| /* | |
| * Server-side thread management | |
| * | |
| * Copyright (C) 1998 Alexandre Julliard | |
| */ | |
| #include "config.h" | |
| #include <assert.h> | |
| #include <fcntl.h> | |
| #include <signal.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #ifdef HAVE_SYS_MMAN_H | |
| #include <sys/mman.h> | |
| #endif | |
| #include <sys/types.h> | |
| #ifdef HAVE_SYS_SOCKET_H | |
| # include <sys/socket.h> | |
| #endif | |
| #include <sys/uio.h> | |
| #include <unistd.h> | |
| #include <stdarg.h> | |
| #include "winbase.h" | |
| #include "handle.h" | |
| #include "process.h" | |
| #include "thread.h" | |
| #include "request.h" | |
| /* thread queues */ | |
| struct wait_queue_entry | |
| { | |
| struct wait_queue_entry *next; | |
| struct wait_queue_entry *prev; | |
| struct object *obj; | |
| struct thread *thread; | |
| }; | |
| struct thread_wait | |
| { | |
| int count; /* count of objects */ | |
| int flags; | |
| struct timeval timeout; | |
| struct timeout_user *user; | |
| sleep_reply reply; /* function to build the reply */ | |
| struct wait_queue_entry queues[1]; | |
| }; | |
| /* asynchronous procedure calls */ | |
| struct thread_apc | |
| { | |
| void *func; /* function to call in client */ | |
| void *param; /* function param */ | |
| }; | |
| #define MAX_THREAD_APC 16 /* Max outstanding APCs for a thread */ | |
| /* thread operations */ | |
| static void dump_thread( struct object *obj, int verbose ); | |
| static int thread_signaled( struct object *obj, struct thread *thread ); | |
| extern void thread_poll_event( struct object *obj, int event ); | |
| static void destroy_thread( struct object *obj ); | |
| static const struct object_ops thread_ops = | |
| { | |
| sizeof(struct thread), /* size */ | |
| dump_thread, /* dump */ | |
| add_queue, /* add_queue */ | |
| remove_queue, /* remove_queue */ | |
| thread_signaled, /* signaled */ | |
| no_satisfied, /* satisfied */ | |
| NULL, /* get_poll_events */ | |
| thread_poll_event, /* poll_event */ | |
| no_read_fd, /* get_read_fd */ | |
| no_write_fd, /* get_write_fd */ | |
| no_flush, /* flush */ | |
| no_get_file_info, /* get_file_info */ | |
| destroy_thread /* destroy */ | |
| }; | |
| static struct thread *first_thread; | |
| static struct thread *booting_thread; | |
| /* allocate the buffer for the communication with the client */ | |
| static int alloc_client_buffer( struct thread *thread ) | |
| { | |
| struct get_thread_buffer_request *req; | |
| int fd; | |
| if ((fd = create_anonymous_file()) == -1) return -1; | |
| if (ftruncate( fd, MAX_REQUEST_LENGTH ) == -1) goto error; | |
| if ((thread->buffer = mmap( 0, MAX_REQUEST_LENGTH, PROT_READ | PROT_WRITE, | |
| MAP_SHARED, fd, 0 )) == (void*)-1) goto error; | |
| /* build the first request into the buffer and send it */ | |
| req = thread->buffer; | |
| req->pid = get_process_id( thread->process ); | |
| req->tid = get_thread_id( thread ); | |
| req->boot = (thread == booting_thread); | |
| req->version = SERVER_PROTOCOL_VERSION; | |
| set_reply_fd( thread, fd ); | |
| send_reply( thread ); | |
| return 1; | |
| error: | |
| file_set_error(); | |
| if (fd != -1) close( fd ); | |
| return 0; | |
| } | |
| /* create a new thread */ | |
| struct thread *create_thread( int fd, struct process *process, int suspend ) | |
| { | |
| struct thread *thread; | |
| int flags = fcntl( fd, F_GETFL, 0 ); | |
| fcntl( fd, F_SETFL, flags | O_NONBLOCK ); | |
| if (!(thread = alloc_object( &thread_ops, fd ))) return NULL; | |
| thread->unix_pid = 0; /* not known yet */ | |
| thread->context = NULL; | |
| thread->teb = NULL; | |
| thread->mutex = NULL; | |
| thread->debug_ctx = NULL; | |
| thread->wait = NULL; | |
| thread->apc = NULL; | |
