wined3d: Recognize SM 4.1 gather4 opcode. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 2c510b7..70d7d34 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c
@@ -5276,6 +5276,7 @@ /* WINED3DSIH_FRC */ shader_hw_map2gl, /* WINED3DSIH_FTOI */ NULL, /* WINED3DSIH_FTOU */ NULL, + /* WINED3DSIH_GATHER4 */ NULL, /* WINED3DSIH_GE */ NULL, /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_DECLS */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 92849db..9bbf461 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c
@@ -8610,6 +8610,7 @@ /* WINED3DSIH_FRC */ shader_glsl_map2gl, /* WINED3DSIH_FTOI */ shader_glsl_to_int, /* WINED3DSIH_FTOU */ shader_glsl_to_uint, + /* WINED3DSIH_GATHER4 */ NULL, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_DECLS */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index bd8d55d..f8fdc50 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c
@@ -108,6 +108,7 @@ /* WINED3DSIH_FRC */ "frc", /* WINED3DSIH_FTOI */ "ftoi", /* WINED3DSIH_FTOU */ "ftou", + /* WINED3DSIH_GATHER4 */ "gather4", /* WINED3DSIH_GE */ "ge", /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase", /* WINED3DSIH_HS_DECLS */ "hs_decls",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index ef5fcd2..bff1f27 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c
@@ -200,6 +200,7 @@ WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_TEMPS = 0x68, WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, + WINED3D_SM4_OP_GATHER4 = 0x6d, WINED3D_SM5_OP_HS_DECLS = 0x71, WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, WINED3D_SM5_OP_HS_FORK_PHASE = 0x73, @@ -733,6 +734,7 @@ shader_sm4_read_declaration_count}, {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "", shader_sm4_read_dcl_global_flags}, + {WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"}, {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""}, {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""}, {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 82d4712..7f45327 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h
@@ -615,6 +615,7 @@ WINED3DSIH_FRC, WINED3DSIH_FTOI, WINED3DSIH_FTOU, + WINED3DSIH_GATHER4, WINED3DSIH_GE, WINED3DSIH_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_DECLS,