| /* Direct3D Common functions | |
| * Copyright (c) 1998 Lionel ULMER | |
| * | |
| * This file contains all MESA common code | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #define NONAMELESSUNION | |
| #define NONAMELESSSTRUCT | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "objbase.h" | |
| #include "wingdi.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "wine/debug.h" | |
| #include "mesa_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState) | |
| { | |
| switch (dwRenderState) { | |
| case D3DCMP_NEVER: return GL_NEVER; | |
| case D3DCMP_LESS: return GL_LESS; | |
| case D3DCMP_EQUAL: return GL_EQUAL; | |
| case D3DCMP_LESSEQUAL: return GL_LEQUAL; | |
| case D3DCMP_GREATER: return GL_GREATER; | |
| case D3DCMP_NOTEQUAL: return GL_NOTEQUAL; | |
| case D3DCMP_GREATEREQUAL: return GL_GEQUAL; | |
| case D3DCMP_ALWAYS: return GL_ALWAYS; | |
| default: ERR("Unexpected compare type %d !\n", dwRenderState); | |
| } | |
| return GL_ALWAYS; | |
| } | |
| GLenum convert_D3D_stencilop_to_GL(D3DSTENCILOP dwRenderState) | |
| { | |
| switch (dwRenderState) { | |
| case D3DSTENCILOP_KEEP: return GL_KEEP; | |
| case D3DSTENCILOP_ZERO: return GL_ZERO; | |
| case D3DSTENCILOP_REPLACE: return GL_REPLACE; | |
| case D3DSTENCILOP_INCRSAT: return GL_INCR; | |
| case D3DSTENCILOP_DECRSAT: return GL_DECR; | |
| case D3DSTENCILOP_INVERT: return GL_INVERT; | |
| case D3DSTENCILOP_INCR: WARN("D3DSTENCILOP_INCR not properly handled !\n"); return GL_INCR; | |
| case D3DSTENCILOP_DECR: WARN("D3DSTENCILOP_DECR not properly handled !\n"); return GL_DECR; | |
| default: ERR("Unexpected compare type %d !\n", dwRenderState); | |
| } | |
| return GL_KEEP; | |
| } | |
| GLenum convert_D3D_blendop_to_GL(D3DBLEND dwRenderState) | |
| { | |
| switch ((D3DBLEND) dwRenderState) { | |
| case D3DBLEND_ZERO: return GL_ZERO; | |
| case D3DBLEND_ONE: return GL_ONE; | |
| case D3DBLEND_SRCALPHA: return GL_SRC_ALPHA; | |
| case D3DBLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA; | |
| case D3DBLEND_DESTALPHA: return GL_DST_ALPHA; | |
| case D3DBLEND_INVDESTALPHA: return GL_ONE_MINUS_DST_ALPHA; | |
| case D3DBLEND_DESTCOLOR: return GL_DST_COLOR; | |
| case D3DBLEND_INVDESTCOLOR: return GL_ONE_MINUS_DST_COLOR; | |
| case D3DBLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE; | |
| case D3DBLEND_SRCCOLOR: return GL_SRC_COLOR; | |
| case D3DBLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR; | |
| default: ERR("Unhandled blend mode %d !\n", dwRenderState); return GL_ZERO; | |
| } | |
| } | |
| void set_render_state(IDirect3DDeviceImpl* This, | |
| D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock) | |
| { | |
| DWORD dwRenderState = lpStateBlock->render_state[dwRenderStateType - 1]; | |
| IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This; | |
| TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), dwRenderState); | |
| /* First, all the stipple patterns */ | |
| if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) && | |
| (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) { | |
| ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType); | |
| } else { | |
| ENTER_GL(); | |
| /* All others state variables */ | |
| switch (dwRenderStateType) { | |
| case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */ | |
| IDirectDrawSurfaceImpl *tex = (IDirectDrawSurfaceImpl*) dwRenderState; | |
| IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7), | |
| 0, | |
| ICOM_INTERFACE(tex, IDirectDrawSurface7)); | |
| } break; | |
| case D3DRENDERSTATE_ANTIALIAS: /* 2 */ | |
| if (dwRenderState) | |
| ERR("D3DRENDERSTATE_ANTIALIAS not supported yet !\n"); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREADDRESSU: /* 44 */ | |
| case D3DRENDERSTATE_TEXTUREADDRESSV: /* 45 */ | |
| case D3DRENDERSTATE_TEXTUREADDRESS: { /* 3 */ | |
| D3DTEXTURESTAGESTATETYPE d3dTexStageStateType; | |
| if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) d3dTexStageStateType = D3DTSS_ADDRESS; | |
| else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU) d3dTexStageStateType = D3DTSS_ADDRESSU; | |
| else d3dTexStageStateType = D3DTSS_ADDRESSV; | |
| IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), | |
| 0, d3dTexStageStateType, | |
| dwRenderState); | |
| } break; | |
| case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */ | |
| if (dwRenderState) | |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |
| else | |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | |
| break; | |
| case D3DRENDERSTATE_WRAPU: /* 5 */ | |
| case D3DRENDERSTATE_WRAPV: /* 6 */ | |
| case D3DRENDERSTATE_WRAP0: /* 128 */ | |
| case D3DRENDERSTATE_WRAP1: /* 129 */ | |
| case D3DRENDERSTATE_WRAP2: /* 130 */ | |
| case D3DRENDERSTATE_WRAP3: /* 131 */ | |
| case D3DRENDERSTATE_WRAP4: /* 132 */ | |
| case D3DRENDERSTATE_WRAP5: /* 133 */ | |
| case D3DRENDERSTATE_WRAP6: /* 134 */ | |
| case D3DRENDERSTATE_WRAP7: /* 135 */ | |
| if (dwRenderState) | |
| ERR("Texture WRAP modes unsupported by OpenGL.. Expect graphical glitches !\n"); | |
| break; | |
| case D3DRENDERSTATE_ZENABLE: /* 7 */ | |
