| /* | |
| * IWineD3DBaseTexture Implementation | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2002-2004 Raphael Junqueira | |
| * Copyright 2005 Oliver Stieber | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "wined3d_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info | |
| /* ******************************************* | |
| IWineD3DBaseTexture IUnknown parts follow | |
| ******************************************* */ | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); | |
| /* FIXME: This needs to extend a IWineD3DBaseObject */ | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IWineD3DResource) | |
| || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)) { | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->resource.ref); | |
| TRACE("(%p) : AddRef increasing from %ld\n", This,ref - 1); | |
| IUnknown_AddRef(This->resource.parent); | |
| return ref; | |
| } | |
| ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->resource.ref); | |
| TRACE("(%p) : Releasing from %ld\n", This, ref + 1); | |
| if (ref == 0) { | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } else { | |
| IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ | |
| } | |
| return ref; | |
| } | |
| /* **************************************************** | |
| IWineD3DBaseTexture IWineD3DResource parts follow | |
| **************************************************** */ | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) { | |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) { | |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); | |
| } | |
| DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) { | |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); | |
| } | |
| DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) { | |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); | |
| } | |
| void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) { | |
| return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); | |
| } | |
| D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) { | |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) { | |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); | |
| } | |
| /* ****************************************************** | |
| IWineD3DBaseTexture IWineD3DBaseTexture parts follow | |
| ****************************************************** */ | |
| /* There is no OpenGL equivilent of setLOD, getLOD, all they do it priortise testure loading | |
| * so just pretend that they work unless something really needs a failure. */ | |
| DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| if (This->baseTexture.pool != D3DPOOL_MANAGED) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| if(LODNew >= This->baseTexture.levels) | |
| LODNew = This->baseTexture.levels - 1; | |
| This->baseTexture.LOD = LODNew; | |
| TRACE("(%p) : set bogus LOD to %d \n", This, This->baseTexture.LOD); | |
| return This->baseTexture.LOD; | |
| } | |
| DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| if (This->baseTexture.pool != D3DPOOL_MANAGED) { | |
| return D3DERR_INVALIDCALL; | |
| } | |
| TRACE("(%p) : returning %d \n", This, This->baseTexture.LOD); | |
| return This->baseTexture.LOD; | |
| } | |
| DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| TRACE("(%p) : returning %d\n", This, This->baseTexture.levels); | |
| return This->baseTexture.levels; | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| if (!(This->baseTexture.usage & D3DUSAGE_AUTOGENMIPMAP)) { | |
| TRACE("(%p) : returning invalid call\n", This); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| This->baseTexture.filterType = FilterType; | |
| TRACE("(%p) : \n", This); | |
| return D3D_OK; | |
| } | |
| D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| if (!(This->baseTexture.usage & D3DUSAGE_AUTOGENMIPMAP)) { | |
| return D3DTEXF_NONE; | |
| } | |
| return This->baseTexture.filterType; | |
| return D3DTEXF_LINEAR; /* default */ | |
| } | |
| void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| /* TODO: implement filters using GL_SGI_generate_mipmaps http://oss.sgi.com/projects/ogl-sample/registry/SGIS/generate_mipmap.txt */ | |
| FIXME("(%p) : stub\n", This); | |
| return ; | |
| } | |
| /* Internal function, No d3d mapping */ | |
| BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) { | |
| BOOL old; | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| old = This->baseTexture.dirty; | |
| This->baseTexture.dirty = dirty; | |
| return old; | |
| } | |
| BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| return This->baseTexture.dirty; | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| FIXME("(%p) : This shouldn't be called\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface) { | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| FIXME("(%p) : This shouldn't be called\n", This); | |
| return D3D_OK; | |
| } | |
| UINT WINAPI IWineD3DBaseTextureImpl_GetTextureDimensions(IWineD3DBaseTexture *iface){ | |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; | |
| FIXME("(%p) : This shouldn't be called\n", This); | |
| return D3D_OK; | |
| } | |
| IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl = | |
| { | |
| IWineD3DBaseTextureImpl_QueryInterface, | |
| IWineD3DBaseTextureImpl_AddRef, | |
| IWineD3DBaseTextureImpl_Release, | |
| /* IWineD3DResource */ | |
| IWineD3DBaseTextureImpl_GetParent, | |
| IWineD3DBaseTextureImpl_GetDevice, | |
| IWineD3DBaseTextureImpl_SetPrivateData, | |
| IWineD3DBaseTextureImpl_GetPrivateData, | |
| IWineD3DBaseTextureImpl_FreePrivateData, | |
| IWineD3DBaseTextureImpl_SetPriority, | |
| IWineD3DBaseTextureImpl_GetPriority, | |
| IWineD3DBaseTextureImpl_PreLoad, | |
| IWineD3DBaseTextureImpl_GetType, | |
| /*IWineD3DBaseTexture*/ | |
| IWineD3DBaseTextureImpl_SetLOD, | |
| IWineD3DBaseTextureImpl_GetLOD, | |
| IWineD3DBaseTextureImpl_GetLevelCount, | |
| IWineD3DBaseTextureImpl_SetAutoGenFilterType, | |
| IWineD3DBaseTextureImpl_GetAutoGenFilterType, | |
| IWineD3DBaseTextureImpl_GenerateMipSubLevels, | |
| IWineD3DBaseTextureImpl_SetDirty, | |
| IWineD3DBaseTextureImpl_GetDirty, | |
| /* internal */ | |
| IWineD3DBaseTextureImpl_BindTexture, | |
| IWineD3DBaseTextureImpl_UnBindTexture, | |
| IWineD3DBaseTextureImpl_GetTextureDimensions | |
| }; |