |
| * swizzle bits fields: | |
| * WWZZYYXX | |
| */ | |
| if ((D3DSP_NOSWIZZLE >> D3DSP_SWIZZLE_SHIFT) != swizzle) { /* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */ | |
| if (swizzle_x == swizzle_y && | |
| swizzle_x == swizzle_z && | |
| swizzle_x == swizzle_w) { | |
| TRACE(".%c", swizzle_reg_chars[swizzle_x]); | |
| } else { | |
| TRACE(".%c%c%c%c", | |
| swizzle_reg_chars[swizzle_x], | |
| swizzle_reg_chars[swizzle_y], | |
| swizzle_reg_chars[swizzle_z], | |
| swizzle_reg_chars[swizzle_w]); | |
| } | |
| } | |
| } | |
| } | |
| static int constants[D3D8_PSHADER_MAX_CONSTANTS]; | |
| inline static void get_register_name(const DWORD param, char* regstr) | |
| { | |
| static const char* rastout_reg_names[] = { "oC0", "oC1", "oC2", "oC3", "oDepth" }; | |
| DWORD reg = param & 0x00001FFF; | |
| DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); | |
| switch (regtype << D3DSP_REGTYPE_SHIFT) { | |
| case D3DSPR_TEMP: | |
| sprintf(regstr, "R%lu", reg); | |
| break; | |
| case D3DSPR_INPUT: | |
| if (reg==0) { | |
| strcpy(regstr, "fragment.color.primary"); | |
| } else { | |
| strcpy(regstr, "fragment.color.secondary"); | |
| } | |
| break; | |
| case D3DSPR_CONST: | |
| if (constants[reg]) | |
| sprintf(regstr, "C%lu", reg); | |
| else | |
| sprintf(regstr, "program.env[%lu]", reg); | |
| break; | |
| case D3DSPR_TEXTURE: /* case D3DSPR_ADDR: */ | |
| sprintf(regstr,"T%lu", reg); | |
| break; | |
| case D3DSPR_RASTOUT: | |
| sprintf(regstr, "%s", rastout_reg_names[reg]); | |
| break; | |
| case D3DSPR_ATTROUT: | |
| sprintf(regstr, "oD[%lu]", reg); | |
| break; | |
| case D3DSPR_TEXCRDOUT: | |
| sprintf(regstr, "oT[%lu]", reg); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| inline static void addline(int* lineNum, char* pgm, char* line) | |
| { | |
| ++(*lineNum); | |
| TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s\n", *lineNum, strlen(pgm), line); | |
| strcat(pgm, line); | |
| strcat(pgm, "\n"); | |
| } | |
| char* shift_tab[] = { | |
| "dummy", /* 0 (none) */ | |
| "coefmul.x", /* 1 (x2) */ | |
| "coefmul.y", /* 2 (x4) */ | |
| "coefmul.z", /* 3 (x8) */ | |
| "coefmul.w", /* 4 (x16) */ | |
| "dummy", /* 5 (x32) */ | |
| "dummy", /* 6 (x64) */ | |
| "dummy", /* 7 (x128) */ | |
| "dummy", /* 8 (d256) */ | |
| "dummy", /* 9 (d128) */ | |
| "dummy", /* 10 (d64) */ | |
| "dummy", /* 11 (d32) */ | |
| "coefdiv.w", /* 12 (d16) */ | |
| "coefdiv.z", /* 13 (d8) */ | |
| "coefdiv.y", /* 14 (d4) */ | |
| "coefdiv.x" /* 15 (d2) */ | |
| }; | |
| inline static void get_write_mask(const DWORD output_reg, char* write_mask) | |
| { | |
| *write_mask = 0; | |
| if ((output_reg & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) { | |
| strcat(write_mask, "."); | |
| if (output_reg & D3DSP_WRITEMASK_0) strcat(write_mask, "r"); | |
| if (output_reg & D3DSP_WRITEMASK_1) strcat(write_mask, "g"); | |
| if (output_reg & D3DSP_WRITEMASK_2) strcat(write_mask, "b"); | |
| if (output_reg & D3DSP_WRITEMASK_3) strcat(write_mask, "a"); | |
| } | |
| } | |
| inline static void get_input_register_swizzle(const DWORD instr, char* swzstring) | |
| { | |
| static const char swizzle_reg_chars[] = "rgba"; | |
| DWORD swizzle = (instr & D3DSP_SWIZZLE_MASK) >> D3DSP_SWIZZLE_SHIFT; | |
| DWORD swizzle_x = swizzle & 0x03; | |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; | |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; | |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; | |
