| /* | |
| * IWineD3DVolume implementation | |
| * | |
| * Copyright 2002-2005 Jason Edmeades | |
| * Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "wined3d_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info | |
| /* ******************************************* | |
| IWineD3DVolume IUnknown parts follow | |
| ******************************************* */ | |
| HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IWineD3DVolume)){ | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); | |
| IUnknown_AddRef(This->parent); | |
| return InterlockedIncrement(&This->ref); | |
| } | |
| ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| ULONG ref; | |
| TRACE("(%p) : Releasing from %ld\n", This, This->ref); | |
| ref = InterlockedDecrement(&This->ref); | |
| if (ref == 0) { | |
| HeapFree(GetProcessHeap(), 0, This->allocatedMemory); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } else { | |
| IUnknown_Release(This->parent); /* Released the reference to the d3dx object */ | |
| } | |
| return ref; | |
| } | |
| /* ******************************************* | |
| IWineD3DVolume parts follow | |
| ******************************************* */ | |
| HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| IUnknown_AddRef(This->parent); | |
| *pParent = This->parent; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| TRACE("(%p) : returning %p\n", This, This->wineD3DDevice); | |
| *ppDevice = (IWineD3DDevice *) This->wineD3DDevice; | |
| IWineD3DDevice_AddRef(*ppDevice); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| TRACE("(%p) : returning %p\n", This, This->container); | |
| *ppContainer = This->container; | |
| IUnknown_AddRef(This->container); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| TRACE("(%p) : copying into %p\n", This, pDesc); | |
| *(pDesc->Format) = This->currentDesc.Format; | |
| *(pDesc->Type) = This->currentDesc.Type; | |
| *(pDesc->Usage) = This->currentDesc.Usage; | |
| *(pDesc->Pool) = This->currentDesc.Pool; | |
| *(pDesc->Size) = This->currentDesc.Size; /* dx8 only */ | |
| *(pDesc->Width) = This->currentDesc.Width; | |
| *(pDesc->Height) = This->currentDesc.Height; | |
| *(pDesc->Depth) = This->currentDesc.Depth; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| FIXME("(%p) : pBox=%p stub\n", This, pBox); | |
| /* fixme: should we really lock as such? */ | |
| TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory); | |
| pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */ | |
| pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */ | |
| if (!pBox) { | |
| TRACE("No box supplied - all is ok\n"); | |
| pLockedVolume->pBits = This->allocatedMemory; | |
| This->lockedBox.Left = 0; | |
| This->lockedBox.Top = 0; | |
| This->lockedBox.Front = 0; | |
| This->lockedBox.Right = This->currentDesc.Width; | |
| This->lockedBox.Bottom = This->currentDesc.Height; | |
| This->lockedBox.Back = This->currentDesc.Depth; | |
| } else { | |
| TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back); | |
| pLockedVolume->pBits = This->allocatedMemory + | |
| (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */ | |
| (pLockedVolume->RowPitch * pBox->Top) + | |
| (pBox->Left * This->bytesPerPixel); | |
| This->lockedBox.Left = pBox->Left; | |
| This->lockedBox.Top = pBox->Top; | |
| This->lockedBox.Front = pBox->Front; | |
| This->lockedBox.Right = pBox->Right; | |
| This->lockedBox.Bottom = pBox->Bottom; | |
| This->lockedBox.Back = pBox->Back; | |
| } | |
| if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) { | |
| /* Don't dirtify */ | |
| } else { | |
| /** | |
| * Dirtify on lock | |
| * as seen in msdn docs | |
| */ | |
| IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox); | |
| /** Dirtify Container if needed */ | |
| if (NULL != This->container) { | |
| IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container; | |
| D3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont); | |
| if (containerType == D3DRTYPE_VOLUMETEXTURE) { | |
| IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont; | |
| pTexture->baseTexture.dirty = TRUE; | |
| } else { | |
| FIXME("Set dirty on container type %d\n", containerType); | |
| } | |
| } | |
| } | |
| This->locked = TRUE; | |
| TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| if (FALSE == This->locked) { | |
| ERR("trying to lock unlocked volume@%p\n", This); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| TRACE("(%p) : unlocking volume\n", This); | |
| This->locked = FALSE; | |
| memset(&This->lockedBox, 0, sizeof(RECT)); | |
| return D3D_OK; | |
| } | |
| /* Internal use functions follow : */ | |
| HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| This->dirty = FALSE; | |
| This->lockedBox.Left = This->currentDesc.Width; | |
| This->lockedBox.Top = This->currentDesc.Height; | |
| This->lockedBox.Front = This->currentDesc.Depth; | |
| This->lockedBox.Right = 0; | |
| This->lockedBox.Bottom = 0; | |
| This->lockedBox.Back = 0; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| This->dirty = TRUE; | |
| if (NULL != pDirtyBox) { | |
| This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left); | |
| This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top); | |
| This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front); | |
| This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right); | |
| This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom); | |
| This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back); | |
| } else { | |
| This->lockedBox.Left = 0; | |
| This->lockedBox.Top = 0; | |
| This->lockedBox.Front = 0; | |
| This->lockedBox.Right = This->currentDesc.Width; | |
| This->lockedBox.Bottom = This->currentDesc.Height; | |
| This->lockedBox.Back = This->currentDesc.Depth; | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IUnknown* container){ | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| This->container = container; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) { | |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; | |
| IWineD3DDeviceImpl *myDevice = This->wineD3DDevice; | |
| TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n", | |
| GL_TEXTURE_3D, | |
| gl_level, | |
| D3DFmt2GLIntFmt(myDevice, This->currentDesc.Format), | |
| This->currentDesc.Width, | |
| This->currentDesc.Height, | |
| This->currentDesc.Depth, | |
| 0, | |
| D3DFmt2GLFmt(myDevice, This->currentDesc.Format), | |
| D3DFmt2GLType(myDevice, This->currentDesc.Format), | |
| This->allocatedMemory); | |
| glTexImage3D(GL_TEXTURE_3D, | |
| gl_level, | |
| D3DFmt2GLIntFmt(myDevice, This->currentDesc.Format), | |
| This->currentDesc.Width, | |
| This->currentDesc.Height, | |
| This->currentDesc.Depth, | |
| 0, | |
| D3DFmt2GLFmt(myDevice, This->currentDesc.Format), | |
| D3DFmt2GLType(myDevice, This->currentDesc.Format), | |
| This->allocatedMemory); | |
| checkGLcall("glTexImage3D"); | |
| return D3D_OK; | |
| } | |
| IWineD3DVolumeVtbl IWineD3DVolume_Vtbl = | |
| { | |
| /* IUnknown */ | |
| IWineD3DVolumeImpl_QueryInterface, | |
| IWineD3DVolumeImpl_AddRef, | |
| IWineD3DVolumeImpl_Release, | |
| /* IWineD3DVolume */ | |
| IWineD3DVolumeImpl_GetParent, | |
| IWineD3DVolumeImpl_GetDevice, | |
| IWineD3DVolumeImpl_SetPrivateData, | |
| IWineD3DVolumeImpl_GetPrivateData, | |
| IWineD3DVolumeImpl_FreePrivateData, | |
| IWineD3DVolumeImpl_GetContainer, | |
| IWineD3DVolumeImpl_GetDesc, | |
| IWineD3DVolumeImpl_LockBox, | |
| IWineD3DVolumeImpl_UnlockBox, | |
| /* Internal interface */ | |
| IWineD3DVolumeImpl_AddDirtyBox, | |
| IWineD3DVolumeImpl_CleanDirtyBox, | |
| IWineD3DVolumeImpl_LoadTexture, | |
| IWineD3DVolumeImpl_SetContainer | |
| }; |