| /* | |
| * Direct3D wine internal private include file | |
| * | |
| * Copyright 2002-2003 The wine-d3d team | |
| * Copyright 2002-2003 Raphael Junqueira | |
| * Copyright 2004 Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #ifndef __WINE_WINED3D_PRIVATE_H | |
| #define __WINE_WINED3D_PRIVATE_H | |
| #include <stdarg.h> | |
| #include <math.h> | |
| #define NONAMELESSUNION | |
| #define NONAMELESSSTRUCT | |
| #define COBJMACROS | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winreg.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "wine/debug.h" | |
| #include "wine/unicode.h" | |
| #include "d3d9.h" | |
| #include "d3d9types.h" | |
| #include "wine/wined3d_interface.h" | |
| #include "wine/wined3d_gl.h" | |
| extern int vs_mode; | |
| #define VS_NONE 0 | |
| #define VS_HW 1 | |
| #define VS_SW 2 | |
| extern int ps_mode; | |
| #define PS_NONE 0 | |
| #define PS_HW 1 | |
| /* X11 locking */ | |
| extern void (*wine_tsx11_lock_ptr)(void); | |
| extern void (*wine_tsx11_unlock_ptr)(void); | |
| /* As GLX relies on X, this is needed */ | |
| extern int num_lock; | |
| #if 0 | |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() | |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() | |
| #else | |
| #define ENTER_GL() wine_tsx11_lock_ptr() | |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() | |
| #endif | |
| /***************************************************************************** | |
| * Defines | |
| */ | |
| /* GL related defines */ | |
| /* ------------------ */ | |
| #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0) | |
| #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName) | |
| #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName) | |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) | |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) | |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) | |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) | |
| #define D3DCOLORTOGLFLOAT4(dw, vec) \ | |
| (vec)[0] = D3DCOLOR_R(dw); \ | |
| (vec)[1] = D3DCOLOR_G(dw); \ | |
| (vec)[2] = D3DCOLOR_B(dw); \ | |
| (vec)[3] = D3DCOLOR_A(dw); | |
| /* Note: The following is purely to keep the source code as clear from #ifdefs as possible */ | |
| #if defined(GL_VERSION_1_3) | |
| #define GLACTIVETEXTURE(textureNo) \ | |
| glActiveTexture(GL_TEXTURE0 + textureNo); \ | |
| checkGLcall("glActiveTexture"); | |
| #define GLCLIENTACTIVETEXTURE(textureNo) \ | |
| glClientActiveTexture(GL_TEXTURE0 + textureNo); | |
| #define GLMULTITEXCOORD1F(a,b) \ | |
| glMultiTexCoord1f(GL_TEXTURE0 + a, b); | |
| #define GLMULTITEXCOORD2F(a,b,c) \ | |
| glMultiTexCoord2f(GL_TEXTURE0 + a, b, c); | |
| #define GLMULTITEXCOORD3F(a,b,c,d) \ | |
| glMultiTexCoord3f(GL_TEXTURE0 + a, b, c, d); | |
| #define GLMULTITEXCOORD4F(a,b,c,d,e) \ | |
| glMultiTexCoord4f(GL_TEXTURE0 + a, b, c, d, e); | |
| #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP | |
| #else | |
| #define GLACTIVETEXTURE(textureNo) \ | |
| glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \ | |
| checkGLcall("glActiveTextureARB"); | |
| #define GLCLIENTACTIVETEXTURE(textureNo) \ | |
| glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo); | |
| #define GLMULTITEXCOORD1F(a,b) \ | |
| glMultiTexCoord1fARB(GL_TEXTURE0_ARB + a, b); | |
| #define GLMULTITEXCOORD2F(a,b,c) \ | |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB + a, b, c); | |
| #define GLMULTITEXCOORD3F(a,b,c,d) \ | |
| glMultiTexCoord3fARB(GL_TEXTURE0_ARB + a, b, c, d); | |
| #define GLMULTITEXCOORD4F(a,b,c,d,e) \ | |
| glMultiTexCoord4fARB(GL_TEXTURE0_ARB + a, b, c, d, e); | |
| #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB | |
| #endif | |
| /* DirectX Device Limits */ | |
| /* --------------------- */ | |
| #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */ | |
| #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays | |
| See MaxStreams in MSDN under GetDeviceCaps */ | |
| /* Maximum number of constants provided to the shaders */ | |
| #define HIGHEST_TRANSFORMSTATE 512 | |
| /* Highest value in D3DTRANSFORMSTATETYPE */ | |
| #define HIGHEST_TEXTURE_STATE D3DTSS_CONSTANT | |
| /* Highest D3DTSS_ value */ | |
| #define HIGHEST_SAMPLER_STATE D3DSAMP_DMAPOFFSET | |
| /* Maximum number of constants provided to the shaders */ | |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES | |
| #define MAX_PALETTES 256 | |
| /* Checking of API calls */ | |
| /* --------------------- */ | |
| #define checkGLcall(A) \ | |
| { \ | |
| GLint err = glGetError(); \ | |
| if (err != GL_NO_ERROR) { \ | |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ | |
| } else { \ | |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ | |
| } \ | |
| } | |
| /* Trace routines / diagnostics */ | |
| /* ---------------------------- */ | |
| /* Dump out a matrix and copy it */ | |
| #define conv_mat(mat,gl_mat) \ | |
| do { \ | |
| TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ | |
| TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ | |
| TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ | |
| TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ | |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ | |
| } while (0) | |
| /* Macro to dump out the current state of the light chain */ | |
| #define DUMP_LIGHT_CHAIN() \ | |
| { \ | |
| PLIGHTINFOEL *el = This->stateBlock->lights;\ | |
| while (el) { \ | |
| TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ | |
| el = el->next; \ | |
| } \ | |
| } | |
| /* Trace vector and strided data information */ | |
| #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); | |
| #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); | |
| /* Defines used for optimizations */ | |
| /* Only reapply what is necessary */ | |
| #define REAPPLY_ALPHAOP 0x0001 | |
| #define REAPPLY_ALL 0xFFFF | |
| /* Advance declaration of structures to satisfy compiler */ | |
| typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; | |
| typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; | |
| /* Global variables */ | |
| extern const float identity[16]; | |
| /***************************************************************************** | |
| * Compilable extra diagnostics | |
| */ | |
| /* Trace information per-vertex: (extremely high amount of trace) */ | |
| #if 0 /* NOTE: Must be 0 in cvs */ | |
| # define VTRACE(A) TRACE A | |
| #else | |
| # define VTRACE(A) | |
| #endif | |
| /* Checking of per-vertex related GL calls */ | |
| #define vcheckGLcall(A) \ | |
| { \ | |
| GLint err = glGetError(); \ | |
| if (err != GL_NO_ERROR) { \ | |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ | |
| } else { \ | |
| VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ | |
| } \ | |
| } | |
| /* TODO: Confirm each of these works when wined3d move completed */ | |
| #if 0 /* NOTE: Must be 0 in cvs */ | |
| /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start | |
| of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace | |
| is enabled, and if it doesn't exists it is disabled. */ | |
| # define FRAME_DEBUGGING | |
| /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before | |
| the file is deleted */ | |
| # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ | |
| # define SINGLE_FRAME_DEBUGGING | |
| # endif | |
| /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. | |
| It can only be enabled when FRAME_DEBUGGING is also enabled | |
| The contents of the back buffer are written into /tmp/backbuffer_* after each primitive | |
| array is drawn. */ | |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ | |
| # define SHOW_FRAME_MAKEUP 1 | |
| # endif | |
| /* The following, when enabled, lets you see the makeup of the all the textures used during each | |
| of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. | |