| thread->apc_count = 0; | |
| thread->error = 0; | |
| thread->pass_fd = -1; | |
| thread->state = RUNNING; | |
| thread->attached = 0; | |
| thread->exit_code = 0; | |
| thread->next = NULL; | |
| thread->prev = NULL; | |
| thread->priority = THREAD_PRIORITY_NORMAL; | |
| thread->affinity = 1; | |
| thread->suspend = (suspend != 0); | |
| thread->buffer = (void *)-1; | |
| thread->last_req = REQ_GET_THREAD_BUFFER; | |
| thread->process = (struct process *)grab_object( process ); | |
| if (!current) current = thread; | |
| if (!booting_thread) /* first thread ever */ | |
| { | |
| booting_thread = thread; | |
| lock_master_socket(1); | |
| } | |
| if ((thread->next = first_thread) != NULL) thread->next->prev = thread; | |
| first_thread = thread; | |
| add_process_thread( process, thread ); | |
| set_select_events( &thread->obj, POLLIN ); /* start listening to events */ | |
| if (!alloc_client_buffer( thread )) goto error; | |
| return thread; | |
| error: | |
| remove_process_thread( process, thread ); | |
| release_object( thread ); | |
| return NULL; | |
| } | |
| /* handle a client event */ | |
| void thread_poll_event( struct object *obj, int event ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| if (event & (POLLERR | POLLHUP)) kill_thread( thread, 0 ); | |
| else | |
| { | |
| if (event & POLLOUT) write_request( thread ); | |
| if (event & POLLIN) read_request( thread ); | |
| } | |
| } | |
| /* destroy a thread when its refcount is 0 */ | |
| static void destroy_thread( struct object *obj ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| assert( !thread->debug_ctx ); /* cannot still be debugging something */ | |
| release_object( thread->process ); | |
| if (thread->next) thread->next->prev = thread->prev; | |
| if (thread->prev) thread->prev->next = thread->next; | |
| else first_thread = thread->next; | |
| if (thread->apc) free( thread->apc ); | |
| if (thread->buffer != (void *)-1) munmap( thread->buffer, MAX_REQUEST_LENGTH ); | |
| if (thread->pass_fd != -1) close( thread->pass_fd ); | |
| } | |
| /* dump a thread on stdout for debugging purposes */ | |
| static void dump_thread( struct object *obj, int verbose ) | |
| { | |
| struct thread *thread = (struct thread *)obj; | |
| assert( obj->ops == &thread_ops ); | |
| fprintf( stderr, "Thread pid=%d teb=%p state=%d\n", | |
| thread->unix_pid, thread->teb, thread->state ); | |
| } | |
| static int thread_signaled( struct object *obj, struct thread *thread ) | |
| { | |
| struct thread *mythread = (struct thread *)obj; | |
| return (mythread->state == TERMINATED); | |
| } | |
| /* get a thread pointer from a thread id (and increment the refcount) */ | |
| struct thread *get_thread_from_id( void *id ) | |
| { | |
| struct thread *t = first_thread; | |
| while (t && (t != id)) t = t->next; | |
| if (t) grab_object( t ); | |
| return t; | |
| } | |
| /* get a thread from a handle (and increment the refcount) */ | |
| struct thread *get_thread_from_handle( int handle, unsigned int access ) | |
| { | |
| return (struct thread *)get_handle_obj( current->process, handle, | |
| access, &thread_ops ); | |
| } | |
| /* find a thread from a Unix pid */ | |
| struct thread *get_thread_from_pid( int pid ) | |
| { | |
| struct thread *t = first_thread; | |
| while (t && (t->unix_pid != pid)) t = t->next; | |
| return t; | |
| } | |
| /* set all information about a thread */ | |
| static void set_thread_info( struct thread *thread, | |
| struct set_thread_info_request *req ) | |
| { | |
| if (req->mask & SET_THREAD_INFO_PRIORITY) | |
| thread->priority = req->priority; | |
| if (req->mask & SET_THREAD_INFO_AFFINITY) | |
| { | |
| if (req->affinity != 1) set_error( STATUS_INVALID_PARAMETER ); | |