| /** | |
| * swizzle bits fields: | |
| * WWZZYYXX | |
| */ | |
| *swzstring = 0; | |
| if ((D3DSP_NOSWIZZLE >> D3DSP_SWIZZLE_SHIFT) != swizzle) { /* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */ | |
| if (swizzle_x == swizzle_y && | |
| swizzle_x == swizzle_z && | |
| swizzle_x == swizzle_w) { | |
| sprintf(swzstring, ".%c", swizzle_reg_chars[swizzle_x]); | |
| } else { | |
| sprintf(swzstring, ".%c%c%c%c", | |
| swizzle_reg_chars[swizzle_x], | |
| swizzle_reg_chars[swizzle_y], | |
| swizzle_reg_chars[swizzle_z], | |
| swizzle_reg_chars[swizzle_w]); | |
| } | |
| } | |
| } | |
| inline static void gen_output_modifier_line(int saturate, char* write_mask, int shift, char *regstr, char* line) | |
| { | |
| /* Generate a line that does the output modifier computation */ | |
| sprintf(line, "MUL%s %s%s, %s, %s;", saturate ? "_SAT" : "", regstr, write_mask, regstr, shift_tab[shift]); | |
| } | |
| inline static int gen_input_modifier_line(const DWORD instr, int tmpreg, char* outregstr, char* line) | |
| { | |
| /* Generate a line that does the input modifier computation and return the input register to use */ | |
| static char regstr[256]; | |
| static char tmpline[256]; | |
| int insert_line; | |
| /* Assume a new line will be added */ | |
| insert_line = 1; | |
| /* Get register name */ | |
| get_register_name(instr, regstr); | |
| switch (instr & D3DSP_SRCMOD_MASK) { | |
| case D3DSPSM_NONE: | |
| strcpy(outregstr, regstr); | |
| insert_line = 0; | |
| break; | |
| case D3DSPSM_NEG: | |
| sprintf(outregstr, "-%s", regstr); | |
| insert_line = 0; | |
| break; | |
| case D3DSPSM_BIAS: | |
| sprintf(line, "ADD T%c, %s, -coefdiv.x;", 'A' + tmpreg, regstr); | |
| break; | |
| case D3DSPSM_BIASNEG: | |
| sprintf(line, "ADD T%c, -%s, coefdiv.x;", 'A' + tmpreg, regstr); | |
| break; | |
| case D3DSPSM_SIGN: | |
| sprintf(line, "MAD T%c, %s, coefmul.x, -one.x;", 'A' + tmpreg, regstr); | |
| break; | |
| case D3DSPSM_SIGNNEG: | |
| sprintf(line, "MAD T%c, %s, -coefmul.x, one.x;", 'A' + tmpreg, regstr); | |
| break; | |
| case D3DSPSM_COMP: | |
| sprintf(line, "SUB T%c, one.x, %s;", 'A' + tmpreg, regstr); | |
| break; | |
| case D3DSPSM_X2: | |
| sprintf(line, "ADD T%c, %s, %s;", 'A' + tmpreg, regstr, regstr); | |
| break; | |
| case D3DSPSM_X2NEG: | |
| sprintf(line, "ADD T%c, -%s, -%s;", 'A' + tmpreg, regstr, regstr); | |
| break; | |
| case D3DSPSM_DZ: | |
| sprintf(line, "RCP T%c, %s.z;", 'A' + tmpreg, regstr); | |
| sprintf(tmpline, "MUL T%c, %s, T%c;", 'A' + tmpreg, regstr, 'A' + tmpreg); | |
| strcat(line, "\n"); /* Hack */ | |
| strcat(line, tmpline); | |
| break; | |
| case D3DSPSM_DW: | |
| sprintf(line, "RCP T%c, %s;", 'A' + tmpreg, regstr); | |
| sprintf(tmpline, "MUL T%c, %s, T%c;", 'A' + tmpreg, regstr, 'A' + tmpreg); | |
| strcat(line, "\n"); /* Hack */ | |
| strcat(line, tmpline); | |
| break; | |
| default: | |
| strcpy(outregstr, regstr); | |
| insert_line = 0; | |
| } | |
| if (insert_line) { | |
| /* Substitute the register name */ | |
| sprintf(outregstr, "T%c", 'A' + tmpreg); | |
| } | |
| return insert_line; | |
| } | |
| /** | |
| * Pixel Shaders | |
| * | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/PixelShader1_X/modifiers/sourceregistermodifiers.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/PixelShader2_0/Registers/Registers.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/IDirect3DPixelShader9/_IDirect3DPixelShader9.asp | |