| The contents of the textures assigned to each stage are written into | |
| /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */ | |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ | |
| # define SHOW_TEXTURE_MAKEUP 0 | |
| # endif | |
| extern BOOL isOn; | |
| extern BOOL isDumpingFrames; | |
| extern LONG primCounter; | |
| #endif | |
| /***************************************************************************** | |
| * Prototypes | |
| */ | |
| /* Routine common to the draw primitive and draw indexed primitive routines */ | |
| void drawPrimitive(IWineD3DDevice *iface, | |
| int PrimitiveType, | |
| long NumPrimitives, | |
| /* for Indexed: */ | |
| long StartVertexIndex, | |
| long StartIdx, | |
| short idxBytes, | |
| const void *idxData, | |
| int minIndex); | |
| /***************************************************************************** | |
| * Structures required to draw primitives | |
| */ | |
| typedef struct Direct3DStridedData { | |
| BYTE *lpData; /* Pointer to start of data */ | |
| DWORD dwStride; /* Stride between occurances of this data */ | |
| DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ | |
| } Direct3DStridedData; | |
| typedef struct Direct3DVertexStridedData { | |
| union { | |
| struct { | |
| Direct3DStridedData position; | |
| Direct3DStridedData blendWeights; | |
| Direct3DStridedData blendMatrixIndices; | |
| Direct3DStridedData normal; | |
| Direct3DStridedData pSize; | |
| Direct3DStridedData diffuse; | |
| Direct3DStridedData specular; | |
| Direct3DStridedData texCoords[8]; | |
| } s; | |
| Direct3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ | |
| } u; | |
| } Direct3DVertexStridedData; | |
| /***************************************************************************** | |
| * Internal representation of a light | |
| */ | |
| typedef struct PLIGHTINFOEL PLIGHTINFOEL; | |
| struct PLIGHTINFOEL { | |
| WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ | |
| DWORD OriginalIndex; | |
| LONG glIndex; | |
| BOOL lightEnabled; | |
| BOOL changed; | |
| BOOL enabledChanged; | |
| /* Converted parms to speed up swapping lights */ | |
| float lightPosn[4]; | |
| float lightDirn[4]; | |
| float exponent; | |
| float cutoff; | |
| PLIGHTINFOEL *next; | |
| PLIGHTINFOEL *prev; | |
| }; | |
| /***************************************************************************** | |
| * IWineD3D implementation structure | |
| */ | |
| typedef struct IWineD3DImpl | |
| { | |
| /* IUnknown fields */ | |
| IWineD3DVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| /* WineD3D Information */ | |
| IUnknown *parent; | |
| UINT dxVersion; | |
| /* GL Information */ | |
| BOOL isGLInfoValid; | |
| WineD3D_GL_Info gl_info; | |
| } IWineD3DImpl; | |
| extern IWineD3DVtbl IWineD3D_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DDevice implementation structure | |
| */ | |
| typedef struct IWineD3DDeviceImpl | |
| { | |
| /* IUnknown fields */ | |
| IWineD3DDeviceVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| /* WineD3D Information */ | |
| IUnknown *parent; | |
| IWineD3D *wineD3D; | |
| /* X and GL Information */ | |
| HWND win_handle; | |
| Window win; | |
| Display *display; | |
| GLXContext glCtx; | |
| XVisualInfo *visInfo; | |
| GLXContext render_ctx; | |
| Drawable drawable; | |
| GLint maxConcurrentLights; | |
| /* Optimization */ | |
| BOOL modelview_valid; | |
| BOOL proj_valid; | |
| BOOL view_ident; /* true iff view matrix is identity */ | |
| BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */ | |
| GLenum tracking_parm; /* Which source is tracking current colour */ | |
| LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */ | |
| #define DISABLED_TRACKING 0 /* Disabled */ | |
| #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */ | |
| #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */ | |
| #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/ | |
| UINT srcBlend; | |
| UINT dstBlend; | |
| UINT alphafunc; | |
| UINT stencilfunc; | |
| BOOL texture_shader_active; /* TODO: Confirm use is correct */ | |
| /* State block related */ | |
| BOOL isRecordingState; | |
| IWineD3DStateBlockImpl *stateBlock; | |
| IWineD3DStateBlockImpl *updateStateBlock; | |
| /* Internal use fields */ | |
| D3DDEVICE_CREATION_PARAMETERS createParms; | |
| D3DPRESENT_PARAMETERS presentParms; | |
| UINT adapterNo; | |
| D3DDEVTYPE devType; | |
| /* Render Target Support */ | |
| IWineD3DSurface *frontBuffer; | |
| IWineD3DSurface *backBuffer; | |
| IWineD3DSurface *depthStencilBuffer; | |
| IWineD3DSurface *renderTarget; | |
| IWineD3DSurface *stencilBufferTarget; | |
| /* palettes texture management */ | |
| PALETTEENTRY palettes[MAX_PALETTES][256]; | |
| UINT currentPalette; | |
| /* For rendering to a texture using glCopyTexImage */ | |
| BOOL renderUpsideDown; | |
| /* Cursor management */ | |
| BOOL bCursorVisible; | |
| UINT xHotSpot; | |
| UINT yHotSpot; | |
| UINT xScreenSpace; | |
| UINT yScreenSpace; | |
| /* Textures for when no other textures are mapped */ | |
| UINT dummyTextureName[8]; | |
| /* Debug stream management */ | |
| BOOL debug; | |
| } IWineD3DDeviceImpl; | |
| extern IWineD3DDeviceVtbl IWineD3DDevice_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DResource implementation structure | |
| */ | |
| typedef struct IWineD3DResourceClass | |
| { | |
| /* IUnknown fields */ | |
| DWORD ref; /* Note: Ref counting not required */ | |
| /* WineD3DResource Information */ | |
| IUnknown *parent; | |
| D3DRESOURCETYPE resourceType; | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| } IWineD3DResourceClass; | |
| typedef struct IWineD3DResourceImpl | |
| { | |
| /* IUnknown & WineD3DResource Information */ | |
| IWineD3DResourceVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| } IWineD3DResourceImpl; | |
| extern IWineD3DResourceVtbl IWineD3DResource_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl) | |
| */ | |
| typedef struct IWineD3DVertexBufferImpl | |
| { | |
| /* IUnknown & WineD3DResource Information */ | |
| IWineD3DVertexBufferVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| /* WineD3DVertexBuffer specifics */ | |
| BYTE *allocatedMemory; | |
| D3DVERTEXBUFFER_DESC currentDesc; | |
| } IWineD3DVertexBufferImpl; | |
| extern IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl) | |
| */ | |
| typedef struct IWineD3DIndexBufferImpl | |
| { | |
| /* IUnknown & WineD3DResource Information */ | |
| IWineD3DIndexBufferVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| /* WineD3DVertexBuffer specifics */ | |
| BYTE *allocatedMemory; | |
| D3DINDEXBUFFER_DESC currentDesc; | |
| } IWineD3DIndexBufferImpl; | |
| extern IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl) | |
| */ | |
| typedef struct IWineD3DBaseTextureClass | |
| { | |
| UINT levels; | |
| BOOL dirty; | |
| D3DFORMAT format; | |
| D3DPOOL pool; | |
| DWORD usage; | |
| UINT textureName; | |
| UINT LOD; | |
| D3DTEXTUREFILTERTYPE filterType; | |
| } IWineD3DBaseTextureClass; | |
| typedef struct IWineD3DBaseTextureImpl | |
| { | |
| /* IUnknown & WineD3DResource Information */ | |
| IWineD3DBaseTextureVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| IWineD3DBaseTextureClass baseTexture; | |
| } IWineD3DBaseTextureImpl; | |
| extern IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) | |
| */ | |
| typedef struct IWineD3DTextureImpl | |
| { | |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ | |
| IWineD3DTextureVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| IWineD3DBaseTextureClass baseTexture; | |
| /* IWineD3DTexture */ | |
| IWineD3DSurface *surfaces[MAX_LEVELS]; | |
| UINT width; | |
| UINT height; | |
| } IWineD3DTextureImpl; | |
| extern IWineD3DTextureVtbl IWineD3DTexture_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) | |