| /* To investigate : in OpenGL, if we disable the depth test, the Z buffer will NOT be | |
| updated either.. No idea about what happens in D3D. | |
| Maybe replacing the Z function by ALWAYS would be a better idea. */ | |
| if (dwRenderState == D3DZB_TRUE) { | |
| if (glThis->depth_test == FALSE) { | |
| glEnable(GL_DEPTH_TEST); | |
| glThis->depth_test = TRUE; | |
| } | |
| } else if (dwRenderState == D3DZB_FALSE) { | |
| if (glThis->depth_test) { | |
| glDisable(GL_DEPTH_TEST); | |
| glThis->depth_test = FALSE; | |
| } | |
| } else { | |
| if (glThis->depth_test == FALSE) { | |
| glEnable(GL_DEPTH_TEST); | |
| glThis->depth_test = TRUE; | |
| } | |
| WARN(" w-buffering not supported.\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_FILLMODE: /* 8 */ | |
| switch ((D3DFILLMODE) dwRenderState) { | |
| case D3DFILL_POINT: | |
| glPolygonMode(GL_FRONT_AND_BACK,GL_POINT); | |
| break; | |
| case D3DFILL_WIREFRAME: | |
| glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); | |
| break; | |
| case D3DFILL_SOLID: | |
| glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); | |
| break; | |
| default: | |
| ERR("Unhandled fill mode %ld !\n",dwRenderState); | |
| } | |
| break; | |
| case D3DRENDERSTATE_SHADEMODE: /* 9 */ | |
| switch ((D3DSHADEMODE) dwRenderState) { | |
| case D3DSHADE_FLAT: | |
| glShadeModel(GL_FLAT); | |
| break; | |
| case D3DSHADE_GOURAUD: | |
| glShadeModel(GL_SMOOTH); | |
| break; | |
| default: | |
| ERR("Unhandled shade mode %ld !\n",dwRenderState); | |
| } | |
| break; | |
| case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */ | |
| if ((dwRenderState != FALSE) && (glThis->depth_mask == FALSE)) | |
| glDepthMask(GL_TRUE); | |
| else if ((dwRenderState == FALSE) && (glThis->depth_mask != FALSE)) | |
| glDepthMask(GL_FALSE); | |
| glThis->depth_mask = dwRenderState; | |
| break; | |
| case D3DRENDERSTATE_ALPHATESTENABLE: /* 15 */ | |
| if ((dwRenderState != 0) && (glThis->alpha_test == FALSE)) | |
| glEnable(GL_ALPHA_TEST); | |
| else if ((dwRenderState == 0) && (glThis->alpha_test != FALSE)) | |
| glDisable(GL_ALPHA_TEST); | |
| glThis->alpha_test = dwRenderState; | |
| break; | |
| case D3DRENDERSTATE_TEXTUREMAG: { /* 17 */ | |
| DWORD tex_mag = 0xFFFFFFFF; | |
| switch ((D3DTEXTUREFILTER) dwRenderState) { | |
| case D3DFILTER_NEAREST: | |
| tex_mag = D3DTFG_POINT; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| tex_mag = D3DTFG_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture mag %ld !\n",dwRenderState); | |
| } | |
| if (tex_mag != 0xFFFFFFFF) { | |
| IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), 0, D3DTSS_MAGFILTER, tex_mag); | |
| } | |
| } break; | |
| case D3DRENDERSTATE_TEXTUREMIN: { /* 18 */ | |
| DWORD tex_min = 0xFFFFFFFF; | |
| switch ((D3DTEXTUREFILTER) dwRenderState) { | |
| case D3DFILTER_NEAREST: | |
| tex_min = D3DTFN_POINT; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| tex_min = D3DTFN_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture min %ld !\n",dwRenderState); | |
| } | |
| if (tex_min != 0xFFFFFFFF) { | |
| IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), 0, D3DTSS_MINFILTER, tex_min); | |
| } | |
| } break; | |
| case D3DRENDERSTATE_SRCBLEND: /* 19 */ | |
| case D3DRENDERSTATE_DESTBLEND: /* 20 */ | |
| glBlendFunc(convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1]), | |
| convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1])); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: { /* 21 */ | |
| IDirect3DDevice7 *d3ddev = ICOM_INTERFACE(This, IDirect3DDevice7); | |
| switch ((D3DTEXTUREBLEND) dwRenderState) { | |
| case D3DTBLEND_DECAL: | |
| if (glThis->current_tex_env != GL_REPLACE) { | |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| glThis->current_tex_env = GL_REPLACE; | |
| } | |
| break; | |
| case D3DTBLEND_DECALALPHA: | |
| if (glThis->current_tex_env != GL_REPLACE) { | |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); | |
| glThis->current_tex_env = GL_DECAL; | |
| } | |
| break; | |
| case D3DTBLEND_MODULATE: | |
| if (glThis->current_tex_env != GL_MODULATE) { | |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| glThis->current_tex_env = GL_MODULATE; | |
| } | |
| break; | |
| case D3DTBLEND_MODULATEALPHA: | |
| IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); | |
| IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); | |
| IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); | |
| IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG2, D3DTA_CURRENT); | |
| IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP, D3DTOP_MODULATE); | |
| IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); | |
| break; | |
| default: | |
| ERR("Unhandled texture environment %ld !\n",dwRenderState); | |
| } | |
| } break; | |
| case D3DRENDERSTATE_CULLMODE: /* 22 */ | |
| switch ((D3DCULL) dwRenderState) { | |
| case D3DCULL_NONE: | |
| if (glThis->cull_face != 0) { | |
| glDisable(GL_CULL_FACE); | |
| glThis->cull_face = 0; | |
| } | |
| break; | |
| case D3DCULL_CW: | |
| if (glThis->cull_face == 0) { | |
| glEnable(GL_CULL_FACE); | |
| glThis->cull_face = 1; | |
| } | |
| glFrontFace(GL_CCW); | |