| * | |
| */ | |
| inline static VOID IDirect3DPixelShaderImpl_GenerateProgramArbHW(IDirect3DPixelShaderImpl* pshader, CONST DWORD* pFunction) { | |
| const DWORD* pToken = pFunction; | |
| const SHADER_OPCODE* curOpcode = NULL; | |
| const DWORD* pInstr; | |
| DWORD code; | |
| DWORD i; | |
| int autoparam; | |
| unsigned lineNum = 0; | |
| char *pgmStr = NULL; | |
| char tmpLine[255]; | |
| BOOL saturate; | |
| int row = 0; | |
| DWORD tcw[2]; | |
| IDirect3DDevice8Impl* This = pshader->device; | |
| int version = 0; | |
| for(i = 0; i < D3D8_PSHADER_MAX_CONSTANTS; i++) | |
| constants[i] = 0; | |
| pgmStr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 65535); /* 64kb should be enough */ | |
| if (NULL != pToken) { | |
| while (D3DPS_END() != *pToken) { | |
| if (pshader_is_version_token(*pToken)) { /** version */ | |
| int numTemps; | |
| int numConstants; | |
| /* Extract version *10 into integer value (ie. 1.0 == 10, 1.1==11 etc */ | |
| version = (((*pToken >> 8) & 0x0F) * 10) + (*pToken & 0x0F); | |
| TRACE_(d3d_hw_shader)("ps.%lu.%lu;\n", (*pToken >> 8) & 0x0F, (*pToken & 0x0F)); | |
| /* Each release of pixel shaders has had different numbers of temp registers */ | |
| switch (version) { | |
| case 10: | |
| case 11: | |
| case 12: | |
| case 13: | |
| case 14: numTemps=12; | |
| numConstants=8; | |
| strcpy(tmpLine, "!!ARBfp1.0"); | |
| break; | |
| case 20: numTemps=12; | |
| numConstants=8; | |
| strcpy(tmpLine, "!!ARBfp2.0"); | |
| FIXME_(d3d_hw_shader)("No work done yet to support ps2.0 in hw\n"); | |
| break; | |
| case 30: numTemps=32; | |
| numConstants=8; | |
| strcpy(tmpLine, "!!ARBfp3.0"); | |
| FIXME_(d3d_hw_shader)("No work done yet to support ps3.0 in hw\n"); | |
| break; | |
| default: | |
| numTemps=12; | |
| numConstants=8; | |
| strcpy(tmpLine, "!!ARBfp1.0"); | |
| FIXME_(d3d_hw_shader)("Unrecognized pixel shader version!\n"); | |
| } | |
| addline(&lineNum, pgmStr, tmpLine); | |
| for(i = 0; i < 6; i++) { | |
| sprintf(tmpLine, "TEMP T%lu;", i); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| } | |
| for(i = 0; i < 6; i++) { | |
| sprintf(tmpLine, "TEMP R%lu;", i); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| } | |
| sprintf(tmpLine, "TEMP TMP;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEMP TMP2;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEMP TA;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEMP TB;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEMP TC;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| strcpy(tmpLine, "PARAM coefdiv = { 0.5, 0.25, 0.125, 0.0625 };"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| strcpy(tmpLine, "PARAM coefmul = { 2, 4, 8, 16 };"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| strcpy(tmpLine, "PARAM one = { 1.0, 1.0, 1.0, 1.0 };"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| for(i = 0; i < 4; i++) { | |
| sprintf(tmpLine, "MOV T%lu, fragment.texcoord[%lu];", i, i); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| } | |
| ++pToken; | |
| continue; | |
| } | |
| if (pshader_is_comment_token(*pToken)) { /** comment */ | |
| DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; | |
| ++pToken; | |
| /*TRACE("comment[%ld] ;%s\n", comment_len, (char*)pToken);*/ | |
| pToken += comment_len; | |
| continue; | |
| } | |
| code = *pToken; | |
| pInstr = pToken; | |
