| /* | 
 |  * IDirect3DCubeTexture9 implementation | 
 |  * | 
 |  * Copyright 2002-2005 Jason Edmeades | 
 |  * Copyright 2002-2005 Raphael Junqueira | 
 |  * Copyright 2005 Oliver Stieber | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
 |  */ | 
 |  | 
 | #include "config.h" | 
 | #include "d3d9_private.h" | 
 |  | 
 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
 |  | 
 |  | 
 | /* IDirect3DCubeTexture9 IUnknown parts follow: */ | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     if (IsEqualGUID(riid, &IID_IUnknown) | 
 |         || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
 |         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) | 
 |         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) { | 
 |         IUnknown_AddRef(iface); | 
 |         *ppobj = This; | 
 |         return D3D_OK; | 
 |     } | 
 |  | 
 |     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
 |     return E_NOINTERFACE; | 
 | } | 
 |  | 
 | ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     ULONG ref = InterlockedIncrement(&This->ref); | 
 |  | 
 |     TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | 
 |  | 
 |     return ref; | 
 | } | 
 |  | 
 | ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     ULONG ref = InterlockedDecrement(&This->ref); | 
 |  | 
 |     TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | 
 |  | 
 |     if (ref == 0) { | 
 |         TRACE("Releasing child %p\n", This->wineD3DCubeTexture); | 
 |         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture); | 
 |         HeapFree(GetProcessHeap(), 0, This); | 
 |     } | 
 |     return ref; | 
 | } | 
 |  | 
 | /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */ | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n" , This); | 
 |     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); | 
 | } | 
 |  | 
 | DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); | 
 | } | 
 |  | 
 | DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); | 
 | } | 
 |  | 
 | void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); | 
 | } | 
 |  | 
 | D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); | 
 | } | 
 |  | 
 | /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ | 
 | DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); | 
 | } | 
 |  | 
 | DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This); | 
 | } | 
 |  | 
 | DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType); | 
 | } | 
 |  | 
 | D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture); | 
 | } | 
 |  | 
 | void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture); | 
 | } | 
 |  | 
 | /* IDirect3DCubeTexture9 Interface follow: */ | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     WINED3DSURFACE_DESC    wined3ddesc; | 
 |     UINT                   tmpInt = -1; | 
 |  | 
 |     TRACE("(%p) Relay\n", This); | 
 |  | 
 |     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ | 
 |     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format; | 
 |     wined3ddesc.Type                = &pDesc->Type; | 
 |     wined3ddesc.Usage               = &pDesc->Usage; | 
 |     wined3ddesc.Pool                = &pDesc->Pool; | 
 |     wined3ddesc.Size                = &tmpInt; | 
 |     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType; | 
 |     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality; | 
 |     wined3ddesc.Width               = &pDesc->Width; | 
 |     wined3ddesc.Height              = &pDesc->Height; | 
 |  | 
 |     return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     HRESULT hrc = D3D_OK; | 
 |     IWineD3DSurface *mySurface = NULL; | 
 |  | 
 |     TRACE("(%p) Relay\n", This); | 
 |  | 
 |     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface); | 
 |     if (hrc == D3D_OK && NULL != ppCubeMapSurface) { | 
 |        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface); | 
 |        IWineD3DCubeTexture_Release(mySurface); | 
 |     } | 
 |     return hrc; | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags); | 
 | } | 
 |  | 
 | HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level); | 
 | } | 
 |  | 
 | HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { | 
 |     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; | 
 |     TRACE("(%p) Relay\n", This); | 
 |     return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect); | 
 | } | 
 |  | 
 |  | 
 | const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl = | 
 | { | 
 |     /* IUnknown */ | 
 |     IDirect3DCubeTexture9Impl_QueryInterface, | 
 |     IDirect3DCubeTexture9Impl_AddRef, | 
 |     IDirect3DCubeTexture9Impl_Release, | 
 |     /* IDirect3DResource9 */ | 
 |     IDirect3DCubeTexture9Impl_GetDevice, | 
 |     IDirect3DCubeTexture9Impl_SetPrivateData, | 
 |     IDirect3DCubeTexture9Impl_GetPrivateData, | 
 |     IDirect3DCubeTexture9Impl_FreePrivateData, | 
 |     IDirect3DCubeTexture9Impl_SetPriority, | 
 |     IDirect3DCubeTexture9Impl_GetPriority, | 
 |     IDirect3DCubeTexture9Impl_PreLoad, | 
 |     IDirect3DCubeTexture9Impl_GetType, | 
 |     /* IDirect3DBaseTexture9 */ | 
 |     IDirect3DCubeTexture9Impl_SetLOD, | 
 |     IDirect3DCubeTexture9Impl_GetLOD, | 
 |     IDirect3DCubeTexture9Impl_GetLevelCount, | 
 |     IDirect3DCubeTexture9Impl_SetAutoGenFilterType, | 
 |     IDirect3DCubeTexture9Impl_GetAutoGenFilterType, | 
 |     IDirect3DCubeTexture9Impl_GenerateMipSubLevels, | 
 |     IDirect3DCubeTexture9Impl_GetLevelDesc, | 
 |     IDirect3DCubeTexture9Impl_GetCubeMapSurface, | 
 |     IDirect3DCubeTexture9Impl_LockRect, | 
 |     IDirect3DCubeTexture9Impl_UnlockRect, | 
 |     IDirect3DCubeTexture9Impl_AddDirtyRect | 
 | }; | 
 |  | 
 |  | 
 |  | 
 |  | 
 | /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */ | 
 | HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, | 
 |                                                         UINT EdgeLength, UINT Levels, DWORD Usage, | 
 |                                                         D3DFORMAT Format, D3DPOOL Pool, | 
 |                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) { | 
 |  | 
 |     IDirect3DCubeTexture9Impl *object; | 
 |     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
 |     HRESULT hr = D3D_OK; | 
 |  | 
 |     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)  Shared(%p)" , This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle); | 
 |  | 
 |     /* Allocate the storage for the device */ | 
 |     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
 |  | 
 |     if (NULL == object) { | 
 |         FIXME("(%p) allocation of CubeTexture failed\n", This); | 
 |         return D3DERR_OUTOFVIDEOMEMORY; | 
 |     } | 
 |     object->lpVtbl = &Direct3DCubeTexture9_Vtbl; | 
 |     object->ref = 1; | 
 |     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, | 
 |                                  (WINED3DFORMAT)Format, Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object, | 
 |                                  D3D9CB_CreateSurface); | 
 |  | 
 |     if (hr != D3D_OK){ | 
 |  | 
 |         /* free up object */ | 
 |         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); | 
 |         HeapFree(GetProcessHeap(), 0, object); | 
 |     } else { | 
 |         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object; | 
 |         TRACE("(%p) : Created cube texture %p\n", This, object); | 
 |     } | 
 |  | 
 |     TRACE("(%p) returning %p\n",This, *ppCubeTexture); | 
 |     return hr; | 
 | } |