| glCullFace(GL_BACK); | |
| break; | |
| case D3DCULL_CCW: | |
| if (glThis->cull_face == 0) { | |
| glEnable(GL_CULL_FACE); | |
| glThis->cull_face = 1; | |
| } | |
| glFrontFace(GL_CW); | |
| glCullFace(GL_BACK); | |
| break; | |
| default: | |
| ERR("Unhandled cull mode %ld !\n",dwRenderState); | |
| } | |
| break; | |
| case D3DRENDERSTATE_ZFUNC: /* 23 */ | |
| glDepthFunc(convert_D3D_compare_to_GL(dwRenderState)); | |
| break; | |
| case D3DRENDERSTATE_ALPHAREF: /* 24 */ | |
| case D3DRENDERSTATE_ALPHAFUNC: { /* 25 */ | |
| GLenum func = convert_D3D_compare_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_ALPHAFUNC - 1]); | |
| GLclampf ref = (lpStateBlock->render_state[D3DRENDERSTATE_ALPHAREF - 1] & 0x000000FF) / 255.0; | |
| if ((func != glThis->current_alpha_test_func) || (ref != glThis->current_alpha_test_ref)) { | |
| glAlphaFunc(func, ref); | |
| glThis->current_alpha_test_func = func; | |
| glThis->current_alpha_test_ref = ref; | |
| } | |
| } | |
| break; | |
| case D3DRENDERSTATE_DITHERENABLE: /* 26 */ | |
| if (dwRenderState) | |
| glEnable(GL_DITHER); | |
| else | |
| glDisable(GL_DITHER); | |
| break; | |
| case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */ | |
| if ((dwRenderState != 0) && (glThis->blending == 0)) { | |
| glEnable(GL_BLEND); | |
| } else if ((dwRenderState == 0) && (glThis->blending != 0)) { | |
| glDisable(GL_BLEND); | |
| } | |
| glThis->blending = dwRenderState; | |
| /* Hack for some old games ... */ | |
| if (glThis->parent.version == 1) { | |
| lpStateBlock->render_state[D3DRENDERSTATE_COLORKEYENABLE - 1] = dwRenderState; | |
| } | |
| break; | |
| case D3DRENDERSTATE_FOGENABLE: /* 28 */ | |
| /* Nothing to do here. Only the storage matters :-) */ | |
| break; | |
| case D3DRENDERSTATE_SPECULARENABLE: /* 29 */ | |
| if (dwRenderState) | |
| ERR(" Specular Lighting not supported yet.\n"); | |
| break; | |
| case D3DRENDERSTATE_SUBPIXEL: /* 31 */ | |
| case D3DRENDERSTATE_SUBPIXELX: /* 32 */ | |
| /* We do not support this anyway, so why protest :-) */ | |
| break; | |
| case D3DRENDERSTATE_STIPPLEDALPHA: /* 33 */ | |
| if (dwRenderState) | |
| ERR(" Stippled Alpha not supported yet.\n"); | |
| break; | |
| case D3DRENDERSTATE_FOGCOLOR: { /* 34 */ | |
| GLfloat color[4]; | |
| color[0] = ((dwRenderState >> 16) & 0xFF)/255.0f; | |
| color[1] = ((dwRenderState >> 8) & 0xFF)/255.0f; | |
| color[2] = ((dwRenderState >> 0) & 0xFF)/255.0f; | |
| color[3] = ((dwRenderState >> 24) & 0xFF)/255.0f; | |
| glFogfv(GL_FOG_COLOR,color); | |
| /* Note: glFogiv does not seem to work */ | |
| } break; | |
| case D3DRENDERSTATE_FOGTABLEMODE: /* 35 */ | |
| case D3DRENDERSTATE_FOGVERTEXMODE: /* 140 */ | |
| case D3DRENDERSTATE_FOGSTART: /* 36 */ | |
| case D3DRENDERSTATE_FOGEND: /* 37 */ | |
| /* Nothing to do here. Only the storage matters :-) */ | |
| break; | |
| case D3DRENDERSTATE_FOGDENSITY: /* 38 */ | |
| glFogi(GL_FOG_DENSITY,*(float*)&dwRenderState); | |
| break; | |
| case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */ | |
| /* Nothing done here, only storage matters. */ | |
| break; | |
| case D3DRENDERSTATE_MIPMAPLODBIAS: /* 46 */ | |
| IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), | |
| 0, D3DTSS_MIPMAPLODBIAS, | |
| dwRenderState); | |
| break; | |
| case D3DRENDERSTATE_ZBIAS: /* 47 */ | |
| /* This is a tad bit hacky.. But well, no idea how to do it better in OpenGL :-/ */ | |
| if (dwRenderState == 0) { | |
| glDisable(GL_POLYGON_OFFSET_FILL); | |
| glDisable(GL_POLYGON_OFFSET_LINE); | |
| glDisable(GL_POLYGON_OFFSET_POINT); | |
| } else { | |
| glEnable(GL_POLYGON_OFFSET_FILL); | |
| glEnable(GL_POLYGON_OFFSET_LINE); | |
| glEnable(GL_POLYGON_OFFSET_POINT); | |
| glPolygonOffset(1.0, dwRenderState * 1.0); | |
| } | |
| break; | |
| case D3DRENDERSTATE_FLUSHBATCH: /* 50 */ | |
| break; | |
| case D3DRENDERSTATE_STENCILENABLE: /* 52 */ | |
| if ((dwRenderState != 0) && (glThis->stencil_test == 0)) | |
| glEnable(GL_STENCIL_TEST); | |
| else if ((dwRenderState == 0) && (glThis->stencil_test != 0)) | |
| glDisable(GL_STENCIL_TEST); | |
| glThis->stencil_test = dwRenderState; | |
| break; | |
| case D3DRENDERSTATE_STENCILFAIL: /* 53 */ | |
| case D3DRENDERSTATE_STENCILZFAIL: /* 54 */ | |
| case D3DRENDERSTATE_STENCILPASS: /* 55 */ | |
| glStencilOp(convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILFAIL - 1]), | |
| convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILZFAIL - 1]), | |
| convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILPASS - 1])); | |
| break; | |
| case D3DRENDERSTATE_STENCILFUNC: /* 56 */ | |
| case D3DRENDERSTATE_STENCILREF: /* 57 */ | |
| case D3DRENDERSTATE_STENCILMASK: /* 58 */ | |
| glStencilFunc(convert_D3D_compare_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILFUNC - 1]), | |
| lpStateBlock->render_state[D3DRENDERSTATE_STENCILREF - 1], | |
| lpStateBlock->render_state[D3DRENDERSTATE_STENCILMASK - 1]); | |
| break; | |
| case D3DRENDERSTATE_STENCILWRITEMASK: /* 59 */ | |
| glStencilMask(dwRenderState); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREFACTOR: /* 60 */ | |
| /* Only the storage matters... */ | |