| else thread->affinity = req->affinity; | |
| } | |
| } | |
| /* suspend a thread */ | |
| int suspend_thread( struct thread *thread, int check_limit ) | |
| { | |
| int old_count = thread->suspend; | |
| if (thread->suspend < MAXIMUM_SUSPEND_COUNT || !check_limit) | |
| { | |
| if (!(thread->process->suspend + thread->suspend++)) stop_thread( thread ); | |
| } | |
| else set_error( STATUS_SUSPEND_COUNT_EXCEEDED ); | |
| return old_count; | |
| } | |
| /* resume a thread */ | |
| int resume_thread( struct thread *thread ) | |
| { | |
| int old_count = thread->suspend; | |
| if (thread->suspend > 0) | |
| { | |
| if (!(--thread->suspend + thread->process->suspend)) continue_thread( thread ); | |
| } | |
| return old_count; | |
| } | |
| /* suspend all threads but the current */ | |
| void suspend_all_threads( void ) | |
| { | |
| struct thread *thread; | |
| for ( thread = first_thread; thread; thread = thread->next ) | |
| if ( thread != current ) | |
| suspend_thread( thread, 0 ); | |
| } | |
| /* resume all threads but the current */ | |
| void resume_all_threads( void ) | |
| { | |
| struct thread *thread; | |
| for ( thread = first_thread; thread; thread = thread->next ) | |
| if ( thread != current ) | |
| resume_thread( thread ); | |
| } | |
| /* add a thread to an object wait queue; return 1 if OK, 0 on error */ | |
| int add_queue( struct object *obj, struct wait_queue_entry *entry ) | |
| { | |
| grab_object( obj ); | |
| entry->obj = obj; | |
| entry->prev = obj->tail; | |
| entry->next = NULL; | |
| if (obj->tail) obj->tail->next = entry; | |
| else obj->head = entry; | |
| obj->tail = entry; | |
| return 1; | |
| } | |
| /* remove a thread from an object wait queue */ | |
| void remove_queue( struct object *obj, struct wait_queue_entry *entry ) | |
| { | |
| if (entry->next) entry->next->prev = entry->prev; | |
| else obj->tail = entry->prev; | |
| if (entry->prev) entry->prev->next = entry->next; | |
| else obj->head = entry->next; | |
| release_object( obj ); | |
| } | |
| /* finish waiting */ | |
| static void end_wait( struct thread *thread ) | |
| { | |
| struct thread_wait *wait = thread->wait; | |
| struct wait_queue_entry *entry; | |
| int i; | |
| assert( wait ); | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| entry->obj->ops->remove_queue( entry->obj, entry ); | |
| if (wait->user) remove_timeout_user( wait->user ); | |
| free( wait ); | |
| thread->wait = NULL; | |
| } | |
| /* build the thread wait structure */ | |
| static int wait_on( int count, struct object *objects[], int flags, | |
| int timeout, sleep_reply func ) | |
| { | |
| struct thread_wait *wait; | |
| struct wait_queue_entry *entry; | |
| int i; | |
| if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; | |
| current->wait = wait; | |
| wait->count = count; | |
| wait->flags = flags; | |
| wait->user = NULL; | |
| wait->reply = func; | |
| if (flags & SELECT_TIMEOUT) | |
| { | |
| gettimeofday( &wait->timeout, 0 ); | |
| add_timeout( &wait->timeout, timeout ); | |
| } | |
| for (i = 0, entry = wait->queues; i < count; i++, entry++) | |
| { | |
| struct object *obj = objects[i]; | |
| entry->thread = current; | |
| if (!obj->ops->add_queue( obj, entry )) | |
| { | |
| wait->count = i; | |
| end_wait( current ); | |
| return 0; | |
| } | |
| } | |
| return 1; | |
| } | |
| /* check if the thread waiting condition is satisfied */ | |
| static int check_wait( struct thread *thread, struct object **object ) | |
| { | |
| int i, signaled; | |
| struct thread_wait *wait = thread->wait; | |
| struct wait_queue_entry *entry = wait->queues; | |
| assert( wait ); | |
| *object = NULL; | |
| if (wait->flags & SELECT_ALL) | |
| { | |
| int not_ok = 0; | |