| */ | |
| typedef struct IWineD3DCubeTextureImpl | |
| { | |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ | |
| IWineD3DCubeTextureVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| IWineD3DBaseTextureClass baseTexture; | |
| /* IWineD3DCubeTexture */ | |
| IWineD3DSurface *surfaces[6][MAX_LEVELS]; | |
| UINT edgeLength; | |
| } IWineD3DCubeTextureImpl; | |
| extern IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DVolume implementation structure (extends IUnknown) | |
| */ | |
| typedef struct IWineD3DVolumeImpl | |
| { | |
| /* IUnknown fields */ | |
| IWineD3DVolumeVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| /* WineD3DVolume Information */ | |
| IUnknown *parent; | |
| D3DRESOURCETYPE resourceType; | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| D3DVOLUME_DESC currentDesc; | |
| BYTE *allocatedMemory; | |
| IUnknown *container; | |
| UINT bytesPerPixel; | |
| BOOL lockable; | |
| BOOL locked; | |
| D3DBOX lockedBox; | |
| D3DBOX dirtyBox; | |
| BOOL dirty; | |
| } IWineD3DVolumeImpl; | |
| extern IWineD3DVolumeVtbl IWineD3DVolume_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl) | |
| */ | |
| typedef struct IWineD3DVolumeTextureImpl | |
| { | |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ | |
| IWineD3DVolumeTextureVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| IWineD3DBaseTextureClass baseTexture; | |
| /* IWineD3DVolumeTexture */ | |
| IWineD3DVolume *volumes[MAX_LEVELS]; | |
| UINT width; | |
| UINT height; | |
| UINT depth; | |
| } IWineD3DVolumeTextureImpl; | |
| extern IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl; | |
| typedef struct _WINED3DSURFACET_DESC | |
| { | |
| D3DFORMAT Format; | |
| D3DRESOURCETYPE Type; | |
| DWORD Usage; | |
| D3DPOOL Pool; | |
| UINT Size; | |
| UINT Level; | |
| D3DMULTISAMPLE_TYPE MultiSampleType; | |
| DWORD MultiSampleQuality; | |
| UINT Width; | |
| UINT Height; | |
| } WINED3DSURFACET_DESC; | |
| /***************************************************************************** | |
| * IWineD3DSurface implementation structure | |
| */ | |
| struct IWineD3DSurfaceImpl | |
| { | |
| /* IUnknown & IWineD3DResource Information */ | |
| IWineD3DSurfaceVtbl *lpVtbl; | |
| IWineD3DResourceClass resource; | |
| /* IWineD3DSurface fields */ | |
| IUnknown *container; | |
| WINED3DSURFACET_DESC currentDesc; | |
| BYTE *allocatedMemory; | |
| UINT textureName; | |
| UINT bytesPerPixel; | |
| BOOL lockable; | |
| BOOL discard; | |
| BOOL locked; | |
| RECT lockedRect; | |
| RECT dirtyRect; | |
| BOOL Dirty; | |
| BOOL inTexture; | |
| BOOL inPBuffer; | |
| }; | |
| extern IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DVertexDeclaration implementation structure | |
| */ | |
| typedef struct IWineD3DVertexDeclarationImpl { | |
| /* IUnknown Information */ | |
| IWineD3DVertexDeclarationVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| IUnknown *parent; | |
| /** precomputed fvf if simple declaration */ | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| DWORD fvf[MAX_STREAMS]; | |
| DWORD allFVF; | |
| /** dx8 compatible Declaration fields */ | |
| DWORD* pDeclaration8; | |
| DWORD declaration8Length; | |
| /** dx9+ */ | |
| D3DVERTEXELEMENT9* pDeclaration9; | |
| UINT declaration9NumElements; | |
| } IWineD3DVertexDeclarationImpl; | |
| extern IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DStateBlock implementation structure | |
| */ | |
| /* Internal state Block for Begin/End/Capture/Create/Apply info */ | |
| /* Note: Very long winded but gl Lists are not flexible enough */ | |
| /* to resolve everything we need, so doing it manually for now */ | |
| typedef struct SAVEDSTATES { | |
| BOOL indices; | |
| BOOL material; | |
| BOOL fvf; | |
| BOOL stream_source[MAX_STREAMS]; | |
| BOOL textures[8]; | |
| BOOL transform[HIGHEST_TRANSFORMSTATE]; | |
| BOOL viewport; | |