| break; | |
| case D3DRENDERSTATE_CLIPPING: /* 136 */ | |
| case D3DRENDERSTATE_CLIPPLANEENABLE: { /* 152 */ | |
| GLint i; | |
| DWORD mask, runner; | |
| if (dwRenderStateType == D3DRENDERSTATE_CLIPPING) { | |
| mask = ((dwRenderState) ? | |
| (This->state_block.render_state[D3DRENDERSTATE_CLIPPLANEENABLE - 1]) : (0x00000000)); | |
| } else { | |
| mask = dwRenderState; | |
| } | |
| for (i = 0, runner = 0x00000001; i < This->max_clipping_planes; i++, runner = (runner << 1)) { | |
| if (mask & runner) { | |
| GLint enabled; | |
| glGetIntegerv(GL_CLIP_PLANE0 + i, &enabled); | |
| if (enabled == GL_FALSE) { | |
| glEnable(GL_CLIP_PLANE0 + i); | |
| /* Need to force a transform change so that this clipping plane parameters are sent | |
| * properly to GL. | |
| */ | |
| glThis->transform_state = GL_TRANSFORM_NONE; | |
| } | |
| } else { | |
| glDisable(GL_CLIP_PLANE0 + i); | |
| } | |
| } | |
| } | |
| break; | |
| case D3DRENDERSTATE_LIGHTING: /* 137 */ | |
| /* Nothing to do, only storage matters... */ | |
| break; | |
| case D3DRENDERSTATE_AMBIENT: { /* 139 */ | |
| float light[4]; | |
| light[0] = ((dwRenderState >> 16) & 0xFF) / 255.0; | |
| light[1] = ((dwRenderState >> 8) & 0xFF) / 255.0; | |
| light[2] = ((dwRenderState >> 0) & 0xFF) / 255.0; | |
| light[3] = ((dwRenderState >> 24) & 0xFF) / 255.0; | |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light); | |
| } break; | |
| case D3DRENDERSTATE_COLORVERTEX: /* 141 */ | |
| /* Nothing to do here.. Only storage matters */ | |
| break; | |
| case D3DRENDERSTATE_LOCALVIEWER: /* 142 */ | |
| if (dwRenderState) | |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); | |
| else | |
| glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE); | |
| break; | |
| case D3DRENDERSTATE_NORMALIZENORMALS: /* 143 */ | |
| if (dwRenderState) { | |
| glEnable(GL_NORMALIZE); | |
| glEnable(GL_RESCALE_NORMAL); | |
| } else { | |
| glDisable(GL_NORMALIZE); | |
| glDisable(GL_RESCALE_NORMAL); | |
| } | |
| break; | |
| case D3DRENDERSTATE_DIFFUSEMATERIALSOURCE: /* 145 */ | |
| case D3DRENDERSTATE_SPECULARMATERIALSOURCE: /* 146 */ | |
| case D3DRENDERSTATE_AMBIENTMATERIALSOURCE: /* 147 */ | |
| case D3DRENDERSTATE_EMISSIVEMATERIALSOURCE: /* 148 */ | |
| /* Nothing to do here. Only the storage matters :-) */ | |
| break; | |
| default: | |
| ERR("Unhandled dwRenderStateType %s (%08x) value : %08lx !\n", | |
| _get_renderstate(dwRenderStateType), dwRenderStateType, dwRenderState); | |
| } | |
| LEAVE_GL(); | |
| } | |
| } | |
| void store_render_state(IDirect3DDeviceImpl *This, | |
| D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK *lpStateBlock) | |
| { | |
| TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), dwRenderState); | |
| /* Some special cases first.. */ | |
| if (dwRenderStateType == D3DRENDERSTATE_SRCBLEND) { | |
| if (dwRenderState == D3DBLEND_BOTHSRCALPHA) { | |
| lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1] = D3DBLEND_SRCALPHA; | |
| lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1] = D3DBLEND_INVSRCALPHA; | |
| return; | |
| } else if (dwRenderState == D3DBLEND_BOTHINVSRCALPHA) { | |
| lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1] = D3DBLEND_INVSRCALPHA; | |
| lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1] = D3DBLEND_SRCALPHA; | |
| return; | |
| } | |
| } else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) { | |
| lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSU - 1] = dwRenderState; | |
| lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSV - 1] = dwRenderState; | |
| } else if (dwRenderStateType == D3DRENDERSTATE_WRAPU) { | |
| if (dwRenderState) | |
| lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_U; | |
| else | |
| lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_U; | |
| } else if (dwRenderStateType == D3DRENDERSTATE_WRAPV) { | |
| if (dwRenderState) | |
| lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_V; | |
| else | |
| lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_V; | |
| } | |
| /* Default case */ | |
| lpStateBlock->render_state[dwRenderStateType - 1] = dwRenderState; | |
| } | |
| void get_render_state(IDirect3DDeviceImpl *This, | |
| D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK *lpStateBlock) | |
| { | |
| *lpdwRenderState = lpStateBlock->render_state[dwRenderStateType - 1]; | |
| if (TRACE_ON(ddraw)) | |
| TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), *lpdwRenderState); | |
| } | |
| void apply_render_state(IDirect3DDeviceImpl *This, STATEBLOCK *lpStateBlock) | |
| { | |
| DWORD i; | |
| TRACE("(%p,%p)\n", This, lpStateBlock); | |
| for(i = 0; i < HIGHEST_RENDER_STATE; i++) | |
| if (lpStateBlock->set_flags.render_state[i]) | |
| set_render_state(This, i + 1, lpStateBlock); | |
| } | |
| /* Texture management code. | |
| - upload_surface_to_tex_memory_init initialize the code and computes the GL formats | |
| according to the surface description. | |
| - upload_surface_to_tex_memory does the real upload. If one buffer is split over | |
| multiple textures, this can be called multiple times after the '_init' call. 'rect' | |
