| /* | |
| * IDirect3DResource8 implementation | |
| * | |
| * Copyright 2002 Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winuser.h" | |
| #include "wingdi.h" | |
| #include "wine/debug.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| /* IDirect3DResource IUnknown parts follow: */ | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) | |
| { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) | |
| || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) { | |
| IDirect3DVertexBuffer8Impl_AddRef(iface); | |
| *ppobj = This; | |
| return D3D_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); | |
| return E_NOINTERFACE; | |
| } | |
| ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | |
| return ref; | |
| } | |
| ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | |
| if (ref == 0) { | |
| HeapFree(GetProcessHeap(), 0, This->allocatedMemory); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /* IDirect3DResource Interface follow: */ | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| TRACE("(%p) : returning %p\n", This, This->Device); | |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; | |
| IDirect3DDevice8Impl_AddRef(*ppDevice); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); return D3D_OK; | |
| } | |
| void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| } | |
| D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| TRACE("(%p) : returning %d\n", This, This->ResourceType); | |
| return This->ResourceType; | |
| } | |
| /* IDirect3DVertexBuffer8 */ | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock); | |
| /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ | |
| *ppbData = This->allocatedMemory + OffsetToLock; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| TRACE("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) { | |
| IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; | |
| TRACE("(%p)\n", This); | |
| pDesc->Format = This->currentDesc.Format; | |
| pDesc->Type = This->currentDesc.Type; | |
| pDesc->Usage = This->currentDesc.Usage; | |
| pDesc->Pool = This->currentDesc.Pool; | |
| pDesc->Size = This->currentDesc.Size; | |
| pDesc->FVF = This->currentDesc.FVF; | |
| return D3D_OK; | |
| } | |
| IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = | |
| { | |
| IDirect3DVertexBuffer8Impl_QueryInterface, | |
| IDirect3DVertexBuffer8Impl_AddRef, | |
| IDirect3DVertexBuffer8Impl_Release, | |
| IDirect3DVertexBuffer8Impl_GetDevice, | |
| IDirect3DVertexBuffer8Impl_SetPrivateData, | |
| IDirect3DVertexBuffer8Impl_GetPrivateData, | |
| IDirect3DVertexBuffer8Impl_FreePrivateData, | |
| IDirect3DVertexBuffer8Impl_SetPriority, | |
| IDirect3DVertexBuffer8Impl_GetPriority, | |
| IDirect3DVertexBuffer8Impl_PreLoad, | |
| IDirect3DVertexBuffer8Impl_GetType, | |
| IDirect3DVertexBuffer8Impl_Lock, | |
| IDirect3DVertexBuffer8Impl_Unlock, | |
| IDirect3DVertexBuffer8Impl_GetDesc | |
| }; |