| curOpcode = pshader_program_get_opcode(code, version); | |
| ++pToken; | |
| if (NULL == curOpcode) { | |
| /* unkown current opcode ... */ | |
| while (*pToken & 0x80000000) { | |
| TRACE("unrecognized opcode: %08lx\n", *pToken); | |
| ++pToken; | |
| } | |
| } else { | |
| autoparam = 1; | |
| saturate = FALSE; | |
| /* Build opcode for GL vertex_program */ | |
| switch (curOpcode->opcode) { | |
| case D3DSIO_NOP: | |
| case D3DSIO_PHASE: | |
| continue; | |
| case D3DSIO_DEF: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| sprintf(tmpLine, "PARAM C%lu = { %f, %f, %f, %f };", reg, | |
| *((float*)(pToken+1)), | |
| *((float*)(pToken+2)), | |
| *((float*)(pToken+3)), | |
| *((float*)(pToken+4)) ); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| constants[reg] = 1; | |
| autoparam = 0; | |
| pToken+=5; | |
| } | |
| break; | |
| case D3DSIO_TEXKILL: | |
| strcpy(tmpLine, "KIL"); | |
| break; | |
| case D3DSIO_TEX: | |
| { | |
| char tmp[20]; | |
| get_write_mask(*pToken, tmp); | |
| if (version != 14) { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| sprintf(tmpLine,"TEX T%lu%s, T%lu, texture[%lu], 2D;", reg, tmp, reg, reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken++; | |
| } else { | |
| char line[256]; | |
| char reg[20]; | |
| DWORD reg1 = *pToken & 0x00001FFF; | |
| DWORD reg2 = *(pToken+1) & 0x00001FFF; | |
| if (gen_input_modifier_line(*(pToken+1), 0, reg, line)) | |
| addline(&lineNum, pgmStr, line); | |
| sprintf(tmpLine,"TEX R%lu%s, %s, texture[%lu], 2D;", reg1, tmp, reg, reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| } | |
| break; | |
| case D3DSIO_TEXCOORD: | |
| { | |
| char tmp[20]; | |
| get_write_mask(*pToken, tmp); | |
| if (version != 14) { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| sprintf(tmpLine, "MOV T%lu%s, fragment.texcoord[%lu];", reg, tmp, reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken++; | |
| } else { | |
| DWORD reg1 = *pToken & 0x00001FFF; | |
| DWORD reg2 = *(pToken+1) & 0x00001FFF; | |
| sprintf(tmpLine, "MOV R%lu%s, fragment.texcoord[%lu];", reg1, tmp, reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| } | |
| break; | |
| case D3DSIO_TEXM3x2PAD: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| char buf[50]; | |
| if (gen_input_modifier_line(*(pToken+1), 0, buf, tmpLine)) | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "DP3 TMP.x, T%lu, %s;", reg, buf); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| break; | |
| case D3DSIO_TEXM3x2TEX: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| char buf[50]; | |
| if (gen_input_modifier_line(*(pToken+1), 0, buf, tmpLine)) | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "DP3 TMP.y, T%lu, %s;", reg, buf); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], 2D;", reg, reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| break; | |
| case D3DSIO_TEXREG2AR: | |
| { | |
| DWORD reg1 = *pToken & 0x00001FFF; | |
| DWORD reg2 = *(pToken+1) & 0x00001FFF; | |
| sprintf(tmpLine, "MOV TMP.r, T%lu.a;", reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MOV TMP.g, T%lu.r;", reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], 2D;", reg1, reg1); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken+=2; | |
| } | |
| break; | |
| case D3DSIO_TEXREG2GB: | |
| { | |
| DWORD reg1 = *pToken & 0x00001FFF; | |
| DWORD reg2 = *(pToken+1) & 0x00001FFF; | |