| can be NULL if the whole buffer needs to be upload. | |
| - upload_surface_to_tex_memory_release does the clean-up. | |
| These functions are called in the following cases : | |
| - texture management (ie to upload a D3D texture to GL when it changes). | |
| - flush of the 'in-memory' frame buffer to the GL frame buffer using the texture | |
| engine. | |
| - use of the texture engine to simulate Blits to the 3D Device. | |
| */ | |
| typedef enum { | |
| NO_CONVERSION, | |
| CONVERT_PALETTED, | |
| CONVERT_CK_565, | |
| CONVERT_CK_5551, | |
| CONVERT_CK_4444, | |
| CONVERT_CK_4444_ARGB, | |
| CONVERT_CK_1555, | |
| CONVERT_555, | |
| CONVERT_CK_RGB24, | |
| CONVERT_CK_8888, | |
| CONVERT_CK_8888_ARGB, | |
| CONVERT_RGB32_888 | |
| } CONVERT_TYPES; | |
| /* Note : we suppose that all the code calling this is protected by the GL lock... Otherwise bad things | |
| may happen :-) */ | |
| static GLenum current_format; | |
| static GLenum current_pixel_format; | |
| static CONVERT_TYPES convert_type; | |
| static IDirectDrawSurfaceImpl *current_surface; | |
| static GLuint current_level; | |
| static DWORD current_tex_width; | |
| static DWORD current_tex_height; | |
| static GLuint current_alignement_constraints; | |
| static int current_storage_width; | |
| HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLuint level, GLenum *current_internal_format, | |
| BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height) | |
| { | |
| const DDPIXELFORMAT * const src_pf = &(surf_ptr->surface_desc.u4.ddpfPixelFormat); | |
| BOOL error = FALSE; | |
| BOOL colorkey_active = need_alpha_ck && (surf_ptr->surface_desc.dwFlags & DDSD_CKSRCBLT); | |
| GLenum internal_format = GL_LUMINANCE; /* A bogus value to be sure to have a nice Mesa warning :-) */ | |
| BYTE bpp = GET_BPP(surf_ptr->surface_desc); | |
| BOOL sub_texture = TRUE; | |
| current_surface = surf_ptr; | |
| current_level = level; | |
| if (src_pf->dwFlags & DDPF_FOURCC) { | |
| GLenum retVal; | |
| int size = surf_ptr->surface_desc.u1.dwLinearSize; | |
| int width = surf_ptr->surface_desc.dwWidth; | |
| int height = surf_ptr->surface_desc.dwHeight; | |
| LPVOID buffer = surf_ptr->surface_desc.lpSurface; | |
| switch (src_pf->dwFourCC) { | |
| case MAKE_FOURCC('D','X','T','1'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; | |
| case MAKE_FOURCC('D','X','T','3'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | |
| case MAKE_FOURCC('D','X','T','5'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | |
| default: | |
| FIXME("FourCC Not supported\n"); | |
| return DD_OK; | |
| } | |
| if (GL_extensions.s3tc_compressed_texture) { | |
| GL_extensions.glCompressedTexImage2D(GL_TEXTURE_2D, current_level, retVal, width, height, 0, size, buffer); | |
| } else | |
| ERR("Trying to upload S3TC texture whereas the device does not have support for it\n"); | |
| return DD_OK; | |
| } | |
| /* First, do some sanity checks ... */ | |
| if ((surf_ptr->surface_desc.u1.lPitch % bpp) != 0) { | |
| FIXME("Warning : pitch is not a multiple of BPP - not supported yet !\n"); | |
| } else { | |
| /* In that case, no need to have any alignement constraints... */ | |
| if (current_alignement_constraints != 1) { | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| current_alignement_constraints = 1; | |
| } | |
| } | |
| /* Note: we only check width here as you cannot have width non-zero while height is set to zero */ | |
| if (tex_width == 0) { | |
| sub_texture = FALSE; | |
| tex_width = surf_ptr->surface_desc.dwWidth; | |
| tex_height = surf_ptr->surface_desc.dwHeight; | |
| } | |
| current_tex_width = tex_width; | |
| current_tex_height = tex_height; | |
| if (src_pf->dwFlags & DDPF_PALETTEINDEXED8) { | |
| /* **************** | |
| Paletted Texture | |
| **************** */ | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_BYTE; | |
| convert_type = CONVERT_PALETTED; | |
| } else if (src_pf->dwFlags & DDPF_RGB) { | |
| /* ************ | |
| RGB Textures | |
| ************ */ | |
| if (src_pf->u1.dwRGBBitCount == 8) { | |
| if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) && | |
| (src_pf->u5.dwRGBAlphaBitMask != 0x00)) { | |
| error = TRUE; | |
| } else { | |
| if ((src_pf->u2.dwRBitMask == 0xE0) && | |
| (src_pf->u3.dwGBitMask == 0x1C) && | |
| (src_pf->u4.dwBBitMask == 0x03)) { | |
| /* ********************** | |
| GL_UNSIGNED_BYTE_3_3_2 | |
| ********************** */ | |
| if (colorkey_active) { | |
| /* This texture format will never be used.. So do not care about color keying | |
| up until the point in time it will be needed :-) */ | |
| FIXME(" ColorKeying not supported in the RGB 332 format !\n"); | |
| } | |
| current_format = GL_RGB; | |
| internal_format = GL_RGB; | |
| current_pixel_format = GL_UNSIGNED_BYTE_3_3_2; | |
| convert_type = NO_CONVERSION; | |
| } else { | |
| error = TRUE; | |
| } | |
| } | |
| } else if (src_pf->u1.dwRGBBitCount == 16) { | |
| if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) && | |
| (src_pf->u5.dwRGBAlphaBitMask != 0x0000)) { | |
| if ((src_pf->u2.dwRBitMask == 0xF800) && | |
| (src_pf->u3.dwGBitMask == 0x07C0) && | |