| BOOL renderState[WINEHIGHEST_RENDER_STATE]; | |
| BOOL textureState[8][HIGHEST_TEXTURE_STATE]; | |
| BOOL clipplane[MAX_CLIPPLANES]; | |
| BOOL vertexDecl; | |
| BOOL pixelShader; | |
| BOOL vertexShader; | |
| } SAVEDSTATES; | |
| struct IWineD3DStateBlockImpl | |
| { | |
| /* IUnknown fields */ | |
| IWineD3DStateBlockVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| /* IWineD3DStateBlock information */ | |
| IUnknown *parent; | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| D3DSTATEBLOCKTYPE blockType; | |
| /* Array indicating whether things have been set or changed */ | |
| SAVEDSTATES changed; | |
| SAVEDSTATES set; | |
| /* Drawing - Vertex Shader or FVF related */ | |
| DWORD fvf; | |
| /* Vertex Shader Declaration */ | |
| IWineD3DVertexDeclaration* vertexDecl; | |
| void *vertexShader; /* @TODO: Replace void * with IWineD3DVertexShader * */ | |
| /* Stream Source */ | |
| BOOL streamIsUP; | |
| UINT stream_stride[MAX_STREAMS]; | |
| UINT stream_offset[MAX_STREAMS]; | |
| IWineD3DVertexBuffer *stream_source[MAX_STREAMS]; | |
| /* Indices */ | |
| IWineD3DIndexBuffer* pIndexData; | |
| UINT baseVertexIndex; /* Note: only used for d3d8 */ | |
| /* Transform */ | |
| D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; | |
| /* Lights */ | |
| PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */ | |
| /* Clipping */ | |
| double clipplane[MAX_CLIPPLANES][4]; | |
| WINED3DCLIPSTATUS clip_status; | |
| /* ViewPort */ | |
| WINED3DVIEWPORT viewport; | |
| /* Material */ | |
| WINED3DMATERIAL material; | |
| /* Indexed Vertex Blending */ | |
| D3DVERTEXBLENDFLAGS vertex_blend; | |
| FLOAT tween_factor; | |
| /* RenderState */ | |
| DWORD renderState[WINEHIGHEST_RENDER_STATE]; | |
| /* Texture */ | |
| IWineD3DBaseTexture *textures[8]; | |
| int textureDimensions[8]; | |
| /* Texture State Stage */ | |
| DWORD textureState[8][HIGHEST_TEXTURE_STATE]; | |
| }; | |
| extern IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl; | |
| /***************************************************************************** | |
| * IWineD3DQueryImpl implementation structure (extends IUnknown) | |
| */ | |
| typedef struct IWineD3DQueryImpl | |
| { | |
| IWineD3DQueryVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| IUnknown *parent; | |
| /*TODO: replace with iface usage */ | |
| #if 0 | |
| IWineD3DDevice *wineD3DDevice; | |
| #else | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| #endif | |
| /* IWineD3DQuery fields */ | |
| D3DQUERYTYPE type; | |
| void *extendedData; | |
| } IWineD3DQueryImpl; | |
| extern IWineD3DQueryVtbl IWineD3DQuery_Vtbl; | |
| /***************************************************************************** | |
| * Utility function prototypes | |
| */ | |
| /* Trace routines */ | |
| const char* debug_d3dformat(D3DFORMAT fmt); | |
| const char* debug_d3ddevicetype(D3DDEVTYPE devtype); | |
| const char* debug_d3dresourcetype(D3DRESOURCETYPE res); | |
| const char* debug_d3dusage(DWORD usage); | |
| const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType); | |
| const char* debug_d3drenderstate(DWORD state); | |
| const char* debug_d3dtexturestate(DWORD state); | |
| const char* debug_d3dpool(D3DPOOL pool); | |
| /* Routines for GL <-> D3D values */ | |
| GLenum StencilOp(DWORD op); | |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); | |
| void set_texture_matrix(const float *smat, DWORD flags); | |
| void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand); | |
| SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt); | |
| GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt); | |
| GLenum D3DFmt2GLType(IWineD3DDeviceImpl *This, D3DFORMAT fmt); | |
| GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt); | |
| /***************************************************************************** | |
| * To enable calling of inherited functions, requires prototypes | |