| sprintf(tmpLine, "MOV TMP.r, T%lu.g;", reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MOV TMP.g, T%lu.b;", reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], 2D;", reg1, reg1); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken+=2; | |
| } | |
| break; | |
| case D3DSIO_TEXBEM: | |
| { | |
| DWORD reg1 = *pToken & 0x00001FFF; | |
| DWORD reg2 = *(pToken+1) & 0x00001FFF; | |
| /* FIXME: Should apply the BUMPMAPENV matrix */ | |
| sprintf(tmpLine, "ADD TMP.rg, fragment.texcoord[%lu], T%lu;", reg1, reg2); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], 2D;", reg1, reg1); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| autoparam = 0; | |
| pToken+=2; | |
| } | |
| break; | |
| case D3DSIO_TEXM3x3PAD: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| char buf[50]; | |
| if (gen_input_modifier_line(*(pToken+1), 0, buf, tmpLine)) | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "DP3 TMP.%c, T%lu, %s;", 'x'+row, reg, buf); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| tcw[row++] = reg; | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| break; | |
| case D3DSIO_TEXM3x3TEX: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| char buf[50]; | |
| if (gen_input_modifier_line(*(pToken+1), 0, buf, tmpLine)) | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "DP3 TMP.z, T%lu, %s;", reg, buf); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| /* Cubemap textures will be more used than 3D ones. */ | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], CUBE;", reg, reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| row = 0; | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| case D3DSIO_TEXM3x3VSPEC: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| char buf[50]; | |
| if (gen_input_modifier_line(*(pToken+1), 0, buf, tmpLine)) | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "DP3 TMP.z, T%lu, %s;", reg, buf); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| /* Construct the eye-ray vector from w coordinates */ | |
| sprintf(tmpLine, "MOV TMP2.x, fragment.texcoord[%lu].w;", tcw[0]); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MOV TMP2.y, fragment.texcoord[%lu].w;", tcw[1]); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MOV TMP2.z, fragment.texcoord[%lu].w;", reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| /* Calculate reflection vector (Assume normal is normalized): RF = 2*(N.E)*N -E */ | |
| sprintf(tmpLine, "DP3 TMP.w, TMP, TMP2;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MUL TMP, TMP.w, TMP;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MAD TMP, coefmul.x, TMP, -TMP2;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| /* Cubemap textures will be more used than 3D ones. */ | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], CUBE;", reg, reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| row = 0; | |
| autoparam = 0; | |
| pToken += 2; | |
| } | |
| break; | |
| case D3DSIO_TEXM3x3SPEC: | |
| { | |
| DWORD reg = *pToken & 0x00001FFF; | |
| DWORD reg3 = *(pToken+2) & 0x00001FFF; | |
| char buf[50]; | |
| if (gen_input_modifier_line(*(pToken+1), 0, buf, tmpLine)) | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "DP3 TMP.z, T%lu, %s;", reg, buf); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| /* Calculate reflection vector (Assume normal is normalized): RF = 2*(N.E)*N -E */ | |