| (src_pf->u4.dwBBitMask == 0x003E) && | |
| (src_pf->u5.dwRGBAlphaBitMask == 0x0001)) { | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1; | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_5551; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| } | |
| } else if ((src_pf->u2.dwRBitMask == 0xF000) && | |
| (src_pf->u3.dwGBitMask == 0x0F00) && | |
| (src_pf->u4.dwBBitMask == 0x00F0) && | |
| (src_pf->u5.dwRGBAlphaBitMask == 0x000F)) { | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4; | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_4444; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| } | |
| } else if ((src_pf->u2.dwRBitMask == 0x0F00) && | |
| (src_pf->u3.dwGBitMask == 0x00F0) && | |
| (src_pf->u4.dwBBitMask == 0x000F) && | |
| (src_pf->u5.dwRGBAlphaBitMask == 0xF000)) { | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_4444_ARGB; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| current_format = GL_BGRA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV; | |
| } | |
| } else if ((src_pf->u2.dwRBitMask == 0x7C00) && | |
| (src_pf->u3.dwGBitMask == 0x03E0) && | |
| (src_pf->u4.dwBBitMask == 0x001F) && | |
| (src_pf->u5.dwRGBAlphaBitMask == 0x8000)) { | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_1555; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| current_format = GL_BGRA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV; | |
| } | |
| } else { | |
| error = TRUE; | |
| } | |
| } else { | |
| if ((src_pf->u2.dwRBitMask == 0xF800) && | |
| (src_pf->u3.dwGBitMask == 0x07E0) && | |
| (src_pf->u4.dwBBitMask == 0x001F)) { | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_565; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| current_format = GL_RGB; | |
| internal_format = GL_RGB; | |
| current_pixel_format = GL_UNSIGNED_SHORT_5_6_5; | |
| } | |
| } else if ((src_pf->u2.dwRBitMask == 0x7C00) && | |
| (src_pf->u3.dwGBitMask == 0x03E0) && | |
| (src_pf->u4.dwBBitMask == 0x001F)) { | |
| convert_type = CONVERT_555; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1; | |
| } else { | |
| error = TRUE; | |
| } | |
| } | |
| } else if (src_pf->u1.dwRGBBitCount == 24) { | |
| if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) && | |
| (src_pf->u5.dwRGBAlphaBitMask != 0x000000)) { | |
| error = TRUE; | |
| } else { | |
| if ((src_pf->u2.dwRBitMask == 0xFF0000) && | |
| (src_pf->u3.dwGBitMask == 0x00FF00) && | |
| (src_pf->u4.dwBBitMask == 0x0000FF)) { | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_RGB24; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_INT_8_8_8_8; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| current_format = GL_BGR; | |
| internal_format = GL_RGB; | |
| current_pixel_format = GL_UNSIGNED_BYTE; | |
| } | |
| } else { | |
| error = TRUE; | |
| } | |
| } | |
| } else if (src_pf->u1.dwRGBBitCount == 32) { | |
| if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) && | |
| (src_pf->u5.dwRGBAlphaBitMask != 0x00000000)) { | |
| if ((src_pf->u2.dwRBitMask == 0xFF000000) && | |
| (src_pf->u3.dwGBitMask == 0x00FF0000) && | |
| (src_pf->u4.dwBBitMask == 0x0000FF00) && | |
| (src_pf->u5.dwRGBAlphaBitMask == 0x000000FF)) { | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_8888; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| } | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_INT_8_8_8_8; | |
| } else if ((src_pf->u2.dwRBitMask == 0x00FF0000) && | |
| (src_pf->u3.dwGBitMask == 0x0000FF00) && | |
| (src_pf->u4.dwBBitMask == 0x000000FF) && | |
| (src_pf->u5.dwRGBAlphaBitMask == 0xFF000000)) { | |
| if (colorkey_active) { | |
| convert_type = CONVERT_CK_8888_ARGB; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_INT_8_8_8_8; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| current_format = GL_BGRA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV; | |
| } | |
| } else { | |
| error = TRUE; | |
| } | |
| } else { | |
| if ((src_pf->u2.dwRBitMask == 0x00FF0000) && | |
| (src_pf->u3.dwGBitMask == 0x0000FF00) && | |
| (src_pf->u4.dwBBitMask == 0x000000FF)) { | |
| if (need_alpha_ck) { | |
| convert_type = CONVERT_RGB32_888; | |
| current_format = GL_RGBA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_INT_8_8_8_8; | |
| } else { | |
| convert_type = NO_CONVERSION; | |
| current_format = GL_BGRA; | |
| internal_format = GL_RGBA; | |
| current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV; | |
| } | |
| } else { | |
| error = TRUE; | |
| } | |
| } | |
| } else { | |
| error = TRUE; | |
| } | |
| } else { | |
| error = TRUE; | |
| } | |
| if (error) { | |
| ERR("Unsupported pixel format for textures : \n"); | |
| if (ERR_ON(ddraw)) { | |
| DDRAW_dump_pixelformat(src_pf); | |
| } | |
| return DDERR_INVALIDPIXELFORMAT; | |
| } else { | |
| if ((need_to_alloc) || | |
| (internal_format != *current_internal_format)) { | |
| glTexImage2D(GL_TEXTURE_2D, level, internal_format, | |
| tex_width, tex_height, 0, | |
| current_format, current_pixel_format, NULL); | |
| *current_internal_format = internal_format; | |
| } | |
| } | |
| if (sub_texture && (convert_type == NO_CONVERSION)) { | |