| /* Note: we must check them all anyway, as some objects may | |
| * want to do something when signaled, even if others are not */ | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| not_ok |= !entry->obj->ops->signaled( entry->obj, thread ); | |
| if (not_ok) goto other_checks; | |
| /* Wait satisfied: tell it to all objects */ | |
| signaled = 0; | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| if (entry->obj->ops->satisfied( entry->obj, thread )) | |
| signaled = STATUS_ABANDONED_WAIT_0; | |
| return signaled; | |
| } | |
| else | |
| { | |
| for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) | |
| { | |
| if (!entry->obj->ops->signaled( entry->obj, thread )) continue; | |
| /* Wait satisfied: tell it to the object */ | |
| signaled = i; | |
| *object = entry->obj; | |
| if (entry->obj->ops->satisfied( entry->obj, thread )) | |
| signaled = i + STATUS_ABANDONED_WAIT_0; | |
| return signaled; | |
| } | |
| } | |
| other_checks: | |
| if ((wait->flags & SELECT_ALERTABLE) && thread->apc) return STATUS_USER_APC; | |
| if (wait->flags & SELECT_TIMEOUT) | |
| { | |
| struct timeval now; | |
| gettimeofday( &now, NULL ); | |
| if (!time_before( &now, &wait->timeout )) return STATUS_TIMEOUT; | |
| } | |
| return -1; | |
| } | |
| /* build a reply to the select request */ | |
| static void build_select_reply( struct thread *thread, struct object *obj, int signaled ) | |
| { | |
| struct select_request *req = get_req_ptr( thread ); | |
| req->signaled = signaled; | |
| } | |
| /* attempt to wake up a thread */ | |
| /* return 1 if OK, 0 if the wait condition is still not satisfied */ | |
| static int wake_thread( struct thread *thread ) | |
| { | |
| int signaled; | |
| struct object *object; | |
| if ((signaled = check_wait( thread, &object )) == -1) return 0; | |
| thread->error = 0; | |
| thread->wait->reply( thread, object, signaled ); | |
| end_wait( thread ); | |
| return 1; | |
| } | |
| /* thread wait timeout */ | |
| static void thread_timeout( void *ptr ) | |
| { | |
| struct thread *thread = ptr; | |
| if (debug_level) fprintf( stderr, "%08x: *timeout*\n", (unsigned int)thread ); | |
| assert( thread->wait ); | |
| thread->error = 0; | |
| thread->wait->user = NULL; | |
| thread->wait->reply( thread, NULL, STATUS_TIMEOUT ); | |
| end_wait( thread ); | |
| send_reply( thread ); | |
| } | |
| /* sleep on a list of objects */ | |
| int sleep_on( int count, struct object *objects[], int flags, int timeout, sleep_reply func ) | |
| { | |
| assert( !current->wait ); | |
| if (!wait_on( count, objects, flags, timeout, func )) return 0; | |
| if (wake_thread( current )) return 1; | |
| /* now we need to wait */ | |
| if (flags & SELECT_TIMEOUT) | |
| { | |
| if (!(current->wait->user = add_timeout_user( ¤t->wait->timeout, | |
| thread_timeout, current ))) | |
| { | |
| end_wait( current ); | |
| return 0; | |
| } | |
| } | |
| return 1; | |
| } | |
| /* select on a list of handles */ | |
| static int select_on( int count, int *handles, int flags, int timeout ) | |
| { | |
| int ret = 0; | |
| int i; | |
| struct object *objects[MAXIMUM_WAIT_OBJECTS]; | |
| if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) | |
| { | |
| set_error( STATUS_INVALID_PARAMETER ); | |
| return 0; | |
| } | |
| for (i = 0; i < count; i++) | |
| { | |
| if (!(objects[i] = get_handle_obj( current->process, handles[i], SYNCHRONIZE, NULL ))) | |
| break; | |
| } | |
| if (i == count) ret = sleep_on( count, objects, flags, timeout, build_select_reply ); | |
| while (--i >= 0) release_object( objects[i] ); | |
| return ret; | |
| } | |
| /* attempt to wake threads sleeping on the object wait queue */ | |
| void wake_up( struct object *obj, int max ) | |
| { | |