| sprintf(tmpLine, "DP3 TMP.w, TMP, C[%lu];", reg3); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MUL TMP, TMP.w, TMP;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "MAD TMP, coefmul.x, TMP, -C[%lu];", reg3); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| /* Cubemap textures will be more used than 3D ones. */ | |
| sprintf(tmpLine, "TEX T%lu, TMP, texture[%lu], CUBE;", reg, reg); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| row = 0; | |
| autoparam = 0; | |
| pToken += 3; | |
| } | |
| break; | |
| case D3DSIO_CND: | |
| break; | |
| case D3DSIO_CMP: | |
| break; | |
| case D3DSIO_MOV: | |
| strcpy(tmpLine, "MOV"); | |
| break; | |
| case D3DSIO_MUL: | |
| strcpy(tmpLine, "MUL"); | |
| break; | |
| case D3DSIO_DP3: | |
| strcpy(tmpLine, "DP3"); | |
| break; | |
| case D3DSIO_MAD: | |
| strcpy(tmpLine, "MAD"); | |
| break; | |
| case D3DSIO_ADD: | |
| strcpy(tmpLine, "ADD"); | |
| break; | |
| case D3DSIO_SUB: | |
| strcpy(tmpLine, "SUB"); | |
| break; | |
| case D3DSIO_LRP: | |
| strcpy(tmpLine, "LRP"); | |
| break; | |
| default: | |
| FIXME_(d3d_hw_shader)("Can't handle opcode %s in hwShader\n", curOpcode->name); | |
| } | |
| if (0 != (*pToken & D3DSP_DSTMOD_MASK)) { | |
| DWORD mask = *pToken & D3DSP_DSTMOD_MASK; | |
| switch (mask) { | |
| case D3DSPDM_SATURATE: saturate = TRUE; break; | |
| default: | |
| TRACE("_unhandled_modifier(0x%08lx)", mask); | |
| } | |
| } | |
| if (autoparam && (curOpcode->num_params > 0)) { | |
| char regs[3][50]; | |
| char operands[4][100]; | |
| char tmp[256]; | |
| char swzstring[20]; | |
| int saturate = 0; | |
| /* Generate lines that handle input modifier computation */ | |
| for (i = 1; i < curOpcode->num_params; i++) { | |
| if (gen_input_modifier_line(*(pToken+i), i-1, regs[i-1], tmp)) | |
| addline(&lineNum, pgmStr, tmp); | |
| } | |
| /* Handle saturation only when no shift is present in the output modifier */ | |
| if ((*pToken & D3DSPDM_SATURATE) && (0 == (*pToken & D3DSP_DSTSHIFT_MASK))) | |
| saturate = 1; | |
| /* Handle output register */ | |
| get_register_name(*pToken, tmp); | |
| strcpy(operands[0], tmp); | |
| get_write_mask(*pToken, tmp); | |
| strcat(operands[0], tmp); | |
| /* Handle input registers */ | |
| for (i = 1; i < curOpcode->num_params; i++) { | |
| strcpy(operands[i], regs[i-1]); | |
| get_input_register_swizzle(*(pToken+i), swzstring); | |
| strcat(operands[i], swzstring); | |
| } | |
| if (curOpcode->opcode == D3DSIO_CMP) { | |
| sprintf(tmpLine, "CMP%s %s, %s, %s, %s;", (saturate ? "_SAT" : ""), operands[0], operands[1], operands[3], operands[2]); | |
| } else if (curOpcode->opcode == D3DSIO_CND) { | |
| sprintf(tmpLine, "ADD TMP, -%s, coefdiv.x;", operands[1]); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| sprintf(tmpLine, "CMP%s %s, TMP, %s, %s;", (saturate ? "_SAT" : ""), operands[0], operands[2], operands[3]); | |
| } else { | |
| if (saturate) | |
| strcat(tmpLine, "_SAT"); | |
| strcat(tmpLine, " "); | |
| strcat(tmpLine, operands[0]); | |
| for (i = 1; i < curOpcode->num_params; i++) { | |
| strcat(tmpLine, ", "); | |
| strcat(tmpLine, operands[i]); | |
| } | |
| strcat(tmpLine,";"); | |
| } | |
| addline(&lineNum, pgmStr, tmpLine); | |
| pToken += curOpcode->num_params; | |
| } | |
| if (curOpcode->num_params > 0) { | |
| DWORD param = *(pInstr+1); | |
| if (0 != (param & D3DSP_DSTSHIFT_MASK)) { | |
| /* Generate a line that handle the output modifier computation */ | |
| char regstr[100]; | |