| current_storage_width = surf_ptr->surface_desc.u1.lPitch / bpp; | |
| } else { | |
| if (surf_ptr->surface_desc.u1.lPitch == (surf_ptr->surface_desc.dwWidth * bpp)) { | |
| current_storage_width = 0; | |
| } else { | |
| current_storage_width = surf_ptr->surface_desc.u1.lPitch / bpp; | |
| } | |
| } | |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, current_storage_width); | |
| TRACE(" initialized texture upload for level %d with conversion %d.\n", current_level, convert_type); | |
| return DD_OK; | |
| } | |
| HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer) | |
| { | |
| const DDSURFACEDESC * const src_d = (DDSURFACEDESC *)&(current_surface->surface_desc); | |
| void *surf_buffer = NULL; | |
| RECT lrect; | |
| DWORD width, height; | |
| BYTE bpp = GET_BPP(current_surface->surface_desc); | |
| int line_increase; | |
| if (rect == NULL) { | |
| lrect.top = 0; | |
| lrect.left = 0; | |
| lrect.bottom = current_tex_height; | |
| lrect.right = current_tex_width; | |
| rect = &lrect; | |
| } | |
| width = rect->right - rect->left; | |
| height = rect->bottom - rect->top; | |
| if (current_surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC) { | |
| GLint retVal; | |
| int size = current_surface->surface_desc.u1.dwLinearSize; | |
| int width_ = current_surface->surface_desc.dwWidth; | |
| int height_ = current_surface->surface_desc.dwHeight; | |
| LPVOID buffer = current_surface->surface_desc.lpSurface; | |
| switch (current_surface->surface_desc.u4.ddpfPixelFormat.dwFourCC) { | |
| case MAKE_FOURCC('D','X','T','1'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; | |
| case MAKE_FOURCC('D','X','T','3'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | |
| case MAKE_FOURCC('D','X','T','5'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | |
| default: | |
| FIXME("Not supported\n"); | |
| return DD_OK; | |
| } | |
| if (GL_extensions.s3tc_compressed_texture) { | |
| /* GL_extensions.glCompressedTexSubImage2D(GL_TEXTURE_2D, current_level, xoffset, yoffset, width, height, retVal, (unsigned char*)temp_buffer); */ | |
| GL_extensions.glCompressedTexImage2D(GL_TEXTURE_2D, current_level, retVal, width_, height_, 0, size, buffer); | |
| } else | |
| ERR("Trying to upload S3TC texture whereas the device does not have support for it\n"); | |
| return DD_OK; | |
| } | |
| /* Used when converting stuff */ | |
| line_increase = src_d->u1.lPitch - (width * bpp); | |
| switch (convert_type) { | |
| case CONVERT_PALETTED: { | |
| IDirectDrawPaletteImpl* pal = current_surface->palette; | |
| BYTE table[256][4]; | |
| unsigned int i; | |
| unsigned int x, y; | |
| BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (pal == NULL) { | |
| /* Upload a black texture. The real one will be uploaded on palette change */ | |
| WARN("Palettized texture Loading with a NULL palette !\n"); | |
| memset(table, 0, 256 * 4); | |
| } else { | |
| /* Get the surface's palette */ | |
| for (i = 0; i < 256; i++) { | |
| table[i][0] = pal->palents[i].peRed; | |
| table[i][1] = pal->palents[i].peGreen; | |
| table[i][2] = pal->palents[i].peBlue; | |
| if ((src_d->dwFlags & DDSD_CKSRCBLT) && | |
| (i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) && | |
| (i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| /* We should maybe here put a more 'neutral' color than the standard bright purple | |
| one often used by application to prevent the nice purple borders when bi-linear | |
| filtering is on */ | |
| table[i][3] = 0x00; | |
| else | |
| table[i][3] = 0xFF; | |
| } | |
| } | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(DWORD)); | |
| dst = (BYTE *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| BYTE color = *src++; | |
| *dst++ = table[color][0]; | |
| *dst++ = table[color][1]; | |
| *dst++ = table[color][2]; | |
| *dst++ = table[color][3]; | |
| } | |
| src += line_increase; | |
| } | |
| } break; | |
| case CONVERT_CK_565: { | |
| /* Converting the 565 format in 5551 packed to emulate color-keying. | |
| Note : in all these conversion, it would be best to average the averaging | |
| pixels to get the color of the pixel that will be color-keyed to | |
| prevent 'color bleeding'. This will be done later on if ever it is | |
| too visible. | |
| Note2: when using color-keying + alpha, are the alpha bits part of the | |
| color-space or not ? | |
| */ | |
| unsigned int x, y; | |
| WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(WORD)); | |
| dst = (WORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst = ((color & 0xFFC0) | ((color & 0x1F) << 1)); | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= 0x0001; | |
| dst++; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_CK_5551: { | |
| /* Change the alpha value of the color-keyed pixels to emulate color-keying. */ | |
| unsigned int x, y; | |
| WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(WORD)); | |
| dst = (WORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst = color & 0xFFFE; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= color & 0x0001; | |
| dst++; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_CK_4444: { | |
