| /* | |
| * Clock (winclock.c) | |
| * | |
| * Copyright 1998 by Marcel Baur <mbaur@g26.ethz.ch> | |
| * | |
| * This file is based on rolex.c by Jim Peterson. | |
| * | |
| * I just managed to move the relevant parts into the Clock application | |
| * and made it look like the original Windows one. You can find the original | |
| * rolex.c in the wine /libtest directory. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <math.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include "windows.h" | |
| #include "winclock.h" | |
| #define Black RGB(0,0,0) | |
| #define Gray RGB(128,128,128) | |
| #define LtGray RGB(192,192,192) | |
| #define White RGB(255,255,255) | |
| static const COLORREF FaceColor = LtGray; | |
| static const COLORREF HandColor = White; | |
| static const COLORREF TickColor = White; | |
| static const COLORREF ShadowColor = Black; | |
| static const COLORREF BackgroundColor = LtGray; | |
| static const int SHADOW_DEPTH = 2; | |
| typedef struct | |
| { | |
| POINT Start; | |
| POINT End; | |
| } HandData; | |
| HandData HourHand, MinuteHand, SecondHand; | |
| static void DrawTicks(HDC dc, const POINT* centre, int radius) | |
| { | |
| int t; | |
| /* Minute divisions */ | |
| if (radius>64) | |
| for(t=0; t<60; t++) { | |
| MoveToEx(dc, | |
| centre->x + sin(t*M_PI/30)*0.9*radius, | |
| centre->y - cos(t*M_PI/30)*0.9*radius, | |
| NULL); | |
| LineTo(dc, | |
| centre->x + sin(t*M_PI/30)*0.89*radius, | |
| centre->y - cos(t*M_PI/30)*0.89*radius); | |
| } | |
| /* Hour divisions */ | |
| for(t=0; t<12; t++) { | |
| MoveToEx(dc, | |
| centre->x + sin(t*M_PI/6)*0.9*radius, | |
| centre->y - cos(t*M_PI/6)*0.9*radius, | |
| NULL); | |
| LineTo(dc, | |
| centre->x + sin(t*M_PI/6)*0.8*radius, | |
| centre->y - cos(t*M_PI/6)*0.8*radius); | |
| } | |
| } | |
| static void DrawFace(HDC dc, const POINT* centre, int radius) | |
| { | |
| /* Ticks */ | |
| SelectObject(dc, CreatePen(PS_SOLID, 2, ShadowColor)); | |
| OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); | |
| DrawTicks(dc, centre, radius); | |
| DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 2, TickColor))); | |
| OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); | |
| DrawTicks(dc, centre, radius); | |
| DeleteObject(SelectObject(dc, GetStockObject(NULL_BRUSH))); | |
| DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); | |
| } | |
| static void DrawHand(HDC dc,HandData* hand) | |
| { | |
| MoveToEx(dc, hand->Start.x, hand->Start.y, NULL); | |
| LineTo(dc, hand->End.x, hand->End.y); | |
| } | |
| static void DrawHands(HDC dc, BOOL bSeconds) | |
| { | |
| if (bSeconds) { | |
| #if 0 | |
| SelectObject(dc, CreatePen(PS_SOLID, 1, ShadowColor)); | |
| OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); | |
| DrawHand(dc, &SecondHand); | |
| DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor))); | |
| OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); | |
| #else | |
| SelectObject(dc, CreatePen(PS_SOLID, 1, HandColor)); | |
| #endif | |
| DrawHand(dc, &SecondHand); | |
| DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); | |
| } | |
| SelectObject(dc, CreatePen(PS_SOLID, 4, ShadowColor)); | |
| OffsetWindowOrgEx(dc, -SHADOW_DEPTH, -SHADOW_DEPTH, NULL); | |
