| /* Direct3D Material |
| (c) 1998 Lionel ULMER |
| |
| This files contains the implementation of Direct3DMaterial2. */ |
| |
| #include "config.h" |
| #include "windows.h" |
| #include "wintypes.h" |
| #include "winerror.h" |
| #include "interfaces.h" |
| #include "heap.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "debug.h" |
| |
| #include "d3d_private.h" |
| |
| #ifdef HAVE_MESAGL |
| |
| static IDirect3DMaterial2_VTable material2_vtable; |
| static IDirect3DMaterial_VTable material_vtable; |
| |
| /******************************************************************************* |
| * Matrial2 static functions |
| */ |
| static void activate(LPDIRECT3DMATERIAL2 this) { |
| TRACE(ddraw, "Activating material %p\n", this); |
| |
| /* First, set the rendering context */ |
| if (this->use_d3d2) |
| this->device.active_device2->set_context(this->device.active_device2); |
| else |
| this->device.active_device1->set_context(this->device.active_device1); |
| |
| /* Set the current Material */ |
| _dump_colorvalue("Diffuse", this->mat.a.diffuse); |
| glMaterialfv(GL_FRONT, |
| GL_DIFFUSE, |
| (float *) &(this->mat.a.diffuse)); |
| _dump_colorvalue("Ambient", this->mat.b.ambient); |
| glMaterialfv(GL_FRONT, |
| GL_AMBIENT, |
| (float *) &(this->mat.b.ambient)); |
| _dump_colorvalue("Specular", this->mat.c.specular); |
| glMaterialfv(GL_FRONT, |
| GL_SPECULAR, |
| (float *) &(this->mat.c.specular)); |
| _dump_colorvalue("Emissive", this->mat.d.emissive); |
| glMaterialfv(GL_FRONT, |
| GL_EMISSION, |
| (float *) &(this->mat.d.emissive)); |
| |
| TRACE(ddraw, "Size : %ld\n", this->mat.dwSize); |
| TRACE(ddraw, "Power : %f\n", this->mat.e.power); |
| |
| TRACE(ddraw, "Texture handle : %p\n", this->mat.hTexture); |
| |
| return ; |
| } |
| |
| /******************************************************************************* |
| * Matrial2 Creation functions |
| */ |
| LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) |
| { |
| LPDIRECT3DMATERIAL2 mat; |
| |
| mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2)); |
| mat->ref = 1; |
| mat->lpvtbl = &material2_vtable; |
| |
| mat->use_d3d2 = 1; |
| mat->d3d.d3d2 = d3d; |
| |
| mat->activate = activate; |
| |
| return mat; |
| } |
| |
| LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) |
| { |
| LPDIRECT3DMATERIAL2 mat; |
| |
| mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2)); |
| mat->ref = 1; |
| mat->lpvtbl = (LPDIRECT3DMATERIAL2_VTABLE) &material_vtable; |
| |
| mat->use_d3d2 = 0; |
| mat->d3d.d3d1 = d3d; |
| |
| mat->activate = activate; |
| |
| return (LPDIRECT3DMATERIAL) mat; |
| } |
| |
| /******************************************************************************* |
| * IDirect3DMaterial2 methods |
| */ |
| |
| static HRESULT WINAPI IDirect3DMaterial2_QueryInterface(LPDIRECT3DMATERIAL2 this, |
| REFIID riid, |
| LPVOID* ppvObj) |
| { |
| char xrefiid[50]; |
| |
| WINE_StringFromCLSID((LPCLSID)riid,xrefiid); |
| FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj); |
| |
| return S_OK; |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DMaterial2_AddRef(LPDIRECT3DMATERIAL2 this) |
| { |
| TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref ); |
| |
| return ++(this->ref); |
| } |
| |
| |
| |
| static ULONG WINAPI IDirect3DMaterial2_Release(LPDIRECT3DMATERIAL2 this) |
| { |
| FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref ); |
| |
| if (!--(this->ref)) { |
| HeapFree(GetProcessHeap(),0,this); |
| return 0; |
| } |
| |
| return this->ref; |
| } |
| |
| /*** IDirect3DMaterial2 methods ***/ |
| static void dump_material(LPD3DMATERIAL mat) |
| { |
| fprintf(stderr, " dwSize : %ld\n", mat->dwSize); |
| } |
| |
| static HRESULT WINAPI IDirect3DMaterial2_GetMaterial(LPDIRECT3DMATERIAL2 this, |
| LPD3DMATERIAL lpMat) |
| { |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpMat); |
| if (TRACE_ON(ddraw)) |
| dump_material(lpMat); |
| |
| /* Copies the material structure */ |
| *lpMat = this->mat; |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DMaterial2_SetMaterial(LPDIRECT3DMATERIAL2 this, |
| LPD3DMATERIAL lpMat) |
| { |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpMat); |
| if (TRACE_ON(ddraw)) |
| dump_material(lpMat); |
| |
| /* Stores the material */ |
| this->mat = *lpMat; |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DMaterial2_GetHandle(LPDIRECT3DMATERIAL2 this, |
| LPDIRECT3DDEVICE2 lpD3DDevice2, |
| LPD3DMATERIALHANDLE lpMatHandle) |
| |
| { |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2, lpMatHandle); |
| |
| if (this->use_d3d2) |
| this->device.active_device2 = lpD3DDevice2; |
| else |
| this->device.active_device1 = (LPDIRECT3DDEVICE) lpD3DDevice2; |
| |
| *lpMatHandle = (DWORD) this; /* lpD3DDevice2->store_material(this); */ |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DMaterial_Reserve(LPDIRECT3DMATERIAL this) |
| { |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| static HRESULT WINAPI IDirect3DMaterial_Unreserve(LPDIRECT3DMATERIAL this) |
| { |
| FIXME(ddraw, "(%p)->(): stub\n", this); |
| |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| static HRESULT WINAPI IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL this, |
| LPDIRECT3D lpDirect3D) |
| |
| { |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D); |
| |
| return DDERR_ALREADYINITIALIZED; |
| } |
| |
| |
| /******************************************************************************* |
| * IDirect3DMaterial VTable |
| */ |
| static IDirect3DMaterial_VTable material_vtable = { |
| /*** IUnknown methods ***/ |
| IDirect3DMaterial2_QueryInterface, |
| IDirect3DMaterial2_AddRef, |
| IDirect3DMaterial2_Release, |
| /*** IDirect3DMaterial methods ***/ |
| IDirect3DMaterial_Initialize, |
| IDirect3DMaterial2_SetMaterial, |
| IDirect3DMaterial2_GetMaterial, |
| IDirect3DMaterial2_GetHandle, |
| IDirect3DMaterial_Reserve, |
| IDirect3DMaterial_Unreserve |
| }; |
| |
| |
| /******************************************************************************* |
| * IDirect3DMaterial2 VTable |
| */ |
| static IDirect3DMaterial2_VTable material2_vtable = { |
| /*** IUnknown methods ***/ |
| IDirect3DMaterial2_QueryInterface, |
| IDirect3DMaterial2_AddRef, |
| IDirect3DMaterial2_Release, |
| /*** IDirect3DMaterial methods ***/ |
| IDirect3DMaterial2_SetMaterial, |
| IDirect3DMaterial2_GetMaterial, |
| IDirect3DMaterial2_GetHandle |
| }; |
| |
| #else /* HAVE_MESAGL */ |
| |
| LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) { |
| ERR(ddraw, "Should not be called...\n"); |
| return NULL; |
| } |
| |
| LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) { |
| ERR(ddraw, "Should not be called...\n"); |
| return NULL; |
| } |
| |
| |
| #endif /* HAVE_MESAGL */ |