| * | |
| * Note: Only require classes which are subclassed, ie resource, basetexture, | |
| */ | |
| /*** IUnknown methods ***/ | |
| extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject); | |
| extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface); | |
| extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface); | |
| /*** IWineD3DResource methods ***/ | |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent); | |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice); | |
| extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); | |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData); | |
| extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid); | |
| extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew); | |
| extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface); | |
| extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface); | |
| extern D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface); | |
| /*** IUnknown methods ***/ | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject); | |
| extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface); | |
| extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface); | |
| /*** IWineD3DResource methods ***/ | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent); | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice); | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData); | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid); | |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew); | |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface); | |
| extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface); | |
| extern D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface); | |
| /*** IWineD3DBaseTexture methods ***/ | |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew); | |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface); | |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface); | |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType); | |
| extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface); | |
| extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface); | |
| extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL); | |
| extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface); | |
| /***************************************************************************** | |
| * IDirect3DVertexShader implementation structure | |
| */ | |
| typedef struct IWineD3DVertexShaderImpl { | |
| /* IUnknown parts*/ | |
| IWineD3DVertexShaderVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| IUnknown *parent; | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| /* IWineD3DVertexShaderImpl*/ | |
| CONST DWORD *function; | |
| UINT functionLength; | |
| #if 0 /* needs reworking */ | |
| DWORD usage; | |
| DWORD version; | |
| /* run time datas */ | |
| VSHADERDATA* data; | |
| VSHADERINPUTDATA input; | |
| VSHADEROUTPUTDATA output; | |
| #endif | |
| } IWineD3DVertexShaderImpl; | |
| extern IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl; | |
| /***************************************************************************** | |
| * IDirect3DPixelShader implementation structure | |
| */ | |
| typedef struct IWineD3DPixelShaderImpl { | |
| /* IUnknown parts*/ | |
| IWineD3DPixelShaderVtbl *lpVtbl; | |
| DWORD ref; /* Note: Ref counting not required */ | |
| IUnknown *parent; | |
| IWineD3DDeviceImpl *wineD3DDevice; | |
| /* IWineD3DPixelShaderImpl*/ | |
| CONST DWORD *function; | |
| UINT functionLength; | |
| #if 0 /* needs reworking */ | |
| UINT functionLength; | |
| DWORD version; | |
| /* run time datas */ | |
| PSHADERDATA* data; | |
| PSHADERINPUTDATA input; | |
| PSHADEROUTPUTDATA output; | |
| #endif | |
| } IWineD3DPixelShaderImpl; | |
| extern IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl; | |
| #endif |