| struct wait_queue_entry *entry = obj->head; | |
| while (entry) | |
| { | |
| struct thread *thread = entry->thread; | |
| entry = entry->next; | |
| if (wake_thread( thread )) | |
| { | |
| send_reply( thread ); | |
| if (max && !--max) break; | |
| } | |
| } | |
| } | |
| /* queue an async procedure call */ | |
| static int thread_queue_apc( struct thread *thread, void *func, void *param ) | |
| { | |
| struct thread_apc *apc; | |
| if (!thread->apc) | |
| { | |
| if (!(thread->apc = mem_alloc( MAX_THREAD_APC * sizeof(*apc) ))) | |
| return 0; | |
| thread->apc_count = 0; | |
| } | |
| else if (thread->apc_count >= MAX_THREAD_APC) return 0; | |
| thread->apc[thread->apc_count].func = func; | |
| thread->apc[thread->apc_count].param = param; | |
| thread->apc_count++; | |
| if (thread->wait) | |
| { | |
| if (wake_thread( thread )) send_reply( thread ); | |
| } | |
| return 1; | |
| } | |
| /* retrieve an LDT selector entry */ | |
| static void get_selector_entry( struct thread *thread, int entry, | |
| unsigned int *base, unsigned int *limit, | |
| unsigned char *flags ) | |
| { | |
| if (!thread->process->ldt_copy || !thread->process->ldt_flags) | |
| { | |
| set_error( STATUS_ACCESS_DENIED ); | |
| return; | |
| } | |
| if (entry >= 8192) | |
| { | |
| set_error( STATUS_INVALID_PARAMETER ); /* FIXME */ | |
| return; | |
| } | |
| if (suspend_for_ptrace( thread )) | |
| { | |
| unsigned char flags_buf[4]; | |
| int *addr = (int *)thread->process->ldt_copy + 2 * entry; | |
| if (read_thread_int( thread, addr, base ) == -1) goto done; | |
| if (read_thread_int( thread, addr + 1, limit ) == -1) goto done; | |
| addr = (int *)thread->process->ldt_flags + (entry >> 2); | |
| if (read_thread_int( thread, addr, (int *)flags_buf ) == -1) goto done; | |
| *flags = flags_buf[entry & 3]; | |
| done: | |
| resume_thread( thread ); | |
| } | |
| } | |
| /* kill a thread on the spot */ | |
| void kill_thread( struct thread *thread, int violent_death ) | |
| { | |
| if (thread->state == TERMINATED) return; /* already killed */ | |
| thread->state = TERMINATED; | |
| if (current == thread) current = NULL; | |
| if (debug_level) | |
| fprintf( stderr,"%08x: *killed* exit_code=%d\n", | |
| (unsigned int)thread, thread->exit_code ); | |
| if (thread->wait) | |
| { | |
| end_wait( thread ); | |
| /* if it is waiting on the socket, we don't need to send a SIGTERM */ | |
| violent_death = 0; | |
| } | |
| debug_exit_thread( thread ); | |
| abandon_mutexes( thread ); | |
| remove_process_thread( thread->process, thread ); | |
| wake_up( &thread->obj, 0 ); | |
| detach_thread( thread, violent_death ? SIGTERM : 0 ); | |
| remove_select_user( &thread->obj ); | |
| munmap( thread->buffer, MAX_REQUEST_LENGTH ); | |
| thread->buffer = (void *)-1; | |
| release_object( thread ); | |
| } | |
| /* signal that we are finished booting on the client side */ | |
| DECL_HANDLER(boot_done) | |
| { | |
| debug_level = req->debug_level; | |
| /* Make sure last_req is initialized */ | |
| current->last_req = REQ_BOOT_DONE; | |
| if (current == booting_thread) | |
| { | |
| booting_thread = (struct thread *)~0UL; /* make sure it doesn't match other threads */ | |
| lock_master_socket(0); /* allow other clients now */ | |
| } | |
| } | |
| /* create a new thread */ | |
| DECL_HANDLER(new_thread) | |
| { | |
| struct thread *thread; | |
| int sock[2]; | |
| if (socketpair( AF_UNIX, SOCK_STREAM, 0, sock ) != -1) | |
| { | |
| if ((thread = create_thread( sock[0], current->process, req->suspend ))) | |
| { | |
| req->tid = thread; | |
| if ((req->handle = alloc_handle( current->process, thread, | |
| THREAD_ALL_ACCESS, req->inherit )) != -1) | |
| { | |
| set_reply_fd( current, sock[1] ); | |