| /* Change the alpha value of the color-keyed pixels to emulate color-keying. */ | |
| unsigned int x, y; | |
| WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(WORD)); | |
| dst = (WORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst = color & 0xFFF0; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= color & 0x000F; | |
| dst++; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_CK_4444_ARGB: { | |
| /* Move the four Alpha bits... */ | |
| unsigned int x, y; | |
| WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(WORD)); | |
| dst = (WORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst = (color & 0x0FFF) << 4; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= (color & 0xF000) >> 12; | |
| dst++; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_CK_1555: { | |
| unsigned int x, y; | |
| WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(WORD)); | |
| dst = (WORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst = (color & 0x7FFF) << 1; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= (color & 0x8000) >> 15; | |
| dst++; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_555: { | |
| /* Converting the 0555 format in 5551 packed */ | |
| unsigned int x, y; | |
| WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(WORD)); | |
| dst = (WORD *) *temp_buffer; | |
| if (src_d->dwFlags & DDSD_CKSRCBLT) { | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst = (color & 0x7FFF) << 1; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= 0x0001; | |
| dst++; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } else { | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| WORD color = *src++; | |
| *dst++ = ((color & 0x7FFF) << 1) | 0x0001; | |
| } | |
| src = (WORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } | |
| } break; | |
| case CONVERT_CK_RGB24: { | |
| /* This is a pain :-) */ | |
| unsigned int x, y; | |
| BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)); | |
| DWORD *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(DWORD)); | |
| dst = (DWORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| DWORD color = *((DWORD *) src) & 0x00FFFFFF; | |
| src += 3; | |
| *dst = color << 8; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= 0xFF; | |
| dst++; | |
| } | |
| src += line_increase; | |
| } | |
| } break; | |
| case CONVERT_CK_8888: { | |
| /* Just use the alpha component to handle color-keying... */ | |
| unsigned int x, y; | |
| DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(DWORD)); | |
| dst = (DWORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| DWORD color = *src++; | |
| *dst = color & 0xFFFFFF00; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= color & 0x000000FF; | |
| dst++; | |
| } | |
| src = (DWORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_CK_8888_ARGB: { | |
| unsigned int x, y; | |
| DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(DWORD)); | |
| dst = (DWORD *) *temp_buffer; | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| DWORD color = *src++; | |
| *dst = (color & 0x00FFFFFF) << 8; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= (color & 0xFF000000) >> 24; | |
| dst++; | |
| } | |
| src = (DWORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } break; | |
| case CONVERT_RGB32_888: { | |
| /* Just add an alpha component and handle color-keying... */ | |
| unsigned int x, y; | |
| DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst; | |
| if (*temp_buffer == NULL) | |
| *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | |
| current_tex_width * current_tex_height * sizeof(DWORD)); | |
| dst = (DWORD *) *temp_buffer; | |
| if (src_d->dwFlags & DDSD_CKSRCBLT) { | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| DWORD color = *src++; | |
| *dst = color << 8; | |
| if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || | |
| (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue)) | |
| *dst |= 0xFF; | |
| dst++; | |
| } | |
| src = (DWORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } else { | |
| for (y = 0; y < height; y++) { | |
| for (x = 0; x < width; x++) { | |
| *dst++ = (*src++ << 8) | 0xFF; | |
| } | |
| src = (DWORD *) (((BYTE *) src) + line_increase); | |
| } | |
| } | |
| } break; | |
| case NO_CONVERSION: | |
| /* Nothing to do here as the name suggests... Just set-up the buffer correctly */ | |
| surf_buffer = (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)); | |
| break; | |
| } | |
| if (convert_type != NO_CONVERSION) { | |
| /* When doing conversion, the storage is always of width 'width' as there will never | |
| be any Pitch issue... For now :-) | |
| */ | |
| surf_buffer = *temp_buffer; | |
| if (width != current_storage_width) { | |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, width); | |
| current_storage_width = width; | |
| } | |
| } | |
| glTexSubImage2D(GL_TEXTURE_2D, | |
| current_level, | |
| xoffset, yoffset, | |
| width, height, | |
| current_format, | |
| current_pixel_format, | |
| surf_buffer); | |
| return DD_OK; | |
| } | |
| HRESULT upload_surface_to_tex_memory_release(void) | |
| { | |
| current_surface = NULL; | |
| return DD_OK; | |
| } |