| DrawHand(dc, &MinuteHand); | |
| DrawHand(dc, &HourHand); | |
| DeleteObject(SelectObject(dc, CreatePen(PS_SOLID, 4, HandColor))); | |
| OffsetWindowOrgEx(dc, SHADOW_DEPTH, SHADOW_DEPTH, NULL); | |
| DrawHand(dc, &MinuteHand); | |
| DrawHand(dc, &HourHand); | |
| DeleteObject(SelectObject(dc, GetStockObject(NULL_PEN))); | |
| } | |
| static void PositionHand(const POINT* centre, double length, double angle, HandData* hand) | |
| { | |
| hand->Start = *centre; | |
| hand->End.x = centre->x + sin(angle)*length; | |
| hand->End.y = centre->y - cos(angle)*length; | |
| } | |
| static void PositionHands(const POINT* centre, int radius, BOOL bSeconds) | |
| { | |
| SYSTEMTIME st; | |
| double hour, minute, second; | |
| /* 0 <= hour,minute,second < 2pi */ | |
| /* Adding the millisecond count makes the second hand move more smoothly */ | |
| GetLocalTime(&st); | |
| second = st.wSecond + st.wMilliseconds/1000.0; | |
| minute = st.wMinute + second/60.0; | |
| hour = st.wHour % 12 + minute/60.0; | |
| PositionHand(centre, radius * 0.5, hour/12 * 2*M_PI, &HourHand); | |
| PositionHand(centre, radius * 0.65, minute/60 * 2*M_PI, &MinuteHand); | |
| if (bSeconds) | |
| PositionHand(centre, radius * 0.79, second/60 * 2*M_PI, &SecondHand); | |
| } | |
| void AnalogClock(HDC dc, int x, int y, BOOL bSeconds) | |
| { | |
| POINT centre; | |
| int radius; | |
| radius = min(x, y)/2 - SHADOW_DEPTH; | |
| if (radius < 0) | |
| return; | |
| centre.x = x/2; | |
| centre.y = y/2; | |
| DrawFace(dc, ¢re, radius); | |
| PositionHands(¢re, radius, bSeconds); | |
| DrawHands(dc, bSeconds); | |
| } | |
| HFONT SizeFont(HDC dc, int x, int y, BOOL bSeconds, const LOGFONT* font) | |
| { | |
| SIZE extent; | |
| LOGFONT lf; | |
| double xscale, yscale; | |
| HFONT oldFont, newFont; | |
| CHAR szTime[255]; | |
| int chars; | |
| chars = GetTimeFormat(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL, | |
| NULL, szTime, sizeof (szTime)); | |
| if (!chars) | |
| return 0; | |
| --chars; | |
| lf = *font; | |
| lf.lfHeight = -20; | |
| x -= 2 * SHADOW_DEPTH; | |
| y -= 2 * SHADOW_DEPTH; | |
| oldFont = SelectObject(dc, CreateFontIndirect(&lf)); | |
| GetTextExtentPoint(dc, szTime, chars, &extent); | |
| DeleteObject(SelectObject(dc, oldFont)); | |
| xscale = (double)x/extent.cx; | |
| yscale = (double)y/extent.cy; | |
| lf.lfHeight *= min(xscale, yscale); | |
| newFont = CreateFontIndirect(&lf); | |
| return newFont; | |
| } | |
| void DigitalClock(HDC dc, int x, int y, BOOL bSeconds, HFONT font) | |
| { | |
| SIZE extent; | |
| HFONT oldFont; | |
| CHAR szTime[255]; | |
| int chars; | |
| chars = GetTimeFormat(LOCALE_USER_DEFAULT, bSeconds ? 0 : TIME_NOSECONDS, NULL, | |
| NULL, szTime, sizeof (szTime)); | |
| if (!chars) | |
| return; | |
| --chars; | |
| oldFont = SelectObject(dc, font); | |
| GetTextExtentPoint(dc, szTime, chars, &extent); | |
| SetBkColor(dc, BackgroundColor); | |
| SetTextColor(dc, ShadowColor); | |
| TextOut(dc, (x - extent.cx)/2 + SHADOW_DEPTH, (y - extent.cy)/2 + SHADOW_DEPTH, | |
| szTime, chars); | |
| SetBkMode(dc, TRANSPARENT); | |
| SetTextColor(dc, HandColor); | |
| TextOut(dc, (x - extent.cx)/2, (y - extent.cy)/2, szTime, chars); | |
| SelectObject(dc, oldFont); | |
| } |