| /* thread object will be released when the thread gets killed */ | |
| return; | |
| } | |
| release_object( thread ); | |
| } | |
| close( sock[1] ); | |
| } | |
| else file_set_error(); | |
| } | |
| /* retrieve the thread buffer file descriptor */ | |
| DECL_HANDLER(get_thread_buffer) | |
| { | |
| fatal_protocol_error( current, "get_thread_buffer: should never get called directly\n" ); | |
| } | |
| /* initialize a new thread */ | |
| DECL_HANDLER(init_thread) | |
| { | |
| if (current->unix_pid) | |
| { | |
| fatal_protocol_error( current, "init_thread: already running\n" ); | |
| return; | |
| } | |
| current->unix_pid = req->unix_pid; | |
| current->teb = req->teb; | |
| current->entry = req->entry; | |
| if (current->suspend + current->process->suspend > 0) stop_thread( current ); | |
| if (current->process->running_threads > 1) | |
| generate_debug_event( current, CREATE_THREAD_DEBUG_EVENT, current ); | |
| } | |
| /* terminate a thread */ | |
| DECL_HANDLER(terminate_thread) | |
| { | |
| struct thread *thread; | |
| req->self = 0; | |
| req->last = 0; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_TERMINATE ))) | |
| { | |
| thread->exit_code = req->exit_code; | |
| if (thread != current) kill_thread( thread, 1 ); | |
| else | |
| { | |
| req->self = 1; | |
| req->last = (thread->process->running_threads == 1); | |
| } | |
| release_object( thread ); | |
| } | |
| } | |
| /* fetch information about a thread */ | |
| DECL_HANDLER(get_thread_info) | |
| { | |
| struct thread *thread; | |
| int handle = req->handle; | |
| if (handle == -1) thread = get_thread_from_id( req->tid_in ); | |
| else thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ); | |
| if (thread) | |
| { | |
| req->tid = get_thread_id( thread ); | |
| req->teb = thread->teb; | |
| req->exit_code = (thread->state == TERMINATED) ? thread->exit_code : STILL_ACTIVE; | |
| req->priority = thread->priority; | |
| release_object( thread ); | |
| } | |
| } | |
| /* set information about a thread */ | |
| DECL_HANDLER(set_thread_info) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_INFORMATION ))) | |
| { | |
| set_thread_info( thread, req ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* suspend a thread */ | |
| DECL_HANDLER(suspend_thread) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) | |
| { | |
| req->count = suspend_thread( thread, 1 ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* resume a thread */ | |
| DECL_HANDLER(resume_thread) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SUSPEND_RESUME ))) | |
| { | |
| req->count = resume_thread( thread ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* select on a handle list */ | |
| DECL_HANDLER(select) | |
| { | |
| if (!select_on( req->count, req->handles, req->flags, req->timeout )) | |
| req->signaled = -1; | |
| } | |
| /* queue an APC for a thread */ | |
| DECL_HANDLER(queue_apc) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_SET_CONTEXT ))) | |
| { | |
| thread_queue_apc( thread, req->func, req->param ); | |
| release_object( thread ); | |
| } | |
| } | |
| /* get list of APC to call */ | |
| DECL_HANDLER(get_apcs) | |
| { | |
| if ((req->count = current->apc_count)) | |
| { | |
| memcpy( req->apcs, current->apc, current->apc_count * sizeof(*current->apc) ); | |
| free( current->apc ); | |
| current->apc = NULL; | |
| current->apc_count = 0; | |
| } | |
| } | |
| /* fetch a selector entry for a thread */ | |
| DECL_HANDLER(get_selector_entry) | |
| { | |
| struct thread *thread; | |
| if ((thread = get_thread_from_handle( req->handle, THREAD_QUERY_INFORMATION ))) | |
| { | |
| get_selector_entry( thread, req->entry, &req->base, &req->limit, &req->flags ); | |
| release_object( thread ); | |
| } | |
| } |