| char write_mask[20]; | |
| DWORD shift = (param & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT; | |
| get_register_name(param, regstr); | |
| get_write_mask(param, write_mask); | |
| gen_output_modifier_line(saturate, write_mask, shift, regstr, tmpLine); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| } | |
| } | |
| } | |
| } | |
| strcpy(tmpLine, "MOV result.color, R0;"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| strcpy(tmpLine, "END"); | |
| addline(&lineNum, pgmStr, tmpLine); | |
| } | |
| /* Create the hw shader */ | |
| GL_EXTCALL(glGenProgramsARB(1, &pshader->prgId)); | |
| TRACE_(d3d_hw_shader)("Creating a hw pixel shader, prg=%d\n", pshader->prgId); | |
| GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pshader->prgId)); | |
| /* Create the program and check for errors */ | |
| GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(pgmStr), pgmStr)); | |
| if (glGetError() == GL_INVALID_OPERATION) { | |
| GLint errPos; | |
| glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos); | |
| FIXME_(d3d_hw_shader)("HW PixelShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB)); | |
| pshader->prgId = -1; | |
| } | |
| HeapFree(GetProcessHeap(), 0, pgmStr); | |
| } | |
| inline static VOID IDirect3DPixelShaderImpl_ParseProgram(IDirect3DPixelShaderImpl* pshader, CONST DWORD* pFunction) { | |
| const DWORD* pToken = pFunction; | |
| const SHADER_OPCODE* curOpcode = NULL; | |
| DWORD code; | |
| DWORD len = 0; | |
| DWORD i; | |
| int version = 0; | |
| if (NULL != pToken) { | |
| while (D3DPS_END() != *pToken) { | |
| if (pshader_is_version_token(*pToken)) { /** version */ | |
| TRACE("ps.%lu.%lu\n", (*pToken >> 8) & 0x0F, (*pToken & 0x0F)); | |
| version = (((*pToken >> 8) & 0x0F) * 10) + (*pToken & 0x0F); | |
| ++pToken; | |
| ++len; | |
| continue; | |
| } | |
| if (pshader_is_comment_token(*pToken)) { /** comment */ | |
| DWORD comment_len = (*pToken & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; | |
| ++pToken; | |
| /*TRACE("comment[%ld] ;%s\n", comment_len, (char*)pToken);*/ | |
| pToken += comment_len; | |
| len += comment_len + 1; | |
| continue; | |
| } | |
| code = *pToken; | |
| curOpcode = pshader_program_get_opcode(code, version); | |
| ++pToken; | |
| ++len; | |
| if (NULL == curOpcode) { | |
| /* unkown current opcode ... */ | |
| while (*pToken & 0x80000000) { | |
| TRACE("unrecognized opcode: %08lx\n", *pToken); | |
| ++pToken; | |
| ++len; | |
| } | |
| } else { | |
| TRACE(" "); | |
| pshader_program_dump_opcode(curOpcode, code, *pToken); | |
| if (curOpcode->num_params > 0) { | |
| pshader_program_dump_param(*pToken, 0); | |
| ++pToken; | |
| ++len; | |
| for (i = 1; i < curOpcode->num_params; ++i) { | |
| TRACE(", "); | |
| if (D3DSIO_DEF != code) { | |
| pshader_program_dump_param(*pToken, 1); | |
| } else { | |
| TRACE("%f", *((float*) pToken)); | |
| } | |
| ++pToken; | |
| ++len; | |
| } | |
| } | |
| TRACE("\n"); | |
| } | |
| pshader->functionLength = (len + 1) * sizeof(DWORD); | |
| } | |
| } else { | |
| pshader->functionLength = 1; /* no Function defined use fixed function vertex processing */ | |
| } | |
| if (NULL != pFunction) { | |
| IDirect3DPixelShaderImpl_GenerateProgramArbHW(pshader, pFunction); | |
| } | |
| if (NULL != pFunction) { | |
| pshader->function = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, pshader->functionLength); | |
