|  | /* | 
|  | * IDirect3DCubeTexture8 implementation | 
|  | * | 
|  | * Copyright 2002 Jason Edmeades | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winuser.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | /* IDirect3DCubeTexture8 IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj) | 
|  | { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) : QueryInterface\n", This); | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) { | 
|  | IDirect3DCubeTexture8Impl_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  | unsigned int i, j; | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | 
|  | if (ref == 0) { | 
|  | for (i = 0; i < This->levels; i++) { | 
|  | for (j = 0; j < 6; j++) { | 
|  | if (This->surfaces[j][i] != NULL) { | 
|  | TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]); | 
|  | IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[j][i]); | 
|  | } | 
|  | } | 
|  | } | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */ | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) : returning %p\n", This, This->Device); | 
|  | *ppDevice = (LPDIRECT3DDEVICE8) This->Device; | 
|  | /** | 
|  | * Note  Calling this method will increase the internal reference count | 
|  | * on the IDirect3DDevice8 interface. | 
|  | */ | 
|  | IDirect3DDevice8Impl_AddRef(*ppDevice); | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  | DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return 0; | 
|  | } | 
|  | DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static const GLenum cube_targets[6] = { | 
|  | #if defined(GL_VERSION_1_3) | 
|  | GL_TEXTURE_CUBE_MAP_POSITIVE_X, | 
|  | GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | 
|  | GL_TEXTURE_CUBE_MAP_POSITIVE_Y, | 
|  | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | 
|  | GL_TEXTURE_CUBE_MAP_POSITIVE_Z, | 
|  | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | 
|  | #else | 
|  | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, | 
|  | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, | 
|  | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, | 
|  | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, | 
|  | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, | 
|  | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | 
|  | #endif | 
|  | }; | 
|  |  | 
|  | void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | unsigned int i, j; | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->Dirty); | 
|  |  | 
|  | ENTER_GL(); | 
|  |  | 
|  | for (i = 0; i < This->levels; i++) { | 
|  | if (i == 0 && This->surfaces[0][0]->textureName != 0 && This->Dirty == FALSE) { | 
|  | glEnable(GL_TEXTURE_CUBE_MAP_ARB); | 
|  | #if defined(GL_VERSION_1_3) | 
|  | glBindTexture(GL_TEXTURE_CUBE_MAP, This->surfaces[0][0]->textureName); | 
|  | #else | 
|  | glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName); | 
|  | #endif | 
|  | checkGLcall("glBindTexture"); | 
|  | TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][0], i, This->surfaces[0][0]->textureName); | 
|  | /* No need to walk through all mip-map levels, since already all assigned */ | 
|  | i = This->levels; | 
|  | } else { | 
|  | if (i == 0) { | 
|  | if (This->surfaces[0][0]->textureName == 0) { | 
|  | glGenTextures(1, &This->surfaces[0][0]->textureName); | 
|  | checkGLcall("glGenTextures"); | 
|  | TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][i], i, This->surfaces[0][0]->textureName); | 
|  | } | 
|  |  | 
|  | #if defined(GL_VERSION_1_3) | 
|  | glBindTexture(GL_TEXTURE_CUBE_MAP, This->surfaces[0][0]->textureName); | 
|  | #else | 
|  | glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName); | 
|  | #endif | 
|  | checkGLcall("glBindTexture"); | 
|  |  | 
|  | TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1); | 
|  | #if defined(GL_VERSION_1_3) | 
|  | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, This->levels - 1); | 
|  | #else | 
|  | glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAX_LEVEL, This->levels - 1); | 
|  | #endif | 
|  | checkGLcall("glTexParameteri(GL_TEXTURE_CUBE, GL_TEXTURE_MAX_LEVEL, This->levels - 1)"); | 
|  | } | 
|  |  | 
|  | for (j = 0; j < 6; j++) { | 
|  | IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) This->surfaces[j][i], cube_targets[j], i); | 
|  | #if 0 | 
|  | static int gen = 0; | 
|  | char buffer[4096]; | 
|  | snprintf(buffer, sizeof(buffer), "/tmp/cube%d_face%d_level%d_%d.png", This->surfaces[0][0]->textureName, j, i, ++gen); | 
|  | IDirect3DSurface8Impl_SaveSnapshot((LPDIRECT3DSURFACE8) This->surfaces[j][i], buffer); | 
|  | #endif | 
|  | } | 
|  | /* Removed glTexParameterf now TextureStageStates are initialized at startup */ | 
|  | This->Dirty = FALSE; | 
|  | } | 
|  | } | 
|  |  | 
|  | LEAVE_GL(); | 
|  |  | 
|  | return ; | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) : returning %d\n", This, This->ResourceType); | 
|  | return This->ResourceType; | 
|  | } | 
|  |  | 
|  | /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */ | 
|  | DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return 0; | 
|  | } | 
|  | DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) : returning %d\n", This, This->levels); | 
|  | return This->levels; | 
|  | } | 
|  |  | 
|  | /* IDirect3DCubeTexture8 */ | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | if (Level < This->levels) { | 
|  | TRACE("(%p) level (%d)\n", This, Level); | 
|  | return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[0][Level], pDesc); | 
|  | } | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | if (Level < This->levels) { | 
|  | *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]; | 
|  | IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppCubeMapSurface); | 
|  | TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p\n", This, FaceType, Level, This->surfaces[FaceType][Level]); | 
|  | } else { | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { | 
|  | HRESULT hr; | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | if (Level < This->levels) { | 
|  | /** | 
|  | * Not dirtified while Surfaces don't notify dirtification | 
|  | * This->Dirty = TRUE; | 
|  | */ | 
|  | hr = IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags); | 
|  | TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr); | 
|  | } else { | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | return hr; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { | 
|  | HRESULT hr; | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | if (Level < This->levels) { | 
|  | hr = IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]); | 
|  | TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr); | 
|  | } else { | 
|  | FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | return hr; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | This->Dirty = TRUE; | 
|  | TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType); | 
|  | return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][0], pDirtyRect); | 
|  | } | 
|  |  | 
|  |  | 
|  | const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl = | 
|  | { | 
|  | IDirect3DCubeTexture8Impl_QueryInterface, | 
|  | IDirect3DCubeTexture8Impl_AddRef, | 
|  | IDirect3DCubeTexture8Impl_Release, | 
|  | IDirect3DCubeTexture8Impl_GetDevice, | 
|  | IDirect3DCubeTexture8Impl_SetPrivateData, | 
|  | IDirect3DCubeTexture8Impl_GetPrivateData, | 
|  | IDirect3DCubeTexture8Impl_FreePrivateData, | 
|  | IDirect3DCubeTexture8Impl_SetPriority, | 
|  | IDirect3DCubeTexture8Impl_GetPriority, | 
|  | IDirect3DCubeTexture8Impl_PreLoad, | 
|  | IDirect3DCubeTexture8Impl_GetType, | 
|  | IDirect3DCubeTexture8Impl_SetLOD, | 
|  | IDirect3DCubeTexture8Impl_GetLOD, | 
|  | IDirect3DCubeTexture8Impl_GetLevelCount, | 
|  | IDirect3DCubeTexture8Impl_GetLevelDesc, | 
|  | IDirect3DCubeTexture8Impl_GetCubeMapSurface, | 
|  | IDirect3DCubeTexture8Impl_LockRect, | 
|  | IDirect3DCubeTexture8Impl_UnlockRect, | 
|  | IDirect3DCubeTexture8Impl_AddDirtyRect | 
|  | }; |