| memcpy(pshader->function, pFunction, pshader->functionLength); | |
| } else { | |
| pshader->function = NULL; | |
| } | |
| } | |
| HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader) { | |
| IDirect3DPixelShaderImpl* object; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DPixelShaderImpl)); | |
| if (NULL == object) { | |
| *ppPixelShader = NULL; | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| } | |
| /*object->lpVtbl = &Direct3DPixelShader9_Vtbl;*/ | |
| object->device = This; | |
| object->ref = 1; | |
| object->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PSHADERDATA8)); | |
| IDirect3DPixelShaderImpl_ParseProgram(object, pFunction); | |
| *ppPixelShader = object; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData) { | |
| if (NULL == pData) { | |
| *pSizeOfData = This->functionLength; | |
| return D3D_OK; | |
| } | |
| if (*pSizeOfData < This->functionLength) { | |
| *pSizeOfData = This->functionLength; | |
| return D3DERR_MOREDATA; | |
| } | |
| if (NULL == This->function) { /* no function defined */ | |
| TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData); | |
| (*(DWORD **) pData) = NULL; | |
| } else { | |
| TRACE("(%p) : GetFunction copying to %p\n", This, pData); | |
| memcpy(pData, This->function, This->functionLength); | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) { | |
| if (StartRegister + Vector4fCount > D3D8_VSHADER_MAX_CONSTANTS) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (NULL == This->data) { /* temporary while datas not supported */ | |
| FIXME("(%p) : PixelShader_SetConstant not fully supported yet\n", This); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| memcpy(&This->data->C[StartRegister], pConstantData, Vector4fCount * 4 * sizeof(FLOAT)); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) { | |
| if (StartRegister + Vector4fCount > D3D8_VSHADER_MAX_CONSTANTS) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if (NULL == This->data) { /* temporary while datas not supported */ | |
| return D3DERR_INVALIDCALL; | |
| } | |
| memcpy(pConstantData, &This->data->C[StartRegister], Vector4fCount * 4 * sizeof(FLOAT)); | |
| return D3D_OK; | |
| } | |
| /********************************************************************************************************************************************** | |
| ********************************************************************************************************************************************** | |
| ********************************************************************************************************************************************** | |
| ********************************************************************************************************************************************** | |
| **********************************************************************************************************************************************/ | |
| /*********************************************************************** | |
| * ValidateVertexShader (D3D8.@) | |
| */ | |
| BOOL WINAPI ValidateVertexShader(LPVOID what) { | |
| FIXME("(void): stub: %p\n", what); | |
| return 0; | |
| } | |
| /*********************************************************************** | |
| * ValidatePixelShader (D3D8.@) | |
| */ | |
| BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) { | |
| FIXME("(void): stub: %p %p\n", what, toto); | |
| return TRUE; | |
| } |